# Translation of dolphin-emu.pot to LANGUAGE
# Copyright (C) 2003-2013
# This file is distributed under the same license as the Dolphin Emulator package.
#
# Translators:
# naruga <1419694599@qq.com>, 2019
# EmpyreusX <xiejunmingsa@gmail.com>, 2018
# Yueyu <lxfly2000@outlook.com>, 2014
# Kazushim <kazushim@outlook.com>, 2017
# Yueyu <lxfly2000@outlook.com>, 2015-2016
# Ryan Zhou <sentret_c@sina.cn>, 2013-2020
# Yueyu <lxfly2000@outlook.com>, 2015
# thegfw <thegfw@gmail.com>, 2011
# Yueyu <lxfly2000@outlook.com>, 2014-2016
# Yueyu <lxfly2000@outlook.com>, 2013-2014
# zhenchao zhang <z734789215@gmail.com>, 2016
# Ryan Zhou <sentret_c@sina.cn>, 2013
# 天绝星 <c.cejhb@gmail.com>, 2015-2025
# 陈 依云 <c1998lf@qq.com>, 2023-2024
msgid ""
msgstr ""
"Project-Id-Version: Dolphin Emulator\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2025-11-23 10:09+0100\n"
"PO-Revision-Date: 2013-01-23 13:48+0000\n"
"Last-Translator: 天绝星 <c.cejhb@gmail.com>, 2015-2025\n"
"Language-Team: Chinese (China) (http://app.transifex.com/dolphinemu/dolphin-"
"emu/language/zh_CN/)\n"
"Language: zh_CN\n"
"MIME-Version: 1.0\n"
"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8bit\n"
"Plural-Forms: nplurals=1; plural=0;\n"

#: Source/Android/jni/MainAndroid.cpp:417
#: Source/Android/jni/MainAndroid.cpp:433
msgid "JIT is not active"
msgstr "JIT 未激活"

#: Source/Android/jni/MainAndroid.cpp:443
#, c++-format
msgid "Failed to open \"{0}\" for writing."
msgstr "打开 “{0}” 进行写入失败。"

#: Source/Android/jni/MainAndroid.cpp:449
#, c++-format
msgid "Wrote to \"{0}\"."
msgstr "已写入 “{0}”。"

#: Source/Android/jni/WiiUtils.cpp:114
msgid "The decryption keys need to be appended to the NAND backup file."
msgstr "解密密钥需要附加到 NAND 备份文件中。"

#: Source/Core/AudioCommon/OpenALStream.cpp:99
msgid "OpenAL: can't find sound devices"
msgstr "OpenAL: 不能找到音频设备"

#: Source/Core/AudioCommon/OpenALStream.cpp:109
#, c++-format
msgid "OpenAL: can't open device {0}"
msgstr "OpenAL: 不能打开设备 {0}"

#: Source/Core/AudioCommon/OpenALStream.cpp:117
#, c++-format
msgid "OpenAL: can't create context for device {0}"
msgstr "OpenAL: 不能创建设备 {0} 上下文"

#: Source/Core/AudioCommon/WaveFile.cpp:38
#: Source/Core/VideoCommon/FrameDumpFFMpeg.cpp:145
#, c++-format
msgid "Delete the existing file '{0}'?"
msgstr "删除已经存在的文件 ‘{0}’ 吗?"

#: Source/Core/AudioCommon/WaveFile.cpp:52
#, c++-format
msgid "The file {0} was already open, the file header will not be written."
msgstr "文件 {0} 已经打开，文件头不会被写入。"

#: Source/Core/AudioCommon/WaveFile.cpp:60
#, c++-format
msgid ""
"The file {0} could not be opened for writing. Please check if it's already "
"opened by another program."
msgstr "文件 {0} 无法以写入形式打开。请检查该文件是否已经被另一程序打开。"

#: Source/Core/Common/ChunkFile.h:311
msgid ""
"Error: After \"{0}\", found {1} ({2:#x}) instead of save marker {3} "
"({4:#x}). Aborting savestate load..."
msgstr ""
"错误：在 “{0}” 之后，发现了 {1} ({2:#x}) 而非存档标记 {3} ({4:#x})。正在中止"
"加载即时存档..."

#: Source/Core/Common/FatFsUtil.h:13
msgid "Pack SD Card Now"
msgstr "打包 SD 卡"

#: Source/Core/Common/FatFsUtil.h:14
msgid "Unpack SD Card Now"
msgstr "解包 SD 卡"

#: Source/Core/Common/MsgHandler.cpp:59
#: Source/Core/DolphinQt/GameList/GameList.cpp:750
#: Source/Core/DolphinQt/GameList/GameList.cpp:812
#: Source/Core/DolphinQt/MenuBar.cpp:1482
#: Source/Core/DolphinQt/MenuBar.cpp:1724
msgid "Information"
msgstr "信息"

#: Source/Core/Common/MsgHandler.cpp:60
#: Source/Core/DolphinQt/ConvertDialog.cpp:440
#: Source/Core/DolphinQt/GCMemcardManager.cpp:659
#: Source/Core/DolphinQt/MainWindow.cpp:1787
msgid "Question"
msgstr "询问"

#: Source/Core/Common/MsgHandler.cpp:61
#: Source/Core/DolphinQt/Config/GameConfigEdit.cpp:125
#: Source/Core/DolphinQt/Config/GameConfigEdit.cpp:132
#: Source/Core/DolphinQt/Config/LogConfigWidget.cpp:50
#: Source/Core/DolphinQt/Config/WiimoteControllersWidget.cpp:386
#: Source/Core/DolphinQt/Config/WiimoteControllersWidget.cpp:402
#: Source/Core/DolphinQt/MenuBar.cpp:1713
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:469
msgid "Warning"
msgstr "警告"

#: Source/Core/Common/MsgHandler.cpp:62
msgid "Critical"
msgstr "错误"

#: Source/Core/Common/x64CPUDetect.cpp:84
msgid ""
"This build of Dolphin is not natively compiled for your CPU.\n"
"Please run the ARM64 build of Dolphin for a better experience."
msgstr ""
"此 Dolphin 构建版本没有对你的 CPU 原生编译。\n"
"请运行 Dolphin 的 ARM64 版本以获得更好的体验。"

#: Source/Core/Core/ActionReplay.cpp:240
#, c++-format
msgid "Action Replay Error: invalid AR code line: {0}"
msgstr "Action Replay 错误: 无效 AR 代码行: {0}"

#: Source/Core/Core/ActionReplay.cpp:427
#, c++-format
msgid ""
"Action Replay Error: Invalid size ({0:08x} : address = {1:08x}) in Ram Write "
"And Fill ({2})"
msgstr ""
"Action Replay 错误: 无效大小 ({0:08x} : 地址 = {1:08x}) 于 内存写入和填充 "
"({2})"

#: Source/Core/Core/ActionReplay.cpp:488
#, c++-format
msgid ""
"Action Replay Error: Invalid size ({0:08x} : address = {1:08x}) in Write To "
"Pointer ({2})"
msgstr ""
"Action Replay 错误: 无效大小 ({0:08x} : 地址 = {1:08x}) 于 写入到指针 ({2})"

#: Source/Core/Core/ActionReplay.cpp:553
#, c++-format
msgid ""
"Action Replay Error: Invalid size ({0:08x} : address = {1:08x}) in Add Code "
"({2})"
msgstr ""
"Action Replay 错误: 无效大小 ({0:08x} : 地址 = {1:08x}) 于 添加代码 ({2})"

#: Source/Core/Core/ActionReplay.cpp:568
#, c++-format
msgid ""
"Action Replay Error: Master Code and Write To CCXXXXXX not implemented "
"({0})\n"
"Master codes are not needed. Do not use master codes."
msgstr ""
"Action Replay 错误: 主代码与写入到 CCXXXXXX 尚未实现 ({0})\n"
"不需要主代码。请不要使用主代码。"

#: Source/Core/Core/ActionReplay.cpp:645
#, c++-format
msgid ""
"Action Replay Error: Invalid size ({0:08x} : address = {1:08x}) in Fill and "
"Slide ({2})"
msgstr ""
"Action Replay 错误: 无效大小 ({0:08x} : 地址 = {1:08x}) 于 填充和滑动 ({2})"

#: Source/Core/Core/ActionReplay.cpp:702
#, c++-format
msgid "Action Replay Error: Invalid value ({0:08x}) in Memory Copy ({1})"
msgstr "Action Replay 错误: 无效数值 ({0:08x}) 于 内存复制 ({1})"

#: Source/Core/Core/ActionReplay.cpp:739
#, c++-format
msgid "Action Replay: Normal Code 0: Invalid Subtype {0:08x} ({1})"
msgstr "Action Replay: 正常代码 0: 无效子类型 {0:08x} ({1})"

#: Source/Core/Core/ActionReplay.cpp:781
#, c++-format
msgid "Action Replay: Invalid Normal Code Type {0:08x} ({1})"
msgstr "Action Replay: 无效正常代码类型 {0:08x} ({1})"

#: Source/Core/Core/ActionReplay.cpp:815
#, c++-format
msgid "Action Replay: Conditional Code: Invalid Size {0:08x} ({1})"
msgstr "Action Replay: 条件代码: 无效大小 {0:08x} ({1})"

#: Source/Core/Core/ActionReplay.cpp:839
#, c++-format
msgid "Action Replay: Normal Code {0}: Invalid subtype {1:08x} ({2})"
msgstr "Action Replay: 正常代码 {0}: 无效子类型 {1:08x} ({2})"

#: Source/Core/Core/ActionReplay.cpp:924
msgid ""
"This action replay simulator does not support codes that modify Action "
"Replay itself."
msgstr "此Action Replay模拟器不支持修改Action Replay本身的代码。"

#: Source/Core/Core/ActionReplay.cpp:957
msgid "Zero 3 code not supported"
msgstr "Zero 3 代码不支持"

#: Source/Core/Core/ActionReplay.cpp:977
#, c++-format
msgid "Zero code unknown to Dolphin: {0:08x}"
msgstr "Dophin 未知的零代码：{0:08x}"

#: Source/Core/Core/ARDecrypt.cpp:474
#, c++-format
msgid ""
"Action Replay Code Decryption Error:\n"
"Parity Check Failed\n"
"\n"
"Culprit Code:\n"
"{0}"
msgstr ""
"Action Replay 代码解密错误:\n"
"奇偶校验失败\n"
"\n"
"错误代码:\n"
"{0}"

#: Source/Core/Core/Boot/Boot_BS2Emu.cpp:449
msgid "SetupWiiMemory: Can't create setting.txt file"
msgstr "SetupWiiMemory: 无法创建 setting.txt 文件"

#: Source/Core/Core/Boot/Boot.cpp:94
#, c++-format
msgid ""
"Files specified in the M3U file \"{0}\" were not found:\n"
"{1}"
msgstr ""
"找不到 M3U 文件 “{0}” 中指定的下列文件:\n"
"{1}"

#: Source/Core/Core/Boot/Boot.cpp:100
#, c++-format
msgid "No paths found in the M3U file \"{0}\""
msgstr "在 M3U 文件 “{0}” 中找不到路径"

#: Source/Core/Core/Boot/Boot.cpp:203
#, c++-format
msgid "The specified file \"{0}\" does not exist"
msgstr "指定的文件 “{0}” 不存在"

#: Source/Core/Core/Boot/Boot.cpp:264
#, c++-format
msgid "\"{0}\" is an invalid GCM/ISO file, or is not a GC/Wii ISO."
msgstr "“{0}” 不是一个有效的 GCM/ISO 文件，或者不是一个 GC/Wii 镜像。"

#: Source/Core/Core/Boot/Boot.cpp:286 Source/Core/Core/Boot/Boot.cpp:303
#, c++-format
msgid "Could not recognize file {0}"
msgstr "无法识别文件 {0}"

#: Source/Core/Core/Boot/Boot.cpp:412
#, c++-format
msgid "The IPL file is not a known good dump. (CRC32: {0:x})"
msgstr "此 IPL 文件不是已知的正确转储。(CRC32: {0:x})"

#: Source/Core/Core/Boot/Boot.cpp:419
#, c++-format
msgid "{0} IPL found in {1} directory. The disc might not be recognized"
msgstr "{0} IPL 位于 {1} 目录中。光盘可能无法识别"

#: Source/Core/Core/Boot/Boot.cpp:563
msgid "Failed to load the executable to memory."
msgstr "加载可执行文件到内存失败。"

#: Source/Core/Core/Boot/Boot.cpp:620
msgid "Cannot start the game, because the GC IPL could not be found."
msgstr "找不到 GC IPL，无法启动游戏。"

#: Source/Core/Core/Boot/Boot.cpp:622
msgid "Cannot find the GC IPL."
msgstr "找不到 GC IPL。"

#: Source/Core/Core/Boot/Boot_WiiWAD.cpp:40
msgid "Cannot boot this WAD because it could not be installed to the NAND."
msgstr "无法启动此 WAD，因为无法将其安装到 NAND 中。"

#: Source/Core/Core/ConfigLoaders/GameConfigLoader.cpp:245
msgid "Selected controller profile does not exist"
msgstr "所选控制器预设不存在"

#: Source/Core/Core/Config/MainSettings.h:18
msgid "No Audio Output"
msgstr "无音频输出"

#: Source/Core/Core/Config/MainSettings.h:24
msgid "WASAPI (Exclusive Mode)"
msgstr "WASAPI （独占模式）"

#: Source/Core/Core/ConfigManager.cpp:387
msgid "This WAD is not valid."
msgstr "此 WAD 无效。"

#: Source/Core/Core/ConfigManager.cpp:392
msgid "This WAD is not bootable."
msgstr "无法启动该 WAD"

#: Source/Core/Core/ConfigManager.cpp:410
msgid "This title cannot be booted."
msgstr "无法启动该软件。"

#: Source/Core/Core/Core.cpp:229
msgid "Emu Thread already running"
msgstr "模拟线程已经在运行"

#: Source/Core/Core/Core.cpp:572
#, c++-format
msgid ""
"Failed to sync SD card with folder. All changes made this session will be "
"discarded on next boot if you do not manually re-issue a resync in Config > "
"Wii > SD Card Settings > {0}!"
msgstr ""
"SD 卡与文件夹同步失败。如果您不在“配置>Wii>SD 卡设置>{0}”中手动重新发出同步，"
"在下次启动时，此会话的所有更改都将被丢弃！"

#: Source/Core/Core/DSP/DSPCore.cpp:75
msgid ""
"Your DSP ROMs have incorrect hashes.\n"
"\n"
"Delete the dsp_rom.bin and dsp_coef.bin files in the GC folder in the User "
"folder to use the free DSP ROM, or replace them with good dumps from a real "
"GameCube/Wii.\n"
"\n"
"Would you like to stop now to fix the problem?\n"
"If you select \"No\", audio might be garbled."
msgstr ""
"您的 DSP ROM 哈希值不正确。\n"
"\n"
"删除 User 目录中 GC 文件夹中的 dsp_rom.bin 和 dsp_coef.bin 文件，以使用最新的"
"免费 DSP ROM，或者将其替换为来自真实 GameCube/Wii 主机的正确转储。\n"
"\n"
"您想现在停下来修复此问题吗？\n"
"如果选择“否”，音频可能会嘈杂混乱。"

#: Source/Core/Core/DSP/DSPCore.cpp:89
msgid ""
"You are using an old free DSP ROM made by the Dolphin Team.\n"
"Due to emulation accuracy improvements, this ROM no longer works correctly.\n"
"\n"
"Delete the dsp_rom.bin and dsp_coef.bin files in the GC folder in the User "
"folder to use the most recent free DSP ROM, or replace them with good dumps "
"from a real GameCube/Wii.\n"
"\n"
"Would you like to stop now to fix the problem?\n"
"If you select \"No\", audio might be garbled."
msgstr ""
"您正在使用 Dolphin 小组制作的老旧免费 DSP ROM。\n"
"由于模拟精度的提高，此 ROM 不再正常运作。\n"
"\n"
"删除 User 目录中 GC 文件夹中的 dsp_rom.bin 和 dsp_coef.bin 文件，以使用最新的"
"免费 DSP ROM，或者将其替换为来自真实 GameCube/Wii 主机的正确转储。\n"
"\n"
"您想现在停下来修复此问题吗？\n"
"如果选择“否”，音频可能会嘈杂混乱。"

#: Source/Core/Core/FifoPlayer/FifoDataFile.cpp:213
msgid "Failed to read DFF file."
msgstr "读取 DFF 文件失败。"

#: Source/Core/Core/FifoPlayer/FifoDataFile.cpp:219
msgid "DFF file size is 0; corrupt/incomplete file?"
msgstr "DFF 文件大小为 0；损坏或不完整的文件？"

#: Source/Core/Core/FifoPlayer/FifoDataFile.cpp:229
#, c++-format
msgid "DFF file magic number is incorrect: got {0:08x}, expected {1:08x}"
msgstr "DFF 文件幻数不正确：获取为 {0:08x}，应为 {1:08x}"

#: Source/Core/Core/FifoPlayer/FifoDataFile.cpp:237
#, c++-format
msgid ""
"The DFF's minimum loader version ({0}) exceeds the version of this FIFO "
"Player ({1})"
msgstr "DFF 的最低加载程序版本 ({0}) 超过此 FIFO 播放器的版本 ({1})"

#: Source/Core/Core/FifoPlayer/FifoDataFile.cpp:277
#, c++-format
msgid ""
"Emulated memory size mismatch!\n"
"Current: MEM1 {0:08X} ({1} MiB), MEM2 {2:08X} ({3} MiB)\n"
"DFF: MEM1 {4:08X} ({5} MiB), MEM2 {6:08X} ({7} MiB)"
msgstr ""
"模拟内存大小不匹配！\n"
"当前: 内存 1 {0:08X} ({1} MiB)，内存 2 {2:08X} ({3} MiB)\n"
"差异: 内存 1 {4:08X} ({5} MiB)，内存 2 {6:08X} ({7} MiB)"

#: Source/Core/Core/FifoPlayer/FifoPlayer.cpp:242
msgid "Cannot SingleStep the FIFO. Use Frame Advance instead."
msgstr "无法单步执行 FIFO，使用帧步进代替。"

#: Source/Core/Core/FreeLookManager.cpp:89
#: Source/Core/DolphinQt/Config/Mapping/FreeLookGeneral.cpp:22
msgid "Move"
msgstr "移动"

#: Source/Core/Core/FreeLookManager.cpp:91
#: Source/Core/Core/HW/WiimoteEmu/Extension/Guitar.cpp:77
#: Source/Core/Core/HW/WiimoteEmu/Extension/Shinkansen.cpp:34
#: Source/Core/DolphinQt/ResourcePackManager.cpp:41
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/Force.cpp:20
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/IMUAccelerometer.cpp:17
#: Source/Core/InputCommon/ControllerEmu/ControllerEmu.h:24
msgid "Up"
msgstr "上"

#: Source/Core/Core/FreeLookManager.cpp:92
#: Source/Core/Core/HW/WiimoteEmu/Extension/Guitar.cpp:78
#: Source/Core/Core/HW/WiimoteEmu/Extension/Shinkansen.cpp:35
#: Source/Core/DolphinQt/ResourcePackManager.cpp:42
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/Force.cpp:21
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/IMUAccelerometer.cpp:18
#: Source/Core/InputCommon/ControllerEmu/ControllerEmu.h:25
msgid "Down"
msgstr "下"

#: Source/Core/Core/FreeLookManager.cpp:93
#: Source/Core/Core/HW/WiimoteEmu/Extension/Shinkansen.cpp:36
#: Source/Core/Core/HW/WiimoteEmu/Extension/TaTaCon.cpp:33
#: Source/Core/DolphinQt/TAS/GCTASInputWindow.cpp:41
#: Source/Core/DolphinQt/TAS/WiiTASInputWindow.cpp:214
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/Force.cpp:22
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/IMUAccelerometer.cpp:19
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/Slider.cpp:21
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/Tilt.cpp:22
#: Source/Core/InputCommon/ControllerEmu/ControllerEmu.h:26
msgid "Left"
msgstr "左"

#: Source/Core/Core/FreeLookManager.cpp:94
#: Source/Core/Core/HW/WiimoteEmu/Extension/Shinkansen.cpp:37
#: Source/Core/Core/HW/WiimoteEmu/Extension/TaTaCon.cpp:34
#: Source/Core/DolphinQt/TAS/GCTASInputWindow.cpp:45
#: Source/Core/DolphinQt/TAS/WiiTASInputWindow.cpp:217
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/Force.cpp:23
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/IMUAccelerometer.cpp:20
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/Slider.cpp:22
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/Tilt.cpp:23
#: Source/Core/InputCommon/ControllerEmu/ControllerEmu.h:27
msgid "Right"
msgstr "右"

#: Source/Core/Core/FreeLookManager.cpp:95
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/Force.cpp:24
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/IMUAccelerometer.cpp:21
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/Tilt.cpp:20
msgid "Forward"
msgstr "前"

#: Source/Core/Core/FreeLookManager.cpp:96
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/Force.cpp:25
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/IMUAccelerometer.cpp:22
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/Tilt.cpp:21
msgid "Backward"
msgstr "后"

#: Source/Core/Core/FreeLookManager.cpp:98
#: Source/Core/DolphinQt/Config/Mapping/FreeLookGeneral.cpp:24
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/Force.cpp:42
msgid "Speed"
msgstr "速度"

#: Source/Core/Core/FreeLookManager.cpp:100
msgid "Decrease"
msgstr "减小"

#: Source/Core/Core/FreeLookManager.cpp:101
msgid "Increase"
msgstr "增加"

#: Source/Core/Core/FreeLookManager.cpp:102
#: Source/Core/Core/HotkeyManager.cpp:33 Source/Core/Core/HotkeyManager.cpp:191
#: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:178
#: Source/Core/DolphinQt/Config/WiimoteControllersWidget.cpp:200
#: Source/Core/DolphinQt/Config/WiimoteControllersWidget.cpp:220
#: Source/Core/DolphinQt/Debugger/EditSymbolDialog.cpp:28
#: qtbase/src/gui/kernel/qplatformtheme.cpp:740
msgid "Reset"
msgstr "重置"

#: Source/Core/Core/FreeLookManager.cpp:104
#: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:108
#: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:94
#: Source/Core/DolphinQt/Config/Mapping/FreeLookGeneral.cpp:29
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:228
#: Source/Core/DolphinQt/SkylanderPortal/SkylanderPortalWindow.cpp:355
#: Source/Core/DolphinQt/SkylanderPortal/SkylanderPortalWindow.cpp:430
msgid "Other"
msgstr "其他"

#: Source/Core/Core/FreeLookManager.cpp:106
msgid "Reset View"
msgstr "重置视图"

#: Source/Core/Core/FreeLookManager.cpp:108
#: Source/Core/DolphinQt/Config/Mapping/FreeLookGeneral.cpp:25
msgid "Field of View"
msgstr "视野"

#: Source/Core/Core/FreeLookManager.cpp:110
msgid "Increase X"
msgstr "增加 X"

#: Source/Core/Core/FreeLookManager.cpp:111
msgid "Decrease X"
msgstr "减小 X"

#: Source/Core/Core/FreeLookManager.cpp:112
msgid "Increase Y"
msgstr "增加 Y"

#: Source/Core/Core/FreeLookManager.cpp:113
msgid "Decrease Y"
msgstr "减小 Y"

#: Source/Core/Core/FreeLookManager.cpp:116
msgid "Incremental Rotation"
msgstr "增量旋转"

#: Source/Core/Core/FreeLookManager.cpp:318
#: Source/Core/DolphinQt/Config/Mapping/HotkeyGraphics.cpp:25
msgid "FreeLook"
msgstr "自由视点"

#: Source/Core/Core/HotkeyManager.cpp:27
#: Source/Core/DolphinQt/Debugger/AssemblerWidget.cpp:364
#: Source/Core/DolphinQt/ToolBar.cpp:116
#: qtbase/src/gui/kernel/qplatformtheme.cpp:714
msgid "Open"
msgstr "打开"

#: Source/Core/Core/HotkeyManager.cpp:28
msgid "Change Disc"
msgstr "切换光盘"

#: Source/Core/Core/HotkeyManager.cpp:29
msgid "Eject Disc"
msgstr "弹出光盘"

#: Source/Core/Core/HotkeyManager.cpp:30
msgid "Refresh Game List"
msgstr "刷新游戏列表"

#: Source/Core/Core/HotkeyManager.cpp:31
msgid "Toggle Pause"
msgstr "切换暂停"

#: Source/Core/Core/HotkeyManager.cpp:32
#: Source/Core/DolphinQt/FIFO/FIFOPlayerWindow.cpp:168
#: Source/Core/DolphinQt/ToolBar.cpp:124
msgid "Stop"
msgstr "停止"

#: Source/Core/Core/HotkeyManager.cpp:34
msgid "Toggle Fullscreen"
msgstr "切换全屏"

#: Source/Core/Core/HotkeyManager.cpp:35 Source/Core/DolphinQt/MenuBar.cpp:385
msgid "Take Screenshot"
msgstr "屏幕截图"

#: Source/Core/Core/HotkeyManager.cpp:36
msgid "Exit"
msgstr "退出"

#: Source/Core/Core/HotkeyManager.cpp:37
msgid "Unlock Cursor"
msgstr "解锁光标"

#: Source/Core/Core/HotkeyManager.cpp:38
msgid "Center Mouse"
msgstr "鼠标中键"

#: Source/Core/Core/HotkeyManager.cpp:39
msgid "Activate NetPlay Chat"
msgstr "激活联机聊天"

#: Source/Core/Core/HotkeyManager.cpp:40
msgid "Control NetPlay Golf Mode"
msgstr "控制联机高尔夫模式"

#: Source/Core/Core/HotkeyManager.cpp:42
msgid "Open Achievements"
msgstr "打开成就"

#: Source/Core/Core/HotkeyManager.cpp:45 Source/Core/Core/HotkeyManager.cpp:193
msgid "Volume Down"
msgstr "减小音量"

#: Source/Core/Core/HotkeyManager.cpp:46 Source/Core/Core/HotkeyManager.cpp:194
msgid "Volume Up"
msgstr "增大音量"

#: Source/Core/Core/HotkeyManager.cpp:47 Source/Core/Core/HotkeyManager.cpp:195
msgid "Volume Toggle Mute"
msgstr "静音切换"

#: Source/Core/Core/HotkeyManager.cpp:49
msgid "Decrease Emulation Speed"
msgstr "减小模拟速度"

#: Source/Core/Core/HotkeyManager.cpp:50
msgid "Increase Emulation Speed"
msgstr "增加模拟速度"

#: Source/Core/Core/HotkeyManager.cpp:51
msgid "Disable Emulation Speed Limit"
msgstr "禁用模拟速度限制"

#: Source/Core/Core/HotkeyManager.cpp:53 Source/Core/Core/HotkeyManager.cpp:344
#: Source/Core/DolphinQt/Config/Mapping/HotkeyTAS.cpp:21
msgid "Frame Advance"
msgstr "逐帧播放"

#: Source/Core/Core/HotkeyManager.cpp:54
msgid "Frame Advance Decrease Speed"
msgstr "逐帧播放减小速度"

#: Source/Core/Core/HotkeyManager.cpp:55
msgid "Frame Advance Increase Speed"
msgstr "逐帧播放增加速度"

#: Source/Core/Core/HotkeyManager.cpp:56
msgid "Frame Advance Reset Speed"
msgstr "逐帧播放重置速度"

#: Source/Core/Core/HotkeyManager.cpp:58
msgid "Start Recording"
msgstr "开始录制"

#: Source/Core/Core/HotkeyManager.cpp:59
msgid "Play Recording"
msgstr "播放录制"

#: Source/Core/Core/HotkeyManager.cpp:60
msgid "Export Recording"
msgstr "导出录制"

#: Source/Core/Core/HotkeyManager.cpp:61
msgid "Read-Only Mode"
msgstr "只读模式"

#. i18n: Here, "Step" is a verb. This feature is used for
#. going through code step by step.
#: Source/Core/Core/HotkeyManager.cpp:65
msgid "Step Into"
msgstr "跳入"

#. i18n: Here, "Step" is a verb. This feature is used for
#. going through code step by step.
#: Source/Core/Core/HotkeyManager.cpp:68 Source/Core/DolphinQt/ToolBar.cpp:106
msgid "Step Over"
msgstr "单步跳过"

#. i18n: Here, "Step" is a verb. This feature is used for
#. going through code step by step.
#: Source/Core/Core/HotkeyManager.cpp:71 Source/Core/DolphinQt/ToolBar.cpp:109
msgid "Step Out"
msgstr "单步跳出"

#: Source/Core/Core/HotkeyManager.cpp:72 Source/Core/DolphinQt/ToolBar.cpp:110
msgid "Skip"
msgstr "跳过"

#. i18n: Here, PC is an acronym for program counter, not personal computer.
#: Source/Core/Core/HotkeyManager.cpp:75 Source/Core/DolphinQt/ToolBar.cpp:112
msgid "Show PC"
msgstr "显示 PC"

#. i18n: Here, PC is an acronym for program counter, not personal computer.
#: Source/Core/Core/HotkeyManager.cpp:77 Source/Core/DolphinQt/ToolBar.cpp:114
msgid "Set PC"
msgstr "设置 PC"

#: Source/Core/Core/HotkeyManager.cpp:79
#: Source/Core/DolphinQt/Debugger/MemoryViewWidget.cpp:1238
msgid "Toggle Breakpoint"
msgstr "切换断点"

#: Source/Core/Core/HotkeyManager.cpp:80
msgid "Add a Breakpoint"
msgstr "添加一个断点"

#: Source/Core/Core/HotkeyManager.cpp:81
msgid "Add a Memory Breakpoint"
msgstr "添加内存断点"

#: Source/Core/Core/HotkeyManager.cpp:83
msgid "Press Sync Button"
msgstr "按下同步按钮"

#: Source/Core/Core/HotkeyManager.cpp:84
msgid "Connect Wii Remote 1"
msgstr "连接 Wii 遥控器 1"

#: Source/Core/Core/HotkeyManager.cpp:85
msgid "Connect Wii Remote 2"
msgstr "连接 Wii 遥控器 2"

#: Source/Core/Core/HotkeyManager.cpp:86
msgid "Connect Wii Remote 3"
msgstr "连接 Wii 遥控器 3"

#: Source/Core/Core/HotkeyManager.cpp:87
msgid "Connect Wii Remote 4"
msgstr "连接 Wii 遥控器 4"

#: Source/Core/Core/HotkeyManager.cpp:88 Source/Core/DolphinQt/MenuBar.cpp:370
msgid "Connect Balance Board"
msgstr "连接平衡板"

#: Source/Core/Core/HotkeyManager.cpp:89
msgid "Toggle SD Card"
msgstr "切换 SD 卡"

#: Source/Core/Core/HotkeyManager.cpp:90
msgid "Toggle USB Keyboard"
msgstr "切换 USB 键盘"

#: Source/Core/Core/HotkeyManager.cpp:91
msgid "Toggle Wii Speak Mute"
msgstr "切换 Wii 语音静音"

#: Source/Core/Core/HotkeyManager.cpp:93 Source/Core/Core/HotkeyManager.cpp:97
#: Source/Core/Core/HotkeyManager.cpp:101
#: Source/Core/Core/HotkeyManager.cpp:105
msgid "Next Profile"
msgstr "下一个预设"

#: Source/Core/Core/HotkeyManager.cpp:94 Source/Core/Core/HotkeyManager.cpp:98
#: Source/Core/Core/HotkeyManager.cpp:102
#: Source/Core/Core/HotkeyManager.cpp:106
msgid "Previous Profile"
msgstr "上一个预设"

#: Source/Core/Core/HotkeyManager.cpp:95 Source/Core/Core/HotkeyManager.cpp:99
#: Source/Core/Core/HotkeyManager.cpp:103
#: Source/Core/Core/HotkeyManager.cpp:107
msgid "Next Game Profile"
msgstr "下一个游戏预设"

#: Source/Core/Core/HotkeyManager.cpp:96 Source/Core/Core/HotkeyManager.cpp:100
#: Source/Core/Core/HotkeyManager.cpp:104
#: Source/Core/Core/HotkeyManager.cpp:108
msgid "Previous Game Profile"
msgstr "上一个游戏预设"

#: Source/Core/Core/HotkeyManager.cpp:110
msgid "Toggle Crop"
msgstr "切换画面边界"

#: Source/Core/Core/HotkeyManager.cpp:111
msgid "Toggle Aspect Ratio"
msgstr "切换宽高比"

#: Source/Core/Core/HotkeyManager.cpp:112
msgid "Toggle Skip EFB Access"
msgstr "切换跳过 EFB 访问"

#: Source/Core/Core/HotkeyManager.cpp:113
msgid "Toggle EFB Copies"
msgstr "切换 EFB 副本"

#: Source/Core/Core/HotkeyManager.cpp:114
msgid "Toggle XFB Copies"
msgstr "切换 XFB 副本"

#: Source/Core/Core/HotkeyManager.cpp:115
msgid "Toggle XFB Immediate Mode"
msgstr "切换 XFB 立即模式"

#: Source/Core/Core/HotkeyManager.cpp:116
msgid "Toggle Fog"
msgstr "切换雾"

#: Source/Core/Core/HotkeyManager.cpp:117
msgid "Toggle Texture Dumping"
msgstr "切换纹理转储"

#: Source/Core/Core/HotkeyManager.cpp:118
msgid "Toggle Custom Textures"
msgstr "切换自定义纹理"

#. i18n: IR stands for internal resolution
#: Source/Core/Core/HotkeyManager.cpp:121
msgid "Increase IR"
msgstr "增加内部分辨率"

#. i18n: IR stands for internal resolution
#: Source/Core/Core/HotkeyManager.cpp:123
msgid "Decrease IR"
msgstr "减小内部分辨率"

#: Source/Core/Core/HotkeyManager.cpp:125
msgid "Freelook Toggle"
msgstr "自由视点切换"

#: Source/Core/Core/HotkeyManager.cpp:127
msgid "Toggle 3D Side-by-Side"
msgstr "切换左右 3D"

#: Source/Core/Core/HotkeyManager.cpp:128
msgid "Toggle 3D Top-Bottom"
msgstr "切换上下 3D"

#: Source/Core/Core/HotkeyManager.cpp:129
msgid "Toggle 3D Anaglyph"
msgstr "切换色差 3D"

#: Source/Core/Core/HotkeyManager.cpp:130
msgid "Decrease Depth"
msgstr "减小深度"

#: Source/Core/Core/HotkeyManager.cpp:131
msgid "Increase Depth"
msgstr "增加深度"

#: Source/Core/Core/HotkeyManager.cpp:132
msgid "Decrease Convergence"
msgstr "减小会聚"

#: Source/Core/Core/HotkeyManager.cpp:133
msgid "Increase Convergence"
msgstr "增加会聚"

#: Source/Core/Core/HotkeyManager.cpp:135
msgid "Load State Slot 1"
msgstr "载入状态 1"

#: Source/Core/Core/HotkeyManager.cpp:136
msgid "Load State Slot 2"
msgstr "载入状态 2"

#: Source/Core/Core/HotkeyManager.cpp:137
msgid "Load State Slot 3"
msgstr "载入状态 3"

#: Source/Core/Core/HotkeyManager.cpp:138
msgid "Load State Slot 4"
msgstr "载入状态 4"

#: Source/Core/Core/HotkeyManager.cpp:139
msgid "Load State Slot 5"
msgstr "载入状态 5"

#: Source/Core/Core/HotkeyManager.cpp:140
msgid "Load State Slot 6"
msgstr "载入状态 6"

#: Source/Core/Core/HotkeyManager.cpp:141
msgid "Load State Slot 7"
msgstr "载入状态 7"

#: Source/Core/Core/HotkeyManager.cpp:142
msgid "Load State Slot 8"
msgstr "载入状态 8"

#: Source/Core/Core/HotkeyManager.cpp:143
msgid "Load State Slot 9"
msgstr "载入状态 9"

#: Source/Core/Core/HotkeyManager.cpp:144
msgid "Load State Slot 10"
msgstr "载入状态 10"

#: Source/Core/Core/HotkeyManager.cpp:145
msgid "Load from Selected Slot"
msgstr "从选择的插槽中加载"

#: Source/Core/Core/HotkeyManager.cpp:147
msgid "Save State Slot 1"
msgstr "保存状态 1"

#: Source/Core/Core/HotkeyManager.cpp:148
msgid "Save State Slot 2"
msgstr "保存状态 2"

#: Source/Core/Core/HotkeyManager.cpp:149
msgid "Save State Slot 3"
msgstr "保存状态 3"

#: Source/Core/Core/HotkeyManager.cpp:150
msgid "Save State Slot 4"
msgstr "保存状态 4"

#: Source/Core/Core/HotkeyManager.cpp:151
msgid "Save State Slot 5"
msgstr "保存状态 5"

#: Source/Core/Core/HotkeyManager.cpp:152
msgid "Save State Slot 6"
msgstr "保存状态 6"

#: Source/Core/Core/HotkeyManager.cpp:153
msgid "Save State Slot 7"
msgstr "保存状态 7"

#: Source/Core/Core/HotkeyManager.cpp:154
msgid "Save State Slot 8"
msgstr "保存状态 8"

#: Source/Core/Core/HotkeyManager.cpp:155
msgid "Save State Slot 9"
msgstr "保存状态 9"

#: Source/Core/Core/HotkeyManager.cpp:156
msgid "Save State Slot 10"
msgstr "保存状态 10"

#: Source/Core/Core/HotkeyManager.cpp:157
msgid "Save to Selected Slot"
msgstr "保存至所选插槽"

#: Source/Core/Core/HotkeyManager.cpp:159
msgid "Select State Slot 1"
msgstr "选择状态 1"

#: Source/Core/Core/HotkeyManager.cpp:160
msgid "Select State Slot 2"
msgstr "选择状态 2"

#: Source/Core/Core/HotkeyManager.cpp:161
msgid "Select State Slot 3"
msgstr "选择状态 3"

#: Source/Core/Core/HotkeyManager.cpp:162
msgid "Select State Slot 4"
msgstr "选择状态 4"

#: Source/Core/Core/HotkeyManager.cpp:163
msgid "Select State Slot 5"
msgstr "选择状态 5"

#: Source/Core/Core/HotkeyManager.cpp:164
msgid "Select State Slot 6"
msgstr "选择状态 6"

#: Source/Core/Core/HotkeyManager.cpp:165
msgid "Select State Slot 7"
msgstr "选择状态 7"

#: Source/Core/Core/HotkeyManager.cpp:166
msgid "Select State Slot 8"
msgstr "选择状态 8"

#: Source/Core/Core/HotkeyManager.cpp:167
msgid "Select State Slot 9"
msgstr "选择状态 9"

#: Source/Core/Core/HotkeyManager.cpp:168
msgid "Select State Slot 10"
msgstr "选择状态 10"

#: Source/Core/Core/HotkeyManager.cpp:170
msgid "Load State Last 1"
msgstr "载入最近状态 1"

#: Source/Core/Core/HotkeyManager.cpp:171
msgid "Load State Last 2"
msgstr "载入最近状态 2"

#: Source/Core/Core/HotkeyManager.cpp:172
msgid "Load State Last 3"
msgstr "载入最近状态 3"

#: Source/Core/Core/HotkeyManager.cpp:173
msgid "Load State Last 4"
msgstr "载入最近状态 4"

#: Source/Core/Core/HotkeyManager.cpp:174
msgid "Load State Last 5"
msgstr "载入最近状态 5"

#: Source/Core/Core/HotkeyManager.cpp:175
msgid "Load State Last 6"
msgstr "载入最近状态 6"

#: Source/Core/Core/HotkeyManager.cpp:176
msgid "Load State Last 7"
msgstr "载入最近状态 7"

#: Source/Core/Core/HotkeyManager.cpp:177
msgid "Load State Last 8"
msgstr "载入最近状态 8"

#: Source/Core/Core/HotkeyManager.cpp:178
msgid "Load State Last 9"
msgstr "载入最近状态 9"

#: Source/Core/Core/HotkeyManager.cpp:179
msgid "Load State Last 10"
msgstr "载入最近状态 10"

#: Source/Core/Core/HotkeyManager.cpp:181
msgid "Save Oldest State"
msgstr "保存到最早状态存档"

#: Source/Core/Core/HotkeyManager.cpp:182 Source/Core/DolphinQt/MenuBar.cpp:404
msgid "Undo Load State"
msgstr "撤销载入状态"

#: Source/Core/Core/HotkeyManager.cpp:183 Source/Core/DolphinQt/MenuBar.cpp:421
msgid "Undo Save State"
msgstr "撤销保存状态"

#: Source/Core/Core/HotkeyManager.cpp:184
#: Source/Core/Core/HotkeyManager.cpp:362
#: Source/Core/DolphinQt/GBAWidget.cpp:424
msgid "Save State"
msgstr "保存状态"

#: Source/Core/Core/HotkeyManager.cpp:185
#: Source/Core/Core/HotkeyManager.cpp:361
msgid "Load State"
msgstr "载入状态"

#: Source/Core/Core/HotkeyManager.cpp:186
msgid "Increase Selected State Slot"
msgstr "增加选定的状态插槽"

#: Source/Core/Core/HotkeyManager.cpp:187
msgid "Decrease Selected State Slot"
msgstr "减少选定的状态插槽"

#: Source/Core/Core/HotkeyManager.cpp:189
msgid "Load ROM"
msgstr "载入 ROM"

#: Source/Core/Core/HotkeyManager.cpp:190
msgid "Unload ROM"
msgstr "卸载 ROM"

#: Source/Core/Core/HotkeyManager.cpp:197
msgid "1x"
msgstr "1x"

#: Source/Core/Core/HotkeyManager.cpp:198
msgid "2x"
msgstr "2x"

#: Source/Core/Core/HotkeyManager.cpp:199
msgid "3x"
msgstr "3x"

#: Source/Core/Core/HotkeyManager.cpp:200
msgid "4x"
msgstr "4x"

#: Source/Core/Core/HotkeyManager.cpp:202
msgid "Show Skylanders Portal"
msgstr "显示 Skylanders 传送门"

#: Source/Core/Core/HotkeyManager.cpp:203
msgid "Show Infinity Base"
msgstr "显示 Infinity 底座"

#: Source/Core/Core/HotkeyManager.cpp:214
#: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:257
#: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuGeneral.cpp:41
msgid "Hotkeys"
msgstr "热键"

#: Source/Core/Core/HotkeyManager.cpp:338
#: Source/Core/Core/HotkeyManager.cpp:340
#: Source/Core/DolphinQt/Config/GameConfigWidget.cpp:206
#: Source/Core/DolphinQt/Config/Graphics/GraphicsPane.cpp:58
#: Source/Core/DolphinQt/Config/Graphics/PostProcessingConfigWindow.cpp:121
#: Source/Core/DolphinQt/Config/Mapping/HotkeyGeneral.cpp:21
#: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:492
#: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:514
#: Source/Core/DolphinQt/Config/SettingsWindow.cpp:193
#: Source/Core/DolphinQt/Settings/OnScreenDisplayPane.cpp:28
msgid "General"
msgstr "常规"

#: Source/Core/Core/HotkeyManager.cpp:342
#: Source/Core/DolphinQt/Config/Mapping/HotkeyGBA.cpp:23
#: Source/Core/DolphinQt/Config/Mapping/HotkeyGeneral.cpp:24
#: Source/Core/DolphinQt/Settings/AudioPane.cpp:74
#: Source/Core/DolphinQt/Settings/AudioPane.cpp:349
msgid "Volume"
msgstr "音量"

#: Source/Core/Core/HotkeyManager.cpp:343
#: Source/Core/DolphinQt/Config/Mapping/HotkeyGeneral.cpp:26
msgid "Emulation Speed"
msgstr "模拟速度"

#: Source/Core/Core/HotkeyManager.cpp:345
#: Source/Core/DolphinQt/Config/Mapping/HotkeyTAS.cpp:23
msgid "Movie"
msgstr "影片"

#: Source/Core/Core/HotkeyManager.cpp:346
#: Source/Core/DolphinQt/Config/Mapping/HotkeyDebugging.cpp:21
msgid "Stepping"
msgstr "步进"

#: Source/Core/Core/HotkeyManager.cpp:347
#: Source/Core/DolphinQt/Config/Mapping/HotkeyDebugging.cpp:24
msgid "Program Counter"
msgstr "程序计数器"

#: Source/Core/Core/HotkeyManager.cpp:348
#: Source/Core/DolphinQt/Config/Mapping/HotkeyDebugging.cpp:26
msgid "Breakpoint"
msgstr "断点"

#: Source/Core/Core/HotkeyManager.cpp:349
#: Source/Core/DolphinQt/Config/Mapping/HotkeyWii.cpp:20
#: Source/Core/DolphinQt/Config/SettingsWindow.cpp:201
msgid "Wii"
msgstr "Wii"

#: Source/Core/Core/HotkeyManager.cpp:350
msgid "Controller Profile 1"
msgstr "控制器预设 1"

#: Source/Core/Core/HotkeyManager.cpp:351
msgid "Controller Profile 2"
msgstr "控制器预设 2"

#: Source/Core/Core/HotkeyManager.cpp:352
msgid "Controller Profile 3"
msgstr "控制器预设 3"

#: Source/Core/Core/HotkeyManager.cpp:353
msgid "Controller Profile 4"
msgstr "控制器预设 4"

#: Source/Core/Core/HotkeyManager.cpp:354
#: Source/Core/DolphinQt/Config/Mapping/HotkeyGraphics.cpp:20
msgid "Graphics Toggles"
msgstr "图形切换"

#: Source/Core/Core/HotkeyManager.cpp:355
#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:583
#: Source/Core/DolphinQt/Config/Mapping/HotkeyGraphics.cpp:27
msgid "Internal Resolution"
msgstr "内部分辨率"

#: Source/Core/Core/HotkeyManager.cpp:356
msgid "Freelook"
msgstr "自由视点"

#. i18n: Stereoscopic 3D
#: Source/Core/Core/HotkeyManager.cpp:358
#: Source/Core/DolphinQt/Config/Mapping/Hotkey3D.cpp:22
#: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:504
msgid "3D"
msgstr "3D"

#. i18n: Stereoscopic 3D
#: Source/Core/Core/HotkeyManager.cpp:360
#: Source/Core/DolphinQt/Config/Mapping/Hotkey3D.cpp:25
msgid "3D Depth"
msgstr "3D 深度"

#: Source/Core/Core/HotkeyManager.cpp:363
msgid "Select State"
msgstr "选择状态"

#: Source/Core/Core/HotkeyManager.cpp:364
#: Source/Core/DolphinQt/Config/Mapping/HotkeyStatesOther.cpp:22
msgid "Load Last State"
msgstr "载入最近状态"

#: Source/Core/Core/HotkeyManager.cpp:365
#: Source/Core/DolphinQt/Config/Mapping/HotkeyStatesOther.cpp:25
msgid "Other State Hotkeys"
msgstr "其他状态热键"

#: Source/Core/Core/HotkeyManager.cpp:366
msgid "GBA Core"
msgstr "GBA 核心"

#: Source/Core/Core/HotkeyManager.cpp:367
msgid "GBA Volume"
msgstr "GBA 音量"

#: Source/Core/Core/HotkeyManager.cpp:368
msgid "GBA Window Size"
msgstr "GBA 窗口大小"

#: Source/Core/Core/HotkeyManager.cpp:369
msgid "USB Emulation Devices"
msgstr "USB 模拟设备"

#: Source/Core/Core/HW/DSPHLE/UCodes/UCodes.cpp:316
#, c++-format
msgid ""
"This title might be incompatible with DSP HLE emulation. Try using LLE if "
"this is homebrew.\n"
"\n"
"Unknown ucode (CRC = {0:08x}) - forcing AXWii."
msgstr ""
"该游戏可能与 DSP HLE 模拟不兼容，如果这是自制软件请尝试使用 LLE。\n"
"\n"
"未知 Ucode (CRC = {0:08x}) - 强制 AXWii."

#: Source/Core/Core/HW/DSPHLE/UCodes/UCodes.cpp:325
#, c++-format
msgid ""
"This title might be incompatible with DSP HLE emulation. Try using LLE if "
"this is homebrew.\n"
"\n"
"DSPHLE: Unknown ucode (CRC = {0:08x}) - forcing AX."
msgstr ""
"该游戏可能与 DSP HLE 模拟不兼容，如果这是自制软件请尝试使用 LLE。\n"
"\n"
"DSP HLE: 未知 Ucode (CRC = {0:08x}) - 强制 AX."

#: Source/Core/Core/HW/DVD/DVDInterface.cpp:436
msgid "The disc that was about to be inserted couldn't be found."
msgstr "无法找到已可插入的光盘。"

#: Source/Core/Core/HW/DVD/DVDInterface.cpp:469
msgid "A disc is already about to be inserted."
msgstr "光盘已可插入。"

#: Source/Core/Core/HW/DVD/DVDInterface.cpp:1183
#, c++-format
msgid "Unknown DVD command {0:08x} - fatal error"
msgstr "未知 DVD 命令 {0:08x} - 致命错误"

#: Source/Core/Core/HW/DVD/DVDThread.cpp:87
msgid "An inserted disc was expected but not found."
msgstr "光盘预计已插入但无法找到。"

#: Source/Core/Core/HW/DVD/DVDThread.cpp:275
#, c++-format
msgid "The disc could not be read (at {0:#x} - {1:#x})."
msgstr "无法读取此光盘 (at {0:#x} - {1:#x})。"

#: Source/Core/Core/HW/EXI/BBA/BuiltIn.cpp:487
#, c++-format
msgid ""
"Couldn't open port {0}. This might stop the game's LAN mode from working "
"properly."
msgstr "无法打开端口 {0}。这可能会导致游戏的局域网模式无法正常工作。"

#: Source/Core/Core/HW/EXI/BBA/BuiltIn.cpp:518
#, c++-format
msgid ""
"Port {0} is already in use. This might stop the game's LAN mode from working "
"properly."
msgstr "端口 {0} 已被使用。这可能会导致游戏的局域网模式无法正常工作。"

#: Source/Core/Core/HW/EXI/BBA/TAP_Win32.cpp:216
#, c++-format
msgid ""
"ERROR: This version of Dolphin requires a TAP-Win32 driver that is at least "
"version {0}.{1} -- If you recently upgraded your Dolphin distribution, a "
"reboot is probably required at this point to get Windows to see the new "
"driver."
msgstr ""
"错误：此版本的 Dolphin 需要 {0}.{1} 或更高版本的 TAP-Win32 驱动——如果您最近升"
"级您的 Dolphin 发行版，可能现在需要重新启动计算机以使 Windows 识别新驱动。"

#: Source/Core/Core/HW/EXI/EXI.cpp:50
msgid ""
"The movie indicates that a memory card should be inserted into {0:n}, but "
"one is not currently inserted (instead, {1} is inserted).  For the movie to "
"sync properly, please change the selected device to Memory Card or GCI "
"Folder."
msgstr ""
"影片指示应将存储卡插入 {0:n}，但当前未插入存储卡（而是插入了 {1}）。为使影片"
"正确同步，请将所选设备更改为存储卡或 GCI 文件夹。"

#: Source/Core/Core/HW/EXI/EXI_Device.cpp:142
msgid ""
"Dolphin was built with Cubeb disabled. The Microphone device cannot be used."
msgstr "Dolphin 在构建时禁用了 Cubeb。因此无法使用麦克风设备。"

#: Source/Core/Core/HW/EXI/EXI_DeviceEthernet.cpp:77
#, c++-format
msgid ""
"BBA MAC address {0} invalid for XLink Kai. A valid Nintendo GameCube MAC "
"address must be used. Generate a new MAC address starting with 00:09:bf or "
"00:17:ab."
msgstr ""
"BBA MAC 地址 {0} 对于 XLink Kai 无效。必须使用有效的任天堂 GameCube MAC 地"
"址。 生成一个以 00:09:bf 或 00:17:ab 开头的新 MAC 地址。"

#: Source/Core/Core/HW/EXI/EXI_Device.h:93
msgid "Dummy"
msgstr "虚设"

#: Source/Core/Core/HW/EXI/EXI_Device.h:94
msgid "Memory Card"
msgstr "存储卡"

#: Source/Core/Core/HW/EXI/EXI_Device.h:95
msgid "Mask ROM"
msgstr "伪装 ROM"

#. i18n: A mysterious debugging/diagnostics peripheral for the GameCube.
#: Source/Core/Core/HW/EXI/EXI_Device.h:97
msgid "AD16"
msgstr "AD16"

#: Source/Core/Core/HW/EXI/EXI_Device.h:98 Source/Core/Core/HW/GCPadEmu.h:62
#: Source/Core/DolphinQt/Config/Mapping/GCMicrophone.cpp:26
#: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:468
msgid "Microphone"
msgstr "麦克风"

#: Source/Core/Core/HW/EXI/EXI_Device.h:99
msgid "Broadband Adapter (TAP)"
msgstr "宽带适配器 (分接)"

#: Source/Core/Core/HW/EXI/EXI_Device.h:100
msgid "Triforce Baseboard"
msgstr "Triforce 基板"

#: Source/Core/Core/HW/EXI/EXI_Device.h:101
msgid "USB Gecko"
msgstr "USB Gecko"

#: Source/Core/Core/HW/EXI/EXI_Device.h:102
msgid "GCI Folder"
msgstr "GCI 文件夹"

#: Source/Core/Core/HW/EXI/EXI_Device.h:103
msgid "Advance Game Port"
msgstr "GBA 游戏端口"

#: Source/Core/Core/HW/EXI/EXI_Device.h:104
msgid "Broadband Adapter (XLink Kai)"
msgstr "宽带适配器 (XLink Kai)"

#: Source/Core/Core/HW/EXI/EXI_Device.h:105
msgid "Broadband Adapter (tapserver)"
msgstr "宽带适配器 (分接服务器)"

#: Source/Core/Core/HW/EXI/EXI_Device.h:106
msgid "Broadband Adapter (HLE)"
msgstr "宽带适配器 (HLE)"

#: Source/Core/Core/HW/EXI/EXI_Device.h:107
msgid "Modem Adapter (tapserver)"
msgstr "调制解调器适配器 (分接服务器)"

#: Source/Core/Core/HW/EXI/EXI_Device.h:108
msgid "Broadband Adapter (IPC)"
msgstr ""

#: Source/Core/Core/HW/EXI/EXI_Device.h:132
msgid "<Nothing>"
msgstr "<Nothing>"

#: Source/Core/Core/HW/EXI/EXI_DeviceIPL.cpp:334
msgid ""
"Error: Trying to access Windows-1252 fonts but they are not loaded. Games "
"may not show fonts correctly, or crash."
msgstr ""
"错误: 正在试图访问 Windows-1252 字体，但它们没有加载。游戏可能无法正确显示字"
"体，或者崩溃。"

#: Source/Core/Core/HW/EXI/EXI_DeviceIPL.cpp:339
msgid ""
"Error: Trying to access Shift JIS fonts but they are not loaded. Games may "
"not show fonts correctly, or crash."
msgstr ""
"错误: 正在试图访问 Shift JIS 字体，但它们没有加载。游戏可能无法正确显示字体，"
"或者崩溃。"

#: Source/Core/Core/HW/EXI/EXI_DeviceMemoryCard.cpp:200
#, c++-format
msgid "{0} was not a directory, moved to *.original"
msgstr "{0} 不是一个目录，已移动至 *.original"

#: Source/Core/Core/HW/EXI/EXI_DeviceMemoryCard.cpp:209
#, c++-format
msgid ""
"{0} is not a directory, failed to move to *.original.\n"
" Verify your write permissions or move the file outside of Dolphin"
msgstr ""
"{0} 不是一个目录，移动至 *.original 失败。\n"
"请验证你的写入权限或者将文件移动至 Dolphin 之外"

#: Source/Core/Core/HW/GBACore.cpp:192
#, c++-format
msgid "Error: GBA{0} failed to open the ROM in {1}"
msgstr "错误： GBA{0} 在 {1} 中打开 ROM 失败"

#: Source/Core/Core/HW/GBACore.cpp:202
#, c++-format
msgid "Error: GBA{0} failed to create core"
msgstr "错误： GBA{0} 创建核心失败"

#: Source/Core/Core/HW/GBACore.cpp:222
#, c++-format
msgid "Error: GBA{0} failed to load the ROM in {1}"
msgstr "错误： GBA{0} 在 {1} 中加载 ROM 失败"

#: Source/Core/Core/HW/GBACore.cpp:351
#, c++-format
msgid "Error: GBA{0} failed to open the BIOS in {1}"
msgstr "错误： GBA{0} 在 {1} 中打开 BIOS 失败"

#: Source/Core/Core/HW/GBACore.cpp:357
#, c++-format
msgid "Error: GBA{0} failed to load the BIOS in {1}"
msgstr "错误： GBA{0} 在 {1} 中加载 BIOS 失败"

#: Source/Core/Core/HW/GBACore.cpp:370
#, c++-format
msgid "Error: GBA{0} failed to open the save in {1}"
msgstr "错误： GBA{0} 在 {1} 中打开存档失败"

#: Source/Core/Core/HW/GBACore.cpp:376
#, c++-format
msgid "Error: GBA{0} failed to load the save in {1}"
msgstr "错误： GBA{0} 在 {1} 中加载存档失败"

#: Source/Core/Core/HW/GBAPad.cpp:13 Source/Core/Core/HW/GCPad.cpp:17
msgid "Pad"
msgstr "手柄"

#: Source/Core/Core/HW/GBAPadEmu.h:38 Source/Core/Core/HW/GCPadEmu.h:56
#: Source/Core/Core/HW/WiimoteEmu/Extension/Classic.h:221
#: Source/Core/Core/HW/WiimoteEmu/Extension/Drums.cpp:72
#: Source/Core/Core/HW/WiimoteEmu/Extension/Guitar.cpp:81
#: Source/Core/Core/HW/WiimoteEmu/Extension/Nunchuk.h:177
#: Source/Core/Core/HW/WiimoteEmu/Extension/Shinkansen.cpp:33
#: Source/Core/Core/HW/WiimoteEmu/Extension/Turntable.cpp:51
#: Source/Core/Core/HW/WiimoteEmu/Extension/UDrawTablet.cpp:40
#: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.h:121
#: Source/Core/DolphinQt/Config/Mapping/GBAPadEmu.cpp:26
#: Source/Core/DolphinQt/Config/Mapping/GCPadEmu.cpp:24
#: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:48
#: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:82
#: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:110
#: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:136
#: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:156
#: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:188
#: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:237
#: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuGeneral.cpp:34
#: Source/Core/DolphinQt/TAS/GBATASInputWindow.cpp:67
#: Source/Core/DolphinQt/TAS/GCTASInputWindow.cpp:96
msgid "Buttons"
msgstr "按键"

#: Source/Core/Core/HW/GBAPadEmu.h:39 Source/Core/Core/HW/GCPadEmu.h:59
#: Source/Core/Core/HW/WiimoteEmu/Extension/Classic.h:225
#: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.h:122
#: Source/Core/DolphinQt/Config/Mapping/GBAPadEmu.cpp:23
#: Source/Core/DolphinQt/Config/Mapping/GCPadEmu.cpp:26
#: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:51
#: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuGeneral.cpp:37
msgid "D-Pad"
msgstr "十字键"

#: Source/Core/Core/HW/GBAPadEmu.h:45
#: Source/Core/Core/HW/WiimoteEmu/Extension/Shinkansen.cpp:42
msgid "SELECT"
msgstr "选择"

#. i18n: The START/PAUSE button on GameCube controllers
#: Source/Core/Core/HW/GBAPadEmu.h:46 Source/Core/Core/HW/GCPadEmu.cpp:49
#: Source/Core/Core/HW/WiimoteEmu/Extension/Shinkansen.cpp:43
msgid "START"
msgstr "START"

#: Source/Core/Core/HW/GCKeyboard.cpp:20
msgid "Keyboard"
msgstr "键盘"

#: Source/Core/Core/HW/GCKeyboardEmu.cpp:60
#: Source/Core/Core/HW/GCKeyboardEmu.cpp:64
#: Source/Core/Core/HW/GCKeyboardEmu.cpp:68
#: Source/Core/Core/HW/GCKeyboardEmu.cpp:72
#: Source/Core/Core/HW/GCKeyboardEmu.cpp:76
#: Source/Core/Core/HW/GCKeyboardEmu.cpp:80
msgid "Keys"
msgstr "按键"

#: Source/Core/Core/HW/GCMemcard/GCMemcardDirectory.cpp:408
#, c++-format
msgid "Report: GCIFolder Writing to unallocated block {0:#x}"
msgstr "报告: GCIFolder 正在写入未分配的区块 {0:#x}"

#: Source/Core/Core/HW/GCMemcard/GCMemcardDirectory.cpp:428
msgid "GCMemcardDirectory: ClearBlock called with invalid block address"
msgstr "GCMemcardDirectory: ClearBlock 被用于无效的区块地址"

#: Source/Core/Core/HW/GCMemcard/GCMemcardDirectory.cpp:499
#, c++-format
msgid ""
"Game overwrote with another games save. Data corruption ahead {0:#x}, {1:#x}"
msgstr "游戏覆盖了其他的游戏存档，将会破坏数据 {0:#x}, {1:#x}"

#: Source/Core/Core/HW/GCMemcard/GCMemcardDirectory.cpp:602
msgid "BAT incorrect. Dolphin will now exit"
msgstr "BAT 错误，模拟器即将退出"

#: Source/Core/Core/HW/GCMemcard/GCMemcardDirectory.cpp:612
#, c++-format
msgid ""
"Warning: Number of blocks indicated by the BAT ({0}) does not match that of "
"the loaded file header ({1})"
msgstr "警告：BAT 所标示的区块数 ({0}) 与已载入文件头中的 ({1}) 不匹配"

#: Source/Core/Core/HW/GCMemcard/GCMemcardDirectory.cpp:655
#, c++-format
msgid ""
"Failed to find new filename.\n"
"{0}\n"
" will be overwritten"
msgstr ""
"查找新的文件名失败。 \n"
"{0} \n"
"将会被覆盖"

#: Source/Core/Core/HW/GCMemcard/GCMemcardRaw.cpp:139
#, c++-format
msgid ""
"Could not write memory card file {0}.\n"
"\n"
"Are you running Dolphin from a CD/DVD, or is the save file maybe write "
"protected?\n"
"\n"
"Are you receiving this after moving the emulator directory?\n"
"If so, then you may need to re-specify your memory card location in the "
"options."
msgstr ""
"无法写入存储卡文件 {0}。\n"
"\n"
"您是否正在从 CD/DVD 上运行 Dolphin，或者存档文件是否写保护?\n"
"\n"
"您是否是在移动模拟器目录后收到这个消息?\n"
"如果是这样，您可能需要在选项中重新指定您的存储卡位置。"

#: Source/Core/Core/HW/GCMemcard/GCMemcardRaw.cpp:174
#, c++-format
msgid "MemoryCard: Read called with invalid source address ({0:#x})"
msgstr "MemoryCard: 在无效源地址 ({0:#x}) 中读取调用"

#: Source/Core/Core/HW/GCMemcard/GCMemcardRaw.cpp:186
#, c++-format
msgid "MemoryCard: Write called with invalid destination address ({0:#x})"
msgstr "MemoryCard: 在无效目标地址 ({0:#x}) 中写入调用"

#: Source/Core/Core/HW/GCMemcard/GCMemcardRaw.cpp:203
#, c++-format
msgid "MemoryCard: ClearBlock called on invalid address ({0:#x})"
msgstr "MemoryCard: ClearBlock 在无效地址 ({0:#x}) 中调用"

#: Source/Core/Core/HW/GCPadEmu.cpp:53
#: Source/Core/DolphinQt/Config/Mapping/GCPadEmu.cpp:29
msgid "Control Stick"
msgstr "控制摇杆"

#: Source/Core/Core/HW/GCPadEmu.cpp:55
#: Source/Core/DolphinQt/Config/Mapping/GCPadEmu.cpp:31
#: Source/Core/DolphinQt/TAS/GCTASInputWindow.cpp:31
msgid "C Stick"
msgstr "C 摇杆"

#: Source/Core/Core/HW/GCPadEmu.cpp:73
msgid "Button"
msgstr "按键"

#: Source/Core/Core/HW/GCPadEmu.cpp:77
#: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:283
msgid "Motor"
msgstr "马达"

#. i18n: Treat a controller as always being connected regardless of what
#. devices the user actually has plugged in
#: Source/Core/Core/HW/GCPadEmu.cpp:85
msgid "Always Connected"
msgstr "始终连接"

#: Source/Core/Core/HW/GCPadEmu.cpp:86
msgid ""
"If checked, the emulated controller is always connected.\n"
"If unchecked, the connection state of the emulated controller is linked\n"
"to the connection state of the real default device (if there is one)."
msgstr ""
"如果选中，则始终连接模拟控制器。\n"
"如果未选中，则模拟控制器的连接状态关联到\n"
"真实默认设备（如果存在）的连接状态。 "

#: Source/Core/Core/HW/GCPadEmu.h:60
#: Source/Core/Core/HW/WiimoteEmu/Extension/Classic.h:224
#: Source/Core/DolphinQt/Config/Mapping/GCPadEmu.cpp:33
#: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:63
#: Source/Core/DolphinQt/TAS/GCTASInputWindow.cpp:38
#: Source/Core/DolphinQt/TAS/WiiTASInputWindow.cpp:212
msgid "Triggers"
msgstr "扳机"

#: Source/Core/Core/HW/GCPadEmu.h:61
#: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:282
#: Source/Core/DolphinQt/Config/Mapping/GCPadEmu.cpp:35
#: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuGeneral.cpp:71
msgid "Rumble"
msgstr "震动"

#: Source/Core/Core/HW/GCPadEmu.h:63
#: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:286
#: Source/Core/DolphinQt/Config/Mapping/GCPadEmu.cpp:37
#: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuGeneral.cpp:76
#: Source/Core/DolphinQt/ConvertDialog.cpp:87
#: Source/Core/DolphinQt/GBAWidget.cpp:436
msgid "Options"
msgstr "选项"

#. i18n: The left trigger button (labeled L on real controllers)
#: Source/Core/Core/HW/GCPadEmu.h:73
#: Source/Core/Core/HW/WiimoteEmu/Extension/Classic.h:238
#: Source/Core/Core/HW/WiimoteEmu/Extension/Shinkansen.cpp:48
msgid "L"
msgstr "L"

#. i18n: The right trigger button (labeled R on real controllers)
#: Source/Core/Core/HW/GCPadEmu.h:75
#: Source/Core/Core/HW/WiimoteEmu/Extension/Classic.h:240
#: Source/Core/Core/HW/WiimoteEmu/Extension/Shinkansen.cpp:49
msgid "R"
msgstr "R"

#. i18n: The left trigger button (labeled L on real controllers) used as an analog input
#: Source/Core/Core/HW/GCPadEmu.h:77
#: Source/Core/Core/HW/WiimoteEmu/Extension/Classic.h:242
msgid "L-Analog"
msgstr "L-模拟"

#. i18n: The right trigger button (labeled R on real controllers) used as an analog input
#: Source/Core/Core/HW/GCPadEmu.h:79
#: Source/Core/Core/HW/WiimoteEmu/Extension/Classic.h:244
msgid "R-Analog"
msgstr "R-模拟"

#: Source/Core/Core/HW/SI/SI_Device.cpp:186
msgid "Error: This build does not support emulated GBA controllers"
msgstr "错误：此版本不支持模拟 GBA 控制器"

#: Source/Core/Core/HW/Wiimote.cpp:101
msgid "Wii Remote"
msgstr "Wii 遥控器"

#: Source/Core/Core/HW/WiimoteEmu/Extension/Classic.cpp:50
#: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:45
msgid "Classic Controller"
msgstr "传统控制器"

#: Source/Core/Core/HW/WiimoteEmu/Extension/Classic.h:222
#: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:55
#: Source/Core/DolphinQt/TAS/WiiTASInputWindow.cpp:94
msgid "Left Stick"
msgstr "左摇杆"

#: Source/Core/Core/HW/WiimoteEmu/Extension/Classic.h:223
#: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:59
#: Source/Core/DolphinQt/TAS/WiiTASInputWindow.cpp:98
msgid "Right Stick"
msgstr "右摇杆"

#. i18n: The "Drawsome" (combination of "Draw" and "Awesome") tablet wiimote extension by Ubisoft.
#: Source/Core/Core/HW/WiimoteEmu/Extension/DrawsomeTablet.cpp:23
#: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:203
msgid "Drawsome Tablet"
msgstr "Drawsome 绘图板"

#: Source/Core/Core/HW/WiimoteEmu/Extension/DrawsomeTablet.cpp:27
#: Source/Core/Core/HW/WiimoteEmu/Extension/UDrawTablet.cpp:48
#: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:192
#: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:206
msgid "Stylus"
msgstr "手写笔"

#: Source/Core/Core/HW/WiimoteEmu/Extension/DrawsomeTablet.cpp:30
#: Source/Core/Core/HW/WiimoteEmu/Extension/UDrawTablet.cpp:51
#: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:195
#: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:210
msgid "Touch"
msgstr "接触"

#: Source/Core/Core/HW/WiimoteEmu/Extension/DrawsomeTablet.cpp:32
#: Source/Core/Core/HW/WiimoteEmu/Extension/UDrawTablet.cpp:52
msgid "Pressure"
msgstr "压感"

#: Source/Core/Core/HW/WiimoteEmu/Extension/DrawsomeTablet.cpp:33
#: Source/Core/Core/HW/WiimoteEmu/Extension/UDrawTablet.cpp:53
msgid "Lift"
msgstr "举起"

#: Source/Core/Core/HW/WiimoteEmu/Extension/Drums.cpp:31
#: Source/Core/Core/HW/WiimoteEmu/Extension/Guitar.cpp:48
msgid "Red"
msgstr "红"

#: Source/Core/Core/HW/WiimoteEmu/Extension/Drums.cpp:32
#: Source/Core/Core/HW/WiimoteEmu/Extension/Guitar.cpp:49
msgid "Yellow"
msgstr "黄"

#: Source/Core/Core/HW/WiimoteEmu/Extension/Drums.cpp:33
#: Source/Core/Core/HW/WiimoteEmu/Extension/Guitar.cpp:50
msgid "Blue"
msgstr "蓝"

#: Source/Core/Core/HW/WiimoteEmu/Extension/Drums.cpp:34
#: Source/Core/Core/HW/WiimoteEmu/Extension/Guitar.cpp:51
msgid "Orange"
msgstr "橙"

#: Source/Core/Core/HW/WiimoteEmu/Extension/Drums.cpp:35
#: Source/Core/Core/HW/WiimoteEmu/Extension/Guitar.cpp:47
msgid "Green"
msgstr "绿"

#: Source/Core/Core/HW/WiimoteEmu/Extension/Drums.cpp:36
msgid "Bass"
msgstr "低音"

#: Source/Core/Core/HW/WiimoteEmu/Extension/Drums.cpp:53
#: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:73
msgid "Drum Kit"
msgstr "架子鼓"

#: Source/Core/Core/HW/WiimoteEmu/Extension/Drums.cpp:58
#: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:80
msgid "Pads"
msgstr "鼓垫"

#. i18n: Refers to how hard emulated drum pads are struck.
#: Source/Core/Core/HW/WiimoteEmu/Extension/Drums.cpp:66
msgid "Hit Strength"
msgstr "敲击力度"

#. i18n: The symbol for percent.
#. i18n: The percent symbol.
#. i18n: Percentage symbol.
#. i18n: The percent symbol.
#. i18n: The symbol/abbreviation for percent.
#. i18n: The percent symbol.
#: Source/Core/Core/HW/WiimoteEmu/Extension/Drums.cpp:68
#: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:291
#: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:297
#: Source/Core/DolphinQt/Config/Mapping/IOWindow.cpp:389
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/AnalogStick.cpp:96
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/ControlGroup.cpp:50
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/IMUCursor.cpp:46
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/MixedTriggers.cpp:28
msgid "%"
msgstr "%"

#: Source/Core/Core/HW/WiimoteEmu/Extension/Drums.cpp:78
#: Source/Core/Core/HW/WiimoteEmu/Extension/Guitar.cpp:88
#: Source/Core/Core/HW/WiimoteEmu/Extension/Nunchuk.h:178
#: Source/Core/Core/HW/WiimoteEmu/Extension/Turntable.cpp:73
#: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:76
#: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:106
#: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:124
#: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:151
msgid "Stick"
msgstr "摇杆"

#: Source/Core/Core/HW/WiimoteEmu/Extension/Guitar.cpp:64
#: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:120
msgid "Guitar"
msgstr "吉他"

#: Source/Core/Core/HW/WiimoteEmu/Extension/Guitar.cpp:69
#: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:131
msgid "Frets"
msgstr "品键"

#: Source/Core/Core/HW/WiimoteEmu/Extension/Guitar.cpp:76
#: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:129
msgid "Strum"
msgstr "拨弦"

#: Source/Core/Core/HW/WiimoteEmu/Extension/Guitar.cpp:91
#: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:138
msgid "Whammy"
msgstr "颤音"

#: Source/Core/Core/HW/WiimoteEmu/Extension/Guitar.cpp:92
msgid "Bar"
msgstr "摇把"

#: Source/Core/Core/HW/WiimoteEmu/Extension/Guitar.cpp:95
#: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:140
msgid "Slider Bar"
msgstr "滑品板"

#: Source/Core/Core/HW/WiimoteEmu/Extension/Nunchuk.cpp:33
#: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:104
#: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtensionMotionInput.cpp:31
#: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtensionMotionSimulation.cpp:27
msgid "Nunchuk"
msgstr "双节棍控制器"

#: Source/Core/Core/HW/WiimoteEmu/Extension/Nunchuk.cpp:48
#: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:225
#: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtensionMotionSimulation.cpp:29
msgid "Shake"
msgstr "摇晃"

#: Source/Core/Core/HW/WiimoteEmu/Extension/Nunchuk.cpp:51
#: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:226
#: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtensionMotionSimulation.cpp:32
msgid "Tilt"
msgstr "倾斜"

#: Source/Core/Core/HW/WiimoteEmu/Extension/Nunchuk.cpp:54
#: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:227
#: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtensionMotionSimulation.cpp:35
msgid "Swing"
msgstr "挥舞"

#: Source/Core/Core/HW/WiimoteEmu/Extension/Nunchuk.cpp:58
#: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:252
#: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtensionMotionInput.cpp:49
msgid "Accelerometer"
msgstr "加速度计"

#: Source/Core/Core/HW/WiimoteEmu/Extension/Shinkansen.cpp:23
msgid "Shinkansen Controller"
msgstr "新干线控制器"

#: Source/Core/Core/HW/WiimoteEmu/Extension/Shinkansen.cpp:47
#: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:235
msgid "Levers"
msgstr "控制杆"

#. i18n: Noun. This is used as a label for a control group that represents lights on controllers.
#. i18n: One of the elements in the Skylanders games. For official translations
#. in other languages, check the SuperChargers manual at https://support.activision.com/manuals
#: Source/Core/Core/HW/WiimoteEmu/Extension/Shinkansen.cpp:52
#: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:239
#: Source/Core/DolphinQt/SkylanderPortal/SkylanderPortalWindow.cpp:354
msgid "Light"
msgstr "光"

#. i18n: A light on the Shinkansen controller that lights up when the train doors are locked.
#. Labeled 戸じめ (in Japanese) on the actual controller.
#: Source/Core/Core/HW/WiimoteEmu/Extension/Shinkansen.cpp:55
msgid "Doors Locked"
msgstr "门已锁上"

#. i18n: The drum controller used in "Taiko no Tatsujin" games. Also known as a "TaTaCon".
#: Source/Core/Core/HW/WiimoteEmu/Extension/TaTaCon.cpp:38
#: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:219
msgid "Taiko Drum"
msgstr "太鼓"

#. i18n: Refers to the "center" of a TaTaCon drum.
#: Source/Core/Core/HW/WiimoteEmu/Extension/TaTaCon.cpp:43
#: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:222
msgid "Center"
msgstr "中心"

#. i18n: Refers to the "rim" of a TaTaCon drum.
#: Source/Core/Core/HW/WiimoteEmu/Extension/TaTaCon.cpp:48
#: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:224
msgid "Rim"
msgstr "边缘"

#: Source/Core/Core/HW/WiimoteEmu/Extension/Turntable.cpp:38
msgid "Green Left"
msgstr "绿 左"

#: Source/Core/Core/HW/WiimoteEmu/Extension/Turntable.cpp:39
msgid "Red Left"
msgstr "红 左"

#: Source/Core/Core/HW/WiimoteEmu/Extension/Turntable.cpp:40
msgid "Blue Left"
msgstr "蓝 左"

#: Source/Core/Core/HW/WiimoteEmu/Extension/Turntable.cpp:41
msgid "Green Right"
msgstr "绿 右"

#: Source/Core/Core/HW/WiimoteEmu/Extension/Turntable.cpp:42
msgid "Red Right"
msgstr "红 右"

#: Source/Core/Core/HW/WiimoteEmu/Extension/Turntable.cpp:43
msgid "Blue Right"
msgstr "蓝 右"

#: Source/Core/Core/HW/WiimoteEmu/Extension/Turntable.cpp:46
#: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:149
msgid "DJ Turntable"
msgstr "打碟机"

#. i18n: This button name refers to a gameplay element in DJ Hero
#: Source/Core/Core/HW/WiimoteEmu/Extension/Turntable.cpp:61
msgid "Euphoria"
msgstr "Euphoria"

#. i18n: "Table" refers to a turntable
#: Source/Core/Core/HW/WiimoteEmu/Extension/Turntable.cpp:65
#: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:166
msgid "Left Table"
msgstr "左碟片"

#. i18n: "Table" refers to a turntable
#: Source/Core/Core/HW/WiimoteEmu/Extension/Turntable.cpp:68
#: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:171
msgid "Right Table"
msgstr "右碟片"

#: Source/Core/Core/HW/WiimoteEmu/Extension/Turntable.cpp:76
#: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:160
msgid "Effect"
msgstr "效果"

#: Source/Core/Core/HW/WiimoteEmu/Extension/Turntable.cpp:79
#: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:175
msgid "Crossfade"
msgstr "混音"

#: Source/Core/Core/HW/WiimoteEmu/Extension/UDrawTablet.cpp:31
msgid "Rocker Up"
msgstr "上"

#: Source/Core/Core/HW/WiimoteEmu/Extension/UDrawTablet.cpp:32
msgid "Rocker Down"
msgstr "下"

#: Source/Core/Core/HW/WiimoteEmu/Extension/UDrawTablet.cpp:35
#: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:185
msgid "uDraw GameTablet"
msgstr "uDraw 绘图板"

#. i18n: "Point" refers to the action of pointing a Wii Remote.
#: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:224
#: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:229
msgid "Point"
msgstr "指向"

#. i18n: FOV stands for "Field of view".
#: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:234
msgid "Horizontal FOV"
msgstr "水平视野"

#. i18n: The symbol/abbreviation for degrees (unit of angular measure).
#. i18n: The degrees symbol.
#. i18n: The symbol/abbreviation for degrees (unit of angular measure).
#: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:236
#: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:244
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/ControlGroup.cpp:40
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/Cursor.cpp:48
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/Cursor.cpp:57
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/Force.cpp:61
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/IMUCursor.cpp:37
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/Tilt.cpp:30
msgid "°"
msgstr "°"

#. i18n: Refers to emulated wii remote camera properties.
#: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:238
#: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:246
msgid "Camera field of view (affects sensitivity of pointing)."
msgstr "镜头视野（影响指向的灵敏度）。"

#. i18n: FOV stands for "Field of view".
#: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:242
msgid "Vertical FOV"
msgstr "垂直视野"

#: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:250
msgid "Point (Passthrough)"
msgstr "指向（直通）"

#: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:254
msgid "Gyroscope"
msgstr "陀螺仪"

#: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:260
msgid "Sideways Toggle"
msgstr "切换横握"

#: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:261
msgid "Upright Toggle"
msgstr "切换竖握"

#: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:263
msgid "Sideways Hold"
msgstr "保持横握"

#: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:264
msgid "Upright Hold"
msgstr "保持竖握"

#: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:267
#: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:480
#: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuGeneral.cpp:47
msgid "Extension"
msgstr "扩展"

#: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:279
msgid "Attach MotionPlus"
msgstr "附带 MotionPlus"

#: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:289
msgid "Speaker Pan"
msgstr "扬声器声像"

#: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:295
msgid "Battery"
msgstr "电池"

#: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:303
msgid "Upright Wii Remote"
msgstr "竖握 Wii 遥控器"

#: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:306
msgid "Sideways Wii Remote"
msgstr "横握 Wii 遥控器"

#: Source/Core/Core/IOS/ES/ES.cpp:338
msgid ""
"You cannot use the Wii Shop Channel without using your own device "
"credentials.\n"
"Please refer to the NAND usage guide for setup instructions: https://dolphin-"
"emu.org/docs/guides/nand-usage-guide/"
msgstr ""
"你不能在没有自己的设备证书情况下使用 Wii 商店频道。\n"
"请参考 NAND 使用指南了解设置说明： https://dolphin-emu.org/docs/guides/nand-"
"usage-guide/"

#: Source/Core/Core/IOS/ES/ES.cpp:382
#, c++-format
msgid ""
"Could not launch IOS {0:016x} because it is missing from the NAND.\n"
"The emulated software will likely hang now."
msgstr ""
"无法启动 IOS {0:016x} 因为 NAND 中没有该数据。\n"
"已模拟运行的软件将可能挂起。"

#: Source/Core/Core/IOS/ES/ES.cpp:417
msgid ""
"Could not launch the Wii Menu because it is missing from the NAND.\n"
"The emulated software will likely hang now."
msgstr ""
"无法启动 Wii 菜单，因为 NAND 中没有该内容。\n"
"已模拟运行的软件将可能挂起。"

#: Source/Core/Core/IOS/ES/ES.cpp:422
#, c++-format
msgid ""
"Could not launch title {0:016x} because it is missing from the NAND.\n"
"The emulated software will likely hang now."
msgstr ""
"无法启动游戏 {0:016x} 因为 NAND 中没有该软件。\n"
"已模拟运行的软件将可能挂起。"

