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- Full reimplementation of proc_ui.rpl with all 19 exports - Foreground/Background messages now go to the coreinit system message queue as they should (instead of using a hack where proc_ui receives them directly) - Add missing coreinit API needed by proc_ui: OSGetPFID(), OSGetUPID(), OSGetTitleID(), __OSCreateThreadType() - Use big-endian types in OSMessage - Flesh out the stubs for OSDriver_Register and OSDriver_Unregister a bit more since we need to call it from proc_ui. Similiar small tweaks to other coreinit API - Stub sysapp SYSSwitchToEManual() and _SYSSwitchToEManual() in such a way that they will trigger the expected background/foreground transition, avoiding softlocks in games that call these functions |
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| .. | ||
| Account | ||
| Filesystem | ||
| GameProfile | ||
| GraphicPack | ||
| HW | ||
| IOSU | ||
| OS | ||
| TitleList | ||
| CafeSystem.cpp | ||
| CafeSystem.h | ||
| CMakeLists.txt | ||
| GamePatch.cpp | ||
| GamePatch.h | ||