# Translation of dolphin-emu.pot to LANGUAGE
# Copyright (C) 2003-2013
# This file is distributed under the same license as the Dolphin Emulator package.
#
# Translators:
# Pascal <pascal2j-language@yahoo.com>, 2013
# Pascal <pascal2j-language@yahoo.com>, 2013-2025
# Pierre Bourdon <delroth@gmail.com>, 2014,2016
# ea1cd8241cb389ffb6f92bc6891eff5d_dc12308 <70dced5587d47e18d88f9298024d96f8_93383>, 2013
# ea1cd8241cb389ffb6f92bc6891eff5d_dc12308 <70dced5587d47e18d88f9298024d96f8_93383>, 2013
# ea1cd8241cb389ffb6f92bc6891eff5d_dc12308 <70dced5587d47e18d88f9298024d96f8_93383>, 2013
# Toadjaune <arnaud.venturi@gmail.com>, 2013
# Toadjaune <arnaud.venturi@gmail.com>, 2013
# Vinet Sebastien <vinet.sebastien@live.fr>, 2011
msgid ""
msgstr ""
"Project-Id-Version: Dolphin Emulator\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2025-11-23 10:09+0100\n"
"PO-Revision-Date: 2013-01-23 13:48+0000\n"
"Last-Translator: Pascal <pascal2j-language@yahoo.com>, 2013-2025\n"
"Language-Team: French (http://app.transifex.com/dolphinemu/dolphin-emu/"
"language/fr/)\n"
"Language: fr\n"
"MIME-Version: 1.0\n"
"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8bit\n"
"Plural-Forms: nplurals=3; plural=(n == 0 || n == 1) ? 0 : n != 0 && n % "
"1000000 == 0 ? 1 : 2;\n"

#: Source/Android/jni/MainAndroid.cpp:417
#: Source/Android/jni/MainAndroid.cpp:433
msgid "JIT is not active"
msgstr "JIT n'est pas actif"

#: Source/Android/jni/MainAndroid.cpp:443
#, c++-format
msgid "Failed to open \"{0}\" for writing."
msgstr "Impossible d'ouvrir \"{0}\" en écriture."

#: Source/Android/jni/MainAndroid.cpp:449
#, c++-format
msgid "Wrote to \"{0}\"."
msgstr "Écrit vers \"{0}\"."

#: Source/Android/jni/WiiUtils.cpp:114
msgid "The decryption keys need to be appended to the NAND backup file."
msgstr ""
"Les clés de déchiffrage doivent être ajoutées au fichier de sauvegarde de la "
"NAND."

#: Source/Core/AudioCommon/OpenALStream.cpp:99
msgid "OpenAL: can't find sound devices"
msgstr "OpenAL : impossible de trouver des périphériques audio"

#: Source/Core/AudioCommon/OpenALStream.cpp:109
#, c++-format
msgid "OpenAL: can't open device {0}"
msgstr "OpenAL : impossible d'ouvrir le périphérique {0}"

#: Source/Core/AudioCommon/OpenALStream.cpp:117
#, c++-format
msgid "OpenAL: can't create context for device {0}"
msgstr "OpenAL : impossible de créer le contexte pour le matériel {0}"

#: Source/Core/AudioCommon/WaveFile.cpp:38
#: Source/Core/VideoCommon/FrameDumpFFMpeg.cpp:145
#, c++-format
msgid "Delete the existing file '{0}'?"
msgstr "Supprimer le fichier '{0}' ?"

#: Source/Core/AudioCommon/WaveFile.cpp:52
#, c++-format
msgid "The file {0} was already open, the file header will not be written."
msgstr "Le fichier {0} était déjà ouvert, son entête n'a pas pu être écrite."

#: Source/Core/AudioCommon/WaveFile.cpp:60
#, c++-format
msgid ""
"The file {0} could not be opened for writing. Please check if it's already "
"opened by another program."
msgstr ""
"Le fichier {0} n'a pas pu être ouvert pour l'écriture. Vérifiez qu'il n'a "
"pas été ouvert par un autre programme."

#: Source/Core/Common/ChunkFile.h:311
msgid ""
"Error: After \"{0}\", found {1} ({2:#x}) instead of save marker {3} "
"({4:#x}). Aborting savestate load..."
msgstr ""
"Erreur : Après \"{0}\", trouvé {1} ({2:#x}) au lieu d'un marqueur de "
"sauvegarde {3} ({4:#x}). Abandon du chargement de la sauvegarde d'état."

#: Source/Core/Common/FatFsUtil.h:13
msgid "Pack SD Card Now"
msgstr "Empaqueter la carte SD maintenant"

#: Source/Core/Common/FatFsUtil.h:14
msgid "Unpack SD Card Now"
msgstr "Dépaqueter la carte SD maintenant"

#: Source/Core/Common/MsgHandler.cpp:59
#: Source/Core/DolphinQt/GameList/GameList.cpp:750
#: Source/Core/DolphinQt/GameList/GameList.cpp:812
#: Source/Core/DolphinQt/MenuBar.cpp:1482
#: Source/Core/DolphinQt/MenuBar.cpp:1724
msgid "Information"
msgstr "Information"

#: Source/Core/Common/MsgHandler.cpp:60
#: Source/Core/DolphinQt/ConvertDialog.cpp:440
#: Source/Core/DolphinQt/GCMemcardManager.cpp:659
#: Source/Core/DolphinQt/MainWindow.cpp:1787
msgid "Question"
msgstr "Question"

#: Source/Core/Common/MsgHandler.cpp:61
#: Source/Core/DolphinQt/Config/GameConfigEdit.cpp:125
#: Source/Core/DolphinQt/Config/GameConfigEdit.cpp:132
#: Source/Core/DolphinQt/Config/LogConfigWidget.cpp:50
#: Source/Core/DolphinQt/Config/WiimoteControllersWidget.cpp:386
#: Source/Core/DolphinQt/Config/WiimoteControllersWidget.cpp:402
#: Source/Core/DolphinQt/MenuBar.cpp:1713
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:469
msgid "Warning"
msgstr "Avertissement"

#: Source/Core/Common/MsgHandler.cpp:62
msgid "Critical"
msgstr "Critique"

#: Source/Core/Common/x64CPUDetect.cpp:84
msgid ""
"This build of Dolphin is not natively compiled for your CPU.\n"
"Please run the ARM64 build of Dolphin for a better experience."
msgstr ""
"Cette build de Dolphin n'est pas nativement compatible avec votre CPU.\n"
"Veuillez exécuter la version ARM64 de Dolphin pour une meilleure expérience."

#: Source/Core/Core/ActionReplay.cpp:240
#, c++-format
msgid "Action Replay Error: invalid AR code line: {0}"
msgstr "Erreur Action Replay : code AR non valide à la ligne {0}"

#: Source/Core/Core/ActionReplay.cpp:427
#, c++-format
msgid ""
"Action Replay Error: Invalid size ({0:08x} : address = {1:08x}) in Ram Write "
"And Fill ({2})"
msgstr ""
"Erreur Action Replay : Taille non valide ({0:08x} : adresse = {1:08x}) dans "
"Écriture dans la RAM et Remplir ({2})"

#: Source/Core/Core/ActionReplay.cpp:488
#, c++-format
msgid ""
"Action Replay Error: Invalid size ({0:08x} : address = {1:08x}) in Write To "
"Pointer ({2})"
msgstr ""
"Erreur Action Replay : Taille non valide ({0:08x} : adresse = {1:08x}) dans "
"Écrire vers Pointeur ({2})"

#: Source/Core/Core/ActionReplay.cpp:553
#, c++-format
msgid ""
"Action Replay Error: Invalid size ({0:08x} : address = {1:08x}) in Add Code "
"({2})"
msgstr ""
"Erreur Action Replay : Taille non valide ({0:08x} : adresse =  {1:08x}) dans "
"Ajout de Code ({2})"

#: Source/Core/Core/ActionReplay.cpp:568
#, c++-format
msgid ""
"Action Replay Error: Master Code and Write To CCXXXXXX not implemented "
"({0})\n"
"Master codes are not needed. Do not use master codes."
msgstr ""
"Erreur Action Replay : Master Code et Write To CCXXXXXX non implémentés "
"({0})\n"
"Les Master codes ne sont pas requis. Ne les utilisez pas."

#: Source/Core/Core/ActionReplay.cpp:645
#, c++-format
msgid ""
"Action Replay Error: Invalid size ({0:08x} : address = {1:08x}) in Fill and "
"Slide ({2})"
msgstr ""
"Erreur Action Replay : Taille non valide ({0:08x} : adresse = {1:08x}) dans "
"le code Remplir et déplacer ({2})"

#: Source/Core/Core/ActionReplay.cpp:702
#, c++-format
msgid "Action Replay Error: Invalid value ({0:08x}) in Memory Copy ({1})"
msgstr ""
"Erreur Action Replay : Valeur non valide ({0:08x}) dans la Copie de mémoire "
"({1})"

#: Source/Core/Core/ActionReplay.cpp:739
#, c++-format
msgid "Action Replay: Normal Code 0: Invalid Subtype {0:08x} ({1})"
msgstr "Action Replay : Code Normal 0 : Sous-type non valide {0:08x} ({1})"

#: Source/Core/Core/ActionReplay.cpp:781
#, c++-format
msgid "Action Replay: Invalid Normal Code Type {0:08x} ({1})"
msgstr "Action Replay : Type de Code Normal non valide {0:08x} ({1})"

#: Source/Core/Core/ActionReplay.cpp:815
#, c++-format
msgid "Action Replay: Conditional Code: Invalid Size {0:08x} ({1})"
msgstr "Action Replay : Code Conditionnel : Taille non valide {0:08x} ({1})"

#: Source/Core/Core/ActionReplay.cpp:839
#, c++-format
msgid "Action Replay: Normal Code {0}: Invalid subtype {1:08x} ({2})"
msgstr "Action Replay : Code Normal {0} : Sous-type non valide {1:08x} ({2})"

#: Source/Core/Core/ActionReplay.cpp:924
msgid ""
"This action replay simulator does not support codes that modify Action "
"Replay itself."
msgstr ""
"Ce simulateur d'Action Replay ne prend pas en charge les codes qui modifient "
"l'Action Replay lui-même."

#: Source/Core/Core/ActionReplay.cpp:957
msgid "Zero 3 code not supported"
msgstr "Code Zero 3 non pris en charge"

#: Source/Core/Core/ActionReplay.cpp:977
#, c++-format
msgid "Zero code unknown to Dolphin: {0:08x}"
msgstr "Code Zero inconnu pour Dolphin : {0:08x}"

#: Source/Core/Core/ARDecrypt.cpp:474
#, c++-format
msgid ""
"Action Replay Code Decryption Error:\n"
"Parity Check Failed\n"
"\n"
"Culprit Code:\n"
"{0}"
msgstr ""
"Erreur de décryptage du Code Action Replay :\n"
"Échec de vérification de la parité\n"
"\n"
"Code en cause :\n"
"{0}"

#: Source/Core/Core/Boot/Boot_BS2Emu.cpp:449
msgid "SetupWiiMemory: Can't create setting.txt file"
msgstr "SetupWiiMemory : Impossible de créer le fichier setting.txt"

#: Source/Core/Core/Boot/Boot.cpp:94
#, c++-format
msgid ""
"Files specified in the M3U file \"{0}\" were not found:\n"
"{1}"
msgstr ""
"Les fichiers spécifiés dans le fichier M3U \"{0}\" n'ont pas été trouvés :\n"
"{1}"

#: Source/Core/Core/Boot/Boot.cpp:100
#, c++-format
msgid "No paths found in the M3U file \"{0}\""
msgstr "Aucun chemin trouvé dans le fichier M3U \"{0}\""

#: Source/Core/Core/Boot/Boot.cpp:203
#, c++-format
msgid "The specified file \"{0}\" does not exist"
msgstr "Le fichier spécifié \"{0}\" n'existe pas"

#: Source/Core/Core/Boot/Boot.cpp:264
#, c++-format
msgid "\"{0}\" is an invalid GCM/ISO file, or is not a GC/Wii ISO."
msgstr ""
"\"{0}\" n'est pas un fichier GCM/ISO valide, ou n'est pas une ISO GC/Wii."

#: Source/Core/Core/Boot/Boot.cpp:286 Source/Core/Core/Boot/Boot.cpp:303
#, c++-format
msgid "Could not recognize file {0}"
msgstr "Fichier {0} non reconnu"

#: Source/Core/Core/Boot/Boot.cpp:412
#, c++-format
msgid "The IPL file is not a known good dump. (CRC32: {0:x})"
msgstr "Le fichier IPL n'est pas connu comme un dump correct. (CRC32 : {0:x})"

#: Source/Core/Core/Boot/Boot.cpp:419
#, c++-format
msgid "{0} IPL found in {1} directory. The disc might not be recognized"
msgstr "IPL {0} trouvé dans le dossier {1}. Le disque peut ne pas être reconnu"

#: Source/Core/Core/Boot/Boot.cpp:563
msgid "Failed to load the executable to memory."
msgstr "Impossible de charger l'exécutable en mémoire."

#: Source/Core/Core/Boot/Boot.cpp:620
msgid "Cannot start the game, because the GC IPL could not be found."
msgstr "Impossible de démarrer le jeu car l'IPL de GC n'a pas pu être trouvé."

#: Source/Core/Core/Boot/Boot.cpp:622
msgid "Cannot find the GC IPL."
msgstr "Impossible de trouver l'IPL de GC"

#: Source/Core/Core/Boot/Boot_WiiWAD.cpp:40
msgid "Cannot boot this WAD because it could not be installed to the NAND."
msgstr ""
"Impossible de démarrer ce WAD car il ne peut être installé dans la NAND."

#: Source/Core/Core/ConfigLoaders/GameConfigLoader.cpp:245
msgid "Selected controller profile does not exist"
msgstr "Le profil de contrôleur sélectionné n'existe pas"

#: Source/Core/Core/Config/MainSettings.h:18
msgid "No Audio Output"
msgstr "Pas de sortie audio"

#: Source/Core/Core/Config/MainSettings.h:24
msgid "WASAPI (Exclusive Mode)"
msgstr "WASAPI (Mode exclusif)"

#: Source/Core/Core/ConfigManager.cpp:387
msgid "This WAD is not valid."
msgstr "Ce WAD n'est pas valide."

#: Source/Core/Core/ConfigManager.cpp:392
msgid "This WAD is not bootable."
msgstr "Ce WAD n'est pas bootable"

#: Source/Core/Core/ConfigManager.cpp:410
msgid "This title cannot be booted."
msgstr "Ce titre ne peut pas être démarré."

#: Source/Core/Core/Core.cpp:229
msgid "Emu Thread already running"
msgstr "Thread d'émulation déjà en cours d'exécution"

#: Source/Core/Core/Core.cpp:572
#, c++-format
msgid ""
"Failed to sync SD card with folder. All changes made this session will be "
"discarded on next boot if you do not manually re-issue a resync in Config > "
"Wii > SD Card Settings > {0}!"
msgstr ""
"Impossible de synchroniser la carte SD avec le dossier. Tous les changements "
"opérés pendant cette session seront perdus au prochain démarrage si vous ne "
"faites pas manuellement une synchronisation via Config > Wii > Réglages de "
"la carte SD > {0} !"

#: Source/Core/Core/DSP/DSPCore.cpp:75
msgid ""
"Your DSP ROMs have incorrect hashes.\n"
"\n"
"Delete the dsp_rom.bin and dsp_coef.bin files in the GC folder in the User "
"folder to use the free DSP ROM, or replace them with good dumps from a real "
"GameCube/Wii.\n"
"\n"
"Would you like to stop now to fix the problem?\n"
"If you select \"No\", audio might be garbled."
msgstr ""
"Vos ROM de DSP ont des hashs incorrects.\n"
"\n"
"Supprimez les fichiers dsp_rom.bin et dsp_coef.bin dans le dossier GC depuis "
"votre dossier Utilisateur pour utiliser la ROM gratuite du DSP, ou remplacez-"
"les par des dumps corrects provenant d'une console GameCube/Wii.\n"
"\n"
"Souhaitez-vous corriger maintenant le problème ?\n"
"Si vous sélectionnez \"Non\", le son risque d'être détérioré."

#: Source/Core/Core/DSP/DSPCore.cpp:89
msgid ""
"You are using an old free DSP ROM made by the Dolphin Team.\n"
"Due to emulation accuracy improvements, this ROM no longer works correctly.\n"
"\n"
"Delete the dsp_rom.bin and dsp_coef.bin files in the GC folder in the User "
"folder to use the most recent free DSP ROM, or replace them with good dumps "
"from a real GameCube/Wii.\n"
"\n"
"Would you like to stop now to fix the problem?\n"
"If you select \"No\", audio might be garbled."
msgstr ""
"Vous utilisez une ancienne ROM de DSP libre créée par l'équipe de Dolphin.\n"
"L'amélioration de la précision de l'émulation fait que cette ROM ne "
"fonctionne plus correctement.\n"
"\n"
"Supprimez les fichiers dsp_rom.bin et dsp_coef.bin dans le dossier GC depuis "
"votre dossier Utilisateur pour utiliser la ROM du DSP dans sa version la "
"plus récente et gratuite, ou remplacez-les par des dumps corrects provenant "
"d'une console GameCube/Wii.\n"
"\n"
"Souhaitez-vous corriger maintenant le problème ?\n"
"Si vous sélectionnez \"Non\", le son risque d'être détérioré."

#: Source/Core/Core/FifoPlayer/FifoDataFile.cpp:213
msgid "Failed to read DFF file."
msgstr "Impossible de lire le fichier DFF."

#: Source/Core/Core/FifoPlayer/FifoDataFile.cpp:219
msgid "DFF file size is 0; corrupt/incomplete file?"
msgstr "La taille du fichier DFF est de 0 ; fichier incomplet ou corrompu ?"

#: Source/Core/Core/FifoPlayer/FifoDataFile.cpp:229
#, c++-format
msgid "DFF file magic number is incorrect: got {0:08x}, expected {1:08x}"
msgstr ""
"Le nombre magique du fichier DFF n'est pas correct : obtenu {0:08x}, attendu "
"{1:08x}"

#: Source/Core/Core/FifoPlayer/FifoDataFile.cpp:237
#, c++-format
msgid ""
"The DFF's minimum loader version ({0}) exceeds the version of this FIFO "
"Player ({1})"
msgstr ""
"La version minimum du loader DFF ({0}) est supérieure à la version de ce "
"lecteur FIFO ({1})"

#: Source/Core/Core/FifoPlayer/FifoDataFile.cpp:277
#, c++-format
msgid ""
"Emulated memory size mismatch!\n"
"Current: MEM1 {0:08X} ({1} MiB), MEM2 {2:08X} ({3} MiB)\n"
"DFF: MEM1 {4:08X} ({5} MiB), MEM2 {6:08X} ({7} MiB)"
msgstr ""
"Discordance de la taille de la mémoire émulée !\n"
"Actuel : MEM1 {0:08X} ({1} MiB), MEM2 {2:08X} ({3} MiB)\n"
"DFF : MEM1 {4:08X} ({5} MiB), MEM2 {6:08X} ({7} MiB)"

#: Source/Core/Core/FifoPlayer/FifoPlayer.cpp:242
msgid "Cannot SingleStep the FIFO. Use Frame Advance instead."
msgstr ""
"Impossible d'utiliser le pas à pas pour le FIFO. Utilisez l'avancement image "
"par image à la place."

#: Source/Core/Core/FreeLookManager.cpp:89
#: Source/Core/DolphinQt/Config/Mapping/FreeLookGeneral.cpp:22
msgid "Move"
msgstr "Déplacement"

#: Source/Core/Core/FreeLookManager.cpp:91
#: Source/Core/Core/HW/WiimoteEmu/Extension/Guitar.cpp:77
#: Source/Core/Core/HW/WiimoteEmu/Extension/Shinkansen.cpp:34
#: Source/Core/DolphinQt/ResourcePackManager.cpp:41
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/Force.cpp:20
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/IMUAccelerometer.cpp:17
#: Source/Core/InputCommon/ControllerEmu/ControllerEmu.h:24
msgid "Up"
msgstr "Haut"

#: Source/Core/Core/FreeLookManager.cpp:92
#: Source/Core/Core/HW/WiimoteEmu/Extension/Guitar.cpp:78
#: Source/Core/Core/HW/WiimoteEmu/Extension/Shinkansen.cpp:35
#: Source/Core/DolphinQt/ResourcePackManager.cpp:42
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/Force.cpp:21
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/IMUAccelerometer.cpp:18
#: Source/Core/InputCommon/ControllerEmu/ControllerEmu.h:25
msgid "Down"
msgstr "Bas"

#: Source/Core/Core/FreeLookManager.cpp:93
#: Source/Core/Core/HW/WiimoteEmu/Extension/Shinkansen.cpp:36
#: Source/Core/Core/HW/WiimoteEmu/Extension/TaTaCon.cpp:33
#: Source/Core/DolphinQt/TAS/GCTASInputWindow.cpp:41
#: Source/Core/DolphinQt/TAS/WiiTASInputWindow.cpp:214
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/Force.cpp:22
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/IMUAccelerometer.cpp:19
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/Slider.cpp:21
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/Tilt.cpp:22
#: Source/Core/InputCommon/ControllerEmu/ControllerEmu.h:26
msgid "Left"
msgstr "Gauche"

#: Source/Core/Core/FreeLookManager.cpp:94
#: Source/Core/Core/HW/WiimoteEmu/Extension/Shinkansen.cpp:37
#: Source/Core/Core/HW/WiimoteEmu/Extension/TaTaCon.cpp:34
#: Source/Core/DolphinQt/TAS/GCTASInputWindow.cpp:45
#: Source/Core/DolphinQt/TAS/WiiTASInputWindow.cpp:217
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/Force.cpp:23
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/IMUAccelerometer.cpp:20
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/Slider.cpp:22
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/Tilt.cpp:23
#: Source/Core/InputCommon/ControllerEmu/ControllerEmu.h:27
msgid "Right"
msgstr "Droite"

#: Source/Core/Core/FreeLookManager.cpp:95
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/Force.cpp:24
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/IMUAccelerometer.cpp:21
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/Tilt.cpp:20
msgid "Forward"
msgstr "Avant"

#: Source/Core/Core/FreeLookManager.cpp:96
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/Force.cpp:25
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/IMUAccelerometer.cpp:22
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/Tilt.cpp:21
msgid "Backward"
msgstr "Arrière"

#: Source/Core/Core/FreeLookManager.cpp:98
#: Source/Core/DolphinQt/Config/Mapping/FreeLookGeneral.cpp:24
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/Force.cpp:42
msgid "Speed"
msgstr "Vitesse"

#: Source/Core/Core/FreeLookManager.cpp:100
msgid "Decrease"
msgstr "Réduction"

#: Source/Core/Core/FreeLookManager.cpp:101
msgid "Increase"
msgstr "Augmentation"

#: Source/Core/Core/FreeLookManager.cpp:102
#: Source/Core/Core/HotkeyManager.cpp:33 Source/Core/Core/HotkeyManager.cpp:191
#: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:178
#: Source/Core/DolphinQt/Config/WiimoteControllersWidget.cpp:200
#: Source/Core/DolphinQt/Config/WiimoteControllersWidget.cpp:220
#: Source/Core/DolphinQt/Debugger/EditSymbolDialog.cpp:28
#: qtbase/src/gui/kernel/qplatformtheme.cpp:740
msgid "Reset"
msgstr "Reset"

#: Source/Core/Core/FreeLookManager.cpp:104
#: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:108
#: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:94
#: Source/Core/DolphinQt/Config/Mapping/FreeLookGeneral.cpp:29
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:228
#: Source/Core/DolphinQt/SkylanderPortal/SkylanderPortalWindow.cpp:355
#: Source/Core/DolphinQt/SkylanderPortal/SkylanderPortalWindow.cpp:430
msgid "Other"
msgstr "Autres"

#: Source/Core/Core/FreeLookManager.cpp:106
msgid "Reset View"
msgstr "Réinitialiser la vue"

#: Source/Core/Core/FreeLookManager.cpp:108
#: Source/Core/DolphinQt/Config/Mapping/FreeLookGeneral.cpp:25
msgid "Field of View"
msgstr "Champ de vision"

#: Source/Core/Core/FreeLookManager.cpp:110
msgid "Increase X"
msgstr "Augmenter X"

#: Source/Core/Core/FreeLookManager.cpp:111
msgid "Decrease X"
msgstr "Réduire X"

#: Source/Core/Core/FreeLookManager.cpp:112
msgid "Increase Y"
msgstr "Augmenter Y"

#: Source/Core/Core/FreeLookManager.cpp:113
msgid "Decrease Y"
msgstr "Réduire Y"

#: Source/Core/Core/FreeLookManager.cpp:116
msgid "Incremental Rotation"
msgstr "Rotation incrémentale"

#: Source/Core/Core/FreeLookManager.cpp:318
#: Source/Core/DolphinQt/Config/Mapping/HotkeyGraphics.cpp:25
msgid "FreeLook"
msgstr "Vue libre"

#: Source/Core/Core/HotkeyManager.cpp:27
#: Source/Core/DolphinQt/Debugger/AssemblerWidget.cpp:364
#: Source/Core/DolphinQt/ToolBar.cpp:116
#: qtbase/src/gui/kernel/qplatformtheme.cpp:714
msgid "Open"
msgstr "Ouvrir"

#: Source/Core/Core/HotkeyManager.cpp:28
msgid "Change Disc"
msgstr "Changer de disque"

#: Source/Core/Core/HotkeyManager.cpp:29
msgid "Eject Disc"
msgstr "Éjecter le disque"

#: Source/Core/Core/HotkeyManager.cpp:30
msgid "Refresh Game List"
msgstr "Rafraîchir la liste des jeux"

#: Source/Core/Core/HotkeyManager.cpp:31
msgid "Toggle Pause"
msgstr "Mettre en pause"

#: Source/Core/Core/HotkeyManager.cpp:32
#: Source/Core/DolphinQt/FIFO/FIFOPlayerWindow.cpp:168
#: Source/Core/DolphinQt/ToolBar.cpp:124
msgid "Stop"
msgstr "Arrêter"

#: Source/Core/Core/HotkeyManager.cpp:34
msgid "Toggle Fullscreen"
msgstr "Activer le plein écran"

#: Source/Core/Core/HotkeyManager.cpp:35 Source/Core/DolphinQt/MenuBar.cpp:385
msgid "Take Screenshot"
msgstr "Capture d'écran"

#: Source/Core/Core/HotkeyManager.cpp:36
msgid "Exit"
msgstr "Quitter"

#: Source/Core/Core/HotkeyManager.cpp:37
msgid "Unlock Cursor"
msgstr "Débloquer le curseur"

#: Source/Core/Core/HotkeyManager.cpp:38
msgid "Center Mouse"
msgstr "Centrer la souris"

#: Source/Core/Core/HotkeyManager.cpp:39
msgid "Activate NetPlay Chat"
msgstr "Activer le Chat NetPlay"

#: Source/Core/Core/HotkeyManager.cpp:40
msgid "Control NetPlay Golf Mode"
msgstr "Contrôler le mode Golf de NetPlay"

#: Source/Core/Core/HotkeyManager.cpp:42
msgid "Open Achievements"
msgstr "Ouvrir les succès"

#: Source/Core/Core/HotkeyManager.cpp:45 Source/Core/Core/HotkeyManager.cpp:193
msgid "Volume Down"
msgstr "Baisser"

#: Source/Core/Core/HotkeyManager.cpp:46 Source/Core/Core/HotkeyManager.cpp:194
msgid "Volume Up"
msgstr "Augmenter"

#: Source/Core/Core/HotkeyManager.cpp:47 Source/Core/Core/HotkeyManager.cpp:195
msgid "Volume Toggle Mute"
msgstr "Couper le son"

#: Source/Core/Core/HotkeyManager.cpp:49
msgid "Decrease Emulation Speed"
msgstr "Réduire"

#: Source/Core/Core/HotkeyManager.cpp:50
msgid "Increase Emulation Speed"
msgstr "Accélérer"

#: Source/Core/Core/HotkeyManager.cpp:51
msgid "Disable Emulation Speed Limit"
msgstr "Désactiver la limite de vitesse"

#: Source/Core/Core/HotkeyManager.cpp:53 Source/Core/Core/HotkeyManager.cpp:344
#: Source/Core/DolphinQt/Config/Mapping/HotkeyTAS.cpp:21
msgid "Frame Advance"
msgstr "Avancer d'une image"

#: Source/Core/Core/HotkeyManager.cpp:54
msgid "Frame Advance Decrease Speed"
msgstr "Réduire la vitesse d'avancement de l'image"

#: Source/Core/Core/HotkeyManager.cpp:55
msgid "Frame Advance Increase Speed"
msgstr "Accélérer la vitesse d'avancement de l'image"

#: Source/Core/Core/HotkeyManager.cpp:56
msgid "Frame Advance Reset Speed"
msgstr "Réinitialiser la vitesse d'avancement de l'image"

#: Source/Core/Core/HotkeyManager.cpp:58
msgid "Start Recording"
msgstr "Commencer l'enregistrement"

#: Source/Core/Core/HotkeyManager.cpp:59
msgid "Play Recording"
msgstr "Jouer l'enregistrement..."

#: Source/Core/Core/HotkeyManager.cpp:60
msgid "Export Recording"
msgstr "Exporter l'enregistrement..."

#: Source/Core/Core/HotkeyManager.cpp:61
msgid "Read-Only Mode"
msgstr "Mode Lecture seule"

#. i18n: Here, "Step" is a verb. This feature is used for
#. going through code step by step.
#: Source/Core/Core/HotkeyManager.cpp:65
msgid "Step Into"
msgstr "Step Into"

#. i18n: Here, "Step" is a verb. This feature is used for
#. going through code step by step.
#: Source/Core/Core/HotkeyManager.cpp:68 Source/Core/DolphinQt/ToolBar.cpp:106
msgid "Step Over"
msgstr "Step Over"

#. i18n: Here, "Step" is a verb. This feature is used for
#. going through code step by step.
#: Source/Core/Core/HotkeyManager.cpp:71 Source/Core/DolphinQt/ToolBar.cpp:109
msgid "Step Out"
msgstr "Step Out"

#: Source/Core/Core/HotkeyManager.cpp:72 Source/Core/DolphinQt/ToolBar.cpp:110
msgid "Skip"
msgstr "Sauter"

#. i18n: Here, PC is an acronym for program counter, not personal computer.
#: Source/Core/Core/HotkeyManager.cpp:75 Source/Core/DolphinQt/ToolBar.cpp:112
msgid "Show PC"
msgstr "Afficher PC"

#. i18n: Here, PC is an acronym for program counter, not personal computer.
#: Source/Core/Core/HotkeyManager.cpp:77 Source/Core/DolphinQt/ToolBar.cpp:114
msgid "Set PC"
msgstr "Définir PC"

#: Source/Core/Core/HotkeyManager.cpp:79
#: Source/Core/DolphinQt/Debugger/MemoryViewWidget.cpp:1238
msgid "Toggle Breakpoint"
msgstr "Activer Point d'arrêt"

#: Source/Core/Core/HotkeyManager.cpp:80
msgid "Add a Breakpoint"
msgstr "Ajouter un point d'arrêt"

#: Source/Core/Core/HotkeyManager.cpp:81
msgid "Add a Memory Breakpoint"
msgstr "Ajouter un point d'arrêt à la mémoire"

#: Source/Core/Core/HotkeyManager.cpp:83
msgid "Press Sync Button"
msgstr "Appuyer sur le bouton Sync"

#: Source/Core/Core/HotkeyManager.cpp:84
msgid "Connect Wii Remote 1"
msgstr "Connecter la Wiimote 1"

#: Source/Core/Core/HotkeyManager.cpp:85
msgid "Connect Wii Remote 2"
msgstr "Connecter la Wiimote 2"

#: Source/Core/Core/HotkeyManager.cpp:86
msgid "Connect Wii Remote 3"
msgstr "Connecter la Wiimote 3"

#: Source/Core/Core/HotkeyManager.cpp:87
msgid "Connect Wii Remote 4"
msgstr "Connecter la Wiimote 4"

#: Source/Core/Core/HotkeyManager.cpp:88 Source/Core/DolphinQt/MenuBar.cpp:370
msgid "Connect Balance Board"
msgstr "Connecter la Balance Board"

#: Source/Core/Core/HotkeyManager.cpp:89
msgid "Toggle SD Card"
msgstr "Activer la carte SD"

#: Source/Core/Core/HotkeyManager.cpp:90
msgid "Toggle USB Keyboard"
msgstr "Activer le clavier USB"

#: Source/Core/Core/HotkeyManager.cpp:91
msgid "Toggle Wii Speak Mute"
msgstr "Activer ou désactiver le mode muet de Wii Speak"

#: Source/Core/Core/HotkeyManager.cpp:93 Source/Core/Core/HotkeyManager.cpp:97
#: Source/Core/Core/HotkeyManager.cpp:101
#: Source/Core/Core/HotkeyManager.cpp:105
msgid "Next Profile"
msgstr "Profil suivant"

#: Source/Core/Core/HotkeyManager.cpp:94 Source/Core/Core/HotkeyManager.cpp:98
#: Source/Core/Core/HotkeyManager.cpp:102
#: Source/Core/Core/HotkeyManager.cpp:106
msgid "Previous Profile"
msgstr "Profil précédent"

#: Source/Core/Core/HotkeyManager.cpp:95 Source/Core/Core/HotkeyManager.cpp:99
#: Source/Core/Core/HotkeyManager.cpp:103
#: Source/Core/Core/HotkeyManager.cpp:107
msgid "Next Game Profile"
msgstr "Profil de jeu suivant"

#: Source/Core/Core/HotkeyManager.cpp:96 Source/Core/Core/HotkeyManager.cpp:100
#: Source/Core/Core/HotkeyManager.cpp:104
#: Source/Core/Core/HotkeyManager.cpp:108
msgid "Previous Game Profile"
msgstr "Profil de jeu précédent"

#: Source/Core/Core/HotkeyManager.cpp:110
msgid "Toggle Crop"
msgstr "Activer le recadrage"

#: Source/Core/Core/HotkeyManager.cpp:111
msgid "Toggle Aspect Ratio"
msgstr "Activer le ratio hauteur/largeur"

#: Source/Core/Core/HotkeyManager.cpp:112
msgid "Toggle Skip EFB Access"
msgstr "Activer Ignorer l'accès à l'EFB"

#: Source/Core/Core/HotkeyManager.cpp:113
msgid "Toggle EFB Copies"
msgstr "Activer les copies EFB"

#: Source/Core/Core/HotkeyManager.cpp:114
msgid "Toggle XFB Copies"
msgstr "Activer les copies XFB"

#: Source/Core/Core/HotkeyManager.cpp:115
msgid "Toggle XFB Immediate Mode"
msgstr "Activer le mode XFB immédiat"

#: Source/Core/Core/HotkeyManager.cpp:116
msgid "Toggle Fog"
msgstr "Activer le brouillard"

#: Source/Core/Core/HotkeyManager.cpp:117
msgid "Toggle Texture Dumping"
msgstr "Activer l'enregistrement des textures"

#: Source/Core/Core/HotkeyManager.cpp:118
msgid "Toggle Custom Textures"
msgstr "Activer les textures personnalisées"

#. i18n: IR stands for internal resolution
#: Source/Core/Core/HotkeyManager.cpp:121
msgid "Increase IR"
msgstr "Augmenter"

#. i18n: IR stands for internal resolution
#: Source/Core/Core/HotkeyManager.cpp:123
msgid "Decrease IR"
msgstr "Baisser"

#: Source/Core/Core/HotkeyManager.cpp:125
msgid "Freelook Toggle"
msgstr "Activer la vue libre"

#: Source/Core/Core/HotkeyManager.cpp:127
msgid "Toggle 3D Side-by-Side"
msgstr "Active la 3D en côte-à-côte"

#: Source/Core/Core/HotkeyManager.cpp:128
msgid "Toggle 3D Top-Bottom"
msgstr "Active la 3D en haut-bas"

#: Source/Core/Core/HotkeyManager.cpp:129
msgid "Toggle 3D Anaglyph"
msgstr "Active la 3D par anaglyphe"

#: Source/Core/Core/HotkeyManager.cpp:130
msgid "Decrease Depth"
msgstr "Réduire la profondeur"

#: Source/Core/Core/HotkeyManager.cpp:131
msgid "Increase Depth"
msgstr "Augmenter la profondeur"

#: Source/Core/Core/HotkeyManager.cpp:132
msgid "Decrease Convergence"
msgstr "Réduire la convergence"

#: Source/Core/Core/HotkeyManager.cpp:133
msgid "Increase Convergence"
msgstr "Augmenter la convergence"

#: Source/Core/Core/HotkeyManager.cpp:135
msgid "Load State Slot 1"
msgstr "Charger l'état du Slot 1"

#: Source/Core/Core/HotkeyManager.cpp:136
msgid "Load State Slot 2"
msgstr "Charger l'état du Slot 2"

#: Source/Core/Core/HotkeyManager.cpp:137
msgid "Load State Slot 3"
msgstr "Charger l'état du Slot 3"

#: Source/Core/Core/HotkeyManager.cpp:138
msgid "Load State Slot 4"
msgstr "Charger l'état du Slot 4"

#: Source/Core/Core/HotkeyManager.cpp:139
msgid "Load State Slot 5"
msgstr "Charger l'état du Slot 5"

#: Source/Core/Core/HotkeyManager.cpp:140
msgid "Load State Slot 6"
msgstr "Charger l'état du Slot 6"

#: Source/Core/Core/HotkeyManager.cpp:141
msgid "Load State Slot 7"
msgstr "Charger l'état du Slot 7"

#: Source/Core/Core/HotkeyManager.cpp:142
msgid "Load State Slot 8"
msgstr "Charger l'état du Slot 8"

#: Source/Core/Core/HotkeyManager.cpp:143
msgid "Load State Slot 9"
msgstr "Charger l'état du Slot 9"

#: Source/Core/Core/HotkeyManager.cpp:144
msgid "Load State Slot 10"
msgstr "Charger l'état du Slot 10"

#: Source/Core/Core/HotkeyManager.cpp:145
msgid "Load from Selected Slot"
msgstr "Charger depuis l'emplacement sélectionné"

#: Source/Core/Core/HotkeyManager.cpp:147
msgid "Save State Slot 1"
msgstr "Sauvegarder l'état vers le Slot 1"

#: Source/Core/Core/HotkeyManager.cpp:148
msgid "Save State Slot 2"
msgstr "Sauvegarder l'état vers le Slot 2"

#: Source/Core/Core/HotkeyManager.cpp:149
msgid "Save State Slot 3"
msgstr "Sauvegarder l'état vers le Slot 3"

#: Source/Core/Core/HotkeyManager.cpp:150
msgid "Save State Slot 4"
msgstr "Sauvegarder l'état vers le Slot 4"

#: Source/Core/Core/HotkeyManager.cpp:151
msgid "Save State Slot 5"
msgstr "Sauvegarder l'état vers le Slot 5"

#: Source/Core/Core/HotkeyManager.cpp:152
msgid "Save State Slot 6"
msgstr "Sauvegarder l'état vers le Slot 6"

#: Source/Core/Core/HotkeyManager.cpp:153
msgid "Save State Slot 7"
msgstr "Sauvegarder l'état vers le Slot 7"

#: Source/Core/Core/HotkeyManager.cpp:154
msgid "Save State Slot 8"
msgstr "Sauvegarder l'état vers le Slot 8"

#: Source/Core/Core/HotkeyManager.cpp:155
msgid "Save State Slot 9"
msgstr "Sauvegarder l'état vers le Slot 9"

#: Source/Core/Core/HotkeyManager.cpp:156
msgid "Save State Slot 10"
msgstr "Sauvegarder l'état vers le Slot 10"

#: Source/Core/Core/HotkeyManager.cpp:157
msgid "Save to Selected Slot"
msgstr "Sauvegarder vers l'emplacement sélectionné"

#: Source/Core/Core/HotkeyManager.cpp:159
msgid "Select State Slot 1"
msgstr "Emplacement 1"

#: Source/Core/Core/HotkeyManager.cpp:160
msgid "Select State Slot 2"
msgstr "Emplacement 2"

#: Source/Core/Core/HotkeyManager.cpp:161
msgid "Select State Slot 3"
msgstr "Emplacement 3"

#: Source/Core/Core/HotkeyManager.cpp:162
msgid "Select State Slot 4"
msgstr "Emplacement 4"

#: Source/Core/Core/HotkeyManager.cpp:163
msgid "Select State Slot 5"
msgstr "Emplacement 5"

#: Source/Core/Core/HotkeyManager.cpp:164
msgid "Select State Slot 6"
msgstr "Emplacement 6"

#: Source/Core/Core/HotkeyManager.cpp:165
msgid "Select State Slot 7"
msgstr "Emplacement 7"

#: Source/Core/Core/HotkeyManager.cpp:166
msgid "Select State Slot 8"
msgstr "Emplacement 8"

#: Source/Core/Core/HotkeyManager.cpp:167
msgid "Select State Slot 9"
msgstr "Emplacement 9"

#: Source/Core/Core/HotkeyManager.cpp:168
msgid "Select State Slot 10"
msgstr "Emplacement 10"

#: Source/Core/Core/HotkeyManager.cpp:170
msgid "Load State Last 1"
msgstr "Dernier état 1"

#: Source/Core/Core/HotkeyManager.cpp:171
msgid "Load State Last 2"
msgstr "Dernier état 2"

#: Source/Core/Core/HotkeyManager.cpp:172
msgid "Load State Last 3"
msgstr "Dernier état 3"

#: Source/Core/Core/HotkeyManager.cpp:173
msgid "Load State Last 4"
msgstr "Dernier état 4"

#: Source/Core/Core/HotkeyManager.cpp:174
msgid "Load State Last 5"
msgstr "Dernier état 5"

#: Source/Core/Core/HotkeyManager.cpp:175
msgid "Load State Last 6"
msgstr "Dernier état 6"

#: Source/Core/Core/HotkeyManager.cpp:176
msgid "Load State Last 7"
msgstr "Dernier état 7"

#: Source/Core/Core/HotkeyManager.cpp:177
msgid "Load State Last 8"
msgstr "Dernier état 8"

#: Source/Core/Core/HotkeyManager.cpp:178
msgid "Load State Last 9"
msgstr "Dernier état 9"

#: Source/Core/Core/HotkeyManager.cpp:179
msgid "Load State Last 10"
msgstr "Dernier état 10"

#: Source/Core/Core/HotkeyManager.cpp:181
msgid "Save Oldest State"
msgstr "Sauvegarder l'ancien état"

#: Source/Core/Core/HotkeyManager.cpp:182 Source/Core/DolphinQt/MenuBar.cpp:404
msgid "Undo Load State"
msgstr "&Annuler le lancement d'état"

#: Source/Core/Core/HotkeyManager.cpp:183 Source/Core/DolphinQt/MenuBar.cpp:421
msgid "Undo Save State"
msgstr "Annuler la sauvegarde de l'état"

#: Source/Core/Core/HotkeyManager.cpp:184
#: Source/Core/Core/HotkeyManager.cpp:362
#: Source/Core/DolphinQt/GBAWidget.cpp:424
msgid "Save State"
msgstr "Sauvegarder l'état"

#: Source/Core/Core/HotkeyManager.cpp:185
#: Source/Core/Core/HotkeyManager.cpp:361
msgid "Load State"
msgstr "Charger un état"

#: Source/Core/Core/HotkeyManager.cpp:186
msgid "Increase Selected State Slot"
msgstr "Incrémenter l'emplacement de l'état sélectionné"

#: Source/Core/Core/HotkeyManager.cpp:187
msgid "Decrease Selected State Slot"
msgstr "Décrémenter l'emplacement de l'état sélectionné"

#: Source/Core/Core/HotkeyManager.cpp:189
msgid "Load ROM"
msgstr "Charger une ROM"

#: Source/Core/Core/HotkeyManager.cpp:190
msgid "Unload ROM"
msgstr "Décharger la ROM"

#: Source/Core/Core/HotkeyManager.cpp:197
msgid "1x"
msgstr "1x"

#: Source/Core/Core/HotkeyManager.cpp:198
msgid "2x"
msgstr "2x"

#: Source/Core/Core/HotkeyManager.cpp:199
msgid "3x"
msgstr "3x"

#: Source/Core/Core/HotkeyManager.cpp:200
msgid "4x"
msgstr "4x"

#: Source/Core/Core/HotkeyManager.cpp:202
msgid "Show Skylanders Portal"
msgstr "Afficher le Portail Skylanders"

#: Source/Core/Core/HotkeyManager.cpp:203
msgid "Show Infinity Base"
msgstr "Afficher la Base Infinity"

#: Source/Core/Core/HotkeyManager.cpp:214
#: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:257
#: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuGeneral.cpp:41
msgid "Hotkeys"
msgstr "Raccourcis clavier"

#: Source/Core/Core/HotkeyManager.cpp:338
#: Source/Core/Core/HotkeyManager.cpp:340
#: Source/Core/DolphinQt/Config/GameConfigWidget.cpp:206
#: Source/Core/DolphinQt/Config/Graphics/GraphicsPane.cpp:58
#: Source/Core/DolphinQt/Config/Graphics/PostProcessingConfigWindow.cpp:121
#: Source/Core/DolphinQt/Config/Mapping/HotkeyGeneral.cpp:21
#: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:492
#: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:514
#: Source/Core/DolphinQt/Config/SettingsWindow.cpp:193
#: Source/Core/DolphinQt/Settings/OnScreenDisplayPane.cpp:28
msgid "General"
msgstr "Général"

#: Source/Core/Core/HotkeyManager.cpp:342
#: Source/Core/DolphinQt/Config/Mapping/HotkeyGBA.cpp:23
#: Source/Core/DolphinQt/Config/Mapping/HotkeyGeneral.cpp:24
#: Source/Core/DolphinQt/Settings/AudioPane.cpp:74
#: Source/Core/DolphinQt/Settings/AudioPane.cpp:349
msgid "Volume"
msgstr "Volume"

#: Source/Core/Core/HotkeyManager.cpp:343
#: Source/Core/DolphinQt/Config/Mapping/HotkeyGeneral.cpp:26
msgid "Emulation Speed"
msgstr "Vitesse de l'émulation"

#: Source/Core/Core/HotkeyManager.cpp:345
#: Source/Core/DolphinQt/Config/Mapping/HotkeyTAS.cpp:23
msgid "Movie"
msgstr "Film"

#: Source/Core/Core/HotkeyManager.cpp:346
#: Source/Core/DolphinQt/Config/Mapping/HotkeyDebugging.cpp:21
msgid "Stepping"
msgstr "Pas à pas"

#: Source/Core/Core/HotkeyManager.cpp:347
#: Source/Core/DolphinQt/Config/Mapping/HotkeyDebugging.cpp:24
msgid "Program Counter"
msgstr "Program Counter"

#: Source/Core/Core/HotkeyManager.cpp:348
#: Source/Core/DolphinQt/Config/Mapping/HotkeyDebugging.cpp:26
msgid "Breakpoint"
msgstr "Point d'arrêt"

#: Source/Core/Core/HotkeyManager.cpp:349
#: Source/Core/DolphinQt/Config/Mapping/HotkeyWii.cpp:20
#: Source/Core/DolphinQt/Config/SettingsWindow.cpp:201
msgid "Wii"
msgstr "Wii"

#: Source/Core/Core/HotkeyManager.cpp:350
msgid "Controller Profile 1"
msgstr "Profil de la manette 1"

#: Source/Core/Core/HotkeyManager.cpp:351
msgid "Controller Profile 2"
msgstr "Profil de la manette 2"

#: Source/Core/Core/HotkeyManager.cpp:352
msgid "Controller Profile 3"
msgstr "Profil de la manette 3"

#: Source/Core/Core/HotkeyManager.cpp:353
msgid "Controller Profile 4"
msgstr "Profil de la manette 4"

#: Source/Core/Core/HotkeyManager.cpp:354
#: Source/Core/DolphinQt/Config/Mapping/HotkeyGraphics.cpp:20
msgid "Graphics Toggles"
msgstr "Options graphiques"

#: Source/Core/Core/HotkeyManager.cpp:355
#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:583
#: Source/Core/DolphinQt/Config/Mapping/HotkeyGraphics.cpp:27
msgid "Internal Resolution"
msgstr "Résolution interne"

#: Source/Core/Core/HotkeyManager.cpp:356
msgid "Freelook"
msgstr "Vue libre"

#. i18n: Stereoscopic 3D
#: Source/Core/Core/HotkeyManager.cpp:358
#: Source/Core/DolphinQt/Config/Mapping/Hotkey3D.cpp:22
#: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:504
msgid "3D"
msgstr "3D"

#. i18n: Stereoscopic 3D
#: Source/Core/Core/HotkeyManager.cpp:360
#: Source/Core/DolphinQt/Config/Mapping/Hotkey3D.cpp:25
msgid "3D Depth"
msgstr "Profondeur 3D"

#: Source/Core/Core/HotkeyManager.cpp:363
msgid "Select State"
msgstr "Sélectionner l'état"

#: Source/Core/Core/HotkeyManager.cpp:364
#: Source/Core/DolphinQt/Config/Mapping/HotkeyStatesOther.cpp:22
msgid "Load Last State"
msgstr "Charger le dernier état"

#: Source/Core/Core/HotkeyManager.cpp:365
#: Source/Core/DolphinQt/Config/Mapping/HotkeyStatesOther.cpp:25
msgid "Other State Hotkeys"
msgstr "Autres raccourcis clavier"

#: Source/Core/Core/HotkeyManager.cpp:366
msgid "GBA Core"
msgstr "Cœur GBA"

#: Source/Core/Core/HotkeyManager.cpp:367
msgid "GBA Volume"
msgstr "Volume GBA"

#: Source/Core/Core/HotkeyManager.cpp:368
msgid "GBA Window Size"
msgstr "Taille de la fenêtre GBA"

#: Source/Core/Core/HotkeyManager.cpp:369
msgid "USB Emulation Devices"
msgstr "Émulation d'appareils USB"

#: Source/Core/Core/HW/DSPHLE/UCodes/UCodes.cpp:316
#, c++-format
msgid ""
"This title might be incompatible with DSP HLE emulation. Try using LLE if "
"this is homebrew.\n"
"\n"
"Unknown ucode (CRC = {0:08x}) - forcing AXWii."
msgstr ""
"Ce titre peut être incompatible avec l'émulation audio en HLE. Essayez "
"d'utiliser le LLE si c'est un homebrew.\n"
"\n"
"ucode inconnu (CRC = {0:08x}) - forçage de AXWii."

#: Source/Core/Core/HW/DSPHLE/UCodes/UCodes.cpp:325
#, c++-format
msgid ""
"This title might be incompatible with DSP HLE emulation. Try using LLE if "
"this is homebrew.\n"
"\n"
"DSPHLE: Unknown ucode (CRC = {0:08x}) - forcing AX."
msgstr ""
"Ce titre peut être incompatible avec l'émulation audio en HLE. Essayez "
"d'utiliser le LLE si c'est un homebrew.\n"
"\n"
"DSPHLE : ucode inconnu (CRC = {0:08x}) - forçage de AX."

#: Source/Core/Core/HW/DVD/DVDInterface.cpp:436
msgid "The disc that was about to be inserted couldn't be found."
msgstr "Le disque qui allait être inséré n'a pas été trouvé."

#: Source/Core/Core/HW/DVD/DVDInterface.cpp:469
msgid "A disc is already about to be inserted."
msgstr "Un disque est déjà sur le point d'être inséré."

#: Source/Core/Core/HW/DVD/DVDInterface.cpp:1183
#, c++-format
msgid "Unknown DVD command {0:08x} - fatal error"
msgstr "Commande DVD inconnue {0:08x} - erreur fatale"

#: Source/Core/Core/HW/DVD/DVDThread.cpp:87
msgid "An inserted disc was expected but not found."
msgstr "Un disque devrait déjà être inséré mais n'a pas été trouvé."

#: Source/Core/Core/HW/DVD/DVDThread.cpp:275
#, c++-format
msgid "The disc could not be read (at {0:#x} - {1:#x})."
msgstr "Le disque ne peut être lu (à {0:#x} - {1:#x})."

#: Source/Core/Core/HW/EXI/BBA/BuiltIn.cpp:487
#, c++-format
msgid ""
"Couldn't open port {0}. This might stop the game's LAN mode from working "
"properly."
msgstr ""
"Impossible d'ouvrir le port {0}. Ceci peut empêcher le mode LAN du jeu de "
"fonctionner correctement."

#: Source/Core/Core/HW/EXI/BBA/BuiltIn.cpp:518
#, c++-format
msgid ""
"Port {0} is already in use. This might stop the game's LAN mode from working "
"properly."
msgstr ""
"Le port {0} est déjà en cours d'utilisation. Ceci peut empêcher le mode LAN "
"du jeu de fonctionner correctement."