#: Source/Core/Core/IOS/Network/SSL.cpp:166
#, c++-format
msgid ""
"IOS: Could not read a file required for SSL services ({0}). Please refer to "
"https://dolphin-emu.org/docs/guides/wii-network-guide/ for instructions on "
"setting up Wii networking."
msgstr ""
"IOS: 无法读取 SSL 服务所必需的一个文件 ({0})。请参阅 https://dolphin-emu.org/"
"docs/guides/wii-network-guide/ 了解如何设置 Wii 联网。"

#: Source/Core/Core/IOS/Network/SSL.cpp:181
#, c++-format
msgid ""
"IOS: A file required for SSL services ({0}) is invalid. Please refer to "
"https://dolphin-emu.org/docs/guides/wii-network-guide/ for instructions on "
"setting up Wii networking."
msgstr ""
"IOS: SSL 服务所必需的一个文件 ({0}) 无效。请参阅 https://dolphin-emu.org/"
"docs/guides/wii-network-guide/ 了解如何设置 Wii 联网。"

#: Source/Core/Core/IOS/USB/Bluetooth/BTEmu.cpp:77
msgid "Failed to write BT.DINF to SYSCONF"
msgstr "无法将 BT.DINF 写入 SYSCONF"

#: Source/Core/Core/IOS/USB/Bluetooth/BTEmu.cpp:378
msgid "Received invalid Wii Remote data from Netplay."
msgstr "从联机中接收到无效的 Wii 遥控器数据。"

#: Source/Core/Core/IOS/USB/Bluetooth/BTEmu.cpp:1912
#, c++-format
msgid "Can't find Wii Remote by connection handle {0:02x}"
msgstr "不能按照连接句柄 {0:02x} 找到 Wii 遥控器"

#: Source/Core/Core/IOS/USB/Bluetooth/BTStub.cpp:14
msgid ""
"Bluetooth passthrough mode is enabled, but Dolphin was built without libusb. "
"Passthrough mode cannot be used."
msgstr ""
"蓝牙直通模式已启用，但 Dolphin 构建没有加入 libusb 驱动。无法使用直通模式。"

#: Source/Core/Core/IOS/USB/Bluetooth/LibUSBBluetoothAdapter.cpp:137
#, c++-format
msgid "GetDeviceList failed: {0}"
msgstr "获取设备列表失败: {0}"

#: Source/Core/Core/IOS/USB/Bluetooth/LibUSBBluetoothAdapter.cpp:145
msgid ""
"Could not find any usable Bluetooth USB adapter for Bluetooth Passthrough.\n"
"\n"
"The emulated console will now stop."
msgstr ""
"无法找到任何用于蓝牙直通的蓝牙 USB 适配器。\n"
"\n"
"模拟主机即将停止运行。"

#: Source/Core/Core/IOS/USB/Bluetooth/LibUSBBluetoothAdapter.cpp:151
#, c++-format
msgid ""
"Could not find any usable Bluetooth USB adapter for Bluetooth Passthrough.\n"
"The following error occurred when Dolphin tried to use an adapter:\n"
"{0}\n"
"\n"
"The emulated console will now stop."
msgstr ""
"无法找到任何用于蓝牙直通的蓝牙 USB 适配器。\n"
"当 Dolphin 尝试使用适配器时发生以下错误：\n"
"{0}\n"
"\n"
"模拟主机即将停止运行。"

#: Source/Core/Core/IOS/USB/Bluetooth/LibUSBBluetoothAdapter.cpp:171
msgid ""
"Failed to initialize Realtek Bluetooth device.\n"
"\n"
"Bluetooth passthrough will probably not work."
msgstr ""
"无法初始化 Realtek 蓝牙设备。\n"
"\n"
"蓝牙直通功能可能无法正常工作。"

#: Source/Core/Core/IOS/USB/Bluetooth/LibUSBBluetoothAdapter.cpp:489
#, c++-format
msgid "Failed to open Bluetooth device {:04x}:{:04x}: {}"
msgstr "打开蓝牙设备失败 {:04x}:{:04x}: {}"

#: Source/Core/Core/IOS/USB/Bluetooth/LibUSBBluetoothAdapter.cpp:506
#, c++-format
msgid "Failed to detach kernel driver for BT passthrough: {0}"
msgstr "分离蓝牙直通内核驱动失败: {0}"

#: Source/Core/Core/IOS/USB/Bluetooth/LibUSBBluetoothAdapter.cpp:513
#, c++-format
msgid "Failed to claim interface for BT passthrough: {0}"
msgstr "申请蓝牙直通接口失败: {0}"

#: Source/Core/Core/IOS/USB/Bluetooth/RealtekFirmwareLoader.cpp:449
#: Source/Core/Core/IOS/USB/Bluetooth/RealtekFirmwareLoader.cpp:474
#, c++-format
msgid ""
"HTTP GET {0}\n"
"\n"
"Error: {1}"
msgstr ""
"HTTP GET {0}\n"
"\n"
"错误: {1}"

#: Source/Core/Core/IOS/USB/Bluetooth/RealtekFirmwareLoader.cpp:468
#, c++-format
msgid ""
"File {0} was not found on the server.\n"
"\n"
"This might be normal.\n"
"\n"
"Not all devices expect this file."
msgstr ""
"服务器上未找到文件 {0}。\n"
"\n"
"这可能是正常现象。\n"
"\n"
"并非所有设备都需要此文件。"

#: Source/Core/Core/IOS/USB/Bluetooth/RealtekFirmwareLoader.cpp:487
#, c++-format
msgid ""
"Bluetooth passthrough failed to read firmware file from:\n"
"{0}\n"
"\n"
"Refer to https://wiki.dolphin-emu.org/index.php?title=Bluetooth_Passthrough "
"for instructions."
msgstr ""
"蓝牙直通无法从以下位置读取固件文件：\n"
"{0}\n"
"\n"
"请参阅 https://wiki.dolphin-emu.org/index.php?title=Bluetooth_Passthrough 获"
"取说明。"

#: Source/Core/Core/IOS/USB/Bluetooth/RealtekFirmwareLoader.cpp:532
#, c++-format
msgid ""
"Bluetooth passthrough requires missing firmware: {0}\n"
"\n"
"Automatically download from gitlab.com now?"
msgstr ""
"蓝牙直通缺少所需固件：{0}\n"
"\n"
"现在是否自动从 gitlab.com 下载？"

#: Source/Core/Core/Movie.cpp:209
#, c++-format
msgid "The recorded game ({0}) is not the same as the selected game ({1})"
msgstr "被录制的游戏 ({0}) 与所选游戏 ({1}) 不一致"

#: Source/Core/Core/Movie.cpp:352
#, c++-format
msgid ""
"The disc change to \"{0}\" could not be saved in the .dtm file.\n"
"The filename of the disc image must not be longer than 40 characters."
msgstr ""
"光盘切换为 “{0}” 无法保存至 .dtm 文件中。\n"
"光盘镜像的文件名不能超过 40 个字符。"

#: Source/Core/Core/Movie.cpp:916
msgid "Invalid recording file"
msgstr "无效录制文件"

#: Source/Core/Core/Movie.cpp:955
#, c++-format
msgid ""
"Movie {0} indicates that it starts from a savestate, but {1} doesn't exist. "
"The movie will likely not sync!"
msgstr "影片 {0} 表示从一个保存状态开始播放，但 {1} 不存在。电影可能无法同步！"

#: Source/Core/Core/Movie.cpp:992
#, c++-format
msgid "Failed to read {0}"
msgstr "读取 {0} 失败"

#: Source/Core/Core/Movie.cpp:1001
#, c++-format
msgid "Savestate movie {0} is corrupted, movie recording stopping..."
msgstr "即时存档影片 {0} 被破坏，影片录制停止……"

#: Source/Core/Core/Movie.cpp:1025
#, c++-format
msgid ""
"Warning: You loaded a save whose movie ends before the current frame in the "
"save (byte {0} < {1}) (frame {2} < {3}). You should load another save before "
"continuing."
msgstr ""
"警告：您读取的存档影片已结束在存档的当前帧之前 (字节 {0} < {1}) (帧 {2} < "
"{3})。您需要读取另一个存档方可继续。"

#: Source/Core/Core/Movie.cpp:1050
#, c++-format
msgid ""
"Warning: You loaded a save that's after the end of the current movie. (byte "
"{0} > {1}) (input {2} > {3}). You should load another save before "
"continuing, or load this state with read-only mode off."
msgstr ""
"警告：您读取的存档在当前影片结束之后。(字节 {0} > {1}) (输入 {2} > {3}) 。您"
"需要读取另一个存档方可继续，或关闭只读模式再读取此状态存档。"

#: Source/Core/Core/Movie.cpp:1076
#, c++-format
msgid ""
"Warning: You loaded a save whose movie mismatches on byte {0} ({1:#x}). You "
"should load another save before continuing, or load this state with read-"
"only mode off. Otherwise you'll probably get a desync."
msgstr ""
"警告：您读取的存档在 {0} ({1:#x}) 字节处与影片不匹配。您需要读取另一个存档方"
"可继续，或关闭只读模式再读取此状态存档。否则将可能发生不同步。"

#: Source/Core/Core/Movie.cpp:1092
#, c++-format
msgid ""
"Warning: You loaded a save whose movie mismatches on frame {0}. You should "
"load another save before continuing, or load this state with read-only mode "
"off. Otherwise you'll probably get a desync.\n"
"\n"
"More information: The current movie is {1} frames long and the savestate's "
"movie is {2} frames long.\n"
"\n"
"On frame {3}, the current movie presses:\n"
"Start={4}, A={5}, B={6}, X={7}, Y={8}, Z={9}, DUp={10}, DDown={11}, "
"DLeft={12}, DRight={13}, L={14}, R={15}, LT={16}, RT={17}, AnalogX={18}, "
"AnalogY={19}, CX={20}, CY={21}, Connected={22}\n"
"\n"
"On frame {23}, the savestate's movie presses:\n"
"Start={24}, A={25}, B={26}, X={27}, Y={28}, Z={29}, DUp={30}, DDown={31}, "
"DLeft={32}, DRight={33}, L={34}, R={35}, LT={36}, RT={37}, AnalogX={38}, "
"AnalogY={39}, CX={40}, CY={41}, Connected={42}"
msgstr ""
"警告：您所读取存档的第 {0} 帧与影片不匹配。您需要读取另一个存档方可继续，或关"
"闭只读模式再读取此状态存档。否则将可能发生不同步。\n"
"\n"
"更多信息：当前影片长度为 {1} 帧而状态存档的影片长度为 {2} 帧。\n"
"\n"
"在第 {3} 帧，当前影片按下了：\n"
"Start={4}, A={5}, B={6}, X={7}, Y={8}, Z={9}, DUp={10}, DDown={11}, "
"DLeft={12}, DRight={13}, L={14}, R={15}, LT={16}, RT={17}, AnalogX={18}, "
"AnalogY={19}, CX={20}, CY={21}, Connected={22}\n"
"\n"
"在第 {23} 帧，状态存档的影片按下了：\n"
"Start={24}, A={25}, B={26}, X={27}, Y={28}, Z={29}, DUp={30}, DDown={31}, "
"DLeft={32}, DRight={33}, L={34}, R={35}, LT={36}, RT={37}, AnalogX={38}, "
"AnalogY={39}, CX={40}, CY={41}, Connected={42}"

#: Source/Core/Core/Movie.cpp:1173
#, c++-format
msgid "Premature movie end in PlayController. {0} + {1} > {2}"
msgstr "在 PlayController 中提前结束影片。{0} + {1} > {2}"

#: Source/Core/Core/Movie.cpp:1238
#, c++-format
msgid "Change the disc to {0}"
msgstr "切换光盘至 {0}"

#: Source/Core/Core/Movie.cpp:1263
#, c++-format
msgid "Premature movie end in PlayWiimote. {0} + 1 > {1}"
msgstr "在 PlayWiimote 中提前结束影片。{0} + 1 > {1}"

#: Source/Core/Core/Movie.cpp:1274
#, c++-format
msgid "Invalid serialized length:{0} in PlayWiimote. byte:{1}"
msgstr "PlayWiimote 中的序列化长度:{0} 无效。字节:{1}"

#: Source/Core/Core/Movie.cpp:1283
#, c++-format
msgid "Premature movie end in PlayWiimote. {0} + {1} > {2}"
msgstr "在 PlayWiimote 中提前结束影片。{0} + {1} > {2}"

#: Source/Core/Core/Movie.cpp:1292
#, c++-format
msgid "Aborting playback. Error in DeserializeDesiredState. byte:{0}{1}"
msgstr "中止回放。DeserializeDesiredState 中存在错误。字节:{0}{1}"

#: Source/Core/Core/NetPlayClient.cpp:145
msgid "Could not create client."
msgstr "无法创建客户端。"

#: Source/Core/Core/NetPlayClient.cpp:159
msgid "Could not create peer."
msgstr "无法创建对等点。"

#: Source/Core/Core/NetPlayClient.cpp:179
#: Source/Core/Core/NetPlayClient.cpp:243
msgid "Could not communicate with host."
msgstr "无法与主机通信。"

#: Source/Core/Core/NetPlayClient.cpp:187
msgid ""
"The host code is too long.\n"
"Please recheck that you have the correct code."
msgstr ""
"主机代码太长。\n"
"请重新检查你是否有正确的代码。"

#: Source/Core/Core/NetPlayClient.cpp:286
msgid "The server is full."
msgstr "服务器已满。"

#: Source/Core/Core/NetPlayClient.cpp:290
msgid "The server and client's NetPlay versions are incompatible."
msgstr "服务器与客户端的联机版本不兼容。"

#: Source/Core/Core/NetPlayClient.cpp:293
msgid "The game is currently running."
msgstr "游戏当前正在运行。"

#: Source/Core/Core/NetPlayClient.cpp:296
msgid "Nickname is too long."
msgstr "昵称太长。"

#: Source/Core/Core/NetPlayClient.cpp:299
msgid "The server sent an unknown error message."
msgstr "服务器发送了一个未知错误消息。"

#: Source/Core/Core/NetPlayClient.cpp:483
#, c++-format
msgid "Unknown message received with id : {0}"
msgstr "收到未知的消息，ID：{0}"

#: Source/Core/Core/NetPlayClient.cpp:1041
#, c++-format
msgid "Unknown SYNC_SAVE_DATA message received with id: {0}"
msgstr "收到未知的 同步_存档_数据 消息，ID：{0}"

#: Source/Core/Core/NetPlayClient.cpp:1056
msgid "Synchronizing save data..."
msgstr "正在同步存档数据..."

#: Source/Core/Core/NetPlayClient.cpp:1088
msgid "Failed to delete NetPlay memory card. Verify your write permissions."
msgstr "删除联机存储卡失败。请验证你的写入权限。"

#: Source/Core/Core/NetPlayClient.cpp:1112
msgid "Failed to reset NetPlay GCI folder. Verify your write permissions."
msgstr "重置联机 GCI 文件夹失败。请验证你的写入权限。"

#: Source/Core/Core/NetPlayClient.cpp:1143
msgid "Failed to reset NetPlay NAND folder. Verify your write permissions."
msgstr "重置联机 NAND 文件夹失败。请验证你的写入权限。"

#: Source/Core/Core/NetPlayClient.cpp:1149
msgid "Failed to reset NetPlay redirect folder. Verify your write permissions."
msgstr "重置联机重定向文件夹失败。请验证你的写入权限。"

#: Source/Core/Core/NetPlayClient.cpp:1179
msgid "Failed to write Mii data."
msgstr "写入 Mii 数据失败。"

#: Source/Core/Core/NetPlayClient.cpp:1264
msgid "Failed to write Wii save."
msgstr "写入 Wii 存档失败。"

#: Source/Core/Core/NetPlayClient.cpp:1277
msgid "Failed to write redirected save."
msgstr "写入重定向存档失败。"

#: Source/Core/Core/NetPlayClient.cpp:1298
#, c++-format
msgid ""
"Failed to delete NetPlay GBA{0} save file. Verify your write permissions."
msgstr "删除联机 GBA{0} 存档文件失败。请验证你的写入权限。"

#: Source/Core/Core/NetPlayClient.cpp:1340
#, c++-format
msgid "Unknown SYNC_CODES message received with id: {0}"
msgstr "收到未知的 同步_代码 消息，ID：{0}"

#: Source/Core/Core/NetPlayClient.cpp:1373
msgid "Synchronizing Gecko codes..."
msgstr "正在同步 Gecko 代码..."

#: Source/Core/Core/NetPlayClient.cpp:1440
msgid "Synchronizing AR codes..."
msgstr "正在同步 AR 代码..."

#: Source/Core/Core/NetPlayClient.cpp:1600
msgid "Quality of Service (QoS) was successfully enabled."
msgstr "已成功启用服务质量 (QoS)。"

#: Source/Core/Core/NetPlayClient.cpp:1604
msgid "Quality of Service (QoS) couldn't be enabled."
msgstr "无法启用服务质量 (QoS)。"

#: Source/Core/Core/NetPlayClient.cpp:1753
msgid "Game is already running!"
msgstr "游戏已经运行!"

#: Source/Core/Core/NetPlayClient.cpp:1827
msgid "Data received!"
msgstr "数据已接收！"

#: Source/Core/Core/NetPlayClient.cpp:1828
msgid "Error processing data."
msgstr "处理数据时出错。"

#: Source/Core/Core/NetPlayClient.cpp:1856
msgid "Error processing codes."
msgstr "处理代码时出错。"

#: Source/Core/Core/NetPlayClient.cpp:1869
msgid "Codes received!"
msgstr "代码已接收！"

#: Source/Core/Core/NetPlayClient.cpp:1982
msgid "Traversal server timed out connecting to the host"
msgstr "穿透服务器与主机连接超时"

#: Source/Core/Core/NetPlayClient.cpp:1985
msgid "Server rejected traversal attempt"
msgstr "穿透尝试被服务器拒绝"

#: Source/Core/Core/NetPlayClient.cpp:1988
msgid "Invalid host"
msgstr "无效主机"

#: Source/Core/Core/NetPlayClient.cpp:1991
#, c++-format
msgid "Unknown error {0:x}"
msgstr "未知错误 {0:x}"

#: Source/Core/Core/NetPlayCommon.cpp:26
#, c++-format
msgid "Failed to open file \"{0}\"."
msgstr "打开文件 “{0}” 失败。"

#: Source/Core/Core/NetPlayCommon.cpp:60
#, c++-format
msgid "Error reading file: {0}"
msgstr "读取文件时出错：{0}"

#: Source/Core/Core/NetPlayCommon.cpp:67 Source/Core/Core/NetPlayCommon.cpp:151
msgid "Internal LZO Error - compression failed"
msgstr "内部 LZO 错误 - 压缩失败"

#: Source/Core/Core/NetPlayCommon.cpp:184
#, c++-format
msgid "Failed to open file \"{0}\". Verify your write permissions."
msgstr "打开文件 “{0}” 失败。请验证你的写入权限。"

#: Source/Core/Core/NetPlayCommon.cpp:208
#: Source/Core/Core/NetPlayCommon.cpp:291
msgid "Internal LZO Error - decompression failed"
msgstr "内部 LZO 错误 - 解压失败"

#: Source/Core/Core/NetPlayCommon.cpp:214
#, c++-format
msgid "Error writing file: {0}"
msgstr "写入文件时出错：{0}"

#: Source/Core/Core/NetPlayServer.cpp:133
msgid "Enet Didn't Initialize"
msgstr "Enet 没有初始化"

#: Source/Core/Core/NetPlayServer.cpp:1163
msgid "All players' saves synchronized."
msgstr "所有玩家存档已同步。"

#: Source/Core/Core/NetPlayServer.cpp:1184
#, c++-format
msgid "{0} failed to synchronize."
msgstr "{0} 同步失败。"

#: Source/Core/Core/NetPlayServer.cpp:1193
#, c++-format
msgid ""
"Unknown SYNC_SAVE_DATA message with id:{0} received from player:{1} Kicking "
"player!"
msgstr "收到未知的 同步_存档_数据 消息，ID：{0} 来自玩家：{1} 剔除玩家！"

#: Source/Core/Core/NetPlayServer.cpp:1221
msgid "All players' codes synchronized."
msgstr "所有玩家代码已同步。"

#: Source/Core/Core/NetPlayServer.cpp:1242
#, c++-format
msgid "{0} failed to synchronize codes."
msgstr "{0} 同步代码失败。"

#: Source/Core/Core/NetPlayServer.cpp:1250
#, c++-format
msgid ""
"Unknown SYNC_GECKO_CODES message with id:{0} received from player:{1} "
"Kicking player!"
msgstr "收到未知的 同步_GECKO_代码 消息，ID：{0} 来自玩家：{1} 剔除玩家！"

#: Source/Core/Core/NetPlayServer.cpp:1258
#, c++-format
msgid "Unknown message with id:{0} received from player:{1} Kicking player!"
msgstr "收到未知的消息，ID：{0} 来自玩家：{1} 剔除玩家！"

#: Source/Core/Core/NetPlayServer.cpp:1352
#: Source/Core/Core/NetPlayServer.cpp:1730
#: Source/Core/Core/NetPlayServer.cpp:2058
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:486
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:892
msgid "Selected game doesn't exist in game list!"
msgstr "所选游戏在游戏列表中不存在！"

#: Source/Core/Core/NetPlayServer.cpp:1515
msgid "Error collecting save data!"
msgstr "收集存档数据时出错！"

#: Source/Core/Core/NetPlayServer.cpp:1537
msgid "Error synchronizing save data!"
msgstr "同步存档数据时出错！"

#: Source/Core/Core/NetPlayServer.cpp:1551
msgid "Error synchronizing cheat codes!"
msgstr "同步保存金手指代码时出错！"

#: Source/Core/Core/PowerPC/CachedInterpreter/CachedInterpreter.cpp:338
#: Source/Core/Core/PowerPC/Jit64/Jit.cpp:864
#: Source/Core/Core/PowerPC/JitArm64/Jit.cpp:1052
msgid ""
"JIT failed to find code space after a cache clear. This should never happen. "
"Please report this incident on the bug tracker. Dolphin will now exit."
msgstr ""
"清除缓存后，JIT 无法找到代码空间。这应该从不会出现。请在错误跟踪器中上报此事"
"件。 Dolphin 即将退出。"

#: Source/Core/Core/PowerPC/MMU.cpp:1161
#, c++-format
msgid ""
"Invalid write to {0:#010x}, PC = {1:#010x}; the game probably would have "
"crashed on real hardware.\n"
"\n"
"For accurate emulation, enable MMU in advanced settings."
msgstr ""
"对 {0:#010x} 的写入无效，PC = {1:#010x}；游戏在真实硬件上可能会崩溃。\n"
"\n"
"为了实现准确的模拟，请在高级设置中启用 MMU。"

#: Source/Core/Core/PowerPC/MMU.cpp:1168
#, c++-format
msgid ""
"Invalid read from {0:#010x}, PC = {1:#010x}; the game probably would have "
"crashed on real hardware.\n"
"\n"
"For accurate emulation, enable MMU in advanced settings."
msgstr ""
"从 {0:#010x} 读取无效，PC = {1:#010x}；游戏在真实硬件上可能会崩溃。\n"
"\n"
"为了实现准确的模拟，请在高级设置中启用 MMU。"

#: Source/Core/Core/State.cpp:329
msgid "Internal LZ4 Error - compression failed"
msgstr "内部 LZ4 错误 - 压缩失败"

#: Source/Core/Core/State.cpp:536
#, c++-format
msgid ""
"Internal LZO Error - decompression failed ({0}) ({1}) \n"
"Unable to retrieve outdated savestate version info."
msgstr ""
"内部 LZO 错误 - 解压失败 ({0}) ({1}) \n"
"无法检索过时的存储状态版本信息。"

#: Source/Core/Core/State.cpp:549
#, c++-format
msgid ""
"Internal LZO Error - failed to parse decompressed version cookie and version "
"string length ({0})"
msgstr "内部 LZO 错误 - 无法解析解压缩的版本 cookie 和版本字符串长度 ({0})"

#: Source/Core/Core/State.cpp:564
#, c++-format
msgid ""
"Internal LZO Error - failed to parse decompressed version string ({0} / {1})"
msgstr "内部 LZO 错误 - 无法解析解压缩的版本字符串 ({0} / {1})"

#: Source/Core/Core/State.cpp:633
msgid "Empty"
msgstr "空"

#: Source/Core/Core/State.cpp:637 Source/Core/DiscIO/Enums.cpp:63
#: Source/Core/DiscIO/Enums.cpp:107 Source/Core/DiscIO/Enums.cpp:133
#: Source/Core/DolphinQt/Config/InfoWidget.cpp:88
#: Source/Core/DolphinQt/Debugger/NetworkWidget.cpp:45
#: Source/Core/DolphinQt/Debugger/NetworkWidget.cpp:68
#: Source/Core/DolphinQt/Debugger/NetworkWidget.cpp:126
#: Source/Core/DolphinQt/Debugger/NetworkWidget.cpp:130
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:758
msgid "Unknown"
msgstr "未知"

#: Source/Core/Core/State.cpp:669
#, c++-format
msgid "Internal LZ4 Error - Tried decompressing {0} bytes"
msgstr "内部 LZ4 错误 - 已尝试解压缩 {0} 字节"

#: Source/Core/Core/State.cpp:689
#, c++-format
msgid "Internal LZ4 Error - decompression failed ({0}, {1}, {2})"
msgstr "内部 LZ4 错误 - 解压失败 ({0}, {1}, {2})"

#: Source/Core/Core/State.cpp:702
#, c++-format
msgid "Internal LZ4 Error - payload size mismatch ({0} / {1}))"
msgstr "内部 LZ4 错误 - 有效载荷大小不匹配 ({0} / {1}))"

#: Source/Core/Core/State.cpp:1018
msgid "No undo.dtm found, aborting undo load state to prevent movie desyncs"
msgstr "未找到 undo.dtm 文件，为防止影片出现不同步撤销载入状态操作被取消。"

#: Source/Core/Core/State.cpp:1028
msgid "There is nothing to undo!"
msgstr "没有需要撤销的操作。"

#. i18n: "Wii Menu" (or System Menu) refers to the Wii's main menu,
#. which is (usually) the first thing users see when a Wii console starts.
#: Source/Core/Core/TitleDatabase.cpp:89
msgid "Wii Menu"
msgstr "Wii 菜单"

#. i18n: This replaces the name of a device if it cannot be found.
#: Source/Core/Core/USBUtils.cpp:104
msgid "Unknown Device"
msgstr "未知设备"

#: Source/Core/Core/WiiUtils.cpp:60
msgid "WAD installation failed: The selected file is not a valid WAD."
msgstr "WAD 安装失败: 所选文件不是有效的 WAD。"

#: Source/Core/Core/WiiUtils.cpp:82
#, c++-format
msgid "WAD installation failed: Could not initialise title import (error {0})."
msgstr "WAD 安装失败：无法初始化游戏导入（错误 {0}）。"

#: Source/Core/Core/WiiUtils.cpp:98
#, c++-format
msgid "WAD installation failed: Could not import content {0:08x}."
msgstr "WAD 安装失败：无法导入内容 {0:08x}。"

#: Source/Core/Core/WiiUtils.cpp:108
msgid "WAD installation failed: Could not finalise title import."
msgstr "WAD 安装失败: 无法完成游戏导入。"

#: Source/Core/Core/WiiUtils.cpp:140
msgid "WAD installation failed: Could not create Wii Shop log files."
msgstr "WAD 安装失败：无法创建 Wii 商店日志文件。"

#: Source/Core/Core/WiiUtils.cpp:175
#, c++-format
msgid ""
"A different version of this title is already installed on the NAND.\n"
"\n"
"Installed version: {0}\n"
"WAD version: {1}\n"
"\n"
"Installing this WAD will replace it irreversibly. Continue?"
msgstr ""
"NAND 上已经安装了该游戏的不同版本。\n"
"\n"
"已安装版本：{0}\n"
"WAD 版本：{1}\n"
"\n"
"安装此 WAD 替换是不可逆转的。是否继续？"

#: Source/Core/DiscIO/CompressedBlob.cpp:261
#: Source/Core/DiscIO/WIABlob.cpp:1710
#, c++-format
msgid "{0} of {1} blocks. Compression ratio {2}%"
msgstr "区块 {0} ，共 {1} 。压缩率 {2}%"

#: Source/Core/DiscIO/CompressedBlob.cpp:283 Source/Core/DiscIO/FileBlob.cpp:50
#: Source/Core/DiscIO/WIABlob.cpp:2050
#, c++-format
msgid ""
"Failed to open the output file \"{0}\".\n"
"Check that you have permissions to write the target folder and that the "
"media can be written."
msgstr ""
"无法打开输出文件 “{0}”。\n"
"请检查是否有权限写入目标文件夹并且该媒体能够被写入。"

#: Source/Core/DiscIO/CompressedBlob.cpp:290
msgid "Files opened, ready to compress."
msgstr "文件已打开，准备压缩。"

#: Source/Core/DiscIO/CompressedBlob.cpp:370
msgid "Done compressing disc image."
msgstr "光盘镜像已压缩完成。"

#: Source/Core/DiscIO/CompressedBlob.cpp:374 Source/Core/DiscIO/FileBlob.cpp:90
#: Source/Core/DiscIO/WIABlob.cpp:2065
#, c++-format
msgid "Failed to read from the input file \"{0}\"."
msgstr "从输入文件 “{0}” 读取失败。"

#: Source/Core/DiscIO/CompressedBlob.cpp:378 Source/Core/DiscIO/FileBlob.cpp:96
#: Source/Core/DiscIO/WIABlob.cpp:2069
#, c++-format
msgid ""
"Failed to write the output file \"{0}\".\n"
"Check that you have enough space available on the target drive."
msgstr ""
"无法写入输出文件 “{0}”。\n"
"请检查目标驱动器是否有足够多的可用空间。"

#: Source/Core/DiscIO/Enums.cpp:24 Source/Core/DolphinQt/MenuBar.cpp:337
#: Source/Core/UICommon/NetPlayIndex.cpp:249
msgid "Europe"
msgstr "欧洲"

#: Source/Core/DiscIO/Enums.cpp:27 Source/Core/DolphinQt/MenuBar.cpp:339
msgid "Japan"
msgstr "日本"

#: Source/Core/DiscIO/Enums.cpp:30
msgid "USA"
msgstr "美国"

#: Source/Core/DiscIO/Enums.cpp:33
msgid "Australia"
msgstr "澳大利亚"

#: Source/Core/DiscIO/Enums.cpp:36
msgid "France"
msgstr "法国"

#: Source/Core/DiscIO/Enums.cpp:39
msgid "Germany"
msgstr "德国"

#: Source/Core/DiscIO/Enums.cpp:42
msgid "Italy"
msgstr "意大利"

#: Source/Core/DiscIO/Enums.cpp:45 Source/Core/DolphinQt/MenuBar.cpp:341
msgid "Korea"
msgstr "韩国"

#: Source/Core/DiscIO/Enums.cpp:48
msgid "Netherlands"
msgstr "荷兰"

#: Source/Core/DiscIO/Enums.cpp:51
msgid "Russia"
msgstr "俄罗斯"

#: Source/Core/DiscIO/Enums.cpp:54
msgid "Spain"
msgstr "西班牙"

#: Source/Core/DiscIO/Enums.cpp:57
msgid "Taiwan"
msgstr "台湾"

#: Source/Core/DiscIO/Enums.cpp:60
msgid "World"
msgstr "全球"

#: Source/Core/DiscIO/Enums.cpp:77
#: Source/Core/DolphinQt/Settings/WiiPane.cpp:127
msgid "Japanese"
msgstr "日语"

#: Source/Core/DiscIO/Enums.cpp:80
#: Source/Core/DolphinQt/Settings/GameCubePane.cpp:79
#: Source/Core/DolphinQt/Settings/WiiPane.cpp:127
msgid "English"
msgstr "英语"

#: Source/Core/DiscIO/Enums.cpp:83
#: Source/Core/DolphinQt/Settings/GameCubePane.cpp:79
#: Source/Core/DolphinQt/Settings/WiiPane.cpp:127
msgid "German"
msgstr "德语"

#: Source/Core/DiscIO/Enums.cpp:86
#: Source/Core/DolphinQt/Settings/GameCubePane.cpp:79
#: Source/Core/DolphinQt/Settings/WiiPane.cpp:127
msgid "French"
msgstr "法语"

#: Source/Core/DiscIO/Enums.cpp:89
#: Source/Core/DolphinQt/Settings/GameCubePane.cpp:80
#: Source/Core/DolphinQt/Settings/WiiPane.cpp:127
msgid "Spanish"
msgstr "西班牙语"

#: Source/Core/DiscIO/Enums.cpp:92
#: Source/Core/DolphinQt/Settings/GameCubePane.cpp:80
#: Source/Core/DolphinQt/Settings/WiiPane.cpp:127
msgid "Italian"
msgstr "意大利语"

#: Source/Core/DiscIO/Enums.cpp:95
#: Source/Core/DolphinQt/Settings/GameCubePane.cpp:80
#: Source/Core/DolphinQt/Settings/WiiPane.cpp:128
msgid "Dutch"
msgstr "荷兰语"

#: Source/Core/DiscIO/Enums.cpp:98
#: Source/Core/DolphinQt/Settings/WiiPane.cpp:128
msgid "Simplified Chinese"
msgstr "简体中文"

#: Source/Core/DiscIO/Enums.cpp:101
#: Source/Core/DolphinQt/Settings/WiiPane.cpp:128
msgid "Traditional Chinese"
msgstr "繁体中文"

#: Source/Core/DiscIO/Enums.cpp:104
#: Source/Core/DolphinQt/Settings/WiiPane.cpp:128
msgid "Korean"
msgstr "韩语"

#: Source/Core/DiscIO/Enums.cpp:121 Source/Core/DolphinQt/MenuBar.cpp:307
#: Source/Core/DolphinQt/Settings/GeneralPane.cpp:223
msgid "NTSC-J"
msgstr "NTSC-J"

#: Source/Core/DiscIO/Enums.cpp:124 Source/Core/DolphinQt/MenuBar.cpp:309
#: Source/Core/DolphinQt/Settings/GeneralPane.cpp:223
msgid "NTSC-U"
msgstr "NTSC-U"

#: Source/Core/DiscIO/Enums.cpp:127 Source/Core/DolphinQt/MenuBar.cpp:312
#: Source/Core/DolphinQt/Settings/GeneralPane.cpp:223
msgid "PAL"
msgstr "PAL"

#: Source/Core/DiscIO/Enums.cpp:130
#: Source/Core/DolphinQt/Settings/GeneralPane.cpp:223
msgid "NTSC-K"
msgstr "NTSC-K"

#: Source/Core/DiscIO/FileBlob.cpp:79
msgid "Unpacking"
msgstr "正在解包"

#: Source/Core/DiscIO/NANDImporter.cpp:55
msgid "This file does not look like a BootMii NAND backup."
msgstr "此文件似乎不是一个 BootMii NAND 备份。"

#: Source/Core/DiscIO/NANDImporter.cpp:116
msgid "This file does not contain a valid Wii filesystem."
msgstr "此文件未包含有效的 Wii 文件系统。"

#: Source/Core/DiscIO/NANDImporter.cpp:296
#, c++-format
msgid "Unable to write to file {0}"
msgstr "无法写入文件 {0}"

#: Source/Core/DiscIO/VolumeVerifier.cpp:107
msgid "Wii data is not public yet"
msgstr "Wii 数据尚未公开"

#: Source/Core/DiscIO/VolumeVerifier.cpp:112
msgid "Failed to connect to Redump.org"
msgstr "连接 Redump.org 失败"

#: Source/Core/DiscIO/VolumeVerifier.cpp:224
#: Source/Core/DiscIO/VolumeVerifier.cpp:323
msgid "Failed to parse Redump.org data"
msgstr "解析 Redump.org 数据失败"

#: Source/Core/DiscIO/VolumeVerifier.cpp:319
#, c++-format
msgid ""
"Serial and/or version data is missing from {0}\n"
"Please append \"{1}\" (without the quotes) to the datfile URL when "
"downloading\n"
"Example: {2}"
msgstr ""
"{0} 缺少序列号和/或版本数据\n"
"下载时请在 dat 文件网址后附加 “{0}”（不带引号）\n"
"例如：{2}"

#: Source/Core/DiscIO/VolumeVerifier.cpp:349
msgid "Good dump"
msgstr "正确的转储"

#: Source/Core/DiscIO/VolumeVerifier.cpp:359
msgid "Bad dump"
msgstr "错误的转储"

#: Source/Core/DiscIO/VolumeVerifier.cpp:361
msgid "Unknown disc"
msgstr "未知光盘"

#: Source/Core/DiscIO/VolumeVerifier.cpp:436
msgid "The filesystem is invalid or could not be read."
msgstr "文件系统无效或无法读取。"

#: Source/Core/DiscIO/VolumeVerifier.cpp:450
msgid "There are too many partitions in the first partition table."
msgstr "第一个分区表中的分区太多。"

#: Source/Core/DiscIO/VolumeVerifier.cpp:462
msgid "The update partition is missing."
msgstr "缺少更新分区。"

#: Source/Core/DiscIO/VolumeVerifier.cpp:466
msgid "The data partition is missing."
msgstr "缺少数据分区。"

#: Source/Core/DiscIO/VolumeVerifier.cpp:470
msgid "The channel partition is missing."
msgstr "缺少通道分区。"

#: Source/Core/DiscIO/VolumeVerifier.cpp:474
msgid "The install partition is missing."
msgstr "缺少安装分区。"

#. i18n: This string is referring to a game mode in Super Smash Bros. Brawl called Masterpieces
#. where you play demos of NES/SNES/N64 games. Official translations:
#. 名作トライアル (Japanese), Masterpieces (English), Meisterstücke (German), Chefs-d'œuvre
#. (French), Clásicos (Spanish), Capolavori (Italian), 클래식 게임 체험판 (Korean).
#. If your language is not one of the languages above, consider leaving the string untranslated
#. so that people will recognize it as the name of the game mode.
#: Source/Core/DiscIO/VolumeVerifier.cpp:485
msgid "The Masterpiece partitions are missing."
msgstr "缺少杰作分区。"

#: Source/Core/DiscIO/VolumeVerifier.cpp:493
msgid "The update partition is not at its normal position."
msgstr "更新分区未处于正常位置。"

#: Source/Core/DiscIO/VolumeVerifier.cpp:502
msgid ""
"The data partition is not at its normal position. This will affect the "
"emulated loading times. You will be unable to share input recordings and use "
"NetPlay with anyone who is using a good dump."
msgstr ""
"数据分区不在正常位置。这会影响模拟的加载时间。你将无法与正在使用正确转储的其"
"他人共享输入录制和使用联机功能。"

#: Source/Core/DiscIO/VolumeVerifier.cpp:524
msgid "The type of a partition could not be read."
msgstr "无法读取的分区类型。"

#: Source/Core/DiscIO/VolumeVerifier.cpp:540
#, c++-format
msgid "The {0} partition is not properly aligned."
msgstr "分区 {0} 未正确对齐。"

#: Source/Core/DiscIO/VolumeVerifier.cpp:573
#, c++-format
msgid "The {0} partition does not seem to contain valid data."
msgstr "分区 {0} 似乎未包含有效数据。"

#: Source/Core/DiscIO/VolumeVerifier.cpp:595
#, c++-format
msgid "The {0} partition is not correctly signed."
msgstr "分区 {0} 未正确签名。"

#: Source/Core/DiscIO/VolumeVerifier.cpp:602
#, c++-format
msgid "The H3 hash table for the {0} partition is not correct."
msgstr "分区 {0} 的 H3 哈希表不正确。"

#: Source/Core/DiscIO/VolumeVerifier.cpp:615
#, c++-format
msgid ""
"The data size for the {0} partition is not evenly divisible by the block "
"size."
msgstr "分区 {0} 的数据大小无法用区块大小平均分配。"

#: Source/Core/DiscIO/VolumeVerifier.cpp:644
#, c++-format
msgid "The {0} partition does not have a valid file system."
msgstr "分区 {0} 无有效的文件系统。"

#: Source/Core/DiscIO/VolumeVerifier.cpp:685
msgid "The update partition does not contain the IOS used by this title."
msgstr "更新分区未包含此游戏使用的 IOS。"

#. i18n: This string is referring to a game mode in Super Smash Bros. Brawl called Masterpieces
#. where you play demos of NES/SNES/N64 games. This string is referring to a specific such demo
#. rather than the game mode as a whole, so please use the singular form. Official translations:
#. 名作トライアル (Japanese), Masterpieces (English), Meisterstücke (German), Chefs-d'œuvre
#. (French), Clásicos (Spanish), Capolavori (Italian), 클래식 게임 체험판 (Korean).
#. If your language is not one of the languages above, consider leaving the string untranslated
#. so that people will recognize it as the name of the game mode.
#: Source/Core/DiscIO/VolumeVerifier.cpp:707
#, c++-format
msgid "{0} (Masterpiece)"
msgstr "{0} (Masterpiece)"

#: Source/Core/DiscIO/VolumeVerifier.cpp:771
msgid ""
"This game has been hacked to fit on a single-layer DVD. Some content such as "
"pre-rendered videos, extra languages or entire game modes will be broken. "
"This problem generally only exists in illegal copies of games."
msgstr ""
"此游戏已被篡改为适合单层 DVD。某些内容如预渲染视频、其他语言或整个游戏模式都"
"会被破坏。这个问题通常只存在于非法的游戏副本中。"

#: Source/Core/DiscIO/VolumeVerifier.cpp:779
msgid ""
"The format that the disc image is saved in does not store the size of the "
"disc image."
msgstr "此光盘镜像的保存格式不存储光盘镜像的大小。"

#: Source/Core/DiscIO/VolumeVerifier.cpp:796
msgid ""
"This disc image is too small and lacks some data. The problem is most likely "
"that this is a dual-layer disc that has been dumped as a single-layer disc."
msgstr ""
"此光盘镜像太小并且缺少一些数据。问题原因很可能这是一个双层光盘但被转储为单层"
"光盘。"

#: Source/Core/DiscIO/VolumeVerifier.cpp:799
msgid ""
"This disc image is too small and lacks some data. If your dumping program "
"saved the disc image as several parts, you need to merge them into one file."
msgstr ""
"此光盘镜像太小并且缺少一些数据。如果你的转储程序将光盘镜像保存为多个部分，则"
"需要将其合并为一个文件。"

#: Source/Core/DiscIO/VolumeVerifier.cpp:826
msgid "This debug disc image has the size of a retail disc image."
msgstr "此调试版光盘镜像和零售版光盘镜像大小一样。"

#: Source/Core/DiscIO/VolumeVerifier.cpp:843
msgid ""
"This disc image has an unusual size. This will likely make the emulated "
"loading times longer. You will likely be unable to share input recordings "
"and use NetPlay with anyone who is using a good dump."
msgstr ""
"此光盘镜像大小异常。这可能会使模拟的加载时间更长。你将无法与正在使用正确转储"
"的其他人共享输入录制和使用联机功能。"

#: Source/Core/DiscIO/VolumeVerifier.cpp:849
msgid "This disc image has an unusual size."
msgstr "此光盘镜像大小异常。"

#: Source/Core/DiscIO/VolumeVerifier.cpp:877
#, c++-format
msgid "The game ID is {0} but should be {1}."
msgstr "游戏 ID 是 {0} ，但应该为 {1} 。"

#: Source/Core/DiscIO/VolumeVerifier.cpp:885
msgid "The game ID is inconsistent."
msgstr "游戏 ID 不一致。"

#: Source/Core/DiscIO/VolumeVerifier.cpp:896
msgid "The game ID is unusually short."
msgstr "游戏 ID 异常短。"

#: Source/Core/DiscIO/VolumeVerifier.cpp:914
msgid ""
"The region code does not match the game ID. If this is because the region "
"code has been modified, the game might run at the wrong speed, graphical "
"elements might be offset, or the game might not run at all."
msgstr ""
"区域代码与游戏 ID 不匹配。如果这是因为区域代码已被修改，那游戏可能以错误的速"
"度运行、图形元素可能会被偏移或者游戏可能根本无法运行。"

#. i18n: You may want to leave the term "ERROR #002" untranslated,
#. since the emulated software always displays it in English.
#: Source/Core/DiscIO/VolumeVerifier.cpp:939
msgid ""
"This Korean title is set to use an IOS that typically isn't used on Korean "
"consoles. This is likely to lead to ERROR #002."
msgstr ""
"此韩语游戏设置为使用通常不在韩版主机上用到的 IOS。 这很可能导致错误 #002。"

#: Source/Core/DiscIO/VolumeVerifier.cpp:947
msgid "This title is set to use an invalid IOS."
msgstr "此游戏设置为使用无效的 IOS。"

#. i18n: This is "common" as in "shared", not the opposite of "uncommon"
#: Source/Core/DiscIO/VolumeVerifier.cpp:961
msgid "This title is set to use an invalid common key."
msgstr "此游戏设置为使用无效的公用密钥。"

#. i18n: This is "common" as in "shared", not the opposite of "uncommon"
#: Source/Core/DiscIO/VolumeVerifier.cpp:974
#, c++-format
msgid "The specified common key index is {0} but should be {1}."
msgstr "指定的公用密钥索引是 {0} ，但应该为 {1} 。"

#. i18n: "Ticket" here is a kind of digital authorization to use a certain title (e.g. a game)
#: Source/Core/DiscIO/VolumeVerifier.cpp:992
msgid "The ticket is not correctly signed."
msgstr "ticket 文件未正确签名。"

#: Source/Core/DiscIO/VolumeVerifier.cpp:1001
msgid ""
"The TMD is not correctly signed. If you move or copy this title to the SD "
"Card, the Wii System Menu will not launch it anymore and will also refuse to "
"copy or move it back to the NAND."
msgstr ""
"TMD 文件未正确签名。如果你将此游戏移动或复制到 SD 卡，Wii 系统菜单将不再运行"
"该游戏，并且也会拒绝将其复制或移动回 NAND。"

#: Source/Core/DiscIO/VolumeVerifier.cpp:1011
msgid ""
"This disc image is in the NKit format. It is not a good dump in its current "
"form, but it might become a good dump if converted back. The CRC32 of this "
"file might match the CRC32 of a good dump even though the files are not "
"identical."
msgstr ""
"此光盘镜像采用 NKit 格式。这种格式并不是一个正确的转储，但如果转换回去可能会"
"变成正确转储。即使文件不相同，此文件的 CRC32 也可能与正确转储的 CRC32 匹配。"

#: Source/Core/DiscIO/VolumeVerifier.cpp:1046
msgid ""
"Some padding data that should be zero is not zero. This can make the game "
"freeze at certain points."
msgstr "一些应为零的填充数据没有为零。这会使游戏在某些节点处卡死。"

#: Source/Core/DiscIO/VolumeVerifier.cpp:1231
#, c++-format
msgid "Content {0:08x} is corrupt."
msgstr "内容 {0:08x} 已损坏。"

#: Source/Core/DiscIO/VolumeVerifier.cpp:1318
msgid "Some of the data could not be read."
msgstr "一些数据无法读取。"

#: Source/Core/DiscIO/VolumeVerifier.cpp:1328
#, c++-format
msgid "Errors were found in {0} blocks in the {1} partition."
msgstr "在 {1} 分区的 {0} 区块中发现错误。"

#: Source/Core/DiscIO/VolumeVerifier.cpp:1339
#, c++-format
msgid "Errors were found in {0} unused blocks in the {1} partition."
msgstr "在 {1} 分区未使用的 {0} 区块中发现错误。"

#: Source/Core/DiscIO/VolumeVerifier.cpp:1358
msgid "This is a good dump."
msgstr "这是一个正确的转储。"

#: Source/Core/DiscIO/VolumeVerifier.cpp:1363
msgid ""
"This is a good dump according to Redump.org, but Dolphin has found problems. "
"This might be a bug in Dolphin."
msgstr ""
"依据 Redump.org，这是一个正确的转储，但 Dolphin 发现了问题。这可能是 Dolphin "
"中的错误。"

#: Source/Core/DiscIO/VolumeVerifier.cpp:1371
msgid "Dolphin is unable to verify unlicensed discs."
msgstr "Dolphin 无法验证未经授权的光盘。"

#: Source/Core/DiscIO/VolumeVerifier.cpp:1378
msgid ""
"Dolphin is unable to verify typical TGC files properly, since they are not "
"dumps of actual discs."
msgstr "Dolphin 无法正确验证典型的 TGC 文件，因为其不是真实光盘的转储。"

#: Source/Core/DiscIO/VolumeVerifier.cpp:1386
msgid "Dolphin is currently unable to verify Triforce games."
msgstr "Dolphin 当前无法验证 Triforce 游戏。"

#: Source/Core/DiscIO/VolumeVerifier.cpp:1396
msgid ""
"Compared to the Wii disc release of the game, this is a bad dump. Despite "
"this, it's possible that this is a good dump compared to the Wii U eShop "
"release of the game. Dolphin can't verify this."
msgstr ""
"与游戏的 Wii 光盘发布版本相比，这是错误的转储。尽管如此，与游戏的 Wii U "
"eShop 版本比较的话这可能是一个正确的转储。Dolphin 无法验证这一点。"

#: Source/Core/DiscIO/VolumeVerifier.cpp:1403
msgid ""
"This is a bad dump. This doesn't necessarily mean that the game won't run "
"correctly."
msgstr "这是一个错误的转储。但并不一定表示游戏无法正常运行。"

#: Source/Core/DiscIO/VolumeVerifier.cpp:1410
msgid "This is a bad dump."
msgstr "这是一个错误的转储。"

#: Source/Core/DiscIO/VolumeVerifier.cpp:1419
msgid ""
"No problems were found. This does not guarantee that this is a good dump, "
"but since Wii titles contain a lot of verification data, it does mean that "
"there most likely are no problems that will affect emulation."
msgstr ""
"未发现任何问题。虽然不能保证这是一个正确的转储，但由于 Wii 游戏包含大量的验证"
"数据，这表明几乎不会出现影响模拟的问题。"

#: Source/Core/DiscIO/VolumeVerifier.cpp:1425
msgid "No problems were found."
msgstr "未发现任何问题。"

#: Source/Core/DiscIO/VolumeVerifier.cpp:1432
msgid ""
"Compared to the Wii disc release of the game, problems of low severity were "
"found. Despite this, it's possible that this is a good dump compared to the "
"Wii U eShop release of the game. Dolphin can't verify this."
msgstr ""
"与游戏的 Wii 光盘发布版本相比，发现了严重程度较低的问题。尽管如此，与游戏的 "
"Wii U eShop 版本比较的话这可能是一个正确的转储。Dolphin 无法验证这一点。"

#: Source/Core/DiscIO/VolumeVerifier.cpp:1439
msgid ""
"Problems with low severity were found. They will most likely not prevent the "
"game from running."
msgstr "发现低严重性问题。这些问题很可能不会影响游戏运行。"

#: Source/Core/DiscIO/VolumeVerifier.cpp:1445
msgid ""
"Problems with medium severity were found. The whole game or certain parts of "
"the game might not work correctly."
msgstr "发现中等严重性问题。游戏整体或特定部分可能无法正确运行。"

#: Source/Core/DiscIO/VolumeVerifier.cpp:1450
msgid ""
"Problems with high severity were found. The game will most likely not work "
"at all."
msgstr "发现高严重性问题。游戏很可能根本无法运作。"

#: Source/Core/DiscIO/VolumeVerifier.cpp:1458
msgid ""
"\n"
"\n"
"Because GameCube disc images contain little verification data, there may be "
"problems that Dolphin is unable to detect."
msgstr ""
"\n"
"\n"
"由于 GameCube 光盘镜像包含很少的验证数据，因此可能存在 Dolphin 无法检测到的问"
"题。"

#: Source/Core/DiscIO/VolumeVerifier.cpp:1464
msgid ""
"\n"
"\n"
"Because this title is not for retail Wii consoles, Dolphin cannot ensure "
"that it hasn't been tampered with, even if signatures appear valid."
msgstr ""
"\n"
"\n"
"由于此游戏不适用于 Wii 零售版主机，Dolphin 无法确保其未被篡改，即使签名看起来"
"有效。"

#: Source/Core/DolphinQt/AboutDialog.cpp:17
msgid "About Dolphin"
msgstr "关于 Dolphin"

#: Source/Core/DolphinQt/AboutDialog.cpp:23
#: Source/Core/DolphinQt/NetPlay/NetPlayBrowser.cpp:79
#: Source/Core/DolphinQt/NetPlay/NetPlaySetupDialog.cpp:170
msgid "%1 (%2)"
msgstr "%1 (%2)"

#. i18n: A positive number of version control commits made compared to some named branch
#: Source/Core/DolphinQt/AboutDialog.cpp:26
msgid "%1 commit(s) ahead of %2"
msgstr "在 %2 前 %1 次提交"

#. i18n: "Branch" means the version control term, not a literal tree branch.
#: Source/Core/DolphinQt/AboutDialog.cpp:62
msgid "Branch: %1"
msgstr "分支: %1"

#: Source/Core/DolphinQt/AboutDialog.cpp:64
msgid "Revision: %1"
msgstr "修订版: %1"

#: Source/Core/DolphinQt/AboutDialog.cpp:66
msgid "Using Qt %1"
msgstr "使用 Qt %1"

#: Source/Core/DolphinQt/AboutDialog.cpp:67
msgid "Check for updates"
msgstr "检查更新"

#. i18n: The word "free" in the standard phrase "free and open source"
#. is "free" as in "freedom" - it refers to certain properties of the
#. software's license, not the software's price. (It is true that Dolphin
#. can be downloaded at no cost, but that's not what this message says.)
#: Source/Core/DolphinQt/AboutDialog.cpp:73
msgid "Dolphin is a free and open-source GameCube and Wii emulator."
msgstr "Dolphin 是一个免费开源的 GameCube/Wii 模拟器。"

#: Source/Core/DolphinQt/AboutDialog.cpp:75
msgid "This software should not be used to play games you do not legally own."
msgstr "该软件不能用于运行你非法持有的游戏。"

#: Source/Core/DolphinQt/AboutDialog.cpp:76
msgid "License"
msgstr "许可"

#: Source/Core/DolphinQt/AboutDialog.cpp:77
msgid "Authors"
msgstr "作者"

#: Source/Core/DolphinQt/AboutDialog.cpp:78
msgid "Support"
msgstr "支持"

#. i18n: This message uses curly quotes in English. If you want to use curly quotes
#. in your translation, please use the type of curly quotes that's appropriate for
#. your language. If you aren't sure which type is appropriate, see
#. https://en.wikipedia.org/wiki/Quotation_mark#Specific_language_features
#: Source/Core/DolphinQt/AboutDialog.cpp:91
msgid ""
"© 2003-2024+ Dolphin Team. “GameCube” and “Wii” are trademarks of Nintendo. "
"Dolphin is not affiliated with Nintendo in any way."
msgstr ""
"© 2003-2024+ Dolphin 团队。“GameCube” 和 “Wii” 是任天堂的商标。Dolphin 与任天"
"堂没有任何形式的关联。"

#: Source/Core/DolphinQt/Achievements/AchievementBox.cpp:40
#: Source/Core/DolphinQt/Achievements/AchievementHeaderWidget.cpp:146
msgid "%1 points"
msgstr "%1 成就点数"

#. i18n: %1 is a date/time.
#: Source/Core/DolphinQt/Achievements/AchievementBox.cpp:101
msgid "Unlocked at %1"
msgstr "解锁于 %1"

#: Source/Core/DolphinQt/Achievements/AchievementBox.cpp:106
msgid "Unlocked"
msgstr "已解锁"

#: Source/Core/DolphinQt/Achievements/AchievementBox.cpp:111
#: Source/Core/DolphinQt/Debugger/WatchWidget.cpp:97
msgid "Locked"
msgstr "已锁定"

#: Source/Core/DolphinQt/Achievements/AchievementHeaderWidget.cpp:123
msgid "%1 is playing %2"
msgstr "%1 正在玩 %2"

#: Source/Core/DolphinQt/Achievements/AchievementHeaderWidget.cpp:124
msgid "%1 has unlocked %2/%3 achievements worth %4/%5 points"
msgstr "%1 已解锁 %2/%3 项成就，折合 %4/%5 成就点数"

#: Source/Core/DolphinQt/Achievements/AchievementHeaderWidget.cpp:137
msgid "%1/%2"
msgstr "%1/%2"

#: Source/Core/DolphinQt/Achievements/AchievementLeaderboardWidget.cpp:149
msgid "Rank %1"
msgstr "排名 %1"

#: Source/Core/DolphinQt/Achievements/AchievementSettingsWidget.cpp:47
msgid "Logged Out - Credentials Expired"
msgstr ""

#: Source/Core/DolphinQt/Achievements/AchievementSettingsWidget.cpp:50
msgid "Login Failed - Invalid Username/Password"
msgstr "登录失败 - 用户名或密码无效"

#: Source/Core/DolphinQt/Achievements/AchievementSettingsWidget.cpp:53
msgid "Login Failed - No Internet Connection"
msgstr "登录失败 - 没有互联网连接"

#: Source/Core/DolphinQt/Achievements/AchievementSettingsWidget.cpp:56
msgid "Login Failed - Server Error"
msgstr "登录失败 - 服务器错误"

#: Source/Core/DolphinQt/Achievements/AchievementSettingsWidget.cpp:68
msgid "Enable RetroAchievements.org Integration"
msgstr "启用 RetroAchievements.org 集成"

#: Source/Core/DolphinQt/Achievements/AchievementSettingsWidget.cpp:70
msgid ""
"Enable integration with RetroAchievements for earning achievements and "
"competing in leaderboards.<br><br>Must log in with a RetroAchievements "
"account to use. Dolphin does not save your password locally and uses an API "
"token to maintain login."
msgstr ""
"启用集成 RetroAchievements，以获取成就并参与排行榜竞争。<br><br>必须使用 "
"RetroAchievements 帐户登录才能使用。Dolphin 不会在本地保存您的密码，而是使用 "
"API 令牌来维持登录。"

#: Source/Core/DolphinQt/Achievements/AchievementSettingsWidget.cpp:73
msgid "Username"
msgstr "用户名"

#: Source/Core/DolphinQt/Achievements/AchievementSettingsWidget.cpp:75
#: Source/Core/DolphinQt/NetPlay/NetPlaySetupDialog.cpp:165
msgid "Password"
msgstr "密码"

#: Source/Core/DolphinQt/Achievements/AchievementSettingsWidget.cpp:78
#: Source/Core/DolphinQt/Achievements/AchievementSettingsWidget.cpp:216
msgid "Log In"
msgstr "登录"

#: Source/Core/DolphinQt/Achievements/AchievementSettingsWidget.cpp:79
msgid "Log Out"
msgstr "注销"

#: Source/Core/DolphinQt/Achievements/AchievementSettingsWidget.cpp:80
msgid "Login Failed"
msgstr "登录失败"

#: Source/Core/DolphinQt/Achievements/AchievementSettingsWidget.cpp:83
msgid "Enable Hardcore Mode"
msgstr "启用硬核模式"

#: Source/Core/DolphinQt/Achievements/AchievementSettingsWidget.cpp:85
msgid ""
"Enable Hardcore Mode on RetroAchievements.<br><br>Hardcore Mode is intended "
"to provide an experience as close to gaming on the original hardware as "
"possible. RetroAchievements rankings are primarily oriented towards Hardcore "
"points (Softcore points are tracked but not as heavily emphasized) and "
"leaderboards require Hardcore Mode to be on.<br><br>To ensure this "
"experience, the following features will be disabled, as they give emulator "
"players an advantage over console players:<br>- Loading states<br>-- Saving "
"states is allowed<br>- Emulator speeds below 100%<br>-- Frame advance is "
"disabled<br>-- Turbo is allowed<br>- Cheats<br>- Memory patches<br>-- File "
"patches are allowed<br>- Debug UI<br>- "
"Freelook<br><br><dolphin_emphasis>This cannot be turned on while a game is "
"playing.</dolphin_emphasis><br>Close your current game before enabling."
"<br>Be aware that turning Hardcore Mode off while a game is running requires "
"the game to be closed before re-enabling."
msgstr ""
"在 RetroAchievements 上启用硬核模式。<br><br>硬核模式旨在提供尽可能接近原始硬"
"件的游戏体验。 RetroAchievements 排名主要面向硬核分数（会追踪休闲分数，但不那"
"么强调），并且排行榜需要打开硬核模式。<br><br>为了确保这种体验，将禁用以下功"
"能，因为会使模拟器玩家比主机玩家更具优势：<br>- 加载状态<br>-- 允许保存状态"
"<br>- 模拟器速度低于 100%<br>-- 禁用帧步进<br>-- 允许加速<br>-- 金手指<br>-- "
"内存补丁<br>-- 允许文件补丁<br>- 调试界面<br>- 自由视角"
"<br><br><dolphin_emphasis>游戏运行时不能打开此功能。</dolphin_emphasis><br>启"
"用前请关闭当前游戏。<br>请注意，在游戏运行时关闭硬核模式需要先关闭游戏，然后"
"才能重新启用。"

#: Source/Core/DolphinQt/Achievements/AchievementSettingsWidget.cpp:97
msgid "Enable Unofficial Achievements"
msgstr "启用非官方成就"

#: Source/Core/DolphinQt/Achievements/AchievementSettingsWidget.cpp:99
msgid ""
"Enable unlocking unofficial achievements as well as official achievements."
"<br><br>Unofficial achievements may be optional or unfinished achievements "
"that have not been deemed official by RetroAchievements and may be useful "
"for testing or simply for fun.<br><br>Setting takes effect on next game load."
msgstr ""
"允许像官方成就一样解锁非官方成就。<br><br>非官方成就可能是可选的或未完成的成"
"就，尚未被 RetroAchievements 视为官方成就，可能对测试有用或只是为了好玩。"
"<br><br>设置在下次游戏加载时生效。"

#: Source/Core/DolphinQt/Achievements/AchievementSettingsWidget.cpp:103
msgid "Enable Encore Achievements"
msgstr "启用硬核成就"

#: Source/Core/DolphinQt/Achievements/AchievementSettingsWidget.cpp:105
msgid ""
"Enable unlocking achievements in Encore Mode.<br><br>Encore Mode re-enables "
"achievements the player has already unlocked on the site so that the player "
"will be notified if they meet the unlock conditions again, useful for custom "
"speedrun criteria or simply for fun.<br><br>Setting takes effect on next "
"game load."
msgstr ""
"在硬核模式中启用解锁成就。<br><br>硬核模式会重新启用玩家已在网站上解锁的成"
"就，以便玩家再次满足解锁条件时会收到通知，这对于自定义速通标准很有用或者只是"
"为了好玩。<br><br>设置在下次游戏加载时生效。"

#: Source/Core/DolphinQt/Achievements/AchievementSettingsWidget.cpp:109
msgid "Enable Spectator Mode"
msgstr "启用观看模式"

#: Source/Core/DolphinQt/Achievements/AchievementSettingsWidget.cpp:111
msgid ""
"Enable unlocking achievements in Spectator Mode.<br><br>While in Spectator "
"Mode, achievements and leaderboards will be processed and displayed on "
"screen, but will not be submitted to the server.<br><br>If this is on at "
"game launch, it will not be turned off until game close, because a "
"RetroAchievements session will not be created.<br><br>If this is off at game "
"launch, it can be toggled freely while the game is running."
msgstr ""
"在观看模式下启用解锁成就。<br><br>在观看模式下，成就和排行榜会被整理并显示在"
"屏幕上，但不会提交给服务器。<br><br>如果在游戏启动时此选项为开，则直到游戏关"
"闭时才能关掉，因为没有创建 RetroAchievements 会话。<br><br>如果在游戏启动时此"
"选项为关，则可以在游戏运行时自由切换。"

#: Source/Core/DolphinQt/Achievements/AchievementSettingsWidget.cpp:116
msgid "Show Leaderboard Tracker"
msgstr ""

#: Source/Core/DolphinQt/Achievements/AchievementSettingsWidget.cpp:118
msgid ""
"Show the on-screen RetroAchievements leaderboard tracker.<br><br>This "
"appears in the bottom-right corner while competing in a leaderboard."
msgstr ""

#: Source/Core/DolphinQt/Achievements/AchievementSettingsWidget.cpp:121
msgid "Show Challenge Indicators"
msgstr ""

#: Source/Core/DolphinQt/Achievements/AchievementSettingsWidget.cpp:123
msgid ""
"Show the on-screen RetroAchievements challenge indicators.<br><br>These "
"appear as achievement badges in the bottom-right corner while tracking "
"progress within a challenge."
msgstr ""

#: Source/Core/DolphinQt/Achievements/AchievementSettingsWidget.cpp:126
msgid "Enable Discord Presence"
msgstr "启用 Discord 状态"

#: Source/Core/DolphinQt/Achievements/AchievementSettingsWidget.cpp:128
msgid ""
"Use RetroAchievements rich presence in your Discord status.<br><br>Show "
"Current Game on Discord must be enabled."
msgstr ""
"在您的 Discord 状态中使用 RetroAchievements 详细信息。<br><br>必须启用在 "
"Discord 上显示当前游戏。"

#: Source/Core/DolphinQt/Achievements/AchievementSettingsWidget.cpp:130
msgid "Enable Progress Notifications"
msgstr "启用成就进度通知"

#: Source/Core/DolphinQt/Achievements/AchievementSettingsWidget.cpp:132
msgid ""
"Enable progress notifications on achievements.<br><br>Displays a brief popup "
"message whenever the player makes progress on an achievement that tracks an "
"accumulated value, such as 60 out of 120 stars."
msgstr ""
"启用成就进度通知。<br><br>每当玩家在需要累积值的成就上取得进展时，显示一条简"
"短的弹出消息，例如已获得 120 颗星中的 60 颗星。"

#. i18n: Settings that affect the functionality of unlocking achievements.
#: Source/Core/DolphinQt/Achievements/AchievementSettingsWidget.cpp:145
msgid "Function Settings"
msgstr "功能设置"

#. i18n: Settings that affect how achievements are displayed while playing.
#: Source/Core/DolphinQt/Achievements/AchievementSettingsWidget.cpp:151
msgid "Display Settings"
msgstr "显示设置"

#: Source/Core/DolphinQt/Achievements/AchievementSettingsWidget.cpp:218
msgid "To log in, stop the current emulation."
msgstr "要登录，须停止当前模拟。"

#: Source/Core/DolphinQt/Achievements/AchievementSettingsWidget.cpp:304
msgid "Confirm Logout"
msgstr "退出时确认"

#: Source/Core/DolphinQt/Achievements/AchievementSettingsWidget.cpp:304
msgid "Are you sure you want to log out of RetroAchievements?"
msgstr "确定要退出 RetroAchievements 吗？"

#: Source/Core/DolphinQt/Achievements/AchievementSettingsWidget.cpp:318
msgid "Confirm Hardcore Off"
msgstr "关闭硬核模式时确认"

#: Source/Core/DolphinQt/Achievements/AchievementSettingsWidget.cpp:318
msgid "Are you sure you want to turn hardcore mode off?"
msgstr "确定要关闭硬核模式吗？"

#: Source/Core/DolphinQt/Achievements/AchievementsWindow.cpp:29
#: Source/Core/DolphinQt/MenuBar.cpp:295
msgid "Achievements"
msgstr "成就"

#: Source/Core/DolphinQt/Achievements/AchievementsWindow.cpp:61
#: Source/Core/DolphinQt/Config/SettingsWindow.cpp:190
#: Source/Core/DolphinQt/TAS/TASInputWindow.cpp:69
msgid "Settings"
msgstr "设置"

#: Source/Core/DolphinQt/Achievements/AchievementsWindow.cpp:62
#: Source/Core/DolphinQt/Config/FilesystemWidget.cpp:346
#: Source/Core/DolphinQt/ConvertDialog.cpp:422
#: Source/Core/DolphinQt/Settings/WiiPane.cpp:238
#: Source/Core/DolphinQt/Settings/WiiPane.cpp:262
msgid "Progress"
msgstr "进度"

#: Source/Core/DolphinQt/Achievements/AchievementsWindow.cpp:63
msgid "Leaderboards"
msgstr "排行榜"

#: Source/Core/DolphinQt/CheatSearchFactoryWidget.cpp:43
#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:169
msgid "Address Space"
msgstr "地址空间"

#: Source/Core/DolphinQt/CheatSearchFactoryWidget.cpp:47
msgid "Typical GameCube/Wii Address Space"
msgstr "典型 GameCube/Wii 地址空间"

#: Source/Core/DolphinQt/CheatSearchFactoryWidget.cpp:49
msgid "Custom Address Space"
msgstr "自定义地址空间"

#: Source/Core/DolphinQt/CheatSearchFactoryWidget.cpp:52
msgid ""
"Sets up the search using standard MEM1 and (on Wii) MEM2 mappings in virtual "
"address space. This will work for the vast majority of games."
msgstr ""
"设置搜索在虚拟地址空间中使用标准内存 1 和（在 Wii 上）内存 2 映射。这将适用于"
"绝大多数游戏。"

#: Source/Core/DolphinQt/CheatSearchFactoryWidget.cpp:59
msgid "Use virtual addresses when possible"
msgstr "如可能则使用虚拟地址"

#: Source/Core/DolphinQt/CheatSearchFactoryWidget.cpp:61
msgid "Use physical addresses"
msgstr "使用物理地址"

#: Source/Core/DolphinQt/CheatSearchFactoryWidget.cpp:63
msgid "Use memory mapper configuration at time of scan"
msgstr "在扫描时使用内存映射器配置"

#: Source/Core/DolphinQt/CheatSearchFactoryWidget.cpp:71
msgid "Range Start: "
msgstr "开始范围："

#: Source/Core/DolphinQt/CheatSearchFactoryWidget.cpp:73
msgid "Range End: "
msgstr "结束范围："

#: Source/Core/DolphinQt/CheatSearchFactoryWidget.cpp:87
msgid "Data Type"
msgstr "数据类型"

#: Source/Core/DolphinQt/CheatSearchFactoryWidget.cpp:92
#: Source/Core/DolphinQt/CheatSearchWidget.cpp:144
msgid "8-bit Unsigned Integer"
msgstr "8 位无符号整数"

#: Source/Core/DolphinQt/CheatSearchFactoryWidget.cpp:94
#: Source/Core/DolphinQt/CheatSearchWidget.cpp:147
msgid "16-bit Unsigned Integer"
msgstr "16 位无符号整数"

#: Source/Core/DolphinQt/CheatSearchFactoryWidget.cpp:96
#: Source/Core/DolphinQt/CheatSearchWidget.cpp:150
msgid "32-bit Unsigned Integer"
msgstr "32 位无符号整数"

#: Source/Core/DolphinQt/CheatSearchFactoryWidget.cpp:98
#: Source/Core/DolphinQt/CheatSearchWidget.cpp:153
msgid "64-bit Unsigned Integer"
msgstr "64 位无符号整数"

#: Source/Core/DolphinQt/CheatSearchFactoryWidget.cpp:100
#: Source/Core/DolphinQt/CheatSearchWidget.cpp:156
msgid "8-bit Signed Integer"
msgstr "8 位有符号整数"

#: Source/Core/DolphinQt/CheatSearchFactoryWidget.cpp:102
#: Source/Core/DolphinQt/CheatSearchWidget.cpp:159
msgid "16-bit Signed Integer"
msgstr "16 位有符号整数"

#: Source/Core/DolphinQt/CheatSearchFactoryWidget.cpp:104
#: Source/Core/DolphinQt/CheatSearchWidget.cpp:162
msgid "32-bit Signed Integer"
msgstr "32 位有符号整数"

#: Source/Core/DolphinQt/CheatSearchFactoryWidget.cpp:106
#: Source/Core/DolphinQt/CheatSearchWidget.cpp:165
msgid "64-bit Signed Integer"
msgstr "64 位有符号整数"

#: Source/Core/DolphinQt/CheatSearchFactoryWidget.cpp:108
#: Source/Core/DolphinQt/CheatSearchWidget.cpp:168
msgid "32-bit Float"
msgstr "32 位浮点数"

#: Source/Core/DolphinQt/CheatSearchFactoryWidget.cpp:109
#: Source/Core/DolphinQt/CheatSearchWidget.cpp:171
msgid "64-bit Float"
msgstr "64 位浮点数"

#: Source/Core/DolphinQt/CheatSearchFactoryWidget.cpp:114
msgid "Aligned to data type length"
msgstr "与数据类型长度对齐"

#: Source/Core/DolphinQt/CheatSearchFactoryWidget.cpp:121
msgid "New Search"
msgstr "新建搜索"

#: Source/Core/DolphinQt/CheatSearchFactoryWidget.cpp:161
msgid "No game running."
msgstr "没有游戏运行。"

#: Source/Core/DolphinQt/CheatSearchFactoryWidget.cpp:162
msgid ""
"Please start a game before starting a search with standard memory regions."
msgstr "在以标准内存区域开始搜索前，请先运行游戏。"

#: Source/Core/DolphinQt/CheatSearchWidget.cpp:101
msgid "[%1, %2]"
msgstr "[%1, %2]"

#: Source/Core/DolphinQt/CheatSearchWidget.cpp:111
msgid "[%1, %2] and [%3, %4]"
msgstr "[%1, %2] 和 [%3, %4]"

#: Source/Core/DolphinQt/CheatSearchWidget.cpp:119
msgid "%1 memory ranges"
msgstr "%1 内存范围"

#: Source/Core/DolphinQt/CheatSearchWidget.cpp:127
msgid "Address space by CPU state"
msgstr "按 CPU 状态划分的地址空间"

#: Source/Core/DolphinQt/CheatSearchWidget.cpp:130
msgid "Physical address space"
msgstr "物理地址空间"

#: Source/Core/DolphinQt/CheatSearchWidget.cpp:133
msgid "Virtual address space"
msgstr "虚拟地址空间"

#: Source/Core/DolphinQt/CheatSearchWidget.cpp:136
msgid "Unknown address space"
msgstr "未知地址空间"

#: Source/Core/DolphinQt/CheatSearchWidget.cpp:174
msgid "Unknown data type"
msgstr "未知数据类型"

#: Source/Core/DolphinQt/CheatSearchWidget.cpp:177
msgid "aligned"
msgstr "已对齐"

#: Source/Core/DolphinQt/CheatSearchWidget.cpp:177
msgid "unaligned"
msgstr "未对齐"

#: Source/Core/DolphinQt/CheatSearchWidget.cpp:178
msgid "%1, %2, %3, %4"
msgstr "%1, %2, %3, %4"

#. i18n: This label is followed by a dropdown where the user can select things like "is equal to"
#. or "is less than or equal to", followed by another dropdown where the user can select "any
#. value", "last value", or "this value:". These three UI elements are intended to form a sentence
#. together. Because the UI elements can't be reordered by a translation, you may have to give
#. up on the idea of having them form a sentence depending on the grammar of your target language.
#: Source/Core/DolphinQt/CheatSearchWidget.cpp:187
msgid "Keep addresses where value in memory"
msgstr "在内存中值的保留地址"

#: Source/Core/DolphinQt/CheatSearchWidget.cpp:191
msgid "is equal to"
msgstr "等于"

#: Source/Core/DolphinQt/CheatSearchWidget.cpp:193
msgid "is not equal to"
msgstr "不等于"

#: Source/Core/DolphinQt/CheatSearchWidget.cpp:195
msgid "is less than"
msgstr "小于"

#: Source/Core/DolphinQt/CheatSearchWidget.cpp:197
msgid "is less than or equal to"
msgstr "小于或等于"

#: Source/Core/DolphinQt/CheatSearchWidget.cpp:199
msgid "is greater than"
msgstr "大于"

#: Source/Core/DolphinQt/CheatSearchWidget.cpp:201
msgid "is greater than or equal to"
msgstr "大于或等于"

#: Source/Core/DolphinQt/CheatSearchWidget.cpp:207
msgid "this value:"
msgstr "这个值："

#: Source/Core/DolphinQt/CheatSearchWidget.cpp:209
msgid "last value"
msgstr "上个值"

#: Source/Core/DolphinQt/CheatSearchWidget.cpp:210
msgid "any value"
msgstr "任意值"

#: Source/Core/DolphinQt/CheatSearchWidget.cpp:218
msgid "Parse as Hex"
msgstr "解析为十六进制"

#: Source/Core/DolphinQt/CheatSearchWidget.cpp:227
msgid "Search and Filter"
msgstr "搜索与过滤"

#: Source/Core/DolphinQt/CheatSearchWidget.cpp:229
msgid "Refresh Current Values"
msgstr "刷新当前值"

#: Source/Core/DolphinQt/CheatSearchWidget.cpp:231
msgid "Reset Results"
msgstr "重置结果"

#: Source/Core/DolphinQt/CheatSearchWidget.cpp:237
#: Source/Core/DolphinQt/CheatSearchWidget.cpp:457
msgid "Waiting for first scan..."
msgstr "等待第一次扫描..."

