configure_graphics.cpp: Corrected indentation
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This commit is contained in:
OpenSauce04 2025-11-29 14:43:24 +00:00
parent 4574b91561
commit 4cc9792f66

View File

@ -198,7 +198,7 @@ void ConfigureGraphics::SetupPerGameUI() {
ui->toggle_disk_shader_cache->setEnabled( ui->toggle_disk_shader_cache->setEnabled(
Settings::values.use_disk_shader_cache.UsingGlobal()); Settings::values.use_disk_shader_cache.UsingGlobal());
ui->toggle_vsync->setEnabled(ui->toggle_vsync->isEnabled() && ui->toggle_vsync->setEnabled(ui->toggle_vsync->isEnabled() &&
Settings::values.use_vsync.UsingGlobal()); Settings::values.use_vsync.UsingGlobal());
ui->toggle_async_shaders->setEnabled( ui->toggle_async_shaders->setEnabled(
Settings::values.async_shader_compilation.UsingGlobal()); Settings::values.async_shader_compilation.UsingGlobal());
ui->widget_texture_sampling->setEnabled(Settings::values.texture_sampling.UsingGlobal()); ui->widget_texture_sampling->setEnabled(Settings::values.texture_sampling.UsingGlobal());