#: Source/Core/Core/HW/EXI/BBA/TAP_Win32.cpp:216
#, c++-format
msgid ""
"ERROR: This version of Dolphin requires a TAP-Win32 driver that is at least "
"version {0}.{1} -- If you recently upgraded your Dolphin distribution, a "
"reboot is probably required at this point to get Windows to see the new "
"driver."
msgstr ""
"ERREUR : cette version de Dolphin requiert un pilote TAP-Win32 qui ait au "
"moins la version {0}.{1} -- Si vous avez récemment mis à niveau votre "
"distribution de Dolphin, un redémarrage est probablement nécessaire pour que "
"Windows charge le nouveau pilote."

#: Source/Core/Core/HW/EXI/EXI.cpp:50
msgid ""
"The movie indicates that a memory card should be inserted into {0:n}, but "
"one is not currently inserted (instead, {1} is inserted).  For the movie to "
"sync properly, please change the selected device to Memory Card or GCI "
"Folder."
msgstr ""
"Le film indique qu'une carte mémoire devrait être insérée dans {0:n}, mais "
"ce n'est pas le cas ({1} est insérée à la place). Pour que le film soit "
"correctement synchronisé, veuillez changer l'appareil sélectionné vers Carte "
"mémoire ou Dossier GCI."

#: Source/Core/Core/HW/EXI/EXI_Device.cpp:142
msgid ""
"Dolphin was built with Cubeb disabled. The Microphone device cannot be used."
msgstr ""
"Dolphin a été compilé avec Cubeb désactivé. Le microphone ne peut pas être "
"utilisé."

#: Source/Core/Core/HW/EXI/EXI_DeviceEthernet.cpp:77
#, c++-format
msgid ""
"BBA MAC address {0} invalid for XLink Kai. A valid Nintendo GameCube MAC "
"address must be used. Generate a new MAC address starting with 00:09:bf or "
"00:17:ab."
msgstr ""
"L'adresse MAC BBA {0} n'est pas valide pour XLink Kai. Une adresse MAC de "
"GameCube valide doit être utilisée. Générez une nouvelle adresse MAC "
"commençant par 00:09:bf ou 00:17:ab."

#: Source/Core/Core/HW/EXI/EXI_Device.h:93
msgid "Dummy"
msgstr "Factice"

#: Source/Core/Core/HW/EXI/EXI_Device.h:94
msgid "Memory Card"
msgstr "Carte mémoire"

#: Source/Core/Core/HW/EXI/EXI_Device.h:95
msgid "Mask ROM"
msgstr "ROM masque"

#. i18n: A mysterious debugging/diagnostics peripheral for the GameCube.
#: Source/Core/Core/HW/EXI/EXI_Device.h:97
msgid "AD16"
msgstr "AD16"

#: Source/Core/Core/HW/EXI/EXI_Device.h:98 Source/Core/Core/HW/GCPadEmu.h:62
#: Source/Core/DolphinQt/Config/Mapping/GCMicrophone.cpp:26
#: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:468
msgid "Microphone"
msgstr "Micro"

#: Source/Core/Core/HW/EXI/EXI_Device.h:99
msgid "Broadband Adapter (TAP)"
msgstr "Adaptateur réseau (TAP)"

#: Source/Core/Core/HW/EXI/EXI_Device.h:100
msgid "Triforce Baseboard"
msgstr "Carte électronique Triforce"

#: Source/Core/Core/HW/EXI/EXI_Device.h:101
msgid "USB Gecko"
msgstr "USB Gecko"

#: Source/Core/Core/HW/EXI/EXI_Device.h:102
msgid "GCI Folder"
msgstr "Dossier GCI"

#: Source/Core/Core/HW/EXI/EXI_Device.h:103
msgid "Advance Game Port"
msgstr "Port jeu avancé"

#: Source/Core/Core/HW/EXI/EXI_Device.h:104
msgid "Broadband Adapter (XLink Kai)"
msgstr "Adaptateur réseau (XLink Kai)"

#: Source/Core/Core/HW/EXI/EXI_Device.h:105
msgid "Broadband Adapter (tapserver)"
msgstr "Adaptateur réseau (tapserver)"

#: Source/Core/Core/HW/EXI/EXI_Device.h:106
msgid "Broadband Adapter (HLE)"
msgstr "Adaptateur réseau (HLE)"

#: Source/Core/Core/HW/EXI/EXI_Device.h:107
msgid "Modem Adapter (tapserver)"
msgstr "Adaptateur modem (tapserver)"

#: Source/Core/Core/HW/EXI/EXI_Device.h:108
msgid "Broadband Adapter (IPC)"
msgstr ""

#: Source/Core/Core/HW/EXI/EXI_Device.h:132
msgid "<Nothing>"
msgstr "<Rien>"

#: Source/Core/Core/HW/EXI/EXI_DeviceIPL.cpp:334
msgid ""
"Error: Trying to access Windows-1252 fonts but they are not loaded. Games "
"may not show fonts correctly, or crash."
msgstr ""
"Erreur : Tentative d'accès aux polices Windows-1252 mais elles ne sont pas "
"chargées. Les jeux peuvent ne pas afficher les polices correctement, ou "
"planter."

#: Source/Core/Core/HW/EXI/EXI_DeviceIPL.cpp:339
msgid ""
"Error: Trying to access Shift JIS fonts but they are not loaded. Games may "
"not show fonts correctly, or crash."
msgstr ""
"Erreur : Tentative d'accès aux polices Shift JIS mais elles ne sont pas "
"chargées. Les jeux peuvent ne pas afficher les polices correctement, ou "
"planter."

#: Source/Core/Core/HW/EXI/EXI_DeviceMemoryCard.cpp:200
#, c++-format
msgid "{0} was not a directory, moved to *.original"
msgstr "{0} n'était pas un dossier, déplacé vers *.original"

#: Source/Core/Core/HW/EXI/EXI_DeviceMemoryCard.cpp:209
#, c++-format
msgid ""
"{0} is not a directory, failed to move to *.original.\n"
" Verify your write permissions or move the file outside of Dolphin"
msgstr ""
"{0} n'est pas un dossier, impossible de déplacer vers *.original.\n"
"Vérifiez vos droits d'écriture ou déplacez le fichier hors de Dolphin"

#: Source/Core/Core/HW/GBACore.cpp:192
#, c++-format
msgid "Error: GBA{0} failed to open the ROM in {1}"
msgstr "Erreur : GBA{0} n'a pas pu ouvrir la ROM dans {1}"

#: Source/Core/Core/HW/GBACore.cpp:202
#, c++-format
msgid "Error: GBA{0} failed to create core"
msgstr "Erreur : GBA{0} n'a pas pu créer le cœur"

#: Source/Core/Core/HW/GBACore.cpp:222
#, c++-format
msgid "Error: GBA{0} failed to load the ROM in {1}"
msgstr "Erreur : GBA{0} n'a pas pu lire la ROM dans {1}"

#: Source/Core/Core/HW/GBACore.cpp:351
#, c++-format
msgid "Error: GBA{0} failed to open the BIOS in {1}"
msgstr "Erreur : GBA{0} n'a pas pu ouvrir le BIOS dans {1}"

#: Source/Core/Core/HW/GBACore.cpp:357
#, c++-format
msgid "Error: GBA{0} failed to load the BIOS in {1}"
msgstr "Erreur : GBA{0} n'a pas pu lire le BIOS dans {1}"

#: Source/Core/Core/HW/GBACore.cpp:370
#, c++-format
msgid "Error: GBA{0} failed to open the save in {1}"
msgstr "Erreur : GBA{0} n'a pas pu ouvrir la sauvegarde dans {1}"

#: Source/Core/Core/HW/GBACore.cpp:376
#, c++-format
msgid "Error: GBA{0} failed to load the save in {1}"
msgstr "Erreur : GBA{0} n'a pas pu charger la sauvegarde dans {1}"

#: Source/Core/Core/HW/GBAPad.cpp:13 Source/Core/Core/HW/GCPad.cpp:17
msgid "Pad"
msgstr "Manette"

#: Source/Core/Core/HW/GBAPadEmu.h:38 Source/Core/Core/HW/GCPadEmu.h:56
#: Source/Core/Core/HW/WiimoteEmu/Extension/Classic.h:221
#: Source/Core/Core/HW/WiimoteEmu/Extension/Drums.cpp:72
#: Source/Core/Core/HW/WiimoteEmu/Extension/Guitar.cpp:81
#: Source/Core/Core/HW/WiimoteEmu/Extension/Nunchuk.h:177
#: Source/Core/Core/HW/WiimoteEmu/Extension/Shinkansen.cpp:33
#: Source/Core/Core/HW/WiimoteEmu/Extension/Turntable.cpp:51
#: Source/Core/Core/HW/WiimoteEmu/Extension/UDrawTablet.cpp:40
#: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.h:121
#: Source/Core/DolphinQt/Config/Mapping/GBAPadEmu.cpp:26
#: Source/Core/DolphinQt/Config/Mapping/GCPadEmu.cpp:24
#: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:48
#: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:82
#: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:110
#: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:136
#: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:156
#: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:188
#: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:237
#: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuGeneral.cpp:34
#: Source/Core/DolphinQt/TAS/GBATASInputWindow.cpp:67
#: Source/Core/DolphinQt/TAS/GCTASInputWindow.cpp:96
msgid "Buttons"
msgstr "Boutons"

#: Source/Core/Core/HW/GBAPadEmu.h:39 Source/Core/Core/HW/GCPadEmu.h:59
#: Source/Core/Core/HW/WiimoteEmu/Extension/Classic.h:225
#: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.h:122
#: Source/Core/DolphinQt/Config/Mapping/GBAPadEmu.cpp:23
#: Source/Core/DolphinQt/Config/Mapping/GCPadEmu.cpp:26
#: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:51
#: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuGeneral.cpp:37
msgid "D-Pad"
msgstr "Croix directionnelle"

#: Source/Core/Core/HW/GBAPadEmu.h:45
#: Source/Core/Core/HW/WiimoteEmu/Extension/Shinkansen.cpp:42
msgid "SELECT"
msgstr "SELECT"

#. i18n: The START/PAUSE button on GameCube controllers
#: Source/Core/Core/HW/GBAPadEmu.h:46 Source/Core/Core/HW/GCPadEmu.cpp:49
#: Source/Core/Core/HW/WiimoteEmu/Extension/Shinkansen.cpp:43
msgid "START"
msgstr "START"

#: Source/Core/Core/HW/GCKeyboard.cpp:20
msgid "Keyboard"
msgstr "Clavier"

#: Source/Core/Core/HW/GCKeyboardEmu.cpp:60
#: Source/Core/Core/HW/GCKeyboardEmu.cpp:64
#: Source/Core/Core/HW/GCKeyboardEmu.cpp:68
#: Source/Core/Core/HW/GCKeyboardEmu.cpp:72
#: Source/Core/Core/HW/GCKeyboardEmu.cpp:76
#: Source/Core/Core/HW/GCKeyboardEmu.cpp:80
msgid "Keys"
msgstr "Touches"

#: Source/Core/Core/HW/GCMemcard/GCMemcardDirectory.cpp:408
#, c++-format
msgid "Report: GCIFolder Writing to unallocated block {0:#x}"
msgstr "Rapport : GCIFolder écrit vers le bloc non alloué {0:#x}"

#: Source/Core/Core/HW/GCMemcard/GCMemcardDirectory.cpp:428
msgid "GCMemcardDirectory: ClearBlock called with invalid block address"
msgstr ""
"GCMemcardDirectory : ClearBlock a été appelé avec une mauvaise adresse de "
"bloc"

#: Source/Core/Core/HW/GCMemcard/GCMemcardDirectory.cpp:499
#, c++-format
msgid ""
"Game overwrote with another games save. Data corruption ahead {0:#x}, {1:#x}"
msgstr ""
"Leu jeu a écrasé la sauvegarde d'un autre jeu, corruption de données "
"probable. {0:#x}, {1:#x}"

#: Source/Core/Core/HW/GCMemcard/GCMemcardDirectory.cpp:602
msgid "BAT incorrect. Dolphin will now exit"
msgstr "BAT incorrect, Dolphin va quitter"

#: Source/Core/Core/HW/GCMemcard/GCMemcardDirectory.cpp:612
#, c++-format
msgid ""
"Warning: Number of blocks indicated by the BAT ({0}) does not match that of "
"the loaded file header ({1})"
msgstr ""
"Attention, le nombre de blocs indiqués par le BAT ({0}) ne correspond pas à "
"l'entête de fichier chargée ({1})"

#: Source/Core/Core/HW/GCMemcard/GCMemcardDirectory.cpp:655
#, c++-format
msgid ""
"Failed to find new filename.\n"
"{0}\n"
" will be overwritten"
msgstr ""
"Impossible de trouver un nouveau nom de fichier\n"
"{0}\n"
"sera remplacé"

#: Source/Core/Core/HW/GCMemcard/GCMemcardRaw.cpp:139
#, c++-format
msgid ""
"Could not write memory card file {0}.\n"
"\n"
"Are you running Dolphin from a CD/DVD, or is the save file maybe write "
"protected?\n"
"\n"
"Are you receiving this after moving the emulator directory?\n"
"If so, then you may need to re-specify your memory card location in the "
"options."
msgstr ""
"Impossible d'écrire le fichier de carte mémoire {0}.\n"
"\n"
"Exécutez-vous Dolphin à partir d'un CD/DVD, ou bien le fichier de sauvegarde "
"est en lecture seule ?\n"
"\n"
"Venez-vous de déplacer le répertoire de l'émulateur ?\n"
"Dans ce cas, vous devez à nouveau spécifier l'emplacement du fichier de "
"sauvegarde dans les options."

#: Source/Core/Core/HW/GCMemcard/GCMemcardRaw.cpp:174
#, c++-format
msgid "MemoryCard: Read called with invalid source address ({0:#x})"
msgstr ""
"MemoryCard : la lecture a été appelée avec la mauvaise adresse source "
"({0:#x})"

#: Source/Core/Core/HW/GCMemcard/GCMemcardRaw.cpp:186
#, c++-format
msgid "MemoryCard: Write called with invalid destination address ({0:#x})"
msgstr ""
"MemoryCard : l'écriture a été appelée avec une mauvaise adresse de "
"destination ({0:#x})"

#: Source/Core/Core/HW/GCMemcard/GCMemcardRaw.cpp:203
#, c++-format
msgid "MemoryCard: ClearBlock called on invalid address ({0:#x})"
msgstr "MemoryCard: ClearBlock a été appelé avec la mauvaise adresse ({0:#x})"

#: Source/Core/Core/HW/GCPadEmu.cpp:53
#: Source/Core/DolphinQt/Config/Mapping/GCPadEmu.cpp:29
msgid "Control Stick"
msgstr "Stick de contrôle"

#: Source/Core/Core/HW/GCPadEmu.cpp:55
#: Source/Core/DolphinQt/Config/Mapping/GCPadEmu.cpp:31
#: Source/Core/DolphinQt/TAS/GCTASInputWindow.cpp:31
msgid "C Stick"
msgstr "Stick C"

#: Source/Core/Core/HW/GCPadEmu.cpp:73
msgid "Button"
msgstr "Bouton"

#: Source/Core/Core/HW/GCPadEmu.cpp:77
#: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:283
msgid "Motor"
msgstr "Vibreur"

#. i18n: Treat a controller as always being connected regardless of what
#. devices the user actually has plugged in
#: Source/Core/Core/HW/GCPadEmu.cpp:85
msgid "Always Connected"
msgstr "Toujours connecté"

#: Source/Core/Core/HW/GCPadEmu.cpp:86
msgid ""
"If checked, the emulated controller is always connected.\n"
"If unchecked, the connection state of the emulated controller is linked\n"
"to the connection state of the real default device (if there is one)."
msgstr ""
"Si cochée, la manette émulée est toujours connectée.\n"
"Si décochée, l'état de la connexion de la manette émulée est lié\n"
"à l'état de la connexion du périphérique physique par défaut (s'il existe)."

#: Source/Core/Core/HW/GCPadEmu.h:60
#: Source/Core/Core/HW/WiimoteEmu/Extension/Classic.h:224
#: Source/Core/DolphinQt/Config/Mapping/GCPadEmu.cpp:33
#: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:63
#: Source/Core/DolphinQt/TAS/GCTASInputWindow.cpp:38
#: Source/Core/DolphinQt/TAS/WiiTASInputWindow.cpp:212
msgid "Triggers"
msgstr "Déclencheurs"

#: Source/Core/Core/HW/GCPadEmu.h:61
#: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:282
#: Source/Core/DolphinQt/Config/Mapping/GCPadEmu.cpp:35
#: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuGeneral.cpp:71
msgid "Rumble"
msgstr "Vibreur"

#: Source/Core/Core/HW/GCPadEmu.h:63
#: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:286
#: Source/Core/DolphinQt/Config/Mapping/GCPadEmu.cpp:37
#: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuGeneral.cpp:76
#: Source/Core/DolphinQt/ConvertDialog.cpp:87
#: Source/Core/DolphinQt/GBAWidget.cpp:436
msgid "Options"
msgstr "Options"

#. i18n: The left trigger button (labeled L on real controllers)
#: Source/Core/Core/HW/GCPadEmu.h:73
#: Source/Core/Core/HW/WiimoteEmu/Extension/Classic.h:238
#: Source/Core/Core/HW/WiimoteEmu/Extension/Shinkansen.cpp:48
msgid "L"
msgstr "L"

#. i18n: The right trigger button (labeled R on real controllers)
#: Source/Core/Core/HW/GCPadEmu.h:75
#: Source/Core/Core/HW/WiimoteEmu/Extension/Classic.h:240
#: Source/Core/Core/HW/WiimoteEmu/Extension/Shinkansen.cpp:49
msgid "R"
msgstr "R"

#. i18n: The left trigger button (labeled L on real controllers) used as an analog input
#: Source/Core/Core/HW/GCPadEmu.h:77
#: Source/Core/Core/HW/WiimoteEmu/Extension/Classic.h:242
msgid "L-Analog"
msgstr "L Analog."

#. i18n: The right trigger button (labeled R on real controllers) used as an analog input
#: Source/Core/Core/HW/GCPadEmu.h:79
#: Source/Core/Core/HW/WiimoteEmu/Extension/Classic.h:244
msgid "R-Analog"
msgstr "R Analog."

#: Source/Core/Core/HW/SI/SI_Device.cpp:186
msgid "Error: This build does not support emulated GBA controllers"
msgstr "Erreur : Cette version ne prend pas en charge les manettes GBA émulées"

#: Source/Core/Core/HW/Wiimote.cpp:101
msgid "Wii Remote"
msgstr "Wiimote"

#: Source/Core/Core/HW/WiimoteEmu/Extension/Classic.cpp:50
#: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:45
msgid "Classic Controller"
msgstr "Manette classique"

#: Source/Core/Core/HW/WiimoteEmu/Extension/Classic.h:222
#: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:55
#: Source/Core/DolphinQt/TAS/WiiTASInputWindow.cpp:94
msgid "Left Stick"
msgstr "Stick Gauche"

#: Source/Core/Core/HW/WiimoteEmu/Extension/Classic.h:223
#: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:59
#: Source/Core/DolphinQt/TAS/WiiTASInputWindow.cpp:98
msgid "Right Stick"
msgstr "Stick Droit"

#. i18n: The "Drawsome" (combination of "Draw" and "Awesome") tablet wiimote extension by Ubisoft.
#: Source/Core/Core/HW/WiimoteEmu/Extension/DrawsomeTablet.cpp:23
#: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:203
msgid "Drawsome Tablet"
msgstr "Tablette Drawsome"

#: Source/Core/Core/HW/WiimoteEmu/Extension/DrawsomeTablet.cpp:27
#: Source/Core/Core/HW/WiimoteEmu/Extension/UDrawTablet.cpp:48
#: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:192
#: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:206
msgid "Stylus"
msgstr "Style"

#: Source/Core/Core/HW/WiimoteEmu/Extension/DrawsomeTablet.cpp:30
#: Source/Core/Core/HW/WiimoteEmu/Extension/UDrawTablet.cpp:51
#: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:195
#: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:210
msgid "Touch"
msgstr "Toucher"

#: Source/Core/Core/HW/WiimoteEmu/Extension/DrawsomeTablet.cpp:32
#: Source/Core/Core/HW/WiimoteEmu/Extension/UDrawTablet.cpp:52
msgid "Pressure"
msgstr "Pression"

#: Source/Core/Core/HW/WiimoteEmu/Extension/DrawsomeTablet.cpp:33
#: Source/Core/Core/HW/WiimoteEmu/Extension/UDrawTablet.cpp:53
msgid "Lift"
msgstr "Soulever"

#: Source/Core/Core/HW/WiimoteEmu/Extension/Drums.cpp:31
#: Source/Core/Core/HW/WiimoteEmu/Extension/Guitar.cpp:48
msgid "Red"
msgstr "Rouge"

#: Source/Core/Core/HW/WiimoteEmu/Extension/Drums.cpp:32
#: Source/Core/Core/HW/WiimoteEmu/Extension/Guitar.cpp:49
msgid "Yellow"
msgstr "Jaune"

#: Source/Core/Core/HW/WiimoteEmu/Extension/Drums.cpp:33
#: Source/Core/Core/HW/WiimoteEmu/Extension/Guitar.cpp:50
msgid "Blue"
msgstr "Bleu"

#: Source/Core/Core/HW/WiimoteEmu/Extension/Drums.cpp:34
#: Source/Core/Core/HW/WiimoteEmu/Extension/Guitar.cpp:51
msgid "Orange"
msgstr "Orange"

#: Source/Core/Core/HW/WiimoteEmu/Extension/Drums.cpp:35
#: Source/Core/Core/HW/WiimoteEmu/Extension/Guitar.cpp:47
msgid "Green"
msgstr "Vert"

#: Source/Core/Core/HW/WiimoteEmu/Extension/Drums.cpp:36
msgid "Bass"
msgstr "Basse"

#: Source/Core/Core/HW/WiimoteEmu/Extension/Drums.cpp:53
#: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:73
msgid "Drum Kit"
msgstr "Kit de percussions"

#: Source/Core/Core/HW/WiimoteEmu/Extension/Drums.cpp:58
#: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:80
msgid "Pads"
msgstr "Manettes"

#. i18n: Refers to how hard emulated drum pads are struck.
#: Source/Core/Core/HW/WiimoteEmu/Extension/Drums.cpp:66
msgid "Hit Strength"
msgstr "Puissance du coup"

#. i18n: The symbol for percent.
#. i18n: The percent symbol.
#. i18n: Percentage symbol.
#. i18n: The percent symbol.
#. i18n: The symbol/abbreviation for percent.
#. i18n: The percent symbol.
#: Source/Core/Core/HW/WiimoteEmu/Extension/Drums.cpp:68
#: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:291
#: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:297
#: Source/Core/DolphinQt/Config/Mapping/IOWindow.cpp:389
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/AnalogStick.cpp:96
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/ControlGroup.cpp:50
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/IMUCursor.cpp:46
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/MixedTriggers.cpp:28
msgid "%"
msgstr "%"

#: Source/Core/Core/HW/WiimoteEmu/Extension/Drums.cpp:78
#: Source/Core/Core/HW/WiimoteEmu/Extension/Guitar.cpp:88
#: Source/Core/Core/HW/WiimoteEmu/Extension/Nunchuk.h:178
#: Source/Core/Core/HW/WiimoteEmu/Extension/Turntable.cpp:73
#: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:76
#: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:106
#: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:124
#: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:151
msgid "Stick"
msgstr "Stick"

#: Source/Core/Core/HW/WiimoteEmu/Extension/Guitar.cpp:64
#: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:120
msgid "Guitar"
msgstr "Guitare"

#: Source/Core/Core/HW/WiimoteEmu/Extension/Guitar.cpp:69
#: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:131
msgid "Frets"
msgstr "Frets"

#: Source/Core/Core/HW/WiimoteEmu/Extension/Guitar.cpp:76
#: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:129
msgid "Strum"
msgstr "Gratter"

#: Source/Core/Core/HW/WiimoteEmu/Extension/Guitar.cpp:91
#: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:138
msgid "Whammy"
msgstr "Whammy"

#: Source/Core/Core/HW/WiimoteEmu/Extension/Guitar.cpp:92
msgid "Bar"
msgstr "Barre"

#: Source/Core/Core/HW/WiimoteEmu/Extension/Guitar.cpp:95
#: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:140
msgid "Slider Bar"
msgstr "Slider Bar"

#: Source/Core/Core/HW/WiimoteEmu/Extension/Nunchuk.cpp:33
#: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:104
#: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtensionMotionInput.cpp:31
#: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtensionMotionSimulation.cpp:27
msgid "Nunchuk"
msgstr "Nunchuck"

#: Source/Core/Core/HW/WiimoteEmu/Extension/Nunchuk.cpp:48
#: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:225
#: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtensionMotionSimulation.cpp:29
msgid "Shake"
msgstr "Secouement"

#: Source/Core/Core/HW/WiimoteEmu/Extension/Nunchuk.cpp:51
#: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:226
#: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtensionMotionSimulation.cpp:32
msgid "Tilt"
msgstr "Tilt"

#: Source/Core/Core/HW/WiimoteEmu/Extension/Nunchuk.cpp:54
#: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:227
#: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtensionMotionSimulation.cpp:35
msgid "Swing"
msgstr "Balancement"

#: Source/Core/Core/HW/WiimoteEmu/Extension/Nunchuk.cpp:58
#: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:252
#: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtensionMotionInput.cpp:49
msgid "Accelerometer"
msgstr "Accéléromètre"

#: Source/Core/Core/HW/WiimoteEmu/Extension/Shinkansen.cpp:23
msgid "Shinkansen Controller"
msgstr "Manette Shinkansen"

#: Source/Core/Core/HW/WiimoteEmu/Extension/Shinkansen.cpp:47
#: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:235
msgid "Levers"
msgstr "Levers"

#. i18n: Noun. This is used as a label for a control group that represents lights on controllers.
#. i18n: One of the elements in the Skylanders games. For official translations
#. in other languages, check the SuperChargers manual at https://support.activision.com/manuals
#: Source/Core/Core/HW/WiimoteEmu/Extension/Shinkansen.cpp:52
#: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:239
#: Source/Core/DolphinQt/SkylanderPortal/SkylanderPortalWindow.cpp:354
msgid "Light"
msgstr "Lumière"

#. i18n: A light on the Shinkansen controller that lights up when the train doors are locked.
#. Labeled 戸じめ (in Japanese) on the actual controller.
#: Source/Core/Core/HW/WiimoteEmu/Extension/Shinkansen.cpp:55
msgid "Doors Locked"
msgstr "Portes bloquées."

#. i18n: The drum controller used in "Taiko no Tatsujin" games. Also known as a "TaTaCon".
#: Source/Core/Core/HW/WiimoteEmu/Extension/TaTaCon.cpp:38
#: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:219
msgid "Taiko Drum"
msgstr "Percussion Taiko"

#. i18n: Refers to the "center" of a TaTaCon drum.
#: Source/Core/Core/HW/WiimoteEmu/Extension/TaTaCon.cpp:43
#: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:222
msgid "Center"
msgstr "Centre"

#. i18n: Refers to the "rim" of a TaTaCon drum.
#: Source/Core/Core/HW/WiimoteEmu/Extension/TaTaCon.cpp:48
#: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:224
msgid "Rim"
msgstr "Bord"

#: Source/Core/Core/HW/WiimoteEmu/Extension/Turntable.cpp:38
msgid "Green Left"
msgstr "Vert Gauche"

#: Source/Core/Core/HW/WiimoteEmu/Extension/Turntable.cpp:39
msgid "Red Left"
msgstr "Rouge Gauche"

#: Source/Core/Core/HW/WiimoteEmu/Extension/Turntable.cpp:40
msgid "Blue Left"
msgstr "Bleu Gauche"

#: Source/Core/Core/HW/WiimoteEmu/Extension/Turntable.cpp:41
msgid "Green Right"
msgstr "Vert Droite"

#: Source/Core/Core/HW/WiimoteEmu/Extension/Turntable.cpp:42
msgid "Red Right"
msgstr "Rouge Droite"

#: Source/Core/Core/HW/WiimoteEmu/Extension/Turntable.cpp:43
msgid "Blue Right"
msgstr "Bleu Droite"

#: Source/Core/Core/HW/WiimoteEmu/Extension/Turntable.cpp:46
#: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:149
msgid "DJ Turntable"
msgstr "Tourne-disque DJ"

#. i18n: This button name refers to a gameplay element in DJ Hero
#: Source/Core/Core/HW/WiimoteEmu/Extension/Turntable.cpp:61
msgid "Euphoria"
msgstr "Euphorie"

#. i18n: "Table" refers to a turntable
#: Source/Core/Core/HW/WiimoteEmu/Extension/Turntable.cpp:65
#: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:166
msgid "Left Table"
msgstr "Tourne-disque gauche"

#. i18n: "Table" refers to a turntable
#: Source/Core/Core/HW/WiimoteEmu/Extension/Turntable.cpp:68
#: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:171
msgid "Right Table"
msgstr "Tourne-disque droit"

#: Source/Core/Core/HW/WiimoteEmu/Extension/Turntable.cpp:76
#: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:160
msgid "Effect"
msgstr "Effets"

#: Source/Core/Core/HW/WiimoteEmu/Extension/Turntable.cpp:79
#: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:175
msgid "Crossfade"
msgstr "Crossfade"

#: Source/Core/Core/HW/WiimoteEmu/Extension/UDrawTablet.cpp:31
msgid "Rocker Up"
msgstr "Rocker monte"

#: Source/Core/Core/HW/WiimoteEmu/Extension/UDrawTablet.cpp:32
msgid "Rocker Down"
msgstr "Rocker descend"

#: Source/Core/Core/HW/WiimoteEmu/Extension/UDrawTablet.cpp:35
#: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:185
msgid "uDraw GameTablet"
msgstr "Tablette de jeu uDraw"

#. i18n: "Point" refers to the action of pointing a Wii Remote.
#: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:224
#: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:229
msgid "Point"
msgstr "Pointer"

#. i18n: FOV stands for "Field of view".
#: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:234
msgid "Horizontal FOV"
msgstr "Champ de vision horizontal"

#. i18n: The symbol/abbreviation for degrees (unit of angular measure).
#. i18n: The degrees symbol.
#. i18n: The symbol/abbreviation for degrees (unit of angular measure).
#: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:236
#: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:244
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/ControlGroup.cpp:40
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/Cursor.cpp:48
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/Cursor.cpp:57
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/Force.cpp:61
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/IMUCursor.cpp:37
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/Tilt.cpp:30
msgid "°"
msgstr "°"

#. i18n: Refers to emulated wii remote camera properties.
#: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:238
#: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:246
msgid "Camera field of view (affects sensitivity of pointing)."
msgstr ""
"Champ de vue de la caméra (agit sur la sensibilité du pointeur de la "
"Wiimote)."

#. i18n: FOV stands for "Field of view".
#: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:242
msgid "Vertical FOV"
msgstr "Champ de vision vertical"

#: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:250
msgid "Point (Passthrough)"
msgstr "Pointage (en direct)"

#: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:254
msgid "Gyroscope"
msgstr "Gyroscope"

#: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:260
msgid "Sideways Toggle"
msgstr "Utiliser à l'horizontale"

#: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:261
msgid "Upright Toggle"
msgstr "Utiliser à la verticale"

#: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:263
msgid "Sideways Hold"
msgstr "Garder à l'horizontale"

#: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:264
msgid "Upright Hold"
msgstr "Garder à la verticale"

#: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:267
#: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:480
#: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuGeneral.cpp:47
msgid "Extension"
msgstr "Extension"

#: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:279
msgid "Attach MotionPlus"
msgstr "Attacher le MotionPlus"

#: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:289
msgid "Speaker Pan"
msgstr "Volume du haut-parleur"

#: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:295
msgid "Battery"
msgstr "Batterie"

#: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:303
msgid "Upright Wii Remote"
msgstr "Wiimote debout"

#: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:306
msgid "Sideways Wii Remote"
msgstr "Wiimote à l'horizontale"

#: Source/Core/Core/IOS/ES/ES.cpp:338
msgid ""
"You cannot use the Wii Shop Channel without using your own device "
"credentials.\n"
"Please refer to the NAND usage guide for setup instructions: https://dolphin-"
"emu.org/docs/guides/nand-usage-guide/"
msgstr ""
"Vous ne pouvez pas aller sur la Chaîne Boutique Wii sans utiliser les "
"identifiants de votre propre console.\n"
"Veuillez vous référer aux instructions de configuration dans le guide "
"d'utilisation de la NAND à https://dolphin-emu.org/docs/guides/nand-usage-"
"guide/"

#: Source/Core/Core/IOS/ES/ES.cpp:382
#, c++-format
msgid ""
"Could not launch IOS {0:016x} because it is missing from the NAND.\n"
"The emulated software will likely hang now."
msgstr ""
"Impossible de démarrer IOS  {0:016x} car il est absent de la NAND.\n"
"Le logiciel émulé va probablement s'arrêter maintenant."

#: Source/Core/Core/IOS/ES/ES.cpp:417
msgid ""
"Could not launch the Wii Menu because it is missing from the NAND.\n"
"The emulated software will likely hang now."
msgstr ""
"Impossible de démarrer le menu Wii car il est absent de la NAND.\n"
"Le logiciel émulé va probablement s'arrêter maintenant."

#: Source/Core/Core/IOS/ES/ES.cpp:422
#, c++-format
msgid ""
"Could not launch title {0:016x} because it is missing from the NAND.\n"
"The emulated software will likely hang now."
msgstr ""
"Impossible de démarrer le titre {0:016x} car il est absent de la NAND.\n"
"Le logiciel émulé va probablement s'arrêter maintenant."

#: Source/Core/Core/IOS/Network/SSL.cpp:166
#, c++-format
msgid ""
"IOS: Could not read a file required for SSL services ({0}). Please refer to "
"https://dolphin-emu.org/docs/guides/wii-network-guide/ for instructions on "
"setting up Wii networking."
msgstr ""
"IOS : Impossible de lire une fichier requis pour les services SSL ({0}). "
"Consultez https://dolphin-emu.org/docs/guides/wii-network-guide/  pour "
"obtenir des instructions pour les réglages réseau pour la Wii."

#: Source/Core/Core/IOS/Network/SSL.cpp:181
#, c++-format
msgid ""
"IOS: A file required for SSL services ({0}) is invalid. Please refer to "
"https://dolphin-emu.org/docs/guides/wii-network-guide/ for instructions on "
"setting up Wii networking."
msgstr ""
"IOS : Un fichier requis pour les services SSL ({0}) n'est pas valide. "
"Consultez https://dolphin-emu.org/docs/guides/wii-network-guide/  pour "
"obtenir des instructions pour régler le réseau pour la Wii."

#: Source/Core/Core/IOS/USB/Bluetooth/BTEmu.cpp:77
msgid "Failed to write BT.DINF to SYSCONF"
msgstr "Impossible d'écrire BT.DINF vers SYSCONF"

#: Source/Core/Core/IOS/USB/Bluetooth/BTEmu.cpp:378
msgid "Received invalid Wii Remote data from Netplay."
msgstr "Données invalides de Wiimote reçues depuis le Netplay."

#: Source/Core/Core/IOS/USB/Bluetooth/BTEmu.cpp:1912
#, c++-format
msgid "Can't find Wii Remote by connection handle {0:02x}"
msgstr "Impossible de trouver la Wiimote par la gestion de connexion {0:02x}"

#: Source/Core/Core/IOS/USB/Bluetooth/BTStub.cpp:14
msgid ""
"Bluetooth passthrough mode is enabled, but Dolphin was built without libusb. "
"Passthrough mode cannot be used."
msgstr ""
"Le mode pour passer outre le Bluetooth est activé, mais Dolphin a été "
"compilé sans libusb. Ce mode ne peut donc pas être utilisé."

#: Source/Core/Core/IOS/USB/Bluetooth/LibUSBBluetoothAdapter.cpp:137
#, c++-format
msgid "GetDeviceList failed: {0}"
msgstr "Échec de GetDeviceList : {0}"

#: Source/Core/Core/IOS/USB/Bluetooth/LibUSBBluetoothAdapter.cpp:145
msgid ""
"Could not find any usable Bluetooth USB adapter for Bluetooth Passthrough.\n"
"\n"
"The emulated console will now stop."
msgstr ""
"Impossible de trouver un adaptateur USB Bluetooth tiers utilisable.\n"
"\n"
"La console émulée va maintenant s'arrêter."

#: Source/Core/Core/IOS/USB/Bluetooth/LibUSBBluetoothAdapter.cpp:151
#, c++-format
msgid ""
"Could not find any usable Bluetooth USB adapter for Bluetooth Passthrough.\n"
"The following error occurred when Dolphin tried to use an adapter:\n"
"{0}\n"
"\n"
"The emulated console will now stop."
msgstr ""
"Impossible de trouver un adaptateur USB Bluetooth tiers utilisable.\n"
"L'erreur suivante est apparue lorsque Dolphin a essayé d'utiliser un "
"adaptateur :\n"
"{0}\n"
"\n"
"La console émulée va maintenant s'arrêter."

#: Source/Core/Core/IOS/USB/Bluetooth/LibUSBBluetoothAdapter.cpp:171
msgid ""
"Failed to initialize Realtek Bluetooth device.\n"
"\n"
"Bluetooth passthrough will probably not work."
msgstr ""
"Impossible d'initialiser l'appareil Realtek Bluetooth.\n"
"\n"
"Le Bluetooth passthrough ne fonctionnera probablement pas."

#: Source/Core/Core/IOS/USB/Bluetooth/LibUSBBluetoothAdapter.cpp:489
#, c++-format
msgid "Failed to open Bluetooth device {:04x}:{:04x}: {}"
msgstr "Impossible d'ouvrir l'appareil Bluetooth {:04x}:{:04x}: {}"

#: Source/Core/Core/IOS/USB/Bluetooth/LibUSBBluetoothAdapter.cpp:506
#, c++-format
msgid "Failed to detach kernel driver for BT passthrough: {0}"
msgstr "Impossible de détacher le driver du Kernel pour l'adaptateur BT : {0}"

#: Source/Core/Core/IOS/USB/Bluetooth/LibUSBBluetoothAdapter.cpp:513
#, c++-format
msgid "Failed to claim interface for BT passthrough: {0}"
msgstr "Impossible d'obtenir une interface pour l'accès direct Bluetooth : {0}"

#: Source/Core/Core/IOS/USB/Bluetooth/RealtekFirmwareLoader.cpp:449
#: Source/Core/Core/IOS/USB/Bluetooth/RealtekFirmwareLoader.cpp:474
#, c++-format
msgid ""
"HTTP GET {0}\n"
"\n"
"Error: {1}"
msgstr ""
"HTTP GET {0}\n"
"\n"
"Erreur : {1}"

#: Source/Core/Core/IOS/USB/Bluetooth/RealtekFirmwareLoader.cpp:468
#, c++-format
msgid ""
"File {0} was not found on the server.\n"
"\n"
"This might be normal.\n"
"\n"
"Not all devices expect this file."
msgstr ""
"Le fichier {0} n'a pas été trouvé sur le serveur.\n"
"\n"
"Ceci est peut-être normal.\n"
"\n"
"Tous les appareils n'ont pas besoin de ce fichier."

#: Source/Core/Core/IOS/USB/Bluetooth/RealtekFirmwareLoader.cpp:487
#, c++-format
msgid ""
"Bluetooth passthrough failed to read firmware file from:\n"
"{0}\n"
"\n"
"Refer to https://wiki.dolphin-emu.org/index.php?title=Bluetooth_Passthrough "
"for instructions."
msgstr ""
"Le Bluetooth passthrough n'a pas réussi à lire le fichier du firmware "
"depuis :\n"
"{0}\n"
"\n"
"Consultez https://wiki.dolphin-emu.org/index.php?title=Bluetooth_Passthrough "
"pour obtenir des instructions."

#: Source/Core/Core/IOS/USB/Bluetooth/RealtekFirmwareLoader.cpp:532
#, c++-format
msgid ""
"Bluetooth passthrough requires missing firmware: {0}\n"
"\n"
"Automatically download from gitlab.com now?"
msgstr ""
"Le Bluetooth passthrough a besoin du firmware, qui manque : {0}\n"
"\n"
"Souhaitez-vous le télécharger automatiquement depuis gitlab.com ?"

#: Source/Core/Core/Movie.cpp:209
#, c++-format
msgid "The recorded game ({0}) is not the same as the selected game ({1})"
msgstr ""
"Le jeu enregistré ({0}) n'est pas le même que le jeu sélectionné  ({1})"

#: Source/Core/Core/Movie.cpp:352
#, c++-format
msgid ""
"The disc change to \"{0}\" could not be saved in the .dtm file.\n"
"The filename of the disc image must not be longer than 40 characters."
msgstr ""
"Le changement de disque vers \"{0}\" ne peut être sauvegardé dans le "
"fichier .dtm.\n"
"Le nom de fichier de l'image du disque ne doit pas dépasser 40 caractères."

#: Source/Core/Core/Movie.cpp:916
msgid "Invalid recording file"
msgstr "Fichier d'enregitrement non valide"

#: Source/Core/Core/Movie.cpp:955
#, c++-format
msgid ""
"Movie {0} indicates that it starts from a savestate, but {1} doesn't exist. "
"The movie will likely not sync!"
msgstr ""
"Le film {0} indique qu'il démarre à partir d'un état de sauvegarde, mais {1} "
"n'existe pas. Le film ne va probablement pas être synchro !"

#: Source/Core/Core/Movie.cpp:992
#, c++-format
msgid "Failed to read {0}"
msgstr "Impossible de lire {0}"

#: Source/Core/Core/Movie.cpp:1001
#, c++-format
msgid "Savestate movie {0} is corrupted, movie recording stopping..."
msgstr ""
"Le film de sauvegarde d'état {0} est corrompu, arrêt de l'enregistrement du "
"film..."

#: Source/Core/Core/Movie.cpp:1025
#, c++-format
msgid ""
"Warning: You loaded a save whose movie ends before the current frame in the "
"save (byte {0} < {1}) (frame {2} < {3}). You should load another save before "
"continuing."
msgstr ""
"Attention : Vous avez chargé une sauvegarde dont le film finit avant l'image "
"actuelle dans la sauvegarde (octet {0} < {1}) (image  {2} < {3}). Vous "
"devriez charger une autre sauvegarde avant de continuer."

#: Source/Core/Core/Movie.cpp:1050
#, c++-format
msgid ""
"Warning: You loaded a save that's after the end of the current movie. (byte "
"{0} > {1}) (input {2} > {3}). You should load another save before "
"continuing, or load this state with read-only mode off."
msgstr ""
"Attention : Vous avez chargé une sauvegarde qui se situe après la fin du "
"film en cours (octet {0} > {1}) (entrée {2} > {3}). Vous devriez charger une "
"autre sauvegarde avant de continuer, ou charger cette sauvegarde en "
"désactivant le mode Lecture seule."

#: Source/Core/Core/Movie.cpp:1076
#, c++-format
msgid ""
"Warning: You loaded a save whose movie mismatches on byte {0} ({1:#x}). You "
"should load another save before continuing, or load this state with read-"
"only mode off. Otherwise you'll probably get a desync."
msgstr ""
"Attention : Vous avez chargé une sauvegarde dont le film diffère de l'octet "
"{0} ({1:#x}). Vous devriez charger une autre sauvegarde avant de continuer, "
"ou charger cet état en désactivant le mode Lecture seule. Dans le cas "
"contraire, il y aura probablement une désynchronisation."

#: Source/Core/Core/Movie.cpp:1092
#, c++-format
msgid ""
"Warning: You loaded a save whose movie mismatches on frame {0}. You should "
"load another save before continuing, or load this state with read-only mode "
"off. Otherwise you'll probably get a desync.\n"
"\n"
"More information: The current movie is {1} frames long and the savestate's "
"movie is {2} frames long.\n"
"\n"
"On frame {3}, the current movie presses:\n"
"Start={4}, A={5}, B={6}, X={7}, Y={8}, Z={9}, DUp={10}, DDown={11}, "
"DLeft={12}, DRight={13}, L={14}, R={15}, LT={16}, RT={17}, AnalogX={18}, "
"AnalogY={19}, CX={20}, CY={21}, Connected={22}\n"
"\n"
"On frame {23}, the savestate's movie presses:\n"
"Start={24}, A={25}, B={26}, X={27}, Y={28}, Z={29}, DUp={30}, DDown={31}, "
"DLeft={32}, DRight={33}, L={34}, R={35}, LT={36}, RT={37}, AnalogX={38}, "
"AnalogY={39}, CX={40}, CY={41}, Connected={42}"
msgstr ""
"Attention : Vous avez chargé une sauvegarde dont le film diffère à l'image "
"{0}. Vous devriez charger une autre sauvegarde avant de continuer, ou "
"charger cet état en désactivant le mode Lecture seule. Dans le cas "
"contraire, il y aura probablement une désynchronisation.\n"
"\n"
"Infos complémentaires : Le film actuel fait {1} images de long et le film de "
"la sauvegarde en fait {2}.\n"
"\n"
"A l'image {3}, le film appuie sur :\n"
"Start={4}, A={5}, B={6}, X={7}, Y={8}, Z={9}, DHaut={10}, DBas={11}, "
"DGauche={12}, DDroit={13}, L={14}, R={15}, LT={16}, RT={17}, AnalogX={18}, "
"AnalogY={19}, CX={20}, CY={21}, Connecté={22}\n"
"\n"
"A l'image {23}, la sauvegarde du film appuie sur :\n"
"Start={24}, A={25}, B={26}, X={27}, Y={28}, Z={29}, DHaut={30}, DBas={31}, "
"DGauche={32}, DDroit={33}, L={34}, R={35}, LT={36}, RT={37}, AnalogX={38}, "
"AnalogY={39}, CX={40}, CY={41}, Connecté={42}"

#: Source/Core/Core/Movie.cpp:1173
#, c++-format
msgid "Premature movie end in PlayController. {0} + {1} > {2}"
msgstr "Fin de film prématurée dans PlayController. {0} + {1} > {2}"

#: Source/Core/Core/Movie.cpp:1238
#, c++-format
msgid "Change the disc to {0}"
msgstr "Changer le disque par {0}"

#: Source/Core/Core/Movie.cpp:1263
#, c++-format
msgid "Premature movie end in PlayWiimote. {0} + 1 > {1}"
msgstr "Fin de film prématurée dans PlayWiimote. {0} + 1 > {1}"

#: Source/Core/Core/Movie.cpp:1274
#, c++-format
msgid "Invalid serialized length:{0} in PlayWiimote. byte:{1}"
msgstr "Longueur sérialisée non valide : {0} dans PlayWiimote. octet : {1}"

#: Source/Core/Core/Movie.cpp:1283
#, c++-format
msgid "Premature movie end in PlayWiimote. {0} + {1} > {2}"
msgstr "Fin de film prématurée dans PlayWiimote. {0} + {1} > {2}"

#: Source/Core/Core/Movie.cpp:1292
#, c++-format
msgid "Aborting playback. Error in DeserializeDesiredState. byte:{0}{1}"
msgstr ""
"Abandon de la lecture. Erreur dans DeserializeDesiredState. octet:{0}{1}"

#: Source/Core/Core/NetPlayClient.cpp:145
msgid "Could not create client."
msgstr "Impossible de créer le client."

#: Source/Core/Core/NetPlayClient.cpp:159
msgid "Could not create peer."
msgstr "Impossible de créer le pair."

#: Source/Core/Core/NetPlayClient.cpp:179
#: Source/Core/Core/NetPlayClient.cpp:243
msgid "Could not communicate with host."
msgstr "Impossible de communiquer avec l'hôte"

#: Source/Core/Core/NetPlayClient.cpp:187
msgid ""
"The host code is too long.\n"
"Please recheck that you have the correct code."
msgstr ""
"Le code de l'hôte est trop long.\n"
"Veuillez vérifier que le code est correct."

#: Source/Core/Core/NetPlayClient.cpp:286
msgid "The server is full."
msgstr "Le serveur est plein."

#: Source/Core/Core/NetPlayClient.cpp:290
msgid "The server and client's NetPlay versions are incompatible."
msgstr "Les versions serveur et client de NetPlay ne sont pas compatibles."

#: Source/Core/Core/NetPlayClient.cpp:293
msgid "The game is currently running."
msgstr "Le jeu est déjà en cours d'émulation."

#: Source/Core/Core/NetPlayClient.cpp:296
msgid "Nickname is too long."
msgstr "Le pseudo est trop long."

#: Source/Core/Core/NetPlayClient.cpp:299
msgid "The server sent an unknown error message."
msgstr "Le serveur a envoyé un message d'erreur inconnu"

#: Source/Core/Core/NetPlayClient.cpp:483
#, c++-format
msgid "Unknown message received with id : {0}"
msgstr "Reception d'un message inconnu avec l'ID : {0}"

#: Source/Core/Core/NetPlayClient.cpp:1041
#, c++-format
msgid "Unknown SYNC_SAVE_DATA message received with id: {0}"
msgstr "Message SYNC_SAVE_DATA inconnu reçu avec l'ID : {0}"

#: Source/Core/Core/NetPlayClient.cpp:1056
msgid "Synchronizing save data..."
msgstr "Synchronisation des données de sauvegarde..."

#: Source/Core/Core/NetPlayClient.cpp:1088
msgid "Failed to delete NetPlay memory card. Verify your write permissions."
msgstr ""
"Impossible de créer la carte mémoire pour NetPlay. Vérifier vos permissions "
"en écriture."

#: Source/Core/Core/NetPlayClient.cpp:1112
msgid "Failed to reset NetPlay GCI folder. Verify your write permissions."
msgstr ""
"Impossible de réinitialiser le dossier GCI pour NetPlay. Vérifiez vos "
"permissions d'écriture."

#: Source/Core/Core/NetPlayClient.cpp:1143
msgid "Failed to reset NetPlay NAND folder. Verify your write permissions."
msgstr ""
"Impossible de réinitialiser le dossier NAND pour NetPlay. Vérifiez vos "
"permissions d'écriture."

#: Source/Core/Core/NetPlayClient.cpp:1149
msgid "Failed to reset NetPlay redirect folder. Verify your write permissions."
msgstr ""
"Impossible de réinitialiser le dossier de redirection de NetPlay. Vérifiez "
"vos droits d'écriture."

#: Source/Core/Core/NetPlayClient.cpp:1179
msgid "Failed to write Mii data."
msgstr "Impossible d'écrire les données du Mii."

#: Source/Core/Core/NetPlayClient.cpp:1264
msgid "Failed to write Wii save."
msgstr "Impossible d'écrire la sauvegarde Wii."

#: Source/Core/Core/NetPlayClient.cpp:1277
msgid "Failed to write redirected save."
msgstr "Impossible d'écrire la sauvegarde redirigée."

#: Source/Core/Core/NetPlayClient.cpp:1298
#, c++-format
msgid ""
"Failed to delete NetPlay GBA{0} save file. Verify your write permissions."
msgstr ""
"Impossible de supprimer le fichier de sauvegarde NetPlay GBA{0}. Vérifiez "
"que vous avez les droits d'écriture."

#: Source/Core/Core/NetPlayClient.cpp:1340
#, c++-format
msgid "Unknown SYNC_CODES message received with id: {0}"
msgstr "Message SYNC_CODES inconnu reçu avec l'id : {0}"

#: Source/Core/Core/NetPlayClient.cpp:1373
msgid "Synchronizing Gecko codes..."
msgstr "Synchronisation des codes Gecko..."

#: Source/Core/Core/NetPlayClient.cpp:1440
msgid "Synchronizing AR codes..."
msgstr "Synchronisation des codes AR..."

#: Source/Core/Core/NetPlayClient.cpp:1600
msgid "Quality of Service (QoS) was successfully enabled."
msgstr "La Qualité de Service (QoS) a été activée avec succès."

#: Source/Core/Core/NetPlayClient.cpp:1604
msgid "Quality of Service (QoS) couldn't be enabled."
msgstr "La Qualité de Service (QoS) n'a pas pu être activée."

#: Source/Core/Core/NetPlayClient.cpp:1753
msgid "Game is already running!"
msgstr "Le jeu est déjà en cours d'émulation !"

#: Source/Core/Core/NetPlayClient.cpp:1827
msgid "Data received!"
msgstr "Données reçues !"

#: Source/Core/Core/NetPlayClient.cpp:1828
msgid "Error processing data."
msgstr "Erreur lors du traitement des données."

#: Source/Core/Core/NetPlayClient.cpp:1856
msgid "Error processing codes."
msgstr "Erreur lors du traitement des codes."

#: Source/Core/Core/NetPlayClient.cpp:1869
msgid "Codes received!"
msgstr "Codes reçus !"