#: Source/Core/DolphinQt/CheatSearchWidget.cpp:241
msgid "Display values in Hex"
msgstr "以十六进制显示值"

#: Source/Core/DolphinQt/CheatSearchWidget.cpp:247
msgid "Automatically update Current Values"
msgstr "自动更新当前数值"

#: Source/Core/DolphinQt/CheatSearchWidget.cpp:289
msgid "Cannot compare against last value on first search."
msgstr "无法与首次搜索的上个值进行比较。"

#: Source/Core/DolphinQt/CheatSearchWidget.cpp:303
msgid "Failed to parse given value into target data type."
msgstr "将给定值解析为目标数据类型失败。"

#: Source/Core/DolphinQt/CheatSearchWidget.cpp:315
msgid "Scan succeeded."
msgstr "扫描成功。"

#: Source/Core/DolphinQt/CheatSearchWidget.cpp:320
#, c-format
msgctxt ""
msgid "%n address(es) were removed."
msgstr "%n 个地址已移除。"

#: Source/Core/DolphinQt/CheatSearchWidget.cpp:321
#, c-format
msgctxt ""
msgid "%n address(es) remain."
msgstr "%n 个地址保留。"

#: Source/Core/DolphinQt/CheatSearchWidget.cpp:325
#: Source/Core/DolphinQt/CheatSearchWidget.cpp:351
msgid "%1 %2"
msgstr "%1 %2"

#: Source/Core/DolphinQt/CheatSearchWidget.cpp:330
#: Source/Core/DolphinQt/CheatSearchWidget.cpp:348
#, c-format
msgctxt ""
msgid "%n address(es) could not be accessed in emulated memory."
msgstr "%n 个地址无法在模拟内存中访问。"

#: Source/Core/DolphinQt/CheatSearchWidget.cpp:334
msgid "%1 %2 %3"
msgstr "%1 %2 %3"

#: Source/Core/DolphinQt/CheatSearchWidget.cpp:339
#, c-format
msgctxt ""
msgid "Found %n address(es)."
msgstr "找到 %n 个地址。"

#: Source/Core/DolphinQt/CheatSearchWidget.cpp:371
msgid "No game is running."
msgstr "没有游戏在运行。"

#: Source/Core/DolphinQt/CheatSearchWidget.cpp:374
msgid "Invalid parameters given to search."
msgstr "提供的搜索参数无效。"

#: Source/Core/DolphinQt/CheatSearchWidget.cpp:378
msgid ""
"Search currently not possible in virtual address space. Please run the game "
"for a bit and try again."
msgstr "当前无法在虚拟地址空间中进行搜索。请运行一会儿游戏，然后重试。"

#: Source/Core/DolphinQt/CheatSearchWidget.cpp:382
msgid "Unknown error occurred."
msgstr "发生未知错误。"

#: Source/Core/DolphinQt/CheatSearchWidget.cpp:400
msgid "Refresh failed. Please run the game for a bit and try again."
msgstr "刷新失败。请运行一会儿游戏，然后重试。"

#: Source/Core/DolphinQt/CheatSearchWidget.cpp:414
msgid "Refreshed current values."
msgstr "已刷新当前值。"

#: Source/Core/DolphinQt/CheatSearchWidget.cpp:439
msgid "Cannot refresh without results."
msgstr "没有结果下无法刷新。"

#: Source/Core/DolphinQt/CheatSearchWidget.cpp:498
msgid "Show in memory"
msgstr "在内存中显示"

#: Source/Core/DolphinQt/CheatSearchWidget.cpp:503
#: Source/Core/DolphinQt/Debugger/MemoryViewWidget.cpp:1233
msgid "Add to watch"
msgstr "添加到监视"

#: Source/Core/DolphinQt/CheatSearchWidget.cpp:511
msgid "Generate Action Replay Code(s)"
msgstr "生成 Action Replay 代码"

#: Source/Core/DolphinQt/CheatSearchWidget.cpp:512
#: Source/Core/DolphinQt/CheatSearchWidget.cpp:602
msgid "Write value"
msgstr ""

#: Source/Core/DolphinQt/CheatSearchWidget.cpp:572
msgid "Multiple errors occurred while generating AR codes."
msgstr "生成 AR 代码时出现多个错误。"

#: Source/Core/DolphinQt/CheatSearchWidget.cpp:579
msgid "Can only generate AR code for values in virtual memory."
msgstr "只能为虚拟内存中的数值生成 AR 代码。"

#: Source/Core/DolphinQt/CheatSearchWidget.cpp:582
msgid "Cannot generate AR code for this address."
msgstr "无法为此地址生成 AR 代码。"

#: Source/Core/DolphinQt/CheatSearchWidget.cpp:585
msgid "Internal error while generating AR code."
msgstr "生成 AR 代码时出现内部错误。"

#: Source/Core/DolphinQt/CheatSearchWidget.cpp:592
msgid "Generated AR code(s)."
msgstr "已生成 AR 代码。"

#: Source/Core/DolphinQt/CheatSearchWidget.cpp:602
#: Source/Core/DolphinQt/Config/NewPatchDialog.cpp:156
msgid "Value:"
msgstr "值："

#: Source/Core/DolphinQt/CheatSearchWidget.cpp:608
msgid "Invalid value."
msgstr ""

#: Source/Core/DolphinQt/CheatSearchWidget.cpp:620
msgid "There was an error writing (some) values."
msgstr ""

#: Source/Core/DolphinQt/CheatSearchWidget.cpp:657
#: Source/Core/DolphinQt/Config/ControllerInterface/DualShockUDPClientAddServerDialog.cpp:47
#: Source/Core/DolphinQt/Debugger/ThreadWidget.cpp:240
#: Source/Core/DolphinQt/GameList/GameList.cpp:1028
#: Source/Core/DolphinQt/GameList/GameListModel.cpp:243
#: Source/Core/DolphinQt/MenuBar.cpp:712
#: Source/Core/DolphinQt/ResourcePackManager.cpp:90
msgid "Description"
msgstr "说明"

#: Source/Core/DolphinQt/CheatSearchWidget.cpp:657
#: Source/Core/DolphinQt/Debugger/BreakpointDialog.cpp:120
#: Source/Core/DolphinQt/Debugger/BreakpointDialog.cpp:285
#: Source/Core/DolphinQt/Debugger/BreakpointDialog.cpp:297
#: Source/Core/DolphinQt/Debugger/BreakpointWidget.cpp:274
#: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:160
#: Source/Core/DolphinQt/Debugger/ThreadWidget.cpp:188
#: Source/Core/DolphinQt/Debugger/ThreadWidget.cpp:240
#: Source/Core/DolphinQt/Debugger/WatchWidget.cpp:91
#: Source/Core/DolphinQt/MenuBar.cpp:1048
msgid "Address"
msgstr "地址"

#: Source/Core/DolphinQt/CheatSearchWidget.cpp:657
msgid "Last Value"
msgstr "上个值"

#: Source/Core/DolphinQt/CheatSearchWidget.cpp:657
msgid "Current Value"
msgstr "当前值"

#: Source/Core/DolphinQt/CheatsManager.cpp:29
msgid "Cheats Manager"
msgstr "金手指管理器"

#: Source/Core/DolphinQt/CheatsManager.cpp:131
#: Source/Core/DolphinQt/Debugger/AssemblerWidget.cpp:410
msgid "AR Code"
msgstr "AR 代码"

#: Source/Core/DolphinQt/CheatsManager.cpp:135
#: Source/Core/DolphinQt/Config/PropertiesDialog.cpp:64
msgid "Gecko Codes"
msgstr "Gecko 代码"

#: Source/Core/DolphinQt/CheatsManager.cpp:140
msgid "Start New Cheat Search"
msgstr "开始新的金手指搜索"

#: Source/Core/DolphinQt/CheatsManager.cpp:153
msgid "Cheat Search"
msgstr "金手指搜索"

#: Source/Core/DolphinQt/Config/ARCodeWidget.cpp:72
#: Source/Core/DolphinQt/Config/GeckoCodeWidget.cpp:107
msgid "&Add New Code..."
msgstr "添加新代码...(&A)"

#: Source/Core/DolphinQt/Config/ARCodeWidget.cpp:73
#: Source/Core/DolphinQt/Config/ARCodeWidget.cpp:194
#: Source/Core/DolphinQt/Config/GeckoCodeWidget.cpp:108
msgid "&Edit Code..."
msgstr "编辑代码...(&E)"

#: Source/Core/DolphinQt/Config/ARCodeWidget.cpp:74
#: Source/Core/DolphinQt/Config/GeckoCodeWidget.cpp:109
msgid "&Remove Code"
msgstr "移除代码(&R)"

#: Source/Core/DolphinQt/Config/ARCodeWidget.cpp:133
#: Source/Core/DolphinQt/Config/GeckoCodeWidget.cpp:312
msgid "Sort Alphabetically"
msgstr "按字母排序"

#: Source/Core/DolphinQt/Config/ARCodeWidget.cpp:134
#: Source/Core/DolphinQt/Config/GeckoCodeWidget.cpp:313
msgid "Show Enabled Codes First"
msgstr "优先显示启用的代码"

#: Source/Core/DolphinQt/Config/ARCodeWidget.cpp:135
#: Source/Core/DolphinQt/Config/GeckoCodeWidget.cpp:314
msgid "Show Disabled Codes First"
msgstr "优先显示禁用的代码"

#: Source/Core/DolphinQt/Config/ARCodeWidget.cpp:194
msgid "Clone and &Edit Code..."
msgstr "复制并编辑代码...(&E)"

#: Source/Core/DolphinQt/Config/CheatCodeEditor.cpp:26
msgid "Cheat Code Editor"
msgstr "金手指编辑器"

#: Source/Core/DolphinQt/Config/CheatCodeEditor.cpp:83
#: Source/Core/DolphinQt/Config/GeckoCodeWidget.cpp:127
msgid "Creator:"
msgstr "创建者："

#: Source/Core/DolphinQt/Config/CheatCodeEditor.cpp:84
msgid "Notes:"
msgstr "说明："

#: Source/Core/DolphinQt/Config/CheatCodeEditor.cpp:88
#: Source/Core/DolphinQt/Config/GeckoCodeWidget.cpp:126
#: Source/Core/DolphinQt/Config/InfoWidget.cpp:125
#: Source/Core/DolphinQt/Config/InfoWidget.cpp:166
#: Source/Core/DolphinQt/Config/InfoWidget.cpp:173
#: Source/Core/DolphinQt/NetPlay/NetPlayBrowser.cpp:107
msgid "Name:"
msgstr "名称："

#: Source/Core/DolphinQt/Config/CheatCodeEditor.cpp:94
msgid "Code:"
msgstr "代码："

#: Source/Core/DolphinQt/Config/CheatCodeEditor.cpp:150
#: Source/Core/DolphinQt/Config/CheatCodeEditor.cpp:237
msgid "Parsing Error"
msgstr "解析错误"

#: Source/Core/DolphinQt/Config/CheatCodeEditor.cpp:151
msgid ""
"Unable to parse line %1 of the entered AR code as a valid encrypted or "
"decrypted code. Make sure you typed it correctly.\n"
"\n"
"Would you like to ignore this line and continue parsing?"
msgstr ""
"不能将所输入 AR 代码的第 %1 行作为有效的加密或解密代码进行分析。请确保代码输"
"入正确。\n"
"\n"
"是否要忽略此行继续分析？"

#: Source/Core/DolphinQt/Config/CheatCodeEditor.cpp:167
msgid "Invalid Mixed Code"
msgstr "无效混合代码"

#: Source/Core/DolphinQt/Config/CheatCodeEditor.cpp:168
msgid ""
"This Action Replay code contains both encrypted and unencrypted lines; you "
"should check that you have entered it correctly.\n"
"\n"
"Do you want to discard all unencrypted lines?"
msgstr ""
"此 Action Replay 代码同时含有加密和未加密的行；你应该检查是否已正确输入。\n"
"\n"
"你是否要丢弃所有未加密的行？"

#: Source/Core/DolphinQt/Config/CheatCodeEditor.cpp:195
#: Source/Core/DolphinQt/Config/CheatCodeEditor.cpp:251
#: Source/Core/DolphinQt/Config/FilesystemWidget.cpp:263
#: Source/Core/DolphinQt/Config/FilesystemWidget.cpp:386
#: Source/Core/DolphinQt/Config/GameConfigEdit.cpp:262
#: Source/Core/DolphinQt/Config/GameConfigEdit.cpp:272
#: Source/Core/DolphinQt/Config/GeckoCodeWidget.cpp:404
#: Source/Core/DolphinQt/Config/GeckoCodeWidget.cpp:410
#: Source/Core/DolphinQt/Config/LogConfigWidget.cpp:49
#: Source/Core/DolphinQt/Config/Mapping/IOWindow.cpp:649
#: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:284
#: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:323
#: Source/Core/DolphinQt/Config/NewPatchDialog.cpp:228
#: Source/Core/DolphinQt/Config/NewPatchDialog.cpp:255
#: Source/Core/DolphinQt/ConvertDialog.cpp:412
#: Source/Core/DolphinQt/ConvertDialog.cpp:459
#: Source/Core/DolphinQt/ConvertDialog.cpp:513
#: Source/Core/DolphinQt/Debugger/AssembleInstructionDialog.cpp:104
#: Source/Core/DolphinQt/Debugger/BranchWatchDialog.cpp:613
#: Source/Core/DolphinQt/Debugger/BranchWatchDialog.cpp:624
#: Source/Core/DolphinQt/Debugger/BranchWatchDialog.cpp:1091
#: Source/Core/DolphinQt/Debugger/BranchWatchDialog.cpp:1105
#: Source/Core/DolphinQt/Debugger/BreakpointDialog.cpp:252
#: Source/Core/DolphinQt/Debugger/JITWidget.cpp:369
#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:753
#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:759
#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:768
#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:780
#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:799
#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:805
#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:820
#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:828
#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:944
#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:951
#: Source/Core/DolphinQt/Debugger/RegisterColumn.cpp:86
#: Source/Core/DolphinQt/Debugger/WatchWidget.cpp:283
#: Source/Core/DolphinQt/Debugger/WatchWidget.cpp:433
#: Source/Core/DolphinQt/FIFO/FIFOPlayerWindow.cpp:258
#: Source/Core/DolphinQt/GBAWidget.cpp:583
#: Source/Core/DolphinQt/GCMemcardManager.cpp:345
#: Source/Core/DolphinQt/GCMemcardManager.cpp:375
#: Source/Core/DolphinQt/Main.cpp:221 Source/Core/DolphinQt/Main.cpp:237
#: Source/Core/DolphinQt/Main.cpp:244 Source/Core/DolphinQt/MainWindow.cpp:316
#: Source/Core/DolphinQt/MainWindow.cpp:324
#: Source/Core/DolphinQt/MainWindow.cpp:1162
#: Source/Core/DolphinQt/MainWindow.cpp:1563
#: Source/Core/DolphinQt/MainWindow.cpp:1570
#: Source/Core/DolphinQt/MainWindow.cpp:1630
#: Source/Core/DolphinQt/MainWindow.cpp:1637
#: Source/Core/DolphinQt/MainWindow.cpp:1743
#: Source/Core/DolphinQt/MainWindow.cpp:1847
#: Source/Core/DolphinQt/MenuBar.cpp:228 Source/Core/DolphinQt/MenuBar.cpp:1399
#: Source/Core/DolphinQt/MenuBar.cpp:1489
#: Source/Core/DolphinQt/MenuBar.cpp:1512
#: Source/Core/DolphinQt/MenuBar.cpp:1527
#: Source/Core/DolphinQt/MenuBar.cpp:1558
#: Source/Core/DolphinQt/MenuBar.cpp:1583
#: Source/Core/DolphinQt/MenuBar.cpp:1800
#: Source/Core/DolphinQt/MenuBar.cpp:1812
#: Source/Core/DolphinQt/MenuBar.cpp:1824
#: Source/Core/DolphinQt/MenuBar.cpp:1846
#: Source/Core/DolphinQt/MenuBar.cpp:1872
#: Source/Core/DolphinQt/MenuBar.cpp:1924
#: Source/Core/DolphinQt/NetPlay/NetPlayBrowser.cpp:312
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:477
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:739
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:984
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:1107
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:1117
#: Source/Core/DolphinQt/NetPlay/NetPlaySetupDialog.cpp:339
#: Source/Core/DolphinQt/NetPlay/NetPlaySetupDialog.cpp:345
#: Source/Core/DolphinQt/NetPlay/NetPlaySetupDialog.cpp:352
#: Source/Core/DolphinQt/RenderWidget.cpp:125
#: Source/Core/DolphinQt/ResourcePackManager.cpp:202
#: Source/Core/DolphinQt/ResourcePackManager.cpp:223
#: Source/Core/DolphinQt/Settings/GameCubePane.cpp:440
#: Source/Core/DolphinQt/Settings/GameCubePane.cpp:456
#: Source/Core/DolphinQt/Settings/GameCubePane.cpp:477
#: Source/Core/DolphinQt/Settings/GameCubePane.cpp:498
#: Source/Core/DolphinQt/Settings/GameCubePane.cpp:542
#: Source/Core/DolphinQt/Settings/GameCubePane.cpp:579
#: Source/Core/DolphinQt/Settings/GameCubePane.cpp:602
#: Source/Core/DolphinQt/Translation.cpp:321
msgid "Error"
msgstr "错误"

#: Source/Core/DolphinQt/Config/CheatCodeEditor.cpp:196
msgid "The resulting decrypted AR code doesn't contain any lines."
msgstr "产生的已解密 AR 代码不包含任何行。"

#: Source/Core/DolphinQt/Config/CheatCodeEditor.cpp:238
msgid ""
"Unable to parse line %1 of the entered Gecko code as a valid code. Make sure "
"you typed it correctly.\n"
"\n"
"Would you like to ignore this line and continue parsing?"
msgstr ""
"不能将所输入 AR 代码的第 %1 行作为有效代码进行分析。请确保代码输入正确。\n"
"\n"
"是否要忽略此行继续分析？"

#: Source/Core/DolphinQt/Config/CheatCodeEditor.cpp:251
msgid "This Gecko code doesn't contain any lines."
msgstr "此 Gecko 代码不包含任何行。"

#: Source/Core/DolphinQt/Config/CheatWarningWidget.cpp:38
#: Source/Core/DolphinQt/Config/GraphicsModWarningWidget.cpp:29
msgid "Configure Dolphin"
msgstr "Dolphin 配置"

#: Source/Core/DolphinQt/Config/CheatWarningWidget.cpp:58
msgid "Changing cheats will only take effect when the game is restarted."
msgstr "游戏重启后更改的金手指才会生效。"

#: Source/Core/DolphinQt/Config/CheatWarningWidget.cpp:65
msgid "Dolphin's cheat system is currently disabled."
msgstr "Dolphin 的金手指系统当前已禁用。"

#. i18n: This is "common" as in "shared", not the opposite of "uncommon"
#: Source/Core/DolphinQt/Config/CommonControllersWidget.cpp:32
msgid "Common"
msgstr "通用"

#: Source/Core/DolphinQt/Config/CommonControllersWidget.cpp:34
#: Source/Core/DolphinQt/Config/FreeLookWidget.cpp:69
msgid "Background Input"
msgstr "后台输入"

#: Source/Core/DolphinQt/Config/CommonControllersWidget.cpp:36
#: Source/Core/DolphinQt/Config/ControllerInterface/ControllerInterfaceWindow.cpp:19
#: Source/Core/DolphinQt/Config/Mapping/FreeLookRotation.cpp:29
#: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtensionMotionInput.cpp:39
#: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuMotionControlIMU.cpp:37
msgid "Alternate Input Sources"
msgstr "其他输入源"

#: Source/Core/DolphinQt/Config/ConfigControls/ConfigUserPath.cpp:45
msgid "Empty Value"
msgstr ""

#: Source/Core/DolphinQt/Config/ConfigControls/ConfigUserPath.cpp:46
msgid "This field cannot be left empty. Please enter a value."
msgstr ""

#: Source/Core/DolphinQt/Config/ControllerInterface/ControllerInterfaceWindow.cpp:30
msgid "DSU Client"
msgstr "DSU 客户端"

#: Source/Core/DolphinQt/Config/ControllerInterface/ControllerInterfaceWindow.cpp:40
msgid "Nothing to configure"
msgstr "没有需要配置的项目"

#: Source/Core/DolphinQt/Config/ControllerInterface/DualShockUDPClientAddServerDialog.cpp:31
msgid "Add New DSU Server"
msgstr "添加新的 DSU 服务器"

#: Source/Core/DolphinQt/Config/ControllerInterface/DualShockUDPClientAddServerDialog.cpp:36
msgid "BetterJoy, DS4Windows, etc"
msgstr "BetterJoy，DS4Windows，等"

#: Source/Core/DolphinQt/Config/ControllerInterface/DualShockUDPClientAddServerDialog.cpp:49
msgid "Server IP Address"
msgstr "服务器 IP 地址"

#: Source/Core/DolphinQt/Config/ControllerInterface/DualShockUDPClientAddServerDialog.cpp:51
msgid "Server Port"
msgstr "服务器端口"

#: Source/Core/DolphinQt/Config/ControllerInterface/DualShockUDPClientAddServerDialog.cpp:55
#: Source/Core/DolphinQt/Config/NewPatchDialog.cpp:73
msgid "Add"
msgstr "添加"

#: Source/Core/DolphinQt/Config/ControllerInterface/DualShockUDPClientAddServerDialog.cpp:56
#: Source/Core/DolphinQt/Config/VerifyWidget.cpp:163
#: Source/Core/DolphinQt/MenuBar.cpp:1533
#: Source/Core/DolphinQt/NKitWarningDialog.cpp:59
#: Source/Core/DolphinQt/Settings/USBDevicePicker.cpp:52
#: Source/Core/DolphinQt/Settings/WiiPane.cpp:236
#: Source/Core/DolphinQt/Settings/WiiPane.cpp:260
#: qtbase/src/gui/kernel/qplatformtheme.cpp:732
msgid "Cancel"
msgstr "取消"

#: Source/Core/DolphinQt/Config/ControllerInterface/DualShockUDPClientWidget.cpp:29
#: Source/Core/DolphinQt/Config/FreeLookWidget.cpp:34
#: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:107
msgid "Enable"
msgstr "启用"

#: Source/Core/DolphinQt/Config/ControllerInterface/DualShockUDPClientWidget.cpp:36
#: Source/Core/DolphinQt/Settings/PathPane.cpp:132
#: Source/Core/DolphinQt/Settings/WiiPane.cpp:283
msgid "Add..."
msgstr "添加..."

#: Source/Core/DolphinQt/Config/ControllerInterface/DualShockUDPClientWidget.cpp:39
#: Source/Core/DolphinQt/Config/NewPatchDialog.cpp:128
#: Source/Core/DolphinQt/ResourcePackManager.cpp:39
#: Source/Core/DolphinQt/Settings/PathPane.cpp:133
#: Source/Core/DolphinQt/Settings/WiiPane.cpp:284
msgid "Remove"
msgstr "移除"

#: Source/Core/DolphinQt/Config/ControllerInterface/DualShockUDPClientWidget.cpp:50
msgid ""
"DSU protocol enables the use of input and motion data from compatible "
"sources, like PlayStation, Nintendo Switch and Steam controllers.<br><br>For "
"setup instructions, <a href=\"https://wiki.dolphin-emu.org/index.php?"
"title=DSU_Client\">refer to this page</a>."
msgstr ""
"通过 DSU 协议，可以使用相应来源如 PlayStation, Nintendo Switch 和 Steam 控制"
"器的输入与体感数据。<br><br>配置方法<a href=\"https://wiki.dolphin-emu.org/"
"index.php?title=DSU_Client\">参见此页</a>。"

#: Source/Core/DolphinQt/Config/FilesystemWidget.cpp:63
#: Source/Core/DolphinQt/Debugger/NetworkWidget.cpp:352
#: Source/Core/DolphinQt/Debugger/NetworkWidget.cpp:374
#: Source/Core/DolphinQt/NetPlay/NetPlayBrowser.cpp:221
#: Source/Core/DolphinQt/NetPlay/NetPlaySetupDialog.cpp:163
#: Source/Core/DolphinQt/ResourcePackManager.cpp:90
msgid "Name"
msgstr "名称"

#: Source/Core/DolphinQt/Config/FilesystemWidget.cpp:63
#: Source/Core/DolphinQt/GameList/GameListModel.cpp:251
msgid "Size"
msgstr "大小"

#: Source/Core/DolphinQt/Config/FilesystemWidget.cpp:98
msgid "Disc"
msgstr "光盘"

#: Source/Core/DolphinQt/Config/FilesystemWidget.cpp:146
msgid "Data Partition (%1)"
msgstr "数据分区 (%1)"

#: Source/Core/DolphinQt/Config/FilesystemWidget.cpp:149
msgid "Update Partition (%1)"
msgstr "更新分区 (%1)"

#: Source/Core/DolphinQt/Config/FilesystemWidget.cpp:152
msgid "Channel Partition (%1)"
msgstr "通道分区 (%1)"

#: Source/Core/DolphinQt/Config/FilesystemWidget.cpp:155
msgid "Install Partition (%1)"
msgstr "安装分区 (%1)"

#: Source/Core/DolphinQt/Config/FilesystemWidget.cpp:159
msgid "Other Partition (%1)"
msgstr "其他分区 (%1)"

#: Source/Core/DolphinQt/Config/FilesystemWidget.cpp:217
msgid "Choose Folder to Extract To"
msgstr "选择提取目标文件夹"

#: Source/Core/DolphinQt/Config/FilesystemWidget.cpp:243
msgid "Extract Files..."
msgstr "提取文件..."

#: Source/Core/DolphinQt/Config/FilesystemWidget.cpp:253
msgid "Extract System Data..."
msgstr "提取系统数据"

#: Source/Core/DolphinQt/Config/FilesystemWidget.cpp:260
#: Source/Core/DolphinQt/Config/FilesystemWidget.cpp:384
#: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:311
#: Source/Core/DolphinQt/ConvertDialog.cpp:522
#: Source/Core/DolphinQt/GameList/GameList.cpp:667
#: Source/Core/DolphinQt/GameList/GameList.cpp:695
#: Source/Core/DolphinQt/MenuBar.cpp:237 Source/Core/DolphinQt/MenuBar.cpp:1171
#: Source/Core/DolphinQt/MenuBar.cpp:1394
msgid "Success"
msgstr "成功"

#: Source/Core/DolphinQt/Config/FilesystemWidget.cpp:261
msgid "Successfully extracted system data."
msgstr "提取系统数据成功。"

#: Source/Core/DolphinQt/Config/FilesystemWidget.cpp:263
msgid "Failed to extract system data."
msgstr "提取系统数据失败。"

#: Source/Core/DolphinQt/Config/FilesystemWidget.cpp:270
msgid "Extract Entire Disc..."
msgstr "提取整个光盘..."

#: Source/Core/DolphinQt/Config/FilesystemWidget.cpp:294
msgid "Extract Entire Partition..."
msgstr "提取整个分区..."

#: Source/Core/DolphinQt/Config/FilesystemWidget.cpp:301
msgid "Extract File..."
msgstr "提取文件..."

#: Source/Core/DolphinQt/Config/FilesystemWidget.cpp:303
#: Source/Core/DolphinQt/Debugger/AssemblerWidget.cpp:773
msgid "Save File To"
msgstr "保存文件到"

#: Source/Core/DolphinQt/Config/FilesystemWidget.cpp:357
msgid "Extracting All Files..."
msgstr "正在提取所有文件..."

#: Source/Core/DolphinQt/Config/FilesystemWidget.cpp:358
msgid "Extracting Directory..."
msgstr "正在提取目录..."

#: Source/Core/DolphinQt/Config/FilesystemWidget.cpp:384
msgid "Successfully extracted file."
msgstr "提取文件成功。"

#: Source/Core/DolphinQt/Config/FilesystemWidget.cpp:386
msgid "Failed to extract file."
msgstr "提取文件失败。"

#: Source/Core/DolphinQt/Config/FreeLookWidget.cpp:36
msgid ""
"Allows manipulation of the in-game camera.<br><br><dolphin_emphasis>If "
"unsure, leave this unchecked.</dolphin_emphasis>"
msgstr ""
"允许操纵游戏中的镜头。<br><br><dolphin_emphasis>如无法确定，请不要选中此项。"
"</dolphin_emphasis>"

#: Source/Core/DolphinQt/Config/FreeLookWidget.cpp:42
msgid "Configure Controller"
msgstr "配置控制器"

#: Source/Core/DolphinQt/Config/FreeLookWidget.cpp:44
msgid "Six Axis"
msgstr "六轴"

#: Source/Core/DolphinQt/Config/FreeLookWidget.cpp:44
msgid "First Person"
msgstr "第一人称"

#: Source/Core/DolphinQt/Config/FreeLookWidget.cpp:44
msgid "Orbital"
msgstr "轨道式"

#: Source/Core/DolphinQt/Config/FreeLookWidget.cpp:46
msgid "Free Look Control Type"
msgstr "自由视点控制类型"

#: Source/Core/DolphinQt/Config/FreeLookWidget.cpp:48
msgid ""
"Changes the in-game camera type during Free Look.<br><br>Six Axis: Offers "
"full camera control on all axes, akin to moving a spacecraft in zero "
"gravity. This is the most powerful Free Look option but is the most "
"challenging to use.<br> <br>First Person: Controls the free camera similarly "
"to a first person video game. The camera can rotate and travel, but roll is "
"impossible. Easy to use, but limiting.<br><br>Orbital: Rotates the free "
"camera around the original camera. Has no lateral movement, only rotation "
"and you may zoom up to the camera's origin point."
msgstr ""
"在自由视点下更改游戏中的镜头类型。<br><br>六轴：在所有轴上提供完整的镜头控"
"制，类似于在零重力下移动航天器。这是功能最强大的自由视点选项，但使用起来最具"
"挑战性。<br><br>第一人称视角：控制自由镜头类似于第一人称视角游戏。镜头可以旋"
"转和移动，但无法滚动。易于使用，但有局限性。<br><br>轨道：将自由镜头围绕原始"
"镜头旋转。没有横向移动，只能旋转，可以放大视角到镜头的原点。"

#: Source/Core/DolphinQt/Config/FreeLookWidget.cpp:58
msgid ""
"Free Look allows for manipulation of the in-game camera. Different camera "
"types are available from the dropdown.<br><br>For detailed instructions, <a "
"href=\"https://wiki.dolphin-emu.org/index.php?title=Free_Look\">refer to "
"this page</a>."
msgstr ""
"自由视点允许操纵游戏中的镜头。下拉菜单提供不同的镜头类型。<br><br>有关详细说"
"明，<a href=\"https://wiki.dolphin-emu.org/index.php?title=Free_Look\">请参阅"
"此页面</a>。"

#: Source/Core/DolphinQt/Config/FreeLookWidget.cpp:72
msgid "Camera 1"
msgstr "镜头 1"

#: Source/Core/DolphinQt/Config/FreeLookWindow.cpp:19
msgid "Free Look Settings"
msgstr "自由视点设置"

#: Source/Core/DolphinQt/Config/GameConfigEdit.cpp:35
msgid "Section that contains most CPU and Hardware related settings."
msgstr "包含大部分 CPU 与硬件相关设置的部分。"

#: Source/Core/DolphinQt/Config/GameConfigEdit.cpp:37
msgid ""
"Controls whether or not Dual Core should be enabled. Can improve performance "
"but can also cause issues. Defaults to <b>True</b>"
msgstr "控制是否应启用双核心。可以提高性能但也可能造成问题。默认值为 <b>真</b>"

#: Source/Core/DolphinQt/Config/GameConfigEdit.cpp:42
msgid ""
"Emulate the disc speed of real hardware. Disabling can cause instability. "
"Defaults to <b>True</b>"
msgstr "模拟实机的光盘速度。禁用可能会导致不稳定。默认<b>启用</b>"

#: Source/Core/DolphinQt/Config/GameConfigEdit.cpp:45
msgid ""
"Controls whether or not the Memory Management Unit should be emulated fully. "
"Few games require it."
msgstr "控制是否应完整模拟内存管理单元。仅少数游戏需要。"

#: Source/Core/DolphinQt/Config/GameConfigEdit.cpp:50
msgid ""
"Controls whether to use high or low-level DSP emulation. Defaults to "
"<b>True</b>"
msgstr "控制使用高阶还是低阶 DSP 模拟。默认值为 <b>真</b>"

#: Source/Core/DolphinQt/Config/GameConfigEdit.cpp:54
msgid ""
"Tries to translate branches ahead of time, improving performance in most "
"cases. Defaults to <b>True</b>"
msgstr "尝试提前翻译分支，多数情况下可提高性能。默认值为 <b>真</b>"

#: Source/Core/DolphinQt/Config/GameConfigEdit.cpp:57
msgid "Section that contains all Gecko cheat codes."
msgstr "包含所有 Gecko 金手指代码的部分。"

#: Source/Core/DolphinQt/Config/GameConfigEdit.cpp:60
msgid "Section that contains all Action Replay cheat codes."
msgstr "包含所有 Action Replay 金手指代码的部分。"

#: Source/Core/DolphinQt/Config/GameConfigEdit.cpp:63
msgid "Section that contains all graphics related settings."
msgstr "包含所有图像相关设置的部分。"

#: Source/Core/DolphinQt/Config/GameConfigEdit.cpp:90
msgid "Presets"
msgstr "预设"

#: Source/Core/DolphinQt/Config/GameConfigEdit.cpp:125
msgid "Failed to open config file!"
msgstr "打开配置文件失败！"

#: Source/Core/DolphinQt/Config/GameConfigEdit.cpp:132
msgid "Failed to write config file!"
msgstr "写入配置文件失败!"

#: Source/Core/DolphinQt/Config/GameConfigEdit.cpp:156
msgid "On"
msgstr "开"

#: Source/Core/DolphinQt/Config/GameConfigEdit.cpp:158
#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:214
msgid "Off"
msgstr "关"

#: Source/Core/DolphinQt/Config/GameConfigEdit.cpp:201
#: Source/Core/DolphinQt/Config/GameConfigWidget.cpp:211
msgid "Editor"
msgstr "编辑器"

#: Source/Core/DolphinQt/Config/GameConfigEdit.cpp:203
#: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:114
#: Source/Core/DolphinQt/Config/WiimoteControllersWidget.cpp:198
#: Source/Core/DolphinQt/Config/WiimoteControllersWidget.cpp:205
#: Source/Core/DolphinQt/NetPlay/NetPlayBrowser.cpp:87
#: Source/Core/DolphinQt/ResourcePackManager.cpp:40
#: Source/Core/DolphinQt/ToolBar.cpp:117
msgid "Refresh"
msgstr "刷新"

#: Source/Core/DolphinQt/Config/GameConfigEdit.cpp:204
msgid "Open in External Editor"
msgstr "在外部编辑器中打开"

#: Source/Core/DolphinQt/Config/GameConfigEdit.cpp:209
#: Source/Core/DolphinQt/Config/GameConfigWidget.cpp:98
#: Source/Core/DolphinQt/Config/Mapping/HotkeyGBA.cpp:21
msgid "Core"
msgstr "核心"

#: Source/Core/DolphinQt/Config/GameConfigEdit.cpp:211
msgid "Dual Core"
msgstr "双核"

#: Source/Core/DolphinQt/Config/GameConfigEdit.cpp:213
msgid "MMU"
msgstr "MMU"

#: Source/Core/DolphinQt/Config/GameConfigEdit.cpp:215
msgid "Video"
msgstr "视频"

#: Source/Core/DolphinQt/Config/GameConfigEdit.cpp:217
#: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:46
msgid "Store EFB Copies to Texture Only"
msgstr "仅存储 EFB 副本为纹理"

#: Source/Core/DolphinQt/Config/GameConfigEdit.cpp:220
#: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:82
msgid "Store XFB Copies to Texture Only"
msgstr "仅存储 XFB 副本为纹理"

#: Source/Core/DolphinQt/Config/GameConfigEdit.cpp:224
#: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:57
msgid "Texture Cache"
msgstr "纹理缓存"

#: Source/Core/DolphinQt/Config/GameConfigEdit.cpp:225
#: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:66
msgid "Safe"
msgstr "安全"

#: Source/Core/DolphinQt/Config/GameConfigEdit.cpp:229
#: Source/Core/DolphinQt/Config/VerifyWidget.cpp:207
msgid "Medium"
msgstr "中等"

#: Source/Core/DolphinQt/Config/GameConfigEdit.cpp:233
#: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:74
msgid "Fast"
msgstr "快速"

#: Source/Core/DolphinQt/Config/GameConfigEdit.cpp:263
msgid ""
"Failed to create the configuration file:\n"
"%1"
msgstr ""

#: Source/Core/DolphinQt/Config/GameConfigEdit.cpp:273
msgid ""
"Failed to open file in external editor.\n"
"Make sure there's an application assigned to open INI files."
msgstr ""
"无法在外部编辑器中打开文件。\n"
"请确保已关联了应用程序来打开 INI 文件。"

#: Source/Core/DolphinQt/Config/GameConfigWidget.cpp:102
msgid "Enable Dual Core"
msgstr "启用双核心"

#: Source/Core/DolphinQt/Config/GameConfigWidget.cpp:103
#: Source/Core/DolphinQt/Settings/AdvancedPane.cpp:82
msgid "Enable MMU"
msgstr "启用 MMU"

#: Source/Core/DolphinQt/Config/GameConfigWidget.cpp:104
msgid "Enable FPRF"
msgstr "启用 FPRF"

#: Source/Core/DolphinQt/Config/GameConfigWidget.cpp:105
msgid "Synchronize GPU thread"
msgstr "同步 GPU 线程"

#: Source/Core/DolphinQt/Config/GameConfigWidget.cpp:107
msgid "Emulate Disc Speed"
msgstr "模拟光盘速度"

#: Source/Core/DolphinQt/Config/GameConfigWidget.cpp:108
msgid "DSP HLE (fast)"
msgstr "DSP HLE (较快)"

#: Source/Core/DolphinQt/Config/GameConfigWidget.cpp:110
msgid "auto"
msgstr "自动"

#: Source/Core/DolphinQt/Config/GameConfigWidget.cpp:110
msgid "none"
msgstr "无"

#: Source/Core/DolphinQt/Config/GameConfigWidget.cpp:111
msgid "fake-completion"
msgstr "伪完成"

#: Source/Core/DolphinQt/Config/GameConfigWidget.cpp:116
msgid ""
"Enables the Memory Management Unit, needed for some games. (ON = Compatible, "
"OFF = Fast)"
msgstr "启用内存管理单元。一些游戏需要（开 = 兼容，关 = 快速）"

#: Source/Core/DolphinQt/Config/GameConfigWidget.cpp:119
msgid ""
"Enables Floating Point Result Flag calculation, needed for a few games. (ON "
"= Compatible, OFF = Fast)"
msgstr "启用浮点结果标记运算，一些游戏需要。（开 = 兼容，关 = 快速）"

#: Source/Core/DolphinQt/Config/GameConfigWidget.cpp:122
msgid ""
"Synchronizes the GPU and CPU threads to help prevent random freezes in Dual "
"core mode. (ON = Compatible, OFF = Fast)"
msgstr ""
"同步 GPU 与 CPU 线程以帮助防止双核模式下的随机卡死。（开=兼容，关=快速）"

#: Source/Core/DolphinQt/Config/GameConfigWidget.cpp:125
msgid ""
"Enable emulated disc speed. Disabling this can cause crashes and other "
"problems in some games. (ON = Compatible, OFF = Unlocked)"
msgstr ""
"启用模拟光盘速度。禁用此功能可能导致某些游戏出现崩溃和其他问题。(ON = 兼容，"
"OFF = 未锁定)"

#: Source/Core/DolphinQt/Config/GameConfigWidget.cpp:135
msgid "Deterministic dual core:"
msgstr "确定性双核:"

#: Source/Core/DolphinQt/Config/GameConfigWidget.cpp:139
#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:210
msgid "Stereoscopy"
msgstr "立体 3D"

#: Source/Core/DolphinQt/Config/GameConfigWidget.cpp:150
msgid "Monoscopic Shadows"
msgstr "单视场阴影"

#: Source/Core/DolphinQt/Config/GameConfigWidget.cpp:153
msgid ""
"This value is multiplied with the depth set in the graphics configuration."
msgstr "该数值将与图像设置中设定的深度值相乘。"

#: Source/Core/DolphinQt/Config/GameConfigWidget.cpp:155
msgid ""
"This value is added to the convergence value set in the graphics "
"configuration."
msgstr "该数值将与图像设置中设定的会聚值相加。"

#: Source/Core/DolphinQt/Config/GameConfigWidget.cpp:157
msgid "Use a single depth buffer for both eyes. Needed for a few games."
msgstr "双眼使用同一个深度缓冲，部分游戏需要。"

#: Source/Core/DolphinQt/Config/GameConfigWidget.cpp:159
msgid "Depth Percentage:"
msgstr "深度百分比:"

#: Source/Core/DolphinQt/Config/GameConfigWidget.cpp:163
#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:234
msgid "Convergence:"
msgstr "会聚："

#: Source/Core/DolphinQt/Config/GameConfigWidget.cpp:183
msgid "Default Config (Read Only)"
msgstr "默认配置 (只读)"

#: Source/Core/DolphinQt/Config/GameConfigWidget.cpp:190
msgid "User Config"
msgstr "用户配置"

#: Source/Core/DolphinQt/Config/GameConfigWidget.cpp:209
#: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:501
#: Source/Core/DolphinQt/Config/SettingsWindow.cpp:194
#: Source/Core/DolphinQt/ToolBar.cpp:131
msgid "Graphics"
msgstr "图形"

#: Source/Core/DolphinQt/Config/GameConfigWidget.cpp:261
msgid ""
"Italics mark default game settings, bold marks user settings.\n"
"Right-click to remove user settings.\n"
"Graphics tabs don't display the value of a default game setting.\n"
"Anti-Aliasing settings are disabled when the global graphics backend doesn't "
"match the game setting."
msgstr ""
"斜体表示默认游戏设置，粗体表示用户设置。\n"
"单击右键可移除用户设置。\n"
"图形选项卡不显示默认游戏设置的数值。\n"
"当全局图形后端与游戏设置不匹配时，抗锯齿设置将被禁用。"

#: Source/Core/DolphinQt/Config/GameConfigWidget.cpp:266
msgid "These settings override core Dolphin settings."
msgstr "这些设置会覆盖核心 Dolphin 设置。"

#: Source/Core/DolphinQt/Config/GamecubeControllersWidget.cpp:34
#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:110
#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:425
#: Source/Core/DolphinQt/Config/WiimoteControllersWidget.cpp:264
#: Source/Core/DolphinQt/Debugger/NetworkWidget.cpp:445
#: Source/Core/DolphinQt/InfinityBase/InfinityBaseWindow.cpp:120
#: Source/Core/DolphinQt/InfinityBase/InfinityBaseWindow.cpp:138
#: Source/Core/DolphinQt/NetPlay/PadMappingDialog.cpp:83
#: Source/Core/DolphinQt/SkylanderPortal/SkylanderPortalWindow.cpp:860
msgid "None"
msgstr "无"

#: Source/Core/DolphinQt/Config/GamecubeControllersWidget.cpp:35
msgid "Standard Controller"
msgstr "标准控制器"

#: Source/Core/DolphinQt/Config/GamecubeControllersWidget.cpp:37
msgid "GameCube Controller Adapter (USB)"
msgstr "GameCube 控制器适配器 (USB)"

#: Source/Core/DolphinQt/Config/GamecubeControllersWidget.cpp:38
msgid "Steering Wheel"
msgstr "方向盘"

#: Source/Core/DolphinQt/Config/GamecubeControllersWidget.cpp:39
msgid "Dance Mat"
msgstr "跳舞毯"

#: Source/Core/DolphinQt/Config/GamecubeControllersWidget.cpp:40
msgid "DK Bongos"
msgstr "DK 小对鼓"

#: Source/Core/DolphinQt/Config/GamecubeControllersWidget.cpp:42
msgid "GBA (Integrated)"
msgstr "GBA (集成)"

#: Source/Core/DolphinQt/Config/GamecubeControllersWidget.cpp:44
msgid "GBA (TCP)"
msgstr "GBA (TCP)"

#: Source/Core/DolphinQt/Config/GamecubeControllersWidget.cpp:45
msgid "Keyboard Controller"
msgstr "键盘控制器"

#: Source/Core/DolphinQt/Config/GamecubeControllersWidget.cpp:77
msgid "GameCube Controllers"
msgstr "GameCube 控制器"

#: Source/Core/DolphinQt/Config/GamecubeControllersWidget.cpp:84
#: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:68
msgid "Port %1"
msgstr "端口 %1"

#: Source/Core/DolphinQt/Config/GamecubeControllersWidget.cpp:86
#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:138
#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:146
#: Source/Core/DolphinQt/Config/WiimoteControllersWidget.cpp:262
msgid "Configure"
msgstr "配置"

#: Source/Core/DolphinQt/Config/GeckoCodeWidget.cpp:110
msgid "Download Codes"
msgstr "下载代码"

#: Source/Core/DolphinQt/Config/GeckoCodeWidget.cpp:114
msgid "Download Codes from the WiiRD Database"
msgstr "从 WiiRD 数据库中下载代码"

#: Source/Core/DolphinQt/Config/GeckoCodeWidget.cpp:128
#: Source/Core/DolphinQt/Config/InfoWidget.cpp:168
msgid "Description:"
msgstr "说明："

#: Source/Core/DolphinQt/Config/GeckoCodeWidget.cpp:404
msgid "Failed to download codes."
msgstr "下载代码失败。"

#: Source/Core/DolphinQt/Config/GeckoCodeWidget.cpp:410
msgid "File contained no codes."
msgstr "文件未包含代码。"

#: Source/Core/DolphinQt/Config/GeckoCodeWidget.cpp:431
msgid "Download complete"
msgstr "下载完成"

#: Source/Core/DolphinQt/Config/GeckoCodeWidget.cpp:432
msgid "Downloaded %1 codes. (added %2)"
msgstr "已下载 %1 代码。(已添加 %2)"

#: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:50
#: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:497
msgid "Debugging"
msgstr "调试"

#: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:54
msgid "Log Render Time to File"
msgstr "记录渲染时间到文件"

#: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:58
msgid "Enable Wireframe"
msgstr "启用线框"

#: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:60
msgid "Texture Format Overlay"
msgstr "显示纹理格式"

#: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:61
msgid "Enable API Validation Layers"
msgstr "启用 API 验证层"

#: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:70
msgid "Utility"
msgstr "实用功能"

#: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:75
msgid "Load Custom Textures"
msgstr "加载自定义纹理"

#: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:76
msgid "Prefetch Custom Textures"
msgstr "预读取自定义纹理"

#: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:79
msgid "Dump EFB Target"
msgstr "转储 EFB 目标"

#: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:80
msgid "Dump XFB Target"
msgstr "转储 XFB 目标"

#: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:89
msgid "Disable EFB VRAM Copies"
msgstr "禁用 EFB VRAM 副本"

#: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:92
msgid "Enable Graphics Mods"
msgstr "启用图形模组"

#: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:104
msgid "Texture Dumping"
msgstr "转储纹理"

#: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:108
msgid "Dump Base Textures"
msgstr "转储基本纹理"

#: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:109
msgid "Dump Mip Maps"
msgstr "转储 Mip 映射"

#: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:127
msgid "Frame Dumping"
msgstr "转储帧"

#: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:132
msgid "Window Resolution"
msgstr "窗口分辨率"

#: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:132
msgid "Aspect Ratio Corrected Internal Resolution"
msgstr "宽高比已校正的内部分辨率"

#: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:133
msgid "Raw Internal Resolution"
msgstr "原始内部分辨率"

#: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:137
msgid "Resolution Type:"
msgstr "分辨率类型："

#: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:142
msgid "Use Lossless Codec (Ut Video)"
msgstr "使用无损编解码器 (Ut Video)"

#: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:148
msgid "Bitrate (kbps):"
msgstr "比特率 (kbps):"

#: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:152
msgid "PNG Compression Level:"
msgstr "PNG 压缩级别："

#: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:153
msgid "PNG Compression Level"
msgstr "PNG 压缩级别"

#: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:157
msgid "Misc"
msgstr "其它"

#: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:161
msgid "Crop"
msgstr "裁切"

#: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:163
msgid "Enable Progressive Scan"
msgstr "启用逐行扫描"

#: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:164
msgid "Backend Multithreading"
msgstr "后端多线程"

#. i18n: VS is short for vertex shaders.
#: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:168
msgid "Prefer VS for Point/Line Expansion"
msgstr "点/线扩展首选顶点着色器"

#: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:170
msgid "Cull Vertices on the CPU"
msgstr "清除 CPU 顶点"

#: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:179
msgid "Borderless Fullscreen"
msgstr "无边框全屏"

#: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:185
msgid "Experimental"
msgstr "实验性"

#: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:190
msgid "Defer EFB Cache Invalidation"
msgstr "推迟 EFB 缓存失效"

#: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:192
msgid "Manual Texture Sampling"
msgstr "手动纹理采样"

#: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:240
msgid ""
"Renders the scene as a wireframe.<br><br><dolphin_emphasis>If unsure, leave "
"this unchecked.</dolphin_emphasis>"
msgstr ""
"将场景以线框样式渲染。<br><br><dolphin_emphasis>如无法确定，请不要选中此项。"
"</dolphin_emphasis>"

#: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:243
msgid ""
"Modifies textures to show the format they're encoded in.<br><br>May require "
"an emulation reset to apply.<br><br><dolphin_emphasis>If unsure, leave this "
"unchecked.</dolphin_emphasis>"
msgstr ""
"修改纹理以显示以其编码格式。<br><br>可能需要重置模拟才能生效。"
"<br><br><dolphin_emphasis>如无法确定，请不要选中此项。</dolphin_emphasis>"

#: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:247
msgid ""
"Enables validation of API calls made by the video backend, which may assist "
"in debugging graphical issues. On the Vulkan and D3D backends, this also "
"enables debug symbols for the compiled shaders.<br><br><dolphin_emphasis>If "
"unsure, leave this unchecked.</dolphin_emphasis>"
msgstr ""
"启用由视频后端调用的 API 验证，这可以帮助调试图形问题。在 Vulkan 和 D3D 后"
"端，这也为已编译的着色器启用调试符号。<br><br><dolphin_emphasis>如无法确定，"
"请不要选中此项。</dolphin_emphasis>"

#: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:252
msgid ""
"Logs the render time of every frame to User/Logs/render_time.txt.<br><br>Use "
"this feature to measure Dolphin's performance.<br><br><dolphin_emphasis>If "
"unsure, leave this unchecked.</dolphin_emphasis>"
msgstr ""
"将每帧的渲染时间记录于 User/Logs/render_time.txt 文件。<br><br>启用此功能可衡"
"量 Dolphin 的性能。<br><br><dolphin_emphasis>如无法确定，请不要选中此项。</"
"dolphin_emphasis>"

#: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:256
msgid ""
"Dumps decoded game textures based on the other flags to User/Dump/Textures/"
"&lt;game_id&gt;/.<br><br><dolphin_emphasis>If unsure, leave this unchecked.</"
"dolphin_emphasis>"
msgstr ""
"根据其他标记将解码的游戏纹理转储到 User/Dump/Textures/&lt;game_id&gt;/ 目录"
"中。<br><br><dolphin_emphasis>如无法确定，请不要选中此项。</dolphin_emphasis>"

#: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:260
msgid ""
"Whether to dump mipmapped game textures to User/Dump/Textures/"
"&lt;game_id&gt;/.  This includes arbitrary mipmapped textures if 'Arbitrary "
"Mipmap Detection' is enabled in Enhancements.<br><br><dolphin_emphasis>If "
"unsure, leave this checked.</dolphin_emphasis>"
msgstr ""
"是否将多级纹理的游戏材质转储到 User/Dump/Textures/&lt;game_id&gt;/。如果在增"
"强选项卡中启用了“特殊多级纹理检测”，则特殊多级纹理也会被转储。"
"<br><br><dolphin_emphasis>如无法确定，请选中此项。</dolphin_emphasis>"

#: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:265
msgid ""
"Whether to dump base game textures to User/Dump/Textures/&lt;game_id&gt;/.  "
"This includes arbitrary base textures if 'Arbitrary Mipmap Detection' is "
"enabled in Enhancements.<br><br><dolphin_emphasis>If unsure, leave this "
"checked.</dolphin_emphasis>"
msgstr ""
"是否将基本游戏纹理转储到 User/Dump/Textures/&lt;game_id&gt;/。如果在增强选项"
"卡中启用了“特殊多级纹理检测”，则特殊基本纹理也会被转储。"
"<br><br><dolphin_emphasis>如无法确定，请选中此项。</dolphin_emphasis>"

#: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:270
msgid ""
"Loads custom textures from User/Load/Textures/&lt;game_id&gt;/ and User/Load/"
"DynamicInputTextures/&lt;game_id&gt;/.<br><br><dolphin_emphasis>If unsure, "
"leave this unchecked.</dolphin_emphasis>"
msgstr ""
"加载 User/Load/Textures/&lt;game_id&gt;/ 和 User/Load/DynamicInputTextures/"
"&lt;game_id&gt;/ 目录中的自定义纹理。<br><br><dolphin_emphasis>如无法确定，请"
"不要选中此项。</dolphin_emphasis>"

#: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:274
msgid ""
"Caches custom textures to system RAM on startup.<br><br>This can require "
"exponentially more RAM but fixes possible stuttering."
"<br><br><dolphin_emphasis>If unsure, leave this unchecked.</dolphin_emphasis>"
msgstr ""
"在启动时将自定义纹理缓存到系统内存。<br><br>这将导致内存需求指数级增加但会修"
"正可能的卡顿。<br><br><dolphin_emphasis>如无法确定，请不要选中此项。</"
"dolphin_emphasis>"

#: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:278
msgid ""
"Dumps the contents of EFB copies to User/Dump/Textures/."
"<br><br><dolphin_emphasis>If unsure, leave this unchecked.</dolphin_emphasis>"
msgstr ""
"将 EFB 副本的内容转储到 User/Dump/Textures/ 目录中。"
"<br><br><dolphin_emphasis>如无法确定，请不要选中此项。</dolphin_emphasis>"

#: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:281
msgid ""
"Dumps the contents of XFB copies to User/Dump/Textures/."
"<br><br><dolphin_emphasis>If unsure, leave this unchecked.</dolphin_emphasis>"
msgstr ""
"将 XFB 副本的内容转储到 User/Dump/Textures/ 目录中。"
"<br><br><dolphin_emphasis>如无法确定，请不要选中此项。</dolphin_emphasis>"

#: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:284
msgid ""
"Disables the VRAM copy of the EFB, forcing a round-trip to RAM. Inhibits all "
"upscaling.<br><br><dolphin_emphasis>If unsure, leave this unchecked.</"
"dolphin_emphasis>"
msgstr ""
"禁用 VRAM 中的 EFB 副本，而强制从 RAM 中读取。所有放大将不可用。"
"<br><br><dolphin_emphasis>如无法确定，请不要选中此项。</dolphin_emphasis>"

#: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:288
msgid ""
"Loads graphics mods from User/Load/GraphicsMods/."
"<br><br><dolphin_emphasis>If unsure, leave this unchecked.</dolphin_emphasis>"
msgstr ""
"从 User/Load/GraphicsMods/ 加载图形模组。<br><br><dolphin_emphasis>如无法确"
"定，请不要选中此项。</dolphin_emphasis>"

#: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:291
msgid ""
"Selects how frame dumps (videos) and screenshots are going to be captured."
"<br>If the game or window resolution change during a recording, multiple "
"video files might be created.<br>Note that color correction and cropping are "
"always ignored by the captures.<br><br><b>Window Resolution</b>: Uses the "
"output window resolution (without black bars).<br>This is a simple dumping "
"option that will capture the image more or less as you see it.<br><b>Aspect "
"Ratio Corrected Internal Resolution</b>: Uses the Internal Resolution (XFB "
"size), and corrects it by the target aspect ratio.<br>This option will "
"consistently dump at the specified Internal Resolution regardless of how the "
"image is displayed during recording.<br><b>Raw Internal Resolution</b>: Uses "
"the Internal Resolution (XFB size) without correcting it with the target "
"aspect ratio.<br>This will provide a clean dump without any aspect ratio "
"correction so users have as raw as possible input for external editing "
"software.<br><br><dolphin_emphasis>If unsure, leave this at \"Aspect Ratio "
"Corrected Internal Resolution\".</dolphin_emphasis>"
msgstr ""
"选择如何捕获帧转储（视频）和屏幕截图。<br>如果游戏或窗口分辨率在录制过程中发"
"生变化，可能会创建多个视频文件。<br>请注意，捕获始终会忽略色彩校正和裁剪。"
"<br><br><b>窗口分辨率</b>：使用输出窗口分辨率（无黑边）。<br>这是一个简单的转"
"储选项，将大致捕获您所看到的图像。<br><b>宽高比校正内部分辨率</b>：使用内部分"
"辨率（XFB 大小），并通过目标宽高比对其进行校正。<br>无论图像在录制过程中如何"
"显示，此选项都将始终以指定的内部分辨率进行转储。<br><b>原始内部分辨率</b>：使"
"用内部分辨率（XFB 大小），而不进行目标宽高比校正。<br>这将提供干净的转储没有"
"任何宽高比校正，因此用户可以为外部编辑软件提供尽可能原始的输入源。"
"<br><br><dolphin_emphasis>如无法确定，请将其保留为“宽高比校正内部分辨率”。</"
"dolphin_emphasis>"

#: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:307
msgid ""
"Encodes frame dumps using the Ut Video codec. If this option is unchecked, a "
"lossy Xvid codec will be used.<br><br><dolphin_emphasis>If unsure, leave "
"this unchecked.</dolphin_emphasis>"
msgstr ""
"使用 Ut Video 编解码器编码转储的帧。如果未选中此项，则使用有损 Xvid 编解码"
"器。<br><br><dolphin_emphasis>如无法确定，请不要选中此项。</dolphin_emphasis>"

#: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:312
msgid ""
"Specifies the zlib compression level to use when saving PNG images (both for "
"screenshots and framedumping).<br><br>Since PNG uses lossless compression, "
"this does not affect the image quality; instead, it is a trade-off between "
"file size and compression time.<br><br>A value of 0 uses no compression at "
"all.  A value of 1 uses very little compression, while the maximum value of "
"9 applies a lot of compression.  However, for PNG files, levels between 3 "
"and 6 are generally about as good as level 9 but finish in significantly "
"less time.<br><br><dolphin_emphasis>If unsure, leave this at 6.</"
"dolphin_emphasis>"
msgstr ""
"指定保存 PNG 图像时使用的 zlib 压缩级别（用于屏幕截图和帧转储）。<br><br>由"
"于 PNG 使用无损压缩，因此不会影响图像质量；是文件大小和压缩时长的均衡。"
"<br><br>值为 0 时不使用压缩。值为 1 压缩程度较小，而最大值 9 则使用高强度压"
"缩。对于 PNG 文件，在 3 和 9 之间的压缩程度通常与级别 9 相仿，但完成时间要短"
"得多。<br><br><dolphin_emphasis>如无法确定，请将其保留为 6。</"
"dolphin_emphasis>"

#: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:322
msgid ""
"Crops the picture from its native aspect ratio (which rarely exactly matches "
"4:3 or 16:9), to the specific user target aspect ratio (e.g. 4:3 or 16:9)."
"<br><br><dolphin_emphasis>If unsure, leave this unchecked.</dolphin_emphasis>"
msgstr ""
"将图像由原生宽高比（很少情况下与 4:3 或 16:9 完全匹配）裁切为用户特定的目标宽"
"高比（例如 4:3 或 16:9）。<br><br><dolphin_emphasis>如无法确定，请不要选中此"
"项。</dolphin_emphasis>"

#: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:326
msgid ""
"Enables progressive scan if supported by the emulated software. Most games "
"don't have any issue with this.<br><br><dolphin_emphasis>If unsure, leave "
"this unchecked.</dolphin_emphasis>"
msgstr ""
"启用逐行扫描模拟支持该特性的软件。对多数游戏无任何影响。"
"<br><br><dolphin_emphasis>如无法确定，请不要选中此项。</dolphin_emphasis>"

#: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:330
msgid ""
"Enables multithreaded command submission in backends where supported. "
"Enabling this option may result in a performance improvement on systems with "
"more than two CPU cores. Currently, this is limited to the Vulkan backend."
"<br><br><dolphin_emphasis>If unsure, leave this checked.</dolphin_emphasis>"
msgstr ""
"在支持的后端中启用多线程指令提交。启用此选项可能会在两个以上 CPU 核心的系统中"
"有性能提升。目前仅限于 Vulkan 后端。<br><br><dolphin_emphasis>如无法确定，请"
"选中此项。</dolphin_emphasis>"

#: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:335
msgid ""
"On backends that support both using the geometry shader and the vertex "
"shader for expanding points and lines, selects the vertex shader for the "
"job.  May affect performance.<br><br>%1"
msgstr ""
"在同时支持使用几何着色器和顶点着色器来扩展点和线的后端上，为任务选择顶点着色"
"器。可能会影响性能。<br><br>%1"

#: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:340
msgid ""
"Cull vertices on the CPU to reduce the number of draw calls required.  May "
"affect performance and draw statistics.<br><br><dolphin_emphasis>If unsure, "
"leave this unchecked.</dolphin_emphasis>"
msgstr ""
"清除 CPU 上的顶点以减少所需的绘制调用数。可能影响性能和绘制统计数据。"
"<br><br><dolphin_emphasis>如无法确定，请不要选中此项。</dolphin_emphasis>"

#: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:344
msgid ""
"Defers invalidation of the EFB access cache until a GPU synchronization "
"command is executed. If disabled, the cache will be invalidated with every "
"draw call. <br><br>May improve performance in some games which rely on CPU "
"EFB Access at the cost of stability.<br><br><dolphin_emphasis>If unsure, "
"leave this unchecked.</dolphin_emphasis>"
msgstr ""
"将 EFB 访问缓存失效推迟至 GPU 同步指令执行时。如果禁用，每次绘制调用都将令缓"
"存失效。<br><br>可能提高一些依靠 CPU EFB 访问游戏的性能，但会牺牲稳定性。"
"<br><br><dolphin_emphasis>如无法确定，请不要选中此项。</dolphin_emphasis>"

#: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:350
msgid ""
"Use a manual implementation of texture sampling instead of the graphics "
"backend's built-in functionality.<br><br>This setting can fix graphical "
"issues in some games on certain GPUs, most commonly vertical lines on FMVs. "
"In addition to this, enabling Manual Texture Sampling will allow for correct "
"emulation of texture wrapping special cases (at 1x IR or when scaled EFB is "
"disabled, and with custom textures disabled) and better emulates Level of "
"Detail calculation.<br><br>This comes at the cost of potentially worse "
"performance, especially at higher internal resolutions.<br><br>If this "
"setting is enabled, the Texture Filtering setting will be disabled."
"<br><br><dolphin_emphasis>If unsure, leave this unchecked.</dolphin_emphasis>"
msgstr ""
"手动进行纹理采样而不是用图形后端的内置功能。<br><br>此设置可以修复部分 GPU 上"
"一些游戏中的图形问题，最常见的是 FMV 视频中的垂直线。除此之外，启用手动纹理采"
"样将允许在特殊情况下正确模拟纹理打包（在 1x 内部分辨率或禁用缩放 EFB 时，并禁"
"用自定义纹理）并更好地模拟细节级别计算。<br><br>代价是性能消耗可能会更大，尤"
"其是在更高的内部分辨率下。<br><br>如果此设置开启，则纹理过滤设置会被禁用。"
"<br><br><dolphin_emphasis>如无法确定，请不要选中此项。</dolphin_emphasis>"

#: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:363
msgid ""
"Implements fullscreen mode with a borderless window spanning the whole "
"screen instead of using exclusive mode. Allows for faster transitions "
"between fullscreen and windowed mode, but slightly increases input latency, "
"makes movement less smooth and slightly decreases performance."
"<br><br><dolphin_emphasis>If unsure, leave this unchecked.</dolphin_emphasis>"
msgstr ""
"使用一个覆盖整个屏幕的无边框窗口来实现全屏模式，而非使用独占模式。开启后在全"
"屏模式与窗口模式之间切换会更快，但是输入延迟将略有增加，影响操作流畅性并且性"
"能也会略微降低。<br><br><dolphin_emphasis>如无法确定，请不要选中此项。</"
"dolphin_emphasis>"

#: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:371
msgid "<dolphin_emphasis>If unsure, leave this unchecked.</dolphin_emphasis>"
msgstr "<dolphin_emphasis>如无法确定，请不要选中此项。</dolphin_emphasis>"

#: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:396
msgid "Forced on because %1 doesn't support geometry shaders."
msgstr "已强制打开，因为 %1 不支持几何着色器。"

#: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:399
msgid "Forced off because %1 doesn't support VS expansion."
msgstr "已强制关闭，因为 %1 不支持顶点着色器扩展。"

#: Source/Core/DolphinQt/Config/Graphics/ColorCorrectionConfigWindow.cpp:24
msgid "Color Correction Configuration"
msgstr "色彩校正配置"

#: Source/Core/DolphinQt/Config/Graphics/ColorCorrectionConfigWindow.cpp:33
msgid ""
"Converts the colors from the color spaces that GC/Wii were meant to work "
"with to sRGB/Rec.709.<br><br>There's no way of knowing what exact color "
"space games were meant for, given there were multiple standards and most "
"games didn't acknowledge them, so it's not correct to assume a format from "
"the game disc region. Just pick the one that looks more natural to you, or "
"match it with the region the game was developed in.<br><br>HDR output is "
"required to show all the colors from the PAL and NTSC-J color spaces."
"<br><br><dolphin_emphasis>If unsure, leave this unchecked.</dolphin_emphasis>"
msgstr ""
"将颜色转换为 GC/Wii 所能使用的 sRGB/Rec.709 色彩空间。<br><br>考虑到存在多种"
"标准并且大多数游戏不认可，因此无法知道游戏的确切色彩空间是什么 ，所以从游戏光"
"盘区域假设一种格式是不正确的。只需选择对您来说更自然的格式，或将其与游戏开发"
"地的区域相匹配。<br><br>需要 HDR 输出才能显示 PAL  和 NTSC-J 色彩空间的所有颜"
"色。<br><br><dolphin_emphasis>如无法确定，请不要选中此项。</dolphin_emphasis>"

#: Source/Core/DolphinQt/Config/Graphics/ColorCorrectionConfigWindow.cpp:41
msgid ""
"NTSC-M and NTSC-J target gamma ~2.2. PAL targets gamma ~2.8.<br>None of the "
"two were necessarily followed by games or TVs.<br>2.35 is a good generic "
"value for all regions.<br><br>If a game allows you to chose a gamma value, "
"match it here.<br><br><dolphin_emphasis>If unsure, leave this at 2.35.</"
"dolphin_emphasis>"
msgstr ""
"NTSC-M 和 NTSC-J 标准伽玛值约为 2.2。PAL 的标准伽玛值约为 2.8。<br>游戏或电视"
"不一定遵循这两者。<br>2.35 是一个很好的通用值。<br><br>如果游戏允许您选择伽玛"
"值，请在此处进行设置。<br><br><dolphin_emphasis>如无法确定，请保持为 2.35。</"
"dolphin_emphasis>"

#: Source/Core/DolphinQt/Config/Graphics/ColorCorrectionConfigWindow.cpp:46
msgid ""
"Converts the gamma from what the game targeted to what your current SDR "
"display targets.<br>Monitors often target sRGB. TVs often target 2.2."
"<br><br><dolphin_emphasis>If unsure, leave this unchecked.</dolphin_emphasis>"
msgstr ""
"将伽玛值从游戏标准转换为当前 SDR 显示标准。<br>显示器通常以 sRGB 为标准。电视"
"通常以 2.2 为标准。<br><br><dolphin_emphasis>如无法确定，请不要选中此项。</"
"dolphin_emphasis>"

#: Source/Core/DolphinQt/Config/Graphics/ColorCorrectionConfigWindow.cpp:50
msgid ""
"Controls the base luminance of a paper white surface in nits. Useful for "
"adjusting to different environmental lighting conditions when using a HDR "
"display.<br><br>HDR output is required for this setting to take effect."
"<br><br><dolphin_emphasis>If unsure, leave this at 203.</dolphin_emphasis>"
msgstr ""
"控制 HDR 白色基本亮度（单位：尼特）。用于在使用 HDR 显示器时根据不同的环境照"
"明条件进行亮度调整。<br><br>此设置需要 HDR 输出才能生效。"
"<br><br><dolphin_emphasis>如无法确定，请将其保持为 203。</dolphin_emphasis>"

#: Source/Core/DolphinQt/Config/Graphics/ColorCorrectionConfigWindow.cpp:57
msgid "Color Space"
msgstr "色彩空间"

#: Source/Core/DolphinQt/Config/Graphics/ColorCorrectionConfigWindow.cpp:63
msgid "Correct Color Space"
msgstr "校正色彩空间"

#: Source/Core/DolphinQt/Config/Graphics/ColorCorrectionConfigWindow.cpp:68
msgid "NTSC-M (SMPTE 170M)"
msgstr "NTSC-M (SMPTE 170M)"

#: Source/Core/DolphinQt/Config/Graphics/ColorCorrectionConfigWindow.cpp:68
msgid "NTSC-J (ARIB TR-B9)"
msgstr "NTSC-J (ARIB TR-B9)"

#: Source/Core/DolphinQt/Config/Graphics/ColorCorrectionConfigWindow.cpp:69
msgid "PAL (EBU)"
msgstr "PAL (EBU)"

#: Source/Core/DolphinQt/Config/Graphics/ColorCorrectionConfigWindow.cpp:72
msgid "Game Color Space:"
msgstr "游戏色彩空间："

#: Source/Core/DolphinQt/Config/Graphics/ColorCorrectionConfigWindow.cpp:79
msgid "Gamma"
msgstr "伽玛"

#: Source/Core/DolphinQt/Config/Graphics/ColorCorrectionConfigWindow.cpp:85
msgid "Game Gamma:"
msgstr "游戏伽玛："

#: Source/Core/DolphinQt/Config/Graphics/ColorCorrectionConfigWindow.cpp:87
msgid "Game Gamma"
msgstr "游戏伽玛"

#: Source/Core/DolphinQt/Config/Graphics/ColorCorrectionConfigWindow.cpp:92
msgid "Correct SDR Gamma"
msgstr "校正 SDR 伽玛"

#: Source/Core/DolphinQt/Config/Graphics/ColorCorrectionConfigWindow.cpp:96
msgid "SDR Display Gamma Target"
msgstr "SDR 显示目标伽玛值"

#: Source/Core/DolphinQt/Config/Graphics/ColorCorrectionConfigWindow.cpp:100
msgid "sRGB"
msgstr "sRGB"

#: Source/Core/DolphinQt/Config/Graphics/ColorCorrectionConfigWindow.cpp:101
msgid "Custom:"
msgstr "自定义："

#: Source/Core/DolphinQt/Config/Graphics/ColorCorrectionConfigWindow.cpp:129
msgid "HDR"
msgstr "HDR"

#: Source/Core/DolphinQt/Config/Graphics/ColorCorrectionConfigWindow.cpp:136
msgid "HDR Paper White Nits:"
msgstr "HDR 白色亮度尼特数："

#: Source/Core/DolphinQt/Config/Graphics/ColorCorrectionConfigWindow.cpp:138
msgid "HDR Paper White Nits"
msgstr "HDR 白色亮度尼特数"

#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:64
#: Source/Core/DolphinQt/Config/Graphics/GraphicsPane.cpp:59
msgid "Enhancements"
msgstr "增强"

#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:68
msgid "Auto (Multiple of 640x528)"
msgstr "自动（640x528 的倍数）"

#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:68
msgid "Native (640x528)"
msgstr "原生 (640x528)"

#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:76
msgid "720p"
msgstr "720p"

#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:76
msgid "1080p"
msgstr "1080p"

#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:76
msgid "1440p"
msgstr "1440p"

#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:77
msgid "4K"
msgstr "4K"

#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:77
msgid "5K"
msgstr "5K"

#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:78
msgid "8K"
msgstr "8K"

#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:97
msgid "%1x Native (%2x%3)"
msgstr "%1x 原生 (%2x%3)"

#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:102
msgid "%1x Native (%2x%3) for %4"
msgstr "%1x 原生 (%2x%3) 适合 %4"

#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:116
#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:134
#: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:180
msgid "Default"
msgstr "默认"

#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:117
msgid "1x Anisotropic"
msgstr "1x 各向异性"

#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:118
msgid "2x Anisotropic"
msgstr "2x 各向异性"

#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:119
msgid "4x Anisotropic"
msgstr "4x 各向异性"

#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:120
msgid "8x Anisotropic"
msgstr "8x 各向异性"

#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:121
msgid "16x Anisotropic"
msgstr "16x 各向异性"

#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:122
msgid "Force Nearest and 1x Anisotropic "
msgstr "强制邻近和 1x 各向异性"

#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:124
msgid "Force Linear and 1x Anisotropic"
msgstr "强制线性和 1x 各向异性"

#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:125
msgid "Force Linear and 2x Anisotropic"
msgstr "强制线性和 2x 各向异性"

#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:126
msgid "Force Linear and 4x Anisotropic"
msgstr "强制线性和 4x 各向异性"

#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:127
msgid "Force Linear and 8x Anisotropic"
msgstr "强制线性和 8x 各向异性"

#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:128
msgid "Force Linear and 16x Anisotropic"
msgstr "强制线性和 16x 各向异性"

#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:134
msgid "Bilinear"
msgstr "双线性"

#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:134
msgid "Bicubic: B-Spline"
msgstr "双三次插值：B样条曲线"

#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:134
msgid "Bicubic: Mitchell-Netravali"
msgstr "双三次插值：Mitchell-Netravali 过滤"

#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:135
msgid "Bicubic: Catmull-Rom"
msgstr "双三次插值：Catmull-Rom 插值"

#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:135
msgid "Sharp Bilinear"
msgstr "锐利双线性"

#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:135
msgid "Area Sampling"
msgstr "区域取样"

#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:150
msgid "Scaled EFB Copy"
msgstr "缩放 EFB 副本"

#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:152
msgid "Per-Pixel Lighting"
msgstr "逐像素光照"

#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:155
msgid "Widescreen Hack"
msgstr "宽屏修正"

#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:156
msgid "Disable Fog"
msgstr "禁用雾化"

#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:158
msgid "Force 24-Bit Color"
msgstr "强制 24 位色"

#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:159
msgid "Disable Copy Filter"
msgstr "禁用复制过滤"

#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:162
msgid "Arbitrary Mipmap Detection"
msgstr "特殊多级纹理检测"

#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:165
msgid "HDR Post-Processing"
msgstr "HDR 后处理"

#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:168
msgid "Internal Resolution:"
msgstr "内部分辨率："

#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:172
msgid "Anti-Aliasing:"
msgstr "抗锯齿："

#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:176
msgid "Texture Filtering:"
msgstr "纹理过滤："

#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:180
msgid "Output Resampling:"
msgstr "输出重采样："

#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:184
msgid "Color Correction:"
msgstr "色彩校正："

#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:188
msgid "Post-Processing Effect:"
msgstr "后处理效果："

#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:214
msgid "Side-by-Side"
msgstr "左右"

#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:214
msgid "Top-and-Bottom"
msgstr "上下"

#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:214
msgid "Anaglyph"
msgstr "色差"

#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:215
msgid "HDMI 3D"
msgstr "HDMI 3D"

#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:215
msgid "Passive"
msgstr "被动"

#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:224
msgid "Swap Eyes"
msgstr "交换双眼"

#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:227
msgid "Use Full Resolution Per Eye"
msgstr "对每只眼睛使用全分辨率"

#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:229
msgid "Stereoscopic 3D Mode:"
msgstr "立体 3D 模式："

#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:231
msgid "Depth:"
msgstr "深度："

#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:307
msgid "(off)"
msgstr "(关)"

#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:367
msgid "%1 doesn't support this feature."
msgstr "%1 不支持此特性。"

#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:431
#, c-format
msgid "%1x MSAA"
msgstr "%1x MSAA"

#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:439
#, c-format
msgid "%1x SSAA"
msgstr "%1x SSAA"

#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:457
msgid ""
"Controls the rendering resolution.<br><br>A high resolution greatly improves "
"visual quality, but also greatly increases GPU load and can cause issues in "
"certain games. Generally speaking, the lower the internal resolution, the "
"better performance will be.<br><br><dolphin_emphasis>If unsure, select "
"Native.</dolphin_emphasis>"
msgstr ""
"控制渲染的分辨率。<br><br>选择较高的分辨率将显著提高图像质量，但也将显著增加 "
"GPU 负荷且可能在一些游戏中引起故障。一般而言，内部分辨率越低，性能将越高。"
"<br><br><dolphin_emphasis>如无法确定，请选择“原生”。</dolphin_emphasis>"

#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:463
msgid ""
"Reduces the amount of aliasing caused by rasterizing 3D graphics, resulting "
"in smoother edges on objects. Increases GPU load and sometimes causes "
"graphical issues.<br><br>SSAA is significantly more demanding than MSAA, but "
"provides top quality geometry anti-aliasing and also applies anti-aliasing "
"to lighting, shader effects, and textures.<br><br><dolphin_emphasis>If "
"unsure, select None.</dolphin_emphasis>"
msgstr ""
"减轻栅格化 3D 图像产生的图形失真。 可使物体边缘变得平滑。会增加 GPU 负载且有"
"时导致图形问题。<br><br>SSAA 的性能需求明显高于MSAA，但能提供顶级的几何图形抗"
"锯齿并且还可将抗锯齿应用于光源、着色器效果与纹理。<br><br><dolphin_emphasis>"
"如无法确定，选择“无”。</dolphin_emphasis>"

#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:470
msgid ""
"Adjust the texture filtering. Anisotropic filtering enhances the visual "
"quality of textures that are at oblique viewing angles. Force Nearest and "
"Force Linear override the texture scaling filter selected by the game."
"<br><br>Any option except 'Default' will alter the look of the game's "
"textures and might cause issues in a small number of games.<br><br>This "
"setting is disabled when Manual Texture Sampling is enabled."
"<br><br><dolphin_emphasis>If unsure, select 'Default'.</dolphin_emphasis>"
msgstr ""
"调整纹理过滤。各向异性过滤增强了倾斜视角下纹理的视觉质量。强制邻近和强制线性"
"会覆盖游戏自身选定的纹理缩放滤镜。<br><br>除“默认”之外的任何选项都会改变游戏"
"纹理的外观，并可能导致少数游戏出现问题。<br><br>开启手动纹理采样时则此设置会"
"被禁用。<br><br><dolphin_emphasis>如无法确定，请选择“默认”。</"
"dolphin_emphasis>"

#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:477
msgid ""
"Affects how the game output is scaled to the window resolution.<br>The "
"performance mostly depends on the number of samples each method uses."
"<br>Compared to SSAA, resampling is useful in case the output "
"window<br>resolution isn't a multiplier of the native emulation resolution."
"<br><br><b>Default</b> - [fastest]<br>Internal GPU bilinear sampler which is "
"not gamma corrected.<br>This setting might be ignored if gamma correction is "
"forced on.<br><br><b>Bilinear</b> - [4 samples]<br>Gamma corrected linear "
"interpolation between pixels.<br><br><b>Bicubic</b> - [16 samples]<br>Gamma "
"corrected cubic interpolation between pixels.<br>Good when rescaling between "
"close resolutions, e.g. 1080p and 1440p.<br>Comes in various flavors:"
"<br><b>B-Spline</b>: Blurry, but avoids all lobing artifacts<br><b>Mitchell-"
"Netravali</b>: Good middle ground between blurry and lobing<br><b>Catmull-"
"Rom</b>: Sharper, but can cause lobing artifacts<br><br><b>Sharp Bilinear</"
"b> - [1-4 samples]<br>Similar to \"Nearest Neighbor\", it maintains a sharp "
"look,<br>but also does some blending to avoid shimmering.<br>Works best with "
"2D games at low resolutions.<br><br><b>Area Sampling</b> - [up to 324 "
"samples]<br>Weighs pixels by the percentage of area they occupy. Gamma "
"corrected.<br>Best for downscaling by more than 2x."
"<br><br><dolphin_emphasis>If unsure, select 'Default'.</dolphin_emphasis>"
msgstr ""
"影响游戏画面缩放到窗口分辨率的方式。<br>性能主要取决于每个方式使用的样本数。"
"<br>与 SSAA 相比，如果输出窗口<br>分辨率不是模拟分辨率的倍数，重采样将非常有"
"用。<br><br><b>默认</b> - [最快]<br>使用未进行伽玛校正的 GPU 内部双线性采样"
"器。<br>如果强制启用伽玛校正，则可能忽略此设置。<br><br><b>双线性</b> - [4 样"
"本数]<br>经过伽玛校正后像素间的线性插值。<br><br><b>双三次插值</b> - [16 样本"
"数]<br>经过伽玛校正后像素间的三次插值。<br>在接近目的分辨率时缩放效果良好。"
"如 1080p 和 1440p。<br>其他方式：<br><b>B样条曲线</b>：模糊，但能避免伪影"
"<br><b>Mitchell-Netravali 过滤</b>：在模糊与伪影间取得良好平衡<br><b>Catmull-"
"Rom 插值</b>：画面更锐利，但可能导致伪影<br><br><b>锐利双线性</b> - [1-4 样本"
"数]<br>与近邻取样类似，保持清晰锐利的画面，<br>但进行了一些混合以避免闪烁。"
"<br>适用于低分辨率下的 2D 游戏。<br><br><b>区域取样</b> - [最高 324 样本"
"数]<br>按像素所占面积的百分比对像素进行加权。经伽玛校正。<br>适用于缩放倍数"
"在 2 倍以上的场合。<br><br><dolphin_emphasis>如无法确定，请选择“默认”。</"
"dolphin_emphasis>"

#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:508
msgid ""
"A group of features to make the colors more accurate, matching the color "
"space Wii and GC games were meant for."
msgstr "一些使颜色更准确的功能，使其与 Wii 和 GC 游戏的色彩空间相匹配。"

#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:511
msgid ""
"Applies a post-processing effect after rendering a frame.<br><br /"
"><dolphin_emphasis>If unsure, select (off).</dolphin_emphasis>"
msgstr ""
"在渲染完一帧后应用后处理效果。<br><br /><dolphin_emphasis>如无法确定，请选择"
"“关闭”。</dolphin_emphasis>"

#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:514
msgid ""
"Greatly increases the quality of textures generated using render-to-texture "
"effects.<br><br>Slightly increases GPU load and causes relatively few "
"graphical issues. Raising the internal resolution will improve the effect of "
"this setting. <br><br><dolphin_emphasis>If unsure, leave this checked.</"
"dolphin_emphasis>"
msgstr ""
"显著提高渲染到纹理效果所生成纹理的质量。<br><br>轻微提升 GPU 占用率，较少产生"
"图像问题。提高内部分辨率将增强此选项的效果。<br><br><dolphin_emphasis>如无法"
"确定，请选中此项。</dolphin_emphasis>"

#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:519
msgid ""
"Calculates lighting of 3D objects per-pixel rather than per-vertex, "
"smoothing out the appearance of lit polygons and making individual triangles "
"less noticeable.<br><br />Rarely causes slowdowns or graphical issues."
"<br><br><dolphin_emphasis>If unsure, leave this unchecked.</dolphin_emphasis>"
msgstr ""
"逐个像素而非逐个顶点地计算 3D 物体的光照，这将使被照明多边形外观更平滑，单个"
"三角面更不明显。<br><br />很少造成速度降低或图像问题。"
"<br><br><dolphin_emphasis>如无法确定，请不要选中此项。</dolphin_emphasis>"

#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:525
msgid ""
"Forces the game to output graphics at any aspect ratio by expanding the view "
"frustum without stretching the image.<br>This is a hack, and its results "
"will vary widely game to game (it often causes the UI to stretch).<br>Game-"
"specific AR/Gecko-code aspect ratio patches are preferable over this if "
"available.<br><br><dolphin_emphasis>If unsure, leave this unchecked.</"
"dolphin_emphasis>"
msgstr ""
"通过不拉伸图像扩展视锥体，强制游戏以任意宽高比输出图形。<br>这是一种破坏性修"
"改，其结果会因游戏而异（通常会导致 UI 拉伸）。<br>游戏特定的 AR/Gecko 码宽高"
"比补丁如有效则推荐用宽高比补丁。<br><br><dolphin_emphasis>如无法确定，请不要"
"选中此选项。</dolphin_emphasis>"

#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:531
msgid ""
"Makes distant objects more visible by removing fog, thus increasing the "
"overall detail.<br><br>Disabling fog will break some games which rely on "
"proper fog emulation.<br><br><dolphin_emphasis>If unsure, leave this "
"unchecked.</dolphin_emphasis>"
msgstr ""
"通过移除雾提升远处对象的可见性，进而增加整体细节。<br><br>有些游戏依赖正确的"
"雾模拟，禁用雾将破坏其游戏性。<br><br><dolphin_emphasis>如无法确定，请不要选"
"中此项。</dolphin_emphasis>"

#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:536
msgid ""
"Selects the stereoscopic 3D mode. Stereoscopy allows a better feeling of "
"depth if the necessary hardware is present. Heavily decreases emulation "
"speed and sometimes causes issues.<br><br>Side-by-Side and Top-and-Bottom "
"are used by most 3D TVs.<br>Anaglyph is used for Red-Cyan colored glasses."
"<br>HDMI 3D is used when the monitor supports 3D display resolutions."
"<br>Passive is another type of 3D used by some TVs."
"<br><br><dolphin_emphasis>If unsure, select Off.</dolphin_emphasis>"
msgstr ""
"选择立体 3D 显示模式。如果硬件支持，开启此功能可产生更强的立体感。严重降低模"
"拟速度，有时会造成问题。<br><br>多数 3D 电视采用左右或上下模式。<br>色差模式"
"配合红青眼镜使用。<br>显示器支持 3D 显示分辨率时可使用 HDMI 3D 模式。<br>还有"
"一部分电视采用被动模式。<br><br><dolphin_emphasis>如无法确定，请选择“关”。</"
"dolphin_emphasis>"

#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:543
msgid ""
"Controls the separation distance between the virtual cameras.<br><br>A "
"higher value creates a stronger feeling of depth while a lower value is more "
"comfortable."
msgstr ""
"控制虚拟摄像机之间的分开距离。<br><br>数值越高则深度感会越强，而数值越低观感"
"会越舒适。"

#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:546
msgid ""
"Controls the distance of the convergence plane. This is the distance at "
"which virtual objects will appear to be in front of the screen.<br><br>A "
"higher value creates stronger out-of-screen effects while a lower value is "
"more comfortable."
msgstr ""
"控制会聚平面的距离。即虚拟物体看起来出现在屏幕前方的距离。<br><br>数值越高凸"
"出屏幕效果越强，而数值越低观感会越舒适。"

#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:550
msgid ""
"Swaps the left and right eye. Most useful in side-by-side stereoscopy mode."
"<br><br><dolphin_emphasis>If unsure, leave this unchecked.</dolphin_emphasis>"
msgstr ""
"交换左右眼图像。通常用于左右并排立体模式。<br><br><dolphin_emphasis>如无法确"
"定，请不要选中此项。</dolphin_emphasis>"

#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:553
msgid ""
"Whether each eye gets full or half image resolution when using side-by-side "
"or above-and-below 3D.<br><br><dolphin_emphasis>If unsure, leave this "
"unchecked.</dolphin_emphasis>"
msgstr ""
"使用左右并排或上下 3D 模式时每只眼睛是获得完整还是一半的图像分辨率。"
"<br><br><dolphin_emphasis>如无法确定，请不要选中此项。</dolphin_emphasis>"

