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glGetInteger seems to sync with GPU which is less than ideal, and slowing down texture copies. |
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|---|---|---|
| .. | ||
| Sampler.cs | ||
| TextureBase.cs | ||
| TextureBuffer.cs | ||
| TextureCopy.cs | ||
| TextureCopyUnscaled.cs | ||
| TextureStorage.cs | ||
| TextureView.cs | ||