#: Source/Core/Core/NetPlayClient.cpp:1982
msgid "Traversal server timed out connecting to the host"
msgstr "Le serveur traveral n'a pas répondu lors de la connexion à l'hôte"

#: Source/Core/Core/NetPlayClient.cpp:1985
msgid "Server rejected traversal attempt"
msgstr "Le serveur a rejeté la tentative traversal"

#: Source/Core/Core/NetPlayClient.cpp:1988
msgid "Invalid host"
msgstr "Hôte non valide"

#: Source/Core/Core/NetPlayClient.cpp:1991
#, c++-format
msgid "Unknown error {0:x}"
msgstr "Erreur inconnue {0:x}"

#: Source/Core/Core/NetPlayCommon.cpp:26
#, c++-format
msgid "Failed to open file \"{0}\"."
msgstr "Impossible d'ouvrir le fichier \"{0}\"."

#: Source/Core/Core/NetPlayCommon.cpp:60
#, c++-format
msgid "Error reading file: {0}"
msgstr "Erreur de lecture du fichier : {0}"

#: Source/Core/Core/NetPlayCommon.cpp:67 Source/Core/Core/NetPlayCommon.cpp:151
msgid "Internal LZO Error - compression failed"
msgstr "Erreur interne LZO - échec de la compression"

#: Source/Core/Core/NetPlayCommon.cpp:184
#, c++-format
msgid "Failed to open file \"{0}\". Verify your write permissions."
msgstr ""
"Impossible d'ouvrir le fichier \"{0}\". Vérifiez vos permissions d'écriture."

#: Source/Core/Core/NetPlayCommon.cpp:208
#: Source/Core/Core/NetPlayCommon.cpp:291
msgid "Internal LZO Error - decompression failed"
msgstr "Erreur LZO interne - échec de la décompression"

#: Source/Core/Core/NetPlayCommon.cpp:214
#, c++-format
msgid "Error writing file: {0}"
msgstr "Erreur d'écriture du fichier : {0}"

#: Source/Core/Core/NetPlayServer.cpp:133
msgid "Enet Didn't Initialize"
msgstr "Enet ne s'est pas initialisé"

#: Source/Core/Core/NetPlayServer.cpp:1163
msgid "All players' saves synchronized."
msgstr "Les sauvegardes de tous les joueurs ont été synchronisées."

#: Source/Core/Core/NetPlayServer.cpp:1184
#, c++-format
msgid "{0} failed to synchronize."
msgstr "{0} n'a pas pu synchroniser."

#: Source/Core/Core/NetPlayServer.cpp:1193
#, c++-format
msgid ""
"Unknown SYNC_SAVE_DATA message with id:{0} received from player:{1} Kicking "
"player!"
msgstr ""
"Message SYNC_SAVE_DATA inconnu avec l'ID : {0} reçu du joueur : {1}. Sortie "
"du joueur !"

#: Source/Core/Core/NetPlayServer.cpp:1221
msgid "All players' codes synchronized."
msgstr "Les codes de tous les joueurs ont été synchronisés."

#: Source/Core/Core/NetPlayServer.cpp:1242
#, c++-format
msgid "{0} failed to synchronize codes."
msgstr "{0} n'a pas pu synchroniser les codes."

#: Source/Core/Core/NetPlayServer.cpp:1250
#, c++-format
msgid ""
"Unknown SYNC_GECKO_CODES message with id:{0} received from player:{1} "
"Kicking player!"
msgstr ""
"Message SYNC_GECKO_CODES inconnu avec comme ID : {0}, reçu du joueur {1} . "
"Exclusion du joueur !"

#: Source/Core/Core/NetPlayServer.cpp:1258
#, c++-format
msgid "Unknown message with id:{0} received from player:{1} Kicking player!"
msgstr ""
"Message inconnu avec l'ID {0} reçu du joueur {1}. Exclusion du joueur !"

#: Source/Core/Core/NetPlayServer.cpp:1352
#: Source/Core/Core/NetPlayServer.cpp:1730
#: Source/Core/Core/NetPlayServer.cpp:2058
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:486
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:892
msgid "Selected game doesn't exist in game list!"
msgstr "Le jeu sélectionné ne figure pas dans la liste des jeux !"

#: Source/Core/Core/NetPlayServer.cpp:1515
msgid "Error collecting save data!"
msgstr "Erreur lors de la récupération des données de sauvegarde !"

#: Source/Core/Core/NetPlayServer.cpp:1537
msgid "Error synchronizing save data!"
msgstr "Erreur lors de la synchronisation des données !"

#: Source/Core/Core/NetPlayServer.cpp:1551
msgid "Error synchronizing cheat codes!"
msgstr "Erreur lors de la synchronisation des cheat codes !"

#: Source/Core/Core/PowerPC/CachedInterpreter/CachedInterpreter.cpp:338
#: Source/Core/Core/PowerPC/Jit64/Jit.cpp:864
#: Source/Core/Core/PowerPC/JitArm64/Jit.cpp:1052
msgid ""
"JIT failed to find code space after a cache clear. This should never happen. "
"Please report this incident on the bug tracker. Dolphin will now exit."
msgstr ""
"JIT n'a pas pu trouver d'espace de code après un effacement du cache. Ceci "
"ne devrait jamais arriver. Veuillez transmettre cet incident au suivi de "
"bugs. Dolphin va maintenant quitter."

#: Source/Core/Core/PowerPC/MMU.cpp:1161
#, c++-format
msgid ""
"Invalid write to {0:#010x}, PC = {1:#010x}; the game probably would have "
"crashed on real hardware.\n"
"\n"
"For accurate emulation, enable MMU in advanced settings."
msgstr ""
"Écriture invalide à {0:#010x}, PC = {1:#010x} ; le jeu aurait probablement "
"planté sur la console.\n"
"\n"
"Pour une émulation fidèle, activez le MMU dans les réglages avancés."

#: Source/Core/Core/PowerPC/MMU.cpp:1168
#, c++-format
msgid ""
"Invalid read from {0:#010x}, PC = {1:#010x}; the game probably would have "
"crashed on real hardware.\n"
"\n"
"For accurate emulation, enable MMU in advanced settings."
msgstr ""
"Lecture invalide depuis {0:#010x}, PC = {1:#010x} ; le jeu aurait "
"probablement planté sur la console.\n"
"\n"
"Pour une émulation fidèle, activez le MMU dans les réglages avancés."

#: Source/Core/Core/State.cpp:329
msgid "Internal LZ4 Error - compression failed"
msgstr "Erreur interne LZ4 - échec de la compression"

#: Source/Core/Core/State.cpp:536
#, c++-format
msgid ""
"Internal LZO Error - decompression failed ({0}) ({1}) \n"
"Unable to retrieve outdated savestate version info."
msgstr ""
"Erreur interne LZO - échec de la décompression ({0}) ({1})\n"
"Impossible de récupérer les infos de version des sauvegardes d'état périmées."

#: Source/Core/Core/State.cpp:549
#, c++-format
msgid ""
"Internal LZO Error - failed to parse decompressed version cookie and version "
"string length ({0})"
msgstr ""
"Erreur interne LZO - impossible d'analyser de cookie de la version "
"décompressée et la longueur du texte de la version ({0})"

#: Source/Core/Core/State.cpp:564
#, c++-format
msgid ""
"Internal LZO Error - failed to parse decompressed version string ({0} / {1})"
msgstr ""
"Erreur interne LZO  - impossible d'analyser le texte de la version "
"décompressée ({0} / {1})"

#: Source/Core/Core/State.cpp:633
msgid "Empty"
msgstr "Vide"

#: Source/Core/Core/State.cpp:637 Source/Core/DiscIO/Enums.cpp:63
#: Source/Core/DiscIO/Enums.cpp:107 Source/Core/DiscIO/Enums.cpp:133
#: Source/Core/DolphinQt/Config/InfoWidget.cpp:88
#: Source/Core/DolphinQt/Debugger/NetworkWidget.cpp:45
#: Source/Core/DolphinQt/Debugger/NetworkWidget.cpp:68
#: Source/Core/DolphinQt/Debugger/NetworkWidget.cpp:126
#: Source/Core/DolphinQt/Debugger/NetworkWidget.cpp:130
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:758
msgid "Unknown"
msgstr "Inconnu"

#: Source/Core/Core/State.cpp:669
#, c++-format
msgid "Internal LZ4 Error - Tried decompressing {0} bytes"
msgstr "Erreur interne LZ4 - Tentative de décompression de {0} octets"

#: Source/Core/Core/State.cpp:689
#, c++-format
msgid "Internal LZ4 Error - decompression failed ({0}, {1}, {2})"
msgstr "Erreur interne LZ4 - échec de la décompression ({0}, {1}, {2})"

#: Source/Core/Core/State.cpp:702
#, c++-format
msgid "Internal LZ4 Error - payload size mismatch ({0} / {1}))"
msgstr ""
"Erreur interne LZ4  - la taille du paquet ne correspond pas ({0} / {1}))"

#: Source/Core/Core/State.cpp:1018
msgid "No undo.dtm found, aborting undo load state to prevent movie desyncs"
msgstr ""
"Pas de fichier undo.dtm trouvé, abandon de l'annulation de chargement d'état "
"pour empêcher une désynchronisation du film"

#: Source/Core/Core/State.cpp:1028
msgid "There is nothing to undo!"
msgstr "Il n'y a rien à annuler !"

#. i18n: "Wii Menu" (or System Menu) refers to the Wii's main menu,
#. which is (usually) the first thing users see when a Wii console starts.
#: Source/Core/Core/TitleDatabase.cpp:89
msgid "Wii Menu"
msgstr "Menu Wii"

#. i18n: This replaces the name of a device if it cannot be found.
#: Source/Core/Core/USBUtils.cpp:104
msgid "Unknown Device"
msgstr "Appareil inconnu"

#: Source/Core/Core/WiiUtils.cpp:60
msgid "WAD installation failed: The selected file is not a valid WAD."
msgstr ""
"Echec de l'installation du WAD : Le fichier sélectionné n'est pas un WAD "
"valide."

#: Source/Core/Core/WiiUtils.cpp:82
#, c++-format
msgid "WAD installation failed: Could not initialise title import (error {0})."
msgstr ""
"Echec de l'installation du WAD : Impossible d'initialiser l'importation de "
"titre (erreur {0})."

#: Source/Core/Core/WiiUtils.cpp:98
#, c++-format
msgid "WAD installation failed: Could not import content {0:08x}."
msgstr ""
"Echec de l'installation du WAD : Impossible d'importer le contenu {0:08x}."

#: Source/Core/Core/WiiUtils.cpp:108
msgid "WAD installation failed: Could not finalise title import."
msgstr ""
"Echec de l'installation du WAD : Impossible de finaliser l'importation du "
"titre."

#: Source/Core/Core/WiiUtils.cpp:140
msgid "WAD installation failed: Could not create Wii Shop log files."
msgstr ""
"Echec de l'installation du WAD : Impossible de créer les fichiers de journal "
"du Wii Shop."

#: Source/Core/Core/WiiUtils.cpp:175
#, c++-format
msgid ""
"A different version of this title is already installed on the NAND.\n"
"\n"
"Installed version: {0}\n"
"WAD version: {1}\n"
"\n"
"Installing this WAD will replace it irreversibly. Continue?"
msgstr ""
"Une version différente de ce titre est déjà installée dans la NAND.\n"
"\n"
"Version installée : {0}\n"
"Version du fichier WAD : {1}\n"
"\n"
"Installer cette WAD va remplacer celle de la NAND de manière irréversible. "
"Continuer ?"

#: Source/Core/DiscIO/CompressedBlob.cpp:261
#: Source/Core/DiscIO/WIABlob.cpp:1710
#, c++-format
msgid "{0} of {1} blocks. Compression ratio {2}%"
msgstr "{0} blocs sur {1}. Ratio de compression : {2}%"

#: Source/Core/DiscIO/CompressedBlob.cpp:283 Source/Core/DiscIO/FileBlob.cpp:50
#: Source/Core/DiscIO/WIABlob.cpp:2050
#, c++-format
msgid ""
"Failed to open the output file \"{0}\".\n"
"Check that you have permissions to write the target folder and that the "
"media can be written."
msgstr ""
"Impossible d'ouvrir le fichier \"{0}\" pour écriture.\n"
"Vérifiez que vous avez les permissions d'écriture dans le dossier de "
"destination et que le média peut être écrit."

#: Source/Core/DiscIO/CompressedBlob.cpp:290
msgid "Files opened, ready to compress."
msgstr "Fichiers ouverts, prêt à compresser."

#: Source/Core/DiscIO/CompressedBlob.cpp:370
msgid "Done compressing disc image."
msgstr "Compression de l'image disque terminée."

#: Source/Core/DiscIO/CompressedBlob.cpp:374 Source/Core/DiscIO/FileBlob.cpp:90
#: Source/Core/DiscIO/WIABlob.cpp:2065
#, c++-format
msgid "Failed to read from the input file \"{0}\"."
msgstr "Impossible de lire depuis le fichier source \"{0}\"."

#: Source/Core/DiscIO/CompressedBlob.cpp:378 Source/Core/DiscIO/FileBlob.cpp:96
#: Source/Core/DiscIO/WIABlob.cpp:2069
#, c++-format
msgid ""
"Failed to write the output file \"{0}\".\n"
"Check that you have enough space available on the target drive."
msgstr ""
"Impossible d'écrire le fichier de sortie \"{0}\".\n"
"Vérifiez que vous avez d'espace libre sur le lecteur de destination."

#: Source/Core/DiscIO/Enums.cpp:24 Source/Core/DolphinQt/MenuBar.cpp:337
#: Source/Core/UICommon/NetPlayIndex.cpp:249
msgid "Europe"
msgstr "Europe"

#: Source/Core/DiscIO/Enums.cpp:27 Source/Core/DolphinQt/MenuBar.cpp:339
msgid "Japan"
msgstr "Japon"

#: Source/Core/DiscIO/Enums.cpp:30
msgid "USA"
msgstr "USA"

#: Source/Core/DiscIO/Enums.cpp:33
msgid "Australia"
msgstr "Australie"

#: Source/Core/DiscIO/Enums.cpp:36
msgid "France"
msgstr "France"

#: Source/Core/DiscIO/Enums.cpp:39
msgid "Germany"
msgstr "Allemagne"

#: Source/Core/DiscIO/Enums.cpp:42
msgid "Italy"
msgstr "Italie"

#: Source/Core/DiscIO/Enums.cpp:45 Source/Core/DolphinQt/MenuBar.cpp:341
msgid "Korea"
msgstr "Corée"

#: Source/Core/DiscIO/Enums.cpp:48
msgid "Netherlands"
msgstr "Pays-bas"

#: Source/Core/DiscIO/Enums.cpp:51
msgid "Russia"
msgstr "Russie"

#: Source/Core/DiscIO/Enums.cpp:54
msgid "Spain"
msgstr "Espagne"

#: Source/Core/DiscIO/Enums.cpp:57
msgid "Taiwan"
msgstr "Taïwan"

#: Source/Core/DiscIO/Enums.cpp:60
msgid "World"
msgstr "Monde"

#: Source/Core/DiscIO/Enums.cpp:77
#: Source/Core/DolphinQt/Settings/WiiPane.cpp:127
msgid "Japanese"
msgstr "Japonais"

#: Source/Core/DiscIO/Enums.cpp:80
#: Source/Core/DolphinQt/Settings/GameCubePane.cpp:79
#: Source/Core/DolphinQt/Settings/WiiPane.cpp:127
msgid "English"
msgstr "Anglais"

#: Source/Core/DiscIO/Enums.cpp:83
#: Source/Core/DolphinQt/Settings/GameCubePane.cpp:79
#: Source/Core/DolphinQt/Settings/WiiPane.cpp:127
msgid "German"
msgstr "Allemand"

#: Source/Core/DiscIO/Enums.cpp:86
#: Source/Core/DolphinQt/Settings/GameCubePane.cpp:79
#: Source/Core/DolphinQt/Settings/WiiPane.cpp:127
msgid "French"
msgstr "Français"

#: Source/Core/DiscIO/Enums.cpp:89
#: Source/Core/DolphinQt/Settings/GameCubePane.cpp:80
#: Source/Core/DolphinQt/Settings/WiiPane.cpp:127
msgid "Spanish"
msgstr "Espagnol"

#: Source/Core/DiscIO/Enums.cpp:92
#: Source/Core/DolphinQt/Settings/GameCubePane.cpp:80
#: Source/Core/DolphinQt/Settings/WiiPane.cpp:127
msgid "Italian"
msgstr "Italien"

#: Source/Core/DiscIO/Enums.cpp:95
#: Source/Core/DolphinQt/Settings/GameCubePane.cpp:80
#: Source/Core/DolphinQt/Settings/WiiPane.cpp:128
msgid "Dutch"
msgstr "Néerlandais"

#: Source/Core/DiscIO/Enums.cpp:98
#: Source/Core/DolphinQt/Settings/WiiPane.cpp:128
msgid "Simplified Chinese"
msgstr "Chinois simplifié"

#: Source/Core/DiscIO/Enums.cpp:101
#: Source/Core/DolphinQt/Settings/WiiPane.cpp:128
msgid "Traditional Chinese"
msgstr "Chinois traditionnel"

#: Source/Core/DiscIO/Enums.cpp:104
#: Source/Core/DolphinQt/Settings/WiiPane.cpp:128
msgid "Korean"
msgstr "Coréen"

#: Source/Core/DiscIO/Enums.cpp:121 Source/Core/DolphinQt/MenuBar.cpp:307
#: Source/Core/DolphinQt/Settings/GeneralPane.cpp:223
msgid "NTSC-J"
msgstr "NTSC-J"

#: Source/Core/DiscIO/Enums.cpp:124 Source/Core/DolphinQt/MenuBar.cpp:309
#: Source/Core/DolphinQt/Settings/GeneralPane.cpp:223
msgid "NTSC-U"
msgstr "NTSC-U"

#: Source/Core/DiscIO/Enums.cpp:127 Source/Core/DolphinQt/MenuBar.cpp:312
#: Source/Core/DolphinQt/Settings/GeneralPane.cpp:223
msgid "PAL"
msgstr "PAL"

#: Source/Core/DiscIO/Enums.cpp:130
#: Source/Core/DolphinQt/Settings/GeneralPane.cpp:223
msgid "NTSC-K"
msgstr "NTSC-K"

#: Source/Core/DiscIO/FileBlob.cpp:79
msgid "Unpacking"
msgstr "Décompression"

#: Source/Core/DiscIO/NANDImporter.cpp:55
msgid "This file does not look like a BootMii NAND backup."
msgstr "Ce fichier ne ressemble pas à une sauvegarde BootMii de la NAND."

#: Source/Core/DiscIO/NANDImporter.cpp:116
msgid "This file does not contain a valid Wii filesystem."
msgstr "Ce fichier ne contient pas de système de fichiers Wii valide."

#: Source/Core/DiscIO/NANDImporter.cpp:296
#, c++-format
msgid "Unable to write to file {0}"
msgstr "Impossible d'écrire vers le fichier {0}"

#: Source/Core/DiscIO/VolumeVerifier.cpp:107
msgid "Wii data is not public yet"
msgstr "Données Wii pas encore publiques"

#: Source/Core/DiscIO/VolumeVerifier.cpp:112
msgid "Failed to connect to Redump.org"
msgstr "Impossible de se connecter à Redump.org"

#: Source/Core/DiscIO/VolumeVerifier.cpp:224
#: Source/Core/DiscIO/VolumeVerifier.cpp:323
msgid "Failed to parse Redump.org data"
msgstr "Impossible de traiter les données de Redump.org"

#: Source/Core/DiscIO/VolumeVerifier.cpp:319
#, c++-format
msgid ""
"Serial and/or version data is missing from {0}\n"
"Please append \"{1}\" (without the quotes) to the datfile URL when "
"downloading\n"
"Example: {2}"
msgstr ""
"Numéro de série et/ou données de version manquantes dans {0}\n"
"Veuillez ajouter \"{1}\" (sans les guillemets) au datfile URL lors du "
"téléchargement.\n"
"Exemple : {2}"

#: Source/Core/DiscIO/VolumeVerifier.cpp:349
msgid "Good dump"
msgstr "Dump OK"

#: Source/Core/DiscIO/VolumeVerifier.cpp:359
msgid "Bad dump"
msgstr "Mauvais dump"

#: Source/Core/DiscIO/VolumeVerifier.cpp:361
msgid "Unknown disc"
msgstr "Disque inconnu"

#: Source/Core/DiscIO/VolumeVerifier.cpp:436
msgid "The filesystem is invalid or could not be read."
msgstr "Le système de fichiers n'est pas valide ou ne peut être lu."

#: Source/Core/DiscIO/VolumeVerifier.cpp:450
msgid "There are too many partitions in the first partition table."
msgstr "Il y a trop de partitions dans la première table de partitions."

#: Source/Core/DiscIO/VolumeVerifier.cpp:462
msgid "The update partition is missing."
msgstr "La partition des mises à jour est manquante."

#: Source/Core/DiscIO/VolumeVerifier.cpp:466
msgid "The data partition is missing."
msgstr "La partition des données est manquante."

#: Source/Core/DiscIO/VolumeVerifier.cpp:470
msgid "The channel partition is missing."
msgstr "La partition des chaînes est manquante."

#: Source/Core/DiscIO/VolumeVerifier.cpp:474
msgid "The install partition is missing."
msgstr "La partition d'installation est manquante."

#. i18n: This string is referring to a game mode in Super Smash Bros. Brawl called Masterpieces
#. where you play demos of NES/SNES/N64 games. Official translations:
#. 名作トライアル (Japanese), Masterpieces (English), Meisterstücke (German), Chefs-d'œuvre
#. (French), Clásicos (Spanish), Capolavori (Italian), 클래식 게임 체험판 (Korean).
#. If your language is not one of the languages above, consider leaving the string untranslated
#. so that people will recognize it as the name of the game mode.
#: Source/Core/DiscIO/VolumeVerifier.cpp:485
msgid "The Masterpiece partitions are missing."
msgstr "La partition des Chefs-d'œuvre est manquante."

#: Source/Core/DiscIO/VolumeVerifier.cpp:493
msgid "The update partition is not at its normal position."
msgstr "La partition des mises à jour n'est pas à sa position normale."

#: Source/Core/DiscIO/VolumeVerifier.cpp:502
msgid ""
"The data partition is not at its normal position. This will affect the "
"emulated loading times. You will be unable to share input recordings and use "
"NetPlay with anyone who is using a good dump."
msgstr ""
"La partition des données n'est pas à sa position normale. Cela va affecter "
"les temps de chargement. Vous ne pourrez pas partager vos enregistrements "
"d'entrées ni utiliser NetPlay avec une personne utilisant un bon dump."

#: Source/Core/DiscIO/VolumeVerifier.cpp:524
msgid "The type of a partition could not be read."
msgstr "Le type de partition ne peut être lu."

#: Source/Core/DiscIO/VolumeVerifier.cpp:540
#, c++-format
msgid "The {0} partition is not properly aligned."
msgstr "La partition n°{0} n'est pas correctement alignée."

#: Source/Core/DiscIO/VolumeVerifier.cpp:573
#, c++-format
msgid "The {0} partition does not seem to contain valid data."
msgstr "La partition n°{0} ne semble pas contenir de données valides."

#: Source/Core/DiscIO/VolumeVerifier.cpp:595
#, c++-format
msgid "The {0} partition is not correctly signed."
msgstr "La partition n°{0} n'est pas correctement signée."

#: Source/Core/DiscIO/VolumeVerifier.cpp:602
#, c++-format
msgid "The H3 hash table for the {0} partition is not correct."
msgstr "Le table de hash H3 pour la partition {0} n'est pas correcte."

#: Source/Core/DiscIO/VolumeVerifier.cpp:615
#, c++-format
msgid ""
"The data size for the {0} partition is not evenly divisible by the block "
"size."
msgstr ""
"La taille des données pour la partition {0} n'est pas uniformément divisible "
"par la taille de bloc."

#: Source/Core/DiscIO/VolumeVerifier.cpp:644
#, c++-format
msgid "The {0} partition does not have a valid file system."
msgstr "La partition n°{0} n'a pas de système de fichiers valide."

#: Source/Core/DiscIO/VolumeVerifier.cpp:685
msgid "The update partition does not contain the IOS used by this title."
msgstr ""
"La partition de mise à jour ne contient pas l'IOS utilisé par ce titre."

#. i18n: This string is referring to a game mode in Super Smash Bros. Brawl called Masterpieces
#. where you play demos of NES/SNES/N64 games. This string is referring to a specific such demo
#. rather than the game mode as a whole, so please use the singular form. Official translations:
#. 名作トライアル (Japanese), Masterpieces (English), Meisterstücke (German), Chefs-d'œuvre
#. (French), Clásicos (Spanish), Capolavori (Italian), 클래식 게임 체험판 (Korean).
#. If your language is not one of the languages above, consider leaving the string untranslated
#. so that people will recognize it as the name of the game mode.
#: Source/Core/DiscIO/VolumeVerifier.cpp:707
#, c++-format
msgid "{0} (Masterpiece)"
msgstr "{0} (Chefs-d'œuvre)"

#: Source/Core/DiscIO/VolumeVerifier.cpp:771
msgid ""
"This game has been hacked to fit on a single-layer DVD. Some content such as "
"pre-rendered videos, extra languages or entire game modes will be broken. "
"This problem generally only exists in illegal copies of games."
msgstr ""
"Ce jeu a été hacké pour tenir sur un DVD simple-couche. Certains contenus "
"tels que les vidéos précalculées, langues supplémentaires ou des modes "
"entiers du jeu ne fonctionneront pas. Ce problème n'existe généralement que "
"sur des copies illégales de jeux."

#: Source/Core/DiscIO/VolumeVerifier.cpp:779
msgid ""
"The format that the disc image is saved in does not store the size of the "
"disc image."
msgstr ""
"Le format dans lequel l'image-disque est sauvegardée n'indique pas sa taille."

#: Source/Core/DiscIO/VolumeVerifier.cpp:796
msgid ""
"This disc image is too small and lacks some data. The problem is most likely "
"that this is a dual-layer disc that has been dumped as a single-layer disc."
msgstr ""
"L'image-disque est trop petite et il manque des données. Le problème vient "
"probablement du fait que ce disque soit un double-couche et qu'il a été "
"dumpé comme un simple couche."

#: Source/Core/DiscIO/VolumeVerifier.cpp:799
msgid ""
"This disc image is too small and lacks some data. If your dumping program "
"saved the disc image as several parts, you need to merge them into one file."
msgstr ""
"L'image-disque est trop petite et il manque des données. Si votre programme "
"de dump a sauvegardé l'image-disque en plusieurs parties, vous devez les "
"rassembler en un seul fichier."

#: Source/Core/DiscIO/VolumeVerifier.cpp:826
msgid "This debug disc image has the size of a retail disc image."
msgstr ""
"L'image-disque de débug a la taille d'une image d'un disque commercialisé."

#: Source/Core/DiscIO/VolumeVerifier.cpp:843
msgid ""
"This disc image has an unusual size. This will likely make the emulated "
"loading times longer. You will likely be unable to share input recordings "
"and use NetPlay with anyone who is using a good dump."
msgstr ""
"L'image-disque a une taille inhabituelle. Cela rendra probablement les temps "
"de chargement plus longs. Vous ne pourrez pas partager vos enregistrements "
"d'entrées ni utiliser NetPlay avec une personne utilisant un bon dump."

#: Source/Core/DiscIO/VolumeVerifier.cpp:849
msgid "This disc image has an unusual size."
msgstr "L'image du disque n'a pas une taille habituelle."

#: Source/Core/DiscIO/VolumeVerifier.cpp:877
#, c++-format
msgid "The game ID is {0} but should be {1}."
msgstr "L'ID du jeu est {0} au lieu de {1}"

#: Source/Core/DiscIO/VolumeVerifier.cpp:885
msgid "The game ID is inconsistent."
msgstr "L'ID du jeu est incohérent."

#: Source/Core/DiscIO/VolumeVerifier.cpp:896
msgid "The game ID is unusually short."
msgstr "L'ID du jeu est anormalement court."

#: Source/Core/DiscIO/VolumeVerifier.cpp:914
msgid ""
"The region code does not match the game ID. If this is because the region "
"code has been modified, the game might run at the wrong speed, graphical "
"elements might be offset, or the game might not run at all."
msgstr ""
"Le code de région ne correspond pas à l'ID du jeu. Si cela est dû au fait "
"que le code a été modifié, le jeu peut être exécuté à une mauvaise vitesse, "
"des éléments graphiques peuvent être décalés, ou le jeu peut ne pas du tout "
"démarrer."

#. i18n: You may want to leave the term "ERROR #002" untranslated,
#. since the emulated software always displays it in English.
#: Source/Core/DiscIO/VolumeVerifier.cpp:939
msgid ""
"This Korean title is set to use an IOS that typically isn't used on Korean "
"consoles. This is likely to lead to ERROR #002."
msgstr ""
"Ce titre coréen est réglé pour utiliser un IOS qui n'est pas typiquement "
"utilisé sur les consoles coréennes. Cela va vraisemblablement mener au "
"message ERROR #002."

#: Source/Core/DiscIO/VolumeVerifier.cpp:947
msgid "This title is set to use an invalid IOS."
msgstr "Ce titre est réglé pour utiliser un IOS qui n'est pas valide."

#. i18n: This is "common" as in "shared", not the opposite of "uncommon"
#: Source/Core/DiscIO/VolumeVerifier.cpp:961
msgid "This title is set to use an invalid common key."
msgstr "Ce titre est réglé pour utiliser une clé partagée non valide."

#. i18n: This is "common" as in "shared", not the opposite of "uncommon"
#: Source/Core/DiscIO/VolumeVerifier.cpp:974
#, c++-format
msgid "The specified common key index is {0} but should be {1}."
msgstr "L'index de la clé commune spécifiée est {0} au lieu de {1}."

#. i18n: "Ticket" here is a kind of digital authorization to use a certain title (e.g. a game)
#: Source/Core/DiscIO/VolumeVerifier.cpp:992
msgid "The ticket is not correctly signed."
msgstr "Le ticket n'est pas correctement signé."

#: Source/Core/DiscIO/VolumeVerifier.cpp:1001
msgid ""
"The TMD is not correctly signed. If you move or copy this title to the SD "
"Card, the Wii System Menu will not launch it anymore and will also refuse to "
"copy or move it back to the NAND."
msgstr ""
"Le TMD n'est pas correctement signé. Si vous copiez ou déplacez ce titre "
"vers la carte SD, le menu système de la Wii ne démarrera plus et refusera "
"également de le recopier ou le redéplacer vers la NAND."

#: Source/Core/DiscIO/VolumeVerifier.cpp:1011
msgid ""
"This disc image is in the NKit format. It is not a good dump in its current "
"form, but it might become a good dump if converted back. The CRC32 of this "
"file might match the CRC32 of a good dump even though the files are not "
"identical."
msgstr ""
"L'image-disque est au format NKit. Ce n'est pas un bon dump dans sa forme "
"actuelle, mais il peut le devenir s'il reconverti. Le CRC32 de ce fichier "
"peut correspondre au CRC32 d'un bon dump même si les fichiers ne sont pas "
"identiques."

#: Source/Core/DiscIO/VolumeVerifier.cpp:1046
msgid ""
"Some padding data that should be zero is not zero. This can make the game "
"freeze at certain points."
msgstr ""
"Des données de remplissage qui devraient être composées de zéros ne le sont "
"pas. Cela peut bloquer le jeu à certains moments."

#: Source/Core/DiscIO/VolumeVerifier.cpp:1231
#, c++-format
msgid "Content {0:08x} is corrupt."
msgstr "Le contenu {0:08x} est corrompu."

#: Source/Core/DiscIO/VolumeVerifier.cpp:1318
msgid "Some of the data could not be read."
msgstr "Des données n'ont pu être lues."

#: Source/Core/DiscIO/VolumeVerifier.cpp:1328
#, c++-format
msgid "Errors were found in {0} blocks in the {1} partition."
msgstr "Des erreurs ont été trouvées dans {0} blocs de la partition n°{1}."

#: Source/Core/DiscIO/VolumeVerifier.cpp:1339
#, c++-format
msgid "Errors were found in {0} unused blocks in the {1} partition."
msgstr ""
"Des erreurs ont été trouvées dans {0} blocs inutilisés de la partition n°{1}."

#: Source/Core/DiscIO/VolumeVerifier.cpp:1358
msgid "This is a good dump."
msgstr "Ceci est un dump correct."

#: Source/Core/DiscIO/VolumeVerifier.cpp:1363
msgid ""
"This is a good dump according to Redump.org, but Dolphin has found problems. "
"This might be a bug in Dolphin."
msgstr ""
"C'est un bon dump, d'après le site Redump.org ; mais Dolphin a repéré des "
"problèmes. Ceci peut être un bug dans Dolphin."

#: Source/Core/DiscIO/VolumeVerifier.cpp:1371
msgid "Dolphin is unable to verify unlicensed discs."
msgstr "Dolphin ne peut vérifier les disques non licenciés."

#: Source/Core/DiscIO/VolumeVerifier.cpp:1378
msgid ""
"Dolphin is unable to verify typical TGC files properly, since they are not "
"dumps of actual discs."
msgstr ""
"Dolphin ne peut vérifier les fichiers TGC typiques, car ce ne sont pas des "
"dumps de disques."

#: Source/Core/DiscIO/VolumeVerifier.cpp:1386
msgid "Dolphin is currently unable to verify Triforce games."
msgstr "Dolphin ne peut pas actuellement vérifier les jeux Triforce."

#: Source/Core/DiscIO/VolumeVerifier.cpp:1396
msgid ""
"Compared to the Wii disc release of the game, this is a bad dump. Despite "
"this, it's possible that this is a good dump compared to the Wii U eShop "
"release of the game. Dolphin can't verify this."
msgstr ""
"Comparé au disque officiel du jeu Wii, ceci est un mauvais dump. Malgré "
"cela, il est possible que ce soit un bon dump comparé à la version eShop de "
"Wii U du jeu. Dolphin ne peut pas le vérifier."

#: Source/Core/DiscIO/VolumeVerifier.cpp:1403
msgid ""
"This is a bad dump. This doesn't necessarily mean that the game won't run "
"correctly."
msgstr ""
"C'est un mauvais dump. Cela ne veut pas forcément dire que le jeu ne va pas "
"fonctionner."

#: Source/Core/DiscIO/VolumeVerifier.cpp:1410
msgid "This is a bad dump."
msgstr "Ceci est un dump incorrect."

#: Source/Core/DiscIO/VolumeVerifier.cpp:1419
msgid ""
"No problems were found. This does not guarantee that this is a good dump, "
"but since Wii titles contain a lot of verification data, it does mean that "
"there most likely are no problems that will affect emulation."
msgstr ""
"Aucun problème n'a été trouvé. Cela ne garantit pas que le dump est bon, "
"mais comme les titres de Wii contiennent beaucoup de données de "
"vérification, cela veut dire qu'il n'y aura probablement aucun problème qui "
"affectera l'émulation."

#: Source/Core/DiscIO/VolumeVerifier.cpp:1425
msgid "No problems were found."
msgstr "Aucun problème n'a été trouvé."

#: Source/Core/DiscIO/VolumeVerifier.cpp:1432
msgid ""
"Compared to the Wii disc release of the game, problems of low severity were "
"found. Despite this, it's possible that this is a good dump compared to the "
"Wii U eShop release of the game. Dolphin can't verify this."
msgstr ""
"Comparé au disque officiel du jeu Wii, des problèmes d'une faible importance "
"ont été détectés. Malgré cela, il est possible que ce soit un bon dump "
"comparé à la version eShop de Wii U du jeu. Dolphin ne peut pas le vérifier."

#: Source/Core/DiscIO/VolumeVerifier.cpp:1439
msgid ""
"Problems with low severity were found. They will most likely not prevent the "
"game from running."
msgstr ""
"Des problèmes de faible importance ont été trouvés. Ils n'empêcheront "
"probablement pas le jeu de fonctionner."

#: Source/Core/DiscIO/VolumeVerifier.cpp:1445
msgid ""
"Problems with medium severity were found. The whole game or certain parts of "
"the game might not work correctly."
msgstr ""
"Des problèmes d'une importance moyenne ont été trouvés. Tout ou partie du "
"jeu peuvent ne pas fonctionner correctement."

#: Source/Core/DiscIO/VolumeVerifier.cpp:1450
msgid ""
"Problems with high severity were found. The game will most likely not work "
"at all."
msgstr ""
"Des problèmes d'une haute importance ont été trouvés. Le jeu ne fonctionnera "
"probablement pas."

#: Source/Core/DiscIO/VolumeVerifier.cpp:1458
msgid ""
"\n"
"\n"
"Because GameCube disc images contain little verification data, there may be "
"problems that Dolphin is unable to detect."
msgstr ""
"\n"
"\n"
"Comme les images de disques GameCube contiennent peu de données de contrôle, "
"il peut y avoir des problèmes que Dolphin ne peut détecter."

#: Source/Core/DiscIO/VolumeVerifier.cpp:1464
msgid ""
"\n"
"\n"
"Because this title is not for retail Wii consoles, Dolphin cannot ensure "
"that it hasn't been tampered with, even if signatures appear valid."
msgstr ""
"\n"
"\n"
"Du fait que ce jeu ne soit pas conçu pour les consoles Wii du commerce, "
"Dolphin ne peut pas s'assurer qu'il n'a pas été modifié, bien que les "
"signatures semblent valides."

#: Source/Core/DolphinQt/AboutDialog.cpp:17
msgid "About Dolphin"
msgstr "À propos de Dolphin"

#: Source/Core/DolphinQt/AboutDialog.cpp:23
#: Source/Core/DolphinQt/NetPlay/NetPlayBrowser.cpp:79
#: Source/Core/DolphinQt/NetPlay/NetPlaySetupDialog.cpp:170
msgid "%1 (%2)"
msgstr "%1 (%2)"

#. i18n: A positive number of version control commits made compared to some named branch
#: Source/Core/DolphinQt/AboutDialog.cpp:26
msgid "%1 commit(s) ahead of %2"
msgstr "%1 révision(s) après %2"

#. i18n: "Branch" means the version control term, not a literal tree branch.
#: Source/Core/DolphinQt/AboutDialog.cpp:62
msgid "Branch: %1"
msgstr "Branche : %1"

#: Source/Core/DolphinQt/AboutDialog.cpp:64
msgid "Revision: %1"
msgstr "Révision : %1"

#: Source/Core/DolphinQt/AboutDialog.cpp:66
msgid "Using Qt %1"
msgstr "Utilisation de Qt %1"

#: Source/Core/DolphinQt/AboutDialog.cpp:67
msgid "Check for updates"
msgstr "Rechercher des mises à jour"

#. i18n: The word "free" in the standard phrase "free and open source"
#. is "free" as in "freedom" - it refers to certain properties of the
#. software's license, not the software's price. (It is true that Dolphin
#. can be downloaded at no cost, but that's not what this message says.)
#: Source/Core/DolphinQt/AboutDialog.cpp:73
msgid "Dolphin is a free and open-source GameCube and Wii emulator."
msgstr "Dolphin est un émulateur de GameCube et Wii, libre et open-source."

#: Source/Core/DolphinQt/AboutDialog.cpp:75
msgid "This software should not be used to play games you do not legally own."
msgstr ""
"Ce logiciel ne doit pas être utilisé pour jouer à des jeux que vous ne "
"possédez pas légalement."

#: Source/Core/DolphinQt/AboutDialog.cpp:76
msgid "License"
msgstr "Licence"

#: Source/Core/DolphinQt/AboutDialog.cpp:77
msgid "Authors"
msgstr "Auteurs"

#: Source/Core/DolphinQt/AboutDialog.cpp:78
msgid "Support"
msgstr "Aide"

#. i18n: This message uses curly quotes in English. If you want to use curly quotes
#. in your translation, please use the type of curly quotes that's appropriate for
#. your language. If you aren't sure which type is appropriate, see
#. https://en.wikipedia.org/wiki/Quotation_mark#Specific_language_features
#: Source/Core/DolphinQt/AboutDialog.cpp:91
msgid ""
"© 2003-2024+ Dolphin Team. “GameCube” and “Wii” are trademarks of Nintendo. "
"Dolphin is not affiliated with Nintendo in any way."
msgstr ""
"© 2003-2024+ Dolphin Team. « GameCube » et « Wii » sont des marques déposées "
"de Nintendo. Dolphin n'est affiliée d'aucune manière à Nintendo. "

#: Source/Core/DolphinQt/Achievements/AchievementBox.cpp:40
#: Source/Core/DolphinQt/Achievements/AchievementHeaderWidget.cpp:146
msgid "%1 points"
msgstr "%1 points"

#. i18n: %1 is a date/time.
#: Source/Core/DolphinQt/Achievements/AchievementBox.cpp:101
msgid "Unlocked at %1"
msgstr "Débloqué le %1"

#: Source/Core/DolphinQt/Achievements/AchievementBox.cpp:106
msgid "Unlocked"
msgstr "Débloqué"

#: Source/Core/DolphinQt/Achievements/AchievementBox.cpp:111
#: Source/Core/DolphinQt/Debugger/WatchWidget.cpp:97
msgid "Locked"
msgstr "Verrouillé"

#: Source/Core/DolphinQt/Achievements/AchievementHeaderWidget.cpp:123
msgid "%1 is playing %2"
msgstr "%1 joue à %2"

#: Source/Core/DolphinQt/Achievements/AchievementHeaderWidget.cpp:124
msgid "%1 has unlocked %2/%3 achievements worth %4/%5 points"
msgstr "%1 a débloqué %2/%3 succès, ce qui vaut %4/%5 points"

#: Source/Core/DolphinQt/Achievements/AchievementHeaderWidget.cpp:137
msgid "%1/%2"
msgstr "%1/%2"

#: Source/Core/DolphinQt/Achievements/AchievementLeaderboardWidget.cpp:149
msgid "Rank %1"
msgstr "Rang %1"

#: Source/Core/DolphinQt/Achievements/AchievementSettingsWidget.cpp:47
msgid "Logged Out - Credentials Expired"
msgstr ""

#: Source/Core/DolphinQt/Achievements/AchievementSettingsWidget.cpp:50
msgid "Login Failed - Invalid Username/Password"
msgstr "Connexion échouée : utilisateur / mot de passe non valide"

#: Source/Core/DolphinQt/Achievements/AchievementSettingsWidget.cpp:53
msgid "Login Failed - No Internet Connection"
msgstr "Connexion échouée : pas de connexion à internet"

#: Source/Core/DolphinQt/Achievements/AchievementSettingsWidget.cpp:56
msgid "Login Failed - Server Error"
msgstr "Connexion échouée : erreur serveur"

#: Source/Core/DolphinQt/Achievements/AchievementSettingsWidget.cpp:68
msgid "Enable RetroAchievements.org Integration"
msgstr "Activer l'intégration de RetroAchievements.org"

#: Source/Core/DolphinQt/Achievements/AchievementSettingsWidget.cpp:70
msgid ""
"Enable integration with RetroAchievements for earning achievements and "
"competing in leaderboards.<br><br>Must log in with a RetroAchievements "
"account to use. Dolphin does not save your password locally and uses an API "
"token to maintain login."
msgstr ""
"Active l'intégration avec RetroAchievements pour gagner des succès et "
"participer aux compétitions dans les tableaux de classements.<br><br>Vous "
"devez vous connecter avec un compte RetroAchievements pour l'utiliser. "
"Dolphin ne sauvegarde pas votre mot de passe sur votre appareil et utilise "
"un jeton d'API pour maintenir votre connection. "

#: Source/Core/DolphinQt/Achievements/AchievementSettingsWidget.cpp:73
msgid "Username"
msgstr "Nom d'utilisateur"

#: Source/Core/DolphinQt/Achievements/AchievementSettingsWidget.cpp:75
#: Source/Core/DolphinQt/NetPlay/NetPlaySetupDialog.cpp:165
msgid "Password"
msgstr "Mot de passe"

#: Source/Core/DolphinQt/Achievements/AchievementSettingsWidget.cpp:78
#: Source/Core/DolphinQt/Achievements/AchievementSettingsWidget.cpp:216
msgid "Log In"
msgstr "Connexion"

#: Source/Core/DolphinQt/Achievements/AchievementSettingsWidget.cpp:79
msgid "Log Out"
msgstr "Déconnexion"

#: Source/Core/DolphinQt/Achievements/AchievementSettingsWidget.cpp:80
msgid "Login Failed"
msgstr "Échec de la connection"

#: Source/Core/DolphinQt/Achievements/AchievementSettingsWidget.cpp:83
msgid "Enable Hardcore Mode"
msgstr "Activer le mode Hardcore"

#: Source/Core/DolphinQt/Achievements/AchievementSettingsWidget.cpp:85
msgid ""
"Enable Hardcore Mode on RetroAchievements.<br><br>Hardcore Mode is intended "
"to provide an experience as close to gaming on the original hardware as "
"possible. RetroAchievements rankings are primarily oriented towards Hardcore "
"points (Softcore points are tracked but not as heavily emphasized) and "
"leaderboards require Hardcore Mode to be on.<br><br>To ensure this "
"experience, the following features will be disabled, as they give emulator "
"players an advantage over console players:<br>- Loading states<br>-- Saving "
"states is allowed<br>- Emulator speeds below 100%<br>-- Frame advance is "
"disabled<br>-- Turbo is allowed<br>- Cheats<br>- Memory patches<br>-- File "
"patches are allowed<br>- Debug UI<br>- "
"Freelook<br><br><dolphin_emphasis>This cannot be turned on while a game is "
"playing.</dolphin_emphasis><br>Close your current game before enabling."
"<br>Be aware that turning Hardcore Mode off while a game is running requires "
"the game to be closed before re-enabling."
msgstr ""
"Active le mode Hardcore dans les RetroSuccès.<br><br>Le mode Hardcore permet "
"de donner une expérience aussi proche que possible du matériel original. Les "
"classements RetroSuccès sont principalement orientés vers les points "
"Hardcore (les points Softcore sont pris en compte mais dans une moindre "
"importance) et les tableaux de classement requièrent que le mode Hardcore "
"soit activé.<br><br>Pour permettre cette expérience, les fonctionnalités "
"suivantes seront désactivées, car elles donnent un avantage aux joueurs sur "
"émulateurs comparé aux joueurs sur consoles :<br>- Chargement des "
"états<br>-- La sauvegarde de l'état est autorisé<br>- La vitesse de "
"l'émulateur en-dessous de 100%<br>-- L'avance d'image est désactivée<br>-- "
"Turbo est autorisé<br>- Cheats<br>- Patchs mémoire<br>-- Les patches de "
"fichiers sont autorisés<br>- Interface de débogage<br>- Vue "
"libre<br><br><dolphin_emphasis>Ceci ne peut être activé pendant qu'un jeu "
"est en cours.</dolphin_emphasis><br>Quittez le jeu avant de l'activer."
"<br>Notez que si vous désactivez le mode Hardcore pendant qu'un jeu est en "
"cours, vous devrez quitter le jeu pour réactiver ce mode."

#: Source/Core/DolphinQt/Achievements/AchievementSettingsWidget.cpp:97
msgid "Enable Unofficial Achievements"
msgstr "Activer les succès non officiels"

#: Source/Core/DolphinQt/Achievements/AchievementSettingsWidget.cpp:99
msgid ""
"Enable unlocking unofficial achievements as well as official achievements."
"<br><br>Unofficial achievements may be optional or unfinished achievements "
"that have not been deemed official by RetroAchievements and may be useful "
"for testing or simply for fun.<br><br>Setting takes effect on next game load."
msgstr ""
"Active le déblocage des succès non officiels ainsi que les officiels."
"<br><br>Les succès non officiels peuvent être optionnels ou des succès non "
"terminés qui n'ont pas été reconnus comme officiels par RetroAchievements et "
"peuvent être utiles pour tester ou pour le fun.<br><br>Ce réglage prendra "
"effet lors du prochain lancement d'un jeu."

#: Source/Core/DolphinQt/Achievements/AchievementSettingsWidget.cpp:103
msgid "Enable Encore Achievements"
msgstr "Activer les succès Encore"

#: Source/Core/DolphinQt/Achievements/AchievementSettingsWidget.cpp:105
msgid ""
"Enable unlocking achievements in Encore Mode.<br><br>Encore Mode re-enables "
"achievements the player has already unlocked on the site so that the player "
"will be notified if they meet the unlock conditions again, useful for custom "
"speedrun criteria or simply for fun.<br><br>Setting takes effect on next "
"game load."
msgstr ""
"Active le déblocage des succès dans le mode Encore.<br><br>Ce mode ré-active "
"les succès que le joueur a déjà débloqués sur le site pour que le joueur "
"soit informé si il remplit à nouveau les conditions de déblocage, utile pour "
"les critères personnalisés de speedrun ou juste pour le fun.<br><br>Ce "
"réglage prendra effet lors du prochain lancement d'un jeu."

#: Source/Core/DolphinQt/Achievements/AchievementSettingsWidget.cpp:109
msgid "Enable Spectator Mode"
msgstr "Activer le mode Spectateur"

#: Source/Core/DolphinQt/Achievements/AchievementSettingsWidget.cpp:111
msgid ""
"Enable unlocking achievements in Spectator Mode.<br><br>While in Spectator "
"Mode, achievements and leaderboards will be processed and displayed on "
"screen, but will not be submitted to the server.<br><br>If this is on at "
"game launch, it will not be turned off until game close, because a "
"RetroAchievements session will not be created.<br><br>If this is off at game "
"launch, it can be toggled freely while the game is running."
msgstr ""
"Active le déblocage des succès en mode Spectateur.<br><br>Dans ce mode, les "
"succès et tableaux des vainqueurs seront traités et affichés à l'écran, mais "
"ne seront pas envoyés au serveur.<br><br>Si c'est activé au démarrage du "
"jeu, il ne sera désactivé qu'à la l'arrêt du jeu, car une session "
"RetroAchievements ne sera pas créée.<br><br>Si désactivé au lancement d'un "
"jeu, il peut être activé librement pendant le jeu."

#: Source/Core/DolphinQt/Achievements/AchievementSettingsWidget.cpp:116
msgid "Show Leaderboard Tracker"
msgstr ""

#: Source/Core/DolphinQt/Achievements/AchievementSettingsWidget.cpp:118
msgid ""
"Show the on-screen RetroAchievements leaderboard tracker.<br><br>This "
"appears in the bottom-right corner while competing in a leaderboard."
msgstr ""

#: Source/Core/DolphinQt/Achievements/AchievementSettingsWidget.cpp:121
msgid "Show Challenge Indicators"
msgstr ""

#: Source/Core/DolphinQt/Achievements/AchievementSettingsWidget.cpp:123
msgid ""
"Show the on-screen RetroAchievements challenge indicators.<br><br>These "
"appear as achievement badges in the bottom-right corner while tracking "
"progress within a challenge."
msgstr ""

#: Source/Core/DolphinQt/Achievements/AchievementSettingsWidget.cpp:126
msgid "Enable Discord Presence"
msgstr "Activer la Présence sur Discord"

#: Source/Core/DolphinQt/Achievements/AchievementSettingsWidget.cpp:128
msgid ""
"Use RetroAchievements rich presence in your Discord status.<br><br>Show "
"Current Game on Discord must be enabled."
msgstr ""
"Utiliser les RetroAchievements Rich Presence dans votre statut Discord."
"<br><br>Vous devez avoir activé Afficher le jeu en cours sur Discord."

#: Source/Core/DolphinQt/Achievements/AchievementSettingsWidget.cpp:130
msgid "Enable Progress Notifications"
msgstr "Activer les notifications de progression"

#: Source/Core/DolphinQt/Achievements/AchievementSettingsWidget.cpp:132
msgid ""
"Enable progress notifications on achievements.<br><br>Displays a brief popup "
"message whenever the player makes progress on an achievement that tracks an "
"accumulated value, such as 60 out of 120 stars."
msgstr ""
"Active les notifications de progression des succès.<br><br>Affiche un rapide "
"message en popup lorsque le joueur progresse sur un succès qui suit une "
"valeur qui augmente, telle que 60 étoiles sur 120."

#. i18n: Settings that affect the functionality of unlocking achievements.
#: Source/Core/DolphinQt/Achievements/AchievementSettingsWidget.cpp:145
msgid "Function Settings"
msgstr "Réglages de fonctionnalité"

#. i18n: Settings that affect how achievements are displayed while playing.
#: Source/Core/DolphinQt/Achievements/AchievementSettingsWidget.cpp:151
msgid "Display Settings"
msgstr "Réglages de l'affichage"

#: Source/Core/DolphinQt/Achievements/AchievementSettingsWidget.cpp:218
msgid "To log in, stop the current emulation."
msgstr "Pour vous connecter, arrêtez d'abord l'émulation en cours."