#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:557
msgid ""
"Forces the game to render the RGB color channels in 24-bit, thereby "
"increasing quality by reducing color banding.<br><br>Has no impact on "
"performance and causes few graphical issues.<br><br><dolphin_emphasis>If "
"unsure, leave this checked.</dolphin_emphasis>"
msgstr ""
"强制游戏渲染 24 位的 RGB 颜色通道，从而通过减少渐变色带来提高质量。<br><br>对"
"性能没有影响，并且几乎没有图形问题。<br><br><dolphin_emphasis>如无法确定，请"
"选中此项。</dolphin_emphasis>"

#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:562
msgid ""
"Disables the blending of adjacent rows when copying the EFB. This is known "
"in some games as \"deflickering\" or \"smoothing\".<br><br>Disabling the "
"filter has no effect on performance, but may result in a sharper image. "
"Causes few graphical issues.<br><br><dolphin_emphasis>If unsure, leave this "
"checked.</dolphin_emphasis>"
msgstr ""
"禁用复制 EFB 时相邻行间的混合。一些游戏称之为“抗闪烁”或“平滑”。<br><br>禁用此"
"过滤器对性能没有影响，但会使图像更锐利，且很少导致图像问题。"
"<br><br><dolphin_emphasis>如无法确定，请选中此项。</dolphin_emphasis>"

#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:568
msgid ""
"Enables detection of arbitrary mipmaps, which some games use for special "
"distance-based effects.<br><br>May have false positives that result in "
"blurry textures at increased internal resolution, such as in games that use "
"very low resolution mipmaps. Disabling this can also reduce stutter in games "
"that frequently load new textures.<br><br>This setting is disabled when GPU "
"Texture Decoding is enabled.<br><br><dolphin_emphasis>If unsure, leave this "
"unchecked.</dolphin_emphasis>"
msgstr ""
"启用对非常规多级纹理的检测。一些游戏使用这一技术实现基于距离的特殊效果。"
"<br><br>可能存在误判而导致高内部分辨率下的纹理模糊，例如在使用很低分辨率的多"
"级纹理的游戏中。禁用此功能还可以在频繁加载新纹理的游戏中减少卡顿。<br><br>开"
"启 GPU 纹理解码时则此设置会被禁用。<br><br><dolphin_emphasis>如无法确定，请不"
"要选中此项。</dolphin_emphasis>"

#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:576
msgid ""
"Enables scRGB HDR output (if supported by your graphics backend and "
"monitor). Fullscreen might be required.<br><br>This gives post process "
"shaders more room for accuracy, allows \"AutoHDR\" post-process shaders to "
"work, and allows to fully display the PAL and NTSC-J color spaces."
"<br><br>Note that games still render in SDR internally."
"<br><br><dolphin_emphasis>If unsure, leave this unchecked.</dolphin_emphasis>"
msgstr ""
"启用 scRGB HDR 输出（如果您的图形后端和显示器支持）。可能需要全屏。<br><br>这"
"为后处理着色器提供了更多的准确性空间，允许“AutoHDR”后处理着色器工作，并允许完"
"全显示 PAL 和 NTSC-J 色彩空间。<br><br>请注意，游戏仍然在内部以 SDR 渲染。"
"<br><br><dolphin_emphasis>如无法确定，请不要选中此项。</dolphin_emphasis>"

#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:586
msgid "Anti-Aliasing"
msgstr "抗锯齿"

#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:589
msgid "Texture Filtering"
msgstr "纹理过滤"

#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:592
msgid "Output Resampling"
msgstr "输出重采样"

#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:595
msgid "Color Correction"
msgstr "色彩校正"

#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:598
msgid "Post-Processing Effect"
msgstr "后处理效果"

#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:617
msgid "Stereoscopic 3D Mode"
msgstr "立体 3D 模式"

#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:620
msgid "Depth"
msgstr "深度"

#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:623
msgid "Convergence"
msgstr "会聚"

#: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:53
msgid "Basic"
msgstr "基本"

#: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:65
#: Source/Core/DolphinQt/Settings/WiiPane.cpp:59
msgid "Auto"
msgstr "自动"

#: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:65
msgid "Force 16:9"
msgstr "强制 16:9"

#: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:65
msgid "Force 4:3"
msgstr "强制 4:3"

#: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:66
msgid "Stretch to Window"
msgstr "拉伸到窗口大小"

#: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:66
msgid "Custom"
msgstr "自定义"

#: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:66
msgid "Custom (Stretch)"
msgstr "自定义（拉伸）"

#: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:68
msgid "Custom Aspect Ratio:"
msgstr "自定义宽高比："

#: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:77
msgid "V-Sync"
msgstr "垂直同步"

#: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:79
msgid "Start in Fullscreen"
msgstr "以全屏启动"

#: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:81
msgid "Backend:"
msgstr "后端："

#: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:84
msgid "Adapter:"
msgstr "适配器："

#: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:87
#: Source/Core/DolphinQt/Settings/WiiPane.cpp:121
msgid "Aspect Ratio:"
msgstr "宽高比："

#: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:100
msgid "Precision Frame Timing"
msgstr "精确帧生成计时"

#: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:102
msgid ""
"Uses high resolution timers and \"busy waiting\" for improved frame pacing."
"<br><br>This will marginally increase power usage."
"<br><br><dolphin_emphasis>If unsure, leave this checked.</dolphin_emphasis>"
msgstr ""
"使用高分辨率计时器和“忙碌等待”来改善帧同步。<br><br>这会略微增加功耗。"
"<br><br><dolphin_emphasis>如无法确定，请选中此项。</dolphin_emphasis>"

#: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:111
msgid "Auto-Adjust Window Size"
msgstr "自动调整窗口大小"

#: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:114
msgid "Render to Main Window"
msgstr "渲染到主窗口"

#: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:122
msgid "Shader Compilation"
msgstr "着色器编译"

#: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:126
msgid "Specialized (Default)"
msgstr "专门化（默认）"

#: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:127
msgid "Exclusive Ubershaders"
msgstr "专用超着色器"

#: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:128
msgid "Hybrid Ubershaders"
msgstr "混合超着色器"

#: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:129
msgid "Skip Drawing"
msgstr "跳过绘制"

#: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:138
msgid "Compile Shaders Before Starting"
msgstr "在开始前编译着色器"

#: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:184
msgid "Confirm backend change"
msgstr "确认改变后端"

#: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:223
msgid ""
"Selects which graphics API to use internally.<br><br>The software renderer "
"is extremely slow and only useful for debugging, so any of the other "
"backends are recommended. Different games and different GPUs will behave "
"differently on each backend, so for the best emulation experience it is "
"recommended to try each and select the backend that is least problematic."
"<br><br><dolphin_emphasis>If unsure, select %1.</dolphin_emphasis>"
msgstr ""
"选择在内部使用的图形接口。<br><br>软件渲染器非常慢，仅用于调试，所以推荐其他"
"任一后端。各后端具体表现因游戏与 GPU 而异，因此建议逐个尝试一下并选择问题最少"
"的一个以达到最好的模拟效果。<br><br><dolphin_emphasis>如无法确定，请选择 "
"%1 。</dolphin_emphasis>"

#: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:230
msgid ""
"Uses the entire screen for rendering.<br><br>If disabled, a render window "
"will be created instead.<br><br><dolphin_emphasis>If unsure, leave this "
"unchecked.</dolphin_emphasis>"
msgstr ""
"使用整个屏幕进行渲染。<br><br>如果禁用，则会创建一个渲染窗口。"
"<br><br><dolphin_emphasis>如无法确定，请不要选中此项。</dolphin_emphasis>"

#: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:234
msgid ""
"Automatically adjusts the window size to the internal resolution."
"<br><br><dolphin_emphasis>If unsure, leave this unchecked.</dolphin_emphasis>"
msgstr ""
"自动将窗口大小调整为内部分辨率。<br><br><dolphin_emphasis>如无法确定，请不要"
"选中此项。</dolphin_emphasis>"

#: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:237
msgid ""
"Uses the main Dolphin window for rendering rather than a separate render "
"window.<br><br><dolphin_emphasis>If unsure, leave this unchecked.</"
"dolphin_emphasis>"
msgstr ""
"使用 Dolphin 主窗口而非单独的渲染窗口进行渲染。<br><br><dolphin_emphasis>如无"
"法确定，请不要选中此项。</dolphin_emphasis>"

#: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:241
msgid ""
"Selects which aspect ratio to use for displaying the game.<br><br>The aspect "
"ratio of the image sent out by the original consoles varied depending on the "
"game and rarely exactly matched 4:3 or 16:9. Some of the image would be cut "
"off by the edges of the TV, or the image wouldn't fill the TV entirely. By "
"default, Dolphin shows the whole image without distorting its proportions, "
"which means it's normal for the image to not entirely fill your display."
"<br><br><b>Auto</b>: Mimics a TV with either a 4:3 or 16:9 aspect ratio, "
"depending on which type of TV the game seems to be targeting."
"<br><br><b>Force 16:9</b>: Mimics a TV with a 16:9 (widescreen) aspect ratio."
"<br><br><b>Force 4:3</b>: Mimics a TV with a 4:3 aspect ratio."
"<br><br><b>Stretch to Window</b>: Stretches the image to the window size. "
"This will usually distort the image's proportions.<br><br><b>Custom</b>: "
"Mimics a TV with the specified aspect ratio. This is mostly intended to be "
"used with aspect ratio cheats/mods.<br><br><b>Custom (Stretch)</b>: Similar "
"to `Custom`, but stretches the image to the specified aspect ratio. This "
"will usually distort the image's proportions, and should not be used under "
"normal circumstances.<br><br><dolphin_emphasis>If unsure, select Auto.</"
"dolphin_emphasis>"
msgstr ""
"选择用于显示游戏的宽高比。<br>原始主机发送的图像宽高比因游戏而异，很少精确匹"
"配 4:3 或 16:9。某些图像会被电视边缘切断，或者图像不能完全填满电视。默认情况"
"下，Dolphin 会显示整个图像而不使其比例失真，这意味着图像不完全填满显示屏是正"
"常的。<br><br><b>自动</b>：模仿 4:3 或 16:9 宽高比的电视，具体取决于游戏采用"
"的电视类型。<br><br><b>强制 16:9</b>：模仿 16:9（宽屏）宽高比的电视。"
"<br><br><b>强制 4:3</b>：模仿 4:3 宽高比的电视。<br><br><b>拉伸到窗口</b>：拉"
"伸图像到窗口大小。这通常会使图像比例失真。<br><br><b>自定义</b>：模仿具有指定"
"宽高比的电视。这主要与宽高比金手指/模组 一起使用。<br><br><b>自定义（拉伸）</"
"b>：与“自定义”类似，但将图像拉伸到指定的宽高比。这通常会使图像比例失真，在正"
"常情况下不应使用。<br><br><dolphin_emphasis>如无法确定，请选择“自动”。</"
"dolphin_emphasis>"

#: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:260
msgid ""
"Waits for vertical blanks in order to prevent tearing.<br><br>Decreases "
"performance if emulation speed is below 100%.<br><br><dolphin_emphasis>If "
"unsure, leave this unchecked.</dolphin_emphasis>"
msgstr ""
"等待场消隐期以防止撕裂。<br><br>模拟速度低于 100% 时会降低性能。"
"<br><br><dolphin_emphasis>如无法确定，请不要选中此项。</dolphin_emphasis>"

#: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:265
msgid ""
"Ubershaders are never used. Stuttering will occur during shader compilation, "
"but GPU demands are low.<br><br>Recommended for low-end hardware. "
"<br><br><dolphin_emphasis>If unsure, select this mode.</dolphin_emphasis>"
msgstr ""
"不使用超着色器。在着色器编译期间将产生卡顿，但对 GPU 要求低。<br><br>推荐用于"
"低端硬件。<br><br><dolphin_emphasis>如无法确定，请选择此模式。</"
"dolphin_emphasis>"

#: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:270
msgid ""
"Ubershaders will always be used. Provides a near stutter-free experience at "
"the cost of very high GPU performance requirements."
"<br><br><dolphin_emphasis>Don't use this unless you encountered stuttering "
"with Hybrid Ubershaders and have a very powerful GPU.</dolphin_emphasis>"
msgstr ""
"一直使用超着色器。以极高 GPU 性能需求为代价提供近乎无卡顿的体验。"
"<br><br><dolphin_emphasis>除非使用混合超着色器遇到卡顿并且拥有非常强大的 "
"GPU，否则不要使用此选项。</dolphin_emphasis>"

#: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:275
msgid ""
"Ubershaders will be used to prevent stuttering during shader compilation, "
"but specialized shaders will be used when they will not cause stuttering."
"<br><br>In the best case it eliminates shader compilation stuttering while "
"having minimal performance impact, but results depend on video driver "
"behavior."
msgstr ""
"在着色器编译期间使用超着色器以避免卡顿，当不会产生卡顿时使用专用着色器。"
"<br><br>在理想情况下将在消除着色器编译卡顿的同时尽可能减小性能影响，但效果因"
"视频驱动的行为而异。"

#: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:280
msgid ""
"Prevents shader compilation stuttering by not rendering waiting objects. Can "
"work in scenarios where Ubershaders doesn't, at the cost of introducing "
"visual glitches and broken effects.<br><br><dolphin_emphasis>Not "
"recommended, only use if the other options give poor results.</"
"dolphin_emphasis>"
msgstr ""
"通过不渲染等待中的对象来避免着色器编译卡顿。在超着色器不适用的场景下也有效，"
"但会导致图像瑕疵并破坏效果。<br><br><dolphin_emphasis>不推荐，仅在其他选项效"
"果不好时使用。</dolphin_emphasis>"

#: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:285
msgid ""
"Waits for all shaders to finish compiling before starting a game. Enabling "
"this option may reduce stuttering or hitching for a short time after the "
"game is started, at the cost of a longer delay before the game starts. For "
"systems with two or fewer cores, it is recommended to enable this option, as "
"a large shader queue may reduce frame rates."
"<br><br><dolphin_emphasis>Otherwise, if unsure, leave this unchecked.</"
"dolphin_emphasis>"
msgstr ""
"等到所有着色器编译完成再开始游戏。启用此选项将会减少游戏开始后短时间的卡顿，"
"但游戏开始前会有更长的延迟。对于有两个或以下核心的系统，较大的着色器队列将降"
"低帧率，因而建议启用此选项。<br><br><dolphin_emphasis>其他情况下，如无法确"
"定，请不要选中此项。</dolphin_emphasis>"

#: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:292
msgid "Backend"
msgstr "后端"

#: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:297
#: Source/Core/DolphinQt/Config/WiimoteControllersWidget.cpp:196
msgid "Adapter"
msgstr "适配器"

#: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:299
msgid "Aspect Ratio"
msgstr "宽高比"

#: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:302
msgid "Custom Aspect Ratio Width"
msgstr "自定义宽高比宽度"

#: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:303
msgid "Custom Aspect Ratio Height"
msgstr "自定义宽高比高度"

#: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:345
msgid ""
"Selects a hardware adapter to use.<br><br><dolphin_emphasis>If unsure, "
"select the first one.</dolphin_emphasis>"
msgstr ""
"选择要使用的硬件适配器。<br><br><dolphin_emphasis>如无法确定，请选择第一个。"
"</dolphin_emphasis>"

#: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:348
msgid ""
"Selects a hardware adapter to use.<br><br><dolphin_emphasis>%1 doesn't "
"support this feature.</dolphin_emphasis>"
msgstr ""
"选择要使用的硬件适配器。<br><br><dolphin_emphasis> %1 不支持此功能。</"
"dolphin_emphasis>"

#: Source/Core/DolphinQt/Config/Graphics/GraphicsPane.cpp:60
msgid "Hacks"
msgstr "修正"

#: Source/Core/DolphinQt/Config/Graphics/GraphicsPane.cpp:61
#: Source/Core/DolphinQt/Config/Mapping/MappingWidget.cpp:173
#: Source/Core/DolphinQt/Config/SettingsWindow.cpp:202
msgid "Advanced"
msgstr "高级"

#: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:39
msgid "Embedded Frame Buffer (EFB)"
msgstr "内置帧缓冲 (EFB)"

#: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:42
msgid "Skip EFB Access from CPU"
msgstr "跳过 CPU 对 EFB 访问"

#: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:45
msgid "Ignore Format Changes"
msgstr "忽略格式变化"

#: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:48
msgid "Defer EFB Copies to RAM"
msgstr "推迟 EFB 副本到内存"

#: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:63
msgid "GPU Texture Decoding"
msgstr "GPU 纹理解码"

#: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:69
msgid "Accuracy:"
msgstr "精确度："

#: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:78
msgid "External Frame Buffer (XFB)"
msgstr "外部帧缓冲 (XFB)"

#: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:85
msgid "Immediately Present XFB"
msgstr "立即呈现 XFB"

#: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:86
msgid "Skip Presenting Duplicate Frames"
msgstr "跳过重复出现的帧"

#: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:99
msgid "Fast Depth Calculation"
msgstr "快速深度计算"

#: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:101
msgid "Disable Bounding Box"
msgstr "禁用边界框"

#: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:103
msgid "Vertex Rounding"
msgstr "顶点取整"

#: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:105
msgid "Save Texture Cache to State"
msgstr "保存纹理缓存到状态"

#: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:106
msgid "VBI Skip"
msgstr "跳过垂直消隐中断"

#: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:134
msgid "%1 doesn't support this feature on your system."
msgstr "%1 在你的系统上不支持此特性。"

#: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:167
msgid ""
"Ignores any requests from the CPU to read from or write to the EFB. "
"<br><br>Improves performance in some games, but will disable all EFB-based "
"graphical effects or gameplay-related features.<br><br><dolphin_emphasis>If "
"unsure, leave this checked.</dolphin_emphasis>"
msgstr ""
"忽略 CPU 对 EFB 的任何读写请求。<br><br>在一些游戏中可提高性能，但会禁用所有"
"基于 EFB 的图形效果或与游戏相关的特性。<br><br><dolphin_emphasis>如无法确定，"
"请选中此项。</dolphin_emphasis>"

#: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:172
msgid ""
"Ignores any changes to the EFB format.<br><br>Improves performance in many "
"games without any negative effect. Causes graphical defects in a small "
"number of other games.<br><br><dolphin_emphasis>If unsure, leave this "
"checked.</dolphin_emphasis>"
msgstr ""
"忽略 EFB 格式的任何变化。<br><br>在许多游戏中会提高性能且无负面作用。但在其余"
"一小部分游戏中也会导致图像瑕疵。<br><br><dolphin_emphasis>如无法确定，请选中"
"此项。</dolphin_emphasis>"

#: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:177
msgid ""
"Stores EFB copies exclusively on the GPU, bypassing system memory. Causes "
"graphical defects in a small number of games.<br><br>Enabled = EFB Copies to "
"Texture<br>Disabled = EFB Copies to RAM (and "
"Texture)<br><br><dolphin_emphasis>If unsure, leave this checked.</"
"dolphin_emphasis>"
msgstr ""
"绕过系统内存而仅在 GPU 中存储 EFB 副本。会在少数游戏中导致图形缺陷。<br><br>"
"开启 = EFB 副本为纹理<br>关闭 = EFB 副本为内存（和纹理）"
"<br><br><dolphin_emphasis>如无法确定，请选中此项。</dolphin_emphasis>"

#: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:183
msgid ""
"Waits until the game synchronizes with the emulated GPU before writing the "
"contents of EFB copies to RAM.<br><br>Reduces the overhead of EFB RAM "
"copies, providing a performance boost in many games, at the risk of breaking "
"those which do not safely synchronize with the emulated GPU."
"<br><br><dolphin_emphasis>If unsure, leave this checked.</dolphin_emphasis>"
msgstr ""
"在将 EFB 副本的内容写入内存之前等待，直到游戏与模拟 GPU 同步。<br><br>可减少 "
"EFB 内存副本占用，在许多游戏中有性能提升，但有可能导致某些无法与模拟 GPU 安全"
"同步的风险。<br><br><dolphin_emphasis>如无法确定，请选中此项。</"
"dolphin_emphasis>"

#: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:190
msgid ""
"Adjusts the accuracy at which the GPU receives texture updates from RAM."
"<br><br>The \"Safe\" setting eliminates the likelihood of the GPU missing "
"texture updates from RAM. Lower accuracies cause in-game text to appear "
"garbled in certain games.<br><br><dolphin_emphasis>If unsure, select the "
"rightmost value.</dolphin_emphasis>"
msgstr ""
"调整 GPU 接收内存中的纹理更新的精确度。<br><br>选择“安全”能防止 GPU 错过内存"
"中纹理更新。较低的精确度将导致一些游戏中文字出现错乱。"
"<br><br><dolphin_emphasis>如无法确定，请将滑块拖动至最右端。</"
"dolphin_emphasis>"

#: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:196
msgid ""
"Stores XFB copies exclusively on the GPU, bypassing system memory. Causes "
"graphical defects in a small number of games.<br><br>Enabled = XFB Copies to "
"Texture<br>Disabled = XFB Copies to RAM (and "
"Texture)<br><br><dolphin_emphasis>If unsure, leave this checked.</"
"dolphin_emphasis>"
msgstr ""
"绕过系统内存而仅在 GPU 中存储 XFB 副本。会在少数游戏中导致图形缺陷。<br><br>"
"开启 = XFB 副本为纹理<br>关闭 = XFB 副本为内存（和纹理）"
"<br><br><dolphin_emphasis>如无法确定，请选中此项。</dolphin_emphasis>"

#: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:201
msgid ""
"Displays XFB copies as soon as they are created, instead of waiting for "
"scanout.<br><br>Can cause graphical defects in some games if the game "
"doesn't expect all XFB copies to be displayed. However, turning this setting "
"on reduces latency.<br><br>Enabling this also forces an effect equivalent to "
"the Skip Presenting Duplicate Frames setting.<br><br><dolphin_emphasis>If "
"unsure, leave this unchecked.</dolphin_emphasis>"
msgstr ""
"在 XFB 副本创建后立即将其显示，而不是等待扫描输出。<br><br>在一些不将所有 "
"XFB 副本用于显示的游戏中会导致图像瑕疵。但是开启此项可以降低延迟。<br><br>启"
"用此项还会强制执行与“跳过重复出现的帧”设置相同的效果。"
"<br><br><dolphin_emphasis>如无法确定，请不要选中此项。</dolphin_emphasis>"

#: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:208
msgid ""
"Skips presentation of duplicate frames (XFB copies) in 25fps/30fps games. "
"This may improve performance on low-end devices, while making frame pacing "
"less consistent.<br><br>Disable this option for optimal frame pacing."
"<br><br>This setting is unavailable when Immediately Present XFB or VBI Skip "
"is enabled. In those cases, duplicate frames are never presented."
"<br><br><dolphin_emphasis>If unsure, leave this checked.</dolphin_emphasis>"
msgstr ""
"在 25/30帧率的游戏中跳过重复帧（XFB 副本）的显示。这可能会提升低端设备的性"
"能，但会使帧速率不稳定。<br><br>禁用此选项可获得最佳的帧同步。<br><br>启用“立"
"即呈现 XFB”或“跳过 VBI”时，此设置不可用。在这些情况下，重复帧永远不会显示。"
"<br><br><dolphin_emphasis>如无法确定，请选中此项。</dolphin_emphasis>"

#: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:215
msgid ""
"Enables texture decoding using the GPU instead of the CPU.<br><br>This may "
"result in performance gains in some scenarios, or on systems where the CPU "
"is the bottleneck.<br><br>If this setting is enabled, Arbitrary Mipmap "
"Detection will be disabled.<br><br><dolphin_emphasis>If unsure, leave this "
"unchecked.</dolphin_emphasis>"
msgstr ""
"启用 GPU 而非 CPU 进行纹理解码。<br><br>这将在某些场景下，或 CPU 成为瓶颈的系"
"统中带来性能提升。<br><br>如果此设置开启，则特殊多级纹理检测会被禁用。"
"<br><br><dolphin_emphasis>如无法确定，请不要选中此项。</dolphin_emphasis>"

#: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:221
msgid ""
"Uses a less accurate algorithm to calculate depth values.<br><br>Causes "
"issues in a few games, but can result in a decent speed increase depending "
"on the game and/or GPU.<br><br><dolphin_emphasis>If unsure, leave this "
"checked.</dolphin_emphasis>"
msgstr ""
"使用精确度较低的算法计算深度值。<br><br>在一些游戏中将导致问题但可能带来可观"
"的提速，取决于游戏和/或 GPU。<br><br><dolphin_emphasis>如无法确定，请选中此"
"项。</dolphin_emphasis>"

#: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:225
msgid ""
"Disables bounding box emulation.<br><br>This may improve GPU performance "
"significantly, but some games will break.<br><br><dolphin_emphasis>If "
"unsure, leave this checked.</dolphin_emphasis>"
msgstr ""
"禁用边界框模拟。<br><br>这可能显著提高 GPU 性能，但是一些游戏可能会停止运行。"
"<br><br><dolphin_emphasis>如无法确定，请选中此项。</dolphin_emphasis>"

#: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:229
msgid ""
"Includes the contents of the embedded frame buffer (EFB) and upscaled EFB "
"copies in save states. Fixes missing and/or non-upscaled textures/objects "
"when loading states at the cost of additional save/load time."
"<br><br><dolphin_emphasis>If unsure, leave this checked.</dolphin_emphasis>"
msgstr ""
"在即时存档中包含内置帧缓冲 (EFB) 和放大的 EFB 副本内容。可解决读取即时存档时"
"纹理与物体缺失或模糊的问题，但会加长存/读档时间。<br><br><dolphin_emphasis>如"
"无法确定，请选中此项。</dolphin_emphasis>"

#: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:234
msgid ""
"Rounds 2D vertices to whole pixels and rounds the viewport size to a whole "
"number.<br><br>Fixes graphical problems in some games at higher internal "
"resolutions. This setting has no effect when native internal resolution is "
"used.<br><br><dolphin_emphasis>If unsure, leave this unchecked.</"
"dolphin_emphasis>"
msgstr ""
"将 2D 顶点舍入为整数像素并将视口大小舍入为整数。<br><br>修正部分游戏在较高内"
"部分辨率下的图像问题。该选项在使用原生内部分辨率时没有效果。"
"<br><br><dolphin_emphasis>如无法确定，请不要选中此项。</dolphin_emphasis>"

#: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:239
msgid ""
"Skips Vertical Blank Interrupts when lag is detected, allowing for smooth "
"audio playback when emulation speed is not 100%. <br><br>Enabling this also "
"forces the effect of the Skip Presenting Duplicate Frames setting."
"<br><br><dolphin_emphasis>WARNING: Can cause freezes and compatibility "
"issues.</dolphin_emphasis> <br><br><dolphin_emphasis>If unsure, leave this "
"unchecked.</dolphin_emphasis>"
msgstr ""
"检测到延迟时跳过垂直消隐中断，从而在模拟速度不是 100% 时平滑地播放音频。"
"<br><br>启用此项还会强制执行“跳过重复出现的帧”设置的效果。"
"<br><br><dolphin_emphasis>警告：可能导致卡死和兼容性问题。</"
"dolphin_emphasis><br><br><dolphin_emphasis>如无法确定，请不要选中此项。</"
"dolphin_emphasis>"

#: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:251
msgid "Texture Cache Accuracy"
msgstr "纹理缓存精度"

#: Source/Core/DolphinQt/Config/GraphicsModListWidget.cpp:67
#: Source/Core/DolphinQt/ResourcePackManager.cpp:37
msgid "Open Directory..."
msgstr "打开目录..."

#: Source/Core/DolphinQt/Config/GraphicsModListWidget.cpp:68
msgid "&Refresh List"
msgstr "刷新列表(&R)"

#: Source/Core/DolphinQt/Config/GraphicsModListWidget.cpp:196
msgid "No graphics mod selected"
msgstr "未选择图形模组"

#: Source/Core/DolphinQt/Config/GraphicsModListWidget.cpp:213
msgid "By: %1"
msgstr "作者：%1"

#: Source/Core/DolphinQt/Config/GraphicsModListWidget.cpp:220
msgid "Description: %1"
msgstr "说明：%1"

#: Source/Core/DolphinQt/Config/GraphicsModWarningWidget.cpp:49
msgid "Graphics mods are currently disabled."
msgstr "图形模组当前已禁用。"

#: Source/Core/DolphinQt/Config/Graphics/PostProcessingConfigWindow.cpp:44
msgid "Post-Processing Shader Configuration"
msgstr "后处理着色器配置"

#: Source/Core/DolphinQt/Config/HardcoreWarningWidget.cpp:38
msgid "Only approved codes will be applied in hardcore mode."
msgstr "只有获得认可的代码才能在硬核模式下使用。"

#: Source/Core/DolphinQt/Config/HardcoreWarningWidget.cpp:39
msgid "Achievement Settings"
msgstr "成就设置"

#: Source/Core/DolphinQt/Config/InfoWidget.cpp:49
msgid "File Details"
msgstr "文件详细信息"

#: Source/Core/DolphinQt/Config/InfoWidget.cpp:55
msgid "Path:"
msgstr "路径："

#: Source/Core/DolphinQt/Config/InfoWidget.cpp:61
msgid "File Size:"
msgstr "文件大小:"

#: Source/Core/DolphinQt/Config/InfoWidget.cpp:68
msgid "File Format:"
msgstr "文件格式："

#: Source/Core/DolphinQt/Config/InfoWidget.cpp:72
#: Source/Core/DolphinQt/ConvertDialog.cpp:206
#: Source/Core/DolphinQt/GameList/GameListModel.cpp:191
msgid "No Compression"
msgstr "不压缩"

#: Source/Core/DolphinQt/Config/InfoWidget.cpp:73
#: Source/Core/DolphinQt/ConvertDialog.cpp:63
msgid "Compression:"
msgstr "压缩："

#: Source/Core/DolphinQt/Config/InfoWidget.cpp:78
#: Source/Core/DolphinQt/ConvertDialog.cpp:60
msgid "Block Size:"
msgstr "区块大小："

#: Source/Core/DolphinQt/Config/InfoWidget.cpp:90
msgid "Game Details"
msgstr "游戏详细信息"

#: Source/Core/DolphinQt/Config/InfoWidget.cpp:102
msgid "%1 (Disc %2, Revision %3)"
msgstr "%1 (光盘 %2, 修订版 %3)"

#: Source/Core/DolphinQt/Config/InfoWidget.cpp:106
msgid "%1 (Revision %3)"
msgstr "%1 (修订版 %3)"

#: Source/Core/DolphinQt/Config/InfoWidget.cpp:130
msgid "Triforce ID:"
msgstr "Triforce 平台 ID:"

#: Source/Core/DolphinQt/Config/InfoWidget.cpp:132
#: Source/Core/DolphinQt/NetPlay/NetPlayBrowser.cpp:109
msgid "Game ID:"
msgstr "游戏 ID："

#: Source/Core/DolphinQt/Config/InfoWidget.cpp:133
msgid "Country:"
msgstr "国家："

#: Source/Core/DolphinQt/Config/InfoWidget.cpp:134
#: Source/Core/DolphinQt/Config/InfoWidget.cpp:167
msgid "Maker:"
msgstr "制作者："

#: Source/Core/DolphinQt/Config/InfoWidget.cpp:137
msgid "Apploader Date:"
msgstr "应用载入器时间："

#: Source/Core/DolphinQt/Config/InfoWidget.cpp:146
msgid "IOS Version:"
msgstr "IOS 版本："

#: Source/Core/DolphinQt/Config/InfoWidget.cpp:156
msgid "Banner Details"
msgstr "标图详细信息"

#: Source/Core/DolphinQt/Config/InfoWidget.cpp:162
msgid "Show Language:"
msgstr "显示语言："

#: Source/Core/DolphinQt/Config/InfoWidget.cpp:180
msgid "Banner:"
msgstr "标图："

#: Source/Core/DolphinQt/Config/InfoWidget.cpp:195
msgid "Save as..."
msgstr "另存为..."

#: Source/Core/DolphinQt/Config/InfoWidget.cpp:206
#: Source/Core/DolphinQt/Debugger/AssemblerWidget.cpp:583
#: Source/Core/DolphinQt/GBAWidget.cpp:218
#: Source/Core/DolphinQt/GBAWidget.cpp:250
#: Source/Core/DolphinQt/MainWindow.cpp:789
#: Source/Core/DolphinQt/MainWindow.cpp:1434
#: Source/Core/DolphinQt/MainWindow.cpp:1446
msgid "Select a File"
msgstr "选择文件"

#: Source/Core/DolphinQt/Config/InfoWidget.cpp:207
msgid "PNG image file (*.png);; All Files (*)"
msgstr "PNG 图像文件 (*.png);; 所有文件 (*)"

#: Source/Core/DolphinQt/Config/LogConfigWidget.cpp:25
msgid "Log Configuration"
msgstr "日志设置"

#: Source/Core/DolphinQt/Config/LogConfigWidget.cpp:45
msgid "Verbosity"
msgstr "详细"

#: Source/Core/DolphinQt/Config/LogConfigWidget.cpp:48
msgid "Notice"
msgstr "提示"

#: Source/Core/DolphinQt/Config/LogConfigWidget.cpp:51
#: Source/Core/DolphinQt/Config/PropertiesDialog.cpp:60
#: Source/Core/DolphinQt/ConvertDialog.cpp:92
msgid "Info"
msgstr "信息"

#: Source/Core/DolphinQt/Config/LogConfigWidget.cpp:52
#: Source/Core/DolphinQt/Settings/OnScreenDisplayPane.cpp:97
msgid "Debug"
msgstr "调试"

#: Source/Core/DolphinQt/Config/LogConfigWidget.cpp:58
msgid "Logger Outputs"
msgstr "日志输出"

#: Source/Core/DolphinQt/Config/LogConfigWidget.cpp:61
msgid "Write to File"
msgstr "写入到文件"

#: Source/Core/DolphinQt/Config/LogConfigWidget.cpp:62
msgid "Write to Console"
msgstr "写入到控制台"

#: Source/Core/DolphinQt/Config/LogConfigWidget.cpp:63
msgid "Write to Window"
msgstr "写入到窗口"

#: Source/Core/DolphinQt/Config/LogConfigWidget.cpp:65
msgid "Log Types"
msgstr "日志类型"

#: Source/Core/DolphinQt/Config/LogConfigWidget.cpp:68
msgid "Toggle All Log Types"
msgstr "全选/反选所有日志类型"

#: Source/Core/DolphinQt/Config/LogWidget.cpp:34
#: Source/Core/DolphinQt/Debugger/BreakpointWidget.cpp:276
#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:244
msgid "Log"
msgstr "日志"

#: Source/Core/DolphinQt/Config/LogWidget.cpp:135
msgid "Word Wrap"
msgstr "自动换行"

#: Source/Core/DolphinQt/Config/LogWidget.cpp:137
#: Source/Core/DolphinQt/Config/Mapping/IOWindow.cpp:292
#: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:179
#: Source/Core/DolphinQt/Debugger/BreakpointWidget.cpp:177
#: Source/Core/DolphinQt/Debugger/WatchWidget.cpp:103
#: Source/Core/DolphinQt/InfinityBase/InfinityBaseWindow.cpp:115
msgid "Clear"
msgstr "清除"

#: Source/Core/DolphinQt/Config/LogWidget.cpp:139
msgid "Default Font"
msgstr "默认字体"

#: Source/Core/DolphinQt/Config/LogWidget.cpp:139
msgid "Monospaced Font"
msgstr "等宽字体"

#: Source/Core/DolphinQt/Config/LogWidget.cpp:139
msgid "Selected Font"
msgstr "所选字体"

#: Source/Core/DolphinQt/Config/Mapping/FreeLookRotation.cpp:27
msgid ""
"Note: motion input may require configuring alternate input sources before "
"use."
msgstr "注意：体感输入可能需要在使用前配置备用输入源。"

#: Source/Core/DolphinQt/Config/Mapping/FreeLookRotation.cpp:41
msgid "Incremental Rotation (rad/sec)"
msgstr "增量旋转（度/秒）"

#: Source/Core/DolphinQt/Config/Mapping/GCKeyboardEmu.cpp:30
msgid ""
"You are configuring a \"Keyboard Controller\". This device is exclusively "
"for \"Phantasy Star Online Episode I & II\". If you are unsure, turn back "
"now and configure a \"Standard Controller\"."
msgstr ""
"你正在配置“键盘控制器”。此设备为《梦幻之星 Online Episode I & II》专用。如无"
"法确定，请返回并配置“标准控制器”。"

#: Source/Core/DolphinQt/Config/Mapping/GCPadWiiUConfigDialog.cpp:33
msgid "GameCube Controller Adapter at Port %1"
msgstr "GameCube 控制器适配器端口 %1"

#: Source/Core/DolphinQt/Config/Mapping/GCPadWiiUConfigDialog.cpp:37
#: Source/Core/DolphinQt/Settings/WiiPane.cpp:308
msgid "Enable Rumble"
msgstr "启用震动"

#: Source/Core/DolphinQt/Config/Mapping/GCPadWiiUConfigDialog.cpp:38
msgid "Simulate DK Bongos"
msgstr "模仿 DK 小对鼓"

#: Source/Core/DolphinQt/Config/Mapping/GCPadWiiUConfigDialog.cpp:69
msgid "Adapter Detected"
msgstr "检测到适配器"

#: Source/Core/DolphinQt/Config/Mapping/GCPadWiiUConfigDialog.cpp:73
msgid "Error Opening Adapter: %1"
msgstr "打开适配器时出错: %1"

#: Source/Core/DolphinQt/Config/Mapping/GCPadWiiUConfigDialog.cpp:77
msgid "No Adapter Detected"
msgstr "未检测到适配器"

#: Source/Core/DolphinQt/Config/Mapping/HotkeyControllerProfile.cpp:21
#: Source/Core/DolphinQt/Config/Mapping/HotkeyControllerProfile.cpp:26
#: Source/Core/DolphinQt/Config/Mapping/HotkeyControllerProfile.cpp:31
#: Source/Core/DolphinQt/Config/Mapping/HotkeyControllerProfile.cpp:36
#: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:476
#: Source/Core/DolphinQt/Config/WiimoteControllersWidget.cpp:260
#: Source/Core/DolphinQt/NetPlay/PadMappingDialog.cpp:42
msgid "Wii Remote %1"
msgstr "Wii 遥控器 %1"

#: Source/Core/DolphinQt/Config/Mapping/HotkeyGBA.cpp:25
#: Source/Core/DolphinQt/GBAWidget.cpp:438
msgid "Window Size"
msgstr "窗口大小"

#: Source/Core/DolphinQt/Config/Mapping/HotkeyStates.cpp:21
#: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:147
#: Source/Core/DolphinQt/Debugger/AssemblerWidget.cpp:371
#: Source/Core/DolphinQt/Debugger/BreakpointWidget.cpp:180
#: Source/Core/DolphinQt/Debugger/WatchWidget.cpp:105
#: qtbase/src/gui/kernel/qplatformtheme.cpp:710
msgid "Save"
msgstr "保存"

#: Source/Core/DolphinQt/Config/Mapping/HotkeyStates.cpp:23
#: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:146
#: Source/Core/DolphinQt/Debugger/BreakpointWidget.cpp:179
#: Source/Core/DolphinQt/Debugger/WatchWidget.cpp:104
#: Source/Core/DolphinQt/InfinityBase/InfinityBaseWindow.cpp:117
msgid "Load"
msgstr "载入"

#: Source/Core/DolphinQt/Config/Mapping/HotkeyStatesOther.cpp:21
msgid "Select Last State"
msgstr "选择最近状态"

#: Source/Core/DolphinQt/Config/Mapping/HotkeyUSBEmu.cpp:21
msgid "USB Device Emulation"
msgstr "USB 设备模拟"

#: Source/Core/DolphinQt/Config/Mapping/IOWindow.cpp:268
msgid "Configure Input"
msgstr "配置输入"

#: Source/Core/DolphinQt/Config/Mapping/IOWindow.cpp:268
msgid "Configure Output"
msgstr "配置输出"

#: Source/Core/DolphinQt/Config/Mapping/IOWindow.cpp:288
msgid "Insert Input"
msgstr "插入输入"

#: Source/Core/DolphinQt/Config/Mapping/IOWindow.cpp:288
msgid "Insert Output"
msgstr "插入输出"

#: Source/Core/DolphinQt/Config/Mapping/IOWindow.cpp:289
msgid "Detect Input"
msgstr "检测输入"

#: Source/Core/DolphinQt/Config/Mapping/IOWindow.cpp:290
msgid "Test Output"
msgstr "测试输出"

#: Source/Core/DolphinQt/Config/Mapping/IOWindow.cpp:315
msgid "Operators"
msgstr "运算符"

#: Source/Core/DolphinQt/Config/Mapping/IOWindow.cpp:319
msgid "! Not"
msgstr "! 非"

#: Source/Core/DolphinQt/Config/Mapping/IOWindow.cpp:320
msgid "* Multiply"
msgstr "* 乘"

#: Source/Core/DolphinQt/Config/Mapping/IOWindow.cpp:321
msgid "/ Divide"
msgstr "/ 除"

#: Source/Core/DolphinQt/Config/Mapping/IOWindow.cpp:322
msgid "% Modulo"
msgstr "% 模除"

#: Source/Core/DolphinQt/Config/Mapping/IOWindow.cpp:323
msgid "+ Add"
msgstr "+ 加"

#: Source/Core/DolphinQt/Config/Mapping/IOWindow.cpp:324
msgid "- Subtract"
msgstr "- 减"

#: Source/Core/DolphinQt/Config/Mapping/IOWindow.cpp:325
msgid "> Greater-than"
msgstr "> 大于"

#: Source/Core/DolphinQt/Config/Mapping/IOWindow.cpp:326
msgid "< Less-than"
msgstr "< 小于"

#: Source/Core/DolphinQt/Config/Mapping/IOWindow.cpp:327
msgid "& And"
msgstr "& 与"

#: Source/Core/DolphinQt/Config/Mapping/IOWindow.cpp:328
msgid "^ Xor"
msgstr "^ 异或"

#: Source/Core/DolphinQt/Config/Mapping/IOWindow.cpp:329
msgid "? Conditional"
msgstr "? 条件"

#: Source/Core/DolphinQt/Config/Mapping/IOWindow.cpp:331
msgid "| Or"
msgstr "| 或"

#: Source/Core/DolphinQt/Config/Mapping/IOWindow.cpp:332
msgid "$ User Variable"
msgstr "$ 用户变量 "

#: Source/Core/DolphinQt/Config/Mapping/IOWindow.cpp:335
msgid ", Comma"
msgstr ", 逗号"

#: Source/Core/DolphinQt/Config/Mapping/IOWindow.cpp:339
msgid "Functions"
msgstr "函数"

#: Source/Core/DolphinQt/Config/Mapping/IOWindow.cpp:365
msgid "User Variables"
msgstr "用户变量"

#: Source/Core/DolphinQt/Config/Mapping/IOWindow.cpp:367
msgid ""
"User defined variables usable in the control expression.\n"
"You can use them to save or retrieve values between\n"
"inputs and outputs of the same parent controller."
msgstr ""
"在控制表达式中使用的用户定义变量。\n"
"你可以使用其来保存或检索同一个\n"
"父控制器输入和输出之间的值。"

#: Source/Core/DolphinQt/Config/Mapping/IOWindow.cpp:370
msgid "Reset Values"
msgstr "重置值"

#. i18n: Controller input values are multiplied by this percentage value.
#: Source/Core/DolphinQt/Config/Mapping/IOWindow.cpp:379
msgid "Multiplier"
msgstr "多重分插器"

#: Source/Core/DolphinQt/Config/Mapping/IOWindow.cpp:529
msgid "[ ... ]"
msgstr "[ ... ]"

#: Source/Core/DolphinQt/Config/Mapping/IOWindow.cpp:533
#: Source/Core/DolphinQt/Config/Mapping/MappingCommon.cpp:57
msgid "[ Press Now ]"
msgstr "[ 现在按下 ]"

#: Source/Core/DolphinQt/Config/Mapping/IOWindow.cpp:649
msgid "The expression contains a syntax error."
msgstr "此表达式含有语法错误。"

#: Source/Core/DolphinQt/Config/Mapping/IOWindow.cpp:722
#: Source/Core/DolphinQt/Config/Mapping/IOWindow.cpp:742
msgid "default"
msgstr "默认"

#: Source/Core/DolphinQt/Config/Mapping/IOWindow.cpp:744
#: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:433
#: Source/Core/DolphinQt/Config/WiimoteControllersWidget.cpp:130
msgid "disconnected"
msgstr "连接已断开"

#: Source/Core/DolphinQt/Config/Mapping/IOWindow.cpp:796
msgid "Invalid Expression."
msgstr "无效表达式。"

#: Source/Core/DolphinQt/Config/Mapping/MappingButton.cpp:75
msgid ""
"Left-click to detect input.\n"
"Middle-click to clear.\n"
"Right-click for more options."
msgstr ""
"左键单击检测输入。\n"
"中键单击清除。\n"
"右键单击得到更多选项。"

#: Source/Core/DolphinQt/Config/Mapping/MappingButton.cpp:79
msgid ""
"Left/Right-click to configure output.\n"
"Middle-click to clear."
msgstr ""
"左/右键单击配置输出。\n"
"中键单击清除。"

#. i18n: A button to start the process of game controller analog stick mapping and calibration.
#: Source/Core/DolphinQt/Config/Mapping/MappingIndicator.cpp:1071
msgid "Map and Calibrate"
msgstr "映射和校准"

#. i18n: A button to start the process of game controller analog stick calibration.
#: Source/Core/DolphinQt/Config/Mapping/MappingIndicator.cpp:1074
msgid "Calibrate"
msgstr "校准"

#. i18n: A button to calibrate the center and extremities of a game controller analog stick.
#: Source/Core/DolphinQt/Config/Mapping/MappingIndicator.cpp:1077
msgid "Center and Calibrate"
msgstr "中心和校准"

#. i18n: A button to reset game controller analog stick calibration.
#: Source/Core/DolphinQt/Config/Mapping/MappingIndicator.cpp:1080
msgid "Reset Calibration"
msgstr "重置校准"

#. i18n: A button to stop a game controller button mapping process.
#: Source/Core/DolphinQt/Config/Mapping/MappingIndicator.cpp:1107
msgid "Cancel Mapping"
msgstr "取消映射"

#. i18n: A button to abort a game controller calibration process.
#: Source/Core/DolphinQt/Config/Mapping/MappingIndicator.cpp:1133
msgid "Cancel Calibration"
msgstr "取消校准"

#. i18n: A button to finalize a game controller calibration process.
#: Source/Core/DolphinQt/Config/Mapping/MappingIndicator.cpp:1137
msgid "Finish Calibration"
msgstr "完成校准"

#: Source/Core/DolphinQt/Config/Mapping/MappingWidget.cpp:181
msgid "Use Mouse Controlled Pointing"
msgstr "使用鼠标控制指针"

#: Source/Core/DolphinQt/Config/Mapping/MappingWidget.cpp:259
msgid "Advanced Settings"
msgstr "高级设置"

#: Source/Core/DolphinQt/Config/Mapping/MappingWidget.cpp:265
msgid "Reset All"
msgstr "全部重置"

#: Source/Core/DolphinQt/Config/Mapping/MappingWidget.cpp:383
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:715
#: Source/Core/DolphinQt/RiivolutionBootWidget.cpp:184
#: Source/Core/DolphinQt/Settings/GameCubePane.cpp:94
msgid "..."
msgstr "..."

#: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:107
msgid "Device"
msgstr "设备"

#: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:117
msgid "Create Mappings for Other Devices"
msgstr "为其他设备创建映射"

#: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:120
msgid "Wait for Alternate Input Mappings"
msgstr "等待备用输入映射"

#: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:123
msgid "Enable Iterative Input Mapping"
msgstr "启用连续输入映射"

#: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:144
msgid "Profile"
msgstr "预设"

#: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:155
#: Source/Core/DolphinQt/Debugger/BreakpointWidget.cpp:529
#: Source/Core/DolphinQt/Debugger/BreakpointWidget.cpp:542
#: Source/Core/DolphinQt/Debugger/EditSymbolDialog.cpp:29
#: Source/Core/DolphinQt/Debugger/WatchWidget.cpp:102
msgid "Delete"
msgstr "删除"

#: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:156
msgid "Open Folder"
msgstr ""

#: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:285
#: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:324
msgid "The profile '%1' does not exist"
msgstr "配置文件 '%1' 不存在"

#: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:293
#: Source/Core/DolphinQt/ConvertDialog.cpp:271
#: Source/Core/DolphinQt/ConvertDialog.cpp:394
#: Source/Core/DolphinQt/GameList/GameList.cpp:682
#: Source/Core/DolphinQt/GameList/GameList.cpp:861
#: Source/Core/DolphinQt/MainWindow.cpp:986
#: Source/Core/DolphinQt/MainWindow.cpp:1764
#: Source/Core/DolphinQt/WiiUpdate.cpp:139
msgid "Confirm"
msgstr "确定"

#: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:294
msgid "Are you sure that you want to delete '%1'?"
msgstr "确定要删除 '%1' 吗?"

#: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:295
#: Source/Core/DolphinQt/GameList/GameList.cpp:863
msgid "This cannot be undone!"
msgstr "不能被撤销！"

#: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:312
msgid "Successfully deleted '%1'."
msgstr "成功删除 '%1'。"

#: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:448
msgid "Game Boy Advance at Port %1"
msgstr "GameBoy Advance 连至端口 %1"

#: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:449
#: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:507
msgid "Game Boy Advance"
msgstr "Game Boy Advance"

#: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:453
msgid "GameCube Keyboard at Port %1"
msgstr "端口 %1 的 GameCube 键盘"

#: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:454
msgid "GameCube Keyboard"
msgstr "GameCube 键盘"

#: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:461
msgid "GameCube Controller at Port %1"
msgstr "端口 %1 的 GameCube 控制器"

#: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:462
msgid "GameCube Controller"
msgstr "GameCube 控制器"

#: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:466
msgid "GameCube Microphone Slot %1"
msgstr "GameCube 麦克风插槽 %1"

#: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:477
msgid "General and Options"
msgstr "常规和选项"

#: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:478
msgid "Motion Simulation"
msgstr "体感模拟"

#: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:479
msgid "Motion Input"
msgstr "体感输入"

#. i18n: TAS is short for tool-assisted speedrun. Read http://tasvideos.org/ for details.
#. Frame advance is an example of a typical TAS tool.
#: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:495
msgid "TAS Tools"
msgstr "TAS 工具"

#: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:499
msgid "Wii and Wii Remote"
msgstr "Wii 和 Wii 遥控器"

#: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:500
msgid "Controller Profile"
msgstr "控制器预设"

#: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:502
msgid "USB Emulation"
msgstr "USB 模拟"

#: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:505
msgid "Save and Load State"
msgstr "保存和载入状态"

#: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:506
msgid "Other State Management"
msgstr "其他状态管理"

#: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:508
msgid "Hotkey Settings"
msgstr "热键设置"

#: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:515
msgid "Rotation"
msgstr "旋转"

#: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:516
msgid "Free Look Controller %1"
msgstr "自由视点控制器 %1"

#. i18n: "Stock" refers to input profiles included with Dolphin
#: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:555
msgid "%1 (Stock)"
msgstr "%1 (库)"

#: Source/Core/DolphinQt/Config/Mapping/MappingWindow.h:132
msgid "Extension Motion Input"
msgstr "扩展体感输入"

#: Source/Core/DolphinQt/Config/Mapping/MappingWindow.h:133
msgid "Extension Motion Simulation"
msgstr "扩展体感模拟"

#: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:93
msgid "No extension selected."
msgstr "未选择扩展。"

#: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:232
msgid "Shinkansen"
msgstr "新干线"

#: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtensionMotionInput.cpp:35
msgid ""
"These controls are designed to interface directly with motion sensor "
"hardware. They are not intended for mapping traditional buttons, triggers or "
"axes. You might need to configure alternate input sources before using these "
"controls."
msgstr ""
"这些控制项用于直接对接体感硬件，而非映射至传统按键、扳机或轴。使用这些控制项"
"前可能需要先进行其他输入源的配置。"

#: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuGeneral.cpp:65
msgid "Configure Extension"
msgstr "配置扩展"

#: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuMotionControlIMU.cpp:32
msgid ""
"The controls under Accelerometer and Gyroscope are designed to interface "
"directly with motion sensor hardware. They are not intended for mapping "
"traditional buttons, triggers or axes. You might need to configure alternate "
"input sources before using these controls."
msgstr ""
"加速度计与陀螺仪组内的各控制项用于直接对接体感硬件，而非映射至传统按键、扳机"
"或轴。使用这些控制项前可能需要先进行其他输入源的配置。"

#: Source/Core/DolphinQt/Config/NewPatchDialog.cpp:40
msgid "Patch Editor"
msgstr "补丁编辑器"

#: Source/Core/DolphinQt/Config/NewPatchDialog.cpp:62
msgid "Patch name"
msgstr "补丁名称"

#: Source/Core/DolphinQt/Config/NewPatchDialog.cpp:126
#: Source/Core/DolphinQt/Debugger/BreakpointWidget.cpp:274
#: Source/Core/DolphinQt/Debugger/NetworkWidget.cpp:352
#: Source/Core/DolphinQt/Debugger/NetworkWidget.cpp:374
msgid "Type"
msgstr "类型"

#: Source/Core/DolphinQt/Config/NewPatchDialog.cpp:130
msgid "8-bit"
msgstr "8位"

#: Source/Core/DolphinQt/Config/NewPatchDialog.cpp:131
msgid "16-bit"
msgstr "16位"

#: Source/Core/DolphinQt/Config/NewPatchDialog.cpp:132
msgid "32-bit"
msgstr "32位"

#: Source/Core/DolphinQt/Config/NewPatchDialog.cpp:149
msgid "Conditional"
msgstr "条件"

#: Source/Core/DolphinQt/Config/NewPatchDialog.cpp:150
msgid "Comparand:"
msgstr "被比较字："

#: Source/Core/DolphinQt/Config/NewPatchDialog.cpp:154
#: Source/Core/DolphinQt/Debugger/BreakpointDialog.cpp:105
#: Source/Core/DolphinQt/Debugger/BreakpointDialog.cpp:246
msgid "Address:"
msgstr "地址："

#: Source/Core/DolphinQt/Config/NewPatchDialog.cpp:228
msgid "You have to enter a name."
msgstr "您必须输入一个名称。"

#: Source/Core/DolphinQt/Config/NewPatchDialog.cpp:256
msgid ""
"Some values you provided are invalid.\n"
"Please check the highlighted values."
msgstr ""
"您提供的某些值无效。\n"
"请检查高亮显示的值。"

#: Source/Core/DolphinQt/Config/PatchesWidget.cpp:47
msgid "&Add..."
msgstr "添加...(&A)"

#: Source/Core/DolphinQt/Config/PatchesWidget.cpp:49
msgid "&Remove"
msgstr "移除(&R)"

#. i18n: If there is a pre-defined patch with the name %1 and the user wants to edit it,
#. a copy of it gets created with this name
#: Source/Core/DolphinQt/Config/PatchesWidget.cpp:119
msgid "%1 (Copy)"
msgstr "%1 (复制)"

#: Source/Core/DolphinQt/Config/PatchesWidget.cpp:188
msgid "&Edit..."
msgstr "编辑...(&E)"

#: Source/Core/DolphinQt/Config/PatchesWidget.cpp:188
msgid "&Clone..."
msgstr "克隆...(&C)"

#: Source/Core/DolphinQt/Config/PropertiesDialog.cpp:61
msgid "Game Config"
msgstr "游戏配置"

#: Source/Core/DolphinQt/Config/PropertiesDialog.cpp:62
msgid "Patches"
msgstr "补丁"

#: Source/Core/DolphinQt/Config/PropertiesDialog.cpp:63
msgid "AR Codes"
msgstr "AR 代码"

#: Source/Core/DolphinQt/Config/PropertiesDialog.cpp:65
msgid "Graphics Mods"
msgstr "图形模组"

#: Source/Core/DolphinQt/Config/PropertiesDialog.cpp:73
msgid "Verify"
msgstr "验证"

#: Source/Core/DolphinQt/Config/PropertiesDialog.cpp:78
msgid "Filesystem"
msgstr "文件系统"

#: Source/Core/DolphinQt/Config/SettingsWindow.cpp:195
#: Source/Core/DolphinQt/ToolBar.cpp:132
msgid "Controllers"
msgstr "控制器"

#: Source/Core/DolphinQt/Config/SettingsWindow.cpp:196
msgid "Interface"
msgstr "界面"

#: Source/Core/DolphinQt/Config/SettingsWindow.cpp:197
msgid "On-Screen Display"
msgstr ""

#: Source/Core/DolphinQt/Config/SettingsWindow.cpp:198
msgid "Audio"
msgstr "音频"

#: Source/Core/DolphinQt/Config/SettingsWindow.cpp:199
#: Source/Core/DolphinQt/Settings/PathPane.cpp:29
msgid "Paths"
msgstr "路径"

#: Source/Core/DolphinQt/Config/SettingsWindow.cpp:200
msgid "GameCube"
msgstr "GameCube"

#: Source/Core/DolphinQt/Config/VerifyWidget.cpp:63
msgid "Problem"
msgstr "问题"

#: Source/Core/DolphinQt/Config/VerifyWidget.cpp:63
msgid "Severity"
msgstr "严重性"

#: Source/Core/DolphinQt/Config/VerifyWidget.cpp:74
msgid "CRC32:"
msgstr "CRC32:"

#: Source/Core/DolphinQt/Config/VerifyWidget.cpp:75
msgid "MD5:"
msgstr "MD5:"

#: Source/Core/DolphinQt/Config/VerifyWidget.cpp:76
msgid "SHA-1:"
msgstr "SHA-1:"

#: Source/Core/DolphinQt/Config/VerifyWidget.cpp:87
msgid "Redump.org Status:"
msgstr "Redump.org 状态："

#: Source/Core/DolphinQt/Config/VerifyWidget.cpp:101
msgid "Verify Integrity"
msgstr "验证完整性"

#: Source/Core/DolphinQt/Config/VerifyWidget.cpp:108
msgid "Calculate"
msgstr "计算"

#: Source/Core/DolphinQt/Config/VerifyWidget.cpp:163
#: Source/Core/DolphinQt/Config/VerifyWidget.cpp:165
msgid "Verifying"
msgstr "正在验证"

#: Source/Core/DolphinQt/Config/VerifyWidget.cpp:204
msgid "Low"
msgstr "低"

#: Source/Core/DolphinQt/Config/VerifyWidget.cpp:210
msgid "High"
msgstr "高"

#: Source/Core/DolphinQt/Config/WiimoteControllersWidget.cpp:82
msgid "Scanning for adapters..."
msgstr "正在扫描适配器..."

#: Source/Core/DolphinQt/Config/WiimoteControllersWidget.cpp:113
msgid "Automatic"
msgstr "自动"

#: Source/Core/DolphinQt/Config/WiimoteControllersWidget.cpp:146
msgid "More Options..."
msgstr ""

#: Source/Core/DolphinQt/Config/WiimoteControllersWidget.cpp:192
msgid "Wii Remotes"
msgstr "Wii 遥控器"

#: Source/Core/DolphinQt/Config/WiimoteControllersWidget.cpp:195
msgid "Passthrough a Bluetooth adapter"
msgstr "直通蓝牙适配器"

#: Source/Core/DolphinQt/Config/WiimoteControllersWidget.cpp:199
#: Source/Core/DolphinQt/Config/WiimoteControllersWidget.cpp:215
msgid "Sync"
msgstr "同步"

#: Source/Core/DolphinQt/Config/WiimoteControllersWidget.cpp:226
msgid "Sync real Wii Remotes and pair them"
msgstr "同步并配对真实 Wii 遥控器"

#: Source/Core/DolphinQt/Config/WiimoteControllersWidget.cpp:227
msgid "Reset all saved Wii Remote pairings"
msgstr "重置所有保存的 Wii 遥控器配对"

#: Source/Core/DolphinQt/Config/WiimoteControllersWidget.cpp:228
msgid "Emulate the Wii's Bluetooth adapter"
msgstr "模拟 Wii 的蓝牙适配器"

#: Source/Core/DolphinQt/Config/WiimoteControllersWidget.cpp:229
msgid "Continuous Scanning"
msgstr "持续扫描"

#: Source/Core/DolphinQt/Config/WiimoteControllersWidget.cpp:230
msgid "Real Balance Board"
msgstr "真实平衡板"

#: Source/Core/DolphinQt/Config/WiimoteControllersWidget.cpp:231
msgid "Enable Speaker Data"
msgstr "启用扬声器"

#: Source/Core/DolphinQt/Config/WiimoteControllersWidget.cpp:232
msgid "Connect Wii Remotes for Emulated Controllers"
msgstr "作为模拟控制器来连接 Wii 遥控器"

#: Source/Core/DolphinQt/Config/WiimoteControllersWidget.cpp:264
msgid "Emulated Wii Remote"
msgstr "模拟 Wii 遥控器"

#: Source/Core/DolphinQt/Config/WiimoteControllersWidget.cpp:264
msgid "Real Wii Remote"
msgstr "真实 Wii 遥控器"

#: Source/Core/DolphinQt/Config/WiimoteControllersWidget.cpp:288
msgid ""
"A supported Bluetooth device could not be found.\n"
"You must manually connect your Wii Remote."
msgstr ""
"未能找到支持的蓝牙设备。\n"
"你需要手动连接 Wii 遥控器。"

#: Source/Core/DolphinQt/Config/WiimoteControllersWidget.cpp:355
msgid "Select A Bluetooth Device"
msgstr ""

#: Source/Core/DolphinQt/Config/WiimoteControllersWidget.cpp:387
msgid "Saved Wii Remote pairings can only be reset when a Wii game is running."
msgstr "只有在 Wii 游戏运行时保存的 Wii 遥控器配对才能重置。"

#: Source/Core/DolphinQt/Config/WiimoteControllersWidget.cpp:403
msgid "A sync can only be triggered when a Wii game is running."
msgstr "只有在 Wii 游戏运行时同步才能触发。"

#: Source/Core/DolphinQt/ConvertDialog.cpp:42
msgid "Convert"
msgstr "转换"

#: Source/Core/DolphinQt/ConvertDialog.cpp:57
msgid "Format:"
msgstr "格式:"

#: Source/Core/DolphinQt/ConvertDialog.cpp:66
msgid "Compression Level:"
msgstr "压缩级别："

#: Source/Core/DolphinQt/ConvertDialog.cpp:69
msgid "Remove Junk Data (Irreversible):"
msgstr "移除垃圾数据(不可逆)："

#: Source/Core/DolphinQt/ConvertDialog.cpp:71
msgid "Convert..."
msgstr "转换..."

#: Source/Core/DolphinQt/ConvertDialog.cpp:74
msgid ""
"ISO: A simple and robust format which is supported by many programs. It "
"takes up more space than any other format.\n"
"\n"
"GCZ: A basic compressed format which is compatible with most versions of "
"Dolphin and some other programs. It can't efficiently compress junk data "
"(unless removed) or encrypted Wii data.\n"
"\n"
"WIA: An advanced compressed format which is compatible with Dolphin "
"5.0-12188 and later, and a few other programs. It can efficiently compress "
"encrypted Wii data, but not junk data (unless removed).\n"
"\n"
"RVZ: An advanced compressed format which is compatible with Dolphin "
"5.0-12188 and later. It can efficiently compress both junk data and "
"encrypted Wii data."
msgstr ""
"ISO：一种简单而强大的格式，许多程序都支持该格式。比任何其他格式占用更多的空"
"间。\n"
"\n"
"GCZ：一种基本的压缩格式，与大多数版本的 Dolphin 和某些其他程序兼容。无法有效"
"地压缩垃圾数据（除非移除）或加密的 Wii 数据。\n"
"\n"
"WIA：一种高级压缩格式，与 Dolphin 5.0-12188 及更高版本以及其他一些程序兼容。"
"可以有效地压缩加密的 Wii 数据，但不能压缩垃圾数据（除非移除）。\n"
"\n"
"RVZ：一种高级压缩格式，与 Dolphin 5.0-12188 及更高版本兼容。可以有效地压缩垃"
"圾数据和加密的 Wii 数据。"

#. i18n: %1 is the name of a compression method (e.g. LZMA)
#: Source/Core/DolphinQt/ConvertDialog.cpp:204
msgid "%1 (slow)"
msgstr "%1 (慢)"

#. i18n: %1 is the name of a compression method (e.g. Zstandard)
#: Source/Core/DolphinQt/ConvertDialog.cpp:222
msgid "%1 (recommended)"
msgstr "%1 (推荐)"

#: Source/Core/DolphinQt/ConvertDialog.cpp:272
msgid "Are you sure?"
msgstr "确定?"

#: Source/Core/DolphinQt/ConvertDialog.cpp:290
msgid ""
"Removing junk data does not save any space when converting to ISO (unless "
"you package the ISO file in a compressed file format such as ZIP "
"afterwards). Do you want to continue anyway?"
msgstr ""
"转换为 ISO 格式时，移除垃圾数据不会节省任何空间（除非以后将 ISO 文件打包为压"
"缩文件格式，例如 ZIP 文件）。是否仍要继续？"

#: Source/Core/DolphinQt/ConvertDialog.cpp:303
msgid ""
"Converting Wii disc images to GCZ without removing junk data does not save "
"any noticeable amount of space compared to converting to ISO. Do you want to "
"continue anyway?"
msgstr ""
"与转换为 ISO 格式相比，在不移除垃圾数据的情况下将 Wii 光盘镜像转换为 GCZ 格式"
"不会节省任何更明显的空间。是否仍要继续？"

#: Source/Core/DolphinQt/ConvertDialog.cpp:314
msgid ""
"Dolphin can't convert NKit files to non-NKit files. Converting an NKit file "
"in Dolphin will result in another NKit file.\n"
"\n"
"If you want to convert an NKit file to a non-NKit file, you can use the same "
"program as you originally used when converting the file to the NKit format.\n"
"\n"
"Do you want to continue anyway?"
msgstr ""
"Dolphin 无法将 NKit 文件转换为非 NKit 文件。在 Dolphin 中转换的 NKit 文件将生"
"成为另一个 NKit 文件。\n"
"\n"
"如果要将 NKit 文件转换为非 NKit 文件，可以使用与最初将文件转换为 NKit 格式时"
"所用的相同程序。\n"
"\n"
"无论如何还是要继续吗？"

#: Source/Core/DolphinQt/ConvertDialog.cpp:332
msgid "Uncompressed GC/Wii images (*.iso *.gcm)"
msgstr "未压缩的 GC/Wii 镜像 (*.iso *.gcm)"

#: Source/Core/DolphinQt/ConvertDialog.cpp:336
msgid "GCZ GC/Wii images (*.gcz)"
msgstr "GCZ GC/Wii 镜像 (*.gcz)"

#: Source/Core/DolphinQt/ConvertDialog.cpp:340
msgid "WIA GC/Wii images (*.wia)"
msgstr "WIA GC/Wii 镜像 (*.wia)"

#: Source/Core/DolphinQt/ConvertDialog.cpp:344
msgid "RVZ GC/Wii images (*.rvz)"
msgstr "RVZ GC/Wii 镜像 (*.rvz)"

#: Source/Core/DolphinQt/ConvertDialog.cpp:357
msgid "Save Converted Images"
msgstr "保存已转换的镜像"

#: Source/Core/DolphinQt/ConvertDialog.cpp:366
msgid "Save Converted Image"
msgstr "保存已转换的镜像"

#: Source/Core/DolphinQt/ConvertDialog.cpp:395
msgid ""
"The file %1 already exists.\n"
"Do you wish to replace it?"
msgstr ""
"文件 %1 已经存在。\n"
"是否替换?"

#: Source/Core/DolphinQt/ConvertDialog.cpp:413
msgid ""
"The destination file cannot be the same as the source file\n"
"\n"
"Please select another destination path for \"%1\""
msgstr ""
"目标文件不能与源文件相同\n"
"\n"
"请为 “%1” 选择另一个目标路径"

#: Source/Core/DolphinQt/ConvertDialog.cpp:420
#: Source/Core/DolphinQt/Settings/WiiPane.cpp:236
#: Source/Core/DolphinQt/Settings/WiiPane.cpp:260
msgid "Converting..."
msgstr "正在转换..."

#: Source/Core/DolphinQt/ConvertDialog.cpp:420
#: qtbase/src/gui/kernel/qplatformtheme.cpp:724
msgid "Abort"
msgstr "终止"

#: Source/Core/DolphinQt/ConvertDialog.cpp:428
msgid ""
"Converting...\n"
"%1"
msgstr ""
"正在转换...\n"
"%1"

#: Source/Core/DolphinQt/ConvertDialog.cpp:441
msgid ""
"Failed to remove junk data from file \"%1\".\n"
"\n"
"Would you like to convert it without removing junk data?"
msgstr ""
"从文件 “%1” 中移除垃圾数据失败。\n"
"\n"
"是否要在不移除垃圾数据的情况下进行转换？"

#: Source/Core/DolphinQt/ConvertDialog.cpp:460
msgid "Failed to open the input file \"%1\"."
msgstr "打开输入文件 “%1” 失败。"

#: Source/Core/DolphinQt/ConvertDialog.cpp:514
msgid "Dolphin failed to complete the requested action."
msgstr "Dolphin 未能完成请求的操作。"

#: Source/Core/DolphinQt/ConvertDialog.cpp:523
#, c-format
msgctxt ""
msgid "Successfully converted %n image(s)."
msgstr "成功转换 %n 个镜像。"

#: Source/Core/DolphinQt/Debugger/AssembleInstructionDialog.cpp:20
#: Source/Core/DolphinQt/Debugger/AssemblerWidget.cpp:51
msgid ""
"<span style=\"color: red; font-weight: bold\">Error</span> on line %1 col %2"
msgstr ""
"<span style=\"color: red; font-weight: bold\">错误</span>第 %1 行第 %2 列"

#: Source/Core/DolphinQt/Debugger/AssembleInstructionDialog.cpp:45
#: Source/Core/DolphinQt/Debugger/BranchWatchDialog.cpp:477
#: Source/Core/DolphinQt/Debugger/PatchInstructionDialog.cpp:18
msgid "Instruction"
msgstr "指令"

#: Source/Core/DolphinQt/Debugger/AssembleInstructionDialog.cpp:58
#: Source/Core/DolphinQt/Debugger/AssembleInstructionDialog.cpp:106
msgid "No input"
msgstr "无输入"

#: Source/Core/DolphinQt/Debugger/AssembleInstructionDialog.cpp:120
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:638
#: Source/Core/DolphinQt/NKitWarningDialog.cpp:57
#: qtbase/src/gui/kernel/qplatformtheme.cpp:708
msgid "OK"
msgstr "确定"

#: Source/Core/DolphinQt/Debugger/AssembleInstructionDialog.cpp:122
#: Source/Core/DolphinQt/Debugger/PatchInstructionDialog.cpp:58
msgid "Instruction: %1"
msgstr "指令: %1"

#: Source/Core/DolphinQt/Debugger/AssemblerWidget.cpp:234
msgid "Assembler"
msgstr "汇编器"

#: Source/Core/DolphinQt/Debugger/AssemblerWidget.cpp:309
#: Source/Core/DolphinQt/Debugger/AssemblerWidget.cpp:805
msgid "Unsaved Changes"
msgstr "未保存的更改"

#: Source/Core/DolphinQt/Debugger/AssemblerWidget.cpp:310
msgid ""
"You have %1 unsaved assembly tabs open\n"
"\n"
"Do you want to save all and exit?"
msgstr ""
"有 %1 个打开的未保存汇编选项卡\n"
"\n"
"您要全部保存并退出吗？"

#: Source/Core/DolphinQt/Debugger/AssemblerWidget.cpp:365
#: Source/Core/DolphinQt/Debugger/BreakpointWidget.cpp:176
#: Source/Core/DolphinQt/Debugger/WatchWidget.cpp:101
msgid "New"
msgstr "新"

#: Source/Core/DolphinQt/Debugger/AssemblerWidget.cpp:366
msgid "Assemble"
msgstr "汇编"

#: Source/Core/DolphinQt/Debugger/AssemblerWidget.cpp:370
msgid "Inject"
msgstr "注入"

#: Source/Core/DolphinQt/Debugger/AssemblerWidget.cpp:409
msgid "Raw"
msgstr "Raw"

#: Source/Core/DolphinQt/Debugger/AssemblerWidget.cpp:411
msgid "Gecko (04)"
msgstr "Gecko (04)"

#: Source/Core/DolphinQt/Debugger/AssemblerWidget.cpp:412
msgid "Gecko (C0)"
msgstr "Gecko (C0)"

#: Source/Core/DolphinQt/Debugger/AssemblerWidget.cpp:413
msgid "Gecko (C2)"
msgstr "Gecko (C2)"

#: Source/Core/DolphinQt/Debugger/AssemblerWidget.cpp:417
msgid "Base Address"
msgstr "基地址"

#: Source/Core/DolphinQt/Debugger/AssemblerWidget.cpp:438
#: Source/Core/DolphinQt/Debugger/WatchWidget.cpp:276
#: Source/Core/DolphinQt/MenuBar.cpp:1505
#: Source/Core/DolphinQt/MenuBar.cpp:1564
#: Source/Core/DolphinQt/MenuBar.cpp:1831
#: Source/Core/DolphinQt/MenuBar.cpp:1856
msgid "Input"
msgstr "输入"

#: Source/Core/DolphinQt/Debugger/AssemblerWidget.cpp:446
msgid "Output"
msgstr "输出"

#: Source/Core/DolphinQt/Debugger/AssemblerWidget.cpp:456
msgid "Error Log"
msgstr "错误日志"

#: Source/Core/DolphinQt/Debugger/AssemblerWidget.cpp:528
msgid ""
"<span style=\"color:#ffcc00\">Warning</span> invalid base address, "
"defaulting to 0"
msgstr "<span style=\"color:#ffcc00\">警告</span>无效的基地址，默认为 0"

#: Source/Core/DolphinQt/Debugger/AssemblerWidget.cpp:585
msgid "All Assembly files"
msgstr "所有汇编文件"

#: Source/Core/DolphinQt/Debugger/AssemblerWidget.cpp:586
#: Source/Core/DolphinQt/Debugger/AssemblerWidget.cpp:769
#: Source/Core/DolphinQt/GCMemcardManager.cpp:361
#: Source/Core/DolphinQt/GCMemcardManager.cpp:438
#: Source/Core/DolphinQt/GCMemcardManager.cpp:589
#: Source/Core/DolphinQt/MainWindow.cpp:794
#: Source/Core/DolphinQt/RiivolutionBootWidget.cpp:138
#: Source/Core/DolphinQt/RiivolutionBootWidget.cpp:344
#: Source/Core/DolphinQt/Settings/PathPane.cpp:53
msgid "All Files"
msgstr "所有文件"

#: Source/Core/DolphinQt/Debugger/AssemblerWidget.cpp:706
msgid "New File"
msgstr "新建文件"

#: Source/Core/DolphinQt/Debugger/AssemblerWidget.cpp:708
msgid "New File (%1)"
msgstr "新建文件 (%1)"

#. i18n: This asterisk is added to the title of an editor to indicate that it has unsaved
#. changes
#: Source/Core/DolphinQt/Debugger/AssemblerWidget.cpp:714
msgid "%1 *"
msgstr "%1 *"

#: Source/Core/DolphinQt/Debugger/AssemblerWidget.cpp:731
msgid "Failed to open file"
msgstr "打开文件失败"

#: Source/Core/DolphinQt/Debugger/AssemblerWidget.cpp:732
msgid ""
"Failed to read the contents of file:\n"
"%1"
msgstr ""
"读取文件内容失败：\n"
"%1"

#: Source/Core/DolphinQt/Debugger/AssemblerWidget.cpp:768
msgid "Assembly File"
msgstr "汇编文件"

#: Source/Core/DolphinQt/Debugger/AssemblerWidget.cpp:806
msgid ""
"There are unsaved changes in \"%1\".\n"
"\n"
"Do you want to save before closing?"
msgstr ""
"“%1” 中有未保存的更改。\n"
"\n"
"您要在关闭前保存吗？"

#: Source/Core/DolphinQt/Debugger/BranchWatchDialog.cpp:201
msgid "Branch Watch Tool"
msgstr "分支监视工具"

#: Source/Core/DolphinQt/Debugger/BranchWatchDialog.cpp:251
#: Source/Core/DolphinQt/Debugger/BranchWatchDialog.cpp:585
msgid "Start Branch Watch"
msgstr "开始分支监视"

#: Source/Core/DolphinQt/Debugger/BranchWatchDialog.cpp:256
msgid "Clear Branch Watch"
msgstr "清除分支监视"

#: Source/Core/DolphinQt/Debugger/BranchWatchDialog.cpp:260
msgid "Code Path Was Taken"
msgstr "代码路径已采用"

#: Source/Core/DolphinQt/Debugger/BranchWatchDialog.cpp:265
msgid "Code Path Not Taken"
msgstr "代码路径未采用"

#: Source/Core/DolphinQt/Debugger/BranchWatchDialog.cpp:276
msgid "Tool Controls"
msgstr "工具控件"

#: Source/Core/DolphinQt/Debugger/BranchWatchDialog.cpp:305
msgid "Branch"
msgstr "分支"

#: Source/Core/DolphinQt/Debugger/BranchWatchDialog.cpp:306
msgid "Branch (LR saved)"
msgstr "分支（LR 已保存）"

#: Source/Core/DolphinQt/Debugger/BranchWatchDialog.cpp:307
msgid "Branch Conditional"
msgstr "条件分支"

#: Source/Core/DolphinQt/Debugger/BranchWatchDialog.cpp:308
msgid "Branch Conditional (LR saved)"
msgstr "条件分支（LR 已保存）"

#: Source/Core/DolphinQt/Debugger/BranchWatchDialog.cpp:309
msgid "Branch to Link Register"
msgstr "分支到链接寄存器"

#: Source/Core/DolphinQt/Debugger/BranchWatchDialog.cpp:310
msgid "Branch to Link Register (LR saved)"
msgstr "分支到链接寄存器（LR 已保存）"

#: Source/Core/DolphinQt/Debugger/BranchWatchDialog.cpp:311
msgid "Branch Conditional to Link Register"
msgstr "条件分支到链接寄存器"

#: Source/Core/DolphinQt/Debugger/BranchWatchDialog.cpp:312
msgid "Branch Conditional to Link Register (LR saved)"
msgstr "条件分支到链接寄存器（LR 已保存）"

#: Source/Core/DolphinQt/Debugger/BranchWatchDialog.cpp:313
msgid "Branch to Count Register"
msgstr "分支到计数寄存器"

#: Source/Core/DolphinQt/Debugger/BranchWatchDialog.cpp:314
msgid "Branch to Count Register (LR saved)"
msgstr "分支到计数寄存器（LR 已保存）"

#: Source/Core/DolphinQt/Debugger/BranchWatchDialog.cpp:315
msgid "Branch Conditional to Count Register"
msgstr "条件分支到计数寄存器"

#: Source/Core/DolphinQt/Debugger/BranchWatchDialog.cpp:316
msgid "Branch Conditional to Count Register (LR saved)"
msgstr "条件分支到计数寄存器（LR 已保存）"

#: Source/Core/DolphinQt/Debugger/BranchWatchDialog.cpp:319
msgid "Branch Type"
msgstr "分支类型"

#: Source/Core/DolphinQt/Debugger/BranchWatchDialog.cpp:343
#: Source/Core/DolphinQt/Debugger/BranchWatchDialog.cpp:479
#: Source/Core/DolphinQt/Debugger/BranchWatchTableModel.cpp:50
msgid "Origin Symbol"
msgstr "起始符号"

#: Source/Core/DolphinQt/Debugger/BranchWatchDialog.cpp:344
msgid "Origin Min"
msgstr "起始最小"

#: Source/Core/DolphinQt/Debugger/BranchWatchDialog.cpp:345
msgid "Origin Max"
msgstr "起始最大"

#: Source/Core/DolphinQt/Debugger/BranchWatchDialog.cpp:346
#: Source/Core/DolphinQt/Debugger/BranchWatchDialog.cpp:479
#: Source/Core/DolphinQt/Debugger/BranchWatchTableModel.cpp:50
msgid "Destination Symbol"
msgstr "目标符号"

#: Source/Core/DolphinQt/Debugger/BranchWatchDialog.cpp:347
msgid "Destination Min"
msgstr "目标最小"

#: Source/Core/DolphinQt/Debugger/BranchWatchDialog.cpp:348
msgid "Destination Max"
msgstr "目标最大"

#: Source/Core/DolphinQt/Debugger/BranchWatchDialog.cpp:351
msgid "Origin and Destination"
msgstr "起始和目标"

#: Source/Core/DolphinQt/Debugger/BranchWatchDialog.cpp:374
#: Source/Core/DolphinQt/Debugger/BranchWatchTableModel.cpp:323
msgid "true"
msgstr "真"

#: Source/Core/DolphinQt/Debugger/BranchWatchDialog.cpp:375
msgid ""
"This will also filter unconditional branches.\n"
"To filter for or against unconditional branches,\n"
"use the Branch Type filter options."
msgstr ""
"这也将过滤无条件分支。\n"
"要过滤或阻止无条件分支，\n"
"请使用分支类型过滤选项。"

#: Source/Core/DolphinQt/Debugger/BranchWatchDialog.cpp:378
#: Source/Core/DolphinQt/Debugger/BranchWatchTableModel.cpp:321
msgid "false"
msgstr "假"

#. i18n: If a condition is set for a breakpoint, the condition becoming true is a prerequisite for
#. triggering the breakpoint.
#. i18n: If a condition is set for a breakpoint, the condition becoming true is a prerequisite
#. for triggering the breakpoint.
#: Source/Core/DolphinQt/Debugger/BranchWatchDialog.cpp:380
#: Source/Core/DolphinQt/Debugger/BranchWatchDialog.cpp:477
#: Source/Core/DolphinQt/Debugger/BreakpointDialog.cpp:156
#: Source/Core/DolphinQt/Debugger/BreakpointDialog.cpp:275
#: Source/Core/DolphinQt/Debugger/BreakpointWidget.cpp:277
msgid "Condition"
msgstr "条件"

