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increase span pool size so to fit bigger arrays
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@ -22,7 +22,7 @@ namespace Ryujinx.Graphics.GAL.Multithreading
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/// </summary>
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public class ThreadedRenderer : IRenderer
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{
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private const int SpanPoolBytes = 4 * 1024 * 1024;
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private const int SpanPoolBytes = 8 * 1024 * 1024;
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private const int MaxRefsPerCommand = 2;
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private const int QueueCount = 10000;
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