#: Source/Core/DolphinQt/Achievements/AchievementSettingsWidget.cpp:304
msgid "Confirm Logout"
msgstr "Confirmer la déconnexion"

#: Source/Core/DolphinQt/Achievements/AchievementSettingsWidget.cpp:304
msgid "Are you sure you want to log out of RetroAchievements?"
msgstr "Êtes-vous sûr(e) de vouloir vous déconnecter de RetroAchievements ?"

#: Source/Core/DolphinQt/Achievements/AchievementSettingsWidget.cpp:318
msgid "Confirm Hardcore Off"
msgstr "Confirmer arrêt mode hardcore"

#: Source/Core/DolphinQt/Achievements/AchievementSettingsWidget.cpp:318
msgid "Are you sure you want to turn hardcore mode off?"
msgstr "Êtes-vous sûr(e) de vouloir arrêter le mode hardcore ?"

#: Source/Core/DolphinQt/Achievements/AchievementsWindow.cpp:29
#: Source/Core/DolphinQt/MenuBar.cpp:295
msgid "Achievements"
msgstr "Succès"

#: Source/Core/DolphinQt/Achievements/AchievementsWindow.cpp:61
#: Source/Core/DolphinQt/Config/SettingsWindow.cpp:190
#: Source/Core/DolphinQt/TAS/TASInputWindow.cpp:69
msgid "Settings"
msgstr "Réglages"

#: Source/Core/DolphinQt/Achievements/AchievementsWindow.cpp:62
#: Source/Core/DolphinQt/Config/FilesystemWidget.cpp:346
#: Source/Core/DolphinQt/ConvertDialog.cpp:422
#: Source/Core/DolphinQt/Settings/WiiPane.cpp:238
#: Source/Core/DolphinQt/Settings/WiiPane.cpp:262
msgid "Progress"
msgstr "Progression"

#: Source/Core/DolphinQt/Achievements/AchievementsWindow.cpp:63
msgid "Leaderboards"
msgstr "Tableaux de classements"

#: Source/Core/DolphinQt/CheatSearchFactoryWidget.cpp:43
#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:169
msgid "Address Space"
msgstr "Espace d'adresse"

#: Source/Core/DolphinQt/CheatSearchFactoryWidget.cpp:47
msgid "Typical GameCube/Wii Address Space"
msgstr "Adresse de mémoire GameCube/Wii typique"

#: Source/Core/DolphinQt/CheatSearchFactoryWidget.cpp:49
msgid "Custom Address Space"
msgstr "Espace d'adresse personnalisé"

#: Source/Core/DolphinQt/CheatSearchFactoryWidget.cpp:52
msgid ""
"Sets up the search using standard MEM1 and (on Wii) MEM2 mappings in virtual "
"address space. This will work for the vast majority of games."
msgstr ""
"Définit la recherche en utilisant les mappages standards de MEM1 et (sur "
"Wii) MEM2 dans l'adressage de la mémoire virtuelle. Ceci fonctionnera pour "
"la grande majorité des jeux."

#: Source/Core/DolphinQt/CheatSearchFactoryWidget.cpp:59
msgid "Use virtual addresses when possible"
msgstr "Utiliser les adresses virtuelles lorsque c'est possible"

#: Source/Core/DolphinQt/CheatSearchFactoryWidget.cpp:61
msgid "Use physical addresses"
msgstr "Utiliser les adresses physiques"

#: Source/Core/DolphinQt/CheatSearchFactoryWidget.cpp:63
msgid "Use memory mapper configuration at time of scan"
msgstr ""
"Utiliser la configuration de mappeur de mémoire au moment de la recherche."

#: Source/Core/DolphinQt/CheatSearchFactoryWidget.cpp:71
msgid "Range Start: "
msgstr "Début de zone :"

#: Source/Core/DolphinQt/CheatSearchFactoryWidget.cpp:73
msgid "Range End: "
msgstr "Fin de zone :"

#: Source/Core/DolphinQt/CheatSearchFactoryWidget.cpp:87
msgid "Data Type"
msgstr "Type de données"

#: Source/Core/DolphinQt/CheatSearchFactoryWidget.cpp:92
#: Source/Core/DolphinQt/CheatSearchWidget.cpp:144
msgid "8-bit Unsigned Integer"
msgstr "Entier 8 bits non signé"

#: Source/Core/DolphinQt/CheatSearchFactoryWidget.cpp:94
#: Source/Core/DolphinQt/CheatSearchWidget.cpp:147
msgid "16-bit Unsigned Integer"
msgstr "Entier 16 bits non signé"

#: Source/Core/DolphinQt/CheatSearchFactoryWidget.cpp:96
#: Source/Core/DolphinQt/CheatSearchWidget.cpp:150
msgid "32-bit Unsigned Integer"
msgstr "Entier 32 bits non signé"

#: Source/Core/DolphinQt/CheatSearchFactoryWidget.cpp:98
#: Source/Core/DolphinQt/CheatSearchWidget.cpp:153
msgid "64-bit Unsigned Integer"
msgstr "Entier 64 bits non signé"

#: Source/Core/DolphinQt/CheatSearchFactoryWidget.cpp:100
#: Source/Core/DolphinQt/CheatSearchWidget.cpp:156
msgid "8-bit Signed Integer"
msgstr "Entier 8 bits signé"

#: Source/Core/DolphinQt/CheatSearchFactoryWidget.cpp:102
#: Source/Core/DolphinQt/CheatSearchWidget.cpp:159
msgid "16-bit Signed Integer"
msgstr "Entier 16 bits signé"

#: Source/Core/DolphinQt/CheatSearchFactoryWidget.cpp:104
#: Source/Core/DolphinQt/CheatSearchWidget.cpp:162
msgid "32-bit Signed Integer"
msgstr "Entier 32 bits signé"

#: Source/Core/DolphinQt/CheatSearchFactoryWidget.cpp:106
#: Source/Core/DolphinQt/CheatSearchWidget.cpp:165
msgid "64-bit Signed Integer"
msgstr "Entier 64 bits signé"

#: Source/Core/DolphinQt/CheatSearchFactoryWidget.cpp:108
#: Source/Core/DolphinQt/CheatSearchWidget.cpp:168
msgid "32-bit Float"
msgstr "Flottant 32 bits"

#: Source/Core/DolphinQt/CheatSearchFactoryWidget.cpp:109
#: Source/Core/DolphinQt/CheatSearchWidget.cpp:171
msgid "64-bit Float"
msgstr "Flottant 64 bits"

#: Source/Core/DolphinQt/CheatSearchFactoryWidget.cpp:114
msgid "Aligned to data type length"
msgstr "Aligné sur le type de longueur de données"

#: Source/Core/DolphinQt/CheatSearchFactoryWidget.cpp:121
msgid "New Search"
msgstr "Nouvelle recherche"

#: Source/Core/DolphinQt/CheatSearchFactoryWidget.cpp:161
msgid "No game running."
msgstr "Aucun jeu en fonctionnement."

#: Source/Core/DolphinQt/CheatSearchFactoryWidget.cpp:162
msgid ""
"Please start a game before starting a search with standard memory regions."
msgstr ""
"Veuillez démarrer un jeu avant de commencer une recherche dans des zones de "
"mémoires standard."

#: Source/Core/DolphinQt/CheatSearchWidget.cpp:101
msgid "[%1, %2]"
msgstr "[%1, %2]"

#: Source/Core/DolphinQt/CheatSearchWidget.cpp:111
msgid "[%1, %2] and [%3, %4]"
msgstr "[%1, %2] et [%3, %4]"

#: Source/Core/DolphinQt/CheatSearchWidget.cpp:119
msgid "%1 memory ranges"
msgstr "%1 zones de mémoire"

#: Source/Core/DolphinQt/CheatSearchWidget.cpp:127
msgid "Address space by CPU state"
msgstr "Espace d'adresse par état de CPU"

#: Source/Core/DolphinQt/CheatSearchWidget.cpp:130
msgid "Physical address space"
msgstr "Espace d'adresse physique"

#: Source/Core/DolphinQt/CheatSearchWidget.cpp:133
msgid "Virtual address space"
msgstr "Espace d'adresse virtuelle"

#: Source/Core/DolphinQt/CheatSearchWidget.cpp:136
msgid "Unknown address space"
msgstr "Espace d'adresse inconnu"

#: Source/Core/DolphinQt/CheatSearchWidget.cpp:174
msgid "Unknown data type"
msgstr "Type de données inconnu"

#: Source/Core/DolphinQt/CheatSearchWidget.cpp:177
msgid "aligned"
msgstr "aligné"

#: Source/Core/DolphinQt/CheatSearchWidget.cpp:177
msgid "unaligned"
msgstr "non aligné"

#: Source/Core/DolphinQt/CheatSearchWidget.cpp:178
msgid "%1, %2, %3, %4"
msgstr "%1, %2, %3, %4"

#. i18n: This label is followed by a dropdown where the user can select things like "is equal to"
#. or "is less than or equal to", followed by another dropdown where the user can select "any
#. value", "last value", or "this value:". These three UI elements are intended to form a sentence
#. together. Because the UI elements can't be reordered by a translation, you may have to give
#. up on the idea of having them form a sentence depending on the grammar of your target language.
#: Source/Core/DolphinQt/CheatSearchWidget.cpp:187
msgid "Keep addresses where value in memory"
msgstr "Garder les adresses dont la valeur en mémoire"

#: Source/Core/DolphinQt/CheatSearchWidget.cpp:191
msgid "is equal to"
msgstr "est égale à"

#: Source/Core/DolphinQt/CheatSearchWidget.cpp:193
msgid "is not equal to"
msgstr "n'est pas égale à"

#: Source/Core/DolphinQt/CheatSearchWidget.cpp:195
msgid "is less than"
msgstr "est inférieure à"

#: Source/Core/DolphinQt/CheatSearchWidget.cpp:197
msgid "is less than or equal to"
msgstr "est inférieure ou égale à"

#: Source/Core/DolphinQt/CheatSearchWidget.cpp:199
msgid "is greater than"
msgstr "est supérieure à"

#: Source/Core/DolphinQt/CheatSearchWidget.cpp:201
msgid "is greater than or equal to"
msgstr "est supérieure ou égale à"

#: Source/Core/DolphinQt/CheatSearchWidget.cpp:207
msgid "this value:"
msgstr "cette valeur :"

#: Source/Core/DolphinQt/CheatSearchWidget.cpp:209
msgid "last value"
msgstr "la dernière valeur"

#: Source/Core/DolphinQt/CheatSearchWidget.cpp:210
msgid "any value"
msgstr "toute valeur"

#: Source/Core/DolphinQt/CheatSearchWidget.cpp:218
msgid "Parse as Hex"
msgstr "Traiter comme hexadécimal"

#: Source/Core/DolphinQt/CheatSearchWidget.cpp:227
msgid "Search and Filter"
msgstr "Rechercher et Filtrer"

#: Source/Core/DolphinQt/CheatSearchWidget.cpp:229
msgid "Refresh Current Values"
msgstr "Rafraîchir les valeurs actuelles"

#: Source/Core/DolphinQt/CheatSearchWidget.cpp:231
msgid "Reset Results"
msgstr "Réinitialiser les résultats"

#: Source/Core/DolphinQt/CheatSearchWidget.cpp:237
#: Source/Core/DolphinQt/CheatSearchWidget.cpp:457
msgid "Waiting for first scan..."
msgstr "En attente de la première recherche..."

#: Source/Core/DolphinQt/CheatSearchWidget.cpp:241
msgid "Display values in Hex"
msgstr "Afficher les valeurs en hexadécimal"

#: Source/Core/DolphinQt/CheatSearchWidget.cpp:247
msgid "Automatically update Current Values"
msgstr "Mettre à jour automatiquement les valeurs actuelles"

#: Source/Core/DolphinQt/CheatSearchWidget.cpp:289
msgid "Cannot compare against last value on first search."
msgstr ""
"Il n'est pas possible de comparer avec la dernière valeur lors d'une "
"première recherche."

#: Source/Core/DolphinQt/CheatSearchWidget.cpp:303
msgid "Failed to parse given value into target data type."
msgstr "Impossible d'analyser la valeur donnée dans le type de données cible."

#: Source/Core/DolphinQt/CheatSearchWidget.cpp:315
msgid "Scan succeeded."
msgstr "Recherche terminée."

#: Source/Core/DolphinQt/CheatSearchWidget.cpp:320
#, c-format
msgctxt ""
msgid "%n address(es) were removed."
msgstr "%n adresse(s) ont été retirées."

#: Source/Core/DolphinQt/CheatSearchWidget.cpp:321
#, c-format
msgctxt ""
msgid "%n address(es) remain."
msgstr "%n adresse(s) restante(s)."

#: Source/Core/DolphinQt/CheatSearchWidget.cpp:325
#: Source/Core/DolphinQt/CheatSearchWidget.cpp:351
msgid "%1 %2"
msgstr "%1 %2"

#: Source/Core/DolphinQt/CheatSearchWidget.cpp:330
#: Source/Core/DolphinQt/CheatSearchWidget.cpp:348
#, c-format
msgctxt ""
msgid "%n address(es) could not be accessed in emulated memory."
msgstr "%n adresse(s) n'ont pu être accédées dans la mémoire émulée."

#: Source/Core/DolphinQt/CheatSearchWidget.cpp:334
msgid "%1 %2 %3"
msgstr "%1 %2 %3"

#: Source/Core/DolphinQt/CheatSearchWidget.cpp:339
#, c-format
msgctxt ""
msgid "Found %n address(es)."
msgstr "%n adresse(s) trouvée(s)."

#: Source/Core/DolphinQt/CheatSearchWidget.cpp:371
msgid "No game is running."
msgstr "Aucun jeu en fonctionnement."

#: Source/Core/DolphinQt/CheatSearchWidget.cpp:374
msgid "Invalid parameters given to search."
msgstr "Paramètres de recherche non valides."

#: Source/Core/DolphinQt/CheatSearchWidget.cpp:378
msgid ""
"Search currently not possible in virtual address space. Please run the game "
"for a bit and try again."
msgstr ""
"La recherche n'est pour l'instant pas possible dans l'espace d'adresse "
"virtuelle. Exécutez le jeu pendant un moment et essayez à nouveau."

#: Source/Core/DolphinQt/CheatSearchWidget.cpp:382
msgid "Unknown error occurred."
msgstr "Une erreur inconnue est survenue."

#: Source/Core/DolphinQt/CheatSearchWidget.cpp:400
msgid "Refresh failed. Please run the game for a bit and try again."
msgstr ""
"Impossible de rafraîchir. Exécutez le jeu pendant un moment et essayez à "
"nouveau."

#: Source/Core/DolphinQt/CheatSearchWidget.cpp:414
msgid "Refreshed current values."
msgstr "Valeurs actuelles actualisées."

#: Source/Core/DolphinQt/CheatSearchWidget.cpp:439
msgid "Cannot refresh without results."
msgstr "Impossible de rafraîchir lorsqu'il n'y a pas de résultat."

#: Source/Core/DolphinQt/CheatSearchWidget.cpp:498
msgid "Show in memory"
msgstr "Afficher dans la mémoire"

#: Source/Core/DolphinQt/CheatSearchWidget.cpp:503
#: Source/Core/DolphinQt/Debugger/MemoryViewWidget.cpp:1233
msgid "Add to watch"
msgstr "Ajouter pour observation"

#: Source/Core/DolphinQt/CheatSearchWidget.cpp:511
msgid "Generate Action Replay Code(s)"
msgstr "Générer un/des code(s) Action Replay"

#: Source/Core/DolphinQt/CheatSearchWidget.cpp:512
#: Source/Core/DolphinQt/CheatSearchWidget.cpp:602
msgid "Write value"
msgstr ""

#: Source/Core/DolphinQt/CheatSearchWidget.cpp:572
msgid "Multiple errors occurred while generating AR codes."
msgstr ""
"Plusieures erreurs ont été rencontrées lors de la génération de codes AR."

#: Source/Core/DolphinQt/CheatSearchWidget.cpp:579
msgid "Can only generate AR code for values in virtual memory."
msgstr ""
"Peut générer un code AR pour les valeurs dans la mémoire virtuelle "
"uniquement."

#: Source/Core/DolphinQt/CheatSearchWidget.cpp:582
msgid "Cannot generate AR code for this address."
msgstr "Impossible de générer un code AR pour cette adresse."

#: Source/Core/DolphinQt/CheatSearchWidget.cpp:585
msgid "Internal error while generating AR code."
msgstr "Erreur interne lors de la génération du code AR."

#: Source/Core/DolphinQt/CheatSearchWidget.cpp:592
msgid "Generated AR code(s)."
msgstr "Code(s) AR généré(s)."

#: Source/Core/DolphinQt/CheatSearchWidget.cpp:602
#: Source/Core/DolphinQt/Config/NewPatchDialog.cpp:156
msgid "Value:"
msgstr "Valeur :"

#: Source/Core/DolphinQt/CheatSearchWidget.cpp:608
msgid "Invalid value."
msgstr ""

#: Source/Core/DolphinQt/CheatSearchWidget.cpp:620
msgid "There was an error writing (some) values."
msgstr ""

#: Source/Core/DolphinQt/CheatSearchWidget.cpp:657
#: Source/Core/DolphinQt/Config/ControllerInterface/DualShockUDPClientAddServerDialog.cpp:47
#: Source/Core/DolphinQt/Debugger/ThreadWidget.cpp:240
#: Source/Core/DolphinQt/GameList/GameList.cpp:1028
#: Source/Core/DolphinQt/GameList/GameListModel.cpp:243
#: Source/Core/DolphinQt/MenuBar.cpp:712
#: Source/Core/DolphinQt/ResourcePackManager.cpp:90
msgid "Description"
msgstr "Description"

#: Source/Core/DolphinQt/CheatSearchWidget.cpp:657
#: Source/Core/DolphinQt/Debugger/BreakpointDialog.cpp:120
#: Source/Core/DolphinQt/Debugger/BreakpointDialog.cpp:285
#: Source/Core/DolphinQt/Debugger/BreakpointDialog.cpp:297
#: Source/Core/DolphinQt/Debugger/BreakpointWidget.cpp:274
#: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:160
#: Source/Core/DolphinQt/Debugger/ThreadWidget.cpp:188
#: Source/Core/DolphinQt/Debugger/ThreadWidget.cpp:240
#: Source/Core/DolphinQt/Debugger/WatchWidget.cpp:91
#: Source/Core/DolphinQt/MenuBar.cpp:1048
msgid "Address"
msgstr "Adresse"

#: Source/Core/DolphinQt/CheatSearchWidget.cpp:657
msgid "Last Value"
msgstr "Dernière valeur"

#: Source/Core/DolphinQt/CheatSearchWidget.cpp:657
msgid "Current Value"
msgstr "Valeur actuelle"

#: Source/Core/DolphinQt/CheatsManager.cpp:29
msgid "Cheats Manager"
msgstr "Gestionnaire de Cheats"

#: Source/Core/DolphinQt/CheatsManager.cpp:131
#: Source/Core/DolphinQt/Debugger/AssemblerWidget.cpp:410
msgid "AR Code"
msgstr "Code AR"

#: Source/Core/DolphinQt/CheatsManager.cpp:135
#: Source/Core/DolphinQt/Config/PropertiesDialog.cpp:64
msgid "Gecko Codes"
msgstr "Codes Gecko"

#: Source/Core/DolphinQt/CheatsManager.cpp:140
msgid "Start New Cheat Search"
msgstr "Démarrer une nouvelle recherche de cheat"

#: Source/Core/DolphinQt/CheatsManager.cpp:153
msgid "Cheat Search"
msgstr "Rechercher un cheat"

#: Source/Core/DolphinQt/Config/ARCodeWidget.cpp:72
#: Source/Core/DolphinQt/Config/GeckoCodeWidget.cpp:107
msgid "&Add New Code..."
msgstr "&Ajouter un nouveau code..."

#: Source/Core/DolphinQt/Config/ARCodeWidget.cpp:73
#: Source/Core/DolphinQt/Config/ARCodeWidget.cpp:194
#: Source/Core/DolphinQt/Config/GeckoCodeWidget.cpp:108
msgid "&Edit Code..."
msgstr "&Modifier le code"

#: Source/Core/DolphinQt/Config/ARCodeWidget.cpp:74
#: Source/Core/DolphinQt/Config/GeckoCodeWidget.cpp:109
msgid "&Remove Code"
msgstr "&Retirer le Code"

#: Source/Core/DolphinQt/Config/ARCodeWidget.cpp:133
#: Source/Core/DolphinQt/Config/GeckoCodeWidget.cpp:312
msgid "Sort Alphabetically"
msgstr "Trier par ordre alphabétique"

#: Source/Core/DolphinQt/Config/ARCodeWidget.cpp:134
#: Source/Core/DolphinQt/Config/GeckoCodeWidget.cpp:313
msgid "Show Enabled Codes First"
msgstr "Afficher d'abord les codes activés"

#: Source/Core/DolphinQt/Config/ARCodeWidget.cpp:135
#: Source/Core/DolphinQt/Config/GeckoCodeWidget.cpp:314
msgid "Show Disabled Codes First"
msgstr "Afficher d'abord les codes désactivés"

#: Source/Core/DolphinQt/Config/ARCodeWidget.cpp:194
msgid "Clone and &Edit Code..."
msgstr "&Cloner et modifier le Code..."

#: Source/Core/DolphinQt/Config/CheatCodeEditor.cpp:26
msgid "Cheat Code Editor"
msgstr "Editeur de cheat codes"

#: Source/Core/DolphinQt/Config/CheatCodeEditor.cpp:83
#: Source/Core/DolphinQt/Config/GeckoCodeWidget.cpp:127
msgid "Creator:"
msgstr "Créateur :"

#: Source/Core/DolphinQt/Config/CheatCodeEditor.cpp:84
msgid "Notes:"
msgstr "Notes :"

#: Source/Core/DolphinQt/Config/CheatCodeEditor.cpp:88
#: Source/Core/DolphinQt/Config/GeckoCodeWidget.cpp:126
#: Source/Core/DolphinQt/Config/InfoWidget.cpp:125
#: Source/Core/DolphinQt/Config/InfoWidget.cpp:166
#: Source/Core/DolphinQt/Config/InfoWidget.cpp:173
#: Source/Core/DolphinQt/NetPlay/NetPlayBrowser.cpp:107
msgid "Name:"
msgstr "Nom :"

#: Source/Core/DolphinQt/Config/CheatCodeEditor.cpp:94
msgid "Code:"
msgstr "Code :"

#: Source/Core/DolphinQt/Config/CheatCodeEditor.cpp:150
#: Source/Core/DolphinQt/Config/CheatCodeEditor.cpp:237
msgid "Parsing Error"
msgstr "Traitement de l'erreur"

#: Source/Core/DolphinQt/Config/CheatCodeEditor.cpp:151
msgid ""
"Unable to parse line %1 of the entered AR code as a valid encrypted or "
"decrypted code. Make sure you typed it correctly.\n"
"\n"
"Would you like to ignore this line and continue parsing?"
msgstr ""
"Impossible d'analyser la ligne %1 du code AR entré comme code crypté ou "
"décrypté valide. Vérifiez que vous l'avez entré correctement.\n"
"\n"
"Voulez-vous ignorer cette ligne et continuer le traitement ?"

#: Source/Core/DolphinQt/Config/CheatCodeEditor.cpp:167
msgid "Invalid Mixed Code"
msgstr "Code mixte non valide"

#: Source/Core/DolphinQt/Config/CheatCodeEditor.cpp:168
msgid ""
"This Action Replay code contains both encrypted and unencrypted lines; you "
"should check that you have entered it correctly.\n"
"\n"
"Do you want to discard all unencrypted lines?"
msgstr ""
"Ce code d'Action Replay contient à la fois des lignes cryptées et "
"décryptées ; vous devriez vérifier que vous l'avez entré correctement.\n"
"\n"
"Voulez-vous ignorer toutes les lignes non cryptées ?"

#: Source/Core/DolphinQt/Config/CheatCodeEditor.cpp:195
#: Source/Core/DolphinQt/Config/CheatCodeEditor.cpp:251
#: Source/Core/DolphinQt/Config/FilesystemWidget.cpp:263
#: Source/Core/DolphinQt/Config/FilesystemWidget.cpp:386
#: Source/Core/DolphinQt/Config/GameConfigEdit.cpp:262
#: Source/Core/DolphinQt/Config/GameConfigEdit.cpp:272
#: Source/Core/DolphinQt/Config/GeckoCodeWidget.cpp:404
#: Source/Core/DolphinQt/Config/GeckoCodeWidget.cpp:410
#: Source/Core/DolphinQt/Config/LogConfigWidget.cpp:49
#: Source/Core/DolphinQt/Config/Mapping/IOWindow.cpp:649
#: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:284
#: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:323
#: Source/Core/DolphinQt/Config/NewPatchDialog.cpp:228
#: Source/Core/DolphinQt/Config/NewPatchDialog.cpp:255
#: Source/Core/DolphinQt/ConvertDialog.cpp:412
#: Source/Core/DolphinQt/ConvertDialog.cpp:459
#: Source/Core/DolphinQt/ConvertDialog.cpp:513
#: Source/Core/DolphinQt/Debugger/AssembleInstructionDialog.cpp:104
#: Source/Core/DolphinQt/Debugger/BranchWatchDialog.cpp:613
#: Source/Core/DolphinQt/Debugger/BranchWatchDialog.cpp:624
#: Source/Core/DolphinQt/Debugger/BranchWatchDialog.cpp:1091
#: Source/Core/DolphinQt/Debugger/BranchWatchDialog.cpp:1105
#: Source/Core/DolphinQt/Debugger/BreakpointDialog.cpp:252
#: Source/Core/DolphinQt/Debugger/JITWidget.cpp:369
#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:753
#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:759
#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:768
#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:780
#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:799
#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:805
#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:820
#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:828
#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:944
#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:951
#: Source/Core/DolphinQt/Debugger/RegisterColumn.cpp:86
#: Source/Core/DolphinQt/Debugger/WatchWidget.cpp:283
#: Source/Core/DolphinQt/Debugger/WatchWidget.cpp:433
#: Source/Core/DolphinQt/FIFO/FIFOPlayerWindow.cpp:258
#: Source/Core/DolphinQt/GBAWidget.cpp:583
#: Source/Core/DolphinQt/GCMemcardManager.cpp:345
#: Source/Core/DolphinQt/GCMemcardManager.cpp:375
#: Source/Core/DolphinQt/Main.cpp:221 Source/Core/DolphinQt/Main.cpp:237
#: Source/Core/DolphinQt/Main.cpp:244 Source/Core/DolphinQt/MainWindow.cpp:316
#: Source/Core/DolphinQt/MainWindow.cpp:324
#: Source/Core/DolphinQt/MainWindow.cpp:1162
#: Source/Core/DolphinQt/MainWindow.cpp:1563
#: Source/Core/DolphinQt/MainWindow.cpp:1570
#: Source/Core/DolphinQt/MainWindow.cpp:1630
#: Source/Core/DolphinQt/MainWindow.cpp:1637
#: Source/Core/DolphinQt/MainWindow.cpp:1743
#: Source/Core/DolphinQt/MainWindow.cpp:1847
#: Source/Core/DolphinQt/MenuBar.cpp:228 Source/Core/DolphinQt/MenuBar.cpp:1399
#: Source/Core/DolphinQt/MenuBar.cpp:1489
#: Source/Core/DolphinQt/MenuBar.cpp:1512
#: Source/Core/DolphinQt/MenuBar.cpp:1527
#: Source/Core/DolphinQt/MenuBar.cpp:1558
#: Source/Core/DolphinQt/MenuBar.cpp:1583
#: Source/Core/DolphinQt/MenuBar.cpp:1800
#: Source/Core/DolphinQt/MenuBar.cpp:1812
#: Source/Core/DolphinQt/MenuBar.cpp:1824
#: Source/Core/DolphinQt/MenuBar.cpp:1846
#: Source/Core/DolphinQt/MenuBar.cpp:1872
#: Source/Core/DolphinQt/MenuBar.cpp:1924
#: Source/Core/DolphinQt/NetPlay/NetPlayBrowser.cpp:312
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:477
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:739
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:984
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:1107
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:1117
#: Source/Core/DolphinQt/NetPlay/NetPlaySetupDialog.cpp:339
#: Source/Core/DolphinQt/NetPlay/NetPlaySetupDialog.cpp:345
#: Source/Core/DolphinQt/NetPlay/NetPlaySetupDialog.cpp:352
#: Source/Core/DolphinQt/RenderWidget.cpp:125
#: Source/Core/DolphinQt/ResourcePackManager.cpp:202
#: Source/Core/DolphinQt/ResourcePackManager.cpp:223
#: Source/Core/DolphinQt/Settings/GameCubePane.cpp:440
#: Source/Core/DolphinQt/Settings/GameCubePane.cpp:456
#: Source/Core/DolphinQt/Settings/GameCubePane.cpp:477
#: Source/Core/DolphinQt/Settings/GameCubePane.cpp:498
#: Source/Core/DolphinQt/Settings/GameCubePane.cpp:542
#: Source/Core/DolphinQt/Settings/GameCubePane.cpp:579
#: Source/Core/DolphinQt/Settings/GameCubePane.cpp:602
#: Source/Core/DolphinQt/Translation.cpp:321
msgid "Error"
msgstr "Erreur"

#: Source/Core/DolphinQt/Config/CheatCodeEditor.cpp:196
msgid "The resulting decrypted AR code doesn't contain any lines."
msgstr "Le code AR décrypté ne contient aucune ligne."

#: Source/Core/DolphinQt/Config/CheatCodeEditor.cpp:238
msgid ""
"Unable to parse line %1 of the entered Gecko code as a valid code. Make sure "
"you typed it correctly.\n"
"\n"
"Would you like to ignore this line and continue parsing?"
msgstr ""
"Impossible d'analyser la ligne %1 du code Gecko entré comme un code valide. "
"Vérifiez que vous l'avez entré correctement.\n"
"\n"
"Voulez-vous ignorer cette ligne et continuer le traitement ?"

#: Source/Core/DolphinQt/Config/CheatCodeEditor.cpp:251
msgid "This Gecko code doesn't contain any lines."
msgstr "Ce code Gecko ne contient aucune ligne."

#: Source/Core/DolphinQt/Config/CheatWarningWidget.cpp:38
#: Source/Core/DolphinQt/Config/GraphicsModWarningWidget.cpp:29
msgid "Configure Dolphin"
msgstr "Configurer Dolphin"

#: Source/Core/DolphinQt/Config/CheatWarningWidget.cpp:58
msgid "Changing cheats will only take effect when the game is restarted."
msgstr ""
"Le changement des cheats ne fonctionnera qu'après le redémarrage du jeu."

#: Source/Core/DolphinQt/Config/CheatWarningWidget.cpp:65
msgid "Dolphin's cheat system is currently disabled."
msgstr "Le système de Dolphin pour les cheats est actuellement désactivé."

#. i18n: This is "common" as in "shared", not the opposite of "uncommon"
#: Source/Core/DolphinQt/Config/CommonControllersWidget.cpp:32
msgid "Common"
msgstr "Tous"

#: Source/Core/DolphinQt/Config/CommonControllersWidget.cpp:34
#: Source/Core/DolphinQt/Config/FreeLookWidget.cpp:69
msgid "Background Input"
msgstr "Entrée en arrière-plan"

#: Source/Core/DolphinQt/Config/CommonControllersWidget.cpp:36
#: Source/Core/DolphinQt/Config/ControllerInterface/ControllerInterfaceWindow.cpp:19
#: Source/Core/DolphinQt/Config/Mapping/FreeLookRotation.cpp:29
#: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtensionMotionInput.cpp:39
#: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuMotionControlIMU.cpp:37
msgid "Alternate Input Sources"
msgstr "Sources alternatives d'entrées"

#: Source/Core/DolphinQt/Config/ConfigControls/ConfigUserPath.cpp:45
msgid "Empty Value"
msgstr ""

#: Source/Core/DolphinQt/Config/ConfigControls/ConfigUserPath.cpp:46
msgid "This field cannot be left empty. Please enter a value."
msgstr ""

#: Source/Core/DolphinQt/Config/ControllerInterface/ControllerInterfaceWindow.cpp:30
msgid "DSU Client"
msgstr "Client DSU"

#: Source/Core/DolphinQt/Config/ControllerInterface/ControllerInterfaceWindow.cpp:40
msgid "Nothing to configure"
msgstr "Rien à configurer"

#: Source/Core/DolphinQt/Config/ControllerInterface/DualShockUDPClientAddServerDialog.cpp:31
msgid "Add New DSU Server"
msgstr "Ajouter un nouveau serveur DSU"

#: Source/Core/DolphinQt/Config/ControllerInterface/DualShockUDPClientAddServerDialog.cpp:36
msgid "BetterJoy, DS4Windows, etc"
msgstr "BetterJoy, DS4Windows, etc"

#: Source/Core/DolphinQt/Config/ControllerInterface/DualShockUDPClientAddServerDialog.cpp:49
msgid "Server IP Address"
msgstr "Adresse IP du serveur"

#: Source/Core/DolphinQt/Config/ControllerInterface/DualShockUDPClientAddServerDialog.cpp:51
msgid "Server Port"
msgstr "Port du serveur"

#: Source/Core/DolphinQt/Config/ControllerInterface/DualShockUDPClientAddServerDialog.cpp:55
#: Source/Core/DolphinQt/Config/NewPatchDialog.cpp:73
msgid "Add"
msgstr "Ajouter"

#: Source/Core/DolphinQt/Config/ControllerInterface/DualShockUDPClientAddServerDialog.cpp:56
#: Source/Core/DolphinQt/Config/VerifyWidget.cpp:163
#: Source/Core/DolphinQt/MenuBar.cpp:1533
#: Source/Core/DolphinQt/NKitWarningDialog.cpp:59
#: Source/Core/DolphinQt/Settings/USBDevicePicker.cpp:52
#: Source/Core/DolphinQt/Settings/WiiPane.cpp:236
#: Source/Core/DolphinQt/Settings/WiiPane.cpp:260
#: qtbase/src/gui/kernel/qplatformtheme.cpp:732
msgid "Cancel"
msgstr "Annuler"

#: Source/Core/DolphinQt/Config/ControllerInterface/DualShockUDPClientWidget.cpp:29
#: Source/Core/DolphinQt/Config/FreeLookWidget.cpp:34
#: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:107
msgid "Enable"
msgstr "Activer"

#: Source/Core/DolphinQt/Config/ControllerInterface/DualShockUDPClientWidget.cpp:36
#: Source/Core/DolphinQt/Settings/PathPane.cpp:132
#: Source/Core/DolphinQt/Settings/WiiPane.cpp:283
msgid "Add..."
msgstr "Ajouter..."

#: Source/Core/DolphinQt/Config/ControllerInterface/DualShockUDPClientWidget.cpp:39
#: Source/Core/DolphinQt/Config/NewPatchDialog.cpp:128
#: Source/Core/DolphinQt/ResourcePackManager.cpp:39
#: Source/Core/DolphinQt/Settings/PathPane.cpp:133
#: Source/Core/DolphinQt/Settings/WiiPane.cpp:284
msgid "Remove"
msgstr "Retirer"

#: Source/Core/DolphinQt/Config/ControllerInterface/DualShockUDPClientWidget.cpp:50
msgid ""
"DSU protocol enables the use of input and motion data from compatible "
"sources, like PlayStation, Nintendo Switch and Steam controllers.<br><br>For "
"setup instructions, <a href=\"https://wiki.dolphin-emu.org/index.php?"
"title=DSU_Client\">refer to this page</a>."
msgstr ""
"Le protocole DSU permet l'utilisation de données de boutons et mouvements à "
"partir de sources compatibles, comme les manettes de PlayStation, Nintendo "
"Switch et Steam.<br><br>Pour les instructions de configuration, <a "
"href=\"https://wiki.dolphin-emu.org/index.php?title=DSU_Client\">consultez "
"cette page</a>."

#: Source/Core/DolphinQt/Config/FilesystemWidget.cpp:63
#: Source/Core/DolphinQt/Debugger/NetworkWidget.cpp:352
#: Source/Core/DolphinQt/Debugger/NetworkWidget.cpp:374
#: Source/Core/DolphinQt/NetPlay/NetPlayBrowser.cpp:221
#: Source/Core/DolphinQt/NetPlay/NetPlaySetupDialog.cpp:163
#: Source/Core/DolphinQt/ResourcePackManager.cpp:90
msgid "Name"
msgstr "Nom"

#: Source/Core/DolphinQt/Config/FilesystemWidget.cpp:63
#: Source/Core/DolphinQt/GameList/GameListModel.cpp:251
msgid "Size"
msgstr "Taille"

#: Source/Core/DolphinQt/Config/FilesystemWidget.cpp:98
msgid "Disc"
msgstr "Disque"

#: Source/Core/DolphinQt/Config/FilesystemWidget.cpp:146
msgid "Data Partition (%1)"
msgstr "Partition de données (%1)"

#: Source/Core/DolphinQt/Config/FilesystemWidget.cpp:149
msgid "Update Partition (%1)"
msgstr "Partition de mise à jour (%1)"

#: Source/Core/DolphinQt/Config/FilesystemWidget.cpp:152
msgid "Channel Partition (%1)"
msgstr "Partition de Chaîne (%1)"

#: Source/Core/DolphinQt/Config/FilesystemWidget.cpp:155
msgid "Install Partition (%1)"
msgstr "Partition d'installation (%1)"

#: Source/Core/DolphinQt/Config/FilesystemWidget.cpp:159
msgid "Other Partition (%1)"
msgstr "Autre partition (%1)"

#: Source/Core/DolphinQt/Config/FilesystemWidget.cpp:217
msgid "Choose Folder to Extract To"
msgstr "Choisir le dossier de destination de l'extraction"

#: Source/Core/DolphinQt/Config/FilesystemWidget.cpp:243
msgid "Extract Files..."
msgstr "Extraire les fichiers..."

#: Source/Core/DolphinQt/Config/FilesystemWidget.cpp:253
msgid "Extract System Data..."
msgstr "Extraire les données du Système..."

#: Source/Core/DolphinQt/Config/FilesystemWidget.cpp:260
#: Source/Core/DolphinQt/Config/FilesystemWidget.cpp:384
#: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:311
#: Source/Core/DolphinQt/ConvertDialog.cpp:522
#: Source/Core/DolphinQt/GameList/GameList.cpp:667
#: Source/Core/DolphinQt/GameList/GameList.cpp:695
#: Source/Core/DolphinQt/MenuBar.cpp:237 Source/Core/DolphinQt/MenuBar.cpp:1171
#: Source/Core/DolphinQt/MenuBar.cpp:1394
msgid "Success"
msgstr "Succès !"

#: Source/Core/DolphinQt/Config/FilesystemWidget.cpp:261
msgid "Successfully extracted system data."
msgstr "Extraction avec succès des données du système."

#: Source/Core/DolphinQt/Config/FilesystemWidget.cpp:263
msgid "Failed to extract system data."
msgstr "Impossible d'extraire les données du système."

#: Source/Core/DolphinQt/Config/FilesystemWidget.cpp:270
msgid "Extract Entire Disc..."
msgstr "Extraire l'intégralité du disque..."

#: Source/Core/DolphinQt/Config/FilesystemWidget.cpp:294
msgid "Extract Entire Partition..."
msgstr "Extraire l'intégralité de la partition..."

#: Source/Core/DolphinQt/Config/FilesystemWidget.cpp:301
msgid "Extract File..."
msgstr "Extraire le fichier..."

#: Source/Core/DolphinQt/Config/FilesystemWidget.cpp:303
#: Source/Core/DolphinQt/Debugger/AssemblerWidget.cpp:773
msgid "Save File To"
msgstr "Sauvegarder le fichier sous"

#: Source/Core/DolphinQt/Config/FilesystemWidget.cpp:357
msgid "Extracting All Files..."
msgstr "Extraction de tous les fichiers..."

#: Source/Core/DolphinQt/Config/FilesystemWidget.cpp:358
msgid "Extracting Directory..."
msgstr "Extraction du dossier..."

#: Source/Core/DolphinQt/Config/FilesystemWidget.cpp:384
msgid "Successfully extracted file."
msgstr "Fichier extrait avec succès."

#: Source/Core/DolphinQt/Config/FilesystemWidget.cpp:386
msgid "Failed to extract file."
msgstr "Impossible d'extraire le fichier."

#: Source/Core/DolphinQt/Config/FreeLookWidget.cpp:36
msgid ""
"Allows manipulation of the in-game camera.<br><br><dolphin_emphasis>If "
"unsure, leave this unchecked.</dolphin_emphasis>"
msgstr ""
"Permet la manipulation de la caméra du jeu.<br><br><dolphin_emphasis>Dans le "
"doute, décochez cette case.</dolphin_emphasis>"

#: Source/Core/DolphinQt/Config/FreeLookWidget.cpp:42
msgid "Configure Controller"
msgstr "Configurer la manette"

#: Source/Core/DolphinQt/Config/FreeLookWidget.cpp:44
msgid "Six Axis"
msgstr "Six axes"

#: Source/Core/DolphinQt/Config/FreeLookWidget.cpp:44
msgid "First Person"
msgstr "Vue à la première personne"

#: Source/Core/DolphinQt/Config/FreeLookWidget.cpp:44
msgid "Orbital"
msgstr "Orbite"

#: Source/Core/DolphinQt/Config/FreeLookWidget.cpp:46
msgid "Free Look Control Type"
msgstr "Type de contrôle de la vue libre"

#: Source/Core/DolphinQt/Config/FreeLookWidget.cpp:48
msgid ""
"Changes the in-game camera type during Free Look.<br><br>Six Axis: Offers "
"full camera control on all axes, akin to moving a spacecraft in zero "
"gravity. This is the most powerful Free Look option but is the most "
"challenging to use.<br> <br>First Person: Controls the free camera similarly "
"to a first person video game. The camera can rotate and travel, but roll is "
"impossible. Easy to use, but limiting.<br><br>Orbital: Rotates the free "
"camera around the original camera. Has no lateral movement, only rotation "
"and you may zoom up to the camera's origin point."
msgstr ""
"Change le type de caméra dans le jeu lors de l'utilisation de la vue libre."
"<br><br>Six axes : permet un contrôle complet de la caméra sur tous les "
"axes, comme bouger dans un vaisseau spatial sans gravité. C'est la vue libre "
"la plus puissante mais la moins facile à utiliser.<br><br>Vue à la première "
"personne : contrôle la caméra de la même manière qu'une vue à la première "
"personne dans le jeu. La caméra peut tourner et avancer, mais la rotation "
"n'est pas possible. Facile à utiliser, mais limitée.<br><br>En orbite : "
"rotation de la caméra par rapport à son emplacement d'origine. Rotation "
"seulement et pas de mouvement latéral, et vous pouvez zoomer jusqu'à "
"l'emplacement d'origine de la caméra."

#: Source/Core/DolphinQt/Config/FreeLookWidget.cpp:58
msgid ""
"Free Look allows for manipulation of the in-game camera. Different camera "
"types are available from the dropdown.<br><br>For detailed instructions, <a "
"href=\"https://wiki.dolphin-emu.org/index.php?title=Free_Look\">refer to "
"this page</a>."
msgstr ""
"La Vue libre permet la manipulation de la caméra du jeu. Différents types de "
"caméras sont disponibles dans la liste déroulante.<br><br>Pour des "
"instructions détaillées, <a href=\"https://wiki.dolphin-emu.org/index.php?"
"title=Free_Look\">reportez-vous à cette page</a>."

#: Source/Core/DolphinQt/Config/FreeLookWidget.cpp:72
msgid "Camera 1"
msgstr "Caméra 1"

#: Source/Core/DolphinQt/Config/FreeLookWindow.cpp:19
msgid "Free Look Settings"
msgstr "Réglages de la Vue libre"

#: Source/Core/DolphinQt/Config/GameConfigEdit.cpp:35
msgid "Section that contains most CPU and Hardware related settings."
msgstr ""
"Section contenant la plupart des paramètres liés au CPU et au matériel."

#: Source/Core/DolphinQt/Config/GameConfigEdit.cpp:37
msgid ""
"Controls whether or not Dual Core should be enabled. Can improve performance "
"but can also cause issues. Defaults to <b>True</b>"
msgstr ""
"Contrôle si le Dual Core doit être activé ou non. Peut améliorer les "
"performances mais peut aussi apporter des pépins. Réglé par défaut sur "
"<b>True</b>"

#: Source/Core/DolphinQt/Config/GameConfigEdit.cpp:42
msgid ""
"Emulate the disc speed of real hardware. Disabling can cause instability. "
"Defaults to <b>True</b>"
msgstr ""
"Émule la vitesse de lecture du lecteur de disques de la console. Désactiver "
"ceci peut provoquer des instabilités. <b>Activé</b> par défaut."

#: Source/Core/DolphinQt/Config/GameConfigEdit.cpp:45
msgid ""
"Controls whether or not the Memory Management Unit should be emulated fully. "
"Few games require it."
msgstr ""
"Contrôle si l'unité de gestion de mémoire (Memory Management Unit) doit être "
"complètement émulée ou non. Peu de jeux le requièrent."

#: Source/Core/DolphinQt/Config/GameConfigEdit.cpp:50
msgid ""
"Controls whether to use high or low-level DSP emulation. Defaults to "
"<b>True</b>"
msgstr ""
"Contrôle le fait d'utiliser une émulation de haut ou bas niveau du DSP. Par "
"défaut réglé sur <b>True</b>"

#: Source/Core/DolphinQt/Config/GameConfigEdit.cpp:54
msgid ""
"Tries to translate branches ahead of time, improving performance in most "
"cases. Defaults to <b>True</b>"
msgstr ""
"Essaye de traduire les branches en avance, améliorant les performances dans "
"la plupart des cas. Réglé par défaut sur <b>True</b>"

#: Source/Core/DolphinQt/Config/GameConfigEdit.cpp:57
msgid "Section that contains all Gecko cheat codes."
msgstr "Section contenant tous les cheat codes Gecko"

#: Source/Core/DolphinQt/Config/GameConfigEdit.cpp:60
msgid "Section that contains all Action Replay cheat codes."
msgstr "Section contenant tous les cheat codes Action Replay."

#: Source/Core/DolphinQt/Config/GameConfigEdit.cpp:63
msgid "Section that contains all graphics related settings."
msgstr "Section contenant tous les paramètres liés au graphismes"

#: Source/Core/DolphinQt/Config/GameConfigEdit.cpp:90
msgid "Presets"
msgstr "Pré-réglages"

#: Source/Core/DolphinQt/Config/GameConfigEdit.cpp:125
msgid "Failed to open config file!"
msgstr "Impossible d'ouvrir le fichier de configuration !"

#: Source/Core/DolphinQt/Config/GameConfigEdit.cpp:132
msgid "Failed to write config file!"
msgstr "Impossible d'écrire le fichier de configuration !"

#: Source/Core/DolphinQt/Config/GameConfigEdit.cpp:156
msgid "On"
msgstr "Marche"

#: Source/Core/DolphinQt/Config/GameConfigEdit.cpp:158
#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:214
msgid "Off"
msgstr "Arrêt"

#: Source/Core/DolphinQt/Config/GameConfigEdit.cpp:201
#: Source/Core/DolphinQt/Config/GameConfigWidget.cpp:211
msgid "Editor"
msgstr "Éditeur"

#: Source/Core/DolphinQt/Config/GameConfigEdit.cpp:203
#: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:114
#: Source/Core/DolphinQt/Config/WiimoteControllersWidget.cpp:198
#: Source/Core/DolphinQt/Config/WiimoteControllersWidget.cpp:205
#: Source/Core/DolphinQt/NetPlay/NetPlayBrowser.cpp:87
#: Source/Core/DolphinQt/ResourcePackManager.cpp:40
#: Source/Core/DolphinQt/ToolBar.cpp:117
msgid "Refresh"
msgstr "Rafraîchir"

#: Source/Core/DolphinQt/Config/GameConfigEdit.cpp:204
msgid "Open in External Editor"
msgstr "Ouvrir dans un éditeur externe"

#: Source/Core/DolphinQt/Config/GameConfigEdit.cpp:209
#: Source/Core/DolphinQt/Config/GameConfigWidget.cpp:98
#: Source/Core/DolphinQt/Config/Mapping/HotkeyGBA.cpp:21
msgid "Core"
msgstr "Core"

#: Source/Core/DolphinQt/Config/GameConfigEdit.cpp:211
msgid "Dual Core"
msgstr "Double cœur (Dual Core)"

#: Source/Core/DolphinQt/Config/GameConfigEdit.cpp:213
msgid "MMU"
msgstr "MMU"

#: Source/Core/DolphinQt/Config/GameConfigEdit.cpp:215
msgid "Video"
msgstr "Affichage"

#: Source/Core/DolphinQt/Config/GameConfigEdit.cpp:217
#: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:46
msgid "Store EFB Copies to Texture Only"
msgstr "Enregistrer les copies EFB vers texture uniquemt"

#: Source/Core/DolphinQt/Config/GameConfigEdit.cpp:220
#: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:82
msgid "Store XFB Copies to Texture Only"
msgstr "Enregistrer les copies de l'XFB vers la texture uniquement"

#: Source/Core/DolphinQt/Config/GameConfigEdit.cpp:224
#: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:57
msgid "Texture Cache"
msgstr "Cache de texture"

#: Source/Core/DolphinQt/Config/GameConfigEdit.cpp:225
#: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:66
msgid "Safe"
msgstr "Sûr "

#: Source/Core/DolphinQt/Config/GameConfigEdit.cpp:229
#: Source/Core/DolphinQt/Config/VerifyWidget.cpp:207
msgid "Medium"
msgstr "Moyen"

#: Source/Core/DolphinQt/Config/GameConfigEdit.cpp:233
#: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:74
msgid "Fast"
msgstr "Rapide"

#: Source/Core/DolphinQt/Config/GameConfigEdit.cpp:263
msgid ""
"Failed to create the configuration file:\n"
"%1"
msgstr ""

#: Source/Core/DolphinQt/Config/GameConfigEdit.cpp:273
msgid ""
"Failed to open file in external editor.\n"
"Make sure there's an application assigned to open INI files."
msgstr ""
"Impossible d'ouvrir le fichier dans un éditeur externe.\n"
"Vérifiez qu'une application est définie pour ouvrir les fichiers INI."

#: Source/Core/DolphinQt/Config/GameConfigWidget.cpp:102
msgid "Enable Dual Core"
msgstr "Activer le double cœur"

#: Source/Core/DolphinQt/Config/GameConfigWidget.cpp:103
#: Source/Core/DolphinQt/Settings/AdvancedPane.cpp:82
msgid "Enable MMU"
msgstr "Activer le MMU"

#: Source/Core/DolphinQt/Config/GameConfigWidget.cpp:104
msgid "Enable FPRF"
msgstr "Activer le FPRF"

#: Source/Core/DolphinQt/Config/GameConfigWidget.cpp:105
msgid "Synchronize GPU thread"
msgstr "Synchroniser le thread du GPU"

#: Source/Core/DolphinQt/Config/GameConfigWidget.cpp:107
msgid "Emulate Disc Speed"
msgstr "Émuler la vitesse du disque"

#: Source/Core/DolphinQt/Config/GameConfigWidget.cpp:108
msgid "DSP HLE (fast)"
msgstr "DSP en HLE (rapide)"

#: Source/Core/DolphinQt/Config/GameConfigWidget.cpp:110
msgid "auto"
msgstr "Auto"

#: Source/Core/DolphinQt/Config/GameConfigWidget.cpp:110
msgid "none"
msgstr "Aucun"

#: Source/Core/DolphinQt/Config/GameConfigWidget.cpp:111
msgid "fake-completion"
msgstr "Faux achèvement"

#: Source/Core/DolphinQt/Config/GameConfigWidget.cpp:116
msgid ""
"Enables the Memory Management Unit, needed for some games. (ON = Compatible, "
"OFF = Fast)"
msgstr ""
"Activer le Memory Management Unit (unité de gestion de la mémoire), requis "
"pour certains jeux. (ON = Compatible, OFF = Vitesse)"

#: Source/Core/DolphinQt/Config/GameConfigWidget.cpp:119
msgid ""
"Enables Floating Point Result Flag calculation, needed for a few games. (ON "
"= Compatible, OFF = Fast)"
msgstr ""
"Active le calcul du résultat du drapeau de la virgule flottante, requis pour "
"quelques jeux. (Activé = compatible, Désactivé = rapide)"

#: Source/Core/DolphinQt/Config/GameConfigWidget.cpp:122
msgid ""
"Synchronizes the GPU and CPU threads to help prevent random freezes in Dual "
"core mode. (ON = Compatible, OFF = Fast)"
msgstr ""
"Synchronise les tâches entre le GPU et le CPU pour éviter des blocages "
"aléatoires en mode Dual Core. (Coché = Compatible, Décoché = Rapide)"

#: Source/Core/DolphinQt/Config/GameConfigWidget.cpp:125
msgid ""
"Enable emulated disc speed. Disabling this can cause crashes and other "
"problems in some games. (ON = Compatible, OFF = Unlocked)"
msgstr ""
"Active l'émulation de la vitesse de lecture d'un disque. Désactiver ceci "
"peut provoquer des plantages et autres soucis dans certains jeux. (ACTIF = "
"Compatible, INACTIF = Débloqué)"

#: Source/Core/DolphinQt/Config/GameConfigWidget.cpp:135
msgid "Deterministic dual core:"
msgstr "Double cœur déterministe :"

#: Source/Core/DolphinQt/Config/GameConfigWidget.cpp:139
#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:210
msgid "Stereoscopy"
msgstr "Stéréoscopie"

#: Source/Core/DolphinQt/Config/GameConfigWidget.cpp:150
msgid "Monoscopic Shadows"
msgstr "Ombres monoscopiques"

#: Source/Core/DolphinQt/Config/GameConfigWidget.cpp:153
msgid ""
"This value is multiplied with the depth set in the graphics configuration."
msgstr ""
"Cette valeur est multipliée par la profondeur définie dans la configuration "
"des graphiques."