#: Source/Core/DolphinQt/Debugger/BranchWatchDialog.cpp:388
msgid "Branch Was Overwritten"
msgstr "分支已被覆盖"

#: Source/Core/DolphinQt/Debugger/BranchWatchDialog.cpp:393
msgid "Branch Not Overwritten"
msgstr "分支未被覆盖"

#: Source/Core/DolphinQt/Debugger/BranchWatchDialog.cpp:398
msgid "Wipe Recent Hits"
msgstr "擦除最近命中"

#: Source/Core/DolphinQt/Debugger/BranchWatchDialog.cpp:409
msgid "Misc. Controls"
msgstr "其他控件"

#: Source/Core/DolphinQt/Debugger/BranchWatchDialog.cpp:417
#: Source/Core/DolphinQt/GCMemcardManager.cpp:111
msgid "&Delete"
msgstr "删除(&D)"

#: Source/Core/DolphinQt/Debugger/BranchWatchDialog.cpp:420
msgid "Invert &Condition"
msgstr "倒置条件(&C)"

#: Source/Core/DolphinQt/Debugger/BranchWatchDialog.cpp:424
msgid "Invert &Decrement Check"
msgstr "倒置递减检测(&D)"

#: Source/Core/DolphinQt/Debugger/BranchWatchDialog.cpp:428
msgid "Make &Unconditional"
msgstr "设为无条件(&U)"

#: Source/Core/DolphinQt/Debugger/BranchWatchDialog.cpp:432
#: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:592
msgid "&Copy Address"
msgstr "复制地址(&C)"

#: Source/Core/DolphinQt/Debugger/BranchWatchDialog.cpp:435
#: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:619
msgid "Insert &NOP"
msgstr "插入 NOP (&N)"

#: Source/Core/DolphinQt/Debugger/BranchWatchDialog.cpp:438
msgid "Insert &BLR"
msgstr "插入 BLR (&B)"

#: Source/Core/DolphinQt/Debugger/BranchWatchDialog.cpp:441
msgid "Set Brea&kpoint"
msgstr "设置断点(&K)"

#: Source/Core/DolphinQt/Debugger/BranchWatchDialog.cpp:443
msgid "&Break on Hit"
msgstr "命中时中断(&B)"

#: Source/Core/DolphinQt/Debugger/BranchWatchDialog.cpp:444
msgid "&Log on Hit"
msgstr "命中时记录(&L)"

#: Source/Core/DolphinQt/Debugger/BranchWatchDialog.cpp:446
msgid "Break &and Log on Hit"
msgstr "命中时中断并记录(&A)"

#: Source/Core/DolphinQt/Debugger/BranchWatchDialog.cpp:477
#: Source/Core/DolphinQt/Debugger/BranchWatchTableModel.cpp:48
msgid "Origin"
msgstr "起始"

#: Source/Core/DolphinQt/Debugger/BranchWatchDialog.cpp:478
#: Source/Core/DolphinQt/Debugger/BranchWatchTableModel.cpp:48
msgid "Destination"
msgstr "目标"

#: Source/Core/DolphinQt/Debugger/BranchWatchDialog.cpp:478
#: Source/Core/DolphinQt/Debugger/BranchWatchTableModel.cpp:49
msgid "Recent Hits"
msgstr "最近命中"

#: Source/Core/DolphinQt/Debugger/BranchWatchDialog.cpp:478
#: Source/Core/DolphinQt/Debugger/BranchWatchTableModel.cpp:49
msgid "Total Hits"
msgstr "总命中数"

#: Source/Core/DolphinQt/Debugger/BranchWatchDialog.cpp:501
msgid "&Branch Type"
msgstr "分支类型(&B)"

#: Source/Core/DolphinQt/Debugger/BranchWatchDialog.cpp:502
msgid "&Origin and Destination"
msgstr "起始和目标(&O)"

#: Source/Core/DolphinQt/Debugger/BranchWatchDialog.cpp:503
msgid "&Condition"
msgstr "条件(&C)"

#: Source/Core/DolphinQt/Debugger/BranchWatchDialog.cpp:504
msgid "&Misc. Controls"
msgstr "其他控件(&M)"

#: Source/Core/DolphinQt/Debugger/BranchWatchDialog.cpp:511
#: Source/Core/DolphinQt/MenuBar.cpp:246
msgid "&File"
msgstr "文件(&F)"

#: Source/Core/DolphinQt/Debugger/BranchWatchDialog.cpp:512
msgid "&Save Branch Watch"
msgstr "保存分支监视(&S)"

#: Source/Core/DolphinQt/Debugger/BranchWatchDialog.cpp:513
msgid "Save Branch Watch &As..."
msgstr "另存分支监视为...(&A)"

#: Source/Core/DolphinQt/Debugger/BranchWatchDialog.cpp:514
msgid "&Load Branch Watch"
msgstr "载入分支监视(&L)"

#: Source/Core/DolphinQt/Debugger/BranchWatchDialog.cpp:515
msgid "Load Branch Watch &From..."
msgstr "载入分支监视...(&F)"

#: Source/Core/DolphinQt/Debugger/BranchWatchDialog.cpp:516
msgid "A&uto Save"
msgstr "自动保存(&U)"

#: Source/Core/DolphinQt/Debugger/BranchWatchDialog.cpp:521
msgid "&Tool"
msgstr "工具(&T)"

#: Source/Core/DolphinQt/Debugger/BranchWatchDialog.cpp:523
msgid "Hide &Controls"
msgstr "隐藏控件(&C)"

#: Source/Core/DolphinQt/Debugger/BranchWatchDialog.cpp:525
msgid "Ignore &Apploader Branch Hits"
msgstr "忽略应用加载器分支命中(&A)"

#: Source/Core/DolphinQt/Debugger/BranchWatchDialog.cpp:527
msgid "This only applies to the initial boot of the emulated software."
msgstr "这仅适用于模拟软件的初始启动。"

#: Source/Core/DolphinQt/Debugger/BranchWatchDialog.cpp:532
msgid "Column &Visibility"
msgstr "表列可见性(&V)"

#: Source/Core/DolphinQt/Debugger/BranchWatchDialog.cpp:533
msgid "&Toolbar Visibility"
msgstr "工具栏可见性(&T)"

#: Source/Core/DolphinQt/Debugger/BranchWatchDialog.cpp:534
msgid "Wipe &Inspection Data"
msgstr "擦除检验数据(&I)"

#: Source/Core/DolphinQt/Debugger/BranchWatchDialog.cpp:535
#: Source/Core/DolphinQt/MenuBar.cpp:653
msgid "&Help"
msgstr "帮助(&H)"

#: Source/Core/DolphinQt/Debugger/BranchWatchDialog.cpp:579
msgid "Pause Branch Watch"
msgstr "暂停分支监视"

#: Source/Core/DolphinQt/Debugger/BranchWatchDialog.cpp:613
#: Source/Core/DolphinQt/Debugger/BranchWatchDialog.cpp:624
msgid "There is nothing to save!"
msgstr "没有需要保存的内容！"

#: Source/Core/DolphinQt/Debugger/BranchWatchDialog.cpp:629
msgid "Save Branch Watch Snapshot"
msgstr "保存分支监视快照"

#: Source/Core/DolphinQt/Debugger/BranchWatchDialog.cpp:631
#: Source/Core/DolphinQt/Debugger/BranchWatchDialog.cpp:648
#: Source/Core/DolphinQt/Debugger/BranchWatchDialog.cpp:811
msgid "Text file (*.txt);;All Files (*)"
msgstr "文本文件 (*.txt);;所有文件 (*)"

#: Source/Core/DolphinQt/Debugger/BranchWatchDialog.cpp:646
msgid "Load Branch Watch Snapshot"
msgstr "载入分支监视快照"

#: Source/Core/DolphinQt/Debugger/BranchWatchDialog.cpp:732
msgid "Branch Watch Tool Help (1/4)"
msgstr "分支监视工具帮助 (1/4)"

#: Source/Core/DolphinQt/Debugger/BranchWatchDialog.cpp:733
msgid ""
"Branch Watch is a code-searching tool that can isolate branches tracked by "
"the emulated CPU by testing candidate branches with simple criteria. If you "
"are familiar with Cheat Engine's Ultimap, Branch Watch is similar to that.\n"
"\n"
"Press the \"Start Branch Watch\" button to activate Branch Watch. Branch "
"Watch persists across emulation sessions, and a snapshot of your progress "
"can be saved to and loaded from the User Directory to persist after Dolphin "
"Emulator is closed. \"Save As...\" and \"Load From...\" actions are also "
"available, and auto-saving can be enabled to save a snapshot at every step "
"of a search. The \"Pause Branch Watch\" button will halt Branch Watch from "
"tracking further branch hits until it is told to resume. Press the \"Clear "
"Branch Watch\" button to clear all candidates and return to the blacklist "
"phase."
msgstr ""
"分支监视是一种代码搜索工具，可以通过测试简单标准的候选分支来隔离模拟 CPU 所跟"
"踪的分支。如果您熟悉 Cheat Engine 的 Ultimap，那么分支监视与此类似。\n"
"\n"
"按下“开始分支监视”按钮以激活分支监视。分支监视在模拟会话中持续存在，并且可以"
"将进度快照保存到用户目录或从用户目录加载，以便在 Dolphin 模拟器关闭后保留进"
"度。“另存为...”和“加载自...”操作也可使用，并且可以启用自动保存使得在搜索的每"
"一步都能保存快照。“暂停分支监视”按钮将中止分支监视跟踪进一步的分支命中，直到"
"被告知恢复。按下“清除分支监视”按钮可清除所有候选数据并返回黑名单阶段。"

#: Source/Core/DolphinQt/Debugger/BranchWatchDialog.cpp:745
msgid "Branch Watch Tool Help (2/4)"
msgstr "分支监视工具帮助 (2/4)"

#: Source/Core/DolphinQt/Debugger/BranchWatchDialog.cpp:746
msgid ""
"Branch Watch starts in the blacklist phase, meaning no candidates have been "
"chosen yet, but candidates found so far can be excluded from the candidacy "
"by pressing the \"Code Path Not Taken\", \"Branch Was Overwritten\", and "
"\"Branch Not Overwritten\" buttons. Once the \"Code Path Was Taken\" button "
"is pressed for the first time, Branch Watch will switch to the reduction "
"phase, and the table will populate with all eligible candidates."
msgstr ""
"分支监视从黑名单阶段开始，这意味着尚未选择任何候选数据，但可以通过按“代码路径"
"未采用”、“分支已被覆盖”和“分支未被覆盖”按钮将迄今为止发现的候选记录排除在候选"
"资格之外 。一旦按下“代码路径已采用”按钮后，分支监视将切换到缩减阶段，并且表格"
"将填充所有符合条件的候选数据。"

#: Source/Core/DolphinQt/Debugger/BranchWatchDialog.cpp:753
msgid "Branch Watch Tool Help (3/4)"
msgstr "分支监视工具帮助 (3/4)"

#: Source/Core/DolphinQt/Debugger/BranchWatchDialog.cpp:754
msgid ""
"Once in the reduction phase, it is time to start narrowing down the "
"candidates shown in the table. Further reduce the candidates by checking "
"whether a code path was or was not taken since the last time it was checked. "
"It is also possible to reduce the candidates by determining whether a branch "
"instruction has or has not been overwritten since it was first hit. Filter "
"the candidates by branch kind, branch condition, origin or destination "
"address, and origin or destination symbol name.\n"
"\n"
"After enough passes and experimentation, you may be able to find function "
"calls and conditional code paths that are only taken when an action is "
"performed in the emulated software."
msgstr ""
"一旦进入缩减阶段，就会开始缩小表中显示的候选范围。通过检测自上次检查以来代码"
"路径是否已被采用，进一步减少候选项。还可以通过确定分支指令自第一次命中以来是"
"否已经被覆盖来减少候选。按分支类型、分支条件、起始或目标地址以及起始或目标符"
"号名来过滤候选数据。\n"
"\n"
"经过足够的过程和实验后，您也许能够找到仅在模拟软件中执行操作时才会采用的函数"
"调用和条件代码路径。"

#: Source/Core/DolphinQt/Debugger/BranchWatchDialog.cpp:765
msgid "Branch Watch Tool Help (4/4)"
msgstr "分支监视工具帮助 (4/4)"

#: Source/Core/DolphinQt/Debugger/BranchWatchDialog.cpp:766
msgid ""
"Rows in the table can be left-clicked on the origin, destination, and symbol "
"columns to view the associated address in Code View. Right-clicking the "
"selected row(s) will bring up a context menu.\n"
"\n"
"If the origin, destination, or symbol columns are right-clicked, an action "
"copy the relevant address(es) to the clipboard will be available, and an "
"action to set a breakpoint at the relevant address(es) will be available. "
"Note that, for the origin / destination symbol columns, these actions will "
"only be enabled if every row in the selection has a symbol.\n"
"\n"
"If the instruction column of a row selection is right-clicked, an action to "
"invert the branch instruction's condition and an action to invert the branch "
"instruction's decrement check will be available, but only if the branch "
"instruction is a conditional one.\n"
"\n"
"If the condition column of a row selection is right-clicked, an action to "
"make the branch instruction unconditional will be available, but only if the "
"branch instruction is a conditional one.\n"
"\n"
"If the origin column of a row selection is right-clicked, an action to "
"replace the branch instruction at the origin(s) with a NOP instruction (No "
"Operation) will be available.\n"
"\n"
"If the destination column of a row selection is right-clicked, an action to "
"replace the instruction at the destination(s) with a BLR instruction (Branch "
"to Link Register) will be available, but will only be enabled if the branch "
"instruction at every origin updates the link register.\n"
"\n"
"If the origin / destination symbol column of a row selection is right-"
"clicked, an action to replace the instruction at the start of the symbol(s) "
"with a BLR instruction will be available, but will only be enabled if every "
"row in the selection has a symbol.\n"
"\n"
"All context menus have the action to delete the selected row(s) from the "
"candidates."
msgstr ""
"可以左键单击表中的起始、目标和符号列，以在代码视图中查看关联的地址。右键单击"
"所选行将弹出上下文菜单。\n"
"\n"
"如果右键单击起始、目标或符号列，则可以执行将相关地址复制到剪贴板，并执行在相"
"关地址设置断点的操作。请注意，对于起始/目标符号列，只有当所选行中的每一行都有"
"符号时，才会启用这些操作。\n"
"\n"
"如果右键单击所选行的指令列，则可以执行倒置分支指令条件化和倒置分支指令递减检"
"测的操作，但前提是分支指令是有条件的。\n"
"\n"
" 如果右键单击所选行的条件列，则可以执行使分支指令无条件的操作，但前提是分支指"
"令是有条件的。\n"
"\n"
"如果右键单击所选行的起始列，将可以执行用 NOP 指令（无操作）替换起始处的分支指"
"令操作。\n"
"\n"
"如果右键单击所选行的目标列，则可以执行将目标处的指令替换为 BLR 指令（分支到链"
"接寄存器）的操作，但只有当每个起始处的分支指令都更新链接寄存器时，才会启用该"
"操作。\n"
"\n"
"如果右键单击所选行的起始/目标符号列，则可以使用 BLR 指令替换符号最开始的指"
"令，但只有当所选行中的每一行都有符号时才会启用。\n"
"\n"
"所有上下文菜单都具有从候选中删除所选行的操作。"

#. i18n: If the user selects a file, Branch Watch will save to that file.
#. If the user presses Cancel, Branch Watch will save to a file in the user folder.
#: Source/Core/DolphinQt/Debugger/BranchWatchDialog.cpp:809
msgid ""
"Select Branch Watch Snapshot Auto-Save File (for user folder location, "
"cancel)"
msgstr "选择分支监视快照自动保存文件（在用户文件夹位置，可取消）"

#: Source/Core/DolphinQt/Debugger/BranchWatchDialog.cpp:1052
msgid "Candidates: %1"
msgstr "候选： %1"

#: Source/Core/DolphinQt/Debugger/BranchWatchDialog.cpp:1055
msgid "Candidates: %1 | Excluded: %2 | Remaining: %3"
msgstr "候选： %1 | 排除： %2 | 剩余： %3"

#: Source/Core/DolphinQt/Debugger/BranchWatchDialog.cpp:1066
msgid "Zero candidates remaining."
msgstr "剩余候选项为零。"

#: Source/Core/DolphinQt/Debugger/BranchWatchDialog.cpp:1070
msgid "Candidates: %1 | Filtered: %2 | Remaining: %3"
msgstr "候选： %1 | 过滤： %2 | 剩余： %3"

#: Source/Core/DolphinQt/Debugger/BranchWatchDialog.cpp:1092
msgid "Failed to save Branch Watch snapshot \"%1\""
msgstr "保存分支监视快照 “%1” 失败"

#: Source/Core/DolphinQt/Debugger/BranchWatchDialog.cpp:1106
msgid "Failed to open Branch Watch snapshot \"%1\""
msgstr "打开分支监视快照 “%1” 失败"

#. i18n: Short for "Instruction"
#: Source/Core/DolphinQt/Debugger/BranchWatchTableModel.cpp:47
#: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:162
msgid "Instr."
msgstr "指令。"

#: Source/Core/DolphinQt/Debugger/BranchWatchTableModel.cpp:47
msgid "Cond."
msgstr "条件。"

#: Source/Core/DolphinQt/Debugger/BreakpointDialog.cpp:27
msgid "New Breakpoint"
msgstr "新断点"

#: Source/Core/DolphinQt/Debugger/BreakpointDialog.cpp:38
#: Source/Core/DolphinQt/Debugger/BreakpointDialog.cpp:57
msgid "Edit Breakpoint"
msgstr "编辑断点"

#: Source/Core/DolphinQt/Debugger/BreakpointDialog.cpp:98
msgid "Instruction Breakpoint"
msgstr "指令断点"

#: Source/Core/DolphinQt/Debugger/BreakpointDialog.cpp:116
msgid "Memory Breakpoint"
msgstr "内存断点"

#. i18n: A range of memory addresses
#: Source/Core/DolphinQt/Debugger/BreakpointDialog.cpp:124
msgid "Range"
msgstr "范围"

#: Source/Core/DolphinQt/Debugger/BreakpointDialog.cpp:129
#: Source/Core/DolphinQt/FIFO/FIFOPlayerWindow.cpp:113
#: Source/Core/DolphinQt/FIFO/FIFOPlayerWindow.cpp:128
msgid "To:"
msgstr "至："

#. i18n: This is a selectable condition when adding a breakpoint
#: Source/Core/DolphinQt/Debugger/BreakpointDialog.cpp:131
#: Source/Core/DolphinQt/Debugger/BreakpointWidget.cpp:276
msgid "Read"
msgstr "读取"

#. i18n: This is a selectable condition when adding a breakpoint
#: Source/Core/DolphinQt/Debugger/BreakpointDialog.cpp:133
#: Source/Core/DolphinQt/Debugger/BreakpointWidget.cpp:277
msgid "Write"
msgstr "写入"

#. i18n: This is a selectable condition when adding a breakpoint
#: Source/Core/DolphinQt/Debugger/BreakpointDialog.cpp:135
msgid "Read or Write"
msgstr "读取或写入"

#. i18n: This is a selectable action when adding a breakpoint
#: Source/Core/DolphinQt/Debugger/BreakpointDialog.cpp:138
msgid "Write to Log"
msgstr "写入到日志"

#. i18n: This is a selectable action when adding a breakpoint
#: Source/Core/DolphinQt/Debugger/BreakpointDialog.cpp:140
#: Source/Core/DolphinQt/Debugger/BreakpointWidget.cpp:276
msgid "Break"
msgstr "中断"

#. i18n: This is a selectable action when adding a breakpoint
#: Source/Core/DolphinQt/Debugger/BreakpointDialog.cpp:142
msgid "Write to Log and Break"
msgstr "写入到日志并中断"

#: Source/Core/DolphinQt/Debugger/BreakpointDialog.cpp:169
msgid "Action"
msgstr "操作"

#. i18n: If a condition is set for a breakpoint, the condition becoming true is a prerequisite for
#. triggering the breakpoint.
#: Source/Core/DolphinQt/Debugger/BreakpointDialog.cpp:175
msgid "Condition:"
msgstr "条件："

#: Source/Core/DolphinQt/Debugger/BreakpointDialog.cpp:246
#: Source/Core/DolphinQt/FIFO/FIFOPlayerWindow.cpp:111
#: Source/Core/DolphinQt/FIFO/FIFOPlayerWindow.cpp:126
msgid "From:"
msgstr "从："

#: Source/Core/DolphinQt/Debugger/BreakpointDialog.cpp:253
msgid "Invalid input for the field \"%1\""
msgstr "字段 “%1” 的输入无效"

#: Source/Core/DolphinQt/Debugger/BreakpointDialog.cpp:297
msgid "From"
msgstr "从"

#: Source/Core/DolphinQt/Debugger/BreakpointDialog.cpp:306
msgid "To"
msgstr "至"

#: Source/Core/DolphinQt/Debugger/BreakpointDialog.cpp:324
msgid ""
"Conditions:\n"
"Sets an expression that is evaluated when a breakpoint is hit. If the "
"expression is false or 0, the breakpoint is ignored until hit again. "
"Statements should be separated by a comma. Only the last statement will be "
"used to determine what to do.\n"
"\n"
"Registers that can be referenced:\n"
"GPRs : r0..r31\n"
"FPRs : f0..f31\n"
"SPRs : xer, lr, ctr, dsisr, dar, dec, sdr1, srr0, srr1, tbl, tbu, pvr, "
"sprg0..sprg3, ear, ibat0u..ibat7u, ibat0l..ibat7l, dbat0u..dbat7u, "
"dbat0l..dbat07, gqr0..gqr7, hid0, hid1, hid2, hid4, iabr, dabr, wpar, dmau, "
"dmal, ecid_u, ecid_m, ecid_l, upmc1..upmc4, usia, sia, l2cr, ictc, mmcr0, "
"mmcr1, pmc1..pmc4, thrm1..thrm3\n"
"Other : pc, msr\n"
"\n"
"Functions:\n"
"Set a register: r1 = 8\n"
"Casts: s8(0xff). Available: s8, u8, s16, u16, s32, u32\n"
"Callstack: callstack(0x80123456), callstack(\"anim\")\n"
"Compare Strings: streq(r3, \"abc\"). Both parameters can be addresses or "
"string constants.\n"
"Read Memory: read_u32(0x80000000). Available: u8, s8, u16, s16, u32, s32, "
"f32, f64\n"
"Write Memory: write_u32(r3, 0x80000000). Available: u8, u16, u32, f32, f64\n"
"*currently writing will always be triggered\n"
"\n"
"Operations:\n"
"Unary: -u, !u, ~u\n"
"Math: *  / + -, power: **, remainder: %, shift: <<, >>\n"
"Compare: <, <=, >, >=, ==, !=, &&, ||\n"
"Bitwise: &, |, ^\n"
"\n"
"Examples:\n"
"r4 == 1\n"
"f0 == 1.0 && f2 < 10.0\n"
"r26 <= r0 && ((r5 + 3) & -4) * ((r6 + 3) & -4)* 4 > r0\n"
"p = r3 + 0x8, p == 0x8003510 && read_u32(p) != 0\n"
"Write and break: r4 = 8, 1\n"
"Write and continue: f3 = f1 + f2, 0\n"
"The condition must always be last\n"
"\n"
"Strings should only be used in callstack() or streq() and \"quoted\". Do not "
"assign strings to a variable.\n"
"All variables will be printed in the Memory Interface log, if there's a hit "
"or a NaN result. To check for issues, assign a variable to your equation, so "
"it can be printed.\n"
"\n"
"Note: All values are internally converted to Doubles for calculations. It's "
"possible for them to go out of range or to become NaN. A warning will be "
"given if NaN is returned, and the var that became NaN will be logged."
msgstr ""
"状况：\n"
"设置命中断点时计算的表达式。如果表达式为 false 或 0，则忽略断点，直到再次命中"
"断点。语句应该用逗号间隔。只有最后一个语句将用于确定要做什么。\n"
"\n"
"可以参考的寄存器：\n"
"GPRs : r0..r31\n"
"FPRs : f0..f31\n"
"SPRs : xer, lr, ctr, dsisr, dar, dec, sdr1, srr0, srr1, tbl, tbu, pvr, "
"sprg0..sprg3, ear, ibat0u..ibat7u, ibat0l..ibat7l, dbat0u..dbat7u, "
"dbat0l..dbat07, gqr0..gqr7, hid0, hid1, hid2, hid4, iabr, dabr, wpar, dmau, "
"dmal, ecid_u, ecid_m, ecid_l, upmc1..upmc4, usia, sia, l2cr, ictc, mmcr0, "
"mmcr1, pmc1..pmc4, thrm1..thrm3\n"
"其他： pc, msr\n"
"\n"
"函数：\n"
"设置寄存器：r1 = 8\n"
"转换：s8(0xff). 可用：s8, u8, s16, u16, s32, u32\n"
"调用堆栈：callstack(0x80123456), callstack(\"anim\")\n"
"比较字符串：streq(r3, \"abc\"). 两个参数都可以是地址或字符串常量。\n"
"读取内存：read_u32(0x80000000). 可用：u8, s8, u16, s16, u32, s32, f32, f64\n"
"写入内存：write_u32(r3, 0x80000000). 可用：u8, u16, u32, f32, f64\n"
"*当前写入会一直触发\n"
"\n"
"操作：\n"
"一元：-u, !u, ~u\n"
"数学：* / + -, power: **, remainder: %, shift: <<, >>\n"
"比较：<, <=, >, >=, ==, !=, &&, ||\n"
"按位：&, |, ^\n"
"\n"
"示例：\n"
"r4 == 1\n"
"f0 == 1.0 && f2 < 10.0\n"
"r26 <= r0 && ((r5 + 3) & -4) * ((r6 + 3) & -4)* 4 > r0\n"
"p = r3 + 0x8, p == 0x8003510 && read_u32(p) != 0\n"
"写入并中断：r4 = 8, 1\n"
"写入并继续：f3 = f1 + f2, 0\n"
"条件必须始终是最后一个\n"
"\n"
"字符串只能在 callstack() 或 streq() 中使用并且“引用”。不要将字符串分配给变"
"量。\n"
"如果有命中或 NaN 结果，所有变量都将打印在内存接口日志中。要检查问题，请为方程"
"分配一个变量，以便可以打印显示。\n"
"\n"
"注意：所有值都会在内部转换为双精度数以进行计算。它们有可能超出范围或变为 "
"NaN。如果返回 NaN 将给出警告，并且将变为 NaN 的值记录下来。"

#. i18n: The title for a dialog that shows help for how to use conditions. If a condition is set
#. for a breakpoint, the condition becoming true is a prerequisite for triggering the breakpoint.
#: Source/Core/DolphinQt/Debugger/BreakpointDialog.cpp:370
msgid "Conditional help"
msgstr "附带条件帮助"

#: Source/Core/DolphinQt/Debugger/BreakpointWidget.cpp:98
msgid "Breakpoints"
msgstr "断点"

#: Source/Core/DolphinQt/Debugger/BreakpointWidget.cpp:240
msgid "Edit Conditional"
msgstr "编辑条件"

#: Source/Core/DolphinQt/Debugger/BreakpointWidget.cpp:240
msgid "Edit conditional expression"
msgstr "编辑条件表达式"

#: Source/Core/DolphinQt/Debugger/BreakpointWidget.cpp:274
msgid "Active"
msgstr "激活"

#: Source/Core/DolphinQt/Debugger/BreakpointWidget.cpp:274
msgid "Function"
msgstr "函数"

#. i18n: The address where a breakpoint ends
#: Source/Core/DolphinQt/Debugger/BreakpointWidget.cpp:276
msgid "End Addr"
msgstr "结束地址"

#: Source/Core/DolphinQt/Debugger/BreakpointWidget.cpp:527
msgid "Show in Code"
msgstr "在代码中显示"

#: Source/Core/DolphinQt/Debugger/BreakpointWidget.cpp:528
#: Source/Core/DolphinQt/Debugger/BreakpointWidget.cpp:541
msgid "Edit..."
msgstr "编辑..."

#: Source/Core/DolphinQt/Debugger/BreakpointWidget.cpp:540
#: Source/Core/DolphinQt/Debugger/WatchWidget.cpp:358
msgid "Show in Memory"
msgstr "在内存中显示"

#: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:163
msgid "Parameters"
msgstr "参数"

#: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:164
#: Source/Core/DolphinQt/Debugger/CodeWidget.cpp:156
#: Source/Core/DolphinQt/Debugger/CodeWidget.cpp:158
#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:260
#: Source/Core/DolphinQt/MenuBar.cpp:1043
msgid "Symbols"
msgstr "符号"

#: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:165
#: Source/Core/DolphinQt/Debugger/CodeWidget.cpp:157
#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:258
msgid "Notes"
msgstr "注释"

#: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:166
msgid "Branches"
msgstr "分支"

#: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:393
msgid "--> %1"
msgstr "--> %1"

#: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:588
msgid "Follow &Branch"
msgstr "跟随分支(&B)"

#: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:594
msgid "Copy &Function"
msgstr "复制函数(&F)"

#: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:596
msgid "Copy Code &Line"
msgstr "复制代码行(&L)"

#: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:597
msgid "Copy &Hex"
msgstr "复制十六进制(&H)"

#: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:599
msgid "Show in &Memory"
msgstr "在内存中显示(&M)"

#: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:601
msgid "Show Target in Memor&y"
msgstr "在内存中显示目标(&Y)"

#: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:603
msgid "Copy Tar&get Address"
msgstr "复制目标地址(&G)"

#: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:607
msgid "&Add function symbol"
msgstr "添加函数符号(&A)"

#: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:609
msgid "&Edit function symbol"
msgstr "编辑函数符号(&E)"

#: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:611
#: Source/Core/DolphinQt/Debugger/MemoryViewWidget.cpp:1215
msgid "Add Note"
msgstr "添加注释"

#: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:612
#: Source/Core/DolphinQt/Debugger/EditSymbolDialog.cpp:20
#: Source/Core/DolphinQt/Debugger/MemoryViewWidget.cpp:1217
msgid "Edit Note"
msgstr "编辑注释"

#: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:616
msgid "Run &to Here"
msgstr "运行到此处(&T)"

#: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:617
msgid "PPC vs Host"
msgstr "PPC 对 Host"

#: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:618
msgid "&Insert BLR"
msgstr "插入 BLR (&I)"

#: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:621
msgid "Re&place Instruction"
msgstr "替换指令(&P)"

#: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:623
msgid "Assemble Instruction"
msgstr "汇编指令"

#: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:625
msgid "Restore Instruction"
msgstr "恢复指令"

#: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:650
msgid "Run Until (Ignoring Breakpoints)"
msgstr "运行直到（忽略断点）"

#. i18n: One of the options shown below "Run Until (Ignoring Breakpoints)"
#: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:652
msgid "%1's value is hit"
msgstr "%1 的值被命中"

#. i18n: One of the options shown below "Run Until (Ignoring Breakpoints)"
#: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:655
msgid "%1's value is used"
msgstr "%1 的值已使用"

#. i18n: One of the options shown below "Run Until (Ignoring Breakpoints)"
#: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:658
msgid "%1's value is changed"
msgstr "%1 的值已更改"

#: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:700
msgid "Run Until"
msgstr "运行直到"

#: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:701
#: Source/Core/DolphinQt/Debugger/RegisterWidget.cpp:296
msgid "Keep Running"
msgstr "保持运行"

#: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:720
msgid "Overwritten"
msgstr "覆盖"

#: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:721
msgid ""
"Target value was overwritten by current instruction.\n"
"Instructions executed:   %1"
msgstr ""
"目标值被当前指令覆盖。\n"
"执行的指令： %1"

#: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:730
#: Source/Core/DolphinQt/Debugger/RegisterWidget.cpp:294
msgid ""
"<font color='#ff0000'>AutoStepping timed out. Current instruction is "
"irrelevant."
msgstr "<font color='#ff0000'>自动步进超时。当前指令与其不相关。"

#: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:734
msgid "Value tracked to current instruction."
msgstr "值跟踪到当前指令。"

#: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:760
msgid ""
"Instructions executed:   %1\n"
"Value contained in:\n"
"Registers:   %2\n"
"Memory:   %3"
msgstr ""
"执行的指令： %1\n"
"值包含在：\n"
"寄存器： %2\n"
"内存： %3"

#: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:906
msgid "Add Function Symbol"
msgstr "添加函数符号"

#: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:907
msgid "Force new function symbol to be made at %1?"
msgstr "强制在 %1 处创建新函数符号？"

#: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:996
msgid "Delete Function Symbol"
msgstr "删除函数符号"

#: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:997
msgid ""
"Delete function symbol: %1\n"
"at %2?"
msgstr ""
"删除函数符号: %1\n"
"位于 %2?"

#: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:1079
msgid "Delete Note"
msgstr "删除注释"

#: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:1080
msgid ""
"Delete Note: %1\n"
"at %2?"
msgstr ""
"删除注释: %1\n"
"位于 %2?"

#: Source/Core/DolphinQt/Debugger/CodeWidget.cpp:46
msgid "Code"
msgstr "代码"

#: Source/Core/DolphinQt/Debugger/CodeWidget.cpp:113
#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:116
msgid "Search Address"
msgstr "搜索地址"

#: Source/Core/DolphinQt/Debugger/CodeWidget.cpp:119
msgid "When enabled, prevents automatic updates to the code view."
msgstr "启用后，可防止代码视图自动更新。"

#: Source/Core/DolphinQt/Debugger/CodeWidget.cpp:120
msgid "Branch Watch"
msgstr "分支监视"

#: Source/Core/DolphinQt/Debugger/CodeWidget.cpp:150
msgid "Callstack"
msgstr "调用堆栈"

#: Source/Core/DolphinQt/Debugger/CodeWidget.cpp:162
msgid "Calls"
msgstr "调用"

#: Source/Core/DolphinQt/Debugger/CodeWidget.cpp:166
msgid "Callers"
msgstr "调用方"

#: Source/Core/DolphinQt/Debugger/CodeWidget.cpp:400
msgid "Invalid callstack"
msgstr "无效调用堆栈"

#: Source/Core/DolphinQt/Debugger/CodeWidget.cpp:564
msgid "Step successful!"
msgstr "单步成功！"

#: Source/Core/DolphinQt/Debugger/CodeWidget.cpp:589
msgid "Step over in progress..."
msgstr "跳过正在处理..."

#: Source/Core/DolphinQt/Debugger/CodeWidget.cpp:664
msgid "Breakpoint encountered! Step out aborted."
msgstr "遇到断点！跳出已中止。"

#: Source/Core/DolphinQt/Debugger/CodeWidget.cpp:666
msgid "Step out timed out!"
msgstr "跳出超时！"

#: Source/Core/DolphinQt/Debugger/CodeWidget.cpp:668
msgid "Step out successful!"
msgstr "跳出成功！"

#: Source/Core/DolphinQt/Debugger/EditSymbolDialog.cpp:20
msgid "Edit Symbol"
msgstr ""

#. i18n: %1 is an address. %2 is a warning message.
#: Source/Core/DolphinQt/Debugger/EditSymbolDialog.cpp:33
msgid ""
"Editing symbol starting at: %1\n"
"%2"
msgstr ""

#: Source/Core/DolphinQt/Debugger/EditSymbolDialog.cpp:34
msgid ""
"Editing note starting at: %1\n"
"%2"
msgstr ""

#: Source/Core/DolphinQt/Debugger/EditSymbolDialog.cpp:36
msgid "Warning: Must save the symbol map for changes to be kept."
msgstr ""

#: Source/Core/DolphinQt/Debugger/EditSymbolDialog.cpp:38
msgid "Symbol name"
msgstr ""

#: Source/Core/DolphinQt/Debugger/EditSymbolDialog.cpp:38
msgid "Note name"
msgstr ""

#. i18n: The address where a symbol ends
#: Source/Core/DolphinQt/Debugger/EditSymbolDialog.cpp:42
msgid "End Address"
msgstr "结束地址"

#. i18n: The number of lines of code
#: Source/Core/DolphinQt/Debugger/EditSymbolDialog.cpp:44
msgid "Lines"
msgstr "行数"

#. i18n: There's a text field immediately to the right of this label where 8 hexadecimal digits
#. can be entered. The "0x" in this string acts as a prefix to the digits to indicate that they
#. are hexadecimal.
#: Source/Core/DolphinQt/Debugger/EditSymbolDialog.cpp:48
msgid "Size: 0x"
msgstr "大小: 0x"

#. i18n: PPC Feature Flags
#: Source/Core/DolphinQt/Debugger/JitBlockTableModel.cpp:386
msgid "PPC Feat. Flags"
msgstr "PPC 功能标记"

#. i18n: Effective Address
#: Source/Core/DolphinQt/Debugger/JitBlockTableModel.cpp:388
msgid "Eff. Address"
msgstr "有效地址"

#. i18n: Code Buffer Size
#: Source/Core/DolphinQt/Debugger/JitBlockTableModel.cpp:390
msgid "Code Buff. Size"
msgstr "代码缓冲大小"

#. i18n: Repeat Instructions
#: Source/Core/DolphinQt/Debugger/JitBlockTableModel.cpp:392
msgid "Repeat Instr."
msgstr "重复指令"

#. i18n: Host Near Code Size
#: Source/Core/DolphinQt/Debugger/JitBlockTableModel.cpp:394
msgid "Host N. Size"
msgstr "主机 N. 大小"

#. i18n: Host Far Code Size
#: Source/Core/DolphinQt/Debugger/JitBlockTableModel.cpp:396
msgid "Host F. Size"
msgstr "主机 F. 大小"

#: Source/Core/DolphinQt/Debugger/JitBlockTableModel.cpp:397
#: Source/Core/DolphinQt/Debugger/JITWidget.cpp:643
msgid "Run Count"
msgstr "运行次数"

#. i18n: "Cycles" means instruction cycles.
#: Source/Core/DolphinQt/Debugger/JitBlockTableModel.cpp:398
#: Source/Core/DolphinQt/Debugger/JITWidget.cpp:645
msgid "Cycles Spent"
msgstr "耗费周期"

#. i18n: Cycles Average
#: Source/Core/DolphinQt/Debugger/JitBlockTableModel.cpp:400
msgid "Cycles Avg."
msgstr "平均周期"

#. i18n: Cycles Percent
#: Source/Core/DolphinQt/Debugger/JitBlockTableModel.cpp:402
msgid "Cycles %"
msgstr "周期 %"

#. i18n: "ns" is an abbreviation of nanoseconds.
#: Source/Core/DolphinQt/Debugger/JitBlockTableModel.cpp:403
#: Source/Core/DolphinQt/Debugger/JITWidget.cpp:651
msgid "Time Spent (ns)"
msgstr "耗费时间（纳秒）"

#. i18n: Time Average (ns)
#: Source/Core/DolphinQt/Debugger/JitBlockTableModel.cpp:405
msgid "Time Avg. (ns)"
msgstr "平均时间（纳秒）"

#. i18n: Time Percent
#: Source/Core/DolphinQt/Debugger/JitBlockTableModel.cpp:407
msgid "Time %"
msgstr "时间 %"

#. i18n: "Symbol" means debugging symbol (its name in particular).
#: Source/Core/DolphinQt/Debugger/JitBlockTableModel.cpp:408
#: Source/Core/DolphinQt/Debugger/JITWidget.cpp:656
msgid "Symbol"
msgstr "符号"

#: Source/Core/DolphinQt/Debugger/JITWidget.cpp:153
msgid "Stop Profiling"
msgstr "停止分析"

#: Source/Core/DolphinQt/Debugger/JITWidget.cpp:153
msgid "Start Profiling"
msgstr "开始分析"

#: Source/Core/DolphinQt/Debugger/JITWidget.cpp:183
msgid "Free memory:"
msgstr "空闲内存: "

#. i18n: Of each memory region, %1 is its remaining size displayed in an appropriate scale
#. of bytes (e.g. MiB), %2 is its untranslated name, and %3 is its fragmentation percentage.
#: Source/Core/DolphinQt/Debugger/JITWidget.cpp:189
msgid " %1 %2 (%3% fragmented)"
msgstr "%1 %2 (%3% 碎片)"

#. i18n: "near" and "far" refer to the near code cache and far code cache of Dolphin's JITs.
#. %1 and %2 are instruction counts from the near and far code caches, respectively. %3 is a
#. percentage calculated from how inefficient (in other words, "blown-up") a given JIT block's
#. recompilation was when considering the host instruction count vs the PPC instruction count.
#: Source/Core/DolphinQt/Debugger/JITWidget.cpp:241
msgid "Host instruction count: %1 near %2 far (%3% blowup)"
msgstr "主机指令数: %1 近 %2 远 (%3% 放大)"

#: Source/Core/DolphinQt/Debugger/JITWidget.cpp:370
msgid "Effective address %1 has no physical address translation."
msgstr "有效地址 %1 没有进行物理地址转换。"

#: Source/Core/DolphinQt/Debugger/JITWidget.cpp:515
msgid "JIT Blocks"
msgstr "JIT 区块"

#: Source/Core/DolphinQt/Debugger/JITWidget.cpp:571
msgid "Min Effective Address"
msgstr "最小有效地址"

#: Source/Core/DolphinQt/Debugger/JITWidget.cpp:574
msgid "Max Effective Address"
msgstr "最大有效地址"

#: Source/Core/DolphinQt/Debugger/JITWidget.cpp:577
msgid "Recompiles Physical Address"
msgstr "重新编译物理地址"

#: Source/Core/DolphinQt/Debugger/JITWidget.cpp:581
msgid "Symbol Name"
msgstr "符号名"

#: Source/Core/DolphinQt/Debugger/JITWidget.cpp:590
msgid "Toggle software JIT block profiling (will clear the JIT cache)."
msgstr "切换软件 JIT 区块分析（将清除 JIT 缓存）。"

#: Source/Core/DolphinQt/Debugger/JITWidget.cpp:595
#: Source/Core/DolphinQt/MenuBar.cpp:925
msgid "Clear Cache"
msgstr "清除缓存"

#: Source/Core/DolphinQt/Debugger/JITWidget.cpp:599
msgid "Wipe Profiling"
msgstr "擦除分析"

#: Source/Core/DolphinQt/Debugger/JITWidget.cpp:600
msgid "Re-initialize software JIT block profiling data."
msgstr "重新初始化软件 JIT 区块分析数据。"

#: Source/Core/DolphinQt/Debugger/JITWidget.cpp:611
msgid "PPC Instruction Coverage"
msgstr "PPC 指令范围"

#: Source/Core/DolphinQt/Debugger/JITWidget.cpp:613
msgid "Host Near Code Cache"
msgstr "主机近代码缓存"

#: Source/Core/DolphinQt/Debugger/JITWidget.cpp:614
msgid "Host Far Code Cache"
msgstr "主机远代码缓存"

#: Source/Core/DolphinQt/Debugger/JITWidget.cpp:625
msgid "View &Code"
msgstr "查看代码(&C)"

#: Source/Core/DolphinQt/Debugger/JITWidget.cpp:626
msgid "&Erase Block(s)"
msgstr "擦除区块(&E)"

#: Source/Core/DolphinQt/Debugger/JITWidget.cpp:633
msgid "PPC Feature Flags"
msgstr "PPC 功能的标记"

#. i18n: "Effective" means this memory address might be translated within the MMU.
#: Source/Core/DolphinQt/Debugger/JITWidget.cpp:635
msgid "Effective Address"
msgstr "有效的地址"

#: Source/Core/DolphinQt/Debugger/JITWidget.cpp:636
msgid "Code Buffer Size"
msgstr "代码缓冲区大小"

#. i18n: This means to say it is a count of PPC instructions recompiled more than once.
#: Source/Core/DolphinQt/Debugger/JITWidget.cpp:638
msgid "Repeat Instructions"
msgstr "重编译指令数"

#. i18n: "Near Code" refers to the near code cache of Dolphin's JITs.
#: Source/Core/DolphinQt/Debugger/JITWidget.cpp:640
msgid "Host Near Code Size"
msgstr "主机近代码大小"

#. i18n: "Far Code" refers to the far code cache of Dolphin's JITs.
#: Source/Core/DolphinQt/Debugger/JITWidget.cpp:642
msgid "Host Far Code Size"
msgstr "主机远代码大小"

#. i18n: "Cycles" means instruction cycles.
#: Source/Core/DolphinQt/Debugger/JITWidget.cpp:647
msgid "Cycles Average"
msgstr "平均周期数"

#. i18n: "Cycles" means instruction cycles.
#: Source/Core/DolphinQt/Debugger/JITWidget.cpp:649
msgid "Cycles Percent"
msgstr "周期百分比"

#. i18n: "ns" is an abbreviation of nanoseconds.
#: Source/Core/DolphinQt/Debugger/JITWidget.cpp:653
msgid "Time Average (ns)"
msgstr "时间平均值（纳秒）"

#: Source/Core/DolphinQt/Debugger/JITWidget.cpp:654
msgid "Time Percent"
msgstr "时间百分比"

#: Source/Core/DolphinQt/Debugger/MemoryViewWidget.cpp:1202
msgid "Copy Address"
msgstr "复制地址"

#: Source/Core/DolphinQt/Debugger/MemoryViewWidget.cpp:1204
msgid "Copy Hex"
msgstr "复制十六进制"

#: Source/Core/DolphinQt/Debugger/MemoryViewWidget.cpp:1207
msgid "Copy Value"
msgstr "复制数值"

#: Source/Core/DolphinQt/Debugger/MemoryViewWidget.cpp:1218
msgid "Add or edit region label"
msgstr "添加或编辑区域标签"

#: Source/Core/DolphinQt/Debugger/MemoryViewWidget.cpp:1229
msgid "Show in code"
msgstr "在代码中显示"

#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:48
msgid "Memory"
msgstr "内存"

#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:117
msgid "Offset"
msgstr "偏移量"

#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:127
msgid "Hex"
msgstr "十六进制"

#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:128
msgid "Set &Value"
msgstr "设置值(&V)"

#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:132
msgid "Value"
msgstr "值"

#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:143
msgid "Hex Byte String"
msgstr "十六进制字节字符串"

#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:144
#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:204
msgid "ASCII"
msgstr "ASCII"

#. i18n: A floating point number
#. i18n: Floating-point (non-integer) number
#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:145
#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:205
#: Source/Core/DolphinQt/Debugger/RegisterWidget.cpp:153
#: Source/Core/DolphinQt/Debugger/WatchWidget.cpp:97
msgid "Float"
msgstr "浮点"

#. i18n: A double precision floating point number
#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:146
#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:206
#: Source/Core/DolphinQt/Debugger/RegisterWidget.cpp:155
msgid "Double"
msgstr "双精度"

#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:147
#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:198
msgid "Unsigned 8"
msgstr "无符号 8"

#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:148
#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:199
msgid "Unsigned 16"
msgstr "无符号 16"

#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:149
#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:200
msgid "Unsigned 32"
msgstr "无符号 32"

#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:150
#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:201
msgid "Signed 8"
msgstr "有符号 8"

#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:151
#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:202
msgid "Signed 16"
msgstr "有符号 16"

#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:152
#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:203
msgid "Signed 32"
msgstr "有符号 32"

#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:155
#: Source/Core/DolphinQt/FIFO/FIFOAnalyzer.cpp:85
#: Source/Core/DolphinQt/MenuBar.cpp:597 Source/Core/DolphinQt/MenuBar.cpp:599
msgid "Search"
msgstr "搜索"

#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:159
msgid "Find &Next"
msgstr "查找下一个(&N)"

#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:160
msgid "Find &Previous"
msgstr "查找上一个(&P)"

#. i18n: One of the options shown below "Address Space". "Effective" addresses are the addresses
#. used directly by the CPU and may be subject to translation via the MMU to physical addresses.
#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:175
msgid "Effective"
msgstr "有效"

#. i18n: One of the options shown below "Address Space". "Auxiliary" is the address space of ARAM
#. (Auxiliary RAM).
#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:178
msgid "Auxiliary"
msgstr "副内存"

#. i18n: One of the options shown below "Address Space". "Physical" is the address space that
#. reflects how devices (e.g. RAM) is physically wired up.
#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:181
msgid "Physical"
msgstr "物理"

#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:189
msgid "Display Type"
msgstr "显示类型"

#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:195
msgid "Hex 8"
msgstr "十六进制 8"

#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:196
msgid "Hex 16"
msgstr "十六进制 16"

#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:197
msgid "Hex 32"
msgstr "十六进制 32"

#. i18n: "Fixed" here means that the alignment is always the same
#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:210
msgid "Fixed Alignment"
msgstr "固定对齐"

#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:211
msgid "Type-based Alignment"
msgstr "基于类型对齐"

#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:212
msgid "No Alignment"
msgstr "未对齐"

#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:215
msgid "4 Bytes"
msgstr "4 字节"

#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:216
msgid "8 Bytes"
msgstr "8 字节"

#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:217
msgid "16 Bytes"
msgstr "16 字节"

#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:220
msgid "Dual View"
msgstr "双视图"

#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:228
msgid "Memory breakpoint options"
msgstr "内存断点选项"

#. i18n: This string is used for a radio button that represents the type of
#. memory breakpoint that gets triggered when a read operation or write operation occurs.
#. The string is not a command to read and write something or to allow reading and writing.
#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:235
msgid "Read and write"
msgstr "读取和写入"

#. i18n: This string is used for a radio button that represents the type of
#. memory breakpoint that gets triggered when a read operation occurs.
#. The string does not mean "read-only" in the sense that something cannot be written to.
#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:239
msgid "Read only"
msgstr "只读"

#. i18n: This string is used for a radio button that represents the type of
#. memory breakpoint that gets triggered when a write operation occurs.
#. The string does not mean "write-only" in the sense that something cannot be read from.
#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:243
msgid "Write only"
msgstr "只写"

#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:253
msgid "Labels"
msgstr "标签"

#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:259
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:139
msgid "Data"
msgstr "数据"

#. i18n: Filter is a verb. Typing into this text box will filter the label list so that only
#. labels containing the typed text are shown.
#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:267
msgid "Filter Label List"
msgstr "过滤标签列表"

#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:280
#: Source/Core/DolphinQt/MenuBar.cpp:469
msgid "&View"
msgstr "视图(&V)"

#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:283
msgid "&Import"
msgstr "导入(&I)"

#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:284
msgid "&Load file to current address"
msgstr "将文件加载到当前地址(&L)"

#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:290
msgid "&Auto update memory values"
msgstr "自动更新内存数值(&A)"

#. i18n: Highlight is a verb (this is the label of a checkbox)
#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:302
msgid "&Highlight recently changed values"
msgstr "高亮最近更改的数值(&H)"

#. i18n: Highlight is a noun (clicking this lets you select a color)
#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:308
msgid "Highlight &color"
msgstr "高亮颜色(&C)"

#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:312
msgid "&Show symbols and notes"
msgstr "显示符号和注释(&S)"

#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:320
msgid "&Export"
msgstr "导出(&E)"

#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:321
msgid "Dump &MRAM"
msgstr "转储主内存(&M)"

#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:322
msgid "Dump &ExRAM"
msgstr "转储扩展内存(&E)"

#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:323
msgid "Dump &ARAM"
msgstr "转储副内存(&A)"

#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:324
msgid "Dump &FakeVMEM"
msgstr "转储伪显存(&F)"

#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:753
#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:799
#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:1016
msgid "Bad address provided."
msgstr "地址格式不正确。"

#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:759
#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:805
#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:1022
msgid "Bad offset provided."
msgstr "提交的偏移量不正确。"

#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:768
msgid "Bad value provided."
msgstr "值格式不正确。"

#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:780
msgid "Target address range is invalid."
msgstr "目标地址范围无效。"

#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:809
msgid "Select a file"
msgstr "选择文件"

#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:810
msgid "All files (*)"
msgstr "所有文件 (*)"

#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:820
msgid "Unable to open file."
msgstr "无法打开文件。"

#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:828
msgid "Unable to read file."
msgstr "无法读取文件。"

#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:945
msgid "Failed to dump %1: Can't open file"
msgstr "转储 %1 失败：无法打开文件"

#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:952
msgid "Failed to dump %1: Failed to write to file"
msgstr "转储 %1 失败：无法写入文件"

#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:1030
msgid "Bad Value Given"
msgstr "给定值错误"

#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:1052
msgid "Match Found"
msgstr "找到匹配"

#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:1064
msgid "No Match"
msgstr "无匹配"

#: Source/Core/DolphinQt/Debugger/NetworkWidget.cpp:89
msgid "Connected"
msgstr "已连接"

#: Source/Core/DolphinQt/Debugger/NetworkWidget.cpp:96
msgid "Listening"
msgstr "正在监听"

#: Source/Core/DolphinQt/Debugger/NetworkWidget.cpp:97
msgid "Unbound"
msgstr "未绑定"

#: Source/Core/DolphinQt/Debugger/NetworkWidget.cpp:105
#: Source/Core/DolphinQt/NetPlay/NetPlayBrowser.cpp:242
#: Source/Core/DolphinQt/NetPlay/NetPlayBrowser.cpp:243
msgid "Yes"
msgstr "是"

#: Source/Core/DolphinQt/Debugger/NetworkWidget.cpp:105
#: Source/Core/DolphinQt/NetPlay/NetPlayBrowser.cpp:242
#: Source/Core/DolphinQt/NetPlay/NetPlayBrowser.cpp:243
msgid "No"
msgstr "否"

#: Source/Core/DolphinQt/Debugger/NetworkWidget.cpp:147
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:183
msgid "Network"
msgstr "网络"

#: Source/Core/DolphinQt/Debugger/NetworkWidget.cpp:346
msgid "Socket table"
msgstr "套接字表"

#. i18n: FD stands for file descriptor (and in this case refers to sockets, not regular files)
#: Source/Core/DolphinQt/Debugger/NetworkWidget.cpp:352
msgid "FD"
msgstr "文件描述符"

#: Source/Core/DolphinQt/Debugger/NetworkWidget.cpp:352
#: Source/Core/DolphinQt/Debugger/NetworkWidget.cpp:374
msgid "Domain"
msgstr "域名"

#: Source/Core/DolphinQt/Debugger/NetworkWidget.cpp:352
#: Source/Core/DolphinQt/Debugger/NetworkWidget.cpp:374
#: Source/Core/DolphinQt/Debugger/ThreadWidget.cpp:74
#: Source/Core/DolphinQt/Debugger/ThreadWidget.cpp:189
msgid "State"
msgstr "状态"

#: Source/Core/DolphinQt/Debugger/NetworkWidget.cpp:352
msgid "Blocking"
msgstr "屏蔽"

#: Source/Core/DolphinQt/Debugger/NetworkWidget.cpp:369
msgid "SSL context"
msgstr "SSL 上下文"

#: Source/Core/DolphinQt/Debugger/NetworkWidget.cpp:374
#: Source/Core/DolphinQt/GameList/GameListModel.cpp:239
msgid "ID"
msgstr "ID"

#: Source/Core/DolphinQt/Debugger/NetworkWidget.cpp:374
msgid "Hostname"
msgstr "主机名"

#: Source/Core/DolphinQt/Debugger/NetworkWidget.cpp:391
msgid "Dump options"
msgstr "转储选项"

#: Source/Core/DolphinQt/Debugger/NetworkWidget.cpp:397
msgid "Dump decrypted SSL reads"
msgstr "转储解密的 SSL 读取"

#: Source/Core/DolphinQt/Debugger/NetworkWidget.cpp:398
msgid "Dump decrypted SSL writes"
msgstr "转储解密的 SSL 写入"

#. i18n: CA stands for certificate authority
#: Source/Core/DolphinQt/Debugger/NetworkWidget.cpp:400
msgid "Dump root CA certificates"
msgstr "转储根 CA 证书"

#: Source/Core/DolphinQt/Debugger/NetworkWidget.cpp:401
msgid "Dump peer certificates"
msgstr "转储对等证书"

#: Source/Core/DolphinQt/Debugger/NetworkWidget.cpp:402
msgid "Dump GameCube BBA traffic"
msgstr "转储 GameCube BBA 流量"

#: Source/Core/DolphinQt/Debugger/NetworkWidget.cpp:403
msgid "Open dump folder"
msgstr "打开转储目录"

#: Source/Core/DolphinQt/Debugger/NetworkWidget.cpp:406
msgid "Network dump format:"
msgstr "网络转储格式："

#: Source/Core/DolphinQt/Debugger/NetworkWidget.cpp:430
msgid "Security options"
msgstr "安全选项"

#: Source/Core/DolphinQt/Debugger/NetworkWidget.cpp:434
msgid "Verify certificates"
msgstr "验证证书"

#. i18n: PCAP is a file format
#: Source/Core/DolphinQt/Debugger/NetworkWidget.cpp:447
msgid "PCAP"
msgstr "PCAP 格式"

#: Source/Core/DolphinQt/Debugger/NetworkWidget.cpp:448
msgid "Binary SSL"
msgstr "二进制 SSL"

#: Source/Core/DolphinQt/Debugger/NetworkWidget.cpp:449
msgid "Binary SSL (read)"
msgstr "二进制 SSL (读取)"

#: Source/Core/DolphinQt/Debugger/NetworkWidget.cpp:450
msgid "Binary SSL (write)"
msgstr "二进制 SSL (写入)"

#: Source/Core/DolphinQt/Debugger/PatchInstructionDialog.cpp:34
msgid "New instruction:"
msgstr "新指令:"

#: Source/Core/DolphinQt/Debugger/RegisterColumn.cpp:86
#: Source/Core/DolphinQt/Debugger/WatchWidget.cpp:433
msgid "Invalid input provided"
msgstr "提供的输入无效"

#: Source/Core/DolphinQt/Debugger/RegisterWidget.cpp:26
msgid "Registers"
msgstr "寄存器"

#. i18n: This kind of "watch" is used for watching emulated memory.
#. It's not related to timekeeping devices.
#: Source/Core/DolphinQt/Debugger/RegisterWidget.cpp:132
#: Source/Core/DolphinQt/Debugger/ThreadWidget.cpp:129
msgid "Add to &watch"
msgstr "添加到监视(&W)"

#: Source/Core/DolphinQt/Debugger/RegisterWidget.cpp:137
msgid "Add memory &breakpoint"
msgstr "添加内存断点(&B)"

#: Source/Core/DolphinQt/Debugger/RegisterWidget.cpp:139
#: Source/Core/DolphinQt/Debugger/ThreadWidget.cpp:131
msgid "View &memory"
msgstr "查看内存(&M)"

#: Source/Core/DolphinQt/Debugger/RegisterWidget.cpp:141
#: Source/Core/DolphinQt/Debugger/ThreadWidget.cpp:132
msgid "View &code"
msgstr "查看代码(&C)"

#: Source/Core/DolphinQt/Debugger/RegisterWidget.cpp:149
#: Source/Core/DolphinQt/Debugger/WatchWidget.cpp:91
msgid "Hexadecimal"
msgstr "十六进制"

#: Source/Core/DolphinQt/Debugger/RegisterWidget.cpp:150
msgid "Signed Integer"
msgstr "有符号整数"

#: Source/Core/DolphinQt/Debugger/RegisterWidget.cpp:151
msgid "Unsigned Integer"
msgstr "无符号整数"

#: Source/Core/DolphinQt/Debugger/RegisterWidget.cpp:159
msgid "All Hexadecimal"
msgstr "全十六进制"

#: Source/Core/DolphinQt/Debugger/RegisterWidget.cpp:161
msgid "All Signed Integer"
msgstr "全部有符号整数"

#: Source/Core/DolphinQt/Debugger/RegisterWidget.cpp:163
msgid "All Unsigned Integer"
msgstr "全部无符号整数"

#. i18n: A floating point number
#: Source/Core/DolphinQt/Debugger/RegisterWidget.cpp:166
msgid "All Float"
msgstr "所有浮点数"

#. i18n: A double precision floating point number
#: Source/Core/DolphinQt/Debugger/RegisterWidget.cpp:169
msgid "All Double"
msgstr "所有双精度"

#: Source/Core/DolphinQt/Debugger/RegisterWidget.cpp:178
msgid "Run until hit (ignoring breakpoints)"
msgstr "运行直到命中（忽略断点）"

#: Source/Core/DolphinQt/Debugger/RegisterWidget.cpp:282
#: Source/Core/DolphinQt/Debugger/WatchWidget.cpp:371
msgid "Update"
msgstr "更新"

#: Source/Core/DolphinQt/Debugger/RegisterWidget.cpp:293
msgid "Timed Out"
msgstr "超时"

#: Source/Core/DolphinQt/Debugger/ThreadWidget.cpp:26
msgid "Threads"
msgstr "线程"

#: Source/Core/DolphinQt/Debugger/ThreadWidget.cpp:126
msgid "Add &breakpoint"
msgstr "添加断点(&B)"

#: Source/Core/DolphinQt/Debugger/ThreadWidget.cpp:127
msgid "Add memory breakpoint"
msgstr "添加内存断点"

#: Source/Core/DolphinQt/Debugger/ThreadWidget.cpp:146
msgid "Thread context"
msgstr "线程上下文"

#: Source/Core/DolphinQt/Debugger/ThreadWidget.cpp:151
msgid "Current context"
msgstr "当前上下文"

#: Source/Core/DolphinQt/Debugger/ThreadWidget.cpp:154
msgid "Current thread"
msgstr "当前线程"

#: Source/Core/DolphinQt/Debugger/ThreadWidget.cpp:157
msgid "Default thread"
msgstr "默认线程"

#: Source/Core/DolphinQt/Debugger/ThreadWidget.cpp:166
msgid "Active thread queue"
msgstr "活动线程队列"

#: Source/Core/DolphinQt/Debugger/ThreadWidget.cpp:171
msgid "Head"
msgstr "头"

#: Source/Core/DolphinQt/Debugger/ThreadWidget.cpp:174
msgid "Tail"
msgstr "尾"

#: Source/Core/DolphinQt/Debugger/ThreadWidget.cpp:183
msgid "Active threads"
msgstr "活动线程"

#: Source/Core/DolphinQt/Debugger/ThreadWidget.cpp:190
msgid "Detached"
msgstr "分离的"

#: Source/Core/DolphinQt/Debugger/ThreadWidget.cpp:191
msgid "Suspended"
msgstr "已暂停"

#: Source/Core/DolphinQt/Debugger/ThreadWidget.cpp:192
msgid "Base priority"
msgstr "基本优先级"

#: Source/Core/DolphinQt/Debugger/ThreadWidget.cpp:192
msgid "Effective priority"
msgstr "有效优先级"

#: Source/Core/DolphinQt/Debugger/ThreadWidget.cpp:193
msgid "Stack end"
msgstr "堆栈结束"

#: Source/Core/DolphinQt/Debugger/ThreadWidget.cpp:193
msgid "Stack start"
msgstr "堆栈开始"

#: Source/Core/DolphinQt/Debugger/ThreadWidget.cpp:194
msgid "errno"
msgstr "errno"

#: Source/Core/DolphinQt/Debugger/ThreadWidget.cpp:195
msgid "Specific"
msgstr "特定"

#: Source/Core/DolphinQt/Debugger/ThreadWidget.cpp:213
msgid "Selected thread context"
msgstr "选定的线程上下文"

#: Source/Core/DolphinQt/Debugger/ThreadWidget.cpp:235
msgid "Selected thread callstack"
msgstr "选定的线程调用栈"

#: Source/Core/DolphinQt/Debugger/ThreadWidget.cpp:240
msgid "Back Chain"
msgstr "后链"

#: Source/Core/DolphinQt/Debugger/ThreadWidget.cpp:240
msgid "LR Save"
msgstr "LR 保存"

#: Source/Core/DolphinQt/Debugger/ThreadWidget.cpp:288
msgid "READY"
msgstr "就绪"

#: Source/Core/DolphinQt/Debugger/ThreadWidget.cpp:291
msgid "RUNNING"
msgstr "运行"

#: Source/Core/DolphinQt/Debugger/ThreadWidget.cpp:294
msgid "WAITING"
msgstr "等待"

#: Source/Core/DolphinQt/Debugger/ThreadWidget.cpp:297
msgid "MORIBUND"
msgstr "即将结束"

#: Source/Core/DolphinQt/Debugger/ThreadWidget.cpp:300
msgid "UNKNOWN"
msgstr "未知"

#. i18n: This kind of "watch" is used for watching emulated memory.
#. It's not related to timekeeping devices.
#: Source/Core/DolphinQt/Debugger/WatchWidget.cpp:31
msgid "Watch"
msgstr "监视"

#: Source/Core/DolphinQt/Debugger/WatchWidget.cpp:91
msgid "Label"
msgstr "标签"

#. i18n: The base 10 numeral system. Not related to non-integer numbers
#: Source/Core/DolphinQt/Debugger/WatchWidget.cpp:93
msgid "Decimal"
msgstr "十进制"

#. i18n: Data type used in computing
#: Source/Core/DolphinQt/Debugger/WatchWidget.cpp:95
msgid "String"
msgstr "字符串"

#: Source/Core/DolphinQt/Debugger/WatchWidget.cpp:276
msgid "Enter address to watch:"
msgstr "输入要监视的地址："

#: Source/Core/DolphinQt/Debugger/WatchWidget.cpp:283
msgid "Invalid watch address: %1"
msgstr "无效监视地址： %1"

#. i18n: This kind of "watch" is used for watching emulated memory.
#. It's not related to timekeeping devices.
#: Source/Core/DolphinQt/Debugger/WatchWidget.cpp:340
msgid "&Delete Watches"
msgstr "删除监视(&D)"

#. i18n: This kind of "watch" is used for watching emulated memory.
#. It's not related to timekeeping devices.
#: Source/Core/DolphinQt/Debugger/WatchWidget.cpp:343
msgid "&Lock Watches"
msgstr "锁定监视(&L)"

#. i18n: This kind of "watch" is used for watching emulated memory.
#. It's not related to timekeeping devices.
#: Source/Core/DolphinQt/Debugger/WatchWidget.cpp:346
msgid "&Unlock Watches"
msgstr "解锁监视(&U)"

#. i18n: This kind of "watch" is used for watching emulated memory.
#. It's not related to timekeeping devices.
#: Source/Core/DolphinQt/Debugger/WatchWidget.cpp:361
msgid "&Delete Watch"
msgstr "删除监视(&D)"

#: Source/Core/DolphinQt/Debugger/WatchWidget.cpp:362
msgid "&Add Memory Breakpoint"
msgstr "添加内存断点(&A)"

#: Source/Core/DolphinQt/DiscordJoinRequestDialog.cpp:23
msgid "Request to Join Your Party"
msgstr "请求加入你的派对"

#: Source/Core/DolphinQt/DiscordJoinRequestDialog.cpp:52
msgid "✔ Invite"
msgstr "✔ 邀请"

#: Source/Core/DolphinQt/DiscordJoinRequestDialog.cpp:53
msgid "✖ Decline"
msgstr "✖ 拒绝"

#: Source/Core/DolphinQt/DiscordJoinRequestDialog.cpp:54
#: qtbase/src/gui/kernel/qplatformtheme.cpp:728
msgid "Ignore"
msgstr "忽略"

#: Source/Core/DolphinQt/DiscordJoinRequestDialog.cpp:57
msgid ""
"%1\n"
"wants to join your party."
msgstr ""
"%1\n"
"想参加你的派对。"

#. i18n: Window for managing the Wii Speak microphone
#: Source/Core/DolphinQt/EmulatedUSB/WiiSpeakWindow.cpp:28
msgid "Wii Speak Manager"
msgstr "Wii 语音管理器"

#: Source/Core/DolphinQt/EmulatedUSB/WiiSpeakWindow.cpp:47
msgid "Some settings cannot be changed when emulation is running."
msgstr "模拟正在运行时某些设置无法更改。"

#: Source/Core/DolphinQt/EmulatedUSB/WiiSpeakWindow.cpp:53
msgid "Emulate Wii Speak"
msgstr "模拟 Wii 语音"

#: Source/Core/DolphinQt/EmulatedUSB/WiiSpeakWindow.cpp:60
msgid "Microphone Configuration"
msgstr "麦克风配置"

#: Source/Core/DolphinQt/EmulatedUSB/WiiSpeakWindow.cpp:63
msgid "Mute"
msgstr "静音"

#: Source/Core/DolphinQt/EmulatedUSB/WiiSpeakWindow.cpp:78
#: Source/Core/DolphinQt/EmulatedUSB/WiiSpeakWindow.cpp:81
#, c-format
msgid "Volume modifier (value: %1dB)"
msgstr "音量调节（数值: %1d 贝）"

#: Source/Core/DolphinQt/EmulatedUSB/WiiSpeakWindow.cpp:99
msgid "Audio backend unsupported"
msgstr "不支持的音频后端"

#: Source/Core/DolphinQt/EmulatedUSB/WiiSpeakWindow.cpp:102
msgid "Autodetect preferred microphone"
msgstr "自动检测首选麦克风"

#: Source/Core/DolphinQt/FIFO/FIFOAnalyzer.cpp:83
msgid "Search Current Object"
msgstr "搜索当前对象"

#: Source/Core/DolphinQt/FIFO/FIFOAnalyzer.cpp:86
msgid "Next Match"
msgstr "匹配下一个"

#: Source/Core/DolphinQt/FIFO/FIFOAnalyzer.cpp:87
msgid "Previous Match"
msgstr "匹配上一个"

#: Source/Core/DolphinQt/FIFO/FIFOAnalyzer.cpp:141
msgid "No recording loaded."
msgstr "没有录制被载入。"

#: Source/Core/DolphinQt/FIFO/FIFOAnalyzer.cpp:145
msgid "Recording"
msgstr "正在录制"

#: Source/Core/DolphinQt/FIFO/FIFOAnalyzer.cpp:155
msgid "Frame %1"
msgstr "帧 %1"

#: Source/Core/DolphinQt/FIFO/FIFOAnalyzer.cpp:174
msgid "Object %1"
msgstr "对象 %1"

#: Source/Core/DolphinQt/FIFO/FIFOAnalyzer.cpp:176
msgid "EFB copy %1"
msgstr "EFB 复制 %1"

#: Source/Core/DolphinQt/FIFO/FIFOAnalyzer.cpp:290
msgid "Call display list at %1 with size %2"
msgstr "调用位于 %1 大小为 %2 的显示列表"

#: Source/Core/DolphinQt/FIFO/FIFOAnalyzer.cpp:391
msgid "Invalid search parameters (no object selected)"
msgstr "无效的搜索参数（没有选择对象）"

#: Source/Core/DolphinQt/FIFO/FIFOAnalyzer.cpp:401
msgid "Invalid search string (only even string lengths supported)"
msgstr "无效的搜索字符串（仅支持相等长度的字符串）"

#: Source/Core/DolphinQt/FIFO/FIFOAnalyzer.cpp:418
msgid "Invalid search string (couldn't convert to number)"
msgstr "无效的搜索字符串（无法转换成数字）"

#: Source/Core/DolphinQt/FIFO/FIFOAnalyzer.cpp:464
msgid "Found %1 results for \"%2\""
msgstr "已找到 “%2” 的 %1 个结果 "

#: Source/Core/DolphinQt/FIFO/FIFOAnalyzer.cpp:531
msgid "BP register "
msgstr "BP 寄存器"

#: Source/Core/DolphinQt/FIFO/FIFOAnalyzer.cpp:536
#: Source/Core/DolphinQt/FIFO/FIFOAnalyzer.cpp:553
#: Source/Core/DolphinQt/FIFO/FIFOAnalyzer.cpp:568
#: Source/Core/DolphinQt/FIFO/FIFOAnalyzer.cpp:722
#: Source/Core/DolphinQt/FIFO/FIFOAnalyzer.cpp:725
#: Source/Core/DolphinQt/FIFO/FIFOAnalyzer.cpp:728
msgid "No description available"
msgstr "没有可用的说明"

#: Source/Core/DolphinQt/FIFO/FIFOAnalyzer.cpp:548
msgid "CP register "
msgstr "CP 寄存器"

#: Source/Core/DolphinQt/FIFO/FIFOAnalyzer.cpp:563
msgid "XF register "
msgstr "XF 寄存器"

#: Source/Core/DolphinQt/FIFO/FIFOAnalyzer.cpp:583
msgid "Usually used for position matrices"
msgstr "通常用于位置矩阵"

#. i18n: A normal matrix is a matrix used for transforming normal vectors. The word "normal"
#. does not have its usual meaning here, but rather the meaning of "perpendicular to a
#. surface".
#: Source/Core/DolphinQt/FIFO/FIFOAnalyzer.cpp:589
msgid "Usually used for normal matrices"
msgstr "通常用于法线矩阵"

#. i18n: Tex coord is short for texture coordinate
#: Source/Core/DolphinQt/FIFO/FIFOAnalyzer.cpp:593
msgid "Usually used for tex coord matrices"
msgstr "通常用于纹理坐标矩阵"

#: Source/Core/DolphinQt/FIFO/FIFOAnalyzer.cpp:596
msgid "Usually used for light objects"
msgstr "通常用于轻量对象"

#. i18n: In this context, a primitive means a point, line, triangle or rectangle.
#. Do not translate the word primitive as if it was an adjective.
#: Source/Core/DolphinQt/FIFO/FIFOAnalyzer.cpp:613
msgid "Primitive %1"
msgstr "图元 %1"

#: Source/Core/DolphinQt/FIFO/FIFOPlayerWindow.cpp:40
#: Source/Core/DolphinQt/MenuBar.cpp:278
msgid "FIFO Player"
msgstr "FIFO 回放器"

#: Source/Core/DolphinQt/FIFO/FIFOPlayerWindow.cpp:97
msgid "File Info"
msgstr "文件信息"

#: Source/Core/DolphinQt/FIFO/FIFOPlayerWindow.cpp:107
msgid "Object Range"
msgstr "对象范围"

#: Source/Core/DolphinQt/FIFO/FIFOPlayerWindow.cpp:122
msgid "Frame Range"
msgstr "帧范围"

#: Source/Core/DolphinQt/FIFO/FIFOPlayerWindow.cpp:137
msgid "Playback Options"
msgstr "回放选项"

#: Source/Core/DolphinQt/FIFO/FIFOPlayerWindow.cpp:139
msgid "Early Memory Updates"
msgstr "内存提前更新"

#: Source/Core/DolphinQt/FIFO/FIFOPlayerWindow.cpp:140
msgid "Loop"
msgstr "循环"

#: Source/Core/DolphinQt/FIFO/FIFOPlayerWindow.cpp:149
msgid "Recording Options"
msgstr "录制选项"

#: Source/Core/DolphinQt/FIFO/FIFOPlayerWindow.cpp:152
msgid "Frames to Record:"
msgstr "录制帧数："

#: Source/Core/DolphinQt/FIFO/FIFOPlayerWindow.cpp:165
msgid "Load..."
msgstr "载入..."

#: Source/Core/DolphinQt/FIFO/FIFOPlayerWindow.cpp:166
msgid "Save..."
msgstr "保存..."

#: Source/Core/DolphinQt/FIFO/FIFOPlayerWindow.cpp:167
msgid "Record"
msgstr "录制"

#: Source/Core/DolphinQt/FIFO/FIFOPlayerWindow.cpp:183
msgid "Play / Record"
msgstr "播放/录制"

#: Source/Core/DolphinQt/FIFO/FIFOPlayerWindow.cpp:184
msgid "Analyze"
msgstr "分析"

#: Source/Core/DolphinQt/FIFO/FIFOPlayerWindow.cpp:221
msgid ""
"If enabled, then all memory updates happen at once before the first frame."
"<br><br>Causes issues with many fifologs, but can be useful for testing."
"<br><br><dolphin_emphasis>If unsure, leave this unchecked.</dolphin_emphasis>"
msgstr ""
"如果启用，则所有内存刷新都会在第一帧之前立即发生。<br><br>会导致问题并出现大"
"量 fifo 日志，但对测试很有帮助。<br><br><dolphin_emphasis>如无法确定，请不要"
"选中此项。</dolphin_emphasis>"

#: Source/Core/DolphinQt/FIFO/FIFOPlayerWindow.cpp:225
msgid ""
"If unchecked, then playback of the fifolog stops after the final frame."
"<br><br>This is generally only useful when a frame-dumping option is enabled."
"<br><br><dolphin_emphasis>If unsure, leave this checked.</dolphin_emphasis>"
msgstr ""
"如果未选中，则 fifo 日志 的回放将在最后一帧后停止。<br><br>这通常仅在启用帧转"
"储选项时有用。<br><br><dolphin_emphasis>如无法确定，请选中此项。</"
"dolphin_emphasis>"

#: Source/Core/DolphinQt/FIFO/FIFOPlayerWindow.cpp:235
msgid "Open FIFO Log"
msgstr "打开 FIFO 日志"

#: Source/Core/DolphinQt/FIFO/FIFOPlayerWindow.cpp:236
#: Source/Core/DolphinQt/FIFO/FIFOPlayerWindow.cpp:247
msgid "Dolphin FIFO Log (*.dff)"
msgstr "Dolphin FIFO 日志 (*.dff)"

#: Source/Core/DolphinQt/FIFO/FIFOPlayerWindow.cpp:246
msgid "Save FIFO Log"
msgstr "保存 FIFO 日志"

#: Source/Core/DolphinQt/FIFO/FIFOPlayerWindow.cpp:258
msgid "Failed to save FIFO log."
msgstr "保存 FIFO 日志失败。"

#: Source/Core/DolphinQt/FIFO/FIFOPlayerWindow.cpp:309
msgid ""
"%1 frame(s)\n"
"%2 object(s)\n"
"Current Frame: %3"
msgstr ""
"%1 帧\n"
"%2 对象\n"
"当前帧: %3"

#: Source/Core/DolphinQt/FIFO/FIFOPlayerWindow.cpp:329
msgid ""
"%1 FIFO bytes\n"
"%2 memory bytes\n"
"%3 frames"
msgstr ""
"%1 FIFO 字节\n"
"%2 存储字节\n"
"%3 帧"

#: Source/Core/DolphinQt/FIFO/FIFOPlayerWindow.cpp:337
msgid "Recording..."
msgstr "正在录制..."

#: Source/Core/DolphinQt/FIFO/FIFOPlayerWindow.cpp:341
msgid "No file loaded / recorded."
msgstr "文件未加载 / 录制"

#: Source/Core/DolphinQt/GameList/GameList.cpp:308
#: Source/Core/DolphinQt/NetPlay/NetPlayBrowser.cpp:196
msgid "Refreshing..."
msgstr "正在刷新..."

#: Source/Core/DolphinQt/GameList/GameList.cpp:309
msgid ""
"Dolphin could not find any GameCube/Wii ISOs or WADs.\n"
"Double-click here to set a games directory..."
msgstr ""
"Dolphin 无法找到任何 GameCube/Wii 镜像或 WAD 文件。\n"
"双击这里设置一个游戏目录……"

#: Source/Core/DolphinQt/GameList/GameList.cpp:321
#: Source/Core/DolphinQt/Settings/PathPane.cpp:41
msgid "Select a Directory"
msgstr "选择目录"

#: Source/Core/DolphinQt/GameList/GameList.cpp:411
msgid "Convert Selected Files..."
msgstr "转换所选文件..."

#: Source/Core/DolphinQt/GameList/GameList.cpp:418
msgid "Export Wii Saves"
msgstr "导出 Wii 存档"

#: Source/Core/DolphinQt/GameList/GameList.cpp:422
msgid "Delete Selected Files..."
msgstr "删除所选文件..."

#: Source/Core/DolphinQt/GameList/GameList.cpp:429
msgid "&Properties"
msgstr "属性(&P)"

#: Source/Core/DolphinQt/GameList/GameList.cpp:432
msgid "&Wiki"
msgstr "百科(&W)"

#: Source/Core/DolphinQt/GameList/GameList.cpp:439
msgid "Start with Riivolution Patches..."
msgstr "启动时附带 Riivolution 补丁..."

#: Source/Core/DolphinQt/GameList/GameList.cpp:444
msgid "Set as &Default ISO"
msgstr "设置为默认镜像(&D)"

#: Source/Core/DolphinQt/GameList/GameList.cpp:447
msgid "Convert File..."
msgstr "转换文件..."

#: Source/Core/DolphinQt/GameList/GameList.cpp:449
msgid "Change &Disc"
msgstr "切换光盘(&D)"

#: Source/Core/DolphinQt/GameList/GameList.cpp:460
msgid "Perform System Update"
msgstr "执行系统更新"

#: Source/Core/DolphinQt/GameList/GameList.cpp:472
msgid "Install to the NAND"
msgstr "安装至 NAND"

#: Source/Core/DolphinQt/GameList/GameList.cpp:473
msgid "Uninstall from the NAND"
msgstr "从 NAND 中卸载"

#: Source/Core/DolphinQt/GameList/GameList.cpp:500
msgid "Open Wii &Save Folder"
msgstr "打开 Wii 存档目录(&S)"

#: Source/Core/DolphinQt/GameList/GameList.cpp:502
msgid "Export Wii Save"
msgstr "导出 Wii 存档"

#: Source/Core/DolphinQt/GameList/GameList.cpp:512
msgid "Open GameCube &Save Folder"
msgstr "打开 GameCube 存档目录(&S)"

#: Source/Core/DolphinQt/GameList/GameList.cpp:516
msgid "Open &Containing Folder"
msgstr "打开所在目录(&C)"

#: Source/Core/DolphinQt/GameList/GameList.cpp:517
msgid "Delete File..."
msgstr "删除文件..."

#: Source/Core/DolphinQt/GameList/GameList.cpp:519
#: Source/Core/DolphinQt/GameList/GameList.cpp:522
msgid "Add Shortcut to Desktop"
msgstr "添加快捷方式到桌面"

#: Source/Core/DolphinQt/GameList/GameList.cpp:523
msgid "There was an issue adding a shortcut to the desktop"
msgstr "向桌面添加快捷方式时出现问题"

#: Source/Core/DolphinQt/GameList/GameList.cpp:530
#: Source/Core/DolphinQt/GameList/GameList.cpp:1039
#: Source/Core/DolphinQt/GameList/GameListModel.cpp:261
#: Source/Core/DolphinQt/MenuBar.cpp:723
msgid "Tags"
msgstr "标签"

#: Source/Core/DolphinQt/GameList/GameList.cpp:551
msgid "New Tag..."
msgstr "新标签..."

#: Source/Core/DolphinQt/GameList/GameList.cpp:552
msgid "Remove Tag..."
msgstr "移除标签..."

