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rpl: Fix sysapp name + fix logging order
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@ -201,7 +201,6 @@ fs::path getTitleSavePath()
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void InfoLog_TitleLoaded()
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{
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cemuLog_createLogFile(false);
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uint64 titleId = CafeSystem::GetForegroundTitleId();
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cemuLog_log(LogType::Force, "------- Loaded title -------");
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cemuLog_log(LogType::Force, "TitleId: {:08x}-{:08x}", (uint32)(titleId >> 32), (uint32)(titleId & 0xFFFFFFFF));
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@ -367,10 +366,9 @@ uint32 LoadSharedData()
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void cemu_initForGame()
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{
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WindowSystem::UpdateWindowTitles(false, true, 0.0);
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cemuLog_createLogFile(false);
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// input manager apply game profile
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InputManager::instance().apply_game_profile();
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// log info for launched title
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InfoLog_TitleLoaded();
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// determine cycle offset since 1.1.2000
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uint64 secondsSince2000_UTC = (uint64)(time(NULL) - 946684800);
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ppcCyclesSince2000_UTC = secondsSince2000_UTC * (uint64)ESPRESSO_CORE_CLOCK;
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@ -389,6 +387,8 @@ void cemu_initForGame()
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// coreinit is bootstrapped first and then the main game executable is loaded
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RPLLoader_LoadCoreinit();
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LoadMainExecutable();
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// log info for launched title
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InfoLog_TitleLoaded();
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// link all modules
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uint32 linkTimeStart = GetTickCount();
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RPLLoader_UpdateDependencies();
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@ -677,7 +677,7 @@ namespace sysapp
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public:
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std::string_view GetName() override
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{
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return "nsysapp";
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return "sysapp";
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}
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void RPLMapped() override
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