#: Source/Core/DolphinQt/Config/GameConfigWidget.cpp:155
msgid ""
"This value is added to the convergence value set in the graphics "
"configuration."
msgstr ""
"Cette valeur est ajoutée à la valeur de la convergence définie dans la "
"configuration des graphiques."

#: Source/Core/DolphinQt/Config/GameConfigWidget.cpp:157
msgid "Use a single depth buffer for both eyes. Needed for a few games."
msgstr ""
"Utiliser un buffer de simple profondeur pour les deux yeux. Requis pour "
"quelques jeux."

#: Source/Core/DolphinQt/Config/GameConfigWidget.cpp:159
msgid "Depth Percentage:"
msgstr "Pourcentage de la profondeur :"

#: Source/Core/DolphinQt/Config/GameConfigWidget.cpp:163
#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:234
msgid "Convergence:"
msgstr "Convergence :"

#: Source/Core/DolphinQt/Config/GameConfigWidget.cpp:183
msgid "Default Config (Read Only)"
msgstr "Configuration par défaut (lecture seule)"

#: Source/Core/DolphinQt/Config/GameConfigWidget.cpp:190
msgid "User Config"
msgstr "Configuration personnalisée"

#: Source/Core/DolphinQt/Config/GameConfigWidget.cpp:209
#: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:501
#: Source/Core/DolphinQt/Config/SettingsWindow.cpp:194
#: Source/Core/DolphinQt/ToolBar.cpp:131
msgid "Graphics"
msgstr "Graphismes"

#: Source/Core/DolphinQt/Config/GameConfigWidget.cpp:261
msgid ""
"Italics mark default game settings, bold marks user settings.\n"
"Right-click to remove user settings.\n"
"Graphics tabs don't display the value of a default game setting.\n"
"Anti-Aliasing settings are disabled when the global graphics backend doesn't "
"match the game setting."
msgstr ""
"Les réglages par défaut du jeu sont en italique, ceux modifiés par "
"l'utilisateur sont en gras.\n"
"Faites un clic droit pour retirer les modifications faites par "
"l'utilisateur.\n"
"Les onglets Graphismes n'affichent pas la valeur du réglage par défaut du "
"jeu.\n"
"Les réglages d'anti-aliasing sont désactivés lorsque le moteur graphique "
"général ne correspond pas au réglage du jeu."

#: Source/Core/DolphinQt/Config/GameConfigWidget.cpp:266
msgid "These settings override core Dolphin settings."
msgstr "Ces réglages remplacent ceux fournis par Dolphin."

#: Source/Core/DolphinQt/Config/GamecubeControllersWidget.cpp:34
#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:110
#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:425
#: Source/Core/DolphinQt/Config/WiimoteControllersWidget.cpp:264
#: Source/Core/DolphinQt/Debugger/NetworkWidget.cpp:445
#: Source/Core/DolphinQt/InfinityBase/InfinityBaseWindow.cpp:120
#: Source/Core/DolphinQt/InfinityBase/InfinityBaseWindow.cpp:138
#: Source/Core/DolphinQt/NetPlay/PadMappingDialog.cpp:83
#: Source/Core/DolphinQt/SkylanderPortal/SkylanderPortalWindow.cpp:860
msgid "None"
msgstr "Aucune"

#: Source/Core/DolphinQt/Config/GamecubeControllersWidget.cpp:35
msgid "Standard Controller"
msgstr "Contrôleur standard"

#: Source/Core/DolphinQt/Config/GamecubeControllersWidget.cpp:37
msgid "GameCube Controller Adapter (USB)"
msgstr "Adaptateur (USB) de manette GameCube"

#: Source/Core/DolphinQt/Config/GamecubeControllersWidget.cpp:38
msgid "Steering Wheel"
msgstr "Volant"

#: Source/Core/DolphinQt/Config/GamecubeControllersWidget.cpp:39
msgid "Dance Mat"
msgstr "Tapis de danse"

#: Source/Core/DolphinQt/Config/GamecubeControllersWidget.cpp:40
msgid "DK Bongos"
msgstr "DK Bongos"

#: Source/Core/DolphinQt/Config/GamecubeControllersWidget.cpp:42
msgid "GBA (Integrated)"
msgstr "GBA (Intégré)"

#: Source/Core/DolphinQt/Config/GamecubeControllersWidget.cpp:44
msgid "GBA (TCP)"
msgstr "GBA (TCP)"

#: Source/Core/DolphinQt/Config/GamecubeControllersWidget.cpp:45
msgid "Keyboard Controller"
msgstr "Clavier"

#: Source/Core/DolphinQt/Config/GamecubeControllersWidget.cpp:77
msgid "GameCube Controllers"
msgstr "Manettes GameCube"

#: Source/Core/DolphinQt/Config/GamecubeControllersWidget.cpp:84
#: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:68
msgid "Port %1"
msgstr "Port %1"

#: Source/Core/DolphinQt/Config/GamecubeControllersWidget.cpp:86
#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:138
#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:146
#: Source/Core/DolphinQt/Config/WiimoteControllersWidget.cpp:262
msgid "Configure"
msgstr "Configurer"

#: Source/Core/DolphinQt/Config/GeckoCodeWidget.cpp:110
msgid "Download Codes"
msgstr "Télécharger des codes"

#: Source/Core/DolphinQt/Config/GeckoCodeWidget.cpp:114
msgid "Download Codes from the WiiRD Database"
msgstr "Télécharger des codes de WiiRD"

#: Source/Core/DolphinQt/Config/GeckoCodeWidget.cpp:128
#: Source/Core/DolphinQt/Config/InfoWidget.cpp:168
msgid "Description:"
msgstr "Description :"

#: Source/Core/DolphinQt/Config/GeckoCodeWidget.cpp:404
msgid "Failed to download codes."
msgstr "Impossible de télécharger les codes."

#: Source/Core/DolphinQt/Config/GeckoCodeWidget.cpp:410
msgid "File contained no codes."
msgstr "Le fichier ne contient pas de code."

#: Source/Core/DolphinQt/Config/GeckoCodeWidget.cpp:431
msgid "Download complete"
msgstr "Téléchargement terminé"

#: Source/Core/DolphinQt/Config/GeckoCodeWidget.cpp:432
msgid "Downloaded %1 codes. (added %2)"
msgstr "%1 codes ont été téléchargés. (%2 ajoutés)"

#: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:50
#: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:497
msgid "Debugging"
msgstr "Débogage"

#: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:54
msgid "Log Render Time to File"
msgstr "Noter le temps de rendu dans un fichier"

#: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:58
msgid "Enable Wireframe"
msgstr "Activer le rendu en fil de fer"

#: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:60
msgid "Texture Format Overlay"
msgstr "Infos de format de texture"

#: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:61
msgid "Enable API Validation Layers"
msgstr "Activer les couches de validation d'API"

#: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:70
msgid "Utility"
msgstr "Utilitaires"

#: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:75
msgid "Load Custom Textures"
msgstr "Charger textures personnalisées"

#: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:76
msgid "Prefetch Custom Textures"
msgstr "Précharger textures personnalisées"

#: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:79
msgid "Dump EFB Target"
msgstr "Copier l'EFB cible"

#: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:80
msgid "Dump XFB Target"
msgstr "Copier l'XFB cible"

#: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:89
msgid "Disable EFB VRAM Copies"
msgstr "Désactiver les copies EFB dans la VRAM"

#: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:92
msgid "Enable Graphics Mods"
msgstr "Activer les mods graphiques"

#: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:104
msgid "Texture Dumping"
msgstr "Copie des textures"

#: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:108
msgid "Dump Base Textures"
msgstr "Copier les textures de base"

#: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:109
msgid "Dump Mip Maps"
msgstr "Copier les Mip maps"

#: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:127
msgid "Frame Dumping"
msgstr "Capture d'image"

#: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:132
msgid "Window Resolution"
msgstr "Résolution de la fenêtre"

#: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:132
msgid "Aspect Ratio Corrected Internal Resolution"
msgstr "Résolution interne corrigée du ratio hauteur/largeur"

#: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:133
msgid "Raw Internal Resolution"
msgstr "Résolution interne brute"

#: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:137
msgid "Resolution Type:"
msgstr "Type de résolution :"

#: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:142
msgid "Use Lossless Codec (Ut Video)"
msgstr "Utiliser le codec sans perte (Ut Video)"

#: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:148
msgid "Bitrate (kbps):"
msgstr "Bitrate (kbps) :"

#: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:152
msgid "PNG Compression Level:"
msgstr "Niveau de compression en PNG :"

#: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:153
msgid "PNG Compression Level"
msgstr "Niveau de compression en PNG"

#: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:157
msgid "Misc"
msgstr "Divers"

#: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:161
msgid "Crop"
msgstr "Recadrer"

#: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:163
msgid "Enable Progressive Scan"
msgstr "Activer le balayage progressif"

#: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:164
msgid "Backend Multithreading"
msgstr "Multithreading du moteur"

#. i18n: VS is short for vertex shaders.
#: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:168
msgid "Prefer VS for Point/Line Expansion"
msgstr "Préférer VS pour l'extension Point/Ligne"

#: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:170
msgid "Cull Vertices on the CPU"
msgstr "Affecter le calcul de sommet au CPU"

#: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:179
msgid "Borderless Fullscreen"
msgstr "Plein écran sans bords"

#: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:185
msgid "Experimental"
msgstr "Expérimental"

#: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:190
msgid "Defer EFB Cache Invalidation"
msgstr "Différer l'invalidation du cache EFB"

#: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:192
msgid "Manual Texture Sampling"
msgstr "Échantillonnage manuel de la texture"

#: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:240
msgid ""
"Renders the scene as a wireframe.<br><br><dolphin_emphasis>If unsure, leave "
"this unchecked.</dolphin_emphasis>"
msgstr ""
"Fait un rendu de la scène en fil de fer.<br><br><dolphin_emphasis>Dans le "
"doute, décochez cette case.</dolphin_emphasis>"

#: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:243
msgid ""
"Modifies textures to show the format they're encoded in.<br><br>May require "
"an emulation reset to apply.<br><br><dolphin_emphasis>If unsure, leave this "
"unchecked.</dolphin_emphasis>"
msgstr ""
"Modifie les textures pour afficher le format dans lequel elles sont encodées."
"<br><br>Il faudra peut-être redémarrer l'émulation pour que cela prenne "
"effet.<br><br><dolphin_emphasis>Dans le doute, décochez cette case.</"
"dolphin_emphasis>"

#: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:247
msgid ""
"Enables validation of API calls made by the video backend, which may assist "
"in debugging graphical issues. On the Vulkan and D3D backends, this also "
"enables debug symbols for the compiled shaders.<br><br><dolphin_emphasis>If "
"unsure, leave this unchecked.</dolphin_emphasis>"
msgstr ""
"Active la validation des appels d'API faits par le moteur graphique, ce qui "
"peut aider à déboguer les problèmes graphiques. Sur les moteurs D3D et "
"Vulkan, cela active également les symboles de débogage pour les shaders "
"compilés.<br><br><dolphin_emphasis>Dans le doute, décochez cette case.</"
"dolphin_emphasis>"

#: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:252
msgid ""
"Logs the render time of every frame to User/Logs/render_time.txt.<br><br>Use "
"this feature to measure Dolphin's performance.<br><br><dolphin_emphasis>If "
"unsure, leave this unchecked.</dolphin_emphasis>"
msgstr ""
"Enregistre le temps nécessaire pour chaque rendu d'image dans User/Logs/"
"render_time.txt.<br><br>Utilisez cette fonctionnalité pour mesurer les "
"performances de Dolphin.<br><br><dolphin_emphasis>Dans le doute, décochez "
"cette case.</dolphin_emphasis>"

#: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:256
msgid ""
"Dumps decoded game textures based on the other flags to User/Dump/Textures/"
"&lt;game_id&gt;/.<br><br><dolphin_emphasis>If unsure, leave this unchecked.</"
"dolphin_emphasis>"
msgstr ""
"Copie les textures décodées des jeux basées sur les autres drapeaux vers "
"User/Dump/Textures/&lt;game_id&gt;/.<br><br><dolphin_emphasis>Dans le doute, "
"décochez cette case.</dolphin_emphasis>"

#: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:260
msgid ""
"Whether to dump mipmapped game textures to User/Dump/Textures/"
"&lt;game_id&gt;/.  This includes arbitrary mipmapped textures if 'Arbitrary "
"Mipmap Detection' is enabled in Enhancements.<br><br><dolphin_emphasis>If "
"unsure, leave this checked.</dolphin_emphasis>"
msgstr ""
"Activer le vidage des textures mipmapées du jeu vers User/Dump/Textures/"
"&lt;game_id&gt;/. Cela inclut les textures arbitraires mipmapées si "
"'Détection de mipmap arbitraire' est activé dans les Améliorations."
"<br><br><dolphin_emphasis>Dans le doute, cochez cette case.</"
"dolphin_emphasis>"

#: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:265
msgid ""
"Whether to dump base game textures to User/Dump/Textures/&lt;game_id&gt;/.  "
"This includes arbitrary base textures if 'Arbitrary Mipmap Detection' is "
"enabled in Enhancements.<br><br><dolphin_emphasis>If unsure, leave this "
"checked.</dolphin_emphasis>"
msgstr ""
"Active le vidage des textures de base du jeu vers  User/Dump/Textures/"
"&lt;game_id&gt;/. Cela inclut des textures de base arbitraires si 'Détection "
"de mipmap arbitraire' est activé dans les Améliorations."
"<br><br><dolphin_emphasis>Dans le doute, cochez cette case.</"
"dolphin_emphasis>"

#: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:270
msgid ""
"Loads custom textures from User/Load/Textures/&lt;game_id&gt;/ and User/Load/"
"DynamicInputTextures/&lt;game_id&gt;/.<br><br><dolphin_emphasis>If unsure, "
"leave this unchecked.</dolphin_emphasis>"
msgstr ""
"Charge les textures personnalisées depuis User/Load/Textures/"
"&lt;game_id&gt;/  et  User/Load/DynamicInputTextures/&lt;game_id&gt;/."
"<br><br><dolphin_emphasis>Dans le doute, décochez cette case.</"
"dolphin_emphasis>"

#: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:274
msgid ""
"Caches custom textures to system RAM on startup.<br><br>This can require "
"exponentially more RAM but fixes possible stuttering."
"<br><br><dolphin_emphasis>If unsure, leave this unchecked.</dolphin_emphasis>"
msgstr ""
"Met en cache les textures personnalisées dans la RAM système au démarrage."
"<br><br>Ceci demande beaucoup plus de RAM mais corrige les possibles "
"saccades.<br><br><dolphin_emphasis>Dans le doute, décochez cette case.</"
"dolphin_emphasis>"

#: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:278
msgid ""
"Dumps the contents of EFB copies to User/Dump/Textures/."
"<br><br><dolphin_emphasis>If unsure, leave this unchecked.</dolphin_emphasis>"
msgstr ""
"Copie le contenu des copies de l'EFB vers User/Dump/Textures/."
"<br><br><dolphin_emphasis>Dans le doute, décochez cette case.</"
"dolphin_emphasis>"

#: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:281
msgid ""
"Dumps the contents of XFB copies to User/Dump/Textures/."
"<br><br><dolphin_emphasis>If unsure, leave this unchecked.</dolphin_emphasis>"
msgstr ""
"Enregistre le contenu des copies de XFB dans User/Dump/Textures/."
"<br><br><dolphin_emphasis>Dans le doute, décochez cette case.</"
"dolphin_emphasis>"

#: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:284
msgid ""
"Disables the VRAM copy of the EFB, forcing a round-trip to RAM. Inhibits all "
"upscaling.<br><br><dolphin_emphasis>If unsure, leave this unchecked.</"
"dolphin_emphasis>"
msgstr ""
"Désactive la copie de l'EFB dans la VRAM, ce qui force un aller-retour avec "
"la RAM. Empêche tout upscaling.<br><br><dolphin_emphasis>Dans le doute, "
"décochez cette case.</dolphin_emphasis>"

#: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:288
msgid ""
"Loads graphics mods from User/Load/GraphicsMods/."
"<br><br><dolphin_emphasis>If unsure, leave this unchecked.</dolphin_emphasis>"
msgstr ""
"Charge les mods graphiques à partir du dossier User/Load/GraphicsMods/."
"<br><br><dolphin_emphasis>Dans le doute, décochez cette case.</"
"dolphin_emphasis>"

#: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:291
msgid ""
"Selects how frame dumps (videos) and screenshots are going to be captured."
"<br>If the game or window resolution change during a recording, multiple "
"video files might be created.<br>Note that color correction and cropping are "
"always ignored by the captures.<br><br><b>Window Resolution</b>: Uses the "
"output window resolution (without black bars).<br>This is a simple dumping "
"option that will capture the image more or less as you see it.<br><b>Aspect "
"Ratio Corrected Internal Resolution</b>: Uses the Internal Resolution (XFB "
"size), and corrects it by the target aspect ratio.<br>This option will "
"consistently dump at the specified Internal Resolution regardless of how the "
"image is displayed during recording.<br><b>Raw Internal Resolution</b>: Uses "
"the Internal Resolution (XFB size) without correcting it with the target "
"aspect ratio.<br>This will provide a clean dump without any aspect ratio "
"correction so users have as raw as possible input for external editing "
"software.<br><br><dolphin_emphasis>If unsure, leave this at \"Aspect Ratio "
"Corrected Internal Resolution\".</dolphin_emphasis>"
msgstr ""
"Sélectionne la façon dont l'enregistrement des images (vidéos) et captures "
"d'écran seront capturées.<br>Si le jeu ou la fenêtre change de taille durant "
"l'enregistrement, plusieurs fichiers vidéos peuvent être créés.<br>Notez que "
"la correction de couleur et le recadrage sont toujours ignorés par les "
"captures.<br><br><b>Résolution de la fenêtre</b> : utilise la résolution de "
"la fenêtre de sortie (sans les barres noires).<br>Ceci est une option simple "
"d'enregistrement qui va capturer l'image plus ou moins telle que vous la "
"voyez.<br><b>Résolution interne corrigée par le rapport hauteur/largeur</"
"b> : utilise la résolution interne (taille du XFB), et la corrige par le "
"rapport hauteur/largeur cible.<br>Cette option va invariablement faire le "
"vidage à la résolution interne sans tenir compte de la manière dont l'image "
"est affichée pendant l'enregistrement.<br><b>Résolution interne brute</b> : "
"utilise la résolution interne (taille du XFB) sans la corriger avec le ratio "
"cible.<br>Ceci fera un vidage propre sans aucune correction du rapport "
"hauteur/largeur pour que les utilisateurs puissent avoir une image aussi "
"fidèle que possible pour utiliser un logiciel d'édition externe."
"<br><br><dolphin_emphasis>Dans le doute, utilisez \"Résolution interne "
"corrigée par le rapport hauteur/largeur.</dolphin_emphasis>"

#: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:307
msgid ""
"Encodes frame dumps using the Ut Video codec. If this option is unchecked, a "
"lossy Xvid codec will be used.<br><br><dolphin_emphasis>If unsure, leave "
"this unchecked.</dolphin_emphasis>"
msgstr ""
"Encoder les images enregistrées en utilisant le codec Ut. Si cette option "
"est désactivée, le codec avec perte Xvid sera utilisé."
"<br><br><dolphin_emphasis>Dans le doute, décochez cette case.</"
"dolphin_emphasis>"

#: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:312
msgid ""
"Specifies the zlib compression level to use when saving PNG images (both for "
"screenshots and framedumping).<br><br>Since PNG uses lossless compression, "
"this does not affect the image quality; instead, it is a trade-off between "
"file size and compression time.<br><br>A value of 0 uses no compression at "
"all.  A value of 1 uses very little compression, while the maximum value of "
"9 applies a lot of compression.  However, for PNG files, levels between 3 "
"and 6 are generally about as good as level 9 but finish in significantly "
"less time.<br><br><dolphin_emphasis>If unsure, leave this at 6.</"
"dolphin_emphasis>"
msgstr ""
"Définit le niveau de compression zlib à utiliser lors de la sauvegarde "
"d'images en PNG (pour les captures d'écran et captures d'image). "
"<br><br>Étant donné que le PNG utilise une compression sans perte, cela "
"n'affecte pas la qualité de l'image ; à la place, il s'agit d'un équilibre "
"entre la taille du fichier et le temps nécessaire à la compression. "
"<br><br>Une valeur de 0 ne compresse pas du tout. Une valeur de 1 utilise "
"une compression très faible, alors qu'une valeur de 9 compresse énormément. "
"Cependant, pour les fichiers PNG, les niveaux entre 3 et 6 sont en général "
"aussi bons que le niveau 9 mais prendront nettement moins de temps à "
"compresser.<br><br><dolphin_emphasis>Dans le doute, sélectionnez 6.</"
"dolphin_emphasis>"

#: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:322
msgid ""
"Crops the picture from its native aspect ratio (which rarely exactly matches "
"4:3 or 16:9), to the specific user target aspect ratio (e.g. 4:3 or 16:9)."
"<br><br><dolphin_emphasis>If unsure, leave this unchecked.</dolphin_emphasis>"
msgstr ""
"Rogne l'image depuis son format d'origine (qui correspond rarement à 4/3 ou "
"16/9), au format spécifique cible de l'utilisateur (par ex 4/3 ou 16/9)."
"<br><br><dolphin_emphasis>Dans le doute, décochez cette case.</"
"dolphin_emphasis>"

#: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:326
msgid ""
"Enables progressive scan if supported by the emulated software. Most games "
"don't have any issue with this.<br><br><dolphin_emphasis>If unsure, leave "
"this unchecked.</dolphin_emphasis>"
msgstr ""
"Active l'affichage progressif, s'il est pris en charge par le logiciel "
"émulé. La plupart des jeux n'ont aucun souci avec cela."
"<br><br><dolphin_emphasis>Dans le doute, décochez cette case.</"
"dolphin_emphasis>"

#: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:330
msgid ""
"Enables multithreaded command submission in backends where supported. "
"Enabling this option may result in a performance improvement on systems with "
"more than two CPU cores. Currently, this is limited to the Vulkan backend."
"<br><br><dolphin_emphasis>If unsure, leave this checked.</dolphin_emphasis>"
msgstr ""
"Active la soumission de commandes en multi-threading pour les moteurs "
"graphiques qui le prennent en charge. Activer cette option peut offrir un "
"gain de performances sur les systèmes ayant des CPU avec plus de 2 cœurs. "
"Cette fonction est pour l'instant limitée au moteur Vulkan."
"<br><br><dolphin_emphasis>Dans le doute, cochez cette case.</"
"dolphin_emphasis>"

#: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:335
msgid ""
"On backends that support both using the geometry shader and the vertex "
"shader for expanding points and lines, selects the vertex shader for the "
"job.  May affect performance.<br><br>%1"
msgstr ""
"Pour les moteurs qui prennent en charge à la fois les shaders géométriques "
"et les shaders vertex pour étendre des points et des lignes, utiliser le "
"shader vertex. Peut affecter les performances. <br><br> %1"

#: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:340
msgid ""
"Cull vertices on the CPU to reduce the number of draw calls required.  May "
"affect performance and draw statistics.<br><br><dolphin_emphasis>If unsure, "
"leave this unchecked.</dolphin_emphasis>"
msgstr ""
"Déplace le calcul de sommet vers le CPU pour réduire le nombre d'appels de "
"dessin requis. Peut affecter les performances et les statistiques de dessin."
"<br><br><dolphin_emphasis>Dans le doute, décochez cette case.</"
"dolphin_emphasis>"

#: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:344
msgid ""
"Defers invalidation of the EFB access cache until a GPU synchronization "
"command is executed. If disabled, the cache will be invalidated with every "
"draw call. <br><br>May improve performance in some games which rely on CPU "
"EFB Access at the cost of stability.<br><br><dolphin_emphasis>If unsure, "
"leave this unchecked.</dolphin_emphasis>"
msgstr ""
"Reporte l'invalidation de l'accès au cache EFB jusqu'à ce qu'une commande de "
"synchronisation du GPU soit exécutée. Si désactivé, le cache sera invalidé à "
"chaque appel de dessin.<br><br>Cela peut améliorer les performances dans "
"certains jeux qui se basent sur l'accès EFB du CPU, au prix de la stabilité."
"<br><br><dolphin_emphasis>Dans le doute, décochez cette case.</"
"dolphin_emphasis>"

#: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:350
msgid ""
"Use a manual implementation of texture sampling instead of the graphics "
"backend's built-in functionality.<br><br>This setting can fix graphical "
"issues in some games on certain GPUs, most commonly vertical lines on FMVs. "
"In addition to this, enabling Manual Texture Sampling will allow for correct "
"emulation of texture wrapping special cases (at 1x IR or when scaled EFB is "
"disabled, and with custom textures disabled) and better emulates Level of "
"Detail calculation.<br><br>This comes at the cost of potentially worse "
"performance, especially at higher internal resolutions.<br><br>If this "
"setting is enabled, the Texture Filtering setting will be disabled."
"<br><br><dolphin_emphasis>If unsure, leave this unchecked.</dolphin_emphasis>"
msgstr ""
"Utilise une implémentation manuelle d'échantillonnage de texture au lieu de "
"celle intégrée au moteur graphique. <br><br>Ce réglage peut corriger des "
"problèmes graphiques dans quelques jeux sur certains GPU, la plupart du "
"temps des lignes verticales sur des FMV. De plus, activer l'Échantillonnage "
"manuel de texture va permettre une émulation correcte de cas particuliers "
"d'emballage de texture (à 1x IR ou lorsque la mise à l'échelle de l'EFB est "
"désactivée, et avec les textures personnalisées désactivées) et émule mieux "
"les calculs de niveaux de détail. <br><br>Cela peut entraîner des pertes de "
"performance, particulièrement à des résolutions internes élevées.<br><br>Si "
"ce réglage est activé, le Réglage de texture sera désactivé."
"<br><br><dolphin_emphasis>Dans le doute, décochez cette case.</"
"dolphin_emphasis>"

#: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:363
msgid ""
"Implements fullscreen mode with a borderless window spanning the whole "
"screen instead of using exclusive mode. Allows for faster transitions "
"between fullscreen and windowed mode, but slightly increases input latency, "
"makes movement less smooth and slightly decreases performance."
"<br><br><dolphin_emphasis>If unsure, leave this unchecked.</dolphin_emphasis>"
msgstr ""
"Implémente un mode de plein écran sans bordure de fenêtre recouvrant tout "
"l'écran au lieu d'utiliser le mode exclusif. Permet d'avoir des transitions "
"plus rapides entre le mode plein écran et le mode fenêtré, mais augmente "
"légèrement la latence d'entrée, provoquant des mouvements moins fluides et "
"abaissant légèrement les performances.<br><br><dolphin_emphasis>Dans le "
"doute, décochez cette case.</dolphin_emphasis>"

#: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:371
msgid "<dolphin_emphasis>If unsure, leave this unchecked.</dolphin_emphasis>"
msgstr ""
"<dolphin_emphasis>Dans le doute, décochez cette case.</dolphin_emphasis>"

#: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:396
msgid "Forced on because %1 doesn't support geometry shaders."
msgstr "Activé car %1 ne prend pas en charge les shaders géométriques."

#: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:399
msgid "Forced off because %1 doesn't support VS expansion."
msgstr "Désactivé car %1 ne prend pas en charge les extensions VS."

#: Source/Core/DolphinQt/Config/Graphics/ColorCorrectionConfigWindow.cpp:24
msgid "Color Correction Configuration"
msgstr "Configuration de la correction des couleurs"

#: Source/Core/DolphinQt/Config/Graphics/ColorCorrectionConfigWindow.cpp:33
msgid ""
"Converts the colors from the color spaces that GC/Wii were meant to work "
"with to sRGB/Rec.709.<br><br>There's no way of knowing what exact color "
"space games were meant for, given there were multiple standards and most "
"games didn't acknowledge them, so it's not correct to assume a format from "
"the game disc region. Just pick the one that looks more natural to you, or "
"match it with the region the game was developed in.<br><br>HDR output is "
"required to show all the colors from the PAL and NTSC-J color spaces."
"<br><br><dolphin_emphasis>If unsure, leave this unchecked.</dolphin_emphasis>"
msgstr ""
"Convertit les espaces de couleurs pour lesquelles les GC/Wii étaient conçues "
"vers du sRGB/Rec.709.<br><br>Il n'est pas possible de savoir l'espace de "
"couleur exact pour lequel les jeux ont été conçus, sachant qu'il y avait "
"plusieurs standards et que la plupart des jeux n'en tenaient pas compte, il "
"n'est donc pas correct d'en déduire un format en fonction de la région du "
"disque. Sélectionnez simplement celui qui vous semble le plus naturel, ou la "
"région dans laquelle ce jeu a été développé.<br><br>Une sortie HDR est "
"requise pour afficher toutes les couleurs de l'espace de couleurs PAL et "
"NTSC-J.<br><br><dolphin_emphasis>Dans le doute, décochez cette case.</"
"dolphin_emphasis>"

#: Source/Core/DolphinQt/Config/Graphics/ColorCorrectionConfigWindow.cpp:41
msgid ""
"NTSC-M and NTSC-J target gamma ~2.2. PAL targets gamma ~2.8.<br>None of the "
"two were necessarily followed by games or TVs.<br>2.35 is a good generic "
"value for all regions.<br><br>If a game allows you to chose a gamma value, "
"match it here.<br><br><dolphin_emphasis>If unsure, leave this at 2.35.</"
"dolphin_emphasis>"
msgstr ""
"NTSC-M et NTSC-J ont un gamma d'environ 2.2.  PAL a un gamma d'environ 2.8."
"<br>Aucun des deux n'était obligatoirement pris en compte par les jeux ou "
"les TV.<br>2.35 est une bonne valeur qui peut convenir à toutes les régions."
"<br><br>Si un jeu vous permet de choisir une valeur gamma, copiez-la ici."
"<br><br><dolphin_emphasis>Dans le doute, laissez la valeur à 2.35.</"
"dolphin_emphasis>"

#: Source/Core/DolphinQt/Config/Graphics/ColorCorrectionConfigWindow.cpp:46
msgid ""
"Converts the gamma from what the game targeted to what your current SDR "
"display targets.<br>Monitors often target sRGB. TVs often target 2.2."
"<br><br><dolphin_emphasis>If unsure, leave this unchecked.</dolphin_emphasis>"
msgstr ""
"Convertit le gamma que le jeu ciblait vers ce que votre écran SDR cible."
"<br>La plupart des écrans ciblent du sRGB. Les TV ciblent la plupart du "
"temps 2,2.<br><br><dolphin_emphasis>Dans le doute, décochez cette case.</"
"dolphin_emphasis>"

#: Source/Core/DolphinQt/Config/Graphics/ColorCorrectionConfigWindow.cpp:50
msgid ""
"Controls the base luminance of a paper white surface in nits. Useful for "
"adjusting to different environmental lighting conditions when using a HDR "
"display.<br><br>HDR output is required for this setting to take effect."
"<br><br><dolphin_emphasis>If unsure, leave this at 203.</dolphin_emphasis>"
msgstr ""
"Contrôle la luminance de base de la surface d'un papier blanc en nits. Utile "
"pour ajuster en fonction de l'éclairage ambiant lors de l'utilisation d'un "
"écran HDR.<br><br>Une sortie HDR est requise pour que ce réglage prenne "
"effet.<br><br><dolphin_emphasis>Dans le doute, laissez la valeur sur 203.</"
"dolphin_emphasis>"

#: Source/Core/DolphinQt/Config/Graphics/ColorCorrectionConfigWindow.cpp:57
msgid "Color Space"
msgstr "Espace de couleur"

#: Source/Core/DolphinQt/Config/Graphics/ColorCorrectionConfigWindow.cpp:63
msgid "Correct Color Space"
msgstr "Corriger l'espace de couleurs"

#: Source/Core/DolphinQt/Config/Graphics/ColorCorrectionConfigWindow.cpp:68
msgid "NTSC-M (SMPTE 170M)"
msgstr "NTSC-M (SMPTE 170M)"

#: Source/Core/DolphinQt/Config/Graphics/ColorCorrectionConfigWindow.cpp:68
msgid "NTSC-J (ARIB TR-B9)"
msgstr "NTSC-J (ARIB TR-B9)"

#: Source/Core/DolphinQt/Config/Graphics/ColorCorrectionConfigWindow.cpp:69
msgid "PAL (EBU)"
msgstr "PAL (EBU)"

#: Source/Core/DolphinQt/Config/Graphics/ColorCorrectionConfigWindow.cpp:72
msgid "Game Color Space:"
msgstr "Espace de couleurs du jeu :"

#: Source/Core/DolphinQt/Config/Graphics/ColorCorrectionConfigWindow.cpp:79
msgid "Gamma"
msgstr "Gamma"

#: Source/Core/DolphinQt/Config/Graphics/ColorCorrectionConfigWindow.cpp:85
msgid "Game Gamma:"
msgstr "Gamma du jeu :"

#: Source/Core/DolphinQt/Config/Graphics/ColorCorrectionConfigWindow.cpp:87
msgid "Game Gamma"
msgstr "Gamma du jeu"

#: Source/Core/DolphinQt/Config/Graphics/ColorCorrectionConfigWindow.cpp:92
msgid "Correct SDR Gamma"
msgstr "Corriger le gamma SDR"

#: Source/Core/DolphinQt/Config/Graphics/ColorCorrectionConfigWindow.cpp:96
msgid "SDR Display Gamma Target"
msgstr "Gamma cible d'un écran SDR"

#: Source/Core/DolphinQt/Config/Graphics/ColorCorrectionConfigWindow.cpp:100
msgid "sRGB"
msgstr "sRGB"

#: Source/Core/DolphinQt/Config/Graphics/ColorCorrectionConfigWindow.cpp:101
msgid "Custom:"
msgstr "Personnalisé :"

#: Source/Core/DolphinQt/Config/Graphics/ColorCorrectionConfigWindow.cpp:129
msgid "HDR"
msgstr "HDR"

#: Source/Core/DolphinQt/Config/Graphics/ColorCorrectionConfigWindow.cpp:136
msgid "HDR Paper White Nits:"
msgstr "Luminosité HDR Paper white :"

#: Source/Core/DolphinQt/Config/Graphics/ColorCorrectionConfigWindow.cpp:138
msgid "HDR Paper White Nits"
msgstr "HDR Paper White Nits"

#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:64
#: Source/Core/DolphinQt/Config/Graphics/GraphicsPane.cpp:59
msgid "Enhancements"
msgstr "Améliorations"

#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:68
msgid "Auto (Multiple of 640x528)"
msgstr "Auto (Multiple de 640x528)"

#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:68
msgid "Native (640x528)"
msgstr "Résolution native (640x528)"

#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:76
msgid "720p"
msgstr "720p"

#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:76
msgid "1080p"
msgstr "1080p"

#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:76
msgid "1440p"
msgstr "1440p"

#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:77
msgid "4K"
msgstr "4K"

#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:77
msgid "5K"
msgstr "5K"

#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:78
msgid "8K"
msgstr "8K"

#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:97
msgid "%1x Native (%2x%3)"
msgstr "%1x la réso. native (%2x%3)"

#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:102
msgid "%1x Native (%2x%3) for %4"
msgstr "%1x Natif (%2x%3) pour %4"

#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:116
#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:134
#: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:180
msgid "Default"
msgstr "Par défaut"

#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:117
msgid "1x Anisotropic"
msgstr "1x Anisotropique"

#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:118
msgid "2x Anisotropic"
msgstr "Anisotropique 2x"

#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:119
msgid "4x Anisotropic"
msgstr "Anisotropique 4x"

#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:120
msgid "8x Anisotropic"
msgstr "Anisotropique 8x"

#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:121
msgid "16x Anisotropic"
msgstr "Anisotropique 16x"

#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:122
msgid "Force Nearest and 1x Anisotropic "
msgstr "Forcer au plus proche et Anisotropique 1x"

#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:124
msgid "Force Linear and 1x Anisotropic"
msgstr "Forcer linéaire et Anisotropique 1x"

#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:125
msgid "Force Linear and 2x Anisotropic"
msgstr "Forcer linéaire et Anisotropique 2x"

#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:126
msgid "Force Linear and 4x Anisotropic"
msgstr "Forcer linéaire et Anisotropique 4x"

#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:127
msgid "Force Linear and 8x Anisotropic"
msgstr "Forcer linéaire et Anisotropique 8x"

#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:128
msgid "Force Linear and 16x Anisotropic"
msgstr "Forcer linéaire et Anisotropique 16x"

#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:134
msgid "Bilinear"
msgstr "Bilinéaire"

#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:134
msgid "Bicubic: B-Spline"
msgstr "Bicubic : B-Spline"

#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:134
msgid "Bicubic: Mitchell-Netravali"
msgstr "Bicubic : Mitchell-Netravali"

#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:135
msgid "Bicubic: Catmull-Rom"
msgstr "Bicubic : Catmull-Rom"

#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:135
msgid "Sharp Bilinear"
msgstr "Bilinéaire net"

#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:135
msgid "Area Sampling"
msgstr "Échantillonnage de zone"

#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:150
msgid "Scaled EFB Copy"
msgstr "Copie à l'échelle de l'EFB"

#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:152
msgid "Per-Pixel Lighting"
msgstr "Eclairage par pixel"

#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:155
msgid "Widescreen Hack"
msgstr "Hack écran large (16/9è)"

#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:156
msgid "Disable Fog"
msgstr "Désactiver le brouillard"

#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:158
msgid "Force 24-Bit Color"
msgstr "Forcer les couleurs en 24 bit"

#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:159
msgid "Disable Copy Filter"
msgstr "Désactiver le filtre de copie"

#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:162
msgid "Arbitrary Mipmap Detection"
msgstr "Détection de mipmap arbitraire"

#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:165
msgid "HDR Post-Processing"
msgstr "Post-Processing HDR"

#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:168
msgid "Internal Resolution:"
msgstr "Résolution interne :"

#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:172
msgid "Anti-Aliasing:"
msgstr "Anti-Aliasing :"

#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:176
msgid "Texture Filtering:"
msgstr "Filtrage de texture :"

#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:180
msgid "Output Resampling:"
msgstr "Rééchantillonnage de la sortie :"

#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:184
msgid "Color Correction:"
msgstr "Correction de couleur :"

#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:188
msgid "Post-Processing Effect:"
msgstr "Effet de Post-processing :"

#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:214
msgid "Side-by-Side"
msgstr "Côte-à-côte"

#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:214
msgid "Top-and-Bottom"
msgstr "Dessus-dessous"

#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:214
msgid "Anaglyph"
msgstr "Anaglyphe"

#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:215
msgid "HDMI 3D"
msgstr "HDMI 3D"

#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:215
msgid "Passive"
msgstr "Passive"

#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:224
msgid "Swap Eyes"
msgstr "Inverser les yeux"

#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:227
msgid "Use Full Resolution Per Eye"
msgstr "Utiliser la pleine résolution pour chaque œil."

#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:229
msgid "Stereoscopic 3D Mode:"
msgstr "Mode de stéréoscopie 3D :"

#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:231
msgid "Depth:"
msgstr "Profondeur :"

#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:307
msgid "(off)"
msgstr "(aucun)"

#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:367
msgid "%1 doesn't support this feature."
msgstr "%1 ne prend pas en charge cette fonctionnalité."

#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:431
#, c-format
msgid "%1x MSAA"
msgstr "%1x MSAA"

#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:439
#, c-format
msgid "%1x SSAA"
msgstr "%1x SSAA"

#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:457
msgid ""
"Controls the rendering resolution.<br><br>A high resolution greatly improves "
"visual quality, but also greatly increases GPU load and can cause issues in "
"certain games. Generally speaking, the lower the internal resolution, the "
"better performance will be.<br><br><dolphin_emphasis>If unsure, select "
"Native.</dolphin_emphasis>"
msgstr ""
"Spécifie la résolution de rendu. <br><br>Une haute résolution améliore "
"beaucoup la qualité visuelle mais augmente le travail du GPU et peut "
"provoquer quelques pépins dans certains jeux. En général, plus la résolution "
"interne est petite, meilleures seront les performances."
"<br><br><dolphin_emphasis>Dans le doute, sélectionnez Résolution native </"
"dolphin_emphasis>"

#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:463
msgid ""
"Reduces the amount of aliasing caused by rasterizing 3D graphics, resulting "
"in smoother edges on objects. Increases GPU load and sometimes causes "
"graphical issues.<br><br>SSAA is significantly more demanding than MSAA, but "
"provides top quality geometry anti-aliasing and also applies anti-aliasing "
"to lighting, shader effects, and textures.<br><br><dolphin_emphasis>If "
"unsure, select None.</dolphin_emphasis>"
msgstr ""
"Réduit la quantité d'aliasing causée par des graphiques 3D rastérisés, ce "
"qui permet d'avoir des bords d'objets plus doux. Impacte beaucoup le GPU et "
"peut provoquer des pépins graphiques.<br><br>SSAA est bien plus gourmand que "
"le MSAA, mais fournit la meilleure qualité d'anti-aliasing de géométrie et "
"applique aussi un anti-aliasing à l'éclairage, effets de shader, et textures."
"<br><br><dolphin_emphasis>Dans le doute, sélectionnez Aucune.</"
"dolphin_emphasis>"

#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:470
msgid ""
"Adjust the texture filtering. Anisotropic filtering enhances the visual "
"quality of textures that are at oblique viewing angles. Force Nearest and "
"Force Linear override the texture scaling filter selected by the game."
"<br><br>Any option except 'Default' will alter the look of the game's "
"textures and might cause issues in a small number of games.<br><br>This "
"setting is disabled when Manual Texture Sampling is enabled."
"<br><br><dolphin_emphasis>If unsure, select 'Default'.</dolphin_emphasis>"
msgstr ""
"Ajuste le filtrage de texture. Le filtrage anisotropique améliore la qualité "
"visuelle des texture qui sont à des angles de vue obliques. Forcer au plus "
"proche et Forcer linéaire remplacent le filtre de mise à l'échelle "
"sélectionné par le jeu.<br><br>Toutes les options exceptée \"Par défaut\" "
"altéreront le look des textures du jeu et peuvent provoquer des pépins dans "
"un petit nombre de jeux.<br><br>Cette option est désactivée lorsque "
"l'échantillonnage manuel de texture est actif.<br><br><dolphin_emphasis>Dans "
"le doute, sélectionnez \"Par défaut\".</dolphin_emphasis> "

#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:477
msgid ""
"Affects how the game output is scaled to the window resolution.<br>The "
"performance mostly depends on the number of samples each method uses."
"<br>Compared to SSAA, resampling is useful in case the output "
"window<br>resolution isn't a multiplier of the native emulation resolution."
"<br><br><b>Default</b> - [fastest]<br>Internal GPU bilinear sampler which is "
"not gamma corrected.<br>This setting might be ignored if gamma correction is "
"forced on.<br><br><b>Bilinear</b> - [4 samples]<br>Gamma corrected linear "
"interpolation between pixels.<br><br><b>Bicubic</b> - [16 samples]<br>Gamma "
"corrected cubic interpolation between pixels.<br>Good when rescaling between "
"close resolutions, e.g. 1080p and 1440p.<br>Comes in various flavors:"
"<br><b>B-Spline</b>: Blurry, but avoids all lobing artifacts<br><b>Mitchell-"
"Netravali</b>: Good middle ground between blurry and lobing<br><b>Catmull-"
"Rom</b>: Sharper, but can cause lobing artifacts<br><br><b>Sharp Bilinear</"
"b> - [1-4 samples]<br>Similar to \"Nearest Neighbor\", it maintains a sharp "
"look,<br>but also does some blending to avoid shimmering.<br>Works best with "
"2D games at low resolutions.<br><br><b>Area Sampling</b> - [up to 324 "
"samples]<br>Weighs pixels by the percentage of area they occupy. Gamma "
"corrected.<br>Best for downscaling by more than 2x."
"<br><br><dolphin_emphasis>If unsure, select 'Default'.</dolphin_emphasis>"
msgstr ""
"Affecte la manière dont l'affichage du jeu est mis à l'échelle en fonction "
"de la résolution de la fenêtre.<br>Les performances dépendent principalement "
"du nombre d'échantillons que chaque méthode utilise.<br>Comparé au SSAA, le "
"rééchantillonnage est utile dans le cas où la résolution de la fenêtre "
"d'affichage<br>n'est pas un multiple de la résolution native émulée."
"<br><br><b>Par défaut</b> - [le plus rapide]<br>Échantillonneur bilinéaire "
"interne au GPU qui ne corrige pas le gamma.<br>Ce réglage peut être ignoré "
"si la correction gamma est forcée sur marche.<br><br><b>Bilinéaire</b> - [4 "
"échantillons]<br>Interpolation linéaire entre les pixels avec correction "
"gamma.<br><br><b>Bicubique</b> - [16 échantillons]<br>Interpolation cubique "
"entre les pixels avec correction gamma.<br>Bien lors d'une mise à l'échelle "
"sur des résolutions proches, par exemple 1080p et 1440p.<br>Fourni dans "
"différents parfums :<br><b>B-Spline</b> : flou, mais évite tous les "
"artefacts de lobing.<br><b>Mitchell-Netravali</b> : bon compromis entre flou "
"et le lobing.<br><b>Catmull-Rom</b> : plus net, mais peut provoquer des "
"artefacts de lobing.<br><br><b>Bilinéaire net</b> - [1 à 4 "
"échantillons]<br>Similaire au \"Plus proche\", il conserve un affichage net, "
"<br>mais fait un peu de mélange pour éviter les reflets.<br>Fonctionne au "
"mieux avec les jeux en 2D dans de faibles résolutions."
"<br><br><b>Échantillonnage de zone</b> - [jusqu'à 324 "
"échantillons]<br>Pondère les pixels en fonction du pourcentage de surface "
"qu'ils occupent. Avec correction gamma.<br>C'est le mieux pour downscaler "
"par plus de 2x.<br><br><dolphin_emphasis>Dans le doute, sélectionnez \"Par "
"défaut\".</dolphin_emphasis>"

#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:508
msgid ""
"A group of features to make the colors more accurate, matching the color "
"space Wii and GC games were meant for."
msgstr ""
"Un ensemble de fonctionnalités pour rendre les couleurs plus justes, pour "
"que les jeux GC et Wii s'affichent dans l'espace de couleur pour lequel ils "
"sont prévus."

#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:511
msgid ""
"Applies a post-processing effect after rendering a frame.<br><br /"
"><dolphin_emphasis>If unsure, select (off).</dolphin_emphasis>"
msgstr ""
"Applique un effet de post-processing après avoir fini le rendu d'une image."
"<br><br /><dolphin_emphasis>Dans le doute, sélectionnez (aucun).</"
"dolphin_emphasis>"

#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:514
msgid ""
"Greatly increases the quality of textures generated using render-to-texture "
"effects.<br><br>Slightly increases GPU load and causes relatively few "
"graphical issues. Raising the internal resolution will improve the effect of "
"this setting. <br><br><dolphin_emphasis>If unsure, leave this checked.</"
"dolphin_emphasis>"
msgstr ""
"Améliore beaucoup la qualité des textures générées en utilisant les effets "
"de rendu-vers-texture.<br><br>Donne légèrement plus de travail au GPU et "
"provoque relativement peu de pépins graphiques. Augmenter la résolution "
"interne améliorera l'effet de ce réglage.<br><br><dolphin_emphasis>Dans le "
"doute, cochez cette case.</dolphin_emphasis>"

#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:519
msgid ""
"Calculates lighting of 3D objects per-pixel rather than per-vertex, "
"smoothing out the appearance of lit polygons and making individual triangles "
"less noticeable.<br><br />Rarely causes slowdowns or graphical issues."
"<br><br><dolphin_emphasis>If unsure, leave this unchecked.</dolphin_emphasis>"
msgstr ""
"Calcule l'éclairage des objets 3D par pixel plutôt que par vertex, "
"améliorant l'apparence des polygones éclairés et rendant les triangles "
"individuels moins visibles.<br><br />Provoque rarement des ralentissements "
"ou pépins graphiques.<br><br><dolphin_emphasis>Dans le doute, décochez cette "
"case.</dolphin_emphasis>"

#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:525
msgid ""
"Forces the game to output graphics at any aspect ratio by expanding the view "
"frustum without stretching the image.<br>This is a hack, and its results "
"will vary widely game to game (it often causes the UI to stretch).<br>Game-"
"specific AR/Gecko-code aspect ratio patches are preferable over this if "
"available.<br><br><dolphin_emphasis>If unsure, leave this unchecked.</"
"dolphin_emphasis>"
msgstr ""
"Force le jeu à produire des graphiques dans n'importe quel format d'image en "
"étendant la vue d'un morceau d'image sans la déformer.<br>C'est un hack, et "
"ses résultats varieront beaucoup d'un jeu à l'autre (cela provoque souvent "
"un étirement de l'interface du jeu).<br>Les patches AR/Gecko spécifiques au "
"jeu sont préférables à ceci, si disponibles.<br><br><dolphin_emphasis>Dans "
"le doute, décochez cette case.</dolphin_emphasis>"

#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:531
msgid ""
"Makes distant objects more visible by removing fog, thus increasing the "
"overall detail.<br><br>Disabling fog will break some games which rely on "
"proper fog emulation.<br><br><dolphin_emphasis>If unsure, leave this "
"unchecked.</dolphin_emphasis>"
msgstr ""
"Rendre les objets lointains plus visibles en enlevant le brouillard, "
"améliorant donc les détails.<br><br>Faire ceci va empêcher certains jeux se "
"basant sur une émulation correcte du brouillard de fonctionner correctement."
"<br><br><dolphin_emphasis>\n"
"Dans le doute, décochez cette case.</dolphin_emphasis>"

#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:536
msgid ""
"Selects the stereoscopic 3D mode. Stereoscopy allows a better feeling of "
"depth if the necessary hardware is present. Heavily decreases emulation "
"speed and sometimes causes issues.<br><br>Side-by-Side and Top-and-Bottom "
"are used by most 3D TVs.<br>Anaglyph is used for Red-Cyan colored glasses."
"<br>HDMI 3D is used when the monitor supports 3D display resolutions."
"<br>Passive is another type of 3D used by some TVs."
"<br><br><dolphin_emphasis>If unsure, select Off.</dolphin_emphasis>"
msgstr ""
"Sélectionne le mode de 3D stéréoscopique. Celle-ci vous permet d'avoir un "
"meilleur ressenti de la profondeur si vous avez le matériel approprié. "
"Impacte beaucoup la vitesse d'émulation et peut parfois provoquer des pépins."
"<br><br>Côte-à-côte et Dessus-dessous sont utilisés par la plupart des TV 3D."
"<br>Anaglyphe est utilisé avec des lunettes Rouge/Cyan.<br>HDMI 3D est "
"utilisé lorsque votre moniteur prend en charge les résolutions d'affichage "
"3D.<br>Passive est un autre type de 3D utilisée par quelques TV."
"<br><br><dolphin_emphasis>Dans le doute, décochez cette case.</"
"dolphin_emphasis>"

#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:543
msgid ""
"Controls the separation distance between the virtual cameras.<br><br>A "
"higher value creates a stronger feeling of depth while a lower value is more "
"comfortable."
msgstr ""
"Contrôle la distance qui sépare les deux caméras virtuelles.<br><br>Une "
"valeur haute crée une forte impression de profondeur alors qu'une valeur "
"faible est plus confortable."