#: Source/Core/DolphinQt/GameList/GameList.cpp:556
msgid "Host with NetPlay"
msgstr "建主机联网游戏"

#: Source/Core/DolphinQt/GameList/GameList.cpp:605
#: Source/Core/DolphinQt/MenuBar.cpp:1318
msgid "Select Export Directory"
msgstr "选择导出目录"

#: Source/Core/DolphinQt/GameList/GameList.cpp:625
#: Source/Core/DolphinQt/GameList/GameList.cpp:630
#: Source/Core/DolphinQt/MenuBar.cpp:1324
msgid "Save Export"
msgstr "存档导出"

#: Source/Core/DolphinQt/GameList/GameList.cpp:626
msgid "Failed to export the following save files:"
msgstr "导出以下存档文件失败："

#: Source/Core/DolphinQt/GameList/GameList.cpp:630
msgid "Successfully exported save files"
msgstr "成功导出存档文件"

#: Source/Core/DolphinQt/GameList/GameList.cpp:667
#: Source/Core/DolphinQt/GameList/GameList.cpp:695
#: Source/Core/DolphinQt/GameList/GameList.cpp:885
#: Source/Core/DolphinQt/MenuBar.cpp:1176
msgid "Failure"
msgstr "失败"

#: Source/Core/DolphinQt/GameList/GameList.cpp:668
#: Source/Core/DolphinQt/MenuBar.cpp:1172
msgid "Successfully installed this title to the NAND."
msgstr "成功将此软件安装到 NAND。"

#: Source/Core/DolphinQt/GameList/GameList.cpp:669
#: Source/Core/DolphinQt/MenuBar.cpp:1176
msgid "Failed to install this title to the NAND."
msgstr "无法将该游戏安装到 NAND。"

#: Source/Core/DolphinQt/GameList/GameList.cpp:683
msgid ""
"Uninstalling the WAD will remove the currently installed version of this "
"title from the NAND without deleting its save data. Continue?"
msgstr ""
"卸载 WAD 会将该游戏的当前已安装版本从 NAND 中移除，而不会删除其存档。是否继"
"续？"

#: Source/Core/DolphinQt/GameList/GameList.cpp:696
msgid "Successfully removed this title from the NAND."
msgstr "成功将此软件从 NAND 中移除。"

#: Source/Core/DolphinQt/GameList/GameList.cpp:697
msgid "Failed to remove this title from the NAND."
msgstr "将该游戏从 NAND 中移除失败。"

#: Source/Core/DolphinQt/GameList/GameList.cpp:750
#: Source/Core/DolphinQt/GameList/GameList.cpp:812
msgid "No save data found."
msgstr "没有找到存档数据。"

#: Source/Core/DolphinQt/GameList/GameList.cpp:862
msgid "Are you sure you want to delete this file?"
msgstr "确定要删除该文件吗?"

#: Source/Core/DolphinQt/GameList/GameList.cpp:886
msgid "Failed to delete the selected file."
msgstr "无法删除所选文件。"

#: Source/Core/DolphinQt/GameList/GameList.cpp:887
msgid ""
"Check whether you have the permissions required to delete the file or "
"whether it's still in use."
msgstr "请检查您是否有删除该文件的权限以及其是否仍在使用。"

#: Source/Core/DolphinQt/GameList/GameList.cpp:1025
#: Source/Core/DolphinQt/MenuBar.cpp:709
msgid "Platform"
msgstr "平台"

#: Source/Core/DolphinQt/GameList/GameList.cpp:1026
#: Source/Core/DolphinQt/GameList/GameListModel.cpp:241
#: Source/Core/DolphinQt/GCMemcardManager.cpp:150
#: Source/Core/DolphinQt/MenuBar.cpp:710
msgid "Banner"
msgstr "标图"

#: Source/Core/DolphinQt/GameList/GameList.cpp:1027
#: Source/Core/DolphinQt/GameList/GameListModel.cpp:237
#: Source/Core/DolphinQt/GCMemcardManager.cpp:152
#: Source/Core/DolphinQt/MenuBar.cpp:711
msgid "Title"
msgstr "标题"

#: Source/Core/DolphinQt/GameList/GameList.cpp:1029
#: Source/Core/DolphinQt/GameList/GameListModel.cpp:245
#: Source/Core/DolphinQt/MenuBar.cpp:713
msgid "Maker"
msgstr "制作者"

#: Source/Core/DolphinQt/GameList/GameList.cpp:1030
#: Source/Core/DolphinQt/GameList/GameListModel.cpp:247
#: Source/Core/DolphinQt/MenuBar.cpp:714
msgid "File Name"
msgstr "文件名"

#: Source/Core/DolphinQt/GameList/GameList.cpp:1031
#: Source/Core/DolphinQt/GameList/GameListModel.cpp:249
#: Source/Core/DolphinQt/MenuBar.cpp:715
msgid "File Path"
msgstr "文件路径"

#: Source/Core/DolphinQt/GameList/GameList.cpp:1032
#: Source/Core/DolphinQt/MenuBar.cpp:716
msgid "Game ID"
msgstr "游戏 ID"

#: Source/Core/DolphinQt/GameList/GameList.cpp:1033
#: Source/Core/DolphinQt/MenuBar.cpp:717
#: Source/Core/DolphinQt/NetPlay/NetPlayBrowser.cpp:221
msgid "Region"
msgstr "地区"

#: Source/Core/DolphinQt/GameList/GameList.cpp:1034
#: Source/Core/DolphinQt/MenuBar.cpp:718
msgid "File Size"
msgstr "文件大小"

#: Source/Core/DolphinQt/GameList/GameList.cpp:1035
#: Source/Core/DolphinQt/GameList/GameListModel.cpp:253
#: Source/Core/DolphinQt/MenuBar.cpp:719
msgid "File Format"
msgstr "文件格式"

#: Source/Core/DolphinQt/GameList/GameList.cpp:1036
#: Source/Core/DolphinQt/GameList/GameListModel.cpp:255
#: Source/Core/DolphinQt/MenuBar.cpp:720
msgid "Block Size"
msgstr "区块大小"

#: Source/Core/DolphinQt/GameList/GameList.cpp:1037
#: Source/Core/DolphinQt/GameList/GameListModel.cpp:257
#: Source/Core/DolphinQt/MenuBar.cpp:721
msgid "Compression"
msgstr "压缩"

#: Source/Core/DolphinQt/GameList/GameList.cpp:1038
#: Source/Core/DolphinQt/GameList/GameListModel.cpp:259
#: Source/Core/DolphinQt/MenuBar.cpp:722
msgid "Time Played"
msgstr "游戏时间"

#: Source/Core/DolphinQt/GameList/GameList.cpp:1148
msgid "New tag"
msgstr "新标签"

#: Source/Core/DolphinQt/GameList/GameList.cpp:1148
msgid "Name for a new tag:"
msgstr "命名一个新标签:"

#: Source/Core/DolphinQt/GameList/GameList.cpp:1160
msgid "Remove tag"
msgstr "移除标签"

#: Source/Core/DolphinQt/GameList/GameList.cpp:1160
msgid "Name of the tag to remove:"
msgstr "要移除的标签名:"

#: Source/Core/DolphinQt/GameList/GameListModel.cpp:106
msgid " (Disc %1)"
msgstr " (光盘 %1)"

#: Source/Core/DolphinQt/GameList/GameListModel.cpp:204
msgid "%1h %2m"
msgstr "%1小时 %2分"

#: Source/Core/DolphinQt/GBAWidget.cpp:196
msgid "Select e-Reader Cards"
msgstr "选择 e-Reader 卡"

#: Source/Core/DolphinQt/GBAWidget.cpp:196
msgid "e-Reader Cards (*.raw);;All Files (*)"
msgstr "e-Reader 卡 (*.raw);;所有文件 (*)"

#: Source/Core/DolphinQt/GBAWidget.cpp:219
msgid ""
"mGBA Save States (*.ss0 *.ss1 *.ss2 *.ss3 *.ss4 *.ss5 *.ss6 *.ss7 *.ss8 "
"*.ss9);;All Files (*)"
msgstr ""
"mGBA 即时存档 (*.ss0 *.ss1 *.ss2 *.ss3 *.ss4 *.ss5 *.ss6 *.ss7 *.ss8 *.ss9);;"
"所有文件 (*)"

#: Source/Core/DolphinQt/GBAWidget.cpp:251
msgid "Save Game Files (*.sav);;All Files (*)"
msgstr "游戏存档文件 (*.sav);;所有文件 (*)"

#: Source/Core/DolphinQt/GBAWidget.cpp:393
msgid "Dis&connected"
msgstr "断开连接(&C)"

#: Source/Core/DolphinQt/GBAWidget.cpp:393
msgid "&Connected"
msgstr "连接(&C)"

#: Source/Core/DolphinQt/GBAWidget.cpp:399
msgid "L&oad ROM..."
msgstr "载入 ROM...(&O)"

#: Source/Core/DolphinQt/GBAWidget.cpp:403
msgid "&Unload ROM"
msgstr "卸载 ROM (&U)"

#: Source/Core/DolphinQt/GBAWidget.cpp:407
msgid "&Scan e-Reader Card(s)..."
msgstr "扫描 e-Reader 卡...(&S)"

#: Source/Core/DolphinQt/GBAWidget.cpp:411
#: Source/Core/DolphinQt/MenuBar.cpp:381
msgid "&Reset"
msgstr "重置游戏(&R)"

#. i18n: Noun (i.e. the data saved by the game)
#: Source/Core/DolphinQt/GBAWidget.cpp:416
msgid "Save Game"
msgstr "游戏存档"

#: Source/Core/DolphinQt/GBAWidget.cpp:417
msgid "&Import Save Game..."
msgstr "导入游戏存档...(&I)"

#: Source/Core/DolphinQt/GBAWidget.cpp:420
msgid "&Export Save Game..."
msgstr "导出游戏存档...(&E)"

#: Source/Core/DolphinQt/GBAWidget.cpp:425
msgid "&Import State..."
msgstr "导入状态...(&I)"

#: Source/Core/DolphinQt/GBAWidget.cpp:428
msgid "&Export State..."
msgstr "导出状态...(&E)"

#: Source/Core/DolphinQt/GBAWidget.cpp:431
msgid "&Mute"
msgstr "静音(&M)"

#: Source/Core/DolphinQt/GBAWidget.cpp:439
msgid "&1x"
msgstr "&1x"

#: Source/Core/DolphinQt/GBAWidget.cpp:441
msgid "&2x"
msgstr "&2x"

#: Source/Core/DolphinQt/GBAWidget.cpp:443
msgid "&3x"
msgstr "&3x"

#: Source/Core/DolphinQt/GBAWidget.cpp:445
msgid "&4x"
msgstr "&4x"

#: Source/Core/DolphinQt/GBAWidget.cpp:448
msgid "&Borderless Window"
msgstr "无边框窗口(&B)"

#: Source/Core/DolphinQt/GBAWidget.cpp:453
msgid "Always on &Top"
msgstr "总在最前(&T)"

#: Source/Core/DolphinQt/GBAWidget.cpp:458
msgid "&Interframe Blending"
msgstr "帧间混合(&I)"

#: Source/Core/DolphinQt/GBAWidget.cpp:583
#: Source/Core/DolphinQt/MainWindow.cpp:1743
#: Source/Core/DolphinQt/RenderWidget.cpp:125
msgid "Failed to open '%1'"
msgstr "无法打开 '%1'"

#: Source/Core/DolphinQt/GCMemcardCreateNewDialog.cpp:26
msgid "4 Mbit (59 blocks)"
msgstr "4 Mbit (59 区块)"

#: Source/Core/DolphinQt/GCMemcardCreateNewDialog.cpp:27
msgid "8 Mbit (123 blocks)"
msgstr "8 Mbit (123 区块)"

#: Source/Core/DolphinQt/GCMemcardCreateNewDialog.cpp:28
msgid "16 Mbit (251 blocks)"
msgstr "16 Mbit (251 区块)"

#: Source/Core/DolphinQt/GCMemcardCreateNewDialog.cpp:29
msgid "32 Mbit (507 blocks)"
msgstr "32 Mbit (507 区块)"

#: Source/Core/DolphinQt/GCMemcardCreateNewDialog.cpp:30
msgid "64 Mbit (1019 blocks)"
msgstr "64 Mbit (1019 区块)"

#: Source/Core/DolphinQt/GCMemcardCreateNewDialog.cpp:31
msgid "128 Mbit (2043 blocks)"
msgstr "128 Mbit (2043 区块)"

#: Source/Core/DolphinQt/GCMemcardCreateNewDialog.cpp:34
msgid "Western (Windows-1252)"
msgstr "西方 (Windows-1252)"

#. i18n: The translation of this string should be consistent with the translation of the
#. string "Western (Windows-1252)". Because of this, you may want to parse "Japanese" as
#. "a character encoding which is from Japan / used in Japan" rather than "the Japanese language".
#: Source/Core/DolphinQt/GCMemcardCreateNewDialog.cpp:38
msgid "Japanese (Shift-JIS)"
msgstr "日本 (Shift-JIS)"

#: Source/Core/DolphinQt/GCMemcardCreateNewDialog.cpp:41
msgid "Card Size"
msgstr "卡大小"

#. i18n: Character encoding
#: Source/Core/DolphinQt/GCMemcardCreateNewDialog.cpp:43
msgid "Encoding"
msgstr "编码"

#: Source/Core/DolphinQt/GCMemcardCreateNewDialog.cpp:45
msgid "Create..."
msgstr "创建..."

#: Source/Core/DolphinQt/GCMemcardCreateNewDialog.cpp:62
#: Source/Core/DolphinQt/GCMemcardCreateNewDialog.cpp:73
msgid "Create New Memory Card"
msgstr "创建新存储卡"

#: Source/Core/DolphinQt/GCMemcardCreateNewDialog.cpp:74
#: Source/Core/DolphinQt/Settings/GameCubePane.cpp:430
msgid "GameCube Memory Cards (*.raw *.gcp)"
msgstr "GameCube 存储卡 (*.raw *.gcp)"

#: Source/Core/DolphinQt/GCMemcardCreateNewDialog.cpp:74
#: Source/Core/DolphinQt/Settings/GameCubePane.cpp:674
msgid "All Files (*)"
msgstr "所有文件 (*)"

#: Source/Core/DolphinQt/GCMemcardManager.cpp:99
msgid "GameCube Memory Card Manager"
msgstr "GameCube 存储卡管理器"

#: Source/Core/DolphinQt/GCMemcardManager.cpp:115
msgid "&Export as .gci..."
msgstr "导出为 .gci...(&E)"

#: Source/Core/DolphinQt/GCMemcardManager.cpp:116
msgid "Export as .&gcs..."
msgstr "导出为 .gcs...(&G)"

#: Source/Core/DolphinQt/GCMemcardManager.cpp:117
msgid "Export as .&sav..."
msgstr "导出为 .sav...(&S)"

#: Source/Core/DolphinQt/GCMemcardManager.cpp:125
msgid "&Import..."
msgstr "导入...(&I)"

#: Source/Core/DolphinQt/GCMemcardManager.cpp:126
msgid "Fix Checksums"
msgstr "修正校验和"

#: Source/Core/DolphinQt/GCMemcardManager.cpp:132
msgid "Slot A"
msgstr "插槽 A"

#: Source/Core/DolphinQt/GCMemcardManager.cpp:132
msgid "Slot B"
msgstr "插槽 B"

#: Source/Core/DolphinQt/GCMemcardManager.cpp:134
#: Source/Core/DolphinQt/MenuBar.cpp:248 Source/Core/DolphinQt/MenuBar.cpp:250
msgid "&Open..."
msgstr "打开...(&O)"

#: Source/Core/DolphinQt/GCMemcardManager.cpp:135
msgid "&Create..."
msgstr "创建...(&C)"

#: Source/Core/DolphinQt/GCMemcardManager.cpp:148
msgid "Filename"
msgstr "文件名"

#: Source/Core/DolphinQt/GCMemcardManager.cpp:154
msgid "Icon"
msgstr "图标"

#: Source/Core/DolphinQt/GCMemcardManager.cpp:156
msgid "Blocks"
msgstr "区块"

#: Source/Core/DolphinQt/GCMemcardManager.cpp:241
msgid "Switch to B"
msgstr "转换到 B"

#: Source/Core/DolphinQt/GCMemcardManager.cpp:241
msgid "Switch to A"
msgstr "转换到 A"

#: Source/Core/DolphinQt/GCMemcardManager.cpp:242
msgid "Copy to B"
msgstr "复制到 B"

#: Source/Core/DolphinQt/GCMemcardManager.cpp:242
msgid "Copy to A"
msgstr "复制到 A"

#: Source/Core/DolphinQt/GCMemcardManager.cpp:310
msgid "Free Blocks: %1"
msgstr "空闲区块数: %1"

#: Source/Core/DolphinQt/GCMemcardManager.cpp:311
msgid "Free Files: %1"
msgstr "空闲文件数: %1"

#: Source/Core/DolphinQt/GCMemcardManager.cpp:346
msgid ""
"Failed opening memory card:\n"
"%1"
msgstr ""
"打开存储卡失败：\n"
"%1"

#: Source/Core/DolphinQt/GCMemcardManager.cpp:357
msgid "Set Memory Card File for Slot A"
msgstr "给插槽 A 设置存储卡文件"

#: Source/Core/DolphinQt/GCMemcardManager.cpp:358
msgid "Set Memory Card File for Slot B"
msgstr "给插槽 B 设置存储卡文件"

#: Source/Core/DolphinQt/GCMemcardManager.cpp:361
msgid "GameCube Memory Cards"
msgstr "GameCube 存储卡"

#: Source/Core/DolphinQt/GCMemcardManager.cpp:376
msgid "Data inconsistency in GCMemcardManager, aborting action."
msgstr "GC 存储卡管理器中的数据不一致，正在中止操作。"

#: Source/Core/DolphinQt/GCMemcardManager.cpp:397
#: Source/Core/DolphinQt/GCMemcardManager.cpp:404
msgid "Native GCI File"
msgstr "内部 GCI 文件"

#: Source/Core/DolphinQt/GCMemcardManager.cpp:399
msgid "MadCatz Gameshark files"
msgstr "MadCatz Gameshark 文件"

#: Source/Core/DolphinQt/GCMemcardManager.cpp:401
msgid "Datel MaxDrive/Pro files"
msgstr "Datel MaxDrive/Pro 文件"

#: Source/Core/DolphinQt/GCMemcardManager.cpp:421
#: Source/Core/DolphinQt/GCMemcardManager.cpp:446
#: Source/Core/DolphinQt/GCMemcardManager.cpp:491
#: Source/Core/DolphinQt/GCMemcardManager.cpp:498
msgid "Export Failed"
msgstr "导出失败"

#: Source/Core/DolphinQt/GCMemcardManager.cpp:422
#: Source/Core/DolphinQt/GCMemcardManager.cpp:640
msgid "Failed to read selected savefile(s) from memory card."
msgstr "从存储卡读取所选的存档文件失败。"

#: Source/Core/DolphinQt/GCMemcardManager.cpp:436
msgid "Export Save File"
msgstr "导出存档文件"

#: Source/Core/DolphinQt/GCMemcardManager.cpp:446
msgid "Failed to write savefile to disk."
msgstr "存档文件写入磁盘失败。"

#: Source/Core/DolphinQt/GCMemcardManager.cpp:453
msgid "Export Save Files"
msgstr "导出存档文件"

#: Source/Core/DolphinQt/GCMemcardManager.cpp:487
msgctxt ""
msgid "Failed to export %n out of %1 save file(s)."
msgstr "在 %1 个存档文件中 %n 个导出失败。"

#: Source/Core/DolphinQt/GCMemcardManager.cpp:495
msgctxt ""
msgid "Successfully exported %n out of %1 save file(s)."
msgstr "在 %1 个存档文件中 %n 个导出成功。"

#: Source/Core/DolphinQt/GCMemcardManager.cpp:520
#, c-format
msgctxt ""
msgid ""
"Not enough free files on the target memory card. At least %n free file(s) "
"required."
msgstr "目标存储卡上没有足够的空闲文件数。至少需要 %n 个文件数。 "

#: Source/Core/DolphinQt/GCMemcardManager.cpp:527
#, c-format
msgctxt ""
msgid ""
"Not enough free blocks on the target memory card. At least %n free block(s) "
"required."
msgstr "目标存储卡上没有足够的空闲区块。至少需要 %n 个区块。 "

#: Source/Core/DolphinQt/GCMemcardManager.cpp:534
msgid ""
"At least two of the selected save files have the same internal filename."
msgstr "至少有两个选定的存档文件具有相同的内部文件名。"

#: Source/Core/DolphinQt/GCMemcardManager.cpp:542
msgid "The target memory card already contains a file \"%1\"."
msgstr "目标存储卡已包含文件 “%1”。"

#: Source/Core/DolphinQt/GCMemcardManager.cpp:549
#: Source/Core/DolphinQt/GCMemcardManager.cpp:563
#: Source/Core/DolphinQt/GCMemcardManager.cpp:571
#: Source/Core/DolphinQt/GCMemcardManager.cpp:613
msgid "Import Failed"
msgstr "导入失败"

#: Source/Core/DolphinQt/GCMemcardManager.cpp:564
msgid "Failed to import \"%1\"."
msgstr "导入 “%1” 失败。"

#: Source/Core/DolphinQt/GCMemcardManager.cpp:572
#: Source/Core/DolphinQt/GCMemcardManager.cpp:675
#: Source/Core/DolphinQt/GCMemcardManager.cpp:690
msgid "Failed to write modified memory card to disk."
msgstr "修改过的存储卡写入磁盘失败。"

#: Source/Core/DolphinQt/GCMemcardManager.cpp:585
msgid "Import Save File(s)"
msgstr "导入存档文件"

#: Source/Core/DolphinQt/GCMemcardManager.cpp:587
msgid "Supported file formats"
msgstr "支持的文件格式"

#: Source/Core/DolphinQt/GCMemcardManager.cpp:604
msgid "%1: %2"
msgstr "%1: %2"

#: Source/Core/DolphinQt/GCMemcardManager.cpp:614
msgid ""
"Encountered the following errors while opening save files:\n"
"%1\n"
"\n"
"Aborting import."
msgstr ""
"打开存档文件时遇到以下错误：\n"
" %1\n"
"\n"
" 正在中止导入。 "

#: Source/Core/DolphinQt/GCMemcardManager.cpp:639
msgid "Copy Failed"
msgstr "复制失败"

#: Source/Core/DolphinQt/GCMemcardManager.cpp:657
#, c-format
msgctxt ""
msgid "Do you want to delete the %n selected save file(s)?"
msgstr "是否要删除 %n 已选定的存档文件？"

#: Source/Core/DolphinQt/GCMemcardManager.cpp:667
#: Source/Core/DolphinQt/GCMemcardManager.cpp:674
msgid "Remove Failed"
msgstr "移除失败"

#: Source/Core/DolphinQt/GCMemcardManager.cpp:667
msgid "Failed to remove file."
msgstr "移除文件失败。"

#: Source/Core/DolphinQt/GCMemcardManager.cpp:689
msgid "Fix Checksums Failed"
msgstr "修正校验和失败"

#: Source/Core/DolphinQt/GCMemcardManager.cpp:826
msgid "Couldn't open file."
msgstr "无法打开文件。"

#: Source/Core/DolphinQt/GCMemcardManager.cpp:829
msgid "Couldn't read file."
msgstr "无法读取文件。"

#: Source/Core/DolphinQt/GCMemcardManager.cpp:832
msgid "Filesize does not match any known GameCube Memory Card size."
msgstr "文件大小与任何已知的 GameCube 存储卡大小都不匹配。"

#: Source/Core/DolphinQt/GCMemcardManager.cpp:835
msgid "Filesize in header mismatches actual card size."
msgstr "标头中的文件大小与实际卡大小不匹配。"

#: Source/Core/DolphinQt/GCMemcardManager.cpp:838
msgid "Invalid checksums."
msgstr "无效校验和。"

#: Source/Core/DolphinQt/GCMemcardManager.cpp:841
msgid "Mismatch between free block count in header and actually unused blocks."
msgstr "标头中的空闲区块数与实际未使用的区块不匹配。"

#: Source/Core/DolphinQt/GCMemcardManager.cpp:844
msgid "Mismatch between internal data structures."
msgstr "内部数据结构不匹配。"

#: Source/Core/DolphinQt/GCMemcardManager.cpp:847
msgid "Data in area of file that should be unused."
msgstr "文件中本应未被使用的区域存在数据。"

#: Source/Core/DolphinQt/GCMemcardManager.cpp:850
msgid "No errors."
msgstr "没有错误。"

#: Source/Core/DolphinQt/GCMemcardManager.cpp:860
msgid "Failed to open file."
msgstr "打开文件失败。"

#: Source/Core/DolphinQt/GCMemcardManager.cpp:862
msgid "Failed to read from file."
msgstr "从文件读取失败。"

#: Source/Core/DolphinQt/GCMemcardManager.cpp:864
msgid "Data in unrecognized format or corrupted."
msgstr "数据格式无法识别或损坏。"

#: Source/Core/DolphinQt/GCMemcardManager.cpp:866
msgid "Unknown error."
msgstr "未知错误。"

#. i18n: Window for managing Disney Infinity figures
#: Source/Core/DolphinQt/InfinityBase/InfinityBaseWindow.cpp:41
msgid "Infinity Manager"
msgstr "Infinity 管理器"

#: Source/Core/DolphinQt/InfinityBase/InfinityBaseWindow.cpp:65
msgid "Emulate Infinity Base"
msgstr "模拟 Infinity 底座"

#: Source/Core/DolphinQt/InfinityBase/InfinityBaseWindow.cpp:79
msgid "Active Infinity Figures:"
msgstr "正在使用的 Infinity 角色："

#: Source/Core/DolphinQt/InfinityBase/InfinityBaseWindow.cpp:83
msgid "Play Set/Power Disc"
msgstr "玩具组合/能量盘"

#: Source/Core/DolphinQt/InfinityBase/InfinityBaseWindow.cpp:85
msgid "Power Disc Two"
msgstr "能量盘二"

#: Source/Core/DolphinQt/InfinityBase/InfinityBaseWindow.cpp:87
msgid "Power Disc Three"
msgstr "能量盘三"

#: Source/Core/DolphinQt/InfinityBase/InfinityBaseWindow.cpp:89
msgid "Player One"
msgstr "玩家 1"

#: Source/Core/DolphinQt/InfinityBase/InfinityBaseWindow.cpp:91
msgid "Player One Ability One"
msgstr "玩家 1 的第 1 项能力"

#: Source/Core/DolphinQt/InfinityBase/InfinityBaseWindow.cpp:93
msgid "Player One Ability Two"
msgstr "玩家 1 的第 2 项能力"

#: Source/Core/DolphinQt/InfinityBase/InfinityBaseWindow.cpp:95
msgid "Player Two"
msgstr "玩家 2"

#: Source/Core/DolphinQt/InfinityBase/InfinityBaseWindow.cpp:97
msgid "Player Two Ability One"
msgstr "玩家 2 的第 1 项能力"

#: Source/Core/DolphinQt/InfinityBase/InfinityBaseWindow.cpp:99
msgid "Player Two Ability Two"
msgstr "玩家 2 的第 2 项能力"

#: Source/Core/DolphinQt/InfinityBase/InfinityBaseWindow.cpp:116
#: Source/Core/DolphinQt/InfinityBase/InfinityBaseWindow.cpp:256
#: Source/Core/DolphinQt/SkylanderPortal/SkylanderPortalWindow.cpp:589
msgid "Create"
msgstr "创建"

#: Source/Core/DolphinQt/InfinityBase/InfinityBaseWindow.cpp:146
msgid "Select Figure File"
msgstr "选择角色文件"

#: Source/Core/DolphinQt/InfinityBase/InfinityBaseWindow.cpp:173
msgid "Failed to open the Infinity file!"
msgstr "打开 Infinity 文件失败！"

#: Source/Core/DolphinQt/InfinityBase/InfinityBaseWindow.cpp:174
msgid ""
"Failed to open the Infinity file:\n"
"%1\n"
"\n"
"The file may already be in use on the base."
msgstr ""
"打开 Infinity 文件失败：\n"
"%1\n"
"\n"
"此文件可能已在底座上。"

#: Source/Core/DolphinQt/InfinityBase/InfinityBaseWindow.cpp:183
msgid "Failed to read the Infinity file!"
msgstr "读取 Infinity 文件失败！"

#: Source/Core/DolphinQt/InfinityBase/InfinityBaseWindow.cpp:184
msgid ""
"Failed to read the Infinity file:\n"
"%1\n"
"\n"
"The file was too small."
msgstr ""
"读取 Infinity 文件失败：\n"
"%1\n"
"\n"
"文件过小。"

#: Source/Core/DolphinQt/InfinityBase/InfinityBaseWindow.cpp:198
msgid "Infinity Figure Creator"
msgstr "Infinity 角色创建器"

#: Source/Core/DolphinQt/InfinityBase/InfinityBaseWindow.cpp:229
msgid "--Unknown--"
msgstr "--未知--"

#: Source/Core/DolphinQt/InfinityBase/InfinityBaseWindow.cpp:247
msgid "Figure Number:"
msgstr "角色编号："

#: Source/Core/DolphinQt/InfinityBase/InfinityBaseWindow.cpp:274
#: Source/Core/DolphinQt/SkylanderPortal/SkylanderPortalWindow.cpp:599
#: Source/Core/DolphinQt/SkylanderPortal/SkylanderPortalWindow.cpp:606
msgid "Error converting value"
msgstr "转换值时出错"

#: Source/Core/DolphinQt/InfinityBase/InfinityBaseWindow.cpp:274
msgid "Character entered is invalid!"
msgstr "输入的字符无效！"

#. i18n: This is used to create a file name. The string must end in ".bin".
#: Source/Core/DolphinQt/InfinityBase/InfinityBaseWindow.cpp:290
msgid "Unknown(%1).bin"
msgstr "Unknown(%1).bin"

#: Source/Core/DolphinQt/InfinityBase/InfinityBaseWindow.cpp:294
msgid "Create Infinity File"
msgstr "创建 Infinity 文件"

#: Source/Core/DolphinQt/InfinityBase/InfinityBaseWindow.cpp:295
msgid "Infinity Object (*.bin);;"
msgstr "Infinity 文件 (*.bin);;"

#: Source/Core/DolphinQt/InfinityBase/InfinityBaseWindow.cpp:304
msgid "Failed to create Infinity file"
msgstr "创建 Infinity 文件失败"

#: Source/Core/DolphinQt/InfinityBase/InfinityBaseWindow.cpp:305
msgid ""
"Blank figure creation failed at:\n"
"%1\n"
"\n"
"Try again with a different character."
msgstr ""
"创建空白角色失败于：\n"
"%1 \n"
"\n"
"请使用其他字符重试。"

#: Source/Core/DolphinQt/Main.cpp:79
msgid "Ignore for this session"
msgstr "本次会话期间忽略"

#: Source/Core/DolphinQt/Main.cpp:221
msgid "Invalid title ID."
msgstr "无效游戏 ID"

#: Source/Core/DolphinQt/Main.cpp:238
msgid "A save state cannot be loaded without specifying a game to launch."
msgstr "载入保存状态必须指定要启动的游戏"

#: Source/Core/DolphinQt/Main.cpp:245
msgid "Batch mode cannot be used without specifying a game to launch."
msgstr "使用批处理模式必须指定要启动的游戏"

#: Source/Core/DolphinQt/MainWindow.cpp:317
msgid "Error occurred while loading some texture packs"
msgstr "加载一些纹理包时发生错误"

#: Source/Core/DolphinQt/MainWindow.cpp:325
msgid "Invalid Pack %1 provided: %2"
msgstr "包 %1 无效: %2"

#: Source/Core/DolphinQt/MainWindow.cpp:793
#: Source/Core/DolphinQt/Settings/PathPane.cpp:52
msgid "All GC/Wii files"
msgstr "所有 GC/Wii 文件"

#: Source/Core/DolphinQt/MainWindow.cpp:971
msgid ""
"A shutdown is already in progress. Unsaved data may be lost if you stop the "
"current emulation before it completes. Force stop?"
msgstr ""
"关闭命令已在进行中。如果在程序完成前停止当前模拟则未保存的数据会丢失。强制停"
"止？"

#: Source/Core/DolphinQt/MainWindow.cpp:979
msgid ""
"Do you want to stop the current emulation? Unsaved achievement modifications "
"detected."
msgstr "是否要停止当前模拟？检测到未保存的成就变动。"

#: Source/Core/DolphinQt/MainWindow.cpp:984
msgid "Do you want to stop the current emulation?"
msgstr "您确定是否停止当前模拟?"

#: Source/Core/DolphinQt/MainWindow.cpp:1162
msgid "Failed to init core"
msgstr "初始化核心失败"

#: Source/Core/DolphinQt/MainWindow.cpp:1434
#: Source/Core/DolphinQt/MainWindow.cpp:1446
msgid "All Save States (*.sav *.s??);; All Files (*)"
msgstr ""

#: Source/Core/DolphinQt/MainWindow.cpp:1564
#: Source/Core/DolphinQt/MainWindow.cpp:1631
msgid "Can't start a NetPlay Session while a game is still running!"
msgstr "游戏运行时无法启动联机会话！"

#: Source/Core/DolphinQt/MainWindow.cpp:1571
#: Source/Core/DolphinQt/MainWindow.cpp:1638
msgid "A NetPlay Session is already in progress!"
msgstr "已经有一个联机会话正在进行！"

#: Source/Core/DolphinQt/MainWindow.cpp:1664
msgid "Failed to open server"
msgstr "打开服务器失败"

#: Source/Core/DolphinQt/MainWindow.cpp:1665
msgid ""
"Failed to listen on port %1. Is another instance of the NetPlay server "
"running?"
msgstr "监听端口 %1 失败。是否有另一个联机服务器的实例正在运行？"

#: Source/Core/DolphinQt/MainWindow.cpp:1765
msgid "Do you want to add \"%1\" to the list of Game Paths?"
msgstr "是否要添加 \"%1\" 到游戏路径列表?"

#: Source/Core/DolphinQt/MainWindow.cpp:1788
msgid ""
"Merging a new NAND over your currently selected NAND will overwrite any "
"channels and savegames that already exist. This process is not reversible, "
"so it is recommended that you keep backups of both NANDs. Are you sure you "
"want to continue?"
msgstr ""
"将新 NAND 合并入当前 NAND 将会覆盖所有现有的频道与存档。此过程不可逆，建议您"
"对两份 NAND 都进行备份。确定继续？"

#: Source/Core/DolphinQt/MainWindow.cpp:1797
msgid "Select NAND Backup"
msgstr "选择 NAND 备份"

#: Source/Core/DolphinQt/MainWindow.cpp:1798
msgid "BootMii NAND backup file (*.bin);;All Files (*)"
msgstr "BootMii NAND 备份文件 (*.bin);; 所有文件 (*)"

#: Source/Core/DolphinQt/MainWindow.cpp:1807
msgid "Importing NAND backup"
msgstr "正在导入 NAND 备份"

#: Source/Core/DolphinQt/MainWindow.cpp:1817
#, c-format
msgid ""
"Importing NAND backup\n"
" Time elapsed: %1s"
msgstr ""
"正在导入 NAND 备份\n"
" 已用时间: %1s"

#: Source/Core/DolphinQt/MainWindow.cpp:1823
msgid "Select Keys File (OTP/SEEPROM Dump)"
msgstr "选择密钥文件 (OTP/SEEPROM 转储)"

#: Source/Core/DolphinQt/MainWindow.cpp:1824
msgid "BootMii keys file (*.bin);;All Files (*)"
msgstr "BootMii 密钥文件 (*.bin);; 所有文件 (*)"

#: Source/Core/DolphinQt/MainWindow.cpp:1848
msgid ""
"Playback of input recordings is disabled in RetroAchievements hardcore mode."
msgstr "在 RetroAchievements 硬核模式下，回放输入录制已被禁用。"

#: Source/Core/DolphinQt/MainWindow.cpp:1853
msgid "Select the Recording File to Play"
msgstr "选择要播放的录制文件"

#: Source/Core/DolphinQt/MainWindow.cpp:1853
#: Source/Core/DolphinQt/MainWindow.cpp:1931
msgid "Dolphin TAS Movies (*.dtm)"
msgstr "Dolphin TAS 电影 (*.dtm)"

#: Source/Core/DolphinQt/MainWindow.cpp:1931
msgid "Save Recording File As"
msgstr "录制文件另存为"

#: Source/Core/DolphinQt/MenuBar.cpp:84
msgid "Dolphin Signature File"
msgstr "Dolphin 签名文件"

#: Source/Core/DolphinQt/MenuBar.cpp:84
msgid "Dolphin Signature CSV File"
msgstr "Dolphin 签名 CSV 文件"

#: Source/Core/DolphinQt/MenuBar.cpp:85
msgid "WiiTools Signature MEGA File"
msgstr "WiiTools 签名 MEGA 文件"

#: Source/Core/DolphinQt/MenuBar.cpp:229
msgid "Failed to open \"%1\" for writing."
msgstr "打开 “%1” 进行写入失败。"

#: Source/Core/DolphinQt/MenuBar.cpp:237
msgid "Wrote to \"%1\"."
msgstr "已写入 “%1”。"

#: Source/Core/DolphinQt/MenuBar.cpp:255
msgid "Change &Disc..."
msgstr "切换光盘...(&D)"

#: Source/Core/DolphinQt/MenuBar.cpp:256
msgid "&Eject Disc"
msgstr "弹出光盘(&E)"

#: Source/Core/DolphinQt/MenuBar.cpp:261
msgid "Open &User Folder"
msgstr "打开用户目录(&U)"

#: Source/Core/DolphinQt/MenuBar.cpp:265
msgid "E&xit"
msgstr "退出模拟(&X)"

#: Source/Core/DolphinQt/MenuBar.cpp:271
msgid "&Tools"
msgstr "工具(&T)"

#: Source/Core/DolphinQt/MenuBar.cpp:273
msgid "&Resource Pack Manager"
msgstr "资源包管理器(&R)"

#: Source/Core/DolphinQt/MenuBar.cpp:276
msgid "&Cheats Manager"
msgstr "金手指管理器(&C)"

#: Source/Core/DolphinQt/MenuBar.cpp:280
msgid "Emulated USB Devices"
msgstr "模拟 USB 设备"

#: Source/Core/DolphinQt/MenuBar.cpp:281
msgid "&Skylanders Portal"
msgstr "Skylanders 传送门(&S)"

#: Source/Core/DolphinQt/MenuBar.cpp:282
msgid "&Infinity Base"
msgstr "Infinity 底座(&I)"

#: Source/Core/DolphinQt/MenuBar.cpp:283
msgid "&Wii Speak"
msgstr "Wii 语音(&W)"

#: Source/Core/DolphinQt/MenuBar.cpp:288
msgid "Start &NetPlay..."
msgstr "开始联机...(&N)"

#: Source/Core/DolphinQt/MenuBar.cpp:289
msgid "Browse &NetPlay Sessions...."
msgstr "浏览联机会话...(&N)"

#: Source/Core/DolphinQt/MenuBar.cpp:297
msgid "RetroAchievements Development"
msgstr "RetroAchievements 开发"

#: Source/Core/DolphinQt/MenuBar.cpp:305
msgid "Load GameCube Main Menu"
msgstr "载入 GameCube 主菜单"

#: Source/Core/DolphinQt/MenuBar.cpp:314
msgid "Memory Card Manager"
msgstr "存储卡管理器"

#: Source/Core/DolphinQt/MenuBar.cpp:320
msgid "Install WAD..."
msgstr "安装 WAD..."

#: Source/Core/DolphinQt/MenuBar.cpp:321
msgid "Manage NAND"
msgstr "管理 NAND"

#: Source/Core/DolphinQt/MenuBar.cpp:322
msgid "Import BootMii NAND Backup..."
msgstr "导入 BootMii NAND 备份..."

#: Source/Core/DolphinQt/MenuBar.cpp:324
msgid "Check NAND..."
msgstr "校验 NAND..."

#: Source/Core/DolphinQt/MenuBar.cpp:325
msgid "Extract Certificates from NAND"
msgstr "从 NAND 中提取证书"

#: Source/Core/DolphinQt/MenuBar.cpp:333
msgid "Perform Online System Update"
msgstr "执行在线系统更新"

#: Source/Core/DolphinQt/MenuBar.cpp:335
msgid "Current Region"
msgstr "当前区域"

#: Source/Core/DolphinQt/MenuBar.cpp:343
msgid "United States"
msgstr "美国"

#: Source/Core/DolphinQt/MenuBar.cpp:349
msgid "Import Wii Save..."
msgstr "导入 Wii 存档..."

#: Source/Core/DolphinQt/MenuBar.cpp:351
msgid "Import Wii Saves..."
msgstr "导入 Wii 存档..."

#: Source/Core/DolphinQt/MenuBar.cpp:353
msgid "Export All Wii Saves"
msgstr "导出所有 Wii 存档"

#: Source/Core/DolphinQt/MenuBar.cpp:356
msgid "Connect Wii Remotes"
msgstr "连接 Wii 遥控器"

#: Source/Core/DolphinQt/MenuBar.cpp:364
msgid "Connect Wii Remote %1"
msgstr "连接 Wii 遥控器 %1"

#: Source/Core/DolphinQt/MenuBar.cpp:377
msgid "&Emulation"
msgstr "模拟(&E)"

#: Source/Core/DolphinQt/MenuBar.cpp:378
msgid "&Play"
msgstr "开始游戏(&P)"

#: Source/Core/DolphinQt/MenuBar.cpp:379
msgid "&Pause"
msgstr "暂停游戏(&P)"

#: Source/Core/DolphinQt/MenuBar.cpp:380
msgid "&Stop"
msgstr "停止游戏(&S)"

#: Source/Core/DolphinQt/MenuBar.cpp:382
msgid "Toggle &Fullscreen"
msgstr "切换全屏(&F)"

#: Source/Core/DolphinQt/MenuBar.cpp:383
msgid "&Frame Advance"
msgstr "逐帧播放(&F)"

#: Source/Core/DolphinQt/MenuBar.cpp:400
msgid "&Load State"
msgstr "载入状态(&L)"

#: Source/Core/DolphinQt/MenuBar.cpp:401
msgid "Load State from File"
msgstr "从文件中载入状态"

#: Source/Core/DolphinQt/MenuBar.cpp:402
msgid "Load State from Selected Slot"
msgstr "从选择的插槽中加载状态"

#: Source/Core/DolphinQt/MenuBar.cpp:403
msgid "Load State from Slot"
msgstr "从插槽中载入状态"

#: Source/Core/DolphinQt/MenuBar.cpp:416
msgid "Sa&ve State"
msgstr "保存状态(&V)"

#: Source/Core/DolphinQt/MenuBar.cpp:417
msgid "Save State to File"
msgstr "保存状态到文件"

#: Source/Core/DolphinQt/MenuBar.cpp:418
msgid "Save State to Selected Slot"
msgstr "向选中的插槽保存状态"

#: Source/Core/DolphinQt/MenuBar.cpp:419
msgid "Save State to Oldest Slot"
msgstr "保存状态到最早的插槽"

#: Source/Core/DolphinQt/MenuBar.cpp:420
msgid "Save State to Slot"
msgstr "保存状态到插槽"

#: Source/Core/DolphinQt/MenuBar.cpp:433
msgid "Select State Slot"
msgstr "选择状态插槽"

#: Source/Core/DolphinQt/MenuBar.cpp:461
msgid "Load from Slot %1 - %2"
msgstr "从插槽 %1 - %2 载入"

#: Source/Core/DolphinQt/MenuBar.cpp:462
msgid "Save to Slot %1 - %2"
msgstr "保存到插槽 %1 - %2"

#: Source/Core/DolphinQt/MenuBar.cpp:463
msgid "Select Slot %1 - %2"
msgstr "选择插槽 %1 - %2"

#: Source/Core/DolphinQt/MenuBar.cpp:471
msgid "Show &Log"
msgstr "显示日志(&L)"

#: Source/Core/DolphinQt/MenuBar.cpp:477
msgid "Show Log &Configuration"
msgstr "显示日志设置(&C)"

#: Source/Core/DolphinQt/MenuBar.cpp:484
msgid "Show &Toolbar"
msgstr "显示工具栏(&T)"

#: Source/Core/DolphinQt/MenuBar.cpp:496
msgid "&Lock Widgets In Place"
msgstr "锁定部件位置(&L)"

#: Source/Core/DolphinQt/MenuBar.cpp:504
msgid "&Code"
msgstr "代码(&C)"

#: Source/Core/DolphinQt/MenuBar.cpp:512
msgid "&Registers"
msgstr "寄存器(&R)"

#: Source/Core/DolphinQt/MenuBar.cpp:521
msgid "&Threads"
msgstr "线程(&T)"

#. i18n: This kind of "watch" is used for watching emulated memory.
#. It's not related to timekeeping devices.
#: Source/Core/DolphinQt/MenuBar.cpp:531
msgid "&Watch"
msgstr "监视(&W)"

#: Source/Core/DolphinQt/MenuBar.cpp:539
msgid "&Breakpoints"
msgstr "断点(&B)"

#: Source/Core/DolphinQt/MenuBar.cpp:548
msgid "&Memory"
msgstr "内存(&M)"

#: Source/Core/DolphinQt/MenuBar.cpp:556
msgid "&Network"
msgstr "网络(&N)"

#: Source/Core/DolphinQt/MenuBar.cpp:564
msgid "&JIT"
msgstr "即时编译器(&J)"

#: Source/Core/DolphinQt/MenuBar.cpp:570
msgid "&Assembler"
msgstr "汇编器(&A)"

#: Source/Core/DolphinQt/MenuBar.cpp:589
msgid "Purge Game List Cache"
msgstr "清除游戏列表缓存"

#: Source/Core/DolphinQt/MenuBar.cpp:605
msgid "&Options"
msgstr "选项(&O)"

#: Source/Core/DolphinQt/MenuBar.cpp:608 Source/Core/DolphinQt/MenuBar.cpp:611
msgid "Co&nfiguration"
msgstr "程序设置(&N)"

#: Source/Core/DolphinQt/MenuBar.cpp:615
msgid "&Graphics Settings"
msgstr "图形设置(&G)"

#: Source/Core/DolphinQt/MenuBar.cpp:616
msgid "&Audio Settings"
msgstr "音频设置(&A)"

#: Source/Core/DolphinQt/MenuBar.cpp:618
msgid "&Controller Settings"
msgstr "控制器设置(&C)"

#: Source/Core/DolphinQt/MenuBar.cpp:619
msgid "&Hotkey Settings"
msgstr "热键设置(&H)"

#: Source/Core/DolphinQt/MenuBar.cpp:620
msgid "&Free Look Settings"
msgstr "自由视点设置(&F)"

#: Source/Core/DolphinQt/MenuBar.cpp:625
msgid "Boot to Pause"
msgstr "引导后暂停"

#: Source/Core/DolphinQt/MenuBar.cpp:632
msgid "Reset Ignore Panic Handler"
msgstr "重置忽略警告程序"

#: Source/Core/DolphinQt/MenuBar.cpp:638
msgid "&Font..."
msgstr "字体...(&F)"

#: Source/Core/DolphinQt/MenuBar.cpp:655
msgid "&Website"
msgstr "网站(&W)"

#: Source/Core/DolphinQt/MenuBar.cpp:658
msgid "Online &Documentation"
msgstr "在线文档(&D)"

#: Source/Core/DolphinQt/MenuBar.cpp:662
msgid "&GitHub Repository"
msgstr "GitHub 资源库(&G)"

#: Source/Core/DolphinQt/MenuBar.cpp:666
msgid "&Bug Tracker"
msgstr "错误跟踪器(&B)"

#: Source/Core/DolphinQt/MenuBar.cpp:676
msgid "&Check for Updates..."
msgstr "检查更新...(&C)"

#: Source/Core/DolphinQt/MenuBar.cpp:683
msgid "&About"
msgstr "关于(&A)"

#: Source/Core/DolphinQt/MenuBar.cpp:688
msgid "List View"
msgstr "列表视图"

#: Source/Core/DolphinQt/MenuBar.cpp:691
msgid "Grid View"
msgstr "网格视图"

#: Source/Core/DolphinQt/MenuBar.cpp:726
msgid "List Columns"
msgstr "表单列"

#: Source/Core/DolphinQt/MenuBar.cpp:746
msgid "Show Wii"
msgstr "显示 Wii"

#: Source/Core/DolphinQt/MenuBar.cpp:747
msgid "Show GameCube"
msgstr "显示 GameCube"

#: Source/Core/DolphinQt/MenuBar.cpp:748
msgid "Show Triforce"
msgstr "显示 Triforce"

#: Source/Core/DolphinQt/MenuBar.cpp:749
msgid "Show WAD"
msgstr "显示 WAD"

#: Source/Core/DolphinQt/MenuBar.cpp:750
msgid "Show ELF/DOL"
msgstr "显示 ELF/DOL"

#: Source/Core/DolphinQt/MenuBar.cpp:753
msgid "Show Platforms"
msgstr "显示平台"

#: Source/Core/DolphinQt/MenuBar.cpp:773
msgid "Show JPN"
msgstr "显示日本"

#: Source/Core/DolphinQt/MenuBar.cpp:774
msgid "Show PAL"
msgstr "显示 PAL"

#: Source/Core/DolphinQt/MenuBar.cpp:775
msgid "Show USA"
msgstr "显示美国"

#: Source/Core/DolphinQt/MenuBar.cpp:776
msgid "Show Australia"
msgstr "显示澳大利亚"

#: Source/Core/DolphinQt/MenuBar.cpp:777
msgid "Show France"
msgstr "显示法国"

#: Source/Core/DolphinQt/MenuBar.cpp:778
msgid "Show Germany"
msgstr "显示德国"

#: Source/Core/DolphinQt/MenuBar.cpp:779
msgid "Show Italy"
msgstr "显示意大利"

#: Source/Core/DolphinQt/MenuBar.cpp:780
msgid "Show Korea"
msgstr "显示韩国"

#: Source/Core/DolphinQt/MenuBar.cpp:781
msgid "Show Netherlands"
msgstr "显示荷兰"

#: Source/Core/DolphinQt/MenuBar.cpp:782
msgid "Show Russia"
msgstr "显示俄罗斯"

#: Source/Core/DolphinQt/MenuBar.cpp:783
msgid "Show Spain"
msgstr "显示西班牙"

#: Source/Core/DolphinQt/MenuBar.cpp:784
msgid "Show Taiwan"
msgstr "显示台湾"

#: Source/Core/DolphinQt/MenuBar.cpp:785
msgid "Show World"
msgstr "显示全球"

#: Source/Core/DolphinQt/MenuBar.cpp:786
msgid "Show Unknown"
msgstr "显示未知"

#: Source/Core/DolphinQt/MenuBar.cpp:788
msgid "Show Regions"
msgstr "显示地区"

#: Source/Core/DolphinQt/MenuBar.cpp:790
msgid "Show All"
msgstr "显示全部"

#: Source/Core/DolphinQt/MenuBar.cpp:791
msgid "Hide All"
msgstr "隐藏全部"

#: Source/Core/DolphinQt/MenuBar.cpp:817
msgid "&Movie"
msgstr "影片(&M)"

#: Source/Core/DolphinQt/MenuBar.cpp:820
msgid "Start Re&cording Input"
msgstr "开始录制输入(&C)"

#: Source/Core/DolphinQt/MenuBar.cpp:822
msgid "P&lay Input Recording..."
msgstr "播放录制...(&L)"

#: Source/Core/DolphinQt/MenuBar.cpp:823
msgid "Stop Playing/Recording Input"
msgstr "停止播放/录制输入"

#: Source/Core/DolphinQt/MenuBar.cpp:826
msgid "Export Recording..."
msgstr "导出录制..."

#: Source/Core/DolphinQt/MenuBar.cpp:833
msgid "&Read-Only Mode"
msgstr "只读模式(&R)"

#: Source/Core/DolphinQt/MenuBar.cpp:839
msgid "TAS Input"
msgstr "TAS 输入"

#: Source/Core/DolphinQt/MenuBar.cpp:843
msgid "Pause at End of Movie"
msgstr "在影片末尾暂停"

#: Source/Core/DolphinQt/MenuBar.cpp:849
msgid "Enable Movie Window"
msgstr ""

#: Source/Core/DolphinQt/MenuBar.cpp:855
msgid "Customize Movie Window"
msgstr ""

#: Source/Core/DolphinQt/MenuBar.cpp:859
msgid "Dump Frames"
msgstr "转储帧"

#: Source/Core/DolphinQt/MenuBar.cpp:865
msgid "Dump Audio"
msgstr "转储音频"

#: Source/Core/DolphinQt/MenuBar.cpp:874
msgid "JIT"
msgstr "JIT"

#: Source/Core/DolphinQt/MenuBar.cpp:877
msgid "Interpreter Core"
msgstr "解释器核心"

#: Source/Core/DolphinQt/MenuBar.cpp:889
msgid "JIT Block Linking Off"
msgstr "关闭 JIT 区块链接"

#: Source/Core/DolphinQt/MenuBar.cpp:897
msgid "Disable JIT Cache"
msgstr "禁用 JIT 缓存"

#: Source/Core/DolphinQt/MenuBar.cpp:905
msgid "Disable Fastmem"
msgstr "禁用快速内存"

#: Source/Core/DolphinQt/MenuBar.cpp:911
msgid "Disable Fastmem Arena"
msgstr "禁用快速内存区"

#: Source/Core/DolphinQt/MenuBar.cpp:917
msgid "Disable Large Entry Points Map"
msgstr "禁用超大入口端点映射"

#: Source/Core/DolphinQt/MenuBar.cpp:930
msgid "Log JIT Instruction Coverage"
msgstr "记录 JIT 指令范围"

#: Source/Core/DolphinQt/MenuBar.cpp:932
msgid "Search for an Instruction"
msgstr "搜索一个指令"

#: Source/Core/DolphinQt/MenuBar.cpp:936
msgid "Enable JIT Block Profiling"
msgstr "启用 JIT 区块分析"

#: Source/Core/DolphinQt/MenuBar.cpp:942
msgid "Wipe JIT Block Profiling Data"
msgstr "擦除 JIT 块分析数据"

#: Source/Core/DolphinQt/MenuBar.cpp:945
msgid "Write JIT Block Log Dump"
msgstr "写入 JIT 区块日志转储"

#: Source/Core/DolphinQt/MenuBar.cpp:949
msgid "JIT Off (JIT Core)"
msgstr "关闭 JIT (JIT 核心)"

#: Source/Core/DolphinQt/MenuBar.cpp:955
msgid "JIT LoadStore Off"
msgstr "关闭 JIT 加载存储"

#: Source/Core/DolphinQt/MenuBar.cpp:962
msgid "JIT LoadStore lbzx Off"
msgstr "关闭 JIT 加载存储 Ibzx"

#: Source/Core/DolphinQt/MenuBar.cpp:969
msgid "JIT LoadStore lXz Off"
msgstr "关闭 JIT 加载存储 IXz"

#: Source/Core/DolphinQt/MenuBar.cpp:976
msgid "JIT LoadStore lwz Off"
msgstr "关闭 JIT 加载存储 Iwz"

#: Source/Core/DolphinQt/MenuBar.cpp:983
msgid "JIT LoadStore Floating Off"
msgstr "关闭 JIT 加载存储浮动"

#: Source/Core/DolphinQt/MenuBar.cpp:991
msgid "JIT LoadStore Paired Off"
msgstr "关闭 JIT 加载存储配对"

#: Source/Core/DolphinQt/MenuBar.cpp:998
msgid "JIT FloatingPoint Off"
msgstr "关闭 JIT 浮点"

#: Source/Core/DolphinQt/MenuBar.cpp:1005
msgid "JIT Integer Off"
msgstr "关闭 JIT 整数"

#: Source/Core/DolphinQt/MenuBar.cpp:1012
msgid "JIT Paired Off"
msgstr "关闭 JIT 配对"

#: Source/Core/DolphinQt/MenuBar.cpp:1019
msgid "JIT SystemRegisters Off"
msgstr "关闭 JIT 系统寄存器"

#: Source/Core/DolphinQt/MenuBar.cpp:1026
msgid "JIT Branch Off"
msgstr "关闭 JIT 分支"

#: Source/Core/DolphinQt/MenuBar.cpp:1033
msgid "JIT Register Cache Off"
msgstr "关闭 JIT 寄存器缓存"

#: Source/Core/DolphinQt/MenuBar.cpp:1045
msgid "&Clear Symbols"
msgstr "清除符号(&C)"

#: Source/Core/DolphinQt/MenuBar.cpp:1047
msgid "&Generate Symbols From"
msgstr "生成符号来自(&G)"

#: Source/Core/DolphinQt/MenuBar.cpp:1049
msgid "Signature Database"
msgstr "签名数据库"

#: Source/Core/DolphinQt/MenuBar.cpp:1050
msgid "RSO Modules"
msgstr "RSO 模块"

#: Source/Core/DolphinQt/MenuBar.cpp:1053
msgid "&Load Symbol Map"
msgstr "载入符号映射(&L)"

#: Source/Core/DolphinQt/MenuBar.cpp:1054
msgid "&Save Symbol Map"
msgstr "保存符号映射(&S)"

#: Source/Core/DolphinQt/MenuBar.cpp:1057
msgid "Load &Other Map File..."
msgstr "载入其他映射文件(&O)..."

#: Source/Core/DolphinQt/MenuBar.cpp:1058
msgid "Load &Bad Map File..."
msgstr "载入损坏映射文件(&B)..."

#: Source/Core/DolphinQt/MenuBar.cpp:1059
msgid "Save Symbol Map &As..."
msgstr "保存符号映射为...(&A)"

#: Source/Core/DolphinQt/MenuBar.cpp:1062
msgid "Sa&ve Code"
msgstr "保存代码(&V)"

#: Source/Core/DolphinQt/MenuBar.cpp:1065
msgid "C&reate Signature File..."
msgstr "创建签名文件...(&R)"

#: Source/Core/DolphinQt/MenuBar.cpp:1066
msgid "Append to &Existing Signature File..."
msgstr "附加到现有签名文件...(&E)"

#: Source/Core/DolphinQt/MenuBar.cpp:1068
msgid "Combine &Two Signature Files..."
msgstr "合并两个签名文件...(&T)"

#: Source/Core/DolphinQt/MenuBar.cpp:1070
msgid "Appl&y Signature File..."
msgstr "应用签名文件...(&Y)"

#: Source/Core/DolphinQt/MenuBar.cpp:1073
msgid "&Patch HLE Functions"
msgstr "修补 HLE 功能函数(&P)"

#: Source/Core/DolphinQt/MenuBar.cpp:1103
msgid "Load vWii System Menu %1"
msgstr "加载 vWii 系统菜单 %1"

#: Source/Core/DolphinQt/MenuBar.cpp:1104
msgid "Load Wii System Menu %1"
msgstr "加载 Wii 系统菜单 %1"

#: Source/Core/DolphinQt/MenuBar.cpp:1162
msgid "Select Title to Install to NAND"
msgstr "选择要安装到 NAND 的软件"

#: Source/Core/DolphinQt/MenuBar.cpp:1163
msgid "WAD files (*.wad)"
msgstr "WAD 文件 (*.wad)"

#: Source/Core/DolphinQt/MenuBar.cpp:1183
msgid "Select Save File"
msgstr "选择存档文件"

#: Source/Core/DolphinQt/MenuBar.cpp:1184
msgid "Wii save files (*.bin);;All Files (*)"
msgstr "Wii 存档文件 (*.bin);; 所有文件 (*)"

#: Source/Core/DolphinQt/MenuBar.cpp:1192
#: Source/Core/DolphinQt/MenuBar.cpp:1202
#: Source/Core/DolphinQt/MenuBar.cpp:1205
#: Source/Core/DolphinQt/MenuBar.cpp:1211
#: Source/Core/DolphinQt/MenuBar.cpp:1218
#: Source/Core/DolphinQt/MenuBar.cpp:1253
#: Source/Core/DolphinQt/MenuBar.cpp:1307
msgid "Save Import"
msgstr "存档导入"

#: Source/Core/DolphinQt/MenuBar.cpp:1193
msgid ""
"Save data for this title already exists in the NAND. Consider backing up the "
"current data before overwriting.\n"
"\n"
"Overwrite existing save data?"
msgstr ""
"此游戏的存档数据已存在于 NAND 中。建议在覆盖之前备份当前数据。\n"
"\n"
"是否覆盖现有存档数据？ "

#: Source/Core/DolphinQt/MenuBar.cpp:1202
msgid "Successfully imported save file."
msgstr "导入存档文件成功。"

#: Source/Core/DolphinQt/MenuBar.cpp:1206
msgid ""
"Failed to import save file. The given file appears to be corrupted or is not "
"a valid Wii save."
msgstr "导入存档文件失败。给定的文件似乎已损坏或不是有效的 Wii 存档。"

#: Source/Core/DolphinQt/MenuBar.cpp:1212
msgid ""
"Failed to import save file. Please launch the game once, then try again."
msgstr "导入存档文件失败。请运行一次游戏，然后重试。"

#: Source/Core/DolphinQt/MenuBar.cpp:1219
msgid ""
"Failed to import save file. Your NAND may be corrupt, or something is "
"preventing access to files within it. Try repairing your NAND (Tools -> "
"Manage NAND -> Check NAND...), then import the save again."
msgstr ""
"导入存档文件失败。您的 NAND 可能已损坏，或某些因素阻止访问里面的文件。请尝试"
"修复 NAND（工具 -> 管理 NAND -> 校验 NAND...），然后再次导入存档。"

#: Source/Core/DolphinQt/MenuBar.cpp:1229
msgid "Select Save Folder"
msgstr "选择存档文件夹"

#: Source/Core/DolphinQt/MenuBar.cpp:1254
msgid ""
"%1: Save data for this title already exists in the NAND. Consider backing up "
"the current data before overwriting.\n"
"\n"
"Overwrite existing save data?"
msgstr ""
"%1: 此游戏的存档数据已存在于 NAND 中。建议在覆盖之前备份当前数据。\n"
"\n"
"是否覆盖现有存档数据？ "

#: Source/Core/DolphinQt/MenuBar.cpp:1281
msgid ""
"%1: Failed to import save file. The given file appears to be corrupted or is "
"not a valid Wii save."
msgstr "%1: 导入存档文件失败。给定的文件似乎已损坏或不是有效的 Wii 存档。"

#: Source/Core/DolphinQt/MenuBar.cpp:1288
msgid ""
"%1: Failed to import save file. Please launch the game once, then try again."
msgstr "%1: 导入存档文件失败。请运行一次游戏，然后重试。"

#: Source/Core/DolphinQt/MenuBar.cpp:1296
msgid ""
"%1: Failed to import save file. Your NAND may be corrupt, or something is "
"preventing access to files within it. Try repairing your NAND (Tools -> "
"Manage NAND -> Check NAND...), then import the save again."
msgstr ""
"%1: 导入存档文件失败。您的 NAND 可能已损坏，或某些因素阻止访问里面的文件。请"
"尝试修复 NAND（工具 -> 管理 NAND -> 校验 NAND...），然后再次导入存档。"

#: Source/Core/DolphinQt/MenuBar.cpp:1308
msgid "Successfully imported %1 save file(s) with %2 failure(s)"
msgstr "成功导入 %1 个存档文件并有 %2 个导入失败"

#: Source/Core/DolphinQt/MenuBar.cpp:1325
#, c-format
msgctxt ""
msgid "Exported %n save(s)"
msgstr "已导出 %n 个存档"

#: Source/Core/DolphinQt/MenuBar.cpp:1337
msgid ""
"The user-accessible part of your NAND contains %1 blocks (%2 KiB) of data, "
"out of an allowed maximum of %3 blocks (%4 KiB)."
msgstr ""
"NAND 中用户可访问分区包含 %1 个数据块(%2 KiB)，而允许的最大数据块数为 %3 (%4 "
"KiB)。"

#: Source/Core/DolphinQt/MenuBar.cpp:1345
msgid ""
"The system-reserved part of your NAND contains %1 blocks (%2 KiB) of data, "
"out of an allowed maximum of %3 blocks (%4 KiB)."
msgstr ""
"NAND 中的系统保留分区包含 %1 个数据块(%2 KiB)，而允许的最大数据块数为 %3 (%4 "
"KiB)。"

#: Source/Core/DolphinQt/MenuBar.cpp:1355
#: Source/Core/DolphinQt/MenuBar.cpp:1364
#: Source/Core/DolphinQt/MenuBar.cpp:1381
#: Source/Core/DolphinQt/MenuBar.cpp:1385
#: Source/Core/DolphinQt/NANDRepairDialog.cpp:29
msgid "NAND Check"
msgstr "NAND 校验"

#: Source/Core/DolphinQt/MenuBar.cpp:1357
msgid ""
"Your NAND contains more data than allowed. Wii software may behave "
"incorrectly or not allow saving."
msgstr ""
"您的 NAND 包含的数据超过了允许的数量。Wii 软件可能出现异常或不允许保存。"

#: Source/Core/DolphinQt/MenuBar.cpp:1366
msgid "No issues have been detected."
msgstr "没有发现问题。"

#: Source/Core/DolphinQt/MenuBar.cpp:1381
msgid "The NAND has been repaired."
msgstr "NAND 已修复。"

#: Source/Core/DolphinQt/MenuBar.cpp:1386
msgid ""
"The NAND could not be repaired. It is recommended to back up your current "
"data and start over with a fresh NAND."
msgstr "该 NAND 无法修复。建议备份您当前的数据并使用新的 NAND 启动。"

#: Source/Core/DolphinQt/MenuBar.cpp:1395
msgid "Successfully extracted certificates from NAND"
msgstr "已成功从 NAND 中提取证书"

#: Source/Core/DolphinQt/MenuBar.cpp:1399
msgid "Failed to extract certificates from NAND"
msgstr "从 NAND 中提取证书失败"

#: Source/Core/DolphinQt/MenuBar.cpp:1435
msgid "Pick a debug font"
msgstr "选择调试字体"

#: Source/Core/DolphinQt/MenuBar.cpp:1443
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:496
#: Source/Core/DolphinQt/ResourcePackManager.cpp:238
msgid "Confirmation"
msgstr "确认"

#: Source/Core/DolphinQt/MenuBar.cpp:1444
msgid "Do you want to clear the list of symbol names?"
msgstr "你是否要清除符号名称列表？"

#: Source/Core/DolphinQt/MenuBar.cpp:1483
msgid "Generated symbol names from '%1'"
msgstr "从 '%1' 中生成符号名"

#: Source/Core/DolphinQt/MenuBar.cpp:1490
msgid "'%1' not found, no symbol names generated"
msgstr "找不到 '%1'，未生成符号名"

#: Source/Core/DolphinQt/MenuBar.cpp:1500
msgid "RSO auto-detection"
msgstr "RSO 自动检测"

#: Source/Core/DolphinQt/MenuBar.cpp:1500
msgid "Auto-detect RSO modules?"
msgstr "自动检测 RSO 模块？"

#: Source/Core/DolphinQt/MenuBar.cpp:1505
msgid "Enter the RSO module address:"
msgstr "请输入 RSO 模块地址:"

#: Source/Core/DolphinQt/MenuBar.cpp:1512
msgid "Invalid RSO module address: %1"
msgstr "无效 RSO 模块地址: %1"

#: Source/Core/DolphinQt/MenuBar.cpp:1527
#: Source/Core/DolphinQt/MenuBar.cpp:1583
msgid "Failed to load RSO module at %1"
msgstr "无法在 %1 处加载 RSO 模块"

#: Source/Core/DolphinQt/MenuBar.cpp:1533
#: Source/Core/DolphinQt/MenuBar.cpp:1683
msgid "Modules found: %1"
msgstr "已找到模块: %1"

#: Source/Core/DolphinQt/MenuBar.cpp:1534
msgid "Detecting RSO Modules"
msgstr "正在检测 RSO 模块"

#: Source/Core/DolphinQt/MenuBar.cpp:1558
msgid "Unable to auto-detect RSO module"
msgstr "无法自动检测 RSO 模块"

#: Source/Core/DolphinQt/MenuBar.cpp:1564
msgid "Select the RSO module address:"
msgstr "选择 RSO 模块地址:"

#: Source/Core/DolphinQt/MenuBar.cpp:1714
msgid "'%1' not found, scanning for common functions instead"
msgstr "找不到 '%1'，改为扫描常用函数"

#: Source/Core/DolphinQt/MenuBar.cpp:1725
msgid "Loaded symbols from '%1'"
msgstr "已从 '%1' 中加载符号"

#: Source/Core/DolphinQt/MenuBar.cpp:1743
#: Source/Core/DolphinQt/MenuBar.cpp:1760
msgid "Load Map File"
msgstr "载入映射文件"

#: Source/Core/DolphinQt/MenuBar.cpp:1744
#: Source/Core/DolphinQt/MenuBar.cpp:1761
#: Source/Core/DolphinQt/MenuBar.cpp:1780
msgid "Dolphin Map File (*.map)"
msgstr "Dolphin 映射文件 (*.map)"

#: Source/Core/DolphinQt/MenuBar.cpp:1778
msgid "Save Map File"
msgstr "保存映射文件"

#: Source/Core/DolphinQt/MenuBar.cpp:1801
msgid "Failed to save code map to path '%1'"
msgstr "保存代码映射到路径 '%1' 失败"

#: Source/Core/DolphinQt/MenuBar.cpp:1812
msgid "Failed to load map file '%1'"
msgstr "载入映射文件 '%1' 失败"

#: Source/Core/DolphinQt/MenuBar.cpp:1825
msgid "Failed to save symbol map to path '%1'"
msgstr "保存符号映射到路径 '%1' 失败"

#: Source/Core/DolphinQt/MenuBar.cpp:1831
msgid ""
"Only export symbols with prefix:\n"
"(Blank for all symbols)"
msgstr ""
"只导出有前缀的符号：\n"
"(对应所有符号的区块)"

#: Source/Core/DolphinQt/MenuBar.cpp:1834
msgid "Save Signature File"
msgstr "保存签名文件"

#: Source/Core/DolphinQt/MenuBar.cpp:1846
msgid "Failed to save signature file '%1'"
msgstr "保存签名文件 '%1' 失败"

#: Source/Core/DolphinQt/MenuBar.cpp:1856
msgid ""
"Only append symbols with prefix:\n"
"(Blank for all symbols)"
msgstr ""
"仅附加有此前缀的符号:\n"
"(留空表示全部)"

#: Source/Core/DolphinQt/MenuBar.cpp:1859
msgid "Append Signature To"
msgstr "附加签名到"

#: Source/Core/DolphinQt/MenuBar.cpp:1873
msgid "Failed to append to signature file '%1'"
msgstr "附加到签名文件 '%1' 失败"

#: Source/Core/DolphinQt/MenuBar.cpp:1882
msgid "Apply Signature File"
msgstr "应用签名文件"

#: Source/Core/DolphinQt/MenuBar.cpp:1902
msgid "Choose Priority Input File"
msgstr "选择优先输入文件"

#: Source/Core/DolphinQt/MenuBar.cpp:1907
msgid "Choose Secondary Input File"
msgstr "选择次要输入文件"

#: Source/Core/DolphinQt/MenuBar.cpp:1912
msgid "Save Combined Output File As"
msgstr "将组合输出文件另存为"

#: Source/Core/DolphinQt/MenuBar.cpp:1925
msgid "Failed to save to signature file '%1'"
msgstr "保存到签名文件 '%1' 失败"

#: Source/Core/DolphinQt/MenuBar.cpp:1953
msgid "Search instruction"
msgstr "搜索指令"

#: Source/Core/DolphinQt/MenuBar.cpp:1953
msgid "Instruction:"
msgstr "指令:"

#: Source/Core/DolphinQt/NANDRepairDialog.cpp:35
msgid ""
"The emulated NAND is damaged. System titles such as the Wii Menu and the Wii "
"Shop Channel may not work correctly."
msgstr ""
"模拟的 NAND 已损坏。系统软件如 Wii 菜单和 Wii 商店频道可能无法正常工作。"

#: Source/Core/DolphinQt/NANDRepairDialog.cpp:43
msgid ""
"WARNING: Fixing this NAND requires the deletion of titles that have "
"incomplete data on the NAND, including all associated save data. By "
"continuing, the following title(s) will be removed:"
msgstr ""
"警告：修复此 NAND 需要删除 NAND 中数据不完整的游戏，包括所有相关的存档数据。"
"若继续，以下游戏将被移除："

#: Source/Core/DolphinQt/NANDRepairDialog.cpp:80
msgid "Launching these titles may also fix the issues."
msgstr "运行这些游戏也许可以解决问题。"

#: Source/Core/DolphinQt/NANDRepairDialog.cpp:85
msgid "Do you want to try to repair the NAND?"
msgstr "你要尝试修复 NAND 吗？"

#: Source/Core/DolphinQt/NetPlay/ChunkedProgressDialog.cpp:27
#: Source/Core/DolphinQt/NetPlay/GameDigestDialog.cpp:23
msgid "Invalid Player ID"
msgstr "无效玩家 ID"

#: Source/Core/DolphinQt/NetPlay/ChunkedProgressDialog.cpp:47
msgid "Data Transfer"
msgstr "数据传输"

#: Source/Core/DolphinQt/NetPlay/ChunkedProgressDialog.cpp:135
msgid "%1[%2]: %3/%4 MiB"
msgstr "%1[%2]: %3/%4 MiB"

#: Source/Core/DolphinQt/NetPlay/GameDigestDialog.cpp:43
msgid "SHA1 Digest"
msgstr "SHA1 摘要"

#: Source/Core/DolphinQt/NetPlay/GameDigestDialog.cpp:129
msgid "%1[%2]: %3 %"
msgstr "%1[%2]: %3 %"

#: Source/Core/DolphinQt/NetPlay/GameDigestDialog.cpp:141
msgid "%1[%2]: %3"
msgstr "%1[%2]: %3"

#: Source/Core/DolphinQt/NetPlay/GameDigestDialog.cpp:150
msgid "The hashes match!"
msgstr "哈希值匹配！"

#: Source/Core/DolphinQt/NetPlay/GameDigestDialog.cpp:154
msgid "The hashes do not match!"
msgstr "哈希值不匹配！"

#: Source/Core/DolphinQt/NetPlay/GameListDialog.cpp:17
msgid "Select a game"
msgstr "选择游戏"

#: Source/Core/DolphinQt/NetPlay/NetPlayBrowser.cpp:33
msgid "NetPlay Session Browser"
msgstr "联机会话浏览器"

#: Source/Core/DolphinQt/NetPlay/NetPlayBrowser.cpp:74
msgid "Any Region"
msgstr "任意区域"

#: Source/Core/DolphinQt/NetPlay/NetPlayBrowser.cpp:90
msgid "Hide Incompatible Sessions"
msgstr "隐藏不兼容的会话"

#: Source/Core/DolphinQt/NetPlay/NetPlayBrowser.cpp:91
msgid "Hide In-Game Sessions"
msgstr "隐藏正在游戏的会话"

#: Source/Core/DolphinQt/NetPlay/NetPlayBrowser.cpp:95
msgid "Private and Public"
msgstr "私密和公开"

#: Source/Core/DolphinQt/NetPlay/NetPlayBrowser.cpp:96
msgid "Private"
msgstr "私密"

#: Source/Core/DolphinQt/NetPlay/NetPlayBrowser.cpp:97
msgid "Public"
msgstr "公开"

#: Source/Core/DolphinQt/NetPlay/NetPlayBrowser.cpp:101
msgid "Filters"
msgstr "过滤"

#: Source/Core/DolphinQt/NetPlay/NetPlayBrowser.cpp:105
msgid "Region:"
msgstr "地区:"

#: Source/Core/DolphinQt/NetPlay/NetPlayBrowser.cpp:208
msgid "Error obtaining session list: %1"
msgstr "获取会话列表时出错: %1"

#: Source/Core/DolphinQt/NetPlay/NetPlayBrowser.cpp:221
msgid "Password?"
msgstr "密码？"

#: Source/Core/DolphinQt/NetPlay/NetPlayBrowser.cpp:222
msgid "In-Game?"
msgstr "游戏中？"

#: Source/Core/DolphinQt/NetPlay/NetPlayBrowser.cpp:222
#: Source/Core/DolphinQt/SkylanderPortal/SkylanderPortalWindow.cpp:242
msgid "Game"
msgstr "游戏"

#: Source/Core/DolphinQt/NetPlay/NetPlayBrowser.cpp:222
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:289
msgid "Players"
msgstr "玩家"

#: Source/Core/DolphinQt/NetPlay/NetPlayBrowser.cpp:223
#: Source/Core/DolphinQt/ResourcePackManager.cpp:90
msgid "Version"
msgstr "版本"

#: Source/Core/DolphinQt/NetPlay/NetPlayBrowser.cpp:263
msgid "%1 session found"
msgstr "已找到 %1 个会话"

#: Source/Core/DolphinQt/NetPlay/NetPlayBrowser.cpp:263
msgid "%1 sessions found"
msgstr "已找到 %1 个会话"

#: Source/Core/DolphinQt/NetPlay/NetPlayBrowser.cpp:298
msgid "Enter password"
msgstr "输入密码"

#: Source/Core/DolphinQt/NetPlay/NetPlayBrowser.cpp:299
msgid "This session requires a password:"
msgstr "此会话需要密码："

#: Source/Core/DolphinQt/NetPlay/NetPlayBrowser.cpp:312
msgid "Invalid password provided."
msgstr "提交的密码无效。"

#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:100
msgid "NetPlay"
msgstr "联机"

#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:132
#: Source/Core/DolphinQt/RiivolutionBootWidget.cpp:65
msgid "Start"
msgstr "开始"

#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:134
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:960
msgid "Buffer:"
msgstr "缓冲区："

#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:135
msgid "Quit"
msgstr "退出"

#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:142
msgid "No Save Data"
msgstr "无存档数据"

#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:144
msgid ""
"Netplay will start without any save data, and any created save data will be "
"discarded at the end of the Netplay session."
msgstr ""
"联机将在没有任何存档数据的情况下开始，并且任何创建的存档数据都将在联机会话结"
"束时被丢弃。"

#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:147
msgid "Load Host's Save Data Only"
msgstr "仅加载主机的存档数据"

#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:149
msgid ""
"Netplay will start using the Host's save data, but any save data created or "
"modified during the Netplay session will be discarded at the end of the "
"session."
msgstr ""
"联机将开始使用主机的存档数据，但在联机会话期间创建或修改的任何存档数据都将在"
"会话结束时被丢弃。"

#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:152
msgid "Load and Write Host's Save Data"
msgstr "加载和写入主机的存档数据"

#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:154
msgid ""
"Netplay will start using the Host's save data, and any save data created or "
"modified during the Netplay session will remain in the Host's local saves."
msgstr ""
"联机将开始使用主机的存档数据，并且在联机会话期间创建或修改的任何存档数据都将"
"保留在主机的本地存档中。"

#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:166
msgid "Use All Wii Save Data"
msgstr "使用所有 Wii 存档数据"

#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:168
msgid ""
"If checked, all Wii saves will be used instead of only the save of the game "
"being started. Useful when switching games mid-session. Has no effect if No "
"Save Data is selected."
msgstr ""
"如果选中，将使用所有 Wii 存档，而不是仅正在启动的游戏中存档。在会话中切换游戏"
"时很有用。如果选择无存档数据则无效。"

#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:174
msgid "Sync AR/Gecko Codes"
msgstr "同步 AR/Gecko 代码"

#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:176
msgid "Strict Settings Sync"
msgstr "严格设置同步"

#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:178
msgid ""
"This will sync additional graphics settings, and force everyone to the same "
"internal resolution.\n"
"May prevent desync in some games that use EFB reads. Please ensure everyone "
"uses the same video backend."
msgstr ""
"这将同步附加的图形设置，并强制所有人使用相同的内部分辨率。\n"
"可以防止在某些使用 EFB 读取的游戏中出现不同步。请确保所有人都使用相同的视频后"
"端。"

#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:185
msgid "Fair Input Delay"
msgstr "公平输入延迟"

#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:187
msgid ""
"Each player sends their own inputs to the game, with equal buffer size for "
"all players, configured by the host.\n"
"Suitable for competitive games where fairness and minimal latency are most "
"important."
msgstr ""
"每个玩家将自己的输入发送到游戏，并且所有玩家的缓冲区大小相同，由主机配置。\n"
"适用于对公平性和低延迟最注重的竞技型游戏。"

#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:191
msgid "Host Input Authority"
msgstr "主机输入优先权"

#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:193
msgid ""
"Host has control of sending all inputs to the game, as received from other "
"players, giving the host zero latency but increasing latency for others.\n"
"Suitable for casual games with 3+ players, possibly on unstable or high "
"latency connections."
msgstr ""
"主机拥有发送所有输入到游戏的控制权，从其他玩家接收输入，给予主机零延迟，但会"
"增加其他人的延迟。\n"
"适合 3 人以上的休闲游戏，在连接不稳定或高延迟下或许也能运作。"

#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:197
msgid "Golf Mode"
msgstr "高尔夫模式"

#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:199
msgid ""
"Identical to Host Input Authority, except the \"Host\" (who has zero "
"latency) can be switched at any time.\n"
"Suitable for turn-based games with timing-sensitive controls, such as golf."
msgstr ""
"与主机输入权限相同，除“主机”（零延迟）之外，其他可以随时切换。\n"
"适用于需要时间敏感控制的回合制游戏，如高尔夫球。"

#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:211
msgid "Checksum"
msgstr "校验"

#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:212
msgid "Current game"
msgstr "当前游戏"

#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:215
msgid "Other game..."
msgstr "其他游戏..."

