Lime3DS/src/core/cheats/cheats.h

70 lines
1.7 KiB
C++

// Copyright Citra Emulator Project / Azahar Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#pragma once
#include <memory>
#include <optional>
#include <shared_mutex>
#include <span>
#include <vector>
#include "common/common_types.h"
namespace Core {
class System;
struct TimingEventType;
} // namespace Core
namespace CoreTiming {
struct EventType;
}
namespace Cheats {
class CheatBase;
class CheatEngine {
public:
explicit CheatEngine(Core::System& system);
~CheatEngine();
/// Registers the cheat execution callback.
void Connect(u32 process_id);
/// Returns a span of the currently active cheats.
std::span<const std::shared_ptr<CheatBase>> GetCheats() const;
/// Adds a cheat to the cheat engine.
void AddCheat(std::shared_ptr<CheatBase>&& cheat);
/// Removes a cheat at the specified index in the cheats list.
void RemoveCheat(std::size_t index);
/// Updates a cheat at the specified index in the cheats list.
void UpdateCheat(std::size_t index, std::shared_ptr<CheatBase>&& new_cheat);
/// Loads the cheat file from disk for the specified title id.
void LoadCheatFile(u64 title_id);
/// Saves currently active cheats to file for the specified title id.
void SaveCheatFile(u64 title_id) const;
u32 GetConnectedPID() const {
return process_id;
}
private:
/// The cheat execution callback.
void RunCallback(std::uintptr_t user_data, s64 cycles_late);
private:
Core::System& system;
Core::TimingEventType* event;
std::optional<u64> loaded_title_id;
u32 process_id = 0xFFFFFFFF;
std::vector<std::shared_ptr<CheatBase>> cheats_list;
mutable std::shared_mutex cheats_list_mutex;
};
} // namespace Cheats