#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:546
msgid ""
"Controls the distance of the convergence plane. This is the distance at "
"which virtual objects will appear to be in front of the screen.<br><br>A "
"higher value creates stronger out-of-screen effects while a lower value is "
"more comfortable."
msgstr ""
"Contrôle la distance de la convergence. C'est la distance à laquelle les "
"objets apparaissent au devant de l'écran.<br><br>Une valeur haute appuie "
"l'impression que les objets sortent de l'écran, une valeur basse est plus "
"confortable."

#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:550
msgid ""
"Swaps the left and right eye. Most useful in side-by-side stereoscopy mode."
"<br><br><dolphin_emphasis>If unsure, leave this unchecked.</dolphin_emphasis>"
msgstr ""
"Echange l'œil gauche et droit. Utile principalement dans le mode "
"stéréoscopique côte-à-côte.<br><br><dolphin_emphasis>Dans le doute, décochez "
"cette case.</dolphin_emphasis>"

#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:553
msgid ""
"Whether each eye gets full or half image resolution when using side-by-side "
"or above-and-below 3D.<br><br><dolphin_emphasis>If unsure, leave this "
"unchecked.</dolphin_emphasis>"
msgstr ""
"Chaque œil recevra la moitié ou la pleine résolution lors de l'utilisation "
"de la 3D en côte-à-côte ou dessus-dessous.<br><br><dolphin_emphasis>Dans le "
"doute, décochez cette case.</dolphin_emphasis>"

#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:557
msgid ""
"Forces the game to render the RGB color channels in 24-bit, thereby "
"increasing quality by reducing color banding.<br><br>Has no impact on "
"performance and causes few graphical issues.<br><br><dolphin_emphasis>If "
"unsure, leave this checked.</dolphin_emphasis>"
msgstr ""
"Force le jeu à effectuer un rendu des couleurs RVB en 24 bit, ce qui "
"améliore la qualité de l'image en atténuant les bandes de couleurs."
"<br><br>Cela n'a aucun impact sur les performances et provoque peu de soucis "
"graphiques.<br><br><dolphin_emphasis>Dans le doute, cochez cette case.</"
"dolphin_emphasis>"

#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:562
msgid ""
"Disables the blending of adjacent rows when copying the EFB. This is known "
"in some games as \"deflickering\" or \"smoothing\".<br><br>Disabling the "
"filter has no effect on performance, but may result in a sharper image. "
"Causes few graphical issues.<br><br><dolphin_emphasis>If unsure, leave this "
"checked.</dolphin_emphasis>"
msgstr ""
"Désactive le blending des lignes adjacentes lors de la copie de l'EFB. Cela "
"est connu dans certains jeux comme du \"deflickering\" ou \"smoothing\"."
"<br><br> Désactiver le filtre n'a pas d'impact sur les performances, mais "
"peut donner une image plus nette, et provoque peu de pépins visuels."
"<br><br><dolphin_emphasis>Dans le doute, cochez cette case.</"
"dolphin_emphasis>"

#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:568
msgid ""
"Enables detection of arbitrary mipmaps, which some games use for special "
"distance-based effects.<br><br>May have false positives that result in "
"blurry textures at increased internal resolution, such as in games that use "
"very low resolution mipmaps. Disabling this can also reduce stutter in games "
"that frequently load new textures.<br><br>This setting is disabled when GPU "
"Texture Decoding is enabled.<br><br><dolphin_emphasis>If unsure, leave this "
"unchecked.</dolphin_emphasis>"
msgstr ""
"Active la détection des mipmaps arbitraires, que certains jeux utilisent "
"pour des effets spéciaux basés sur la distance.<br><br>Il peut y avoir avoir "
"des faux positifs qui produiront des textures floues dans une résolution "
"interne élevée, par exemple pour des jeux qui utilisent des mipmaps dans une "
"résolution très basse. Désactiver ceci peut aussi réduire les saccades dans "
"les jeux qui chargent fréquemment de nouvelles textures. <br><br>Cette "
"fonctionnalité est désactivée lorsque le décodage des textures par le GPU "
"est actif.<dolphin_emphasis>Dans le doute, décochez cette case.</"
"dolphin_emphasis>"

#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:576
msgid ""
"Enables scRGB HDR output (if supported by your graphics backend and "
"monitor). Fullscreen might be required.<br><br>This gives post process "
"shaders more room for accuracy, allows \"AutoHDR\" post-process shaders to "
"work, and allows to fully display the PAL and NTSC-J color spaces."
"<br><br>Note that games still render in SDR internally."
"<br><br><dolphin_emphasis>If unsure, leave this unchecked.</dolphin_emphasis>"
msgstr ""
"Active la sortie HDR scRGB (si prise en charge par votre moteur graphique et "
"votre écran). Le plein écran peut être requis.<br><br>Ceci donne au shaders "
"de post-processing davantage de latitude pour la précision, permet aux "
"shaders de post-process \"AutoHDR\" de fonctionner, et permet d'afficher "
"entièrement les espaces de couleurs PAL et NTSC-J.<br><br>Veuillez noter que "
"les jeux sont tout de même rendus en SDR en interne."
"<br><br><dolphin_emphasis>Dans le doute, décochez cette case.</"
"dolphin_emphasis>"

#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:586
msgid "Anti-Aliasing"
msgstr "Anti-Aliasing"

#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:589
msgid "Texture Filtering"
msgstr "Filtrage de texture"

#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:592
msgid "Output Resampling"
msgstr "Rééchantillonnage de la sortie"

#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:595
msgid "Color Correction"
msgstr "Correction de couleur"

#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:598
msgid "Post-Processing Effect"
msgstr "Effet de Post-processing"

#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:617
msgid "Stereoscopic 3D Mode"
msgstr "Mode de stéréoscopie 3D"

#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:620
msgid "Depth"
msgstr "Profondeur"

#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:623
msgid "Convergence"
msgstr "Convergence"

#: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:53
msgid "Basic"
msgstr "Paramètres généraux"

#: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:65
#: Source/Core/DolphinQt/Settings/WiiPane.cpp:59
msgid "Auto"
msgstr "Auto"

#: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:65
msgid "Force 16:9"
msgstr "Forcer 16/9è"

#: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:65
msgid "Force 4:3"
msgstr "Forcer 4/3"

#: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:66
msgid "Stretch to Window"
msgstr "Étirer à la fenêtre"

#: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:66
msgid "Custom"
msgstr "Personnalisé"

#: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:66
msgid "Custom (Stretch)"
msgstr "Personnalisé (étirer)"

#: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:68
msgid "Custom Aspect Ratio:"
msgstr "Format d'affichage personnalisé :"

#: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:77
msgid "V-Sync"
msgstr "Synchro verticale"

#: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:79
msgid "Start in Fullscreen"
msgstr "Démarrer en Plein écran"

#: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:81
msgid "Backend:"
msgstr "Moteur :"

#: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:84
msgid "Adapter:"
msgstr "Carte :"

#: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:87
#: Source/Core/DolphinQt/Settings/WiiPane.cpp:121
msgid "Aspect Ratio:"
msgstr "Format d'écran :"

#: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:100
msgid "Precision Frame Timing"
msgstr "Timing précis d'image"

#: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:102
msgid ""
"Uses high resolution timers and \"busy waiting\" for improved frame pacing."
"<br><br>This will marginally increase power usage."
"<br><br><dolphin_emphasis>If unsure, leave this checked.</dolphin_emphasis>"
msgstr ""
"Utilise des timers haute résolution et le \"busy waiting\" pour améliorer la "
"constance des images.<br><br>Ceci va légèrement augmenter la consommation "
"électrique.<br><br><dolphin_emphasis>Dans le doute, cochez cette case.</"
"dolphin_emphasis>"

#: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:111
msgid "Auto-Adjust Window Size"
msgstr "Ajuster auto. la taille de la fenêtre"

#: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:114
msgid "Render to Main Window"
msgstr "Rendu dans la fenêtre principale"

#: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:122
msgid "Shader Compilation"
msgstr "Compilation de Shader"

#: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:126
msgid "Specialized (Default)"
msgstr "Spécialisé (par défaut)"

#: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:127
msgid "Exclusive Ubershaders"
msgstr "Ubershaders exclusifs"

#: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:128
msgid "Hybrid Ubershaders"
msgstr "Ubershaders hybrides"

#: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:129
msgid "Skip Drawing"
msgstr "Saute le dessin"

#: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:138
msgid "Compile Shaders Before Starting"
msgstr "Compiler les Shaders avant le démarrage"

#: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:184
msgid "Confirm backend change"
msgstr "Confirmez le changement de moteur"

#: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:223
msgid ""
"Selects which graphics API to use internally.<br><br>The software renderer "
"is extremely slow and only useful for debugging, so any of the other "
"backends are recommended. Different games and different GPUs will behave "
"differently on each backend, so for the best emulation experience it is "
"recommended to try each and select the backend that is least problematic."
"<br><br><dolphin_emphasis>If unsure, select %1.</dolphin_emphasis>"
msgstr ""
"Sélectionne le moteur graphique à utiliser.<br><br>Le Rendu logiciel est "
"très lent et uniquement utilisé à des fins de débogage, donc n'importe quel "
"autre moteur est recommandé. Certains jeux et certains GPU ont un "
"comportement différent selon le moteur choisi, pour obtenir le meilleur "
"résultat il est recommandé de tester chaque moteur et de choisir celui qui "
"convient le mieux.<br><br><dolphin_emphasis>Dans le doute, sélectionnez %1.</"
"dolphin_emphasis>"

#: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:230
msgid ""
"Uses the entire screen for rendering.<br><br>If disabled, a render window "
"will be created instead.<br><br><dolphin_emphasis>If unsure, leave this "
"unchecked.</dolphin_emphasis>"
msgstr ""
"Sélectionnez ceci si vous souhaitez que le rendu se fasse sur l'intégralité "
"de l'écran.<br><br>Si cette case est décochée, une fenêtre de rendu sera "
"créée.<br><br><dolphin_emphasis>Dans le doute, décochez cette case.</"
"dolphin_emphasis>"

#: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:234
msgid ""
"Automatically adjusts the window size to the internal resolution."
"<br><br><dolphin_emphasis>If unsure, leave this unchecked.</dolphin_emphasis>"
msgstr ""
"Ajuste automatiquement la taille de la fenêtre à la résolution interne."
"<br><br><dolphin_emphasis>Dans le doute, décochez cette case.</"
"dolphin_emphasis>"

#: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:237
msgid ""
"Uses the main Dolphin window for rendering rather than a separate render "
"window.<br><br><dolphin_emphasis>If unsure, leave this unchecked.</"
"dolphin_emphasis>"
msgstr ""
"Utilise la fenêtre principale de Dolphin pour le rendu, plutôt qu'une "
"fenêtre séparée.<br><br><dolphin_emphasis>Dans le doute, décochez cette case."
"</dolphin_emphasis>"

#: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:241
msgid ""
"Selects which aspect ratio to use for displaying the game.<br><br>The aspect "
"ratio of the image sent out by the original consoles varied depending on the "
"game and rarely exactly matched 4:3 or 16:9. Some of the image would be cut "
"off by the edges of the TV, or the image wouldn't fill the TV entirely. By "
"default, Dolphin shows the whole image without distorting its proportions, "
"which means it's normal for the image to not entirely fill your display."
"<br><br><b>Auto</b>: Mimics a TV with either a 4:3 or 16:9 aspect ratio, "
"depending on which type of TV the game seems to be targeting."
"<br><br><b>Force 16:9</b>: Mimics a TV with a 16:9 (widescreen) aspect ratio."
"<br><br><b>Force 4:3</b>: Mimics a TV with a 4:3 aspect ratio."
"<br><br><b>Stretch to Window</b>: Stretches the image to the window size. "
"This will usually distort the image's proportions.<br><br><b>Custom</b>: "
"Mimics a TV with the specified aspect ratio. This is mostly intended to be "
"used with aspect ratio cheats/mods.<br><br><b>Custom (Stretch)</b>: Similar "
"to `Custom`, but stretches the image to the specified aspect ratio. This "
"will usually distort the image's proportions, and should not be used under "
"normal circumstances.<br><br><dolphin_emphasis>If unsure, select Auto.</"
"dolphin_emphasis>"
msgstr ""
"Sélectionne le format d'affichage à utiliser pour afficher le jeu.<br><br>Le "
"format d'affichage envoyé par les consoles variait en fonction du jeu et "
"correspondait rarement à 4/3 ou 16/9. Une partie de l'image pouvait être "
"masquée par les bords de la TV, ou l'image pouvait ne pas remplir "
"complètement l'écran. Par défaut, Dolphin affiche l'image en entier sans la "
"déformer, ce qui veut dire qu'il est normal que l'image ne remplisse pas "
"complètement votre moniteur.<br><br><b>Auto</b> : imite une TV avec un "
"format d'affichage 4/3 ou 16/9, en fonction du type de TV que le jeu semble "
"vouloir cibler.<br><br><b>Forcer 16/9</b> : imite une TV 16/9 (écran large)."
"<br><br><b>Forcer 4/3</b> : imite une TV en 4/3.<br><br><b>Étirer à la "
"fenêtre</b> : étire l'image à la taille de la fenêtre. Ceci déforme les "
"proportions de l'image.<br><br><b>Personnalisé</b> : imite une TV avec un "
"ratio largeur/hauteur spécifié. Ceci est principalement destiné à être "
"utilisé avec des astuces/mods de rapport hauteur/largeur."
"<br><br><b>Personnalisé (étirer)</b> : Similaire à 'Personnalisé', mais "
"étire l'image au ratio spécifié. Ceci va déformer l'image, et ne devrait pas "
"être utilisé en temps normal.<br><br><dolphin_emphasis>Dans le doute, "
"sélectionnez Auto.</dolphin_emphasis>"

#: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:260
msgid ""
"Waits for vertical blanks in order to prevent tearing.<br><br>Decreases "
"performance if emulation speed is below 100%.<br><br><dolphin_emphasis>If "
"unsure, leave this unchecked.</dolphin_emphasis>"
msgstr ""
"Attendre les blancs verticaux pour réduire les déchirements d'image."
"<br><br>Baisse les performances si la vitesse d'émulation est inférieure à "
"100%.<br><br><dolphin_emphasis>Dans le doute, décochez cette case.</"
"dolphin_emphasis>"

#: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:265
msgid ""
"Ubershaders are never used. Stuttering will occur during shader compilation, "
"but GPU demands are low.<br><br>Recommended for low-end hardware. "
"<br><br><dolphin_emphasis>If unsure, select this mode.</dolphin_emphasis>"
msgstr ""
"Les Ubershaders ne sont jamais utilisés. Des saccades apparaîtront pendant "
"la compilation des shaders, mais les demandes en GPU sont faibles."
"<br><br>Recommandé pour les configurations peu puissantes."
"<br><br><dolphin_emphasis>Dans le doute, sélectionnez ce mode.</"
"dolphin_emphasis>"

#: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:270
msgid ""
"Ubershaders will always be used. Provides a near stutter-free experience at "
"the cost of very high GPU performance requirements."
"<br><br><dolphin_emphasis>Don't use this unless you encountered stuttering "
"with Hybrid Ubershaders and have a very powerful GPU.</dolphin_emphasis>"
msgstr ""
"Les Ubershaders seront systématiquement utilisés. Donne une expérience "
"quasiment sans saccade, au prix d'une forte exigence en GPU."
"<br><br><dolphin_emphasis>N'utilisez ceci que si vous avez rencontré des "
"saccades avec les Ubershaders hybrides et que vous avez un GPU puissant.</"
"dolphin_emphasis>"

#: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:275
msgid ""
"Ubershaders will be used to prevent stuttering during shader compilation, "
"but specialized shaders will be used when they will not cause stuttering."
"<br><br>In the best case it eliminates shader compilation stuttering while "
"having minimal performance impact, but results depend on video driver "
"behavior."
msgstr ""
"Les Ubershaders seront utilisés pour empêcher les saccades provoquées "
"pendant la compilation des shaders, mais les shaders spécialisés seront "
"utilisés s'ils n'engendrent pas de saccade.<br><br>Dans le meilleur des cas, "
"cela élimine les saccades dues à la compilation des shaders tout en ayant un "
"impact minimal sur les performances, mais cela dépend du comportement du "
"driver de la carte graphique."

#: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:280
msgid ""
"Prevents shader compilation stuttering by not rendering waiting objects. Can "
"work in scenarios where Ubershaders doesn't, at the cost of introducing "
"visual glitches and broken effects.<br><br><dolphin_emphasis>Not "
"recommended, only use if the other options give poor results.</"
"dolphin_emphasis>"
msgstr ""
"Empêche les saccades dues à la compilation des shaders en n'effectuant pas "
"le rendu des objets en attente. Peut fonctionner dans les scenarios où les "
"Ubershaders ne fonctionnent pas, au prix de problèmes visuels et d'anomalies "
"dans les effets.<br><br><dolphin_emphasis>Non recommandé, à n'utiliser que "
"si les autres options donnent de mauvais résultats.</dolphin_emphasis>"

#: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:285
msgid ""
"Waits for all shaders to finish compiling before starting a game. Enabling "
"this option may reduce stuttering or hitching for a short time after the "
"game is started, at the cost of a longer delay before the game starts. For "
"systems with two or fewer cores, it is recommended to enable this option, as "
"a large shader queue may reduce frame rates."
"<br><br><dolphin_emphasis>Otherwise, if unsure, leave this unchecked.</"
"dolphin_emphasis>"
msgstr ""
"Attend que la compilation de tous les shaders ait terminé avant de démarrer "
"le jeu. Activer cette option peut réduire les saccades pendant quelques "
"instants après le démarrage du jeu, au prix d'une attente plus longue avant "
"le démarrage du jeu. Pour les configurations avec un ou deux cœurs, il est "
"recommandé d'activer cette option, car une grande quantité de shaders à "
"compiler peut ralentir le jeu.<br><br><dolphin_emphasis>Dans le cas "
"contraire et dans le doute, décochez cette case.</dolphin_emphasis>"

#: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:292
msgid "Backend"
msgstr "Moteur"

#: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:297
#: Source/Core/DolphinQt/Config/WiimoteControllersWidget.cpp:196
msgid "Adapter"
msgstr "Adaptateur"

#: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:299
msgid "Aspect Ratio"
msgstr "Format d'écran"

#: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:302
msgid "Custom Aspect Ratio Width"
msgstr "Largeur personnalisée"

#: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:303
msgid "Custom Aspect Ratio Height"
msgstr "Hauteur personnalisée"

#: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:345
msgid ""
"Selects a hardware adapter to use.<br><br><dolphin_emphasis>If unsure, "
"select the first one.</dolphin_emphasis>"
msgstr ""
"Sélectionne la carte graphique à utiliser.<br><br><dolphin_emphasis>Dans le "
"doute, sélectionnez la première.</dolphin_emphasis>"

#: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:348
msgid ""
"Selects a hardware adapter to use.<br><br><dolphin_emphasis>%1 doesn't "
"support this feature.</dolphin_emphasis>"
msgstr ""
"Sélectionne l'adaptateur matériel à utiliser. <br><br><dolphin_emphasis>%1 "
"ne prend pas en charge cette fonctionnalité.</dolphin_emphasis>"

#: Source/Core/DolphinQt/Config/Graphics/GraphicsPane.cpp:60
msgid "Hacks"
msgstr "Hacks"

#: Source/Core/DolphinQt/Config/Graphics/GraphicsPane.cpp:61
#: Source/Core/DolphinQt/Config/Mapping/MappingWidget.cpp:173
#: Source/Core/DolphinQt/Config/SettingsWindow.cpp:202
msgid "Advanced"
msgstr "Avancé"

#: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:39
msgid "Embedded Frame Buffer (EFB)"
msgstr "Buffer d'image embarqué (Embedded Frame Buffer - EFB)"

#: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:42
msgid "Skip EFB Access from CPU"
msgstr "Ignorer l'accès à l'EFB depuis le CPU"

#: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:45
msgid "Ignore Format Changes"
msgstr "Ignorer les changements de formats"

#: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:48
msgid "Defer EFB Copies to RAM"
msgstr "Reporter les copies EFB vers la RAM"

#: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:63
msgid "GPU Texture Decoding"
msgstr "Décodage des textures par GPU"

#: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:69
msgid "Accuracy:"
msgstr "Précision :"

#: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:78
msgid "External Frame Buffer (XFB)"
msgstr "Buffer externe d'image (External Frame Buffer - XFB)"

#: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:85
msgid "Immediately Present XFB"
msgstr "Présenter immédiatement l'XFB"

#: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:86
msgid "Skip Presenting Duplicate Frames"
msgstr "Ne pas afficher d'images en doublon"

#: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:99
msgid "Fast Depth Calculation"
msgstr "Calcul rapide de la profondeur"

#: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:101
msgid "Disable Bounding Box"
msgstr "Désactiver Bounding Box"

#: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:103
msgid "Vertex Rounding"
msgstr "Arrondir les vertex"

#: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:105
msgid "Save Texture Cache to State"
msgstr "Enreg. le cache de texture dans la sauveg. de l'état"

#: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:106
msgid "VBI Skip"
msgstr "Ignorer VBI"

#: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:134
msgid "%1 doesn't support this feature on your system."
msgstr "%1 ne prend pas en charge cette fonctionnalité sur votre système."

#: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:167
msgid ""
"Ignores any requests from the CPU to read from or write to the EFB. "
"<br><br>Improves performance in some games, but will disable all EFB-based "
"graphical effects or gameplay-related features.<br><br><dolphin_emphasis>If "
"unsure, leave this checked.</dolphin_emphasis>"
msgstr ""
"Ignore toues les requêtes de lecture ou d'écriture du CPU vers l'EFB."
"<br><br>Améliore les performances dans certains jeux, mais désactivera tous "
"les effets graphiques ou fonctionnalités de gameplay basés sur l'EFB."
"<br><br><dolphin_emphasis>Dans le doute, décochez cette case.</"
"dolphin_emphasis>"

#: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:172
msgid ""
"Ignores any changes to the EFB format.<br><br>Improves performance in many "
"games without any negative effect. Causes graphical defects in a small "
"number of other games.<br><br><dolphin_emphasis>If unsure, leave this "
"checked.</dolphin_emphasis>"
msgstr ""
"Ignore tous les changements du format d'EFB.<br><br>Améliore les "
"performances dans la plupart des jeux sans effet négatif. Provoque des "
"défauts graphiques dans un petit nombre de jeux."
"<br><br><dolphin_emphasis>Dans le doute, cochez cette case.</"
"dolphin_emphasis>"

#: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:177
msgid ""
"Stores EFB copies exclusively on the GPU, bypassing system memory. Causes "
"graphical defects in a small number of games.<br><br>Enabled = EFB Copies to "
"Texture<br>Disabled = EFB Copies to RAM (and "
"Texture)<br><br><dolphin_emphasis>If unsure, leave this checked.</"
"dolphin_emphasis>"
msgstr ""
"Enregistre les copies d'EFB exclusivement sur le GPU, outrepassant la "
"mémoire système. Provoque des pépins graphiques dans un petit nombre de jeux."
"<br><br>Activé = Copie d'EFB vers Texture<br>Désactivé = Copie d'EFB vers la "
"RAM (et Texture)<br><br><dolphin_emphasis>Dans le doute, cochez cette case.</"
"dolphin_emphasis>"

#: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:183
msgid ""
"Waits until the game synchronizes with the emulated GPU before writing the "
"contents of EFB copies to RAM.<br><br>Reduces the overhead of EFB RAM "
"copies, providing a performance boost in many games, at the risk of breaking "
"those which do not safely synchronize with the emulated GPU."
"<br><br><dolphin_emphasis>If unsure, leave this checked.</dolphin_emphasis>"
msgstr ""
"Attend que le jeu se synchronise avec le GPU émulé avant d'écrire le contenu "
"des copies EFB dans la RAM.<br><br>Réduit la quantité de copies EFB dans la "
"RAM, apporte davantage de performance dans beaucoup de jeux, au risque de "
"faire planter ceux qui ne se synchronisent pas de manière sûre avec le GPU "
"émulé.<br><br><dolphin_emphasis>Dans le doute, cochez cette case.</"
"dolphin_emphasis>"

#: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:190
msgid ""
"Adjusts the accuracy at which the GPU receives texture updates from RAM."
"<br><br>The \"Safe\" setting eliminates the likelihood of the GPU missing "
"texture updates from RAM. Lower accuracies cause in-game text to appear "
"garbled in certain games.<br><br><dolphin_emphasis>If unsure, select the "
"rightmost value.</dolphin_emphasis>"
msgstr ""
"Ajuste la précision avec laquelle le GPU reçoit les mises à jour des "
"textures depuis la RAM.<br> <br>Le réglage \"Sûr\" élimine la probabilité "
"que le GPU rate des mises à jour de textures depuis la RAM. De moins bonnes "
"précisions provoquent des textes brouillés dans certains jeux. "
"<br><br><dolphin_emphasis>Dans le doute, utilisez la valeur la plus à "
"droite. </dolphin_emphasis>"

#: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:196
msgid ""
"Stores XFB copies exclusively on the GPU, bypassing system memory. Causes "
"graphical defects in a small number of games.<br><br>Enabled = XFB Copies to "
"Texture<br>Disabled = XFB Copies to RAM (and "
"Texture)<br><br><dolphin_emphasis>If unsure, leave this checked.</"
"dolphin_emphasis>"
msgstr ""
"Enregistre les copies d'XFB exclusivement sur le GPU, outrepassant la "
"mémoire système. Provoque des pépins graphiques dans un petit nombre de jeux."
"<br><br>Activé = Copie d'XFB vers Texture<br>Désactivé = Copie d'XFB vers la "
"RAM (et Texture)<br><br><dolphin_emphasis>Dans le doute, cochez cette case.</"
"dolphin_emphasis>"

#: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:201
msgid ""
"Displays XFB copies as soon as they are created, instead of waiting for "
"scanout.<br><br>Can cause graphical defects in some games if the game "
"doesn't expect all XFB copies to be displayed. However, turning this setting "
"on reduces latency.<br><br>Enabling this also forces an effect equivalent to "
"the Skip Presenting Duplicate Frames setting.<br><br><dolphin_emphasis>If "
"unsure, leave this unchecked.</dolphin_emphasis>"
msgstr ""
"Affiche les copies du XFB dès qu'elles sont créées, sans attendre le scanout."
"<br><br>Peut provoquer des pépins graphiques dans certains jeux si ceux-ci "
"ne s'attendent pas à ce que toutes les copies du XFB soient affichées. "
"Cependant, activer ce paramètre réduit la latence.<br><br>Activer ceci force "
"également un effet équivalent au réglage Ne pas afficher d'images en doublon."
"<dolphin_emphasis>Dans le doute, décochez cette case.</dolphin_emphasis>"

#: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:208
msgid ""
"Skips presentation of duplicate frames (XFB copies) in 25fps/30fps games. "
"This may improve performance on low-end devices, while making frame pacing "
"less consistent.<br><br>Disable this option for optimal frame pacing."
"<br><br>This setting is unavailable when Immediately Present XFB or VBI Skip "
"is enabled. In those cases, duplicate frames are never presented."
"<br><br><dolphin_emphasis>If unsure, leave this checked.</dolphin_emphasis>"
msgstr ""
"Saute la présentation d'images en double (copies de XFB) dans les jeux en "
"25fps/30fps. Ceci peut améliorer les performances sur des appareils peu "
"puissants, tout en rendant l'écart temporel entre chaque image moins "
"régulier.<br><br>Désactivez cette option pour un écart optimal entre chaque "
"image.<br><br>Ce réglage n'est pas disponible lorsque Présenter "
"immédiatement l'XFB ou Ignorer VBI est activé. Dans ces cas, les images en "
"doublon ne sont jamais affichées.<br><br><dolphin_emphasis>Dans le doute, "
"cochez cette case.</dolphin_emphasis>"

#: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:215
msgid ""
"Enables texture decoding using the GPU instead of the CPU.<br><br>This may "
"result in performance gains in some scenarios, or on systems where the CPU "
"is the bottleneck.<br><br>If this setting is enabled, Arbitrary Mipmap "
"Detection will be disabled.<br><br><dolphin_emphasis>If unsure, leave this "
"unchecked.</dolphin_emphasis>"
msgstr ""
"Active le décodage des textures par le GPU à la place du CPU.<br><br> Ceci "
"peut entraîner des gains de performance dans certains cas, ou pour les "
"systèmes où le CPU n'est pas assez puissant.<br><br>Si cette option est "
"activée, la détection des mipmaps arbitraires sera désactivée."
"<dolphin_emphasis>Dans le doute, décochez cette case.</dolphin_emphasis>"

#: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:221
msgid ""
"Uses a less accurate algorithm to calculate depth values.<br><br>Causes "
"issues in a few games, but can result in a decent speed increase depending "
"on the game and/or GPU.<br><br><dolphin_emphasis>If unsure, leave this "
"checked.</dolphin_emphasis>"
msgstr ""
"Utilise un algorithme moins précis pour calculer les valeurs de profondeur."
"<br><br>Provoque des soucis dans quelques jeux mais peut donner une bonne "
"accélération en fonction du jeu et/ou de votre GPU."
"<br><br><dolphin_emphasis>Dans le doute, cochez cette case.</"
"dolphin_emphasis>"

#: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:225
msgid ""
"Disables bounding box emulation.<br><br>This may improve GPU performance "
"significantly, but some games will break.<br><br><dolphin_emphasis>If "
"unsure, leave this checked.</dolphin_emphasis>"
msgstr ""
"Désactive l'émulation de Bounding Box.<br><br>Cela peut beaucoup améliorer "
"les performances du GPU, mais certains jeux ne fonctionneront plus."
"<br><br><dolphin_emphasis>Dans le doute, cochez cette case.</"
"dolphin_emphasis>"

#: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:229
msgid ""
"Includes the contents of the embedded frame buffer (EFB) and upscaled EFB "
"copies in save states. Fixes missing and/or non-upscaled textures/objects "
"when loading states at the cost of additional save/load time."
"<br><br><dolphin_emphasis>If unsure, leave this checked.</dolphin_emphasis>"
msgstr ""
"Inclut le contenu du buffer d'image embarqué (Embedded Frame Buffer - EFB) "
"et les copies upscalées d'EFB dans les sauvegardes d'état. Corrige les "
"textures ou objets manquants ou non upscalés lors du chargement d'états, au "
"prix d'un temps de chargement ou sauvegarde plus long."
"<br><br><dolphin_emphasis>Dans le doute, décochez cette case.</"
"dolphin_emphasis>"

#: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:234
msgid ""
"Rounds 2D vertices to whole pixels and rounds the viewport size to a whole "
"number.<br><br>Fixes graphical problems in some games at higher internal "
"resolutions. This setting has no effect when native internal resolution is "
"used.<br><br><dolphin_emphasis>If unsure, leave this unchecked.</"
"dolphin_emphasis>"
msgstr ""
"Arrondir les sommets 2D en pixels pleins et arrondit la taille de viewport à "
"un nombre entier.<br><br>Corrige certains jeux avec l'utilisation de "
"résolutions internes plus élevées. Ce réglage n'a aucun effet si vous "
"utilisez la résolution interne native.<br><br><dolphin_emphasis>Dans le "
"doute, décochez cette case.</dolphin_emphasis>"

#: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:239
msgid ""
"Skips Vertical Blank Interrupts when lag is detected, allowing for smooth "
"audio playback when emulation speed is not 100%. <br><br>Enabling this also "
"forces the effect of the Skip Presenting Duplicate Frames setting."
"<br><br><dolphin_emphasis>WARNING: Can cause freezes and compatibility "
"issues.</dolphin_emphasis> <br><br><dolphin_emphasis>If unsure, leave this "
"unchecked.</dolphin_emphasis>"
msgstr ""
"Saute les interruptions de blancs verticaux (Vertical Blank Interrupts) "
"lorsqu'un lag est détecté, permettant une lecture fluide de l'audio lorsque "
"la vitesse d'émulation n'est pas à 100%. <br><br>Activer ceci force "
"également les effets du réglage Ne pas afficher d'images en doublon."
"<br><br><dolphin_emphasis>ATTENTION : peut provoquer des blocages et "
"problèmes de compatibilité.</dolphin_emphasis><br><br> "
"<dolphin_emphasis>Dans le doute, décochez cette case.</dolphin_emphasis>"

#: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:251
msgid "Texture Cache Accuracy"
msgstr "Précision du cache de texture"

#: Source/Core/DolphinQt/Config/GraphicsModListWidget.cpp:67
#: Source/Core/DolphinQt/ResourcePackManager.cpp:37
msgid "Open Directory..."
msgstr "Ouvrir le dossier..."

#: Source/Core/DolphinQt/Config/GraphicsModListWidget.cpp:68
msgid "&Refresh List"
msgstr "&Actualiser la liste"

#: Source/Core/DolphinQt/Config/GraphicsModListWidget.cpp:196
msgid "No graphics mod selected"
msgstr "Aucun mod de graphique sélectionné"

#: Source/Core/DolphinQt/Config/GraphicsModListWidget.cpp:213
msgid "By: %1"
msgstr "Par : %1"

#: Source/Core/DolphinQt/Config/GraphicsModListWidget.cpp:220
msgid "Description: %1"
msgstr "Description : %1"

#: Source/Core/DolphinQt/Config/GraphicsModWarningWidget.cpp:49
msgid "Graphics mods are currently disabled."
msgstr "Les mods graphiques sont actuellement désactivés."

#: Source/Core/DolphinQt/Config/Graphics/PostProcessingConfigWindow.cpp:44
msgid "Post-Processing Shader Configuration"
msgstr "Configuration du post-traitement des Shaders"

#: Source/Core/DolphinQt/Config/HardcoreWarningWidget.cpp:38
msgid "Only approved codes will be applied in hardcore mode."
msgstr "Seuls les codes approuvés seront appliqués dans le mode hardcore."

#: Source/Core/DolphinQt/Config/HardcoreWarningWidget.cpp:39
msgid "Achievement Settings"
msgstr "Paramètres des succès"

#: Source/Core/DolphinQt/Config/InfoWidget.cpp:49
msgid "File Details"
msgstr "Détails du fichier"

#: Source/Core/DolphinQt/Config/InfoWidget.cpp:55
msgid "Path:"
msgstr "Chemin :"

#: Source/Core/DolphinQt/Config/InfoWidget.cpp:61
msgid "File Size:"
msgstr "Taille du fichier :"

#: Source/Core/DolphinQt/Config/InfoWidget.cpp:68
msgid "File Format:"
msgstr "Format du fichier :"

#: Source/Core/DolphinQt/Config/InfoWidget.cpp:72
#: Source/Core/DolphinQt/ConvertDialog.cpp:206
#: Source/Core/DolphinQt/GameList/GameListModel.cpp:191
msgid "No Compression"
msgstr "Aucune compression"

#: Source/Core/DolphinQt/Config/InfoWidget.cpp:73
#: Source/Core/DolphinQt/ConvertDialog.cpp:63
msgid "Compression:"
msgstr "Compression :"

#: Source/Core/DolphinQt/Config/InfoWidget.cpp:78
#: Source/Core/DolphinQt/ConvertDialog.cpp:60
msgid "Block Size:"
msgstr "Taille des blocs :"

#: Source/Core/DolphinQt/Config/InfoWidget.cpp:90
msgid "Game Details"
msgstr "Détails du jeu"

#: Source/Core/DolphinQt/Config/InfoWidget.cpp:102
msgid "%1 (Disc %2, Revision %3)"
msgstr "%1 (Disque %2, Révision %3)"

#: Source/Core/DolphinQt/Config/InfoWidget.cpp:106
msgid "%1 (Revision %3)"
msgstr "%1 (Révision %3)"

#: Source/Core/DolphinQt/Config/InfoWidget.cpp:130
msgid "Triforce ID:"
msgstr "ID Triforce :"

#: Source/Core/DolphinQt/Config/InfoWidget.cpp:132
#: Source/Core/DolphinQt/NetPlay/NetPlayBrowser.cpp:109
msgid "Game ID:"
msgstr "Identifiant du jeu :"

#: Source/Core/DolphinQt/Config/InfoWidget.cpp:133
msgid "Country:"
msgstr "Pays :"

#: Source/Core/DolphinQt/Config/InfoWidget.cpp:134
#: Source/Core/DolphinQt/Config/InfoWidget.cpp:167
msgid "Maker:"
msgstr "Concepteur :"

#: Source/Core/DolphinQt/Config/InfoWidget.cpp:137
msgid "Apploader Date:"
msgstr "Date de l'Apploader :"

#: Source/Core/DolphinQt/Config/InfoWidget.cpp:146
msgid "IOS Version:"
msgstr "Version d'IOS :"

#: Source/Core/DolphinQt/Config/InfoWidget.cpp:156
msgid "Banner Details"
msgstr "Détails de la bannière"

#: Source/Core/DolphinQt/Config/InfoWidget.cpp:162
msgid "Show Language:"
msgstr "Afficher en :"

#: Source/Core/DolphinQt/Config/InfoWidget.cpp:180
msgid "Banner:"
msgstr "Bannière :"

#: Source/Core/DolphinQt/Config/InfoWidget.cpp:195
msgid "Save as..."
msgstr "Enregistrer sous..."

#: Source/Core/DolphinQt/Config/InfoWidget.cpp:206
#: Source/Core/DolphinQt/Debugger/AssemblerWidget.cpp:583
#: Source/Core/DolphinQt/GBAWidget.cpp:218
#: Source/Core/DolphinQt/GBAWidget.cpp:250
#: Source/Core/DolphinQt/MainWindow.cpp:789
#: Source/Core/DolphinQt/MainWindow.cpp:1434
#: Source/Core/DolphinQt/MainWindow.cpp:1446
msgid "Select a File"
msgstr "Sélectionner un fichier"

#: Source/Core/DolphinQt/Config/InfoWidget.cpp:207
msgid "PNG image file (*.png);; All Files (*)"
msgstr "Fichier d'image PNG (*.png);; Tous le fichiers (*)"

#: Source/Core/DolphinQt/Config/LogConfigWidget.cpp:25
msgid "Log Configuration"
msgstr "Configuration de la journalisation"

#: Source/Core/DolphinQt/Config/LogConfigWidget.cpp:45
msgid "Verbosity"
msgstr "Niveau de détail"

#: Source/Core/DolphinQt/Config/LogConfigWidget.cpp:48
msgid "Notice"
msgstr "Message important"

#: Source/Core/DolphinQt/Config/LogConfigWidget.cpp:51
#: Source/Core/DolphinQt/Config/PropertiesDialog.cpp:60
#: Source/Core/DolphinQt/ConvertDialog.cpp:92
msgid "Info"
msgstr "Information"

#: Source/Core/DolphinQt/Config/LogConfigWidget.cpp:52
#: Source/Core/DolphinQt/Settings/OnScreenDisplayPane.cpp:97
msgid "Debug"
msgstr "Débug"

#: Source/Core/DolphinQt/Config/LogConfigWidget.cpp:58
msgid "Logger Outputs"
msgstr "Sorties des journalisations"

#: Source/Core/DolphinQt/Config/LogConfigWidget.cpp:61
msgid "Write to File"
msgstr "Écrire dans le fichier"

#: Source/Core/DolphinQt/Config/LogConfigWidget.cpp:62
msgid "Write to Console"
msgstr "Écrire dans la console"

#: Source/Core/DolphinQt/Config/LogConfigWidget.cpp:63
msgid "Write to Window"
msgstr "Écrire dans la fenêtre"

#: Source/Core/DolphinQt/Config/LogConfigWidget.cpp:65
msgid "Log Types"
msgstr "Types de journaux"

#: Source/Core/DolphinQt/Config/LogConfigWidget.cpp:68
msgid "Toggle All Log Types"
msgstr "Activer tous les types de journaux"

#: Source/Core/DolphinQt/Config/LogWidget.cpp:34
#: Source/Core/DolphinQt/Debugger/BreakpointWidget.cpp:276
#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:244
msgid "Log"
msgstr "Journal"

#: Source/Core/DolphinQt/Config/LogWidget.cpp:135
msgid "Word Wrap"
msgstr "Casse"

#: Source/Core/DolphinQt/Config/LogWidget.cpp:137
#: Source/Core/DolphinQt/Config/Mapping/IOWindow.cpp:292
#: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:179
#: Source/Core/DolphinQt/Debugger/BreakpointWidget.cpp:177
#: Source/Core/DolphinQt/Debugger/WatchWidget.cpp:103
#: Source/Core/DolphinQt/InfinityBase/InfinityBaseWindow.cpp:115
msgid "Clear"
msgstr "Effacer"

#: Source/Core/DolphinQt/Config/LogWidget.cpp:139
msgid "Default Font"
msgstr "Police par défaut"

#: Source/Core/DolphinQt/Config/LogWidget.cpp:139
msgid "Monospaced Font"
msgstr "Police mono-espacée."

#: Source/Core/DolphinQt/Config/LogWidget.cpp:139
msgid "Selected Font"
msgstr "Police sélectionnée"

#: Source/Core/DolphinQt/Config/Mapping/FreeLookRotation.cpp:27
msgid ""
"Note: motion input may require configuring alternate input sources before "
"use."
msgstr ""
"Note : l'entrée de mouvement peut nécessiter la configuration préalable des "
"sources d'entrées alternatives."

#: Source/Core/DolphinQt/Config/Mapping/FreeLookRotation.cpp:41
msgid "Incremental Rotation (rad/sec)"
msgstr "Rotation incrémentale (rad/sec)"

#: Source/Core/DolphinQt/Config/Mapping/GCKeyboardEmu.cpp:30
msgid ""
"You are configuring a \"Keyboard Controller\". This device is exclusively "
"for \"Phantasy Star Online Episode I & II\". If you are unsure, turn back "
"now and configure a \"Standard Controller\"."
msgstr ""
"Vous êtes entrain de configurer un \"Clavier\". Cet appareil est utilisé "
"uniquement dans \"Phantasy Star Online Épisodes I & II\". Dans le doute, "
"revenez en arrière et sélectionnez \"Contrôleur standard\"."

#: Source/Core/DolphinQt/Config/Mapping/GCPadWiiUConfigDialog.cpp:33
msgid "GameCube Controller Adapter at Port %1"
msgstr "Adaptateur de manette GameCube sur le port %1"

#: Source/Core/DolphinQt/Config/Mapping/GCPadWiiUConfigDialog.cpp:37
#: Source/Core/DolphinQt/Settings/WiiPane.cpp:308
msgid "Enable Rumble"
msgstr "Activer le vibreur"

#: Source/Core/DolphinQt/Config/Mapping/GCPadWiiUConfigDialog.cpp:38
msgid "Simulate DK Bongos"
msgstr "Simuler les Bongos DK"

#: Source/Core/DolphinQt/Config/Mapping/GCPadWiiUConfigDialog.cpp:69
msgid "Adapter Detected"
msgstr "Adaptateur détecté"

#: Source/Core/DolphinQt/Config/Mapping/GCPadWiiUConfigDialog.cpp:73
msgid "Error Opening Adapter: %1"
msgstr "Erreur lors de l'ouverture de l'adaptateur : %1"

#: Source/Core/DolphinQt/Config/Mapping/GCPadWiiUConfigDialog.cpp:77
msgid "No Adapter Detected"
msgstr "Aucun adaptateur détecté"

#: Source/Core/DolphinQt/Config/Mapping/HotkeyControllerProfile.cpp:21
#: Source/Core/DolphinQt/Config/Mapping/HotkeyControllerProfile.cpp:26
#: Source/Core/DolphinQt/Config/Mapping/HotkeyControllerProfile.cpp:31
#: Source/Core/DolphinQt/Config/Mapping/HotkeyControllerProfile.cpp:36
#: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:476
#: Source/Core/DolphinQt/Config/WiimoteControllersWidget.cpp:260
#: Source/Core/DolphinQt/NetPlay/PadMappingDialog.cpp:42
msgid "Wii Remote %1"
msgstr "Wiimote %1"

#: Source/Core/DolphinQt/Config/Mapping/HotkeyGBA.cpp:25
#: Source/Core/DolphinQt/GBAWidget.cpp:438
msgid "Window Size"
msgstr "Taille de la fenêtre"

#: Source/Core/DolphinQt/Config/Mapping/HotkeyStates.cpp:21
#: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:147
#: Source/Core/DolphinQt/Debugger/AssemblerWidget.cpp:371
#: Source/Core/DolphinQt/Debugger/BreakpointWidget.cpp:180
#: Source/Core/DolphinQt/Debugger/WatchWidget.cpp:105
#: qtbase/src/gui/kernel/qplatformtheme.cpp:710
msgid "Save"
msgstr "Sauver"

#: Source/Core/DolphinQt/Config/Mapping/HotkeyStates.cpp:23
#: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:146
#: Source/Core/DolphinQt/Debugger/BreakpointWidget.cpp:179
#: Source/Core/DolphinQt/Debugger/WatchWidget.cpp:104
#: Source/Core/DolphinQt/InfinityBase/InfinityBaseWindow.cpp:117
msgid "Load"
msgstr "Charger"

#: Source/Core/DolphinQt/Config/Mapping/HotkeyStatesOther.cpp:21
msgid "Select Last State"
msgstr "Sélectionner le dernier état"

#: Source/Core/DolphinQt/Config/Mapping/HotkeyUSBEmu.cpp:21
msgid "USB Device Emulation"
msgstr "Émulation d'un appareil USB"

#: Source/Core/DolphinQt/Config/Mapping/IOWindow.cpp:268
msgid "Configure Input"
msgstr "Configurer l'entrée"

#: Source/Core/DolphinQt/Config/Mapping/IOWindow.cpp:268
msgid "Configure Output"
msgstr "Configurer la sortie"

#: Source/Core/DolphinQt/Config/Mapping/IOWindow.cpp:288
msgid "Insert Input"
msgstr "Insérer l'entrée"

#: Source/Core/DolphinQt/Config/Mapping/IOWindow.cpp:288
msgid "Insert Output"
msgstr "Insérer la sortie"

#: Source/Core/DolphinQt/Config/Mapping/IOWindow.cpp:289
msgid "Detect Input"
msgstr "Détecter l'entrée"

#: Source/Core/DolphinQt/Config/Mapping/IOWindow.cpp:290
msgid "Test Output"
msgstr "Tester la sortie"

#: Source/Core/DolphinQt/Config/Mapping/IOWindow.cpp:315
msgid "Operators"
msgstr "Opérateurs"

#: Source/Core/DolphinQt/Config/Mapping/IOWindow.cpp:319
msgid "! Not"
msgstr "! Non"

#: Source/Core/DolphinQt/Config/Mapping/IOWindow.cpp:320
msgid "* Multiply"
msgstr "* Multiplier"

#: Source/Core/DolphinQt/Config/Mapping/IOWindow.cpp:321
msgid "/ Divide"
msgstr "/ Diviser"

#: Source/Core/DolphinQt/Config/Mapping/IOWindow.cpp:322
msgid "% Modulo"
msgstr "% Modulo"

#: Source/Core/DolphinQt/Config/Mapping/IOWindow.cpp:323
msgid "+ Add"
msgstr "+ Ajouter"

#: Source/Core/DolphinQt/Config/Mapping/IOWindow.cpp:324
msgid "- Subtract"
msgstr "- Soustraire"

#: Source/Core/DolphinQt/Config/Mapping/IOWindow.cpp:325
msgid "> Greater-than"
msgstr "> Supérieur à"

#: Source/Core/DolphinQt/Config/Mapping/IOWindow.cpp:326
msgid "< Less-than"
msgstr "< Inférieur à"

#: Source/Core/DolphinQt/Config/Mapping/IOWindow.cpp:327
msgid "& And"
msgstr "& Et"

#: Source/Core/DolphinQt/Config/Mapping/IOWindow.cpp:328
msgid "^ Xor"
msgstr "^ Xor"

#: Source/Core/DolphinQt/Config/Mapping/IOWindow.cpp:329
msgid "? Conditional"
msgstr "? Conditionnel"

#: Source/Core/DolphinQt/Config/Mapping/IOWindow.cpp:331
msgid "| Or"
msgstr "| Or"

#: Source/Core/DolphinQt/Config/Mapping/IOWindow.cpp:332
msgid "$ User Variable"
msgstr "$ Variable Utilisateur"

#: Source/Core/DolphinQt/Config/Mapping/IOWindow.cpp:335
msgid ", Comma"
msgstr ", Virgule"

#: Source/Core/DolphinQt/Config/Mapping/IOWindow.cpp:339
msgid "Functions"
msgstr "Fonctions"

#: Source/Core/DolphinQt/Config/Mapping/IOWindow.cpp:365
msgid "User Variables"
msgstr "Variables utilisateur"

#: Source/Core/DolphinQt/Config/Mapping/IOWindow.cpp:367
msgid ""
"User defined variables usable in the control expression.\n"
"You can use them to save or retrieve values between\n"
"inputs and outputs of the same parent controller."
msgstr ""
"Les variables définies par l'utilisateur utilisables dans l'expression de "
"contrôle.\n"
"Vous pouvez les utiliser pour enregistrer ou récupérer des valeurs\n"
"entre les entrées et les sorties de la manette parente."

#: Source/Core/DolphinQt/Config/Mapping/IOWindow.cpp:370
msgid "Reset Values"
msgstr "Réinitialiser les valeurs"

#. i18n: Controller input values are multiplied by this percentage value.
#: Source/Core/DolphinQt/Config/Mapping/IOWindow.cpp:379
msgid "Multiplier"
msgstr "Multiplicateur"

#: Source/Core/DolphinQt/Config/Mapping/IOWindow.cpp:529
msgid "[ ... ]"
msgstr "[ ... ]"

#: Source/Core/DolphinQt/Config/Mapping/IOWindow.cpp:533
#: Source/Core/DolphinQt/Config/Mapping/MappingCommon.cpp:57
msgid "[ Press Now ]"
msgstr "[ Appuyez maintenant ]"

#: Source/Core/DolphinQt/Config/Mapping/IOWindow.cpp:649
msgid "The expression contains a syntax error."
msgstr "L'expression contient une erreur de syntaxe."

#: Source/Core/DolphinQt/Config/Mapping/IOWindow.cpp:722
#: Source/Core/DolphinQt/Config/Mapping/IOWindow.cpp:742
msgid "default"
msgstr "par défaut"

#: Source/Core/DolphinQt/Config/Mapping/IOWindow.cpp:744
#: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:433
#: Source/Core/DolphinQt/Config/WiimoteControllersWidget.cpp:130
msgid "disconnected"
msgstr "déconnecté"

#: Source/Core/DolphinQt/Config/Mapping/IOWindow.cpp:796
msgid "Invalid Expression."
msgstr "Expression non valide."

#: Source/Core/DolphinQt/Config/Mapping/MappingButton.cpp:75
msgid ""
"Left-click to detect input.\n"
"Middle-click to clear.\n"
"Right-click for more options."
msgstr ""
"Clic gauche pour détecter l'entrée.\n"
"Clic du milieu pour effacer.\n"
"Clic droit pour plus d'options."

#: Source/Core/DolphinQt/Config/Mapping/MappingButton.cpp:79
msgid ""
"Left/Right-click to configure output.\n"
"Middle-click to clear."
msgstr ""
"Clic gauche/droit pour configurer la sortie.\n"
"Clic sur molette pour effacer."

#. i18n: A button to start the process of game controller analog stick mapping and calibration.
#: Source/Core/DolphinQt/Config/Mapping/MappingIndicator.cpp:1071
msgid "Map and Calibrate"
msgstr "Mapper et étalonner"

#. i18n: A button to start the process of game controller analog stick calibration.
#: Source/Core/DolphinQt/Config/Mapping/MappingIndicator.cpp:1074
msgid "Calibrate"
msgstr "Étalonner"

#. i18n: A button to calibrate the center and extremities of a game controller analog stick.
#: Source/Core/DolphinQt/Config/Mapping/MappingIndicator.cpp:1077
msgid "Center and Calibrate"
msgstr "Centrer et étalonner"

#. i18n: A button to reset game controller analog stick calibration.
#: Source/Core/DolphinQt/Config/Mapping/MappingIndicator.cpp:1080
msgid "Reset Calibration"
msgstr "Réinitialiser l'étalonnage"

#. i18n: A button to stop a game controller button mapping process.
#: Source/Core/DolphinQt/Config/Mapping/MappingIndicator.cpp:1107
msgid "Cancel Mapping"
msgstr "Annuler la mappage"

#. i18n: A button to abort a game controller calibration process.
#: Source/Core/DolphinQt/Config/Mapping/MappingIndicator.cpp:1133
msgid "Cancel Calibration"
msgstr "Annuler l'étalonnage"

#. i18n: A button to finalize a game controller calibration process.
#: Source/Core/DolphinQt/Config/Mapping/MappingIndicator.cpp:1137
msgid "Finish Calibration"
msgstr "Terminer l'étalonnage"

#: Source/Core/DolphinQt/Config/Mapping/MappingWidget.cpp:181
msgid "Use Mouse Controlled Pointing"
msgstr "Utiliser le pointage contrôlé par la souris"

#: Source/Core/DolphinQt/Config/Mapping/MappingWidget.cpp:259
msgid "Advanced Settings"
msgstr "Réglages avancés"

#: Source/Core/DolphinQt/Config/Mapping/MappingWidget.cpp:265
msgid "Reset All"
msgstr "Tout réinitialiser"

#: Source/Core/DolphinQt/Config/Mapping/MappingWidget.cpp:383
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:715
#: Source/Core/DolphinQt/RiivolutionBootWidget.cpp:184
#: Source/Core/DolphinQt/Settings/GameCubePane.cpp:94
msgid "..."
msgstr "..."