#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:223
msgid "SD Card"
msgstr "SD 卡"

#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:229
msgid "Record Inputs"
msgstr "录制输入"

#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:231
msgid "Show Golf Mode Overlay"
msgstr "叠加显示高尔夫模式"

#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:233
msgid "Hide Remote GBAs"
msgstr "隐藏远程 GBA"

#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:266
msgid "Chat"
msgstr "聊天"

#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:269
msgid "Send"
msgstr "发送"

#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:292
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:705
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:734
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:762
msgid "Copy"
msgstr "复制"

#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:294
msgid "Kick Player"
msgstr "踢除玩家"

#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:295
msgid "Assign Controller Ports"
msgstr "指定控制器端口"

#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:407
msgid "Stopped game"
msgstr "游戏已停止"

#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:453
msgid "Successfully added to the NetPlay index"
msgstr "已成功加入联机索引"

#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:454
msgid "Failed to add this session to the NetPlay index: %1"
msgstr "无法将此会话添加到联机索引: %1"

#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:470
msgid "Not all players have the game. Do you really want to start?"
msgstr "并不是所有玩家都有该游戏。你真的要开始吗？"

#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:478
msgid ""
"Auto internal resolution is not allowed in strict sync mode, as it depends "
"on window size.\n"
"\n"
"Please select a specific internal resolution."
msgstr ""
"严格同步模式下不允许自动内部分辨率，因为它取决于窗口大小。\n"
"\n"
"请选择特定的内部分辨率。"

#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:497
msgid "Are you sure you want to quit NetPlay?"
msgstr "确定要退出联机吗？"

#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:519
msgid "Room ID"
msgstr "房间 ID"

#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:520
msgid "External"
msgstr "外部"

#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:525
msgid "Local"
msgstr "本地"

#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:633
msgid "Player"
msgstr "玩家"

#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:633
msgid "Game Status"
msgstr "游戏状态"

#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:633
msgid "Ping"
msgstr "延迟"

#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:633
msgid "Mapping"
msgstr "映射"

#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:633
msgid "Revision"
msgstr "修订版"

#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:640
msgid "Wrong hash"
msgstr "哈希值错误"

#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:641
msgid ""
"Game file has a different hash; right-click it, select Properties, switch to "
"the Verify tab, and select Verify Integrity to check the hash"
msgstr ""
"游戏文件具有不同的哈希值；右键单击文件，选择属性，切换到验证选项卡，然后选择"
"验证完整性以检查哈希值"

#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:644
msgid "Wrong disc number"
msgstr "光盘编号错误"

#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:644
msgid "Game has a different disc number"
msgstr "游戏具有不同的光盘编号"

#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:646
msgid "Wrong revision"
msgstr "错误修订版"

#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:646
msgid "Game has a different revision"
msgstr "游戏具有不同的修订版"

#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:648
msgid "Wrong region"
msgstr "区域错误"

#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:648
msgid "Game region does not match"
msgstr "游戏区域不匹配"

#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:650
msgid "Not found"
msgstr "未找到"

#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:650
msgid "No matching game was found"
msgstr "未找到匹配的游戏"

#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:713
msgid "Connecting"
msgstr "正在连接"

#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:740
#: qtbase/src/gui/kernel/qplatformtheme.cpp:726
msgid "Retry"
msgstr "重试"

#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:829
msgid "Game changed to \"%1\""
msgstr "游戏更改为 “%1”"

#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:837
msgid "GBA%1 ROM changed to \"%2\""
msgstr "GBA%1 ROM 更改为 “%2”"

#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:842
msgid "GBA%1 ROM disabled"
msgstr "GBA%1 ROM 已禁用"

#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:874
msgid "Started game"
msgstr "游戏已启动"

#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:914
msgid "%1 has joined"
msgstr "%1 已加入"

#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:919
msgid "%1 has left"
msgstr "%1 已离开"

#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:928
msgid "Max buffer size changed to %1"
msgstr "最大缓冲区大小更改为 %1"

#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:929
msgid "Buffer size changed to %1"
msgstr "缓冲区大小更改为 %1"

#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:938
msgid "Host input authority enabled"
msgstr "主机输入优先权已启用"

#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:938
msgid "Host input authority disabled"
msgstr "主机输入优先权已禁用"

#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:960
msgid "Max Buffer:"
msgstr "最大缓冲区:"

#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:971
msgid "Possible desync detected: %1 might have desynced at frame %2"
msgstr "检测到可能的非同步异常: %1  或许已在帧 %2 处不同步 "

#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:978
msgid "Lost connection to NetPlay server..."
msgstr "丢失联机服务器连接..."

#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:985
msgid "Failed to connect to server: %1"
msgstr "连接服务器失败: %1"

#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:995
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:999
msgid "Traversal Error"
msgstr "穿透错误"

#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:995
msgid "Couldn't look up central server"
msgstr "无法查找中心服务器"

#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:1000
msgid "Dolphin is too old for traversal server"
msgstr "Dolphin 版本太旧，穿透服务器不支持"

#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:1041
msgid "%1 is now golfing"
msgstr "%1 控制中"

#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:1046
msgid "Using TTL %1 for probe packet"
msgstr "使用 TTL %1 探测数据包"

#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:1109
#, c++-format
msgid ""
"Mismatched ROMs\n"
"Selected: {0}\n"
"- Title: {1}\n"
"- Hash: {2:02X}\n"
"Expected:\n"
"- Title: {3}\n"
"- Hash: {4:02X}"
msgstr ""
"不匹配的 ROM\n"
"已选择： {0}\n"
"- 标题： {1}\n"
"- 校验： {2:02X}\n"
"应为：\n"
"- 标题： {3}\n"
"- 校验： {4:02X}"

#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:1117
msgid "%1 is not a valid ROM"
msgstr "%1 不是有效的 ROM"

#: Source/Core/DolphinQt/NetPlay/NetPlaySetupDialog.cpp:34
msgid "NetPlay Setup"
msgstr "联机设定"

#: Source/Core/DolphinQt/NetPlay/NetPlaySetupDialog.cpp:90
msgid "Reset Traversal Settings"
msgstr "重置穿透设置"

#: Source/Core/DolphinQt/NetPlay/NetPlaySetupDialog.cpp:102
#: Source/Core/DolphinQt/NetPlay/NetPlaySetupDialog.cpp:136
msgid "Port:"
msgstr "端口 :"

#: Source/Core/DolphinQt/NetPlay/NetPlaySetupDialog.cpp:104
#: Source/Core/DolphinQt/NetPlay/NetPlaySetupDialog.cpp:204
msgid "Connect"
msgstr "连接"

#: Source/Core/DolphinQt/NetPlay/NetPlaySetupDialog.cpp:113
msgid ""
"ALERT:\n"
"\n"
"All players must use the same Dolphin version.\n"
"If enabled, SD cards must be identical between players.\n"
"If DSP LLE is used, DSP ROMs must be identical between players.\n"
"If a game is hanging on boot, it may not support Dual Core Netplay. Disable "
"Dual Core.\n"
"If connecting directly, the host must have the chosen UDP port open/"
"forwarded!\n"
"\n"
"Wii Remote support in netplay is experimental and may not work correctly.\n"
"Use at your own risk.\n"
msgstr ""
"警告:\n"
"\n"
"所有玩家都必须使用相同的 Dolphin 版本。\n"
"所有玩家的 SD 卡必须一致或禁用。\n"
"如果使用 DSP LLE，所有玩家的 DSP ROM 必须相同。\n"
"如果游戏在启动时卡死，可能是不支持双核联机，禁用双核即可。\n"
"如果使用直连，主机必须将所选的 UDP 端口打开/转发！\n"
"\n"
"Wii 遥控器的联机还在实验阶段，可能不会正常工作。\n"
"使用需自担风险。\n"

#: Source/Core/DolphinQt/NetPlay/NetPlaySetupDialog.cpp:138
msgid "Force Listen Port:"
msgstr "强制监听端口:"

#: Source/Core/DolphinQt/NetPlay/NetPlaySetupDialog.cpp:140
msgid "Limit Chunked Upload Speed:"
msgstr "限制数据块上传速度:"

#: Source/Core/DolphinQt/NetPlay/NetPlaySetupDialog.cpp:142
msgid "Show in server browser"
msgstr "在服务器浏览器中显示"

#: Source/Core/DolphinQt/NetPlay/NetPlaySetupDialog.cpp:148
msgid "Forward port (UPnP)"
msgstr "转发端口(UPnP)"

#: Source/Core/DolphinQt/NetPlay/NetPlaySetupDialog.cpp:151
#: Source/Core/DolphinQt/NetPlay/NetPlaySetupDialog.cpp:205
msgid "Host"
msgstr "主机"

#: Source/Core/DolphinQt/NetPlay/NetPlaySetupDialog.cpp:160
msgid ""
"This will limit the speed of chunked uploading per client, which is used for "
"save sync."
msgstr "这将限制每个客户端用于存档同步的数据块上传速度。"

#: Source/Core/DolphinQt/NetPlay/NetPlaySetupDialog.cpp:162
msgid "Name of your session shown in the server browser"
msgstr "在服务器浏览器中所显示的会话名称"

#: Source/Core/DolphinQt/NetPlay/NetPlaySetupDialog.cpp:164
msgid "Password for joining your game (leave empty for none)"
msgstr "加入你游戏需要的密码（留空则无密码）"

#: Source/Core/DolphinQt/NetPlay/NetPlaySetupDialog.cpp:192
msgid "Direct Connection"
msgstr "直接连接"

#: Source/Core/DolphinQt/NetPlay/NetPlaySetupDialog.cpp:193
msgid "Traversal Server"
msgstr "穿透服务器"

#: Source/Core/DolphinQt/NetPlay/NetPlaySetupDialog.cpp:195
msgid "Connection Type:"
msgstr "连接类型："

#: Source/Core/DolphinQt/NetPlay/NetPlaySetupDialog.cpp:198
#: Source/Core/DolphinQt/SkylanderPortal/SkylanderModifyDialog.cpp:134
msgid "Nickname:"
msgstr "昵称："

#: Source/Core/DolphinQt/NetPlay/NetPlaySetupDialog.cpp:314
msgid "IP Address:"
msgstr "IP 地址 :"

#: Source/Core/DolphinQt/NetPlay/NetPlaySetupDialog.cpp:314
msgid "Host Code:"
msgstr "主机代码 :"

#: Source/Core/DolphinQt/NetPlay/NetPlaySetupDialog.cpp:339
msgid "You must select a game to host!"
msgstr "你必须选择一个游戏来建主机！"

#: Source/Core/DolphinQt/NetPlay/NetPlaySetupDialog.cpp:345
msgid "You must provide a name for your session!"
msgstr "你必须为会话提供一个名称！"

#: Source/Core/DolphinQt/NetPlay/NetPlaySetupDialog.cpp:353
msgid "You must provide a region for your session!"
msgstr "你必须为会话提供一个区域！"

#: Source/Core/DolphinQt/NetPlay/NetPlaySetupDialog.cpp:394
msgid "Reset Traversal Server"
msgstr "重置穿透服务器"

#: Source/Core/DolphinQt/NetPlay/NetPlaySetupDialog.cpp:395
msgid "Reset Traversal Server to %1:%2"
msgstr "重置穿透服务器到 %1:%2"

#: Source/Core/DolphinQt/NetPlay/PadMappingDialog.cpp:20
msgid "Assign Controllers"
msgstr "指定控制器"

#: Source/Core/DolphinQt/NetPlay/PadMappingDialog.cpp:34
msgid "GBA Port %1"
msgstr "GBA 端口 %1"

#: Source/Core/DolphinQt/NetPlay/PadMappingDialog.cpp:37
msgid "GC Port %1"
msgstr "GC 端口 %1"

#: Source/Core/DolphinQt/NKitWarningDialog.cpp:30
msgid "NKit Warning"
msgstr "NKit 警告"

#: Source/Core/DolphinQt/NKitWarningDialog.cpp:36
msgid ""
"You are about to run an NKit disc image. NKit disc images cause problems "
"that don't happen with normal disc images. These problems include:\n"
"\n"
"• The emulated loading times are longer\n"
"• You can't use NetPlay with people who have normal disc images\n"
"• Input recordings are not compatible between NKit disc images and normal "
"disc images\n"
"• Savestates are not compatible between NKit disc images and normal disc "
"images\n"
"• Some games can crash, such as Super Paper Mario and Metal Gear Solid: The "
"Twin Snakes\n"
"• Wii games don't work at all in older versions of Dolphin and in many other "
"programs\n"
"\n"
"Are you sure you want to continue anyway?"
msgstr ""
"您将要运行 NKit 光盘镜像。NKit 光盘镜像会出现一些正常光盘镜像不会发生的问题。"
"这些问题包括：\n"
"\n"
"• 模拟的加载时间更长\n"
"• 不能与具有正常光盘镜像的人一起联机\n"
"• NKit 光盘镜像和正常光盘镜像之间的输入记录不兼容\n"
"• NKit 光盘镜像和正常光盘镜像之间的保存状态不兼容\n"
"• 一些游戏会崩溃，例如超级纸片马里奥和合金装备：孪蛇\n"
"• Wii 游戏无法在旧版 Dolphin 和很多其他程序中运作\n"
"\n"
"您确定要继续吗？"

#: Source/Core/DolphinQt/NKitWarningDialog.cpp:50
msgid "I am aware of the risks and want to continue"
msgstr "我已知道风险并希望继续"

#: Source/Core/DolphinQt/NKitWarningDialog.cpp:53
msgid "Don't show this again"
msgstr "不再显示"

#: Source/Core/DolphinQt/QtUtils/AnalyticsPrompt.cpp:21
msgid "Allow Usage Statistics Reporting"
msgstr "允许使用情况统计报告"

#: Source/Core/DolphinQt/QtUtils/AnalyticsPrompt.cpp:23
msgid "Do you authorize Dolphin to report information to Dolphin's developers?"
msgstr "是否授权 Dolphin 向开发者报告信息?"

#: Source/Core/DolphinQt/QtUtils/AnalyticsPrompt.cpp:25
msgid ""
"If authorized, Dolphin can collect data on its performance, feature usage, "
"and configuration, as well as data on your system's hardware and operating "
"system.\n"
"\n"
"No private data is ever collected. This data helps us understand how people "
"and emulated games use Dolphin and prioritize our efforts. It also helps us "
"identify rare configurations that are causing bugs, performance and "
"stability issues.\n"
"This authorization can be revoked at any time through Dolphin's settings."
msgstr ""
"如果得到您的授权，Dolphin 将收集关于其性能表现、功能使用、程序设置，以及您的"
"系统硬件和操作系统的数据。\n"
"\n"
"我们不会收集您的隐私数据。这些数据能帮助我们了解用户与被模拟的游戏怎样使用 "
"Dolphin 以确定我们的工作重点。它们还将帮助我们发现导致故障、性能问题与稳定性"
"问题的罕见程序设置。\n"
"您可以随时通过 Dolphin 的程序设置取消本授权。"

#: Source/Core/DolphinQt/ResourcePackManager.cpp:25
msgid "Resource Pack Manager"
msgstr "资源包管理器"

#: Source/Core/DolphinQt/ResourcePackManager.cpp:38
#: Source/Core/DolphinQt/ResourcePackManager.cpp:318
msgid "Install"
msgstr "安装"

#: Source/Core/DolphinQt/ResourcePackManager.cpp:90
msgid "Author"
msgstr "作者"

#: Source/Core/DolphinQt/ResourcePackManager.cpp:90
msgid "Website"
msgstr "网站"

#: Source/Core/DolphinQt/ResourcePackManager.cpp:118
msgid "Unknown author"
msgstr "未知作者"

#: Source/Core/DolphinQt/ResourcePackManager.cpp:203
msgid "Failed to install pack: %1"
msgstr "安装包失败: %1"

#: Source/Core/DolphinQt/ResourcePackManager.cpp:224
msgid "Failed to uninstall pack: %1"
msgstr "卸载包失败: %1"

#: Source/Core/DolphinQt/ResourcePackManager.cpp:239
msgid "Are you sure you want to delete this pack?"
msgstr "确定要删除这个包吗？"

#: Source/Core/DolphinQt/ResourcePackManager.cpp:317
msgid "Uninstall"
msgstr "卸载"

#: Source/Core/DolphinQt/RiivolutionBootWidget.cpp:48
msgid "Start with Riivolution Patches"
msgstr "启动时附带 Riivolution 补丁"

#: Source/Core/DolphinQt/RiivolutionBootWidget.cpp:64
msgid "Open Riivolution XML..."
msgstr "打开 Riivolutione XML..."

#: Source/Core/DolphinQt/RiivolutionBootWidget.cpp:67
msgid "Save as Preset..."
msgstr "另存为预设..."

#: Source/Core/DolphinQt/RiivolutionBootWidget.cpp:137
msgid "Select Riivolution XML file"
msgstr "选择 Riivolutione XML 文件"

#: Source/Core/DolphinQt/RiivolutionBootWidget.cpp:138
msgid "Riivolution XML files"
msgstr "Riivolution XML 文件"

#: Source/Core/DolphinQt/RiivolutionBootWidget.cpp:149
msgid "Failed loading XML."
msgstr "加载 XML 文件失败。"

#: Source/Core/DolphinQt/RiivolutionBootWidget.cpp:150
msgid "Did not recognize %1 as a valid Riivolution XML file."
msgstr "无法将 %1 识别为有效的 Riivolution XML 文件。"

#: Source/Core/DolphinQt/RiivolutionBootWidget.cpp:157
msgid "Invalid game."
msgstr "无效游戏。"

#: Source/Core/DolphinQt/RiivolutionBootWidget.cpp:158
msgid "The patches in %1 are not for the selected game or game revision."
msgstr "此 %1 中的补丁不适用于选定的游戏或游戏修订版。"

#: Source/Core/DolphinQt/RiivolutionBootWidget.cpp:185
msgid "SD Root:"
msgstr "SD 根目录："

#: Source/Core/DolphinQt/RiivolutionBootWidget.cpp:191
msgid "Select the Virtual SD Card Root"
msgstr "选择虚拟 SD 卡根目录"

#: Source/Core/DolphinQt/RiivolutionBootWidget.cpp:213
msgid "Disabled"
msgstr "禁用"

#: Source/Core/DolphinQt/RiivolutionBootWidget.cpp:341
msgid "Save Preset"
msgstr "保存预设"

#: Source/Core/DolphinQt/RiivolutionBootWidget.cpp:343
msgid "Dolphin Game Mod Preset"
msgstr "Dolphin 游戏模组预设"

#: Source/Core/DolphinQt/SearchBar.cpp:27
#: qtbase/src/gui/kernel/qplatformtheme.cpp:730
msgid "Close"
msgstr "关闭"

#: Source/Core/DolphinQt/SearchBar.cpp:29
msgid "Search games..."
msgstr "搜索游戏..."

#: Source/Core/DolphinQt/Settings/AdvancedPane.cpp:44
msgid "Interpreter (slowest)"
msgstr "解释器（最慢）"

#: Source/Core/DolphinQt/Settings/AdvancedPane.cpp:45
msgid "Cached Interpreter (slower)"
msgstr "缓存解释器（较慢）"

#: Source/Core/DolphinQt/Settings/AdvancedPane.cpp:46
msgid "JIT Recompiler for x86-64 (recommended)"
msgstr "适用于 x86-64 的 JIT 重编译器（推荐）"

#: Source/Core/DolphinQt/Settings/AdvancedPane.cpp:47
msgid "JIT Recompiler for ARM64 (recommended)"
msgstr "适用于 ARM64 的 JIT 重编译器（推荐）"

#: Source/Core/DolphinQt/Settings/AdvancedPane.cpp:65
msgid "CPU Options"
msgstr "CPU 选项"

#: Source/Core/DolphinQt/Settings/AdvancedPane.cpp:80
msgid "CPU Emulation Engine:"
msgstr "CPU 模拟引擎:"

#: Source/Core/DolphinQt/Settings/AdvancedPane.cpp:84
msgid ""
"Enables the Memory Management Unit, needed for some games. (ON = Compatible, "
"OFF = Fast)<br><br><dolphin_emphasis>If unsure, leave this unchecked.</"
"dolphin_emphasis>"
msgstr ""
"启用内存管理单元，某些游戏需要启用此项。(开 = 兼容，关 = 快"
"速)<br><br><dolphin_emphasis>如无法确定，请不要选中此项。</dolphin_emphasis>"

#: Source/Core/DolphinQt/Settings/AdvancedPane.cpp:88
msgid "Pause on Panic"
msgstr "宕机时暂停"

#: Source/Core/DolphinQt/Settings/AdvancedPane.cpp:90
msgid ""
"Pauses the emulation if a Read/Write or Unknown Instruction panic occurs."
"<br>Enabling will affect performance.<br>The performance impact is the same "
"as having Enable MMU on.<br><br><dolphin_emphasis>If unsure, leave this "
"unchecked.</dolphin_emphasis>"
msgstr ""
"如果发生读/写或未知指令宕机，则暂停模拟。<br>启用会影响性能。<br>性能影响与启"
"用 MMU 时相同。<br><br><dolphin_emphasis>如无法确定，请不要选中此项。</"
"dolphin_emphasis>"

#: Source/Core/DolphinQt/Settings/AdvancedPane.cpp:96
msgid "Enable Write-Back Cache (slow)"
msgstr "使用回写缓存 (慢速)"

#: Source/Core/DolphinQt/Settings/AdvancedPane.cpp:98
msgid ""
"Enables emulation of the CPU write-back cache.<br>Enabling will have a "
"significant impact on performance.<br>This should be left disabled unless "
"absolutely needed.<br><br><dolphin_emphasis>If unsure, leave this unchecked."
"</dolphin_emphasis>"
msgstr ""
"启用 CPU 回写缓存的模拟。<br>启用后将对性能产生重大影响。<br>如非必要，请保持"
"禁用。<br><br><dolphin_emphasis>如无法确定，请不要选中此项。</"
"dolphin_emphasis>"

#: Source/Core/DolphinQt/Settings/AdvancedPane.cpp:103
msgid "Timing"
msgstr "校时"

#. i18n: Correct is a verb
#: Source/Core/DolphinQt/Settings/AdvancedPane.cpp:108
msgid "Correct Time Drift"
msgstr "校正时间偏移"

#. i18n: Internet play refers to services like Wiimmfi, not the NetPlay feature in Dolphin
#: Source/Core/DolphinQt/Settings/AdvancedPane.cpp:111
msgid ""
"Allow the emulated console to run fast after stutters,<br>pursuing accurate "
"overall elapsed time unless paused or speed-adjusted.<br><br>This may be "
"useful for internet play.<br><br><dolphin_emphasis>If unsure, leave this "
"unchecked.</dolphin_emphasis>"
msgstr ""
"允许模拟主机在卡顿后快速运行，<br>会追求精确的总运行时间，除非暂停或调整速"
"度。<br><br>这可能对联网游戏有用。<br><br><dolphin_emphasis>如无法确定，请不"
"要选中此项。</dolphin_emphasis>"

#. i18n: "Rush" is a verb
#: Source/Core/DolphinQt/Settings/AdvancedPane.cpp:119
msgid "Rush Frame Presentation"
msgstr ""

#: Source/Core/DolphinQt/Settings/AdvancedPane.cpp:121
msgid ""
"Limits throttling between input and frame output, speeding through emulation "
"to reach presentation, displaying sooner, and thus reducing input latency."
"<br><br>This will generally make frame pacing worse.<br>This setting can "
"work either with or without Immediately Present XFB.<br>An Audio Buffer Size "
"of at least 80 ms is recommended to ensure full effect."
"<br><br><dolphin_emphasis>If unsure, leave this unchecked.</dolphin_emphasis>"
msgstr ""

#. i18n: "Smooth" is a verb
#: Source/Core/DolphinQt/Settings/AdvancedPane.cpp:132
msgid "Smooth Early Presentation"
msgstr ""

#: Source/Core/DolphinQt/Settings/AdvancedPane.cpp:134
msgid ""
"Adaptively adjusts the timing of early frame presentation.<br><br>This can "
"improve frame pacing with Immediately Present XFB and/or Rush Frame "
"Presentation, while still maintaining most of the input latency benefits."
"<br><br><dolphin_emphasis>If unsure, leave this unchecked.</dolphin_emphasis>"
msgstr ""

#: Source/Core/DolphinQt/Settings/AdvancedPane.cpp:145
msgid "Clock Override"
msgstr "时钟频率覆盖"

#: Source/Core/DolphinQt/Settings/AdvancedPane.cpp:151
msgid "Enable Emulated CPU Clock Override"
msgstr "启用模拟 CPU 频率覆盖"

#: Source/Core/DolphinQt/Settings/AdvancedPane.cpp:173
msgid "%1% (%2 MHz)"
msgstr "%1% (%2 MHz)"

#: Source/Core/DolphinQt/Settings/AdvancedPane.cpp:180
msgid ""
"Adjusts the emulated CPU's clock rate.<br><br>On games that have an unstable "
"frame rate despite full emulation speed, higher values can improve their "
"performance, requiring a powerful device. Lower values reduce the emulated "
"console's performance, but improve the emulation speed.<br><br>WARNING: "
"Changing this from the default (100%) can and will break games and cause "
"glitches. Do so at your own risk. Please do not report bugs that occur with "
"a non-default clock.<br><br><dolphin_emphasis>If unsure, leave this "
"unchecked.</dolphin_emphasis>"
msgstr ""
"调整模拟 CPU 的时钟频率。<br><br>对于即使达到最大模拟速度仍帧率不稳定的游戏，"
"较高的数值可以提升其性能，因此需要性能强大的设备。较低的数值会降低模拟主机的"
"性能，但会提高模拟速度。<br><br>警告：更改默认值（100%）可能会导致游戏崩溃并"
"出现故障。如要更改风险自负。请勿提交非默认时钟频率导致的错误。"
"<br><br><dolphin_emphasis>如无法确定，请不要选中此项。</dolphin_emphasis>"

#: Source/Core/DolphinQt/Settings/AdvancedPane.cpp:190
msgid "VBI Frequency Override"
msgstr "VBI 频率覆盖"

#: Source/Core/DolphinQt/Settings/AdvancedPane.cpp:196
msgid "Enable VBI Frequency Override"
msgstr "启用 VBI 频率覆盖"

#: Source/Core/DolphinQt/Settings/AdvancedPane.cpp:219
msgid "%1% (%2 VPS)"
msgstr "%1% (%2 VPS)"

#: Source/Core/DolphinQt/Settings/AdvancedPane.cpp:226
msgid ""
"Adjusts the VBI frequency. Also adjusts the emulated CPU's clock rate, to "
"keep it relatively the same.<br><br>Makes games run at a different frame "
"rate, making the emulation less demanding when lowered, or improving "
"smoothness when increased. This may affect gameplay speed, as it is often "
"tied to the frame rate.<br><br>WARNING: Changing this from the default "
"(100%) can and will break games and cause glitches. Do so at your own risk. "
"Please do not report bugs that occur with a non-default frequency."
"<br><br><dolphin_emphasis>If unsure, leave this unchecked.</dolphin_emphasis>"
msgstr ""
"调整 VBI 频率。同时调整模拟 CPU 的时钟频率，使其保持相对稳定。<br><br>可让游"
"戏以不同的帧率运行，降低帧率时模拟要求更低，提高帧率时则提升流畅度。这可能会"
"影响游戏速度，因为游戏速度通常与帧率相关。<br><br>警告：更改默认设置（100%）"
"可能会导致游戏崩溃并出现故障。如要更改风险自负。请勿提交非默认频率导致的错"
"误。<br><br><dolphin_emphasis>如无法确定，请不要选中此项。</dolphin_emphasis>"

#: Source/Core/DolphinQt/Settings/AdvancedPane.cpp:236
msgid "Memory Override"
msgstr "内存覆盖"

#: Source/Core/DolphinQt/Settings/AdvancedPane.cpp:242
msgid "Enable Emulated Memory Size Override"
msgstr "启用模拟内存大小覆盖"

#: Source/Core/DolphinQt/Settings/AdvancedPane.cpp:254
#: Source/Core/DolphinQt/Settings/AdvancedPane.cpp:259
msgid "%1 MB (MEM1)"
msgstr "%1 MB (内存1)"

#: Source/Core/DolphinQt/Settings/AdvancedPane.cpp:270
#: Source/Core/DolphinQt/Settings/AdvancedPane.cpp:275
msgid "%1 MB (MEM2)"
msgstr "%1 MB (内存2)"

#: Source/Core/DolphinQt/Settings/AdvancedPane.cpp:279
msgid ""
"Adjusts the amount of RAM in the emulated console.<br><br><b>WARNING</b>: "
"Enabling this will completely break many games.<br>Only a small number of "
"games can benefit from this.<br><br><dolphin_emphasis>If unsure, leave this "
"unchecked.</dolphin_emphasis>"
msgstr ""
"调整模拟主机的内存大小。<br><br><b>警告</b>：启用此功能会使很多游戏彻底奔溃。"
"<br>只有少数游戏可以从中受益。<br><br><dolphin_emphasis>如无法确定，请不要选"
"中此项。</dolphin_emphasis>"

#: Source/Core/DolphinQt/Settings/AdvancedPane.cpp:285
msgid "Custom RTC Options"
msgstr "自定义 RTC 选项"

#: Source/Core/DolphinQt/Settings/AdvancedPane.cpp:289
msgid "Enable Custom RTC"
msgstr "启用自定义 RTC"

#: Source/Core/DolphinQt/Settings/AdvancedPane.cpp:315
msgid ""
"This setting allows you to set a custom real time clock (RTC) separate from "
"your current system time.<br><br><dolphin_emphasis>If unsure, leave this "
"unchecked.</dolphin_emphasis>"
msgstr ""
"该设定可以让你设置一个与当前系统时间隔离的自定义实时时钟(RTC)。"
"<br><br><dolphin_emphasis>如无法确定，请不要选中此项。</dolphin_emphasis>"

#: Source/Core/DolphinQt/Settings/AdvancedPane.cpp:319
#: Source/Core/DolphinQt/Settings/AdvancedPane.cpp:404
msgid "Reset Dolphin Settings"
msgstr ""

#: Source/Core/DolphinQt/Settings/AdvancedPane.cpp:323
msgid "Reset All Settings"
msgstr ""

#: Source/Core/DolphinQt/Settings/AdvancedPane.cpp:405
msgid ""
"Are you sure you want to restore all Dolphin settings to their default "
"values? This action cannot be undone!\n"
"All customizations or changes you have made will be lost.\n"
"\n"
"Do you want to proceed?"
msgstr ""

#: Source/Core/DolphinQt/Settings/AudioPane.cpp:38
msgid "%1%"
msgstr "%1%"

#: Source/Core/DolphinQt/Settings/AudioPane.cpp:58
msgid "DSP Options"
msgstr "DSP 选项"

#: Source/Core/DolphinQt/Settings/AudioPane.cpp:62
msgid "DSP Emulation Engine:"
msgstr "DSP 模拟引擎："

#: Source/Core/DolphinQt/Settings/AudioPane.cpp:64
msgid "HLE (recommended)"
msgstr "HLE（推荐）"

#: Source/Core/DolphinQt/Settings/AudioPane.cpp:65
msgid "LLE Recompiler (slow)"
msgstr "LLE 重编译器（较慢）"

#: Source/Core/DolphinQt/Settings/AudioPane.cpp:66
msgid "LLE Interpreter (very slow)"
msgstr "LLE 解释器（很慢）"

#: Source/Core/DolphinQt/Settings/AudioPane.cpp:99
msgid "Backend Settings"
msgstr "后端设置"

#: Source/Core/DolphinQt/Settings/AudioPane.cpp:102
msgid "Audio Backend:"
msgstr "音频后端："

#: Source/Core/DolphinQt/Settings/AudioPane.cpp:115
#: Source/Core/DolphinQt/Settings/AudioPane.cpp:335
msgid "Dolby Pro Logic II Decoder"
msgstr "杜比定向逻辑II解码器"

#: Source/Core/DolphinQt/Settings/AudioPane.cpp:116
msgid "Decoding Quality:"
msgstr "解码质量:"

#: Source/Core/DolphinQt/Settings/AudioPane.cpp:118
msgid "Lowest (Latency ~10 ms)"
msgstr "最低（延迟 ~10 毫秒）"

#: Source/Core/DolphinQt/Settings/AudioPane.cpp:118
msgid "Low (Latency ~20 ms)"
msgstr "低（延迟 ~20 毫秒）"

#: Source/Core/DolphinQt/Settings/AudioPane.cpp:119
msgid "High (Latency ~40 ms)"
msgstr "高（延迟 ~40 毫秒）"

#: Source/Core/DolphinQt/Settings/AudioPane.cpp:119
msgid "Highest (Latency ~80 ms)"
msgstr "最高（延迟 ~80 毫秒）"

#: Source/Core/DolphinQt/Settings/AudioPane.cpp:130
msgid "Default Device"
msgstr "默认设备"

#: Source/Core/DolphinQt/Settings/AudioPane.cpp:138
msgid "Output Device:"
msgstr "输出设备："

#: Source/Core/DolphinQt/Settings/AudioPane.cpp:147
#: Source/Core/DolphinQt/Settings/AudioPane.cpp:227
msgid "Latency: %1 ms"
msgstr "延迟: %1 毫秒"

#: Source/Core/DolphinQt/Settings/AudioPane.cpp:149
msgid "Latency:  000 ms"
msgstr "延迟: 000 毫秒"

#: Source/Core/DolphinQt/Settings/AudioPane.cpp:159
msgid "Audio Playback Settings"
msgstr "音频回放设置"

#: Source/Core/DolphinQt/Settings/AudioPane.cpp:170
msgid ""
"Controls the number of audio samples buffered. Lower values reduce latency "
"but may cause more crackling or stuttering.<br><br><dolphin_emphasis>If "
"unsure, set this to 80 ms.</dolphin_emphasis>"
msgstr ""
"控制缓冲的音频样本数量。较低的值可减少延迟，但可能会导致更多的爆音或卡顿。"
"<br><br><dolphin_emphasis>如无法确定，请将其设置为 80 毫秒。</"
"dolphin_emphasis>"

#: Source/Core/DolphinQt/Settings/AudioPane.cpp:178
#: Source/Core/DolphinQt/Settings/AudioPane.cpp:182
msgid "%1 ms"
msgstr "%1 毫秒"

#: Source/Core/DolphinQt/Settings/AudioPane.cpp:183
msgid " 000 ms"
msgstr " 000 毫秒"

#: Source/Core/DolphinQt/Settings/AudioPane.cpp:185
#: Source/Core/DolphinQt/Settings/AudioPane.cpp:361
msgid "Fill Audio Gaps"
msgstr "填充音频间隔"

#: Source/Core/DolphinQt/Settings/AudioPane.cpp:187
#: Source/Core/DolphinQt/Settings/AudioPane.cpp:358
msgid "Mute When Disabling Speed Limit"
msgstr "禁用速度限制时静音"

#: Source/Core/DolphinQt/Settings/AudioPane.cpp:192
msgid "Audio Buffer Size:"
msgstr "音频缓冲区大小："

#: Source/Core/DolphinQt/Settings/AudioPane.cpp:296
msgid ""
"Selects how the Digital Signal Processor (DSP) is emulated. Determines how "
"the audio is processed and what system features are available."
"<br><br><b>HLE</b> - High Level Emulation of the DSP. Fast, but not always "
"accurate. Lacks Dolby Pro Logic II decoding.<br><br><b>LLE Recompiler</b> - "
"Low Level Emulation of the DSP, via a recompiler. Slower, but more accurate. "
"Enables Dolby Pro Logic II decoding on certain audio backends.<br><br><b>LLE "
"Interpreter</b> - Low Level Emulation of the DSP, via an interpreter. "
"Slowest, for debugging purposes only. Not recommended."
"<br><br><dolphin_emphasis>If unsure, select HLE.</dolphin_emphasis>"
msgstr ""
"选择如何模拟数字信号处理器 (DSP)。确定何种方式处理音频以及可用的系统特性。"
"<br><br><b>HLE</b> - DSP 的高阶模拟。速度快，但并不总是准确。缺少杜比定向逻辑"
"II解码。<br><br><b>LLE 重编译器</b> - 通过重编译器进行 DSP 的低阶模拟。速度较"
"慢，但​​更准确。在某些音频后端可启用杜比定向逻辑II解码。<br><br><b>LLE 解释器</"
"b> - 通过解释器进行 DSP 的低阶模拟。速度最慢，仅用于调试目的。不推荐。"
"<br><br><dolphin_emphasis>如无法确定，请选择 HLE。</dolphin_emphasis>"

#: Source/Core/DolphinQt/Settings/AudioPane.cpp:306
msgid ""
"Selects which audio API to use internally.<br><br><dolphin_emphasis>If "
"unsure, select %1.</dolphin_emphasis>"
msgstr ""
"选择内部使用的音频 API 接口。<br><br><dolphin_emphasis>如无法确定，请选择 "
"%1。</dolphin_emphasis>"

#: Source/Core/DolphinQt/Settings/AudioPane.cpp:309
msgid ""
"Sets the audio latency in milliseconds. Higher values may reduce audio "
"crackling. Certain backends only.<br><br><dolphin_emphasis>If unsure, leave "
"this at 20 ms.</dolphin_emphasis>"
msgstr ""
"以毫秒单位设置音频延迟。较高的值或许能减少音频爆音。仅限某些后端。"
"<br><br><dolphin_emphasis>如无法确定，请将其保持为 20 毫秒。</"
"dolphin_emphasis>"

#: Source/Core/DolphinQt/Settings/AudioPane.cpp:312
msgid ""
"Enables Dolby Pro Logic II emulation using 5.1 surround. Certain backends "
"only. <br><br><dolphin_emphasis>If unsure, leave this unchecked.</"
"dolphin_emphasis>"
msgstr ""
"使用 5.1 环绕立体声开启杜比定向逻辑II模拟。仅限某些后端。"
"<br><br><dolphin_emphasis>如无法确定，请不要选中此项。</dolphin_emphasis>"

#: Source/Core/DolphinQt/Settings/AudioPane.cpp:315
msgid ""
"Adjusts the quality setting of the Dolby Pro Logic II decoder. Higher "
"presets increases audio latency.<br><br><dolphin_emphasis>If unsure, select "
"High.</dolphin_emphasis>"
msgstr ""
"调整杜比定向逻辑II解码器的质量设置。较高的预设值会增加音频延迟。"
"<br><br><dolphin_emphasis>如无法确定，请选择“高”。</dolphin_emphasis>"

#: Source/Core/DolphinQt/Settings/AudioPane.cpp:318
msgid ""
"Adjusts audio output volume.<br><br><dolphin_emphasis>If unsure, leave this "
"at 100%.</dolphin_emphasis>"
msgstr ""
"调整音频输出音量。<br><br><dolphin_emphasis>如无法确定，请将其保持为 100%。</"
"dolphin_emphasis>"

#: Source/Core/DolphinQt/Settings/AudioPane.cpp:321
msgid ""
"Repeat existing audio during lag spikes to prevent stuttering."
"<br><br><dolphin_emphasis>If unsure, leave this checked.</dolphin_emphasis>"
msgstr ""
"在延迟峰值期间重复现有音频以防止卡顿。<br><br><dolphin_emphasis>如无法确定，"
"请选中此项。</dolphin_emphasis>"

#: Source/Core/DolphinQt/Settings/AudioPane.cpp:324
msgid ""
"Mutes the audio when overriding the emulation speed limit (default hotkey: "
"Tab). <br><br><dolphin_emphasis>If unsure, leave this unchecked.</"
"dolphin_emphasis>"
msgstr ""
"超过模拟速度限制时静音（默认热键：Tab）。<br><br><dolphin_emphasis>如无法确"
"定，请不要选中此项。</dolphin_emphasis>"

#: Source/Core/DolphinQt/Settings/AudioPane.cpp:327
msgid "DSP Emulation Engine"
msgstr "DSP 模拟引擎"

#: Source/Core/DolphinQt/Settings/AudioPane.cpp:330
msgid "Audio Backend"
msgstr "音频后端"

#: Source/Core/DolphinQt/Settings/AudioPane.cpp:338
msgid "Decoding Quality"
msgstr "解码质量"

#: Source/Core/DolphinQt/Settings/AudioPane.cpp:343
msgid ""
"Selects an output device to use.<br><br><dolphin_emphasis>If unsure, select "
"Default Device.</dolphin_emphasis>"
msgstr ""
"选择要使用的输出设备。<br><br><dolphin_emphasis>如无法确定，请选择默认设备。"
"</dolphin_emphasis>"

#: Source/Core/DolphinQt/Settings/AudioPane.cpp:345
msgid "Output Device"
msgstr "输出设备"

#: Source/Core/DolphinQt/Settings/AudioPane.cpp:354
msgid "Latency"
msgstr "延迟"

#. i18n: MAC stands for Media Access Control. A MAC address uniquely identifies a network
#. interface (physical) like a serial number. "MAC" should be kept in translations.
#: Source/Core/DolphinQt/Settings/BroadbandAdapterSettingsDialog.cpp:39
msgid "Enter new Broadband Adapter MAC address:"
msgstr "输入新宽带适配器 MAC 地址:"

#: Source/Core/DolphinQt/Settings/BroadbandAdapterSettingsDialog.cpp:42
msgid ""
"For setup instructions, <a href=\"https://wiki.dolphin-emu.org/index.php?"
"title=Broadband_Adapter\">refer to this page</a>."
msgstr ""
"有关设置说明，<a href=\"https://wiki.dolphin-emu.org/index.php?"
"title=Broadband_Adapter\">请参阅此页面</a>。"

#. i18n: MAC stands for Media Access Control. A MAC address uniquely identifies a network
#. interface (physical) like a serial number. "MAC" should be kept in translations.
#: Source/Core/DolphinQt/Settings/BroadbandAdapterSettingsDialog.cpp:48
msgid "Broadband Adapter MAC Address"
msgstr "宽带适配器 MAC 地址"

#: Source/Core/DolphinQt/Settings/BroadbandAdapterSettingsDialog.cpp:59
msgid "Destination (address:port):"
msgstr "目标（地址：端口）："

#: Source/Core/DolphinQt/Settings/BroadbandAdapterSettingsDialog.cpp:62
msgid ""
"Enter the IP address and port of the tapserver instance you want to connect "
"to."
msgstr "输入要连接的分接服务器实例 IP 地址和端口。"

#: Source/Core/DolphinQt/Settings/BroadbandAdapterSettingsDialog.cpp:64
msgid "Destination (UNIX socket path or address:port):"
msgstr "目标（UNIX 套接字路径或地址：端口）："

#: Source/Core/DolphinQt/Settings/BroadbandAdapterSettingsDialog.cpp:68
msgid ""
"The default value \"%1\" will work with a local tapserver and newserv. You "
"can also enter a network location (address:port) to connect to a remote "
"tapserver."
msgstr ""
"默认值 “%1” 将与本地分接服务器 和 newserv 服务一起使用。 您还可以输入网络位置"
"（地址：端口）以连接到远程分接服务器。"

#: Source/Core/DolphinQt/Settings/BroadbandAdapterSettingsDialog.cpp:73
msgid "BBA destination address"
msgstr "BBA 目标地址"

#: Source/Core/DolphinQt/Settings/BroadbandAdapterSettingsDialog.cpp:78
msgid "Enter the DNS server to use:"
msgstr "输入要使用的 DNS 服务器："

#: Source/Core/DolphinQt/Settings/BroadbandAdapterSettingsDialog.cpp:81
msgid "Use 8.8.8.8 for normal DNS, else enter your custom one"
msgstr "使用 8.8.8.8 作为通用 DNS，或输入你的自定义设置"

#: Source/Core/DolphinQt/Settings/BroadbandAdapterSettingsDialog.cpp:83
msgid "Broadband Adapter DNS setting"
msgstr "宽带适配器 DNS 设置"

#: Source/Core/DolphinQt/Settings/BroadbandAdapterSettingsDialog.cpp:87
msgid "Enter IP address of device running the XLink Kai Client:"
msgstr "输入正在运行 XLink Kai 客户端的设备 IP 地址："

#: Source/Core/DolphinQt/Settings/BroadbandAdapterSettingsDialog.cpp:91
msgid ""
"For setup instructions, <a href=\"https://www.teamxlink.co.uk/wiki/"
"Dolphin\">refer to this page</a>."
msgstr ""
"有关设置说明，<a href=\"https://www.teamxlink.co.uk/wiki/Dolphin\">请参阅此页"
"面</a>。"

#: Source/Core/DolphinQt/Settings/BroadbandAdapterSettingsDialog.cpp:93
msgid "XLink Kai BBA Destination Address"
msgstr "XLink Kai BBA 目标地址"

#: Source/Core/DolphinQt/Settings/BroadbandAdapterSettingsDialog.cpp:133
msgid "Broadband Adapter Error"
msgstr "宽带适配器错误"

#. i18n: MAC stands for Media Access Control. A MAC address uniquely identifies a network
#. interface (physical) like a serial number. "MAC" should be kept in translations.
#: Source/Core/DolphinQt/Settings/BroadbandAdapterSettingsDialog.cpp:136
msgid "The entered MAC address is invalid."
msgstr "输入的 MAC 地址无效。"

#: Source/Core/DolphinQt/Settings/GameCubePane.cpp:67
msgid "IPL Settings"
msgstr "IPL 设置"

#: Source/Core/DolphinQt/Settings/GameCubePane.cpp:71
msgid "Skip Main Menu"
msgstr "跳过主菜单"

#: Source/Core/DolphinQt/Settings/GameCubePane.cpp:83
#: Source/Core/DolphinQt/Settings/WiiPane.cpp:125
msgid "System Language:"
msgstr "系统语言："

#: Source/Core/DolphinQt/Settings/GameCubePane.cpp:86
msgid "Device Settings"
msgstr "设备设置"

#: Source/Core/DolphinQt/Settings/GameCubePane.cpp:101
msgid "Memory Card Path:"
msgstr "存储卡路径："

#: Source/Core/DolphinQt/Settings/GameCubePane.cpp:107
msgid "GBA Cartridge Path:"
msgstr "GBA 卡带路径："

#: Source/Core/DolphinQt/Settings/GameCubePane.cpp:113
msgid "GCI Folder Path:"
msgstr "GCI 文件夹路径："

#: Source/Core/DolphinQt/Settings/GameCubePane.cpp:115
msgid ""
"Warning: A GCI folder override path is currently configured for this slot. "
"Adjusting the GCI path here will have no effect."
msgstr ""
"警告：当前为此插槽配置了 GCI 文件夹覆盖路径。在这里调整 GCI 路径不会有任何效"
"果。"

#: Source/Core/DolphinQt/Settings/GameCubePane.cpp:158
msgid "Slot A:"
msgstr "插槽 A:"

#: Source/Core/DolphinQt/Settings/GameCubePane.cpp:172
msgid "Slot B:"
msgstr "插槽 B:"

#: Source/Core/DolphinQt/Settings/GameCubePane.cpp:186
msgid "SP1:"
msgstr "SP1:"

#: Source/Core/DolphinQt/Settings/GameCubePane.cpp:193
msgid "GBA Settings"
msgstr "GBA 设置"

#: Source/Core/DolphinQt/Settings/GameCubePane.cpp:199
msgid "Run GBA Cores in Dedicated Threads"
msgstr "在独占线程中运行 GBA 内核"

#: Source/Core/DolphinQt/Settings/GameCubePane.cpp:205
msgid "BIOS:"
msgstr "BIOS:"

#: Source/Core/DolphinQt/Settings/GameCubePane.cpp:214
msgid "Port %1 ROM:"
msgstr "端口 %1 ROM:"

#: Source/Core/DolphinQt/Settings/GameCubePane.cpp:221
msgid "Save in Same Directory as the ROM"
msgstr "保存在与 ROM 相同的目录中"

#: Source/Core/DolphinQt/Settings/GameCubePane.cpp:227
msgid "Saves:"
msgstr "存档："

#: Source/Core/DolphinQt/Settings/GameCubePane.cpp:428
msgid "Choose a File to Open or Create"
msgstr "选择要打开或创建的文件"

#: Source/Core/DolphinQt/Settings/GameCubePane.cpp:440
msgid "Cannot set memory card to an empty path."
msgstr "无法将存储卡设置为空路径。"

#: Source/Core/DolphinQt/Settings/GameCubePane.cpp:457
msgid ""
"The filename %1 does not conform to Dolphin's region code format for memory "
"cards. Please rename this file to either %2, %3, or %4, matching the region "
"of the save files that are on it."
msgstr ""
"文件名 %1 不符合 Dolphin 的存储卡区域代码格式。请将此文件重命名为 %2、%3 或 "
"%4，以匹配其存档文件的区域。"

#: Source/Core/DolphinQt/Settings/GameCubePane.cpp:478
msgid ""
"The file\n"
"%1\n"
"is either corrupted or not a GameCube memory card file.\n"
"%2"
msgstr ""
"此文件\n"
"%1\n"
"已损坏或不是 GameCube 存储卡文件。\n"
"%2"

#: Source/Core/DolphinQt/Settings/GameCubePane.cpp:499
msgid ""
"The same file can't be used in multiple slots; it is already used by %1."
msgstr "同一文件不能在多个插槽中使用；其已被 %1 占用。"

#: Source/Core/DolphinQt/Settings/GameCubePane.cpp:532
msgid "Choose GCI Base Folder"
msgstr "选择 GCI 库文件夹"

#: Source/Core/DolphinQt/Settings/GameCubePane.cpp:542
msgid "Cannot set GCI folder to an empty path."
msgstr "无法将 GCI 文件夹设置为空路径。"

#: Source/Core/DolphinQt/Settings/GameCubePane.cpp:580
msgid ""
"The folder %1 does not conform to Dolphin's region code format for GCI "
"folders. Please rename this folder to either %2, %3, or %4, matching the "
"region of the save files that are in it."
msgstr ""
"文件夹 %1 不符合 Dolphin 的 GCI 文件夹区域代码格式。请将此文件夹重命名为 "
"%2、%3 或 %4，以匹配其存档文件的区域。"

#: Source/Core/DolphinQt/Settings/GameCubePane.cpp:603
msgid ""
"The same folder can't be used in multiple slots; it is already used by %1."
msgstr "同一文件夹不能在多个插槽中使用；其已被 %1 占用。"

#: Source/Core/DolphinQt/Settings/GameCubePane.cpp:638
msgid "Choose a File to Open"
msgstr "选择要打开的文件"

#: Source/Core/DolphinQt/Settings/GameCubePane.cpp:639
msgid "Game Boy Advance Carts (*.gba)"
msgstr "GBA 游戏卡带 (*.gba)"

#: Source/Core/DolphinQt/Settings/GameCubePane.cpp:673
msgid "Select GBA BIOS"
msgstr "选择 GBA BIOS"

#: Source/Core/DolphinQt/Settings/GameCubePane.cpp:695
msgid "Select GBA Saves Path"
msgstr "选择 GBA 存档路径"

#: Source/Core/DolphinQt/Settings/GameCubePane.cpp:722
msgid "Put IPL ROMs in User/GC/<region>."
msgstr "将 IPL ROM 放至 User/GC/<region>。"

#: Source/Core/DolphinQt/Settings/GameCubePane.cpp:781
msgid "Select GBA ROM"
msgstr "选择 GBA ROM"

#: Source/Core/DolphinQt/Settings/GameCubePane.cpp:787
msgid ""
"Game Boy Advance ROMs (*.gba *.gbc *.gb *.7z *.zip *.agb *.mb *.rom "
"*.bin);;All Files (*)"
msgstr ""
"Game Boy Advance ROMs (*.gba *.gbc *.gb *.7z *.zip *.agb *.mb *.rom *.bin);;"
"所有文件 (*)"

#: Source/Core/DolphinQt/Settings/GeneralPane.cpp:139
msgid "Basic Settings"
msgstr "基本设置"

#: Source/Core/DolphinQt/Settings/GeneralPane.cpp:144
msgid "Enable Dual Core (speedhack)"
msgstr "启用双核心（速度破解）"

#: Source/Core/DolphinQt/Settings/GeneralPane.cpp:147
msgid "Enable Cheats"
msgstr "启用金手指"

#: Source/Core/DolphinQt/Settings/GeneralPane.cpp:151
msgid "Allow Mismatched Region Settings"
msgstr "允许不匹配的区域设置"

#: Source/Core/DolphinQt/Settings/GeneralPane.cpp:155
msgid "Change Discs Automatically"
msgstr "自动切换光盘"

#: Source/Core/DolphinQt/Settings/GeneralPane.cpp:159
msgid "Show Current Game on Discord"
msgstr "在 Discord 上显示当前游戏"

#: Source/Core/DolphinQt/Settings/GeneralPane.cpp:170
msgid "Unlimited"
msgstr "无限制"

#: Source/Core/DolphinQt/Settings/GeneralPane.cpp:177
msgid "%1% (Normal Speed)"
msgstr "%1%（正常速度）"

#: Source/Core/DolphinQt/Settings/GeneralPane.cpp:182
msgid "&Speed Limit:"
msgstr "速度限制(&S):"

#: Source/Core/DolphinQt/Settings/GeneralPane.cpp:187
msgid "Auto Update Settings"
msgstr "自动更新设置"

#: Source/Core/DolphinQt/Settings/GeneralPane.cpp:197
msgid "&Auto Update:"
msgstr "自动更新(&A):"

#: Source/Core/DolphinQt/Settings/GeneralPane.cpp:200
msgid "Don't Update"
msgstr "不更新"

#. i18n: Releases is a noun.
#: Source/Core/DolphinQt/Settings/GeneralPane.cpp:202
msgid "Releases (every few months)"
msgstr "发布（每隔几个月）"

#: Source/Core/DolphinQt/Settings/GeneralPane.cpp:202
msgid "Dev (multiple times a day)"
msgstr "开发版（一天多次）"

#: Source/Core/DolphinQt/Settings/GeneralPane.cpp:210
#: Source/Core/DolphinQt/Settings/GeneralPane.cpp:456
msgid "Fallback Region"
msgstr "备用区域"

#: Source/Core/DolphinQt/Settings/GeneralPane.cpp:221
msgid "Fallback Region:"
msgstr "备用区域："

#: Source/Core/DolphinQt/Settings/GeneralPane.cpp:230
msgid "Usage Statistics Reporting Settings"
msgstr "使用情况统计报告设置"

#: Source/Core/DolphinQt/Settings/GeneralPane.cpp:235
msgid "Enable Usage Statistics Reporting"
msgstr "启用使用情况统计报告"

#: Source/Core/DolphinQt/Settings/GeneralPane.cpp:236
#: Source/Core/DolphinQt/Settings/GeneralPane.cpp:462
msgid "Generate a New Statistics Identity"
msgstr "生成一个新的统计标识"

#: Source/Core/DolphinQt/Settings/GeneralPane.cpp:363
msgid "Identity Generation"
msgstr "身份标识生成"

#: Source/Core/DolphinQt/Settings/GeneralPane.cpp:364
msgid "New identity generated."
msgstr "已生成新的标识。"

#: Source/Core/DolphinQt/Settings/GeneralPane.cpp:372
msgid ""
"Separates CPU and GPU emulation work to separate threads. Reduces single-"
"thread burden by spreading Dolphin's heaviest load across two cores, which "
"usually improves performance. However, it can result in glitches and crashes."
"<br><br>This setting cannot be changed while emulation is active."
"<br><br><dolphin_emphasis>If unsure, leave this unchecked.</dolphin_emphasis>"
msgstr ""
"将 CPU 和 GPU 模拟工作分开到单独的线程。通过将 Dolphin 最重的负载分散到两个核"
"心来减少单线程负担，这通常可以提高性能。但可能会导致故障和崩溃。<br><br>模拟"
"处于活动状态时无法更改此设置。<br><br><dolphin_emphasis>如无法确定，请不要选"
"中此项。</dolphin_emphasis>"

#: Source/Core/DolphinQt/Settings/GeneralPane.cpp:378
msgid ""
"Enables the use of AR and Gecko cheat codes which can be used to modify "
"games' behavior. These codes can be configured with the Cheats Manager in "
"the Tools menu.<br><br>This setting cannot be changed while emulation is "
"active.<br><br><dolphin_emphasis>If unsure, leave this unchecked.</"
"dolphin_emphasis>"
msgstr ""
"启用 AR 和 Gecko 金手指代码，可用于修改游戏行为。这些代码可以通过工具菜单中的"
"金手指管理器进行配置。<br><br>模拟处于活动状态时无法更改此设置。"
"<br><br><dolphin_emphasis>如无法确定，请不要选中此项。</dolphin_emphasis>"

#: Source/Core/DolphinQt/Settings/GeneralPane.cpp:383
msgid ""
"Lets you use languages and other region-related settings that the game may "
"not be designed for. May cause various crashes and bugs.<br><br>This setting "
"cannot be changed while emulation is active.<br><br><dolphin_emphasis>If "
"unsure, leave this unchecked.</dolphin_emphasis>"
msgstr ""
"允许您使用游戏可能未用到的语言和其他区域相关设置。可能导致各种崩溃和错误。"
"<br><br>模拟处于活动状态时无法更改此设置。<br><br><dolphin_emphasis>如无法确"
"定，请不要选中此项。</dolphin_emphasis>"

#: Source/Core/DolphinQt/Settings/GeneralPane.cpp:388
msgid ""
"Automatically changes the game disc when requested by games with two discs. "
"This feature requires the game to be launched in one of the following ways:"
"<br>- From the game list, with both discs being present in the game list."
"<br>- With File > Open or the command line interface, with the paths to both "
"discs being provided.<br>- By launching an M3U file with File > Open or the "
"command line interface.<br><br><dolphin_emphasis>If unsure, leave this "
"unchecked.</dolphin_emphasis>"
msgstr ""
"当两张光盘容量的游戏要切换时，自动更换游戏光盘。此功能要求以下列方式之一启动"
"游戏：<br>- 从游戏列表中启动，两张光盘均在游戏列表中。<br>- 文件 > 打开或使用"
"命令行界面，提供两张光盘的路径。<br>- 文件 > 打开或使用命令行界面启动 M3U 文"
"件。<br><br><dolphin_emphasis>如无法确定，请不要选中此项。</dolphin_emphasis>"

#: Source/Core/DolphinQt/Settings/GeneralPane.cpp:397
msgid ""
"Shows which game is active and the duration of your current play session in "
"your Discord status.<br><br>This setting cannot be changed while emulation "
"is active.<br><br><dolphin_emphasis>If unsure, leave this checked.</"
"dolphin_emphasis>"
msgstr ""
"在您的 Discord 状态中显示哪个游戏处于活动状态以及当前游戏运行的持续时间。"
"<br><br>模拟处于活动状态时无法更改此设置。<br><br><dolphin_emphasis>如无法确"
"定，请选中此项。</dolphin_emphasis>"

#: Source/Core/DolphinQt/Settings/GeneralPane.cpp:403
msgid ""
"Selects which update track Dolphin uses when checking for updates at "
"startup. If a new update is available, Dolphin will show a list of changes "
"made since your current version and ask you if you want to update."
"<br><br>The Dev track has the latest version of Dolphin which often updates "
"multiple times per day. Select this track if you want the newest features "
"and fixes.<br><br>The Releases track has an update every few months. Some "
"reasons you might prefer to use this track:<br>- You prefer using versions "
"that have had additional testing.<br>- NetPlay requires players to have the "
"same Dolphin version, and the latest Release version will have the most "
"players to match with.<br>- You frequently use Dolphin's savestate system, "
"which doesn't guarantee backward compatibility of savestates between Dolphin "
"versions. If this applies to you, make sure you make an in-game save before "
"updating (i.e. save your game in the same way you would on a physical "
"GameCube or Wii), then load the in-game save after updating Dolphin and "
"before making any new savestates.<br><br>Selecting \"Don't Update\" will "
"prevent Dolphin from automatically checking for updates."
"<br><br><dolphin_emphasis>If unsure, select Releases.</dolphin_emphasis>"
msgstr ""
"选择 Dolphin 在启动时检查更新时使用的更新通道。如果有新的更新可用，Dolphin 将"
"列出自当前版本以来所做的更改，并询问您是否要更新。<br><br>开发通道具有最新版"
"本的 Dolphin，该版本通常每天更新多次。如果您想要最新的功能和修复，请选择此通"
"道。<br><br>发布通道每隔几个月更新一次。您可能更喜欢使用此通道的一些原因："
"<br>- 您更喜欢使用经过额外测试的版本。<br>- 联机要求玩家使用相同的 Dolphin 版"
"本，而最新的发布版本将有最多的玩家可以匹配。<br>- 您经常使用 Dolphin 的保存状"
"态系统，其不能保证 Dolphin 版本之间保存状态的向后兼容性。如果您属于这种情况，"
"请确保在更新之前进行游戏内存档（即以与实机 GameCube 或 Wii 上相同的方式保存您"
"的游戏），然后在更新 Dolphin 之后进行任何新的保存状态前加载游戏内存档。"
"<br><br>选择“不更新”将阻止 Dolphin 自动检查更新。<br><br><dolphin_emphasis>如"
"无法确定，请选择发布版。</dolphin_emphasis>"

#: Source/Core/DolphinQt/Settings/GeneralPane.cpp:422
msgid ""
"Sets the region used for titles whose region cannot be determined "
"automatically.<br><br>This setting cannot be changed while emulation is "
"active."
msgstr ""
"给无法自动确定区域的游戏设置区域。<br><br>模拟处于活动状态时无法更改此设置。"

#: Source/Core/DolphinQt/Settings/GeneralPane.cpp:426
msgid ""
"If selected, Dolphin can collect data on its performance, feature usage, "
"emulated games, and configuration, as well as data on your system's hardware "
"and operating system.<br><br>No private data is ever collected. This data "
"helps us understand how people and emulated games use Dolphin and prioritize "
"our efforts. It also helps us identify rare configurations that are causing "
"bugs, performance and stability issues."
msgstr ""
"如果选择此项，Dolphin 将收集关于其性能表现、功能使用、模拟游戏和配置，以及您"
"的系统硬件和操作系统的数据。<br><br>我们不会收集任何隐私数据。这些数据有助于"
"我们了解用户与被模拟的游戏怎样使用 Dolphin 以确定我们的工作重点。这还有助于我"
"们发现导致故障、性能问题与稳定性问题的罕见程序配置。"

#: Source/Core/DolphinQt/Settings/GeneralPane.cpp:432
msgid ""
"Generate a new anonymous ID for your usage statistics. This will cause any "
"future statistics to be unassociated with your previous statistics."
msgstr ""
"为您的使用情况统计生成一个新的匿名 ID。这将导致任何未来的统计信息与您之前的统"
"计信息脱钩。"

#: Source/Core/DolphinQt/Settings/GeneralPane.cpp:448
msgid "Speed Limit"
msgstr "速度限制"

#: Source/Core/DolphinQt/Settings/GeneralPane.cpp:452
msgid "Auto Update"
msgstr "自动更新"

#: Source/Core/DolphinQt/Settings/GeneralPane.cpp:472
msgid ""
"Controls how fast emulation runs relative to the original hardware."
"<br><br>Values higher than 100% will emulate faster than the original "
"hardware can run, if your hardware is able to keep up. Values lower than "
"100% will slow emulation instead. Unlimited will emulate as fast as your "
"hardware is able to.<br><br><dolphin_emphasis>If unsure, select 100%.</"
"dolphin_emphasis>"
msgstr ""
"控制相对于原始硬件的模拟运行速度。<br><br>如果您的硬件能够跟上，则高于 100% "
"的数值将比原始硬件运行速度更快。低于 100% 的数值会减慢模拟速度。无限制则以您"
"的硬件能够达到的最高速度进行模拟。<br><br><dolphin_emphasis>如无法确定，请选"
"择 100%。</dolphin_emphasis>"

#: Source/Core/DolphinQt/Settings/GeneralPane.cpp:478
msgid ""
"<dolphin_emphasis>When Hardcore Mode is enabled, Speed Limit values less "
"than 100% will be treated as 100%.</dolphin_emphasis>"
msgstr ""

#: Source/Core/DolphinQt/Settings/GeneralPane.cpp:484
#: Source/Core/DolphinQt/Settings/InterfacePane.cpp:287
msgid "%1<br><br>%2"
msgstr "%1<br><br>%2"

#: Source/Core/DolphinQt/Settings/InterfacePane.cpp:43
msgid "<System Language>"
msgstr "<系统语言>"

#: Source/Core/DolphinQt/Settings/InterfacePane.cpp:120
msgid "User Interface"
msgstr "用户界面"

#: Source/Core/DolphinQt/Settings/InterfacePane.cpp:132
msgid "&Language:"
msgstr "语言(&L):"

#: Source/Core/DolphinQt/Settings/InterfacePane.cpp:143
msgid "&Theme:"
msgstr "主题(&T):"

#: Source/Core/DolphinQt/Settings/InterfacePane.cpp:147
msgid "Style:"
msgstr "样式："

#: Source/Core/DolphinQt/Settings/InterfacePane.cpp:152
msgid "(System)"
msgstr "(系统)"

#: Source/Core/DolphinQt/Settings/InterfacePane.cpp:156
msgid "(Light)"
msgstr "(浅色)"

#: Source/Core/DolphinQt/Settings/InterfacePane.cpp:157
msgid "(Dark)"
msgstr "(深色)"

#: Source/Core/DolphinQt/Settings/InterfacePane.cpp:160
msgid "(Fusion Light)"
msgstr ""

#: Source/Core/DolphinQt/Settings/InterfacePane.cpp:162
msgid "(Fusion Dark Gray)"
msgstr ""

#: Source/Core/DolphinQt/Settings/InterfacePane.cpp:164
msgid "(Fusion Dark)"
msgstr ""

#: Source/Core/DolphinQt/Settings/InterfacePane.cpp:174
msgid "Use Built-In Database of Game Names"
msgstr "使用内建数据库游戏名称"

#: Source/Core/DolphinQt/Settings/InterfacePane.cpp:177
msgid "Download Game Covers from GameTDB.com for Use in Grid Mode"
msgstr "从 GameTDB.com 下载游戏封面以便在网格模式下使用"

#: Source/Core/DolphinQt/Settings/InterfacePane.cpp:179
msgid "Enable Debugging UI"
msgstr "启用调试页面"

#: Source/Core/DolphinQt/Settings/InterfacePane.cpp:181
msgid "Hotkeys Require Window Focus"
msgstr "热键需要窗口是活动状态"

#: Source/Core/DolphinQt/Settings/InterfacePane.cpp:183
msgid "Inhibit Screensaver During Emulation"
msgstr "在模拟过程中禁止屏幕保护程序"

#: Source/Core/DolphinQt/Settings/InterfacePane.cpp:185
msgid "Enable Play Time Tracking"
msgstr "启用游戏时间追踪"

#: Source/Core/DolphinQt/Settings/InterfacePane.cpp:197
msgid "Render Window"
msgstr "渲染窗口"

#: Source/Core/DolphinQt/Settings/InterfacePane.cpp:202
msgid "Keep Window on Top"
msgstr "窗口置顶"

#: Source/Core/DolphinQt/Settings/InterfacePane.cpp:203
msgid "Confirm on Stop"
msgstr "停止游戏时确认"

#: Source/Core/DolphinQt/Settings/InterfacePane.cpp:205
msgid "Use Panic Handlers"
msgstr "使用警告程序"

#: Source/Core/DolphinQt/Settings/InterfacePane.cpp:207
msgid "Show Active Title in Window Title"
msgstr "在标题栏显示当前游戏名"

#: Source/Core/DolphinQt/Settings/InterfacePane.cpp:209
msgid "Pause on Focus Loss"
msgstr "窗口非活动时暂停"

#: Source/Core/DolphinQt/Settings/InterfacePane.cpp:211
msgid "Mouse Cursor Visibility"
msgstr "鼠标光标可见"

#: Source/Core/DolphinQt/Settings/InterfacePane.cpp:216
msgid "On Movement"
msgstr "移动时"

#: Source/Core/DolphinQt/Settings/InterfacePane.cpp:218
msgid "Never"
msgstr "从不"

#: Source/Core/DolphinQt/Settings/InterfacePane.cpp:221
msgid "Always"
msgstr "总是"

#: Source/Core/DolphinQt/Settings/InterfacePane.cpp:227
msgid "Lock Mouse Cursor"
msgstr "锁定鼠标光标"

#: Source/Core/DolphinQt/Settings/InterfacePane.cpp:277
msgid ""
"Shows Dolphin's debugging user interface. This lets you view and modify a "
"game's code and memory contents, set debugging breakpoints, examine network "
"requests, and more.<br><br><dolphin_emphasis>If unsure, leave this unchecked."
"</dolphin_emphasis>"
msgstr ""
"显示 Dolphin 的调试用户界面。这可让您查看并修改游戏的代码和内存数据、设置调试"
"断点、检查网络请求等。<br><br><dolphin_emphasis>如无法确定，请不要选中此项。"
"</dolphin_emphasis>"

#: Source/Core/DolphinQt/Settings/InterfacePane.cpp:281
msgid "<dolphin_emphasis>Disabled in Hardcore Mode.</dolphin_emphasis>"
msgstr "<dolphin_emphasis>在硬核模式下禁用。</dolphin_emphasis>"

#: Source/Core/DolphinQt/Settings/InterfacePane.cpp:325
msgid "Restart Required"
msgstr "需要重启"

#: Source/Core/DolphinQt/Settings/InterfacePane.cpp:326
msgid "You must restart Dolphin in order for the change to take effect."
msgstr "您必须重新启动 Dolphin 以使改动生效。"

#: Source/Core/DolphinQt/Settings/InterfacePane.cpp:338
msgid ""
"Uses Dolphin's database of properly formatted names in the game list's Title "
"column.<br><br><dolphin_emphasis>If unsure, leave this checked.</"
"dolphin_emphasis>"
msgstr ""
"在游戏列表标题列中使用 Dolphin 数据库中格式正确的名称。"
"<br><br><dolphin_emphasis>如无法确定，请选中此项。</dolphin_emphasis>"

#: Source/Core/DolphinQt/Settings/InterfacePane.cpp:341
msgid ""
"Changes the appearance and color of Dolphin's buttons."
"<br><br><dolphin_emphasis>If unsure, select Clean.</dolphin_emphasis>"
msgstr ""
"改变 Dolphin 按键的外观和颜色。<br><br><dolphin_emphasis>如无法确定，请选择此"
"项。</dolphin_emphasis>"

#: Source/Core/DolphinQt/Settings/InterfacePane.cpp:344
msgid ""
"Forces the render window to stay on top of other windows and applications."
"<br><br><dolphin_emphasis>If unsure, leave this unchecked.</dolphin_emphasis>"
msgstr ""
"强制渲染窗口置顶在其他窗口和应用程序之上。<br><br><dolphin_emphasis>如无法确"
"定，请不要选中此项。</dolphin_emphasis>"

#: Source/Core/DolphinQt/Settings/InterfacePane.cpp:347
msgid ""
"Sets the language displayed by Dolphin's user interface.<br><br>Changes to "
"this setting only take effect once Dolphin is restarted."
"<br><br><dolphin_emphasis>If unsure, select &lt;System Language&gt;.</"
"dolphin_emphasis>"
msgstr ""
"设置 Dolphin 用户界面显示的语言。<br><br>此设置的更改只有在重新启动 Dolphin "
"后才会生效。<br><br><dolphin_emphasis>如无法确定，请选择&lt;系统语言&gt;。</"
"dolphin_emphasis>"

#: Source/Core/DolphinQt/Settings/InterfacePane.cpp:351
msgid ""
"Requires the render window to be focused for hotkeys to take effect."
"<br><br><dolphin_emphasis>If unsure, leave this checked.</dolphin_emphasis>"
msgstr ""
"需要渲染窗口活动状态才能使热键生效。<br><br><dolphin_emphasis>如无法确定，请"
"选中此项。</dolphin_emphasis>"

#: Source/Core/DolphinQt/Settings/InterfacePane.cpp:354
msgid ""
"Downloads full game covers from GameTDB.com to display in the game list's "
"Grid View. If this setting is unchecked, the game list displays a banner "
"from the game's save data, and if the game has no save file, displays a "
"generic banner instead.<br><br>List View will always use the save file "
"banners.<br><br><dolphin_emphasis>If unsure, leave this checked.</"
"dolphin_emphasis>"
msgstr ""
"从 GameTDB.com 下载完整的游戏封面，以便在游戏列表的网格视图显示。如果未选中此"
"设置，游戏列表将显示从游戏存档数据生成的标图，如果游戏没有存档文件，则显示通"
"用标图。<br><br>列表视图始终使用存档文件标图。<br><br><dolphin_emphasis>如无"
"法确定，请选中此项。</dolphin_emphasis>"

#: Source/Core/DolphinQt/Settings/InterfacePane.cpp:361
msgid ""
"Disables your screensaver while running a game.<br><br><dolphin_emphasis>If "
"unsure, leave this checked.</dolphin_emphasis>"
msgstr ""
"运行游戏时禁用屏幕保护程序。<br><br><dolphin_emphasis>如无法确定，请选中此"
"项。</dolphin_emphasis>"

#: Source/Core/DolphinQt/Settings/InterfacePane.cpp:364
msgid ""
"Tracks the time you spend playing games and shows it in the List View (as "
"hours/minutes).<br><br>This setting cannot be changed while emulation is "
"active.<br><br><dolphin_emphasis>If unsure, leave this checked.</"
"dolphin_emphasis>"
msgstr ""
"跟踪您玩游戏的时间并将其显示在列表视图中（以小时/分钟为单位）。<br><br>模拟处"
"于运行状态时无法更改此设置。<br><br><dolphin_emphasis>如无法确定，请选中此"
"项。</dolphin_emphasis>"

#: Source/Core/DolphinQt/Settings/InterfacePane.cpp:368
msgid ""
"Prompts you to confirm that you want to end emulation when you press Stop."
"<br><br><dolphin_emphasis>If unsure, leave this checked.</dolphin_emphasis>"
msgstr ""
"按下“停止”时会提示您确认是否要结束模拟。<br><br><dolphin_emphasis>如无法确"
"定，请选中此项。</dolphin_emphasis>"

#: Source/Core/DolphinQt/Settings/InterfacePane.cpp:371
msgid ""
"In the event of an error, Dolphin will halt to inform you of the error and "
"present choices on how to proceed. With this option disabled, Dolphin will "
"\"ignore\" all errors. Emulation will not be halted and you will not be "
"notified.<br><br><dolphin_emphasis>If unsure, leave this checked.</"
"dolphin_emphasis>"
msgstr ""
"如果出现错误，Dolphin 将暂停并通知您错误情况，并显示如何继续的选项。禁用此选"
"项后，Dolphin 将“忽略”所有错误。模拟不会暂停，您也不会收到通知。"
"<br><br><dolphin_emphasis>如无法确定，请选中此项。</dolphin_emphasis>"

#: Source/Core/DolphinQt/Settings/InterfacePane.cpp:376
msgid ""
"Shows the active game title in the render window's title bar."
"<br><br><dolphin_emphasis>If unsure, leave this checked.</dolphin_emphasis>"
msgstr ""
"在渲染窗口的标题栏中显示当前的游戏名称。<br><br><dolphin_emphasis>如无法确"
"定，请选中此项。</dolphin_emphasis>"

#: Source/Core/DolphinQt/Settings/InterfacePane.cpp:379
msgid ""
"Pauses the game whenever the render window isn't focused."
"<br><br><dolphin_emphasis>If unsure, leave this unchecked.</dolphin_emphasis>"
msgstr ""
"当渲染窗口未活动时暂停游戏。<br><br><dolphin_emphasis>如无法确定，请不要选中"
"此项。</dolphin_emphasis>"

#: Source/Core/DolphinQt/Settings/InterfacePane.cpp:382
msgid ""
"Locks the mouse cursor to the Render Widget as long as it has focus. You can "
"set a hotkey to unlock it.<br><br><dolphin_emphasis>If unsure, leave this "
"unchecked.</dolphin_emphasis>"
msgstr ""
"只要鼠标光标处于活动状态，就会将其锁定到渲染小部件上。您可以设置热键来解锁。"
"<br><br><dolphin_emphasis>如无法确定，请不要选中此项。</dolphin_emphasis>"

#: Source/Core/DolphinQt/Settings/InterfacePane.cpp:386
msgid ""
"Shows the mouse cursor briefly whenever it has recently moved, then hides it."
"<br><br><dolphin_emphasis>If unsure, select this mode.</dolphin_emphasis>"
msgstr ""
"每当鼠标光标移动时，会短暂显示，然后隐藏。<br><br><dolphin_emphasis>如无法确"
"定，请选择此模式。</dolphin_emphasis>"

#: Source/Core/DolphinQt/Settings/InterfacePane.cpp:389
msgid ""
"Hides the mouse cursor whenever it is inside the render window and the "
"render window is focused.<br><br><dolphin_emphasis>If unsure, select "
"&quot;On Movement&quot;.</dolphin_emphasis>"
msgstr ""
"只要鼠标光标位于渲染窗口内并且渲染窗口处于活动状态，便隐藏鼠标光标。"
"<br><br><dolphin_emphasis>如无法确定，请选择&quot;移动时&quot;。</"
"dolphin_emphasis>"

#: Source/Core/DolphinQt/Settings/InterfacePane.cpp:393
msgid ""
"Shows the mouse cursor at all times.<br><br><dolphin_emphasis>If unsure, "
"select &quot;On Movement&quot;.</dolphin_emphasis>"
msgstr ""
"始终显示鼠标光标。<br><br><dolphin_emphasis>如无法确定，请选择&quot;移动时"
"&quot;。</dolphin_emphasis>"

#: Source/Core/DolphinQt/Settings/InterfacePane.cpp:396
msgid ""
"Sets the style of Dolphin's user interface. Any custom styles that you have "
"added will be presented here, allowing you to switch to them."
"<br><br><dolphin_emphasis>If unsure, select (System).</dolphin_emphasis>"
msgstr ""
"设置 Dolphin 用户界面的样式。您已添加的任何自定义用户样式都将在此处显示以便切"
"换。<br><br><dolphin_emphasis>如无法确定，请选择（系统）。</dolphin_emphasis>"

#: Source/Core/DolphinQt/Settings/InterfacePane.cpp:402
msgid "Theme"
msgstr "主题"

#: Source/Core/DolphinQt/Settings/InterfacePane.cpp:407
msgid "Language"
msgstr "语言"

#: Source/Core/DolphinQt/Settings/InterfacePane.cpp:434
msgid "Style"
msgstr "样式"

#: Source/Core/DolphinQt/Settings/OnScreenDisplayPane.cpp:32
msgid "Show Messages"
msgstr ""

#: Source/Core/DolphinQt/Settings/OnScreenDisplayPane.cpp:36
msgid "Font Size:"
msgstr ""

#: Source/Core/DolphinQt/Settings/OnScreenDisplayPane.cpp:40
msgid "Performance Statistics"
msgstr "性能统计"

#: Source/Core/DolphinQt/Settings/OnScreenDisplayPane.cpp:44
msgid "Show FPS"
msgstr "显示 FPS"

#: Source/Core/DolphinQt/Settings/OnScreenDisplayPane.cpp:45
msgid "Show Frame Times"
msgstr "显示帧生成时间"

#: Source/Core/DolphinQt/Settings/OnScreenDisplayPane.cpp:46
msgid "Show VPS"
msgstr "显示 VPS"

#: Source/Core/DolphinQt/Settings/OnScreenDisplayPane.cpp:47
msgid "Show VBlank Times"
msgstr "显示垂直消隐时间"

#: Source/Core/DolphinQt/Settings/OnScreenDisplayPane.cpp:48
#, c-format
msgid "Show % Speed"
msgstr "显示百分比速度"

#: Source/Core/DolphinQt/Settings/OnScreenDisplayPane.cpp:49
msgid "Show Performance Graphs"
msgstr "显示性能图表"

#: Source/Core/DolphinQt/Settings/OnScreenDisplayPane.cpp:50
msgid "Show Speed Colors"
msgstr "显示速度颜色"

#: Source/Core/DolphinQt/Settings/OnScreenDisplayPane.cpp:51
msgid "Performance Sample Window (ms)"
msgstr "性能采样窗口(毫秒)："

#: Source/Core/DolphinQt/Settings/OnScreenDisplayPane.cpp:66
msgid "Movie Window"
msgstr ""

#: Source/Core/DolphinQt/Settings/OnScreenDisplayPane.cpp:70
msgid "Show Movie Window"
msgstr ""

#: Source/Core/DolphinQt/Settings/OnScreenDisplayPane.cpp:72
msgid "Show Rerecord Counter"
msgstr "显示重录计数器"

#: Source/Core/DolphinQt/Settings/OnScreenDisplayPane.cpp:73
msgid "Show Lag Counter"
msgstr "显示延迟计数器"

#: Source/Core/DolphinQt/Settings/OnScreenDisplayPane.cpp:74
msgid "Show Frame Counter"
msgstr "显示帧计数器"

#: Source/Core/DolphinQt/Settings/OnScreenDisplayPane.cpp:75
msgid "Show Input Display"
msgstr "显示输入回显"

#: Source/Core/DolphinQt/Settings/OnScreenDisplayPane.cpp:76
msgid "Show System Clock"
msgstr "显示系统频率"

#: Source/Core/DolphinQt/Settings/OnScreenDisplayPane.cpp:86
msgid "Netplay"
msgstr ""

#: Source/Core/DolphinQt/Settings/OnScreenDisplayPane.cpp:90
msgid "Show NetPlay Ping"
msgstr "显示联机延迟"

#: Source/Core/DolphinQt/Settings/OnScreenDisplayPane.cpp:91
msgid "Show NetPlay Chat"
msgstr ""

#: Source/Core/DolphinQt/Settings/OnScreenDisplayPane.cpp:101
msgid "Show Statistics"
msgstr "显示统计数据"

#: Source/Core/DolphinQt/Settings/OnScreenDisplayPane.cpp:103
msgid "Show Projection Statistics"
msgstr "显示投影统计数据"

#: Source/Core/DolphinQt/Settings/OnScreenDisplayPane.cpp:139
msgid ""
"Shows on-screen display messages over the render window. These messages "
"disappear after several seconds.<br><br><dolphin_emphasis>If unsure, leave "
"this checked.</dolphin_emphasis>"
msgstr ""
"在渲染窗口上显示屏幕显示消息。这些消息会在几秒后消失。"
"<br><br><dolphin_emphasis>如无法确定，请选中此项。</dolphin_emphasis>"

#: Source/Core/DolphinQt/Settings/OnScreenDisplayPane.cpp:143
msgid ""
"Changes the font size of the On-Screen Display. Affects features such as "
"performance statistics, frame counter, and netplay chat.<br><br>The font can "
"be changed by placing a TTF font file into Dolphin's User/Load folder, and "
"renaming it OSD_Font.ttf.<br><br><dolphin_emphasis>If unsure, leave this at "
"13.</dolphin_emphasis>"
msgstr ""

