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Do not calculate height delta when the window is maximized
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@ -474,6 +474,11 @@ namespace Ryujinx.Ava.UI.Windows
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private void SaveHeightCorrection()
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private void SaveHeightCorrection()
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{
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{
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if (WindowState != WindowState.Normal)
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{
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return;
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}
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// Store the delta between the height we set (ViewModel.WindowHeight) and the actual height returned by Avalonia (Height).
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// Store the delta between the height we set (ViewModel.WindowHeight) and the actual height returned by Avalonia (Height).
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_heightCorrection = Height - ViewModel.WindowHeight;
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_heightCorrection = Height - ViewModel.WindowHeight;
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if (Math.Abs(_heightCorrection) > 50)
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if (Math.Abs(_heightCorrection) > 50)
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