#: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:107
msgid "Device"
msgstr "Appareil"

#: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:117
msgid "Create Mappings for Other Devices"
msgstr "Créer un mappage pour les autres appareils"

#: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:120
msgid "Wait for Alternate Input Mappings"
msgstr "Attendre pour des mappage d'entrée alternatifs"

#: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:123
msgid "Enable Iterative Input Mapping"
msgstr "Activer le mappage d'entrée itérative"

#: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:144
msgid "Profile"
msgstr "Profil"

#: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:155
#: Source/Core/DolphinQt/Debugger/BreakpointWidget.cpp:529
#: Source/Core/DolphinQt/Debugger/BreakpointWidget.cpp:542
#: Source/Core/DolphinQt/Debugger/EditSymbolDialog.cpp:29
#: Source/Core/DolphinQt/Debugger/WatchWidget.cpp:102
msgid "Delete"
msgstr "Supprimer"

#: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:156
msgid "Open Folder"
msgstr ""

#: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:285
#: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:324
msgid "The profile '%1' does not exist"
msgstr "Le profil \"%1\" n'existe pas."

#: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:293
#: Source/Core/DolphinQt/ConvertDialog.cpp:271
#: Source/Core/DolphinQt/ConvertDialog.cpp:394
#: Source/Core/DolphinQt/GameList/GameList.cpp:682
#: Source/Core/DolphinQt/GameList/GameList.cpp:861
#: Source/Core/DolphinQt/MainWindow.cpp:986
#: Source/Core/DolphinQt/MainWindow.cpp:1764
#: Source/Core/DolphinQt/WiiUpdate.cpp:139
msgid "Confirm"
msgstr "Confirmer"

#: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:294
msgid "Are you sure that you want to delete '%1'?"
msgstr "Êtes-vous sûr de vouloir supprimer \"%1\" ?"

#: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:295
#: Source/Core/DolphinQt/GameList/GameList.cpp:863
msgid "This cannot be undone!"
msgstr "Ceci est irréversible !"

#: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:312
msgid "Successfully deleted '%1'."
msgstr "Suppression réussie de \"%1\"."

#: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:448
msgid "Game Boy Advance at Port %1"
msgstr "Game Boy Advance sur le Port %1"

#: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:449
#: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:507
msgid "Game Boy Advance"
msgstr "Game Boy Advance"

#: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:453
msgid "GameCube Keyboard at Port %1"
msgstr "Clavier pour GameCube sur le Port %1"

#: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:454
msgid "GameCube Keyboard"
msgstr "Clavier pour GameCube"

#: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:461
msgid "GameCube Controller at Port %1"
msgstr "Manette GameCube sur le port %1"

#: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:462
msgid "GameCube Controller"
msgstr "Manette GameCube"

#: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:466
msgid "GameCube Microphone Slot %1"
msgstr "Micro pour GameCube, Slot %1"

#: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:477
msgid "General and Options"
msgstr "Général et Options"

#: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:478
msgid "Motion Simulation"
msgstr "Simulation des mouvements"

#: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:479
msgid "Motion Input"
msgstr "Entrée des mouvements"

#. i18n: TAS is short for tool-assisted speedrun. Read http://tasvideos.org/ for details.
#. Frame advance is an example of a typical TAS tool.
#: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:495
msgid "TAS Tools"
msgstr "Outils TAS"

#: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:499
msgid "Wii and Wii Remote"
msgstr "Wii et Wiimote"

#: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:500
msgid "Controller Profile"
msgstr "Config de manette"

#: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:502
msgid "USB Emulation"
msgstr "Émulation de l'USB"

#: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:505
msgid "Save and Load State"
msgstr "Sauvegarder et Charger un état"

#: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:506
msgid "Other State Management"
msgstr "Autres manipulations des états"

#: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:508
msgid "Hotkey Settings"
msgstr "Paramètres des Raccouris clavier"

#: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:515
msgid "Rotation"
msgstr "Rotation"

#: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:516
msgid "Free Look Controller %1"
msgstr "Manette %1 pour la Vue libre"

#. i18n: "Stock" refers to input profiles included with Dolphin
#: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:555
msgid "%1 (Stock)"
msgstr "%1 (préréglage)"

#: Source/Core/DolphinQt/Config/Mapping/MappingWindow.h:132
msgid "Extension Motion Input"
msgstr "Entrée d'extension de mouvement"

#: Source/Core/DolphinQt/Config/Mapping/MappingWindow.h:133
msgid "Extension Motion Simulation"
msgstr "Simulation d'extension de mouvement"

#: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:93
msgid "No extension selected."
msgstr "Aucune extension sélectionnée"

#: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:232
msgid "Shinkansen"
msgstr "Shinkansen"

#: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtensionMotionInput.cpp:35
msgid ""
"These controls are designed to interface directly with motion sensor "
"hardware. They are not intended for mapping traditional buttons, triggers or "
"axes. You might need to configure alternate input sources before using these "
"controls."
msgstr ""
"Ces contrôles sont conçus pour communiquer directement avec les capteurs de "
"mouvements du matériel. Ils n'ont pas été prévus pour mapper des boutons "
"traditionnels, gâchettes ou axes. Vous pourriez avoir besoin de configurer "
"les sources d'entrées alternatives avant d'utiliser ces contrôles."

#: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuGeneral.cpp:65
msgid "Configure Extension"
msgstr "Configurer l'extension"

#: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuMotionControlIMU.cpp:32
msgid ""
"The controls under Accelerometer and Gyroscope are designed to interface "
"directly with motion sensor hardware. They are not intended for mapping "
"traditional buttons, triggers or axes. You might need to configure alternate "
"input sources before using these controls."
msgstr ""
"Les contrôles Accéléromètre et Gyroscope sont conçus pour communiquer "
"directement avec les capteurs de mouvements du matériel. Ils n'ont pas été "
"prévus pour mapper des boutons traditionnels, gâchettes ou axes. Vous "
"pourriez avoir besoin de configurer les sources d'entrées alternatives avant "
"d'utiliser ces contrôles."

#: Source/Core/DolphinQt/Config/NewPatchDialog.cpp:40
msgid "Patch Editor"
msgstr "Editeur de patch"

#: Source/Core/DolphinQt/Config/NewPatchDialog.cpp:62
msgid "Patch name"
msgstr "Nom du patch"

#: Source/Core/DolphinQt/Config/NewPatchDialog.cpp:126
#: Source/Core/DolphinQt/Debugger/BreakpointWidget.cpp:274
#: Source/Core/DolphinQt/Debugger/NetworkWidget.cpp:352
#: Source/Core/DolphinQt/Debugger/NetworkWidget.cpp:374
msgid "Type"
msgstr "Type"

#: Source/Core/DolphinQt/Config/NewPatchDialog.cpp:130
msgid "8-bit"
msgstr "8-bit"

#: Source/Core/DolphinQt/Config/NewPatchDialog.cpp:131
msgid "16-bit"
msgstr "16-bit"

#: Source/Core/DolphinQt/Config/NewPatchDialog.cpp:132
msgid "32-bit"
msgstr "32-bit"

#: Source/Core/DolphinQt/Config/NewPatchDialog.cpp:149
msgid "Conditional"
msgstr "Conditionnel"

#: Source/Core/DolphinQt/Config/NewPatchDialog.cpp:150
msgid "Comparand:"
msgstr "Comparer :"

#: Source/Core/DolphinQt/Config/NewPatchDialog.cpp:154
#: Source/Core/DolphinQt/Debugger/BreakpointDialog.cpp:105
#: Source/Core/DolphinQt/Debugger/BreakpointDialog.cpp:246
msgid "Address:"
msgstr "Adresse :"

#: Source/Core/DolphinQt/Config/NewPatchDialog.cpp:228
msgid "You have to enter a name."
msgstr "Vous devez entrer un nom."

#: Source/Core/DolphinQt/Config/NewPatchDialog.cpp:256
msgid ""
"Some values you provided are invalid.\n"
"Please check the highlighted values."
msgstr ""
"Certaines valeurs que vous avez entrées ne sont pas valides.\n"
"Veuillez vérifier les valeurs en surbrillance."

#: Source/Core/DolphinQt/Config/PatchesWidget.cpp:47
msgid "&Add..."
msgstr "&Ajouter..."

#: Source/Core/DolphinQt/Config/PatchesWidget.cpp:49
msgid "&Remove"
msgstr "&Retirer"

#. i18n: If there is a pre-defined patch with the name %1 and the user wants to edit it,
#. a copy of it gets created with this name
#: Source/Core/DolphinQt/Config/PatchesWidget.cpp:119
msgid "%1 (Copy)"
msgstr "Copie de %1"

#: Source/Core/DolphinQt/Config/PatchesWidget.cpp:188
msgid "&Edit..."
msgstr "&Éditer..."

#: Source/Core/DolphinQt/Config/PatchesWidget.cpp:188
msgid "&Clone..."
msgstr "&Cloner..."

#: Source/Core/DolphinQt/Config/PropertiesDialog.cpp:61
msgid "Game Config"
msgstr "Configuration du jeu"

#: Source/Core/DolphinQt/Config/PropertiesDialog.cpp:62
msgid "Patches"
msgstr "Patchs"

#: Source/Core/DolphinQt/Config/PropertiesDialog.cpp:63
msgid "AR Codes"
msgstr "Codes AR"

#: Source/Core/DolphinQt/Config/PropertiesDialog.cpp:65
msgid "Graphics Mods"
msgstr "Mods graphiques"

#: Source/Core/DolphinQt/Config/PropertiesDialog.cpp:73
msgid "Verify"
msgstr "Vérifier"

#: Source/Core/DolphinQt/Config/PropertiesDialog.cpp:78
msgid "Filesystem"
msgstr "Système de fichiers"

#: Source/Core/DolphinQt/Config/SettingsWindow.cpp:195
#: Source/Core/DolphinQt/ToolBar.cpp:132
msgid "Controllers"
msgstr "Manettes"

#: Source/Core/DolphinQt/Config/SettingsWindow.cpp:196
msgid "Interface"
msgstr "Interface"

#: Source/Core/DolphinQt/Config/SettingsWindow.cpp:197
msgid "On-Screen Display"
msgstr ""

#: Source/Core/DolphinQt/Config/SettingsWindow.cpp:198
msgid "Audio"
msgstr "Audio"

#: Source/Core/DolphinQt/Config/SettingsWindow.cpp:199
#: Source/Core/DolphinQt/Settings/PathPane.cpp:29
msgid "Paths"
msgstr "Dossiers"

#: Source/Core/DolphinQt/Config/SettingsWindow.cpp:200
msgid "GameCube"
msgstr "GameCube"

#: Source/Core/DolphinQt/Config/VerifyWidget.cpp:63
msgid "Problem"
msgstr "Problème"

#: Source/Core/DolphinQt/Config/VerifyWidget.cpp:63
msgid "Severity"
msgstr "Importance"

#: Source/Core/DolphinQt/Config/VerifyWidget.cpp:74
msgid "CRC32:"
msgstr "CRC32 :"

#: Source/Core/DolphinQt/Config/VerifyWidget.cpp:75
msgid "MD5:"
msgstr "MD5 :"

#: Source/Core/DolphinQt/Config/VerifyWidget.cpp:76
msgid "SHA-1:"
msgstr "SHA-1 :"

#: Source/Core/DolphinQt/Config/VerifyWidget.cpp:87
msgid "Redump.org Status:"
msgstr "État de Redump.org :"

#: Source/Core/DolphinQt/Config/VerifyWidget.cpp:101
msgid "Verify Integrity"
msgstr "Vérifier l'intégrité"

#: Source/Core/DolphinQt/Config/VerifyWidget.cpp:108
msgid "Calculate"
msgstr "Calculer"

#: Source/Core/DolphinQt/Config/VerifyWidget.cpp:163
#: Source/Core/DolphinQt/Config/VerifyWidget.cpp:165
msgid "Verifying"
msgstr "Vérification..."

#: Source/Core/DolphinQt/Config/VerifyWidget.cpp:204
msgid "Low"
msgstr "Faible"

#: Source/Core/DolphinQt/Config/VerifyWidget.cpp:210
msgid "High"
msgstr "Haute"

#: Source/Core/DolphinQt/Config/WiimoteControllersWidget.cpp:82
msgid "Scanning for adapters..."
msgstr "Recherche d'adaptateurs..."

#: Source/Core/DolphinQt/Config/WiimoteControllersWidget.cpp:113
msgid "Automatic"
msgstr "Automatique"

#: Source/Core/DolphinQt/Config/WiimoteControllersWidget.cpp:146
msgid "More Options..."
msgstr ""

#: Source/Core/DolphinQt/Config/WiimoteControllersWidget.cpp:192
msgid "Wii Remotes"
msgstr "Wiimotes"

#: Source/Core/DolphinQt/Config/WiimoteControllersWidget.cpp:195
msgid "Passthrough a Bluetooth adapter"
msgstr "Utiliser un adaptateur Bluetooth tiers"

#: Source/Core/DolphinQt/Config/WiimoteControllersWidget.cpp:199
#: Source/Core/DolphinQt/Config/WiimoteControllersWidget.cpp:215
msgid "Sync"
msgstr "Synchroniser"

#: Source/Core/DolphinQt/Config/WiimoteControllersWidget.cpp:226
msgid "Sync real Wii Remotes and pair them"
msgstr "Synchroniser les Wiimotes physiques et les jumeler"

#: Source/Core/DolphinQt/Config/WiimoteControllersWidget.cpp:227
msgid "Reset all saved Wii Remote pairings"
msgstr "Réinitialiser tous les jumelages sauvegardés des Wiimotes"

#: Source/Core/DolphinQt/Config/WiimoteControllersWidget.cpp:228
msgid "Emulate the Wii's Bluetooth adapter"
msgstr "Émuler l'adaptateur Bluetooth de la Wii"

#: Source/Core/DolphinQt/Config/WiimoteControllersWidget.cpp:229
msgid "Continuous Scanning"
msgstr "Recherche en continu"

#: Source/Core/DolphinQt/Config/WiimoteControllersWidget.cpp:230
msgid "Real Balance Board"
msgstr "Balance Board physique"

#: Source/Core/DolphinQt/Config/WiimoteControllersWidget.cpp:231
msgid "Enable Speaker Data"
msgstr "Activer les données du haut-parleur"

#: Source/Core/DolphinQt/Config/WiimoteControllersWidget.cpp:232
msgid "Connect Wii Remotes for Emulated Controllers"
msgstr "Connecter les Wiimotes en tant que manettes émulées"

#: Source/Core/DolphinQt/Config/WiimoteControllersWidget.cpp:264
msgid "Emulated Wii Remote"
msgstr "Wiimote émulée"

#: Source/Core/DolphinQt/Config/WiimoteControllersWidget.cpp:264
msgid "Real Wii Remote"
msgstr "Wiimote physique"

#: Source/Core/DolphinQt/Config/WiimoteControllersWidget.cpp:288
msgid ""
"A supported Bluetooth device could not be found.\n"
"You must manually connect your Wii Remote."
msgstr ""
"Aucun appareil Bluetooth pris en charge n'a été détecté.\n"
"Vous devez connecter manuellement votre Wiimote."

#: Source/Core/DolphinQt/Config/WiimoteControllersWidget.cpp:355
msgid "Select A Bluetooth Device"
msgstr ""

#: Source/Core/DolphinQt/Config/WiimoteControllersWidget.cpp:387
msgid "Saved Wii Remote pairings can only be reset when a Wii game is running."
msgstr ""
"La réinitialisation des sauvegardes du jumelage des Wiimotes ne peut être "
"fait que lorsqu'un jeu est en cours d'émulation."

#: Source/Core/DolphinQt/Config/WiimoteControllersWidget.cpp:403
msgid "A sync can only be triggered when a Wii game is running."
msgstr ""
"Une synchronisation ne peut être faite que lorsqu'un jeu Wii est entrain de "
"fonctionner."

#: Source/Core/DolphinQt/ConvertDialog.cpp:42
msgid "Convert"
msgstr "Convertir"

#: Source/Core/DolphinQt/ConvertDialog.cpp:57
msgid "Format:"
msgstr "Format :"

#: Source/Core/DolphinQt/ConvertDialog.cpp:66
msgid "Compression Level:"
msgstr "Niveau de compression :"

#: Source/Core/DolphinQt/ConvertDialog.cpp:69
msgid "Remove Junk Data (Irreversible):"
msgstr "Retirer les données inutiles (irréversible) :"

#: Source/Core/DolphinQt/ConvertDialog.cpp:71
msgid "Convert..."
msgstr "Convertir..."

#: Source/Core/DolphinQt/ConvertDialog.cpp:74
msgid ""
"ISO: A simple and robust format which is supported by many programs. It "
"takes up more space than any other format.\n"
"\n"
"GCZ: A basic compressed format which is compatible with most versions of "
"Dolphin and some other programs. It can't efficiently compress junk data "
"(unless removed) or encrypted Wii data.\n"
"\n"
"WIA: An advanced compressed format which is compatible with Dolphin "
"5.0-12188 and later, and a few other programs. It can efficiently compress "
"encrypted Wii data, but not junk data (unless removed).\n"
"\n"
"RVZ: An advanced compressed format which is compatible with Dolphin "
"5.0-12188 and later. It can efficiently compress both junk data and "
"encrypted Wii data."
msgstr ""
"ISO : Un format simple et robuste pris en charge par beaucoup de logiciels. "
"Il prend plus de place que n'importe quel autre format.\n"
"\n"
"GCZ : Un format simple et compressé qui est compatible avec la plupart des "
"versions de Dolphin et quelques autres logiciels.  Il ne peut pas compresser "
"efficacement les données inutiles (sauf si elles sont supprimées) ou les "
"données cryptées Wii.\n"
"\n"
"WIA : Un format avancé et compressé qui est compatible avec Dolphin "
"5.0-12188 et suivants, et quelques autres programmes. Il peut compresser "
"efficacement les données Wii cryptées, mais pas les données inutiles (sauf "
"si elles sont supprimées).\n"
"\n"
"RVZ : Un format avancé et compressé qui est compatible avec Dolphin "
"5.0-12188 et suivants. Il peut compresser efficacement les données inutiles "
"et les données Wii cryptées."

#. i18n: %1 is the name of a compression method (e.g. LZMA)
#: Source/Core/DolphinQt/ConvertDialog.cpp:204
msgid "%1 (slow)"
msgstr "%1 (lent)"

#. i18n: %1 is the name of a compression method (e.g. Zstandard)
#: Source/Core/DolphinQt/ConvertDialog.cpp:222
msgid "%1 (recommended)"
msgstr "%1 (recommandé)"

#: Source/Core/DolphinQt/ConvertDialog.cpp:272
msgid "Are you sure?"
msgstr "Êtes-vous sûr ?"

#: Source/Core/DolphinQt/ConvertDialog.cpp:290
msgid ""
"Removing junk data does not save any space when converting to ISO (unless "
"you package the ISO file in a compressed file format such as ZIP "
"afterwards). Do you want to continue anyway?"
msgstr ""
"Le fait de retirer les données inutiles ne permet pas d'économiser de "
"l'espace lors de la conversion en ISO (sauf si vous compressez ensuite le "
"fichier ISO en ZIP par exemple). Voulez-vous tout de même continuer ?"

#: Source/Core/DolphinQt/ConvertDialog.cpp:303
msgid ""
"Converting Wii disc images to GCZ without removing junk data does not save "
"any noticeable amount of space compared to converting to ISO. Do you want to "
"continue anyway?"
msgstr ""
"Convertir des images de disques de Wii en GCZ sans supprimer les données "
"inutiles ne vous fera pas économiser beaucoup d'espace comparé à une "
"conversion vers un ISO. Voulez-vous tout de même continuer ?"

#: Source/Core/DolphinQt/ConvertDialog.cpp:314
msgid ""
"Dolphin can't convert NKit files to non-NKit files. Converting an NKit file "
"in Dolphin will result in another NKit file.\n"
"\n"
"If you want to convert an NKit file to a non-NKit file, you can use the same "
"program as you originally used when converting the file to the NKit format.\n"
"\n"
"Do you want to continue anyway?"
msgstr ""
"Dolphin ne peut convertir des fichiers NKit en fichiers non-NKit. Convertir "
"un fichier NKit dans Dolphin produira un autre fichier NKit.\n"
"\n"
"Si vous voulez convertir un fichier NKit en fichier non-NKit, vous pouvez "
"utiliser le même programme dont vous vous êtes servi pour convertir votre "
"fichier dans le format NKit.\n"
"\n"
"Souhaitez-vous tout de même continuer ?"

#: Source/Core/DolphinQt/ConvertDialog.cpp:332
msgid "Uncompressed GC/Wii images (*.iso *.gcm)"
msgstr "Images GC/Wii non compressées (*.iso *.gcm)"

#: Source/Core/DolphinQt/ConvertDialog.cpp:336
msgid "GCZ GC/Wii images (*.gcz)"
msgstr "Images GC/Wii en GCZ (*.gcz)"

#: Source/Core/DolphinQt/ConvertDialog.cpp:340
msgid "WIA GC/Wii images (*.wia)"
msgstr "Images GC/Wii en WIA (*.wia)"

#: Source/Core/DolphinQt/ConvertDialog.cpp:344
msgid "RVZ GC/Wii images (*.rvz)"
msgstr "Images GC/Wii en RVZ (*.rvz)"

#: Source/Core/DolphinQt/ConvertDialog.cpp:357
msgid "Save Converted Images"
msgstr "Sauvegarder les images converties"

#: Source/Core/DolphinQt/ConvertDialog.cpp:366
msgid "Save Converted Image"
msgstr "Sauvegarder l'image convertie"

#: Source/Core/DolphinQt/ConvertDialog.cpp:395
msgid ""
"The file %1 already exists.\n"
"Do you wish to replace it?"
msgstr ""
"Le fichier %1 existe déjà.\n"
"Voulez-vous le remplacer ?"

#: Source/Core/DolphinQt/ConvertDialog.cpp:413
msgid ""
"The destination file cannot be the same as the source file\n"
"\n"
"Please select another destination path for \"%1\""
msgstr ""
"Le fichier de destination doit être différent du fichier source.\n"
"\n"
"Veuillez choisir une destination pour \"%1\""

#: Source/Core/DolphinQt/ConvertDialog.cpp:420
#: Source/Core/DolphinQt/Settings/WiiPane.cpp:236
#: Source/Core/DolphinQt/Settings/WiiPane.cpp:260
msgid "Converting..."
msgstr "Conversion..."

#: Source/Core/DolphinQt/ConvertDialog.cpp:420
#: qtbase/src/gui/kernel/qplatformtheme.cpp:724
msgid "Abort"
msgstr "Abandonner"

#: Source/Core/DolphinQt/ConvertDialog.cpp:428
msgid ""
"Converting...\n"
"%1"
msgstr ""
"Conversion...\n"
"%1"

#: Source/Core/DolphinQt/ConvertDialog.cpp:441
msgid ""
"Failed to remove junk data from file \"%1\".\n"
"\n"
"Would you like to convert it without removing junk data?"
msgstr ""
"Impossible de supprimer les données inutiles du fichier \"%1\".\n"
"\n"
"Voulez-vous le convertir sans supprimer les données inutiles ?"

#: Source/Core/DolphinQt/ConvertDialog.cpp:460
msgid "Failed to open the input file \"%1\"."
msgstr "Impossible d'ouvrir le fichier source \"%1\"."

#: Source/Core/DolphinQt/ConvertDialog.cpp:514
msgid "Dolphin failed to complete the requested action."
msgstr "Dolphin n'a pas pu exécuter l'action demandée."

#: Source/Core/DolphinQt/ConvertDialog.cpp:523
#, c-format
msgctxt ""
msgid "Successfully converted %n image(s)."
msgstr "%n image(s) convertie(s) avec succès."

#: Source/Core/DolphinQt/Debugger/AssembleInstructionDialog.cpp:20
#: Source/Core/DolphinQt/Debugger/AssemblerWidget.cpp:51
msgid ""
"<span style=\"color: red; font-weight: bold\">Error</span> on line %1 col %2"
msgstr ""
"<span style=\"color: red; font-weight: bold\">Erreur</span> à la ligne %1 "
"colonne %2"

#: Source/Core/DolphinQt/Debugger/AssembleInstructionDialog.cpp:45
#: Source/Core/DolphinQt/Debugger/BranchWatchDialog.cpp:477
#: Source/Core/DolphinQt/Debugger/PatchInstructionDialog.cpp:18
msgid "Instruction"
msgstr "Instruction"

#: Source/Core/DolphinQt/Debugger/AssembleInstructionDialog.cpp:58
#: Source/Core/DolphinQt/Debugger/AssembleInstructionDialog.cpp:106
msgid "No input"
msgstr "Aucune entrée"

#: Source/Core/DolphinQt/Debugger/AssembleInstructionDialog.cpp:120
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:638
#: Source/Core/DolphinQt/NKitWarningDialog.cpp:57
#: qtbase/src/gui/kernel/qplatformtheme.cpp:708
msgid "OK"
msgstr "OK"

#: Source/Core/DolphinQt/Debugger/AssembleInstructionDialog.cpp:122
#: Source/Core/DolphinQt/Debugger/PatchInstructionDialog.cpp:58
msgid "Instruction: %1"
msgstr "Instruction : %1"

#: Source/Core/DolphinQt/Debugger/AssemblerWidget.cpp:234
msgid "Assembler"
msgstr "Assembleur"

#: Source/Core/DolphinQt/Debugger/AssemblerWidget.cpp:309
#: Source/Core/DolphinQt/Debugger/AssemblerWidget.cpp:805
msgid "Unsaved Changes"
msgstr "Changements non sauvegardés"

#: Source/Core/DolphinQt/Debugger/AssemblerWidget.cpp:310
msgid ""
"You have %1 unsaved assembly tabs open\n"
"\n"
"Do you want to save all and exit?"
msgstr ""
"Vous avez %1 onglets d'assemblage ouverts qui ne sont pas sauvegardés\n"
"\n"
"Souhaitez-vous tout sauvegarder puis quitter ?"

#: Source/Core/DolphinQt/Debugger/AssemblerWidget.cpp:365
#: Source/Core/DolphinQt/Debugger/BreakpointWidget.cpp:176
#: Source/Core/DolphinQt/Debugger/WatchWidget.cpp:101
msgid "New"
msgstr "Nouveau"

#: Source/Core/DolphinQt/Debugger/AssemblerWidget.cpp:366
msgid "Assemble"
msgstr "Assembler"

#: Source/Core/DolphinQt/Debugger/AssemblerWidget.cpp:370
msgid "Inject"
msgstr "Injecter"

#: Source/Core/DolphinQt/Debugger/AssemblerWidget.cpp:409
msgid "Raw"
msgstr "Raw (brut)"

#: Source/Core/DolphinQt/Debugger/AssemblerWidget.cpp:411
msgid "Gecko (04)"
msgstr "Gecko (04)"

#: Source/Core/DolphinQt/Debugger/AssemblerWidget.cpp:412
msgid "Gecko (C0)"
msgstr "Gecko (C0)"

#: Source/Core/DolphinQt/Debugger/AssemblerWidget.cpp:413
msgid "Gecko (C2)"
msgstr "Gecko (C2)"

#: Source/Core/DolphinQt/Debugger/AssemblerWidget.cpp:417
msgid "Base Address"
msgstr "Adresse de base"

#: Source/Core/DolphinQt/Debugger/AssemblerWidget.cpp:438
#: Source/Core/DolphinQt/Debugger/WatchWidget.cpp:276
#: Source/Core/DolphinQt/MenuBar.cpp:1505
#: Source/Core/DolphinQt/MenuBar.cpp:1564
#: Source/Core/DolphinQt/MenuBar.cpp:1831
#: Source/Core/DolphinQt/MenuBar.cpp:1856
msgid "Input"
msgstr "Entrée"

#: Source/Core/DolphinQt/Debugger/AssemblerWidget.cpp:446
msgid "Output"
msgstr "Sortie"

#: Source/Core/DolphinQt/Debugger/AssemblerWidget.cpp:456
msgid "Error Log"
msgstr "Rapport d'erreurs"

#: Source/Core/DolphinQt/Debugger/AssemblerWidget.cpp:528
msgid ""
"<span style=\"color:#ffcc00\">Warning</span> invalid base address, "
"defaulting to 0"
msgstr ""
"<span style=\"color:#ffcc00\">Avertissement</span> adresse de base non "
"valide, retour à 0 par défaut"

#: Source/Core/DolphinQt/Debugger/AssemblerWidget.cpp:585
msgid "All Assembly files"
msgstr "Tous les fichiers Assembleur"

#: Source/Core/DolphinQt/Debugger/AssemblerWidget.cpp:586
#: Source/Core/DolphinQt/Debugger/AssemblerWidget.cpp:769
#: Source/Core/DolphinQt/GCMemcardManager.cpp:361
#: Source/Core/DolphinQt/GCMemcardManager.cpp:438
#: Source/Core/DolphinQt/GCMemcardManager.cpp:589
#: Source/Core/DolphinQt/MainWindow.cpp:794
#: Source/Core/DolphinQt/RiivolutionBootWidget.cpp:138
#: Source/Core/DolphinQt/RiivolutionBootWidget.cpp:344
#: Source/Core/DolphinQt/Settings/PathPane.cpp:53
msgid "All Files"
msgstr "Tous les fichiers"

#: Source/Core/DolphinQt/Debugger/AssemblerWidget.cpp:706
msgid "New File"
msgstr "Nouveau fichier"

#: Source/Core/DolphinQt/Debugger/AssemblerWidget.cpp:708
msgid "New File (%1)"
msgstr "Nouveau fichier (%1)"

#. i18n: This asterisk is added to the title of an editor to indicate that it has unsaved
#. changes
#: Source/Core/DolphinQt/Debugger/AssemblerWidget.cpp:714
msgid "%1 *"
msgstr "%1 *"

#: Source/Core/DolphinQt/Debugger/AssemblerWidget.cpp:731
msgid "Failed to open file"
msgstr "Impossible d'ouvrir le fichier"

#: Source/Core/DolphinQt/Debugger/AssemblerWidget.cpp:732
msgid ""
"Failed to read the contents of file:\n"
"%1"
msgstr ""
"Impossible de lire le contenu du fichier :\n"
"%1"

#: Source/Core/DolphinQt/Debugger/AssemblerWidget.cpp:768
msgid "Assembly File"
msgstr "Fichier Assembleur"

#: Source/Core/DolphinQt/Debugger/AssemblerWidget.cpp:806
msgid ""
"There are unsaved changes in \"%1\".\n"
"\n"
"Do you want to save before closing?"
msgstr ""
"Il y a des changements non sauvegardés dans \"%1\".\n"
"\n"
"Souhaitez-vous sauvegarder avant de fermer ?"

#: Source/Core/DolphinQt/Debugger/BranchWatchDialog.cpp:201
msgid "Branch Watch Tool"
msgstr "Outil de surveillance de Branche"

#: Source/Core/DolphinQt/Debugger/BranchWatchDialog.cpp:251
#: Source/Core/DolphinQt/Debugger/BranchWatchDialog.cpp:585
msgid "Start Branch Watch"
msgstr "Démarrer la surveillance de la Branche"

#: Source/Core/DolphinQt/Debugger/BranchWatchDialog.cpp:256
msgid "Clear Branch Watch"
msgstr "Effacer la surveillance de Branche"

#: Source/Core/DolphinQt/Debugger/BranchWatchDialog.cpp:260
msgid "Code Path Was Taken"
msgstr "\"Le chemin de code a été pris\""

#: Source/Core/DolphinQt/Debugger/BranchWatchDialog.cpp:265
msgid "Code Path Not Taken"
msgstr "\"Chemin de code non pris\""

#: Source/Core/DolphinQt/Debugger/BranchWatchDialog.cpp:276
msgid "Tool Controls"
msgstr "Contrôles des outils"

#: Source/Core/DolphinQt/Debugger/BranchWatchDialog.cpp:305
msgid "Branch"
msgstr "Branche"

#: Source/Core/DolphinQt/Debugger/BranchWatchDialog.cpp:306
msgid "Branch (LR saved)"
msgstr "Branche (LR sauvegardé)"

#: Source/Core/DolphinQt/Debugger/BranchWatchDialog.cpp:307
msgid "Branch Conditional"
msgstr "Branche Conditionnelle"

#: Source/Core/DolphinQt/Debugger/BranchWatchDialog.cpp:308
msgid "Branch Conditional (LR saved)"
msgstr "Branche Conditionnelle (LR sauvegardé)"

#: Source/Core/DolphinQt/Debugger/BranchWatchDialog.cpp:309
msgid "Branch to Link Register"
msgstr "Branche vers Registre de liens"

#: Source/Core/DolphinQt/Debugger/BranchWatchDialog.cpp:310
msgid "Branch to Link Register (LR saved)"
msgstr "Branche vers Registre de liens (LR sauvegardé)"

#: Source/Core/DolphinQt/Debugger/BranchWatchDialog.cpp:311
msgid "Branch Conditional to Link Register"
msgstr "Branche Conditionnelle vers Registre de Lien"

#: Source/Core/DolphinQt/Debugger/BranchWatchDialog.cpp:312
msgid "Branch Conditional to Link Register (LR saved)"
msgstr "Branche Conditionnelle vers Registre de Lien (LR sauvegardé)"

#: Source/Core/DolphinQt/Debugger/BranchWatchDialog.cpp:313
msgid "Branch to Count Register"
msgstr "Branche vers Registre de comptage"

#: Source/Core/DolphinQt/Debugger/BranchWatchDialog.cpp:314
msgid "Branch to Count Register (LR saved)"
msgstr "Branche vers Registre de comptage (LR sauvegardé)"

#: Source/Core/DolphinQt/Debugger/BranchWatchDialog.cpp:315
msgid "Branch Conditional to Count Register"
msgstr "Branche Conditionnelle vers Registre de comptage"

#: Source/Core/DolphinQt/Debugger/BranchWatchDialog.cpp:316
msgid "Branch Conditional to Count Register (LR saved)"
msgstr "Branche Conditionnelle vers Registre de comptage (LR sauvegardé)"

#: Source/Core/DolphinQt/Debugger/BranchWatchDialog.cpp:319
msgid "Branch Type"
msgstr "Type de branche"

#: Source/Core/DolphinQt/Debugger/BranchWatchDialog.cpp:343
#: Source/Core/DolphinQt/Debugger/BranchWatchDialog.cpp:479
#: Source/Core/DolphinQt/Debugger/BranchWatchTableModel.cpp:50
msgid "Origin Symbol"
msgstr "Symbole d'origine"

#: Source/Core/DolphinQt/Debugger/BranchWatchDialog.cpp:344
msgid "Origin Min"
msgstr "Origine mini"

#: Source/Core/DolphinQt/Debugger/BranchWatchDialog.cpp:345
msgid "Origin Max"
msgstr "Origine maxi"

#: Source/Core/DolphinQt/Debugger/BranchWatchDialog.cpp:346
#: Source/Core/DolphinQt/Debugger/BranchWatchDialog.cpp:479
#: Source/Core/DolphinQt/Debugger/BranchWatchTableModel.cpp:50
msgid "Destination Symbol"
msgstr "Symbole de destination"

#: Source/Core/DolphinQt/Debugger/BranchWatchDialog.cpp:347
msgid "Destination Min"
msgstr "Destination Min"

#: Source/Core/DolphinQt/Debugger/BranchWatchDialog.cpp:348
msgid "Destination Max"
msgstr "Destination Max"

#: Source/Core/DolphinQt/Debugger/BranchWatchDialog.cpp:351
msgid "Origin and Destination"
msgstr "Origine et destination"

#: Source/Core/DolphinQt/Debugger/BranchWatchDialog.cpp:374
#: Source/Core/DolphinQt/Debugger/BranchWatchTableModel.cpp:323
msgid "true"
msgstr "vrai"

#: Source/Core/DolphinQt/Debugger/BranchWatchDialog.cpp:375
msgid ""
"This will also filter unconditional branches.\n"
"To filter for or against unconditional branches,\n"
"use the Branch Type filter options."
msgstr ""
"Ceci va également les Branches inconditionnelles.\n"
"Pour filtrer avec ou sans les Branches inconditionnelles,\n"
"utilisez les options de filtre Type de Branches."

#: Source/Core/DolphinQt/Debugger/BranchWatchDialog.cpp:378
#: Source/Core/DolphinQt/Debugger/BranchWatchTableModel.cpp:321
msgid "false"
msgstr "faux"

#. i18n: If a condition is set for a breakpoint, the condition becoming true is a prerequisite for
#. triggering the breakpoint.
#. i18n: If a condition is set for a breakpoint, the condition becoming true is a prerequisite
#. for triggering the breakpoint.
#: Source/Core/DolphinQt/Debugger/BranchWatchDialog.cpp:380
#: Source/Core/DolphinQt/Debugger/BranchWatchDialog.cpp:477
#: Source/Core/DolphinQt/Debugger/BreakpointDialog.cpp:156
#: Source/Core/DolphinQt/Debugger/BreakpointDialog.cpp:275
#: Source/Core/DolphinQt/Debugger/BreakpointWidget.cpp:277
msgid "Condition"
msgstr "Condition"

#: Source/Core/DolphinQt/Debugger/BranchWatchDialog.cpp:388
msgid "Branch Was Overwritten"
msgstr "La branche a été écrasée"

#: Source/Core/DolphinQt/Debugger/BranchWatchDialog.cpp:393
msgid "Branch Not Overwritten"
msgstr "Branche non écrasée"

#: Source/Core/DolphinQt/Debugger/BranchWatchDialog.cpp:398
msgid "Wipe Recent Hits"
msgstr "Effacer les Hits récents"

#: Source/Core/DolphinQt/Debugger/BranchWatchDialog.cpp:409
msgid "Misc. Controls"
msgstr "Contrôles divers"

#: Source/Core/DolphinQt/Debugger/BranchWatchDialog.cpp:417
#: Source/Core/DolphinQt/GCMemcardManager.cpp:111
msgid "&Delete"
msgstr "&Supprimer..."

#: Source/Core/DolphinQt/Debugger/BranchWatchDialog.cpp:420
msgid "Invert &Condition"
msgstr "Inverser &condition"

#: Source/Core/DolphinQt/Debugger/BranchWatchDialog.cpp:424
msgid "Invert &Decrement Check"
msgstr "Vérification inversion &décrémentation"

#: Source/Core/DolphinQt/Debugger/BranchWatchDialog.cpp:428
msgid "Make &Unconditional"
msgstr "Rendre &inconditionnel"

#: Source/Core/DolphinQt/Debugger/BranchWatchDialog.cpp:432
#: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:592
msgid "&Copy Address"
msgstr "&Copier l'adresse"

#: Source/Core/DolphinQt/Debugger/BranchWatchDialog.cpp:435
#: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:619
msgid "Insert &NOP"
msgstr "Insérer &NOP"

#: Source/Core/DolphinQt/Debugger/BranchWatchDialog.cpp:438
msgid "Insert &BLR"
msgstr "Insérer &BLR"

#: Source/Core/DolphinQt/Debugger/BranchWatchDialog.cpp:441
msgid "Set Brea&kpoint"
msgstr "Définir un &point d'arrêt"

#: Source/Core/DolphinQt/Debugger/BranchWatchDialog.cpp:443
msgid "&Break on Hit"
msgstr "Arrêt &si atteint"

#: Source/Core/DolphinQt/Debugger/BranchWatchDialog.cpp:444
msgid "&Log on Hit"
msgstr "&Journaliser si atteint"

#: Source/Core/DolphinQt/Debugger/BranchWatchDialog.cpp:446
msgid "Break &and Log on Hit"
msgstr "Arrêter &et Journaliser si atteint"

#: Source/Core/DolphinQt/Debugger/BranchWatchDialog.cpp:477
#: Source/Core/DolphinQt/Debugger/BranchWatchTableModel.cpp:48
msgid "Origin"
msgstr "Origine"

#: Source/Core/DolphinQt/Debugger/BranchWatchDialog.cpp:478
#: Source/Core/DolphinQt/Debugger/BranchWatchTableModel.cpp:48
msgid "Destination"
msgstr "Destination"

#: Source/Core/DolphinQt/Debugger/BranchWatchDialog.cpp:478
#: Source/Core/DolphinQt/Debugger/BranchWatchTableModel.cpp:49
msgid "Recent Hits"
msgstr "Hits récents"

#: Source/Core/DolphinQt/Debugger/BranchWatchDialog.cpp:478
#: Source/Core/DolphinQt/Debugger/BranchWatchTableModel.cpp:49
msgid "Total Hits"
msgstr "Nombre de concordances"

#: Source/Core/DolphinQt/Debugger/BranchWatchDialog.cpp:501
msgid "&Branch Type"
msgstr "Type de &branche"

#: Source/Core/DolphinQt/Debugger/BranchWatchDialog.cpp:502
msgid "&Origin and Destination"
msgstr "&Origine et destination"

#: Source/Core/DolphinQt/Debugger/BranchWatchDialog.cpp:503
msgid "&Condition"
msgstr "&Condition"

#: Source/Core/DolphinQt/Debugger/BranchWatchDialog.cpp:504
msgid "&Misc. Controls"
msgstr "Contrôles &divers"

#: Source/Core/DolphinQt/Debugger/BranchWatchDialog.cpp:511
#: Source/Core/DolphinQt/MenuBar.cpp:246
msgid "&File"
msgstr "&Fichier"

#: Source/Core/DolphinQt/Debugger/BranchWatchDialog.cpp:512
msgid "&Save Branch Watch"
msgstr "&Sauvegarder la surveillance de Branche"

#: Source/Core/DolphinQt/Debugger/BranchWatchDialog.cpp:513
msgid "Save Branch Watch &As..."
msgstr "Sauvegarder la surveillance de Branche &sous..."

#: Source/Core/DolphinQt/Debugger/BranchWatchDialog.cpp:514
msgid "&Load Branch Watch"
msgstr "&Charger la surveillance de Branche"

#: Source/Core/DolphinQt/Debugger/BranchWatchDialog.cpp:515
msgid "Load Branch Watch &From..."
msgstr "Charger la surveillance de Branche &depuis..."

#: Source/Core/DolphinQt/Debugger/BranchWatchDialog.cpp:516
msgid "A&uto Save"
msgstr "Sauvegarde a&uto"

#: Source/Core/DolphinQt/Debugger/BranchWatchDialog.cpp:521
msgid "&Tool"
msgstr "&Outil"

#: Source/Core/DolphinQt/Debugger/BranchWatchDialog.cpp:523
msgid "Hide &Controls"
msgstr "Cacher les &contrôles"

#: Source/Core/DolphinQt/Debugger/BranchWatchDialog.cpp:525
msgid "Ignore &Apploader Branch Hits"
msgstr "Ignorer les its de Branche d'&Apploader"

#: Source/Core/DolphinQt/Debugger/BranchWatchDialog.cpp:527
msgid "This only applies to the initial boot of the emulated software."
msgstr "Ceci s'applique uniquement au boot initial du logiciel émulé."

#: Source/Core/DolphinQt/Debugger/BranchWatchDialog.cpp:532
msgid "Column &Visibility"
msgstr "&Visibilité de la colonne"

#: Source/Core/DolphinQt/Debugger/BranchWatchDialog.cpp:533
msgid "&Toolbar Visibility"
msgstr "&Visibilité de la barre d'outils"

#: Source/Core/DolphinQt/Debugger/BranchWatchDialog.cpp:534
msgid "Wipe &Inspection Data"
msgstr "Effacer les données d'&inspection"

#: Source/Core/DolphinQt/Debugger/BranchWatchDialog.cpp:535
#: Source/Core/DolphinQt/MenuBar.cpp:653
msgid "&Help"
msgstr "&Aide"

#: Source/Core/DolphinQt/Debugger/BranchWatchDialog.cpp:579
msgid "Pause Branch Watch"
msgstr "Mettre en pause la surveillance de la branche"

#: Source/Core/DolphinQt/Debugger/BranchWatchDialog.cpp:613
#: Source/Core/DolphinQt/Debugger/BranchWatchDialog.cpp:624
msgid "There is nothing to save!"
msgstr "Il n'y a rien à sauvegarder !"

#: Source/Core/DolphinQt/Debugger/BranchWatchDialog.cpp:629
msgid "Save Branch Watch Snapshot"
msgstr "Sauvegarder l'instantané de surveillance de Branche"

#: Source/Core/DolphinQt/Debugger/BranchWatchDialog.cpp:631
#: Source/Core/DolphinQt/Debugger/BranchWatchDialog.cpp:648
#: Source/Core/DolphinQt/Debugger/BranchWatchDialog.cpp:811
msgid "Text file (*.txt);;All Files (*)"
msgstr "Fichier texte (*.txt);;Tous les fichiers (*)"

#: Source/Core/DolphinQt/Debugger/BranchWatchDialog.cpp:646
msgid "Load Branch Watch Snapshot"
msgstr "Charger l'instantané de surveillance de Branche"

#: Source/Core/DolphinQt/Debugger/BranchWatchDialog.cpp:732
msgid "Branch Watch Tool Help (1/4)"
msgstr "Aide de l'outil de surveillance de Branche (1/4)"

#: Source/Core/DolphinQt/Debugger/BranchWatchDialog.cpp:733
msgid ""
"Branch Watch is a code-searching tool that can isolate branches tracked by "
"the emulated CPU by testing candidate branches with simple criteria. If you "
"are familiar with Cheat Engine's Ultimap, Branch Watch is similar to that.\n"
"\n"
"Press the \"Start Branch Watch\" button to activate Branch Watch. Branch "
"Watch persists across emulation sessions, and a snapshot of your progress "
"can be saved to and loaded from the User Directory to persist after Dolphin "
"Emulator is closed. \"Save As...\" and \"Load From...\" actions are also "
"available, and auto-saving can be enabled to save a snapshot at every step "
"of a search. The \"Pause Branch Watch\" button will halt Branch Watch from "
"tracking further branch hits until it is told to resume. Press the \"Clear "
"Branch Watch\" button to clear all candidates and return to the blacklist "
"phase."
msgstr ""
"La surveillance de branche est un outil de recherche de code qui peut isoler "
"les branches suivies par le CPU émulé en testant les branches candidates "
"avec un critère simple. Si vous connaissez le moteur de cheat Ultimap, la "
"surveillance de branche vous sera familière.\n"
"\n"
"Cliquez que le bouton \"Démarrer la surveillance de Branche\" pour "
"l'activer. Elle reste active à travers les sessions d'émulation, et un "
"instantané de votre progression peut être sauvegardé et chargé depuis le "
"répertoire User pour pouvoir reprendre après avoir quitté Dolphin. Les "
"actions \"Sauvegarder sous...\" et \"Charger depuis...\" sont également "
"disponibles, et la sauvegarde automatique peut être activée pour faire un "
"instantané à chaque étape de la recherche. Le bouton \"Mettre en pause la "
"surveillance de Branche\" l'arrêtera de suivre les futurs hits de branche "
"jusqu'à ce qu'il lui soit demandé de reprendre. Appuyez sur le bouton "
"\"Effacer la surveillance de Branche\" pour effacer toutes les candidates et "
"retourner à la phase de liste noire."

#: Source/Core/DolphinQt/Debugger/BranchWatchDialog.cpp:745
msgid "Branch Watch Tool Help (2/4)"
msgstr "Aide de l'outil de surveillance de Branche (2/4)"

#: Source/Core/DolphinQt/Debugger/BranchWatchDialog.cpp:746
msgid ""
"Branch Watch starts in the blacklist phase, meaning no candidates have been "
"chosen yet, but candidates found so far can be excluded from the candidacy "
"by pressing the \"Code Path Not Taken\", \"Branch Was Overwritten\", and "
"\"Branch Not Overwritten\" buttons. Once the \"Code Path Was Taken\" button "
"is pressed for the first time, Branch Watch will switch to the reduction "
"phase, and the table will populate with all eligible candidates."
msgstr ""
"La surveillance de Branche démarre dans une phase de liste noire, ce qui "
"signifie qu'aucune candidate n'a encore été choisie, et que celles déjà "
"trouvées peuvent être exclues des candidates en cliquant sur \"Chemin de "
"code non pris\", \"La branche a été écrasée\", et \"La branche n'a pas été "
"écrasée\". Une fois cliqué sur \"Chemin de code non pris\" une première "
"fois, la surveillance de Branche va basculer à la phase de réduction, et la "
"table va se remplir avec toutes les candidates éligibles."

#: Source/Core/DolphinQt/Debugger/BranchWatchDialog.cpp:753
msgid "Branch Watch Tool Help (3/4)"
msgstr "Aide de l'outil de surveillance de Branche (3/4)"

#: Source/Core/DolphinQt/Debugger/BranchWatchDialog.cpp:754
msgid ""
"Once in the reduction phase, it is time to start narrowing down the "
"candidates shown in the table. Further reduce the candidates by checking "
"whether a code path was or was not taken since the last time it was checked. "
"It is also possible to reduce the candidates by determining whether a branch "
"instruction has or has not been overwritten since it was first hit. Filter "
"the candidates by branch kind, branch condition, origin or destination "
"address, and origin or destination symbol name.\n"
"\n"
"After enough passes and experimentation, you may be able to find function "
"calls and conditional code paths that are only taken when an action is "
"performed in the emulated software."
msgstr ""
"Une fois en phase de réduction, il est temps de commencer à affiner les "
"candidates présentées dans le tableau. Réduisez le nombre de candidates en "
"vérifiant si le chemin de code a été emprunté ou non depuis la dernière fois "
"qu'il a été vérifié. Il est également possible de réduire les candidates en "
"déterminant si une instruction dans la branche a été écrasée ou non depuis "
"son dernier hit. Filtrez les candidates par type de branche, condition de "
"branche, adresse d'origine ou de destination, ou nom de symbole d'origine ou "
"de destination.\n"
"\n"
"Après suffisamment de passes et d'essais, vous pourrez trouver l'appel de "
"fonction et les chemins de code conditionnel qui ne sont empruntés que "
"lorsqu'une action est faite dans le logiciel émulé."

#: Source/Core/DolphinQt/Debugger/BranchWatchDialog.cpp:765
msgid "Branch Watch Tool Help (4/4)"
msgstr "Aide de l'outil de surveillance de Branche (4/4)"

#: Source/Core/DolphinQt/Debugger/BranchWatchDialog.cpp:766
msgid ""
"Rows in the table can be left-clicked on the origin, destination, and symbol "
"columns to view the associated address in Code View. Right-clicking the "
"selected row(s) will bring up a context menu.\n"
"\n"
"If the origin, destination, or symbol columns are right-clicked, an action "
"copy the relevant address(es) to the clipboard will be available, and an "
"action to set a breakpoint at the relevant address(es) will be available. "
"Note that, for the origin / destination symbol columns, these actions will "
"only be enabled if every row in the selection has a symbol.\n"
"\n"
"If the instruction column of a row selection is right-clicked, an action to "
"invert the branch instruction's condition and an action to invert the branch "
"instruction's decrement check will be available, but only if the branch "
"instruction is a conditional one.\n"
"\n"
"If the condition column of a row selection is right-clicked, an action to "
"make the branch instruction unconditional will be available, but only if the "
"branch instruction is a conditional one.\n"
"\n"
"If the origin column of a row selection is right-clicked, an action to "
"replace the branch instruction at the origin(s) with a NOP instruction (No "
"Operation) will be available.\n"
"\n"
"If the destination column of a row selection is right-clicked, an action to "
"replace the instruction at the destination(s) with a BLR instruction (Branch "
"to Link Register) will be available, but will only be enabled if the branch "
"instruction at every origin updates the link register.\n"
"\n"
"If the origin / destination symbol column of a row selection is right-"
"clicked, an action to replace the instruction at the start of the symbol(s) "
"with a BLR instruction will be available, but will only be enabled if every "
"row in the selection has a symbol.\n"
"\n"
"All context menus have the action to delete the selected row(s) from the "
"candidates."
msgstr ""
"Vous pouvez faire un clic gauche sur les lignes du tableau sur les colonnes "
"d'origine, de destination et de symbole pour afficher l'adresse associée "
"dans la vue Code. Un clic droit sur la ou les lignes sélectionnées fera "
"apparaître un menu contextuel.\n"
"\n"
"Si les colonnes d'origine, de destination ou de symbole sont cliquées avec "
"le bout droit, une action de copie des adresses associées vers le presse-"
"papiers sera disponible, et une action pour définir un point d'arrêt aux "
"adresses associées sera disponible. Notez que pour les colonnes d'origine / "
"destination, ces actions ne seront activées que si chaque ligne de la "
"sélection contient un symbole.\n"
"\n"
"Si la colonne d'instructions d'une ligne sélectionnée est cliquée avec le "
"bouton droit, une action pour inverser les conditions d'instructions de la "
"branche et une action pour inverser la vérification de la décrémentation de "
"la branche seront disponibles, mais uniquement si l'instruction de la "
"branche est une conditionnelle.\n"
"\n"
"Si la colonne de condition d'une ligne sélectionnée est cliquée avec le "
"bouton droit, une action pour rendre l'instruction de branche "
"inconditionnelle sera disponible, mais uniquement si l'instruction de "
"branche est une conditionnelle.\n"
"\n"
"Si vous cliquez avec le bouton droit sur les colonnes d'origine, de "
"destination ou de symbole, une action de copie de l'adresse associée vers le "
"presse-papiers sera disponible, et une action pour définir le point d'arrêt "
"aux adresses associées sera disponible. Notez que, pour les colonnes de "
"symbole d'origine / destination, ces actions ne seront activées que si "
"chaque ligne dans la sélection contient un symbole.\n"
"\n"
"Si la colonne d'origine d'une sélection de ligne est cliquée avec le bouton "
"droit, une action pour remplacer l'instruction de la Branche à/aux "
"origine(s) avec une instruction NOP (No Operation - Aucune Opération) sera "
"disponible.\n"
"\n"
"Si la colonne de destination d'une sélection de ligne est cliquée avec le "
"bouton droit, une action pour remplacer l'instruction à/aux destination(s) "
"avec une instruction BLR (Branch to Link Register - Branche vers Registre de "
"Liens) sera disponible, mais uniquement si l'instruction de la branche à "
"chaque origine met à jour le registre de lien.\n"
"\n"
"Si la colonne de symbole d'origine ou de destination d'une sélection de "
"ligne est cliquée avec le bouton droit, une action pour remplacer le(s) "
"instruction(s) au début du symbole avec une instruction BLR sera disponible, "
"mais seulement si chaque symbole d'origine ou de destination est trouvé.\n"
"\n"
"Tous les menus contextuels ont l'action de supprimer le(s) lignes "
"sélectionnée(s) depuis les candidates."