#: Source/Core/DolphinQt/Settings/OnScreenDisplayPane.cpp:150
msgid ""
"Shows the number of distinct frames rendered per second as a measure of "
"visual smoothness.<br><br><dolphin_emphasis>If unsure, leave this unchecked."
"</dolphin_emphasis>"
msgstr ""
"显示每秒呈现的不同帧数以衡量视觉平滑度。<br><br><dolphin_emphasis>如无法确"
"定，请不要选中此项。</dolphin_emphasis>"

#: Source/Core/DolphinQt/Settings/OnScreenDisplayPane.cpp:154
msgid ""
"Shows the average time in ms between each distinct rendered frame alongside "
"the standard deviation.<br><br><dolphin_emphasis>If unsure, leave this "
"unchecked.</dolphin_emphasis>"
msgstr ""
"以毫秒显示每个不同渲染帧与标准差之间的平均时间。<br><br><dolphin_emphasis>如"
"无法确定，请不要选中此项。</dolphin_emphasis>"

#: Source/Core/DolphinQt/Settings/OnScreenDisplayPane.cpp:158
msgid ""
"Shows the number of frames rendered per second as a measure of emulation "
"speed.<br><br><dolphin_emphasis>If unsure, leave this unchecked.</"
"dolphin_emphasis>"
msgstr ""
"显示每秒渲染的帧数以衡量模拟速度。<br><br><dolphin_emphasis>如无法确定，请不"
"要选中此项。</dolphin_emphasis>"

#: Source/Core/DolphinQt/Settings/OnScreenDisplayPane.cpp:162
msgid ""
"Shows the average time in ms between each rendered frame alongside the "
"standard deviation.<br><br><dolphin_emphasis>If unsure, leave this unchecked."
"</dolphin_emphasis>"
msgstr ""
"以毫秒显示每个渲染帧与标准差之间的平均时间。<br><br><dolphin_emphasis>如无法"
"确定，请不要选中此项。</dolphin_emphasis>"

#: Source/Core/DolphinQt/Settings/OnScreenDisplayPane.cpp:166
msgid ""
"Shows frametime graph along with statistics as a representation of emulation "
"performance.<br><br><dolphin_emphasis>If unsure, leave this unchecked.</"
"dolphin_emphasis>"
msgstr ""
"显示帧时间图以及统计数据来展现模拟性能。<br><br><dolphin_emphasis>如无法确"
"定，请不要选中此项。</dolphin_emphasis>"

#: Source/Core/DolphinQt/Settings/OnScreenDisplayPane.cpp:170
#, c-format
msgid ""
"Shows the % speed of emulation compared to full speed."
"<br><br><dolphin_emphasis>If unsure, leave this unchecked.</dolphin_emphasis>"
msgstr ""
"显示与全速相对的百分比模拟速度。<br><br><dolphin_emphasis>如无法确定，请不要"
"选中此项。</dolphin_emphasis>"

#: Source/Core/DolphinQt/Settings/OnScreenDisplayPane.cpp:174
msgid ""
"Changes the color of the FPS counter depending on emulation speed."
"<br><br><dolphin_emphasis>If unsure, leave this checked.</dolphin_emphasis>"
msgstr ""
"根据模拟速度改变 FPS 计数器的颜色。<br><br><dolphin_emphasis>如无法确定，请选"
"中此项。</dolphin_emphasis>"

#: Source/Core/DolphinQt/Settings/OnScreenDisplayPane.cpp:178
msgid ""
"The amount of time the FPS and VPS counters will sample over.<br><br>The "
"higher the value, the more stable the FPS/VPS counter will be, but the "
"slower it will be to update.<br><br><dolphin_emphasis>If unsure, leave this "
"at 1000ms.</dolphin_emphasis>"
msgstr ""
"FPS 和 VPS 计数器采样的时间量。<br><br>值越高，FPS/VPS 计数器越稳定，但其更新"
"速度也越慢。<br><br><dolphin_emphasis>如无法确定，请将其保留为 1000 毫秒。</"
"dolphin_emphasis>"

#: Source/Core/DolphinQt/Settings/OnScreenDisplayPane.cpp:185
msgid ""
"Shows the player's maximum ping while playing on NetPlay."
"<br><br><dolphin_emphasis>If unsure, leave this unchecked.</dolphin_emphasis>"
msgstr ""
"在联机游戏时显示玩家的最大延迟。<br><br><dolphin_emphasis>如无法确定，请不要"
"选中此项。</dolphin_emphasis>"

#: Source/Core/DolphinQt/Settings/OnScreenDisplayPane.cpp:188
msgid ""
"Shows chat messages, buffer changes, and desync alerts while playing NetPlay."
"<br><br><dolphin_emphasis>If unsure, leave this unchecked.</dolphin_emphasis>"
msgstr ""
"在联机游戏时显示聊天消息、缓冲变化和未同步警告。<br><br><dolphin_emphasis>如"
"无法确定，请不要选中此项。</dolphin_emphasis>"

#: Source/Core/DolphinQt/Settings/OnScreenDisplayPane.cpp:193
msgid ""
"Shows a window that can be filled with information related to movie "
"recordings. The other options in this group determine what appears in the "
"window. <br><br><dolphin_emphasis>If unsure, leave this unchecked.</"
"dolphin_emphasis>"
msgstr ""

#: Source/Core/DolphinQt/Settings/OnScreenDisplayPane.cpp:197
msgid ""
"Shows how many times the input recording has been overwritten by using "
"savestates.<br><br><dolphin_emphasis>If unsure, leave this unchecked.</"
"dolphin_emphasis>"
msgstr ""

#: Source/Core/DolphinQt/Settings/OnScreenDisplayPane.cpp:201
msgid ""
"Shows how many frames have occurred without controller inputs being checked. "
"Resets to 1 when inputs are processed. <br><br><dolphin_emphasis>If unsure, "
"leave this unchecked.</dolphin_emphasis>"
msgstr ""

#: Source/Core/DolphinQt/Settings/OnScreenDisplayPane.cpp:205
msgid ""
"Shows how many frames have passed. <br><br><dolphin_emphasis>If unsure, "
"leave this unchecked.</dolphin_emphasis>"
msgstr ""

#: Source/Core/DolphinQt/Settings/OnScreenDisplayPane.cpp:208
msgid ""
"Shows the controls currently being input.<br><br><dolphin_emphasis>If "
"unsure, leave this unchecked.</dolphin_emphasis>"
msgstr ""

#: Source/Core/DolphinQt/Settings/OnScreenDisplayPane.cpp:211
msgid ""
"Shows current system time.<br><br><dolphin_emphasis>If unsure, leave this "
"unchecked.</dolphin_emphasis>"
msgstr ""

#: Source/Core/DolphinQt/Settings/OnScreenDisplayPane.cpp:215
msgid ""
"Shows various rendering statistics.<br><br><dolphin_emphasis>If unsure, "
"leave this unchecked.</dolphin_emphasis>"
msgstr ""
"显示各种渲染统计数据。<br><br><dolphin_emphasis>如无法确定，请不要选中此项。"
"</dolphin_emphasis>"

#: Source/Core/DolphinQt/Settings/OnScreenDisplayPane.cpp:218
msgid ""
"Shows various projection statistics.<br><br><dolphin_emphasis>If unsure, "
"leave this unchecked.</dolphin_emphasis>"
msgstr ""
"显示各种投影统计数据。<br><br><dolphin_emphasis>如无法确定，请不要选中此项。"
"</dolphin_emphasis>"

#: Source/Core/DolphinQt/Settings/PathPane.cpp:49
msgid "Select a Game"
msgstr "选择游戏"

#: Source/Core/DolphinQt/Settings/PathPane.cpp:62
msgid "Select Wii NAND Root"
msgstr "选择 Wii NAND 根目录"

#: Source/Core/DolphinQt/Settings/PathPane.cpp:70
msgid "Select Dump Path"
msgstr "选择转储路径"

#: Source/Core/DolphinQt/Settings/PathPane.cpp:78
msgid "Select Load Path"
msgstr "选择加载路径"

#: Source/Core/DolphinQt/Settings/PathPane.cpp:89
msgid "Select Resource Pack Path"
msgstr "选择资源包路径"

#: Source/Core/DolphinQt/Settings/PathPane.cpp:101
msgid "Select WFS Path"
msgstr "选择 WFS 路径"

#: Source/Core/DolphinQt/Settings/PathPane.cpp:111
msgid "Game Folders"
msgstr "游戏文件夹"

#: Source/Core/DolphinQt/Settings/PathPane.cpp:138
msgid "Search Subfolders"
msgstr "搜索子目录"

#: Source/Core/DolphinQt/Settings/PathPane.cpp:140
msgid "Check for Game List Changes in the Background"
msgstr "在后台检查游戏列表变更"

#: Source/Core/DolphinQt/Settings/PathPane.cpp:172
msgid "Default ISO:"
msgstr "默认镜像："

#: Source/Core/DolphinQt/Settings/PathPane.cpp:179
msgid "Wii NAND Root:"
msgstr "Wii NAND 根目录："

#: Source/Core/DolphinQt/Settings/PathPane.cpp:186
msgid "Dump Path:"
msgstr "转储路径:"

#: Source/Core/DolphinQt/Settings/PathPane.cpp:193
msgid "Load Path:"
msgstr "加载路径:"

#: Source/Core/DolphinQt/Settings/PathPane.cpp:200
msgid "Resource Pack Path:"
msgstr "资源包路径:"

#: Source/Core/DolphinQt/Settings/PathPane.cpp:207
msgid "WFS Path:"
msgstr "WFS 路径："

#: Source/Core/DolphinQt/Settings/USBDevicePicker.cpp:51
msgid "Select"
msgstr ""

#: Source/Core/DolphinQt/Settings/USBDevicePicker.cpp:60
msgid "Enter USB device ID"
msgstr "输入 USB 设备 ID"

#: Source/Core/DolphinQt/Settings/USBDevicePicker.cpp:82
msgid "or select a device"
msgstr "或选择一个设备"

#. i18n: VID means Vendor ID (in the context of a USB device)
#: Source/Core/DolphinQt/Settings/USBDevicePicker.cpp:101
msgid "Device VID"
msgstr "设备 VID"

#. i18n: PID means Product ID (in the context of a USB device), not Process ID
#: Source/Core/DolphinQt/Settings/USBDevicePicker.cpp:103
msgid "Device PID"
msgstr "设备 PID"

#: Source/Core/DolphinQt/Settings/WiiPane.cpp:60
msgid "64 MiB"
msgstr "64 MiB"

#: Source/Core/DolphinQt/Settings/WiiPane.cpp:61
msgid "128 MiB"
msgstr "128 MiB"

#: Source/Core/DolphinQt/Settings/WiiPane.cpp:62
msgid "256 MiB"
msgstr "256 MiB"

#: Source/Core/DolphinQt/Settings/WiiPane.cpp:63
msgid "512 MiB"
msgstr "512 MiB"

#: Source/Core/DolphinQt/Settings/WiiPane.cpp:64
msgid "1 GiB"
msgstr "1 GiB"

#: Source/Core/DolphinQt/Settings/WiiPane.cpp:65
msgid "2 GiB"
msgstr "2 GiB"

#: Source/Core/DolphinQt/Settings/WiiPane.cpp:66
msgid "4 GiB (SDHC)"
msgstr "4 GiB (SDHC)"

#: Source/Core/DolphinQt/Settings/WiiPane.cpp:67
msgid "8 GiB (SDHC)"
msgstr "8 GiB (SDHC)"

#: Source/Core/DolphinQt/Settings/WiiPane.cpp:68
msgid "16 GiB (SDHC)"
msgstr "16 GiB (SDHC)"

#: Source/Core/DolphinQt/Settings/WiiPane.cpp:69
msgid "32 GiB (SDHC)"
msgstr "32 GiB (SDHC)"

#: Source/Core/DolphinQt/Settings/WiiPane.cpp:110
msgid "Misc Settings"
msgstr "其它设置"

#: Source/Core/DolphinQt/Settings/WiiPane.cpp:114
msgid "Use PAL60 Mode (EuRGB60)"
msgstr "使用 PAL60 模式 (EuRGB60)"

#: Source/Core/DolphinQt/Settings/WiiPane.cpp:115
msgid "Enable Screen Saver"
msgstr "允许屏幕保护程序"

#: Source/Core/DolphinQt/Settings/WiiPane.cpp:117
msgid "Enable WiiConnect24 via WiiLink"
msgstr "通过 WiiLink 启用 WiiConnect24"

#: Source/Core/DolphinQt/Settings/WiiPane.cpp:119
msgid "Connect USB Keyboard"
msgstr "连接 USB 键盘"

#: Source/Core/DolphinQt/Settings/WiiPane.cpp:122
msgid "4:3"
msgstr "4:3"

#: Source/Core/DolphinQt/Settings/WiiPane.cpp:122
msgid "16:9"
msgstr "16:9"

#: Source/Core/DolphinQt/Settings/WiiPane.cpp:131
msgid "Sound:"
msgstr "声音："

#. i18n: Mono audio
#: Source/Core/DolphinQt/Settings/WiiPane.cpp:134
msgid "Mono"
msgstr "单声道"

#. i18n: Stereo audio
#: Source/Core/DolphinQt/Settings/WiiPane.cpp:136
msgid "Stereo"
msgstr "立体声"

#. i18n: Surround audio (Dolby Pro Logic II)
#: Source/Core/DolphinQt/Settings/WiiPane.cpp:138
msgid "Surround"
msgstr "环绕"

#: Source/Core/DolphinQt/Settings/WiiPane.cpp:142
msgid ""
"Sets the Wii display mode to 60Hz (480i) instead of 50Hz (576i) for PAL "
"games.\n"
"May not work for all games."
msgstr ""
"将 PAL 制式 Wii 游戏的显示模式由 50Hz (576i)  改为 60Hz (480i)。\n"
"可能并不适用于所有游戏。"

#: Source/Core/DolphinQt/Settings/WiiPane.cpp:144
msgid "Dims the screen after five minutes of inactivity."
msgstr "五分钟非活动状态后变暗屏幕。"

#: Source/Core/DolphinQt/Settings/WiiPane.cpp:146
msgid ""
"Enables the WiiLink service for WiiConnect24 channels.\n"
"WiiLink is an alternate provider for the discontinued WiiConnect24 Channels "
"such as the Forecast and Nintendo Channels\n"
"Read the Terms of Service at: https://www.wiilink24.com/tos"
msgstr ""
"启用 WiiConnect24 频道的 WiiLink 服务。\n"
"WiiLink 是已停服的 WiiConnect24 频道（例如 Forecast 和 Nintendo 频道）的替代"
"提供商\n"
"请阅读服务条款：https://www.wiilink24.com/tos"

#: Source/Core/DolphinQt/Settings/WiiPane.cpp:149
msgid "Sets the Wii system language."
msgstr "设置 Wii 的系统语言。"

#: Source/Core/DolphinQt/Settings/WiiPane.cpp:151
msgid "May cause slow down in Wii Menu and some games."
msgstr "这会导致 Wii 菜单和一些游戏减速。"

#: Source/Core/DolphinQt/Settings/WiiPane.cpp:167
msgid "SD Card Settings"
msgstr "SD 卡设置"

#: Source/Core/DolphinQt/Settings/WiiPane.cpp:173
msgid "Insert SD Card"
msgstr "插入 SD 卡"

#: Source/Core/DolphinQt/Settings/WiiPane.cpp:174
msgid "Supports SD and SDHC. Default size is 128 MB."
msgstr "支持 SD 和 SDHC 格式。默认大小为 128 MB。"

#: Source/Core/DolphinQt/Settings/WiiPane.cpp:176
msgid "Allow Writes to SD Card"
msgstr "允许写入 SD 卡"

#: Source/Core/DolphinQt/Settings/WiiPane.cpp:186
msgid "SD Card Path:"
msgstr "SD 卡路径:"

#: Source/Core/DolphinQt/Settings/WiiPane.cpp:194
msgid "Automatically Sync with Folder"
msgstr "自动与文件夹同步"

#: Source/Core/DolphinQt/Settings/WiiPane.cpp:197
msgid ""
"Synchronizes the SD Card with the SD Sync Folder when starting and ending "
"emulation."
msgstr "在开始和结束模拟时将 SD 卡与 SD 同步文件夹同步。"

#: Source/Core/DolphinQt/Settings/WiiPane.cpp:207
msgid "SD Sync Folder:"
msgstr "SD 同步文件夹："

#: Source/Core/DolphinQt/Settings/WiiPane.cpp:220
msgid "SD Card File Size:"
msgstr "SD 卡文件大小："

#: Source/Core/DolphinQt/Settings/WiiPane.cpp:229
msgid ""
"You are about to pack the content of the folder at %1 into the file at %2. "
"All current content of the file will be deleted. Are you sure you want to "
"continue?"
msgstr ""
"即将把 %1 的文件夹内容打包到 %2 的文件中。文件的所有当前内容将被删除。请确定"
"是否要继续？"

#: Source/Core/DolphinQt/Settings/WiiPane.cpp:247
#: Source/Core/DolphinQt/Settings/WiiPane.cpp:271
msgid "Conversion failed."
msgstr "转换失败。"

#: Source/Core/DolphinQt/Settings/WiiPane.cpp:253
msgid ""
"You are about to unpack the content of the file at %2 into the folder at %1. "
"All current content of the folder will be deleted. Are you sure you want to "
"continue?"
msgstr ""
"即将把 %2 的文件内容打包到 %1 的文件夹中。文件夹的所有当前内容将被删除。请确"
"定是否要继续？"

#: Source/Core/DolphinQt/Settings/WiiPane.cpp:296
msgid "Whitelisted USB Passthrough Devices"
msgstr "USB 直通设备白名单"

#: Source/Core/DolphinQt/Settings/WiiPane.cpp:304
msgid "Wii Remote Settings"
msgstr "Wii 遥控器设置"

#: Source/Core/DolphinQt/Settings/WiiPane.cpp:310
msgid "Sensor Bar Position:"
msgstr "感应条位置："

#: Source/Core/DolphinQt/Settings/WiiPane.cpp:311
msgid "Top"
msgstr "顶部"

#: Source/Core/DolphinQt/Settings/WiiPane.cpp:311
msgid "Bottom"
msgstr "底部"

#. i18n: IR stands for infrared and refers to the pointer functionality of Wii Remotes
#: Source/Core/DolphinQt/Settings/WiiPane.cpp:316
msgid "IR Sensitivity:"
msgstr "红外灵敏度："

#: Source/Core/DolphinQt/Settings/WiiPane.cpp:321
msgid "Speaker Volume:"
msgstr "扬声器音量："

#: Source/Core/DolphinQt/Settings/WiiPane.cpp:359
msgid "Add New USB Device"
msgstr "添加新的 USB 设备"

#: Source/Core/DolphinQt/Settings/WiiPane.cpp:366
msgid "USB Whitelist Error"
msgstr "USB 白名单错误"

#: Source/Core/DolphinQt/Settings/WiiPane.cpp:367
msgid "This USB device is already whitelisted."
msgstr "此 USB 设备已列入白名单。"

#: Source/Core/DolphinQt/Settings/WiiPane.cpp:408
msgid "Select SD Card Image"
msgstr "选择 SD 卡镜像"

#: Source/Core/DolphinQt/Settings/WiiPane.cpp:410
msgid "SD Card Image (*.raw);;All Files (*)"
msgstr "SD 卡镜像 (*.raw);;所有文件 (*)"

#: Source/Core/DolphinQt/Settings/WiiPane.cpp:419
msgid "Select a Folder to Sync with the SD Card Image"
msgstr "选择要与 SD 卡镜像同步的文件夹"

#. i18n: "Var" is short for "variant"
#: Source/Core/DolphinQt/SkylanderPortal/SkylanderModifyDialog.cpp:57
#: Source/Core/DolphinQt/SkylanderPortal/SkylanderPortalWindow.cpp:855
msgid "Unknown (Id:%1 Var:%2)"
msgstr "未知 (Id:%1 Var:%2)"

#. i18n: %1 is a name
#: Source/Core/DolphinQt/SkylanderPortal/SkylanderModifyDialog.cpp:62
msgid "Modifying Skylander: %1"
msgstr "修改 Skylander: %1"

#: Source/Core/DolphinQt/SkylanderPortal/SkylanderModifyDialog.cpp:84
msgid "No data to modify!"
msgstr "没有可修改的数据！"

#: Source/Core/DolphinQt/SkylanderPortal/SkylanderModifyDialog.cpp:85
msgid "The type of this Skylander does not have any data that can be modified!"
msgstr "此 Skylander 类型没有任何数据可供修改！"

#: Source/Core/DolphinQt/SkylanderPortal/SkylanderModifyDialog.cpp:91
msgid "Unknown Skylander type!"
msgstr "未知的 Skylander 类型！"

#: Source/Core/DolphinQt/SkylanderPortal/SkylanderModifyDialog.cpp:92
msgid "The type of this Skylander is unknown!"
msgstr "此 Skylander 的类型未知！"

#: Source/Core/DolphinQt/SkylanderPortal/SkylanderModifyDialog.cpp:98
msgid "Unable to modify Skylander!"
msgstr "无法修改 Skylander！"

#: Source/Core/DolphinQt/SkylanderPortal/SkylanderModifyDialog.cpp:99
msgid ""
"The type of this Skylander is unknown, or can't be modified at this time!"
msgstr "此 Skylander 的类型未知，或当前还无法修改。"

#: Source/Core/DolphinQt/SkylanderPortal/SkylanderModifyDialog.cpp:101
msgid "Can't be modified yet!"
msgstr "现在还不能进行修改！"

#: Source/Core/DolphinQt/SkylanderPortal/SkylanderModifyDialog.cpp:102
msgid "This Skylander type can't be modified yet!"
msgstr "此 Skylander 类型现在还无法修改！"

#: Source/Core/DolphinQt/SkylanderPortal/SkylanderModifyDialog.cpp:119
msgid "Toy code:"
msgstr "玩具代码："

#: Source/Core/DolphinQt/SkylanderPortal/SkylanderModifyDialog.cpp:124
msgid "Money:"
msgstr "金钱："

#: Source/Core/DolphinQt/SkylanderPortal/SkylanderModifyDialog.cpp:128
msgid "Hero level:"
msgstr "英雄等级："

#. i18n: The total amount of time the Skylander has been used for
#: Source/Core/DolphinQt/SkylanderPortal/SkylanderModifyDialog.cpp:140
msgid "Playtime:"
msgstr "游玩时间："

#. i18n: A timestamp for when the Skylander was most recently reset
#: Source/Core/DolphinQt/SkylanderPortal/SkylanderModifyDialog.cpp:146
msgid "Last reset:"
msgstr "上次重置："

#. i18n: A timestamp for when the Skylander was most recently used
#: Source/Core/DolphinQt/SkylanderPortal/SkylanderModifyDialog.cpp:156
msgid "Last placed:"
msgstr "上次放置："

#: Source/Core/DolphinQt/SkylanderPortal/SkylanderModifyDialog.cpp:173
msgid "The toy code for this figure. Only available for real figures."
msgstr "此角色的玩具代码。仅适用于真实存在的角色玩具。"

#: Source/Core/DolphinQt/SkylanderPortal/SkylanderModifyDialog.cpp:174
msgid "The amount of money this Skylander has. Between 0 and 65000"
msgstr "此 Skylander 拥有的金钱数量。介于 0 至 65000 之间"

#: Source/Core/DolphinQt/SkylanderPortal/SkylanderModifyDialog.cpp:175
msgid ""
"The hero level of this Skylander. Only seen in Skylanders: Spyro's "
"Adventures. Between 0 and 100"
msgstr ""
"此 Skylander 的英雄等级。仅在《小龙斯派罗大冒险》中出场。介于 0 至 100 之间"

#: Source/Core/DolphinQt/SkylanderPortal/SkylanderModifyDialog.cpp:177
msgid "The nickname for this Skylander. Limited to 15 characters"
msgstr "Skylander 的昵称。不能超过 15 个字符"

#: Source/Core/DolphinQt/SkylanderPortal/SkylanderModifyDialog.cpp:179
msgid "The total time this figure has been used inside a game in seconds"
msgstr "在游戏中使用此角色的总时间（以秒为单位）"

#: Source/Core/DolphinQt/SkylanderPortal/SkylanderModifyDialog.cpp:180
msgid ""
"The last time the figure has been reset. If the figure has never been reset, "
"the first time the figure was placed on a portal"
msgstr ""
"最近一次重置角色的时间。如果角色从未重置过，则为角色第一次放置在传送门上的时"
"间"

#: Source/Core/DolphinQt/SkylanderPortal/SkylanderModifyDialog.cpp:182
msgid "The last time the figure has been placed on a portal"
msgstr "最近一次将角色放置在传送门上的时间"

#: Source/Core/DolphinQt/SkylanderPortal/SkylanderModifyDialog.cpp:216
msgid "Incorrect money value!"
msgstr "金钱数量不正确！"

#: Source/Core/DolphinQt/SkylanderPortal/SkylanderModifyDialog.cpp:217
msgid "Make sure that the money value is between 0 and 65000!"
msgstr "请确保金钱数量在 0 至 65000 之间！"

#: Source/Core/DolphinQt/SkylanderPortal/SkylanderModifyDialog.cpp:222
msgid "Incorrect hero level value!"
msgstr "错误的英雄等级！"

#: Source/Core/DolphinQt/SkylanderPortal/SkylanderModifyDialog.cpp:223
msgid "Make sure that the hero level value is between 0 and 100!"
msgstr "请确保英雄等级在 0 至 100 之间！"

#: Source/Core/DolphinQt/SkylanderPortal/SkylanderModifyDialog.cpp:228
msgid "Incorrect nickname!"
msgstr "昵称错误！"

#: Source/Core/DolphinQt/SkylanderPortal/SkylanderModifyDialog.cpp:229
msgid "Make sure that the nickname is between 0 and 15 characters long!"
msgstr "请确保昵称长度为 0 至 15 个字符！"

#: Source/Core/DolphinQt/SkylanderPortal/SkylanderModifyDialog.cpp:234
msgid "Incorrect playtime value!"
msgstr "错误的游玩时间！"

#: Source/Core/DolphinQt/SkylanderPortal/SkylanderModifyDialog.cpp:235
msgid "Make sure that the playtime value is valid!"
msgstr "请确保游玩时间是有效的！"

#: Source/Core/DolphinQt/SkylanderPortal/SkylanderModifyDialog.cpp:239
msgid "Incorrect last reset time!"
msgstr "上次重置的时间不正确！"

#: Source/Core/DolphinQt/SkylanderPortal/SkylanderModifyDialog.cpp:240
msgid "Make sure that the last reset datetime value is valid!"
msgstr "请确保上次重置的时间是有效的！"

#: Source/Core/DolphinQt/SkylanderPortal/SkylanderModifyDialog.cpp:245
msgid "Incorrect last placed time!"
msgstr "上次放置的时间不正确！"

#: Source/Core/DolphinQt/SkylanderPortal/SkylanderModifyDialog.cpp:246
msgid "Make sure that the last placed datetime value is valid!"
msgstr "请确保上次放置的时间是有效的！"

#: Source/Core/DolphinQt/SkylanderPortal/SkylanderModifyDialog.cpp:277
msgid "Could not save your changes!"
msgstr "无法保存您所做的更改！"

#: Source/Core/DolphinQt/SkylanderPortal/SkylanderModifyDialog.cpp:278
msgid ""
"The file associated to this file was closed! Did you clear the slot before "
"saving?"
msgstr "与此文件关联的文件已关闭！可能是保存之前插槽已被清空？"

#: Source/Core/DolphinQt/SkylanderPortal/SkylanderModifyDialog.cpp:295
msgid "Can't edit villains for this trophy!"
msgstr "无法对此奖杯编辑反派角色！"

#: Source/Core/DolphinQt/SkylanderPortal/SkylanderModifyDialog.cpp:296
msgid ""
"Kaos is the only villain for this trophy and is always unlocked. No need to "
"edit anything!"
msgstr "Kaos 是这个奖杯的唯一反派，且一直是解锁状态。无需编辑任何内容！"

#. i18n: "Captured" is a participle here. This string is used when listing villains, not when a
#. villain was just captured
#: Source/Core/DolphinQt/SkylanderPortal/SkylanderModifyDialog.cpp:318
msgid "Captured villain %1:"
msgstr "已捕获的反派 %1:"

#: Source/Core/DolphinQt/SkylanderPortal/SkylanderPortalWindow.cpp:44
msgid "Skylanders Manager"
msgstr "Skylander 管理器"

#: Source/Core/DolphinQt/SkylanderPortal/SkylanderPortalWindow.cpp:49
msgid "Only Show Collection"
msgstr "只显示合集"

#: Source/Core/DolphinQt/SkylanderPortal/SkylanderPortalWindow.cpp:111
msgid "Customize"
msgstr "自定义"

#: Source/Core/DolphinQt/SkylanderPortal/SkylanderPortalWindow.cpp:112
msgid "Load File"
msgstr "载入文件"

#: Source/Core/DolphinQt/SkylanderPortal/SkylanderPortalWindow.cpp:113
msgid "Clear Slot"
msgstr "清除插槽"

#: Source/Core/DolphinQt/SkylanderPortal/SkylanderPortalWindow.cpp:114
msgid "Load Slot"
msgstr "载入插槽"

#: Source/Core/DolphinQt/SkylanderPortal/SkylanderPortalWindow.cpp:115
msgid "Modify Slot"
msgstr "修改插槽"

#: Source/Core/DolphinQt/SkylanderPortal/SkylanderPortalWindow.cpp:143
msgid "Emulate Skylander Portal"
msgstr "模拟 Skylander 传送门"

#: Source/Core/DolphinQt/SkylanderPortal/SkylanderPortalWindow.cpp:160
msgid "Portal Slots"
msgstr "传送门插槽"

#: Source/Core/DolphinQt/SkylanderPortal/SkylanderPortalWindow.cpp:174
msgid "Skylander %1"
msgstr "Skylander %1"

#: Source/Core/DolphinQt/SkylanderPortal/SkylanderPortalWindow.cpp:214
msgid "Skylander Collection Path:"
msgstr "Skylander 合集路径："

#: Source/Core/DolphinQt/SkylanderPortal/SkylanderPortalWindow.cpp:217
msgid "Choose"
msgstr "选择"

#: Source/Core/DolphinQt/SkylanderPortal/SkylanderPortalWindow.cpp:233
msgid "Search:"
msgstr "搜索："

#. i18n: Figures for the game Skylanders: Spyro's Adventure. The game has the same title in all
#. countries it was released in, except Japan, where it's named スカイランダーズ スパイロの大冒険.
#: Source/Core/DolphinQt/SkylanderPortal/SkylanderPortalWindow.cpp:261
msgid "Spyro's Adventure"
msgstr "小龙斯派罗的大冒险"

#. i18n: Figures for the game Skylanders: Giants. The game has the same title in all countries
#. it was released in. It was not released in Japan.
#: Source/Core/DolphinQt/SkylanderPortal/SkylanderPortalWindow.cpp:264
msgid "Giants"
msgstr "巨人"

#. i18n: Figures for the game Skylanders: Swap Force. The game has the same title in all countries
#. it was released in. It was not released in Japan.
#: Source/Core/DolphinQt/SkylanderPortal/SkylanderPortalWindow.cpp:267
msgid "Swap Force"
msgstr "交换力量"

#. i18n: Figures for the game Skylanders: Trap Team. The game has the same title in all countries
#. it was released in. It was not released in Japan.
#: Source/Core/DolphinQt/SkylanderPortal/SkylanderPortalWindow.cpp:270
msgid "Trap Team"
msgstr "陷阱小队"

#. i18n: Figures for the games Skylanders: SuperChargers (not available for the Wii) and
#. Skylanders: SuperChargers Racing (available for the Wii). The games have the same titles in
#. all countries they were released in. They were not released in Japan.
#: Source/Core/DolphinQt/SkylanderPortal/SkylanderPortalWindow.cpp:274
msgid "SuperChargers"
msgstr "超级充能者"

#. i18n: Elements are a trait of Skylanders figures. For official translations of this term,
#. check the Skylanders SuperChargers manual at https://support.activision.com/manuals
#: Source/Core/DolphinQt/SkylanderPortal/SkylanderPortalWindow.cpp:286
msgid "Element"
msgstr "元素"

#: Source/Core/DolphinQt/SkylanderPortal/SkylanderPortalWindow.cpp:322
#: Source/Core/DolphinQt/SkylanderPortal/SkylanderPortalWindow.cpp:400
msgid "All"
msgstr "全部"

#. i18n: One of the elements in the Skylanders games. Japanese: まほう. For official translations
#. in other languages, check the SuperChargers manual at https://support.activision.com/manuals
#: Source/Core/DolphinQt/SkylanderPortal/SkylanderPortalWindow.cpp:326
msgid "Magic"
msgstr "魔法"

#. i18n: One of the elements in the Skylanders games. Japanese: 水. For official translations
#. in other languages, check the SuperChargers manual at https://support.activision.com/manuals
#: Source/Core/DolphinQt/SkylanderPortal/SkylanderPortalWindow.cpp:329
msgid "Water"
msgstr "水"

#. i18n: One of the elements in the Skylanders games. Japanese: マシン. For official translations
#. in other languages, check the SuperChargers manual at https://support.activision.com/manuals
#: Source/Core/DolphinQt/SkylanderPortal/SkylanderPortalWindow.cpp:332
msgid "Tech"
msgstr "科技"

#. i18n: One of the elements in the Skylanders games. Japanese: 火. For official translations
#. in other languages, check the SuperChargers manual at https://support.activision.com/manuals
#: Source/Core/DolphinQt/SkylanderPortal/SkylanderPortalWindow.cpp:335
msgid "Fire"
msgstr "火"

#. i18n: One of the elements in the Skylanders games. Japanese: 土. For official translations
#. in other languages, check the SuperChargers manual at https://support.activision.com/manuals
#: Source/Core/DolphinQt/SkylanderPortal/SkylanderPortalWindow.cpp:338
msgid "Earth"
msgstr "土"

#. i18n: One of the elements in the Skylanders games. Japanese: ライフ. For official translations
#. in other languages, check the SuperChargers manual at https://support.activision.com/manuals
#: Source/Core/DolphinQt/SkylanderPortal/SkylanderPortalWindow.cpp:341
msgid "Life"
msgstr "生命"

#. i18n: One of the elements in the Skylanders games. Japanese: 風. For official translations
#. in other languages, check the SuperChargers manual at https://support.activision.com/manuals
#: Source/Core/DolphinQt/SkylanderPortal/SkylanderPortalWindow.cpp:344
msgid "Air"
msgstr "风"

#. i18n: One of the elements in the Skylanders games. Japanese: アンデッド. For official
#. translations in other languages, check the SuperChargers manual at
#. https://support.activision.com/manuals
#: Source/Core/DolphinQt/SkylanderPortal/SkylanderPortalWindow.cpp:348
msgid "Undead"
msgstr "亡灵"

#. i18n: One of the elements in the Skylanders games. For official translations
#. in other languages, check the SuperChargers manual at https://support.activision.com/manuals
#: Source/Core/DolphinQt/SkylanderPortal/SkylanderPortalWindow.cpp:351
msgid "Dark"
msgstr "暗"

#: Source/Core/DolphinQt/SkylanderPortal/SkylanderPortalWindow.cpp:366
msgid "Figure type"
msgstr "角色类型"

#. i18n: One of the figure types in the Skylanders games.
#: Source/Core/DolphinQt/SkylanderPortal/SkylanderPortalWindow.cpp:402
msgid "Skylander"
msgstr "Skylander"

#. i18n: One of the figure types in the Skylanders games.
#: Source/Core/DolphinQt/SkylanderPortal/SkylanderPortalWindow.cpp:404
msgid "Giant"
msgstr "巨人"

#. i18n: One of the figure types in the Skylanders games.
#: Source/Core/DolphinQt/SkylanderPortal/SkylanderPortalWindow.cpp:406
msgid "Swapper"
msgstr "交换者"

#. i18n: One of the figure types in the Skylanders games.
#: Source/Core/DolphinQt/SkylanderPortal/SkylanderPortalWindow.cpp:408
msgid "Trap Master"
msgstr "陷阱大师"

#. i18n: One of the figure types in the Skylanders games.
#: Source/Core/DolphinQt/SkylanderPortal/SkylanderPortalWindow.cpp:410
msgid "Mini"
msgstr "迷你"

#. i18n: One of the figure types in the Skylanders games.
#: Source/Core/DolphinQt/SkylanderPortal/SkylanderPortalWindow.cpp:412
msgid "Item"
msgstr "物品"

#. i18n: One of the figure types in the Skylanders games.
#: Source/Core/DolphinQt/SkylanderPortal/SkylanderPortalWindow.cpp:414
msgid "Trophy"
msgstr "奖杯"

#. i18n: One of the figure types in the Skylanders games. For official translations
#. in other languages, check the SuperChargers manual at https://support.activision.com/manuals
#: Source/Core/DolphinQt/SkylanderPortal/SkylanderPortalWindow.cpp:417
msgid "Vehicle"
msgstr "载具"

#. i18n: One of the figure types in the Skylanders games.
#: Source/Core/DolphinQt/SkylanderPortal/SkylanderPortalWindow.cpp:419
msgid "Trap"
msgstr "陷阱"

#: Source/Core/DolphinQt/SkylanderPortal/SkylanderPortalWindow.cpp:483
msgid "Select Skylander Collection"
msgstr "选择 Skylander 合集"

#: Source/Core/DolphinQt/SkylanderPortal/SkylanderPortalWindow.cpp:520
#: Source/Core/DolphinQt/SkylanderPortal/SkylanderPortalWindow.cpp:625
msgid "Create Skylander File"
msgstr "创建 Skylander 文件"

#: Source/Core/DolphinQt/SkylanderPortal/SkylanderPortalWindow.cpp:521
msgid "Skylander not found in this collection. Create new file?"
msgstr "在此合集中未找到 Skylander。是否创建新文件？"

#. i18n: This is used to create a file name. The string must end in ".sky".
#: Source/Core/DolphinQt/SkylanderPortal/SkylanderPortalWindow.cpp:536
#: Source/Core/DolphinQt/SkylanderPortal/SkylanderPortalWindow.cpp:620
msgid "Unknown(%1 %2).sky"
msgstr "Unknown(%1 %2).sky"

#: Source/Core/DolphinQt/SkylanderPortal/SkylanderPortalWindow.cpp:555
msgid "Select Skylander File"
msgstr "选择 Skylander 文件"

#: Source/Core/DolphinQt/SkylanderPortal/SkylanderPortalWindow.cpp:556
msgid "Skylander (*.sky *.bin *.dmp *.dump);;All Files (*)"
msgstr "Skylander (*.sky *.bin *.dmp *.dump);;所有文件 (*)"

#: Source/Core/DolphinQt/SkylanderPortal/SkylanderPortalWindow.cpp:575
msgid "ID:"
msgstr "ID："

#: Source/Core/DolphinQt/SkylanderPortal/SkylanderPortalWindow.cpp:576
msgid "Variant:"
msgstr "变量："

#: Source/Core/DolphinQt/SkylanderPortal/SkylanderPortalWindow.cpp:577
#: Source/Core/DolphinQt/SkylanderPortal/SkylanderPortalWindow.cpp:578
msgid "0"
msgstr "0"

#: Source/Core/DolphinQt/SkylanderPortal/SkylanderPortalWindow.cpp:599
msgid "ID entered is invalid!"
msgstr "输入的 ID 无效！"

#: Source/Core/DolphinQt/SkylanderPortal/SkylanderPortalWindow.cpp:606
msgid "Variant entered is invalid!"
msgstr "输入的变量无效！"

#: Source/Core/DolphinQt/SkylanderPortal/SkylanderPortalWindow.cpp:625
msgid "Skylander (*.sky);;All Files (*)"
msgstr "Skylander (*.sky);;所有文件 (*)"

#: Source/Core/DolphinQt/SkylanderPortal/SkylanderPortalWindow.cpp:649
msgid "Failed to modify Skylander!"
msgstr "修改 Skylander 失败！"

#: Source/Core/DolphinQt/SkylanderPortal/SkylanderPortalWindow.cpp:650
msgid "Make sure there is a Skylander in slot %1!"
msgstr "请确保 Skylander 已位于插槽 %1 中！"

#: Source/Core/DolphinQt/SkylanderPortal/SkylanderPortalWindow.cpp:662
msgid "Failed to clear Skylander!"
msgstr "清除 Skylander 失败！"

#: Source/Core/DolphinQt/SkylanderPortal/SkylanderPortalWindow.cpp:663
msgid "Failed to clear the Skylander from slot %1!"
msgstr "清除插槽 %1 的 Skylander 失败！"

#: Source/Core/DolphinQt/SkylanderPortal/SkylanderPortalWindow.cpp:786
msgid "Failed to create Skylander file!"
msgstr "创建 Skylander 文件失败！"

#: Source/Core/DolphinQt/SkylanderPortal/SkylanderPortalWindow.cpp:787
msgid ""
"Failed to create Skylander file:\n"
"%1\n"
"\n"
"The Skylander may already be on the portal."
msgstr ""
"创建 Skylander 文件失败：\n"
"%1\n"
"\n"
"此 Skylander 可能已在传送门上。"

#: Source/Core/DolphinQt/SkylanderPortal/SkylanderPortalWindow.cpp:805
msgid "Failed to open the Skylander file!"
msgstr "打开 Skylander 文件失败！"

#: Source/Core/DolphinQt/SkylanderPortal/SkylanderPortalWindow.cpp:806
msgid ""
"Failed to open the Skylander file:\n"
"%1\n"
"\n"
"The file may already be in use on the portal."
msgstr ""
"打开 Skylander 文件失败：\n"
"%1\n"
"\n"
"此文件可能已在传送门上。"

#: Source/Core/DolphinQt/SkylanderPortal/SkylanderPortalWindow.cpp:816
msgid "Failed to read the Skylander file!"
msgstr "读取 Skylander 文件失败！"

#: Source/Core/DolphinQt/SkylanderPortal/SkylanderPortalWindow.cpp:817
msgid ""
"Failed to read the Skylander file:\n"
"%1\n"
"\n"
"The file was too small."
msgstr ""
"读取 Skylander 文件失败：\n"
"%1\n"
"\n"
"文件过小。"

#: Source/Core/DolphinQt/SkylanderPortal/SkylanderPortalWindow.cpp:830
msgid "Failed to load the Skylander file!"
msgstr "载入 Skylander 文件失败！"

#: Source/Core/DolphinQt/SkylanderPortal/SkylanderPortalWindow.cpp:831
msgid ""
"Failed to load the Skylander file:\n"
"%1"
msgstr ""
"载入 Skylander 文件失败：\n"
"%1"

#: Source/Core/DolphinQt/TAS/GBATASInputWindow.cpp:27
msgid "GBA TAS Input %1"
msgstr "GBA TAS 输入 %1"

#: Source/Core/DolphinQt/TAS/GCTASInputWindow.cpp:27
msgid "GameCube TAS Input %1"
msgstr "GameCube TAS 输入 %1"

#: Source/Core/DolphinQt/TAS/GCTASInputWindow.cpp:29
msgid "Main Stick"
msgstr "主摇杆"

#: Source/Core/DolphinQt/TAS/IRWidget.cpp:19
msgid ""
"Left click to set the IR value.\n"
"Right click to re-center it."
msgstr ""
"左键单击设置 IR 值。\n"
"右键单击重新居中。"

#: Source/Core/DolphinQt/TAS/StickWidget.cpp:20
msgid ""
"Left click to set the stick value.\n"
"Right click to re-center it."
msgstr ""
"左键单击设置摇杆值。\n"
"右键单击重新居中。"

#: Source/Core/DolphinQt/TAS/TASInputWindow.cpp:52
msgid "Enable Controller Inpu&t"
msgstr "启用控制器输入(&T)"

#: Source/Core/DolphinQt/TAS/TASInputWindow.cpp:53
msgid ""
"Warning: Analog inputs may reset to controller values at random. In some "
"cases this can be fixed by adding a deadzone."
msgstr ""
"警告：模拟输入可能会随机重置控制器值。在某些情况下可以通过添加死区来解决此问"
"题。"

#: Source/Core/DolphinQt/TAS/TASInputWindow.cpp:57
msgid "Duration of Turbo Button Press (frames):"
msgstr "连发按键的按下持续时间（帧）："

#: Source/Core/DolphinQt/TAS/TASInputWindow.cpp:63
msgid "Duration of Turbo Button Release (frames):"
msgstr "连发按键的松开持续时间（帧）："

#: Source/Core/DolphinQt/TAS/WiiTASInputWindow.cpp:49
msgid "IR"
msgstr "红外线"

#: Source/Core/DolphinQt/TAS/WiiTASInputWindow.cpp:90
msgid "Nunchuk Stick"
msgstr "双节棍摇杆"

#: Source/Core/DolphinQt/TAS/WiiTASInputWindow.cpp:112
msgid "Wii Remote Accelerometer"
msgstr "Wii 遥控器加速度计"

#. i18n: Refers to a 3D axis (used when mapping motion controls)
#: Source/Core/DolphinQt/TAS/WiiTASInputWindow.cpp:122
#: Source/Core/DolphinQt/TAS/WiiTASInputWindow.cpp:162
#: Source/Core/DolphinQt/TAS/WiiTASInputWindow.cpp:189
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/Force.cpp:129
msgid "X"
msgstr "X"

#. i18n: Refers to a 3D axis (used when mapping motion controls)
#: Source/Core/DolphinQt/TAS/WiiTASInputWindow.cpp:128
#: Source/Core/DolphinQt/TAS/WiiTASInputWindow.cpp:168
#: Source/Core/DolphinQt/TAS/WiiTASInputWindow.cpp:195
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/Force.cpp:131
msgid "Y"
msgstr "Y"

#. i18n: Refers to a 3D axis (used when mapping motion controls)
#: Source/Core/DolphinQt/TAS/WiiTASInputWindow.cpp:134
#: Source/Core/DolphinQt/TAS/WiiTASInputWindow.cpp:174
#: Source/Core/DolphinQt/TAS/WiiTASInputWindow.cpp:201
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/Force.cpp:133
msgid "Z"
msgstr "Z"

#: Source/Core/DolphinQt/TAS/WiiTASInputWindow.cpp:145
msgid "Wii Remote Gyroscope"
msgstr "Wii 遥控器陀螺仪"

#: Source/Core/DolphinQt/TAS/WiiTASInputWindow.cpp:185
msgid "Nunchuk Accelerometer"
msgstr "双节棍控制器加速度计"

#: Source/Core/DolphinQt/TAS/WiiTASInputWindow.cpp:270
msgid "Wii Remote Buttons"
msgstr "Wii 遥控器按键"

#: Source/Core/DolphinQt/TAS/WiiTASInputWindow.cpp:278
msgid "Nunchuk Buttons"
msgstr "双节棍按键"

#: Source/Core/DolphinQt/TAS/WiiTASInputWindow.cpp:334
msgid "Classic Buttons"
msgstr "传统按键"

#: Source/Core/DolphinQt/TAS/WiiTASInputWindow.cpp:436
msgid "Wii TAS Input %1 - Wii Remote + Nunchuk"
msgstr "Wii TAS 输入 %1 - Wii 遥控器 + 双节棍"

#: Source/Core/DolphinQt/TAS/WiiTASInputWindow.cpp:451
msgid "Wii TAS Input %1 - Classic Controller"
msgstr "Wii TAS 输入 %1 - 传统控制器"

#: Source/Core/DolphinQt/TAS/WiiTASInputWindow.cpp:466
msgid "Wii TAS Input %1 - Wii Remote"
msgstr "Wii TAS 输入 %1 - Wii 遥控器"

#: Source/Core/DolphinQt/ToolBar.cpp:29
msgid "Toolbar"
msgstr "工具栏"

#. i18n: Here, "Step" is a verb. This feature is used for
#. going through code step by step.
#: Source/Core/DolphinQt/ToolBar.cpp:103
msgid "Step"
msgstr "单步"

#: Source/Core/DolphinQt/ToolBar.cpp:122 Source/Core/DolphinQt/ToolBar.cpp:166
msgid "Play"
msgstr "开始"

#: Source/Core/DolphinQt/ToolBar.cpp:125
msgid "FullScr"
msgstr "全屏"

#: Source/Core/DolphinQt/ToolBar.cpp:126
msgid "ScrShot"
msgstr "截图"

#: Source/Core/DolphinQt/ToolBar.cpp:130
msgid "Config"
msgstr "设置"

#: Source/Core/DolphinQt/ToolBar.cpp:159
msgid "Pause"
msgstr "暂停"

#: Source/Core/DolphinQt/Translation.cpp:322
msgid "Error loading selected language. Falling back to system default."
msgstr "加载选定语言错误。正在退回系统默认。"

#: Source/Core/DolphinQt/Updater.cpp:60
msgid "Update available"
msgstr "更新可用"

#: Source/Core/DolphinQt/Updater.cpp:63
msgid ""
"<h2>A new version of Dolphin is available!</h2>Dolphin %1 is available for "
"download. You are running %2.<br> Would you like to update?<br><h4>Release "
"Notes:</h4>"
msgstr ""
"<h2>有新版的 Dolphin 可用</h2>现在可以下载 Dolphin %1。你正在运行 %2。<br>是"
"否更新？<br><h4>发布说明：</h4>"

#: Source/Core/DolphinQt/Updater.cpp:76
msgid "Update after closing Dolphin"
msgstr "关闭 Dolphin 后更新"

#: Source/Core/DolphinQt/Updater.cpp:83
msgid "Never Auto-Update"
msgstr "不要自动更新"

#: Source/Core/DolphinQt/Updater.cpp:84
msgid "Remind Me Later"
msgstr "以后提醒我"

#: Source/Core/DolphinQt/Updater.cpp:85
msgid "Install Update"
msgstr "安装更新"

#: Source/Core/DolphinQt/WiiUpdate.cpp:32
#: Source/Core/DolphinQt/WiiUpdate.cpp:37
msgid "Update completed"
msgstr "更新已完成"

#: Source/Core/DolphinQt/WiiUpdate.cpp:33
msgid "The emulated Wii console has been updated."
msgstr "模拟的 Wii 主机已更新。"

#: Source/Core/DolphinQt/WiiUpdate.cpp:38
msgid "The emulated Wii console is already up-to-date."
msgstr "模拟的 Wii 主机已经是最新的。"

#: Source/Core/DolphinQt/WiiUpdate.cpp:42
#: Source/Core/DolphinQt/WiiUpdate.cpp:47
#: Source/Core/DolphinQt/WiiUpdate.cpp:52
#: Source/Core/DolphinQt/WiiUpdate.cpp:64
#: Source/Core/DolphinQt/WiiUpdate.cpp:71
msgid "Update failed"
msgstr "更新失败"

#: Source/Core/DolphinQt/WiiUpdate.cpp:43
msgid ""
"Could not download update information from Nintendo. Please check your "
"Internet connection and try again."
msgstr "无法从任天堂下载更新信息。请检查你的互联网连接然后重试。"

#: Source/Core/DolphinQt/WiiUpdate.cpp:48
msgid ""
"Could not download update files from Nintendo. Please check your Internet "
"connection and try again."
msgstr "无法从任天堂下载更新文件。请检查你的互联网连接然后重试。"

#: Source/Core/DolphinQt/WiiUpdate.cpp:53
msgid ""
"Could not install an update to the Wii system memory. Please refer to logs "
"for more information."
msgstr "无法安装更新到 Wii 系统存储。请参考日志获取更多信息。"

#: Source/Core/DolphinQt/WiiUpdate.cpp:58
msgid "Update cancelled"
msgstr "更新已取消"

#: Source/Core/DolphinQt/WiiUpdate.cpp:59
msgid ""
"The update has been cancelled. It is strongly recommended to finish it in "
"order to avoid inconsistent system software versions."
msgstr "更新已被取消。强烈建议你完成更新，以避免不一致的系统软件版本。"

#: Source/Core/DolphinQt/WiiUpdate.cpp:65
msgid ""
"The game's region does not match your console's. To avoid issues with the "
"system menu, it is not possible to update the emulated console using this "
"disc."
msgstr ""
"该游戏区域与你的主机不匹配。为避免系统菜单出现问题，现无法使用此光盘更新模拟"
"主机。"

#: Source/Core/DolphinQt/WiiUpdate.cpp:72
msgid "The game disc does not contain any usable update information."
msgstr "此游戏光盘未包含任何可用的更新信息。"

#: Source/Core/DolphinQt/WiiUpdate.cpp:96
msgid ""
"Preparing to update...\n"
"This can take a while."
msgstr ""
"正在准备更新...\n"
"这可能需要一段时间。"

#: Source/Core/DolphinQt/WiiUpdate.cpp:97
msgid "Updating"
msgstr "正在更新"

#: Source/Core/DolphinQt/WiiUpdate.cpp:103
msgid "&Cancel"
msgstr "取消(&C)"

#: Source/Core/DolphinQt/WiiUpdate.cpp:108
msgid ""
"Finishing the update...\n"
"This can take a while."
msgstr ""
"正在完成更新...\n"
"这可能需要一段时间。"

#: Source/Core/DolphinQt/WiiUpdate.cpp:122
msgid ""
"Updating title %1...\n"
"This can take a while."
msgstr ""
"正在更新软件 %1...\n"
"这可能需要一段时间。"

#: Source/Core/DolphinQt/WiiUpdate.cpp:140
msgid "Connect to the Internet and perform an online system update?"
msgstr "是否连接到互联网并执行在线系统更新？"

#: Source/Core/InputCommon/ControllerEmu/ControlGroup/AnalogStick.cpp:32
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/Tilt.cpp:25
msgid "Modifier"
msgstr "修饰键"

#: Source/Core/InputCommon/ControllerEmu/ControlGroup/AnalogStick.cpp:94
msgid "Gate Size"
msgstr "洞口大小"

#. i18n: Refers to plastic shell of game controller (stick gate) that limits stick movements.
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/AnalogStick.cpp:98
msgid "Adjusts target radius of simulated stick gate."
msgstr "调整模拟摇杆洞口的目标半径。"

#: Source/Core/InputCommon/ControllerEmu/ControlGroup/ControlGroup.cpp:30
msgid "Enabled"
msgstr "已启用"

#: Source/Core/InputCommon/ControllerEmu/ControlGroup/ControlGroup.cpp:38
msgid "Virtual Notches"
msgstr "虚拟接口"

#: Source/Core/InputCommon/ControllerEmu/ControlGroup/ControlGroup.cpp:40
msgid "Snap the thumbstick position to the nearest octagonal axis."
msgstr "捕获挨着最近八边形轴的拇指摇杆位置"

#: Source/Core/InputCommon/ControllerEmu/ControlGroup/ControlGroup.cpp:48
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/IMUGyroscope.cpp:36
msgid "Dead Zone"
msgstr "死区"

#. i18n: Refers to the dead-zone setting of gamepad inputs.
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/ControlGroup.cpp:52
msgid "Input strength to ignore and remap."
msgstr "要忽略并重新映射的输入力度。"

#: Source/Core/InputCommon/ControllerEmu/ControlGroup/Cursor.cpp:30
msgid "Hide"
msgstr "隐藏"

#: Source/Core/InputCommon/ControllerEmu/ControlGroup/Cursor.cpp:31
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/IMUCursor.cpp:29
msgid "Recenter"
msgstr "回到中心"

#: Source/Core/InputCommon/ControllerEmu/ControlGroup/Cursor.cpp:33
msgid "Relative Input Hold"
msgstr "保持相对输入"

#. i18n: Refers to a positional offset applied to an emulated wiimote.
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/Cursor.cpp:39
msgid "Vertical Offset"
msgstr "垂直偏移"

#. i18n: The symbol/abbreviation for centimeters.
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/Cursor.cpp:41
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/Force.cpp:30
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/Force.cpp:143
msgid "cm"
msgstr "厘米"

#. i18n: Refers to an amount of rotational movement about the "yaw" axis.
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/Cursor.cpp:46
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/IMUCursor.cpp:35
msgid "Total Yaw"
msgstr "总偏转"

#. i18n: Refers to emulated wii remote movements.
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/Cursor.cpp:50
msgid "Total rotation about the yaw axis."
msgstr "围绕偏转轴的总旋转量。"

#. i18n: Refers to an amount of rotational movement about the "pitch" axis.
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/Cursor.cpp:55
msgid "Total Pitch"
msgstr "总俯仰"

#. i18n: Refers to emulated wii remote movements.
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/Cursor.cpp:59
msgid "Total rotation about the pitch axis."
msgstr "围绕俯仰轴的总旋转量。"

#: Source/Core/InputCommon/ControllerEmu/ControlGroup/Cursor.cpp:62
msgid "Relative Input"
msgstr "相对输入"

#: Source/Core/InputCommon/ControllerEmu/ControlGroup/Cursor.cpp:63
msgid "Auto-Hide"
msgstr "自动隐藏"

#: Source/Core/InputCommon/ControllerEmu/ControlGroup/Force.cpp:28
msgid "Distance"
msgstr "距离"

#. i18n: Refering to emulated wii remote swing movement.
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/Force.cpp:32
msgid "Distance of travel from neutral position."
msgstr "从中间位置移动的距离。"

#. i18n: The symbol/abbreviation for meters per second.
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/Force.cpp:44
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/Force.cpp:53
msgid "m/s"
msgstr "米/秒"

#. i18n: Refering to emulated wii remote swing movement.
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/Force.cpp:46
msgid "Peak velocity of outward swing movements."
msgstr "向外挥舞的峰值速度。"

#: Source/Core/InputCommon/ControllerEmu/ControlGroup/Force.cpp:51
msgid "Return Speed"
msgstr "返回速度"

#. i18n: Refering to emulated wii remote swing movement.
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/Force.cpp:55
msgid "Peak velocity of movements to neutral position."
msgstr "移动到中间位置的峰值速度。"

#: Source/Core/InputCommon/ControllerEmu/ControlGroup/Force.cpp:59
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/Tilt.cpp:28
msgid "Angle"
msgstr "角度"

#. i18n: Refering to emulated wii remote swing movement.
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/Force.cpp:63
msgid "Rotation applied at extremities of swing."
msgstr "挥舞到极限时的旋转角度。"

#. i18n: Refers to the intensity of shaking an emulated wiimote.
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/Force.cpp:141
msgid "Intensity"
msgstr "强度"

#. i18n: Refering to emulated wii remote movement.
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/Force.cpp:145
msgid "Total travel distance."
msgstr "总共移动距离。"

#. i18n: Refers to a number of actions per second in Hz.
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/Force.cpp:151
msgid "Frequency"
msgstr "频率"

#. i18n: The symbol/abbreviation for hertz (cycles per second).
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/Force.cpp:153
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/Tilt.cpp:38
msgid "Hz"
msgstr "Hz"

#. i18n: Refering to emulated wii remote movement.
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/Force.cpp:155
msgid "Number of shakes per second."
msgstr "每秒摇晃次数。"

#. i18n: Refers to emulated wii remote movements.
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/IMUCursor.cpp:39
msgid "Clamping of rotation about the yaw axis."
msgstr "围绕偏转轴的旋转夹角。"

#. i18n: Percentage value of accelerometer data (complementary filter coefficient).
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/IMUCursor.cpp:44
msgid "Accelerometer Influence"
msgstr "加速度器影响"

#. i18n: Refers to a setting controling the influence of accelerometer data.
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/IMUCursor.cpp:48
msgid ""
"Influence of accelerometer data on pitch and roll. Higher values will reduce "
"drift at the cost of noise. Consider values between 1% and 3%."
msgstr ""
"加速度器数据对俯仰和翻滚的影响。较高的值将以噪声为代价减少漂移。建议为 1% 到 "
"3% 之间的值。"

#: Source/Core/InputCommon/ControllerEmu/ControlGroup/IMUGyroscope.cpp:28
msgid "Pitch Up"
msgstr "上仰"

#: Source/Core/InputCommon/ControllerEmu/ControlGroup/IMUGyroscope.cpp:29
msgid "Pitch Down"
msgstr "下俯"

#: Source/Core/InputCommon/ControllerEmu/ControlGroup/IMUGyroscope.cpp:30
msgid "Roll Left"
msgstr "左倾"

#: Source/Core/InputCommon/ControllerEmu/ControlGroup/IMUGyroscope.cpp:31
msgid "Roll Right"
msgstr "右倾"

#: Source/Core/InputCommon/ControllerEmu/ControlGroup/IMUGyroscope.cpp:32
msgid "Yaw Left"
msgstr "左转"

#: Source/Core/InputCommon/ControllerEmu/ControlGroup/IMUGyroscope.cpp:33
msgid "Yaw Right"
msgstr "右转"

#. i18n: "°/s" is the symbol for degrees (angular measurement) divided by seconds.
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/IMUGyroscope.cpp:38
msgid "°/s"
msgstr "度/秒"

#. i18n: Refers to the dead-zone setting of gyroscope input.
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/IMUGyroscope.cpp:40
msgid "Angular velocity to ignore and remap."
msgstr "要忽略并重新映射的角速度。"

#: Source/Core/InputCommon/ControllerEmu/ControlGroup/IMUGyroscope.cpp:44
msgid "Calibration Period"
msgstr "校准周期"

#. i18n: "s" is the symbol for seconds.
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/IMUGyroscope.cpp:46
msgid "s"
msgstr "秒"

#. i18n: Refers to the "Calibration" setting of gyroscope input.
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/IMUGyroscope.cpp:48
msgid "Time period of stable input to trigger calibration. (zero to disable)"
msgstr "触发校准的稳定输入时间段。(0 为禁用)"

#: Source/Core/InputCommon/ControllerEmu/ControlGroup/IRPassthrough.cpp:19
msgid "Object 1 X"
msgstr "对象 1 X"

#: Source/Core/InputCommon/ControllerEmu/ControlGroup/IRPassthrough.cpp:20
msgid "Object 1 Y"
msgstr "对象 1 Y"

#: Source/Core/InputCommon/ControllerEmu/ControlGroup/IRPassthrough.cpp:21
msgid "Object 1 Size"
msgstr "对象 1 大小"

#: Source/Core/InputCommon/ControllerEmu/ControlGroup/IRPassthrough.cpp:22
msgid "Object 2 X"
msgstr "对象 2 X"

#: Source/Core/InputCommon/ControllerEmu/ControlGroup/IRPassthrough.cpp:23
msgid "Object 2 Y"
msgstr "对象 2 Y"

#: Source/Core/InputCommon/ControllerEmu/ControlGroup/IRPassthrough.cpp:24
msgid "Object 2 Size"
msgstr "对象 2 大小"

#: Source/Core/InputCommon/ControllerEmu/ControlGroup/IRPassthrough.cpp:25
msgid "Object 3 X"
msgstr "对象 3 X"

#: Source/Core/InputCommon/ControllerEmu/ControlGroup/IRPassthrough.cpp:26
msgid "Object 3 Y"
msgstr "对象 3 Y"

#: Source/Core/InputCommon/ControllerEmu/ControlGroup/IRPassthrough.cpp:27
msgid "Object 3 Size"
msgstr "对象 3 大小"

#: Source/Core/InputCommon/ControllerEmu/ControlGroup/IRPassthrough.cpp:28
msgid "Object 4 X"
msgstr "对象 4 X"

#: Source/Core/InputCommon/ControllerEmu/ControlGroup/IRPassthrough.cpp:29
msgid "Object 4 Y"
msgstr "对象 4 Y"

#: Source/Core/InputCommon/ControllerEmu/ControlGroup/IRPassthrough.cpp:30
msgid "Object 4 Size"
msgstr "对象 4 大小"

#: Source/Core/InputCommon/ControllerEmu/ControlGroup/MixedTriggers.cpp:26
msgid "Threshold"
msgstr "阈值"

#. i18n: Refers to the "threshold" setting for pressure sensitive gamepad inputs.
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/MixedTriggers.cpp:30
msgid "Input strength required for activation."
msgstr "激活所需要的输入力度。"

#. i18n: Refers to tilting an emulated Wii Remote.
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/Tilt.cpp:32
msgid "Maximum tilt angle."
msgstr "最大倾斜角度。"

#: Source/Core/InputCommon/ControllerEmu/ControlGroup/Tilt.cpp:36
msgid "Velocity"
msgstr "速度"

#. i18n: Refers to tilting an emulated Wii Remote.
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/Tilt.cpp:40
msgid "Peak angular velocity (measured in turns per second)."
msgstr "角速度峰值（以每秒转数为单位）。"

#: Source/Core/InputCommon/ControlReference/ExpressionParser.cpp:527
msgid "Invalid literal."
msgstr "无效字面。"

#: Source/Core/InputCommon/ControlReference/ExpressionParser.cpp:766
msgid "Expected end of expression."
msgstr "建议用表达式结束符。"

#: Source/Core/InputCommon/ControlReference/ExpressionParser.cpp:839
#: Source/Core/InputCommon/ControlReference/ExpressionParser.cpp:1042
msgid "Expected closing paren."
msgstr "建议用右圆括号。"

#: Source/Core/InputCommon/ControlReference/ExpressionParser.cpp:854
#, c++-format
msgid "Expected arguments: {0}"
msgstr "关联参数：{0}"

#: Source/Core/InputCommon/ControlReference/ExpressionParser.cpp:895
msgid "Expected variable name."
msgstr "建议使用的变量名称。"

#: Source/Core/InputCommon/ControlReference/ExpressionParser.cpp:921
msgid "Expected start of expression."
msgstr "建议用表达式开始符。"

#: Source/Core/InputCommon/ControlReference/ExpressionParser.cpp:1010
msgid "Expected colon."
msgstr "建议用冒号。"

#: Source/Core/InputCommon/ControlReference/ExpressionParser.cpp:1052
msgid "Expected opening paren."
msgstr "建议用左圆括号。"

#: Source/Core/InputCommon/ControlReference/ExpressionParser.cpp:1061
msgid "Expected name of input."
msgstr "建议使用的输入名称。"

#: Source/Core/InputCommon/ControlReference/ExpressionParser.cpp:1075
msgid "Expected + or closing paren."
msgstr "建议用 + 号或右圆括号。"

#: Source/Core/InputCommon/ControlReference/ExpressionParser.cpp:1096
msgid "Tokenizing failed."
msgstr "标记化失败。"

#: Source/Core/InputCommon/InputConfig.cpp:59
#, c++-format
msgid "No profiles found for game setting '{0}'"
msgstr "没有找到游戏设置 ‘{0}’ 的预设"

#: Source/Core/UICommon/AutoUpdate.cpp:211
msgid "Unable to contact update server."
msgstr "无法连接更新服务器。"

#: Source/Core/UICommon/AutoUpdate.cpp:221
#, c++-format
msgid "Invalid JSON received from auto-update service : {0}"
msgstr "从自动更新服务接收到无效的 JSON 数据：{0}"

#: Source/Core/UICommon/AutoUpdate.cpp:229
msgid "You are running the latest version available on this update track."
msgstr "您正在运行此更新通道上提供的最新版本。"

#: Source/Core/UICommon/AutoUpdate.cpp:283
msgid "Unable to create updater copy."
msgstr "无法创建更新程序副本。"

#: Source/Core/UICommon/AutoUpdate.cpp:288
msgid "Unable to set permissions on updater copy."
msgstr "无法设置更新程序副本的权限。"

#: Source/Core/UICommon/AutoUpdate.cpp:310
#: Source/Core/UICommon/AutoUpdate.cpp:316
#, c++-format
msgid "Could not start updater process: {0}"
msgstr "无法启动更新程序进程：{0}"

#: Source/Core/UICommon/DBusUtils.cpp:56 Source/Core/UICommon/DBusUtils.cpp:77
#: Source/Core/UICommon/DBusUtils.cpp:97 Source/Core/UICommon/DBusUtils.cpp:120
msgid "Playing a game"
msgstr "正在玩游戏"

#: Source/Core/UICommon/GameFile.cpp:843
#, c++-format
msgid "{0} (NKit)"
msgstr "{0} (NKit)"

#: Source/Core/UICommon/NetPlayIndex.cpp:249
msgid "East Asia"
msgstr "东亚"

#: Source/Core/UICommon/NetPlayIndex.cpp:249
msgid "China"
msgstr "中国"

#: Source/Core/UICommon/NetPlayIndex.cpp:250
msgid "North America"
msgstr "北美"

#: Source/Core/UICommon/NetPlayIndex.cpp:250
msgid "South America"
msgstr "南美"

#: Source/Core/UICommon/NetPlayIndex.cpp:250
msgid "Oceania"
msgstr "大洋洲"

#: Source/Core/UICommon/NetPlayIndex.cpp:251
msgid "Africa"
msgstr "非洲"

#. i18n: The symbol for the unit "bytes"
#: Source/Core/UICommon/UICommon.cpp:533
msgid "B"
msgstr "B"

#: Source/Core/UICommon/UICommon.cpp:533
msgid "KiB"
msgstr "KiB"

#: Source/Core/UICommon/UICommon.cpp:533
msgid "MiB"
msgstr "MiB"

#: Source/Core/UICommon/UICommon.cpp:533
msgid "GiB"
msgstr "GiB"

#: Source/Core/UICommon/UICommon.cpp:534
msgid "TiB"
msgstr "TiB"

#: Source/Core/UICommon/UICommon.cpp:534
msgid "PiB"
msgstr "PiB"

#: Source/Core/UICommon/UICommon.cpp:534
msgid "EiB"
msgstr "EiB"

#: Source/Core/VideoBackends/D3D12/DX12Context.cpp:108
msgid "d3d12.dll could not be loaded."
msgstr "无法加载 d3d12.dll。"

#: Source/Core/VideoBackends/D3D12/VideoBackend.cpp:111
msgid "Failed to create D3D12 context"
msgstr "创建 D3D12 上下文失败"

#: Source/Core/VideoBackends/D3D12/VideoBackend.cpp:120
msgid "Failed to create D3D12 global resources"
msgstr "创建 D3D12 全局资源失败"

#: Source/Core/VideoBackends/D3D12/VideoBackend.cpp:129
#: Source/Core/VideoBackends/D3D/D3DMain.cpp:153
msgid "Failed to create D3D swap chain"
msgstr "创建 D3D 交换链失败"

#: Source/Core/VideoBackends/D3DCommon/D3DCommon.cpp:38
msgid "Failed to load dxgi.dll"
msgstr "载入 dxgi.dll 失败"

#: Source/Core/VideoBackends/D3DCommon/D3DCommon.cpp:44
#, c++-format
msgid ""
"Failed to load {0}. If you are using Windows 7, try installing the KB4019990 "
"update package."
msgstr "加载 {0} 失败。如果你使用的是 Windows 7，请尝试安装 KB4019990 更新包。"

#: Source/Core/VideoBackends/D3DCommon/D3DCommon.cpp:55
msgid "Failed to find one or more D3D symbols"
msgstr "无法找到一个或多个 D3D 符号"

#: Source/Core/VideoBackends/D3D/D3DBase.cpp:46
msgid "Failed to load d3d11.dll"
msgstr "载入 d3d11.dll 失败"

#: Source/Core/VideoBackends/D3D/D3DBase.cpp:60
msgid "Failed to create DXGI factory"
msgstr "创建 DXGI 工厂失败"

#: Source/Core/VideoBackends/D3D/D3DBase.cpp:117
#, c++-format
msgid ""
"Failed to initialize Direct3D.\n"
"Make sure your video card supports at least D3D 10.0\n"
"{0}"
msgstr ""
"初始化 Direct3D 失败。\n"
"请确保你的显卡至少支持 D3D 10.0\n"
"{0}"

#: Source/Core/VideoBackends/D3D/D3DMain.cpp:38
msgid "Direct3D 11"
msgstr "Direct3D 11"

#: Source/Core/VideoBackends/D3D/D3DMain.cpp:57
msgid ""
"The Direct3D 11 renderer requires support for features not supported by your "
"system configuration. You may still use this backend, but you will encounter "
"graphical artifacts in certain games.\n"
"\n"
"Do you really want to switch to Direct3D 11? If unsure, select 'No'."
msgstr ""
"Direct3D 11 渲染器需要某些您的系统配置所不支持的特性。您仍然可以使用此后端，"
"但您可能会在某些游戏中遇到图像错误。\n"
"\n"
"您真的想要切换到 Direct3D 11 吗？如无法确定，请选择“否”。"

#. i18n: Null is referring to the null video backend, which renders nothing
#: Source/Core/VideoBackends/Null/NullBackend.cpp:83
msgid "Null"
msgstr "空"

#: Source/Core/VideoBackends/OGL/OGLConfig.cpp:236
msgid ""
"GPU: ERROR: Need GL_ARB_framebuffer_object for multiple render targets.\n"
"GPU: Does your video card support OpenGL 3.0?"
msgstr ""
"GPU：错误：需要 GL_ARB_framebuffer_object 来多重渲染目标。\n"
"GPU：您的显卡是否支持 OpenGL 3.0？"

#: Source/Core/VideoBackends/OGL/OGLConfig.cpp:245
msgid ""
"GPU: OGL ERROR: Need GL_ARB_vertex_array_object.\n"
"GPU: Does your video card support OpenGL 3.0?"
msgstr ""
"GPU：OGL 错误：需要 GL_ARB_vertex_array_object。\n"
"GPU：您的显卡是否支持 OpenGL 3.0？"

#: Source/Core/VideoBackends/OGL/OGLConfig.cpp:254
msgid ""
"GPU: OGL ERROR: Need GL_ARB_map_buffer_range.\n"
"GPU: Does your video card support OpenGL 3.0?"
msgstr ""
"GPU：错误：需要 GL_ARB_map_buffer_range。\n"
"GPU：您的显卡是否支持 OpenGL 3.0？"

#: Source/Core/VideoBackends/OGL/OGLConfig.cpp:263
msgid ""
"GPU: OGL ERROR: Need GL_ARB_uniform_buffer_object.\n"
"GPU: Does your video card support OpenGL 3.1?"
msgstr ""
"GPU：OGL 错误：需要 GL_ARB_uniform_buffer_object。\n"
"GPU：您的显卡是否支持 OpenGL 3.1？"

#: Source/Core/VideoBackends/OGL/OGLConfig.cpp:270
msgid ""
"Buggy GPU driver detected.\n"
"Please either install the closed-source GPU driver or update your Mesa 3D "
"version."
msgstr ""
"检测到错误的 GPU 驱动程序。\n"
"请安装闭源 GPU 驱动程序或更新 Mesa 3D 版本。"

#: Source/Core/VideoBackends/OGL/OGLConfig.cpp:279
msgid ""
"GPU: OGL ERROR: Need GL_ARB_sampler_objects.\n"
"GPU: Does your video card support OpenGL 3.3?"
msgstr ""
"GPU：OGL 错误：需要 GL_ARB_sampler_objects。\n"
"GPU：您的显卡是否支持 OpenGL 3.3？"

#: Source/Core/VideoBackends/OGL/OGLConfig.cpp:466
#, c++-format
msgid ""
"GPU: OGL ERROR: Need at least GLSL 1.30\n"
"GPU: Does your video card support OpenGL 3.0?\n"
"GPU: Your driver supports GLSL {0}"
msgstr ""
"Gpu： Ogl 错误：至少需要 Glsl 1.30\n"
"GPU：您的显卡是否支持 OpenGL 3.0？\n"
"GPU：您的驱动程序支持 GLSL {0}"

#: Source/Core/VideoBackends/OGL/OGLConfig.cpp:714
#, c++-format
msgid ""
"The graphics driver is forcibly enabling anti-aliasing for Dolphin. You need "
"to turn this off in the graphics driver's settings in order for Dolphin to "
"work.\n"
"\n"
"(MSAA with {0} samples found on default framebuffer)"
msgstr ""
"图形驱动程序强制启用 Dolphin 的抗锯齿功能。你需要在图形驱动程序的设置中将其关"
"闭，以使 Dolphin 正常工作。\n"
"\n"
"（在默认帧缓冲区上发现 MSAA 的 {0} 个样本）"

#: Source/Core/VideoBackends/OGL/OGLMain.cpp:72
msgid "OpenGL ES"
msgstr "OpenGL ES"

#: Source/Core/VideoBackends/OGL/OGLMain.cpp:74
msgid "OpenGL"
msgstr "OpenGL"

#: Source/Core/VideoBackends/OGL/OGLMain.cpp:96
msgid "GPU: OGL ERROR: Does your video card support OpenGL 2.0?"
msgstr "GPU： OGL 错误：您的显卡是否支持 OpenGL 2.0？"

#: Source/Core/VideoBackends/OGL/OGLMain.cpp:103
msgid ""
"GPU: OGL ERROR: Need OpenGL version 3.\n"
"GPU: Does your video card support OpenGL 3?"
msgstr ""
"GPU：OGL 错误：需要 OpenGL 版本 3 。\n"
"GPU：您的显卡是否支持 OpenGL 3？"

#: Source/Core/VideoBackends/OGL/OGLMain.cpp:169
#, c++-format
msgid ""
"GPU: OGL ERROR: Number of attributes {0} not enough.\n"
"GPU: Does your video card support OpenGL 2.x?"
msgstr ""
"GPU：OGL 错误：{0} 属性数量不足。\n"
"GPU：您的显卡是否支持 OpenGL 2.x？"

#: Source/Core/VideoBackends/OGL/OGLMain.cpp:181
#, c++-format
msgid "GL_MAX_TEXTURE_SIZE is {0} - must be at least 1024."
msgstr "GL_最大_纹理_大小 是 {0} - 必须至少 1024 。"

#: Source/Core/VideoBackends/Software/SWmain.cpp:48
msgid "Software Renderer"
msgstr "软件渲染器"

#: Source/Core/VideoBackends/Software/SWmain.cpp:53
msgid ""
"The software renderer is significantly slower than other backends and is "
"only recommended for debugging purposes.\n"
"\n"
"Do you really want to enable software rendering? If unsure, select 'No'."
msgstr ""
"软件渲染比其他后端要慢一个数量级，仅推荐用于调试目的。\n"
"\n"
"您真的想要启用软件渲染吗？如无法确定，请选择“否”。"

#: Source/Core/VideoBackends/Vulkan/VideoBackend.h:18
msgid "Vulkan"
msgstr "Vulkan"

#. i18n: Please leave SyncOnSkipIdle and True untranslated.
#. The user needs to enter these terms as-is in an INI file.
#: Source/Core/VideoCommon/CommandProcessor.cpp:689
msgid ""
"Please change the \"SyncOnSkipIdle\" setting to \"True\"! It's currently "
"disabled, which makes this problem very likely to happen."
msgstr ""
"请将“SyncOnSkipIdle”设置更改为“真”！当前已被禁用，使得很可能发生这个问题。"

#: Source/Core/VideoCommon/CommandProcessor.cpp:696
msgid ""
"This error is usually caused by the emulated GPU desyncing with the emulated "
"CPU. Turn off the \"Dual Core\" setting to avoid this."
msgstr ""
"此错误通常是由于模拟 GPU 与模拟 CPU 不同步引起的。关闭“双核”设置以避免这种情"
"况。"

#: Source/Core/VideoCommon/CommandProcessor.cpp:703
msgid ""
"This error is usually caused by the emulated GPU desyncing with the emulated "
"CPU, but your current settings make this unlikely to happen. If this error "
"is stopping the game from working, please report it to the developers."
msgstr ""
"此错误通常是由模拟 GPU 与模拟 CPU 不同步引起的，但您当前的设置使这种情况不太"
"可能发生。如果此错误导致游戏无法运行，请向开发人员报告。"

#: Source/Core/VideoCommon/CommandProcessor.cpp:708
#, c++-format
msgid ""
"GFX FIFO: Unknown Opcode ({0:#04x} @ {1}, preprocess={2}).\n"
"\n"
"{3}\n"
"\n"
"Further errors will be sent to the Video Backend log and Dolphin will now "
"likely crash or hang."
msgstr ""
"GFX FIFO: 未知 Opcode ({0:#04x} @ {1}, preprocess={2}).\n"
"\n"
"{3}\n"
"\n"
"更多错误将被发送到视频后端日志，Dolphin 现在可能会崩溃或挂起。"

#: Source/Core/VideoCommon/FrameDumper.cpp:327
#, c++-format
msgid "Frame dump image(s) '{0}' already exists. Overwrite?"
msgstr "帧转储图像 ‘{0}’ 已经存在。是否覆盖？"

#: Source/Core/VideoCommon/ShaderCache.cpp:174
msgid "Compiling Shaders"
msgstr "正在编译着色器"

#: Source/Core/VideoCommon/VideoBackendBase.cpp:168
msgid ""
"This game requires bounding box emulation to run properly but your graphics "
"card or its drivers do not support it. As a result you will experience bugs "
"or freezes while running this game."
msgstr ""
"这个游戏需要边框模拟才能正常运行，但你的显卡或其驱动程序不支持。 因此在运行此"
"游戏时将会发生错误或画面冻结。"

#: Source/Core/VideoCommon/VideoBackendBase.cpp:339
msgid "Failed to initialize renderer classes"
msgstr "初始化渲染器类失败"

#: qtbase/src/gui/kernel/qguiapplication.cpp:234
msgctxt ""
"Translate this string to the string 'LTR' in left-to-right languages or to "
"'RTL' in right-to-left languages (such as Hebrew and Arabic) to get proper "
"widget layout."
msgid "QT_LAYOUT_DIRECTION"
msgstr "LTR"

#: qtbase/src/gui/kernel/qplatformtheme.cpp:712
msgid "Save All"
msgstr "保存全部"

#: qtbase/src/gui/kernel/qplatformtheme.cpp:716
msgid "&Yes"
msgstr "是(&Y)"

#: qtbase/src/gui/kernel/qplatformtheme.cpp:718
msgid "Yes to &All"
msgstr "全部选是(&A)"

#: qtbase/src/gui/kernel/qplatformtheme.cpp:720
msgid "&No"
msgstr "否(&N)"

#: qtbase/src/gui/kernel/qplatformtheme.cpp:722
msgid "N&o to All"
msgstr "全部选否(&O)"

#: qtbase/src/gui/kernel/qplatformtheme.cpp:734
msgid "Discard"
msgstr "丢弃"

#: qtbase/src/gui/kernel/qplatformtheme.cpp:736
msgid "Help"
msgstr "帮助"

#: qtbase/src/gui/kernel/qplatformtheme.cpp:738
msgid "Apply"
msgstr "应用"

#: qtbase/src/gui/kernel/qplatformtheme.cpp:742
msgid "Restore Defaults"
msgstr "恢复默认值"