#. i18n: If the user selects a file, Branch Watch will save to that file.
#. If the user presses Cancel, Branch Watch will save to a file in the user folder.
#: Source/Core/DolphinQt/Debugger/BranchWatchDialog.cpp:809
msgid ""
"Select Branch Watch Snapshot Auto-Save File (for user folder location, "
"cancel)"
msgstr ""
"Sélectionner un fichier de sauvegarde automatique d'instantané de "
"surveillance de Branche (pour utiliser le dossier utilisateur, annulez)"

#: Source/Core/DolphinQt/Debugger/BranchWatchDialog.cpp:1052
msgid "Candidates: %1"
msgstr "Candidates : %1"

#: Source/Core/DolphinQt/Debugger/BranchWatchDialog.cpp:1055
msgid "Candidates: %1 | Excluded: %2 | Remaining: %3"
msgstr "Candidates : %1 | Exclues : %2 | Restantes : %3"

#: Source/Core/DolphinQt/Debugger/BranchWatchDialog.cpp:1066
msgid "Zero candidates remaining."
msgstr "Aucun candidat restant."

#: Source/Core/DolphinQt/Debugger/BranchWatchDialog.cpp:1070
msgid "Candidates: %1 | Filtered: %2 | Remaining: %3"
msgstr "Candidates : %1 | Filtrées : %2 | Restantes : %3"

#: Source/Core/DolphinQt/Debugger/BranchWatchDialog.cpp:1092
msgid "Failed to save Branch Watch snapshot \"%1\""
msgstr ""
"Échec de la sauvegarde de l'instantané de la surveillance de la branche "
"\"%1\""

#: Source/Core/DolphinQt/Debugger/BranchWatchDialog.cpp:1106
msgid "Failed to open Branch Watch snapshot \"%1\""
msgstr "Impossible d'ouvrir l'instantané de surveillance de Branche \"%1\""

#. i18n: Short for "Instruction"
#: Source/Core/DolphinQt/Debugger/BranchWatchTableModel.cpp:47
#: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:162
msgid "Instr."
msgstr "Instr."

#: Source/Core/DolphinQt/Debugger/BranchWatchTableModel.cpp:47
msgid "Cond."
msgstr "Cond."

#: Source/Core/DolphinQt/Debugger/BreakpointDialog.cpp:27
msgid "New Breakpoint"
msgstr "Nouveau point d'arrêt"

#: Source/Core/DolphinQt/Debugger/BreakpointDialog.cpp:38
#: Source/Core/DolphinQt/Debugger/BreakpointDialog.cpp:57
msgid "Edit Breakpoint"
msgstr "Modifier le point d'arrêt"

#: Source/Core/DolphinQt/Debugger/BreakpointDialog.cpp:98
msgid "Instruction Breakpoint"
msgstr "Point d'arrêt instruction"

#: Source/Core/DolphinQt/Debugger/BreakpointDialog.cpp:116
msgid "Memory Breakpoint"
msgstr "Point d'arrêt mémoire"

#. i18n: A range of memory addresses
#: Source/Core/DolphinQt/Debugger/BreakpointDialog.cpp:124
msgid "Range"
msgstr "Etendue"

#: Source/Core/DolphinQt/Debugger/BreakpointDialog.cpp:129
#: Source/Core/DolphinQt/FIFO/FIFOPlayerWindow.cpp:113
#: Source/Core/DolphinQt/FIFO/FIFOPlayerWindow.cpp:128
msgid "To:"
msgstr "jusqu'à :"

#. i18n: This is a selectable condition when adding a breakpoint
#: Source/Core/DolphinQt/Debugger/BreakpointDialog.cpp:131
#: Source/Core/DolphinQt/Debugger/BreakpointWidget.cpp:276
msgid "Read"
msgstr "Lire"

#. i18n: This is a selectable condition when adding a breakpoint
#: Source/Core/DolphinQt/Debugger/BreakpointDialog.cpp:133
#: Source/Core/DolphinQt/Debugger/BreakpointWidget.cpp:277
msgid "Write"
msgstr "Écrire"

#. i18n: This is a selectable condition when adding a breakpoint
#: Source/Core/DolphinQt/Debugger/BreakpointDialog.cpp:135
msgid "Read or Write"
msgstr "Lu ou écrit"

#. i18n: This is a selectable action when adding a breakpoint
#: Source/Core/DolphinQt/Debugger/BreakpointDialog.cpp:138
msgid "Write to Log"
msgstr "Écrire dans le journal"

#. i18n: This is a selectable action when adding a breakpoint
#: Source/Core/DolphinQt/Debugger/BreakpointDialog.cpp:140
#: Source/Core/DolphinQt/Debugger/BreakpointWidget.cpp:276
msgid "Break"
msgstr "Arrêt"

#. i18n: This is a selectable action when adding a breakpoint
#: Source/Core/DolphinQt/Debugger/BreakpointDialog.cpp:142
msgid "Write to Log and Break"
msgstr "Ecrire dans le journal, puis pause"

#: Source/Core/DolphinQt/Debugger/BreakpointDialog.cpp:169
msgid "Action"
msgstr "Action"

#. i18n: If a condition is set for a breakpoint, the condition becoming true is a prerequisite for
#. triggering the breakpoint.
#: Source/Core/DolphinQt/Debugger/BreakpointDialog.cpp:175
msgid "Condition:"
msgstr "Condition :"

#: Source/Core/DolphinQt/Debugger/BreakpointDialog.cpp:246
#: Source/Core/DolphinQt/FIFO/FIFOPlayerWindow.cpp:111
#: Source/Core/DolphinQt/FIFO/FIFOPlayerWindow.cpp:126
msgid "From:"
msgstr "De :"

#: Source/Core/DolphinQt/Debugger/BreakpointDialog.cpp:253
msgid "Invalid input for the field \"%1\""
msgstr "Entrée non valide pour le champ \"%1\""

#: Source/Core/DolphinQt/Debugger/BreakpointDialog.cpp:297
msgid "From"
msgstr "De"

#: Source/Core/DolphinQt/Debugger/BreakpointDialog.cpp:306
msgid "To"
msgstr "À"

#: Source/Core/DolphinQt/Debugger/BreakpointDialog.cpp:324
msgid ""
"Conditions:\n"
"Sets an expression that is evaluated when a breakpoint is hit. If the "
"expression is false or 0, the breakpoint is ignored until hit again. "
"Statements should be separated by a comma. Only the last statement will be "
"used to determine what to do.\n"
"\n"
"Registers that can be referenced:\n"
"GPRs : r0..r31\n"
"FPRs : f0..f31\n"
"SPRs : xer, lr, ctr, dsisr, dar, dec, sdr1, srr0, srr1, tbl, tbu, pvr, "
"sprg0..sprg3, ear, ibat0u..ibat7u, ibat0l..ibat7l, dbat0u..dbat7u, "
"dbat0l..dbat07, gqr0..gqr7, hid0, hid1, hid2, hid4, iabr, dabr, wpar, dmau, "
"dmal, ecid_u, ecid_m, ecid_l, upmc1..upmc4, usia, sia, l2cr, ictc, mmcr0, "
"mmcr1, pmc1..pmc4, thrm1..thrm3\n"
"Other : pc, msr\n"
"\n"
"Functions:\n"
"Set a register: r1 = 8\n"
"Casts: s8(0xff). Available: s8, u8, s16, u16, s32, u32\n"
"Callstack: callstack(0x80123456), callstack(\"anim\")\n"
"Compare Strings: streq(r3, \"abc\"). Both parameters can be addresses or "
"string constants.\n"
"Read Memory: read_u32(0x80000000). Available: u8, s8, u16, s16, u32, s32, "
"f32, f64\n"
"Write Memory: write_u32(r3, 0x80000000). Available: u8, u16, u32, f32, f64\n"
"*currently writing will always be triggered\n"
"\n"
"Operations:\n"
"Unary: -u, !u, ~u\n"
"Math: *  / + -, power: **, remainder: %, shift: <<, >>\n"
"Compare: <, <=, >, >=, ==, !=, &&, ||\n"
"Bitwise: &, |, ^\n"
"\n"
"Examples:\n"
"r4 == 1\n"
"f0 == 1.0 && f2 < 10.0\n"
"r26 <= r0 && ((r5 + 3) & -4) * ((r6 + 3) & -4)* 4 > r0\n"
"p = r3 + 0x8, p == 0x8003510 && read_u32(p) != 0\n"
"Write and break: r4 = 8, 1\n"
"Write and continue: f3 = f1 + f2, 0\n"
"The condition must always be last\n"
"\n"
"Strings should only be used in callstack() or streq() and \"quoted\". Do not "
"assign strings to a variable.\n"
"All variables will be printed in the Memory Interface log, if there's a hit "
"or a NaN result. To check for issues, assign a variable to your equation, so "
"it can be printed.\n"
"\n"
"Note: All values are internally converted to Doubles for calculations. It's "
"possible for them to go out of range or to become NaN. A warning will be "
"given if NaN is returned, and the var that became NaN will be logged."
msgstr ""
"Conditions :\n"
"Définit une expression qui est évaluée lorsqu'un point d'arrêt est atteint. "
"Si l'expression fausse ou 0, le point d'arrêt est ignoré jusqu'à ce qu'il "
"soit à nouveau atteint. Les déclarations doivent être séparées d'une "
"virgule. Seule la dernière déclaration sera utilisée pour déterminer ce "
"qu'il faut faire.\n"
"\n"
"Registres qui peuvent être référencés :\n"
"GPRs : r0..r31\n"
"FPRs : f0..f31\n"
"SPRs : xer, lr, ctr, dsisr, dar, dec, sdr1, srr0, srr1, tbl, tbu, pvr, "
"sprg0..sprg3, ear, ibat0u..ibat7u, ibat0l..ibat7l, dbat0u..dbat7u, "
"dbat0l..dbat07, gqr0..gqr7, hid0, hid1, hid2, hid4, iabr, dabr, wpar, dmau, "
"dmal, ecid_u, ecid_m, ecid_l, upmc1..upmc4, usia, sia, l2cr, ictc, mmcr0, "
"mmcr1, pmc1..pmc4, thrm1..thrm3\n"
"Other : pc, msr\n"
"\n"
"Fonctions :\n"
"Définir un registre : r1 = 8\n"
"Casts: s8(0xff). Disponible : s8, u8, s16, u16, s32, u32\n"
"Callstack : callstack(0x80123456), callstack(\"anim\")\n"
"Comparer le texte: streq(r3, \"abc\"). Chaque paramètre peut être une "
"adresse ou des constantes de texte.\n"
"Lire en mémoire : read_u32(0x80000000). Disponible : u8, s8, u16, s16, u32, "
"s32, f32, f64\n"
"Écrire en mémoire : write_u32(r3, 0x80000000). Disponible : u8, u16, u32, "
"f32, f64\n"
"*l'écriture est actuellement toujours déclenchée\n"
"\n"
"Opérations :\n"
"Unary: -u, !u, ~u\n"
"Math: *  / + -, power: **, remainder: %, shift: <<, >>\n"
"Comparer : <, <=, >, >=, ==, !=, &&, ||\n"
"Bitwise: &, |, ^\n"
"\n"
"Exemples :\n"
"r4 == 1\n"
"f0 == 1.0 && f2 < 10.0\n"
"r26 <= r0 && ((r5 + 3) & -4) * ((r6 + 3) & -4)* 4 > r0\n"
"p = r3 + 0x8, p == 0x8003510 && read_u32(p) != 0\n"
"Écrire et pause: r4 = 8, 1\n"
"Écrire et continuer : f3 = f1 + f2, 0\n"
"La condition doit toujours être à la fin\n"
"\n"
"Les valeurs doivent toujours être utilisées dans callstack() ou streq() et "
"\"quoted\". Ne pas assigner une valeur à une variable.\n"
"Toutes les variables seront affichées dans le journal de la mémoire "
"d'interface, si elle est atteinte ou un résultat NaN. Pour vérifier s'il y a "
"un problème, assignez une variable à votre équation pour qu'elle puisse être "
"affichée.\n"
"\n"
"Note:  Toutes les valeurs sont converties en interne en Doubles par les "
"calculs. Il leur est possible de sortir des limites ou devenir un NaN. Un "
"avertissement sera affiché si un NaN est retourné, et la variable qui est "
"devenue un NaN sera journalisée."

#. i18n: The title for a dialog that shows help for how to use conditions. If a condition is set
#. for a breakpoint, the condition becoming true is a prerequisite for triggering the breakpoint.
#: Source/Core/DolphinQt/Debugger/BreakpointDialog.cpp:370
msgid "Conditional help"
msgstr "Aide conditionnelle"

#: Source/Core/DolphinQt/Debugger/BreakpointWidget.cpp:98
msgid "Breakpoints"
msgstr "Points d'arrêt"

#: Source/Core/DolphinQt/Debugger/BreakpointWidget.cpp:240
msgid "Edit Conditional"
msgstr "Modifier Conditionnel"

#: Source/Core/DolphinQt/Debugger/BreakpointWidget.cpp:240
msgid "Edit conditional expression"
msgstr "Modifier l'expression conditionnelle"

#: Source/Core/DolphinQt/Debugger/BreakpointWidget.cpp:274
msgid "Active"
msgstr "Actif"

#: Source/Core/DolphinQt/Debugger/BreakpointWidget.cpp:274
msgid "Function"
msgstr "Fonction"

#. i18n: The address where a breakpoint ends
#: Source/Core/DolphinQt/Debugger/BreakpointWidget.cpp:276
msgid "End Addr"
msgstr "Addr Fin"

#: Source/Core/DolphinQt/Debugger/BreakpointWidget.cpp:527
msgid "Show in Code"
msgstr "Afficher dans le code"

#: Source/Core/DolphinQt/Debugger/BreakpointWidget.cpp:528
#: Source/Core/DolphinQt/Debugger/BreakpointWidget.cpp:541
msgid "Edit..."
msgstr "Modifier..."

#: Source/Core/DolphinQt/Debugger/BreakpointWidget.cpp:540
#: Source/Core/DolphinQt/Debugger/WatchWidget.cpp:358
msgid "Show in Memory"
msgstr "Afficher dans la mémoire"

#: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:163
msgid "Parameters"
msgstr "Paramètres"

#: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:164
#: Source/Core/DolphinQt/Debugger/CodeWidget.cpp:156
#: Source/Core/DolphinQt/Debugger/CodeWidget.cpp:158
#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:260
#: Source/Core/DolphinQt/MenuBar.cpp:1043
msgid "Symbols"
msgstr "Symboles"

#: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:165
#: Source/Core/DolphinQt/Debugger/CodeWidget.cpp:157
#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:258
msgid "Notes"
msgstr "Notes"

#: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:166
msgid "Branches"
msgstr "Branches"

#: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:393
msgid "--> %1"
msgstr "--> %1"

#: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:588
msgid "Follow &Branch"
msgstr "Suivre la &branche"

#: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:594
msgid "Copy &Function"
msgstr "Copier la &fonction"

#: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:596
msgid "Copy Code &Line"
msgstr "Copier la &ligne de code"

#: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:597
msgid "Copy &Hex"
msgstr "Copier l'&Hex"

#: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:599
msgid "Show in &Memory"
msgstr "Afficher dans la mémoire"

#: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:601
msgid "Show Target in Memor&y"
msgstr "Afficher la cible dans la &mémoire"

#: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:603
msgid "Copy Tar&get Address"
msgstr "Copier l'adresse &cible"

#: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:607
msgid "&Add function symbol"
msgstr "&Ajouter un symbole de fonction"

#: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:609
msgid "&Edit function symbol"
msgstr "&Modifier un symbole de fonction"

#: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:611
#: Source/Core/DolphinQt/Debugger/MemoryViewWidget.cpp:1215
msgid "Add Note"
msgstr "Ajouter une note"

#: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:612
#: Source/Core/DolphinQt/Debugger/EditSymbolDialog.cpp:20
#: Source/Core/DolphinQt/Debugger/MemoryViewWidget.cpp:1217
msgid "Edit Note"
msgstr "Modifier la note"

#: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:616
msgid "Run &to Here"
msgstr "Exécu&ter jusqu'ici"

#: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:617
msgid "PPC vs Host"
msgstr "PPC vs Hôte"

#: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:618
msgid "&Insert BLR"
msgstr "&Insérer BLR"

#: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:621
msgid "Re&place Instruction"
msgstr "Rem&placer l'instruction"

#: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:623
msgid "Assemble Instruction"
msgstr "Instruction d'assemblage"

#: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:625
msgid "Restore Instruction"
msgstr "Restaurer l'instruction"

#: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:650
msgid "Run Until (Ignoring Breakpoints)"
msgstr "Exécuter jusqu'à (ignorer les points d'arrêts)"

#. i18n: One of the options shown below "Run Until (Ignoring Breakpoints)"
#: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:652
msgid "%1's value is hit"
msgstr "La valeur de %1 est atteinte"

#. i18n: One of the options shown below "Run Until (Ignoring Breakpoints)"
#: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:655
msgid "%1's value is used"
msgstr "La valeur de %1 est utilisée"

#. i18n: One of the options shown below "Run Until (Ignoring Breakpoints)"
#: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:658
msgid "%1's value is changed"
msgstr "La valeur de %1 est changée"

#: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:700
msgid "Run Until"
msgstr "Exécuter jusqu'à"

#: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:701
#: Source/Core/DolphinQt/Debugger/RegisterWidget.cpp:296
msgid "Keep Running"
msgstr "Continuer l'exécution"

#: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:720
msgid "Overwritten"
msgstr "Écrasé"

#: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:721
msgid ""
"Target value was overwritten by current instruction.\n"
"Instructions executed:   %1"
msgstr ""
"La valeur cible a été écrasée par l'instruction actuelle.\n"
"Instructions exécutées :  %1"

#: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:730
#: Source/Core/DolphinQt/Debugger/RegisterWidget.cpp:294
msgid ""
"<font color='#ff0000'>AutoStepping timed out. Current instruction is "
"irrelevant."
msgstr ""
"<font color='#ff0000'>Délai dépassé pour l'AutoStepping. L'instruction "
"actuelle n'a aucun rapport."

#: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:734
msgid "Value tracked to current instruction."
msgstr "Valeur traquée à l'instruction en cours."

#: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:760
msgid ""
"Instructions executed:   %1\n"
"Value contained in:\n"
"Registers:   %2\n"
"Memory:   %3"
msgstr ""
"Instructions exécutées :  %1\n"
"Valeur contenue dans :\n"
"Registres :  %2\n"
"Mémoire :  %3"

#: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:906
msgid "Add Function Symbol"
msgstr "Ajouter un symbole de fonction"

#: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:907
msgid "Force new function symbol to be made at %1?"
msgstr "Forcer le symbole de fonction à être fait à %1 ?"

#: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:996
msgid "Delete Function Symbol"
msgstr "Supprimer un symbole de fonction"

#: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:997
msgid ""
"Delete function symbol: %1\n"
"at %2?"
msgstr ""
"Supprimer un symbole de fonction : %1\n"
"à %2 ?"

#: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:1079
msgid "Delete Note"
msgstr "Supprimer la note"

#: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:1080
msgid ""
"Delete Note: %1\n"
"at %2?"
msgstr ""
"Supprimer la note %1\n"
"à %2 ?"

#: Source/Core/DolphinQt/Debugger/CodeWidget.cpp:46
msgid "Code"
msgstr "Code"

#: Source/Core/DolphinQt/Debugger/CodeWidget.cpp:113
#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:116
msgid "Search Address"
msgstr "Rechercher l'adresse"

#: Source/Core/DolphinQt/Debugger/CodeWidget.cpp:119
msgid "When enabled, prevents automatic updates to the code view."
msgstr "Si activé, empêche les mises à jour automatiques de la vue du code."

#: Source/Core/DolphinQt/Debugger/CodeWidget.cpp:120
msgid "Branch Watch"
msgstr "Surveillance de Branche"

#: Source/Core/DolphinQt/Debugger/CodeWidget.cpp:150
msgid "Callstack"
msgstr "Pile d'exécution"

#: Source/Core/DolphinQt/Debugger/CodeWidget.cpp:162
msgid "Calls"
msgstr "Appels"

#: Source/Core/DolphinQt/Debugger/CodeWidget.cpp:166
msgid "Callers"
msgstr "Callers"

#: Source/Core/DolphinQt/Debugger/CodeWidget.cpp:400
msgid "Invalid callstack"
msgstr "Pile d'exécution non valide"

#: Source/Core/DolphinQt/Debugger/CodeWidget.cpp:564
msgid "Step successful!"
msgstr "Pas à pas réussi !"

#: Source/Core/DolphinQt/Debugger/CodeWidget.cpp:589
msgid "Step over in progress..."
msgstr "Saut en cours..."

#: Source/Core/DolphinQt/Debugger/CodeWidget.cpp:664
msgid "Breakpoint encountered! Step out aborted."
msgstr "Point d'arrêt rencontré ! Sortie abandonnée."

#: Source/Core/DolphinQt/Debugger/CodeWidget.cpp:666
msgid "Step out timed out!"
msgstr "Temps écoulé pour la sortie !"

#: Source/Core/DolphinQt/Debugger/CodeWidget.cpp:668
msgid "Step out successful!"
msgstr "Sortie avec succès !"

#: Source/Core/DolphinQt/Debugger/EditSymbolDialog.cpp:20
msgid "Edit Symbol"
msgstr ""

#. i18n: %1 is an address. %2 is a warning message.
#: Source/Core/DolphinQt/Debugger/EditSymbolDialog.cpp:33
msgid ""
"Editing symbol starting at: %1\n"
"%2"
msgstr ""

#: Source/Core/DolphinQt/Debugger/EditSymbolDialog.cpp:34
msgid ""
"Editing note starting at: %1\n"
"%2"
msgstr ""

#: Source/Core/DolphinQt/Debugger/EditSymbolDialog.cpp:36
msgid "Warning: Must save the symbol map for changes to be kept."
msgstr ""

#: Source/Core/DolphinQt/Debugger/EditSymbolDialog.cpp:38
msgid "Symbol name"
msgstr ""

#: Source/Core/DolphinQt/Debugger/EditSymbolDialog.cpp:38
msgid "Note name"
msgstr ""

#. i18n: The address where a symbol ends
#: Source/Core/DolphinQt/Debugger/EditSymbolDialog.cpp:42
msgid "End Address"
msgstr "Adresse de fin"

#. i18n: The number of lines of code
#: Source/Core/DolphinQt/Debugger/EditSymbolDialog.cpp:44
msgid "Lines"
msgstr "Lignes"

#. i18n: There's a text field immediately to the right of this label where 8 hexadecimal digits
#. can be entered. The "0x" in this string acts as a prefix to the digits to indicate that they
#. are hexadecimal.
#: Source/Core/DolphinQt/Debugger/EditSymbolDialog.cpp:48
msgid "Size: 0x"
msgstr "Taille : 0x"

#. i18n: PPC Feature Flags
#: Source/Core/DolphinQt/Debugger/JitBlockTableModel.cpp:386
msgid "PPC Feat. Flags"
msgstr "Drapeaux fonc. PPC"

#. i18n: Effective Address
#: Source/Core/DolphinQt/Debugger/JitBlockTableModel.cpp:388
msgid "Eff. Address"
msgstr "Adresse eff."

#. i18n: Code Buffer Size
#: Source/Core/DolphinQt/Debugger/JitBlockTableModel.cpp:390
msgid "Code Buff. Size"
msgstr "Taille du code tampon"

#. i18n: Repeat Instructions
#: Source/Core/DolphinQt/Debugger/JitBlockTableModel.cpp:392
msgid "Repeat Instr."
msgstr "Instr. répétées"

#. i18n: Host Near Code Size
#: Source/Core/DolphinQt/Debugger/JitBlockTableModel.cpp:394
msgid "Host N. Size"
msgstr "Taille N. hôte"

#. i18n: Host Far Code Size
#: Source/Core/DolphinQt/Debugger/JitBlockTableModel.cpp:396
msgid "Host F. Size"
msgstr "Taille F. hôte"

#: Source/Core/DolphinQt/Debugger/JitBlockTableModel.cpp:397
#: Source/Core/DolphinQt/Debugger/JITWidget.cpp:643
msgid "Run Count"
msgstr "Décompte"

#. i18n: "Cycles" means instruction cycles.
#: Source/Core/DolphinQt/Debugger/JitBlockTableModel.cpp:398
#: Source/Core/DolphinQt/Debugger/JITWidget.cpp:645
msgid "Cycles Spent"
msgstr "Cycles utilisés"

#. i18n: Cycles Average
#: Source/Core/DolphinQt/Debugger/JitBlockTableModel.cpp:400
msgid "Cycles Avg."
msgstr "Moy. cycles"

#. i18n: Cycles Percent
#: Source/Core/DolphinQt/Debugger/JitBlockTableModel.cpp:402
msgid "Cycles %"
msgstr "% cycles"

#. i18n: "ns" is an abbreviation of nanoseconds.
#: Source/Core/DolphinQt/Debugger/JitBlockTableModel.cpp:403
#: Source/Core/DolphinQt/Debugger/JITWidget.cpp:651
msgid "Time Spent (ns)"
msgstr "Temps utilisé (ns)"

#. i18n: Time Average (ns)
#: Source/Core/DolphinQt/Debugger/JitBlockTableModel.cpp:405
msgid "Time Avg. (ns)"
msgstr "Temps moy. (ns)"

#. i18n: Time Percent
#: Source/Core/DolphinQt/Debugger/JitBlockTableModel.cpp:407
msgid "Time %"
msgstr "% temps"

#. i18n: "Symbol" means debugging symbol (its name in particular).
#: Source/Core/DolphinQt/Debugger/JitBlockTableModel.cpp:408
#: Source/Core/DolphinQt/Debugger/JITWidget.cpp:656
msgid "Symbol"
msgstr "Symbole"

#: Source/Core/DolphinQt/Debugger/JITWidget.cpp:153
msgid "Stop Profiling"
msgstr "Arrêter le profilage"

#: Source/Core/DolphinQt/Debugger/JITWidget.cpp:153
msgid "Start Profiling"
msgstr "Démarrer le profilage"

#: Source/Core/DolphinQt/Debugger/JITWidget.cpp:183
msgid "Free memory:"
msgstr "Mémoire libre :"

#. i18n: Of each memory region, %1 is its remaining size displayed in an appropriate scale
#. of bytes (e.g. MiB), %2 is its untranslated name, and %3 is its fragmentation percentage.
#: Source/Core/DolphinQt/Debugger/JITWidget.cpp:189
msgid " %1 %2 (%3% fragmented)"
msgstr " %1 %2 (%3% fragmenté)"

#. i18n: "near" and "far" refer to the near code cache and far code cache of Dolphin's JITs.
#. %1 and %2 are instruction counts from the near and far code caches, respectively. %3 is a
#. percentage calculated from how inefficient (in other words, "blown-up") a given JIT block's
#. recompilation was when considering the host instruction count vs the PPC instruction count.
#: Source/Core/DolphinQt/Debugger/JITWidget.cpp:241
msgid "Host instruction count: %1 near %2 far (%3% blowup)"
msgstr "Décompte des instructions de l'hôte : %1 near, %2 far (%3% perdu)"

#: Source/Core/DolphinQt/Debugger/JITWidget.cpp:370
msgid "Effective address %1 has no physical address translation."
msgstr "L'adresse effective %1 n'a aucune adresse physique traduite."

#: Source/Core/DolphinQt/Debugger/JITWidget.cpp:515
msgid "JIT Blocks"
msgstr "Blocs JIT"

#: Source/Core/DolphinQt/Debugger/JITWidget.cpp:571
msgid "Min Effective Address"
msgstr "Adresse effective mini"

#: Source/Core/DolphinQt/Debugger/JITWidget.cpp:574
msgid "Max Effective Address"
msgstr "Adresse effective max"

#: Source/Core/DolphinQt/Debugger/JITWidget.cpp:577
msgid "Recompiles Physical Address"
msgstr "Recompile l'adresse physique"

#: Source/Core/DolphinQt/Debugger/JITWidget.cpp:581
msgid "Symbol Name"
msgstr "Nom du symbole"

#: Source/Core/DolphinQt/Debugger/JITWidget.cpp:590
msgid "Toggle software JIT block profiling (will clear the JIT cache)."
msgstr ""
"Active le profilage des blocs JIT du logiciel (ceci effacera le cache JIT)."

#: Source/Core/DolphinQt/Debugger/JITWidget.cpp:595
#: Source/Core/DolphinQt/MenuBar.cpp:925
msgid "Clear Cache"
msgstr "Effacer le cache"

#: Source/Core/DolphinQt/Debugger/JITWidget.cpp:599
msgid "Wipe Profiling"
msgstr "Effacer le profilage"

#: Source/Core/DolphinQt/Debugger/JITWidget.cpp:600
msgid "Re-initialize software JIT block profiling data."
msgstr "Réinitialise les données de profilage du bloc JIT du logiciel"

#: Source/Core/DolphinQt/Debugger/JITWidget.cpp:611
msgid "PPC Instruction Coverage"
msgstr "Couverture des instructions PPC"

#: Source/Core/DolphinQt/Debugger/JITWidget.cpp:613
msgid "Host Near Code Cache"
msgstr "Cache Near code de l'hôte"

#: Source/Core/DolphinQt/Debugger/JITWidget.cpp:614
msgid "Host Far Code Cache"
msgstr "Cache du Far code de l'hôte"

#: Source/Core/DolphinQt/Debugger/JITWidget.cpp:625
msgid "View &Code"
msgstr "Voir &code"

#: Source/Core/DolphinQt/Debugger/JITWidget.cpp:626
msgid "&Erase Block(s)"
msgstr "&Effacer le(s) bloc(s)"

#: Source/Core/DolphinQt/Debugger/JITWidget.cpp:633
msgid "PPC Feature Flags"
msgstr "Drapeaux de fonctionnalités PPC"

#. i18n: "Effective" means this memory address might be translated within the MMU.
#: Source/Core/DolphinQt/Debugger/JITWidget.cpp:635
msgid "Effective Address"
msgstr "Adresse effective"

#: Source/Core/DolphinQt/Debugger/JITWidget.cpp:636
msgid "Code Buffer Size"
msgstr "Taille du code tampon"

#. i18n: This means to say it is a count of PPC instructions recompiled more than once.
#: Source/Core/DolphinQt/Debugger/JITWidget.cpp:638
msgid "Repeat Instructions"
msgstr "Instructions répétées"

#. i18n: "Near Code" refers to the near code cache of Dolphin's JITs.
#: Source/Core/DolphinQt/Debugger/JITWidget.cpp:640
msgid "Host Near Code Size"
msgstr "Taille Near code de l'hôte"

#. i18n: "Far Code" refers to the far code cache of Dolphin's JITs.
#: Source/Core/DolphinQt/Debugger/JITWidget.cpp:642
msgid "Host Far Code Size"
msgstr "Taille du Far code de l'hôte"

#. i18n: "Cycles" means instruction cycles.
#: Source/Core/DolphinQt/Debugger/JITWidget.cpp:647
msgid "Cycles Average"
msgstr "Moyenne de cycles"

#. i18n: "Cycles" means instruction cycles.
#: Source/Core/DolphinQt/Debugger/JITWidget.cpp:649
msgid "Cycles Percent"
msgstr "Pourcentage de cycles"

#. i18n: "ns" is an abbreviation of nanoseconds.
#: Source/Core/DolphinQt/Debugger/JITWidget.cpp:653
msgid "Time Average (ns)"
msgstr "Temps moyen (ns)"

#: Source/Core/DolphinQt/Debugger/JITWidget.cpp:654
msgid "Time Percent"
msgstr "Pourcentage temps"

#: Source/Core/DolphinQt/Debugger/MemoryViewWidget.cpp:1202
msgid "Copy Address"
msgstr "Copier l'adresse"

#: Source/Core/DolphinQt/Debugger/MemoryViewWidget.cpp:1204
msgid "Copy Hex"
msgstr "Copier l'Hex"

#: Source/Core/DolphinQt/Debugger/MemoryViewWidget.cpp:1207
msgid "Copy Value"
msgstr "Copier la valeur"

#: Source/Core/DolphinQt/Debugger/MemoryViewWidget.cpp:1218
msgid "Add or edit region label"
msgstr "Ajouter ou modifier l'étiquette de région"

#: Source/Core/DolphinQt/Debugger/MemoryViewWidget.cpp:1229
msgid "Show in code"
msgstr "Afficher dans le &code"

#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:48
msgid "Memory"
msgstr "Mémoire"

#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:117
msgid "Offset"
msgstr "Offset"

#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:127
msgid "Hex"
msgstr "Hex"

#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:128
msgid "Set &Value"
msgstr "Définir &Valeur"

#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:132
msgid "Value"
msgstr "Valeur"

#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:143
msgid "Hex Byte String"
msgstr "Hex Byte String"

#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:144
#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:204
msgid "ASCII"
msgstr "ASCII"

#. i18n: A floating point number
#. i18n: Floating-point (non-integer) number
#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:145
#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:205
#: Source/Core/DolphinQt/Debugger/RegisterWidget.cpp:153
#: Source/Core/DolphinQt/Debugger/WatchWidget.cpp:97
msgid "Float"
msgstr "Flottant"

#. i18n: A double precision floating point number
#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:146
#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:206
#: Source/Core/DolphinQt/Debugger/RegisterWidget.cpp:155
msgid "Double"
msgstr "Double"

#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:147
#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:198
msgid "Unsigned 8"
msgstr "Non signé 8"

#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:148
#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:199
msgid "Unsigned 16"
msgstr "Non signé 16"

#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:149
#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:200
msgid "Unsigned 32"
msgstr "Non signé 32"

#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:150
#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:201
msgid "Signed 8"
msgstr "Signé 8"

#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:151
#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:202
msgid "Signed 16"
msgstr "Signé 16"

#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:152
#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:203
msgid "Signed 32"
msgstr "Signé 32"

#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:155
#: Source/Core/DolphinQt/FIFO/FIFOAnalyzer.cpp:85
#: Source/Core/DolphinQt/MenuBar.cpp:597 Source/Core/DolphinQt/MenuBar.cpp:599
msgid "Search"
msgstr "Rechercher"

#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:159
msgid "Find &Next"
msgstr "Chercher le &suivant"

#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:160
msgid "Find &Previous"
msgstr "Chercher le &précédent"

#. i18n: One of the options shown below "Address Space". "Effective" addresses are the addresses
#. used directly by the CPU and may be subject to translation via the MMU to physical addresses.
#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:175
msgid "Effective"
msgstr "Effective"

#. i18n: One of the options shown below "Address Space". "Auxiliary" is the address space of ARAM
#. (Auxiliary RAM).
#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:178
msgid "Auxiliary"
msgstr "Auxiliaire"

#. i18n: One of the options shown below "Address Space". "Physical" is the address space that
#. reflects how devices (e.g. RAM) is physically wired up.
#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:181
msgid "Physical"
msgstr "Physique"

#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:189
msgid "Display Type"
msgstr "Type d'affichage"

#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:195
msgid "Hex 8"
msgstr "Hex 8"

#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:196
msgid "Hex 16"
msgstr "Hex 16"

#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:197
msgid "Hex 32"
msgstr "Hex 32"

#. i18n: "Fixed" here means that the alignment is always the same
#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:210
msgid "Fixed Alignment"
msgstr "Alignement fixé"

#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:211
msgid "Type-based Alignment"
msgstr "Alignement basé sur Type"

#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:212
msgid "No Alignment"
msgstr "Aucun alignement"

#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:215
msgid "4 Bytes"
msgstr "4 octets"

#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:216
msgid "8 Bytes"
msgstr "8 octets"

#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:217
msgid "16 Bytes"
msgstr "16 octets"

#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:220
msgid "Dual View"
msgstr "Affichage double"

#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:228
msgid "Memory breakpoint options"
msgstr "Options pour le point d'arrêt en mémoire"

#. i18n: This string is used for a radio button that represents the type of
#. memory breakpoint that gets triggered when a read operation or write operation occurs.
#. The string is not a command to read and write something or to allow reading and writing.
#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:235
msgid "Read and write"
msgstr "Lu et écrit"

#. i18n: This string is used for a radio button that represents the type of
#. memory breakpoint that gets triggered when a read operation occurs.
#. The string does not mean "read-only" in the sense that something cannot be written to.
#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:239
msgid "Read only"
msgstr "Uniquement lu"

#. i18n: This string is used for a radio button that represents the type of
#. memory breakpoint that gets triggered when a write operation occurs.
#. The string does not mean "write-only" in the sense that something cannot be read from.
#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:243
msgid "Write only"
msgstr "Uniquement écrit"

#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:253
msgid "Labels"
msgstr "Étiquettes"

#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:259
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:139
msgid "Data"
msgstr "Données"

#. i18n: Filter is a verb. Typing into this text box will filter the label list so that only
#. labels containing the typed text are shown.
#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:267
msgid "Filter Label List"
msgstr "Filtrer la liste des étiquettes"

#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:280
#: Source/Core/DolphinQt/MenuBar.cpp:469
msgid "&View"
msgstr "&Affichage"

#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:283
msgid "&Import"
msgstr "&Importer"

#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:284
msgid "&Load file to current address"
msgstr "&Charger le fichier à l'adresse actuelle"

#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:290
msgid "&Auto update memory values"
msgstr "Mettre à jour &automatiquement les valeurs de la mémoire"

#. i18n: Highlight is a verb (this is the label of a checkbox)
#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:302
msgid "&Highlight recently changed values"
msgstr "&Mettre en surbrillance les valeurs qui ont changé récemment"

#. i18n: Highlight is a noun (clicking this lets you select a color)
#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:308
msgid "Highlight &color"
msgstr "&Couleur de surbrillance"

#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:312
msgid "&Show symbols and notes"
msgstr "&Afficher les symboles et les notes"

#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:320
msgid "&Export"
msgstr "&Exporter"

#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:321
msgid "Dump &MRAM"
msgstr "Dumper la &MRAM"

#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:322
msgid "Dump &ExRAM"
msgstr "Dumper l' &ExRAM"

#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:323
msgid "Dump &ARAM"
msgstr "Dumper l'&ARAM"

#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:324
msgid "Dump &FakeVMEM"
msgstr "Dumper &FakeVMEM"

#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:753
#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:799
#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:1016
msgid "Bad address provided."
msgstr "Mauvaise adresse fournie."

#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:759
#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:805
#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:1022
msgid "Bad offset provided."
msgstr "Mauvais offset fourni."

#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:768
msgid "Bad value provided."
msgstr "Mauvaise valeur fournie."

#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:780
msgid "Target address range is invalid."
msgstr "La zone d'adresse cible n'est pas valide."

#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:809
msgid "Select a file"
msgstr "Sélectionner un fichier"

#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:810
msgid "All files (*)"
msgstr "Tous les fichiers (*)"

#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:820
msgid "Unable to open file."
msgstr "Impossible d'ouvrir le fichier."

#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:828
msgid "Unable to read file."
msgstr "Impossible de lire le fichier."

#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:945
msgid "Failed to dump %1: Can't open file"
msgstr "Impossible de dumper %1 : impossible d'ouvrir le fichier"

#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:952
msgid "Failed to dump %1: Failed to write to file"
msgstr "Impossible de dumper %1 : impossible d'écrire vers le fichier"

#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:1030
msgid "Bad Value Given"
msgstr "Mauvaise valeur entrée"

#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:1052
msgid "Match Found"
msgstr "Correspondance trouvée"

#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:1064
msgid "No Match"
msgstr "Aucune correspondance trouvée"

#: Source/Core/DolphinQt/Debugger/NetworkWidget.cpp:89
msgid "Connected"
msgstr "Connecté"

#: Source/Core/DolphinQt/Debugger/NetworkWidget.cpp:96
msgid "Listening"
msgstr "Écoute"

#: Source/Core/DolphinQt/Debugger/NetworkWidget.cpp:97
msgid "Unbound"
msgstr "Unbound"

#: Source/Core/DolphinQt/Debugger/NetworkWidget.cpp:105
#: Source/Core/DolphinQt/NetPlay/NetPlayBrowser.cpp:242
#: Source/Core/DolphinQt/NetPlay/NetPlayBrowser.cpp:243
msgid "Yes"
msgstr "Oui"

#: Source/Core/DolphinQt/Debugger/NetworkWidget.cpp:105
#: Source/Core/DolphinQt/NetPlay/NetPlayBrowser.cpp:242
#: Source/Core/DolphinQt/NetPlay/NetPlayBrowser.cpp:243
msgid "No"
msgstr "Non"

#: Source/Core/DolphinQt/Debugger/NetworkWidget.cpp:147
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:183
msgid "Network"
msgstr "Réseau"

#: Source/Core/DolphinQt/Debugger/NetworkWidget.cpp:346
msgid "Socket table"
msgstr "Table des sockets"

#. i18n: FD stands for file descriptor (and in this case refers to sockets, not regular files)
#: Source/Core/DolphinQt/Debugger/NetworkWidget.cpp:352
msgid "FD"
msgstr "FD"

#: Source/Core/DolphinQt/Debugger/NetworkWidget.cpp:352
#: Source/Core/DolphinQt/Debugger/NetworkWidget.cpp:374
msgid "Domain"
msgstr "Domaine"

#: Source/Core/DolphinQt/Debugger/NetworkWidget.cpp:352
#: Source/Core/DolphinQt/Debugger/NetworkWidget.cpp:374
#: Source/Core/DolphinQt/Debugger/ThreadWidget.cpp:74
#: Source/Core/DolphinQt/Debugger/ThreadWidget.cpp:189
msgid "State"
msgstr "État"

#: Source/Core/DolphinQt/Debugger/NetworkWidget.cpp:352
msgid "Blocking"
msgstr "Blocking"

#: Source/Core/DolphinQt/Debugger/NetworkWidget.cpp:369
msgid "SSL context"
msgstr "Contexte SSL"

#: Source/Core/DolphinQt/Debugger/NetworkWidget.cpp:374
#: Source/Core/DolphinQt/GameList/GameListModel.cpp:239
msgid "ID"
msgstr "ID"

#: Source/Core/DolphinQt/Debugger/NetworkWidget.cpp:374
msgid "Hostname"
msgstr "Nom de l'hôte"

#: Source/Core/DolphinQt/Debugger/NetworkWidget.cpp:391
msgid "Dump options"
msgstr "Options de dump"

#: Source/Core/DolphinQt/Debugger/NetworkWidget.cpp:397
msgid "Dump decrypted SSL reads"
msgstr "Enregistrer les lectures SSL déchiffrées"

#: Source/Core/DolphinQt/Debugger/NetworkWidget.cpp:398
msgid "Dump decrypted SSL writes"
msgstr "Enregistrer les écritures SSL déchiffrées"

#. i18n: CA stands for certificate authority
#: Source/Core/DolphinQt/Debugger/NetworkWidget.cpp:400
msgid "Dump root CA certificates"
msgstr "Enregistrer les certificats CA racine"

#: Source/Core/DolphinQt/Debugger/NetworkWidget.cpp:401
msgid "Dump peer certificates"
msgstr "Enregistrer les certificats des pairs"

#: Source/Core/DolphinQt/Debugger/NetworkWidget.cpp:402
msgid "Dump GameCube BBA traffic"
msgstr "Dumper le trafic BBA de la GameCube"

#: Source/Core/DolphinQt/Debugger/NetworkWidget.cpp:403
msgid "Open dump folder"
msgstr "Ouvrir le dossier de dump"

#: Source/Core/DolphinQt/Debugger/NetworkWidget.cpp:406
msgid "Network dump format:"
msgstr "Format d'enregistrement du réseau :"

#: Source/Core/DolphinQt/Debugger/NetworkWidget.cpp:430
msgid "Security options"
msgstr "Options de sécurité"

#: Source/Core/DolphinQt/Debugger/NetworkWidget.cpp:434
msgid "Verify certificates"
msgstr "Vérifier les certificats"

#. i18n: PCAP is a file format
#: Source/Core/DolphinQt/Debugger/NetworkWidget.cpp:447
msgid "PCAP"
msgstr "PCAP"

#: Source/Core/DolphinQt/Debugger/NetworkWidget.cpp:448
msgid "Binary SSL"
msgstr "Binaire SSL"

#: Source/Core/DolphinQt/Debugger/NetworkWidget.cpp:449
msgid "Binary SSL (read)"
msgstr "Binaire SSL (lecture)"

#: Source/Core/DolphinQt/Debugger/NetworkWidget.cpp:450
msgid "Binary SSL (write)"
msgstr "Binaire SSL (écriture)"

#: Source/Core/DolphinQt/Debugger/PatchInstructionDialog.cpp:34
msgid "New instruction:"
msgstr "Nouvelle instruction :"

#: Source/Core/DolphinQt/Debugger/RegisterColumn.cpp:86
#: Source/Core/DolphinQt/Debugger/WatchWidget.cpp:433
msgid "Invalid input provided"
msgstr "Entrée indiquée non valide"

#: Source/Core/DolphinQt/Debugger/RegisterWidget.cpp:26
msgid "Registers"
msgstr "Registres"

#. i18n: This kind of "watch" is used for watching emulated memory.
#. It's not related to timekeeping devices.
#: Source/Core/DolphinQt/Debugger/RegisterWidget.cpp:132
#: Source/Core/DolphinQt/Debugger/ThreadWidget.cpp:129
msgid "Add to &watch"
msgstr "Ajouter à la surveillance"

#: Source/Core/DolphinQt/Debugger/RegisterWidget.cpp:137
msgid "Add memory &breakpoint"
msgstr "Ajouter un &point d'arrêt mémoire"

#: Source/Core/DolphinQt/Debugger/RegisterWidget.cpp:139
#: Source/Core/DolphinQt/Debugger/ThreadWidget.cpp:131
msgid "View &memory"
msgstr "Voir &mémoire"

#: Source/Core/DolphinQt/Debugger/RegisterWidget.cpp:141
#: Source/Core/DolphinQt/Debugger/ThreadWidget.cpp:132
msgid "View &code"
msgstr "Voir &code"

#: Source/Core/DolphinQt/Debugger/RegisterWidget.cpp:149
#: Source/Core/DolphinQt/Debugger/WatchWidget.cpp:91
msgid "Hexadecimal"
msgstr "Hexadécimal"

#: Source/Core/DolphinQt/Debugger/RegisterWidget.cpp:150
msgid "Signed Integer"
msgstr "Entier signé"

#: Source/Core/DolphinQt/Debugger/RegisterWidget.cpp:151
msgid "Unsigned Integer"
msgstr "Entier non signé"

#: Source/Core/DolphinQt/Debugger/RegisterWidget.cpp:159
msgid "All Hexadecimal"
msgstr "Tout Hexadécimal"

#: Source/Core/DolphinQt/Debugger/RegisterWidget.cpp:161
msgid "All Signed Integer"
msgstr "Tout Entier Signé"

#: Source/Core/DolphinQt/Debugger/RegisterWidget.cpp:163
msgid "All Unsigned Integer"
msgstr "Tout Entier Non-signé"

#. i18n: A floating point number
#: Source/Core/DolphinQt/Debugger/RegisterWidget.cpp:166
msgid "All Float"
msgstr "Tout Flottant"

#. i18n: A double precision floating point number
#: Source/Core/DolphinQt/Debugger/RegisterWidget.cpp:169
msgid "All Double"
msgstr "Tout Double"

#: Source/Core/DolphinQt/Debugger/RegisterWidget.cpp:178
msgid "Run until hit (ignoring breakpoints)"
msgstr "Exécuter jusqu'à ce que ce soit atteint (ignorer les points d'arrêts)"

#: Source/Core/DolphinQt/Debugger/RegisterWidget.cpp:282
#: Source/Core/DolphinQt/Debugger/WatchWidget.cpp:371
msgid "Update"
msgstr "Mettre à jour"

#: Source/Core/DolphinQt/Debugger/RegisterWidget.cpp:293
msgid "Timed Out"
msgstr "Délai dépassé"

#: Source/Core/DolphinQt/Debugger/ThreadWidget.cpp:26
msgid "Threads"
msgstr "Flux"

#: Source/Core/DolphinQt/Debugger/ThreadWidget.cpp:126
msgid "Add &breakpoint"
msgstr "Ajouter un &point d'arrêt"

#: Source/Core/DolphinQt/Debugger/ThreadWidget.cpp:127
msgid "Add memory breakpoint"
msgstr "Ajouter un point d'arrêt mémoire"

#: Source/Core/DolphinQt/Debugger/ThreadWidget.cpp:146
msgid "Thread context"
msgstr "Contexte du flux"

#: Source/Core/DolphinQt/Debugger/ThreadWidget.cpp:151
msgid "Current context"
msgstr "Contexte acutel"

#: Source/Core/DolphinQt/Debugger/ThreadWidget.cpp:154
msgid "Current thread"
msgstr "Thread actuel"

#: Source/Core/DolphinQt/Debugger/ThreadWidget.cpp:157
msgid "Default thread"
msgstr "Thread par défaut"

#: Source/Core/DolphinQt/Debugger/ThreadWidget.cpp:166
msgid "Active thread queue"
msgstr "File d'attente de threads actifs"

#: Source/Core/DolphinQt/Debugger/ThreadWidget.cpp:171
msgid "Head"
msgstr "Head"

#: Source/Core/DolphinQt/Debugger/ThreadWidget.cpp:174
msgid "Tail"
msgstr "Tail"

#: Source/Core/DolphinQt/Debugger/ThreadWidget.cpp:183
msgid "Active threads"
msgstr "Threads actifs"

#: Source/Core/DolphinQt/Debugger/ThreadWidget.cpp:190
msgid "Detached"
msgstr "Détaché"

#: Source/Core/DolphinQt/Debugger/ThreadWidget.cpp:191
msgid "Suspended"
msgstr "Suspendu"

#: Source/Core/DolphinQt/Debugger/ThreadWidget.cpp:192
msgid "Base priority"
msgstr "Priorité de base"

#: Source/Core/DolphinQt/Debugger/ThreadWidget.cpp:192
msgid "Effective priority"
msgstr "Priorité effective"

#: Source/Core/DolphinQt/Debugger/ThreadWidget.cpp:193
msgid "Stack end"
msgstr "Fin de pile"

#: Source/Core/DolphinQt/Debugger/ThreadWidget.cpp:193
msgid "Stack start"
msgstr "Début de pile"

#: Source/Core/DolphinQt/Debugger/ThreadWidget.cpp:194
msgid "errno"
msgstr "errno"

#: Source/Core/DolphinQt/Debugger/ThreadWidget.cpp:195
msgid "Specific"
msgstr "Spécifique"

#: Source/Core/DolphinQt/Debugger/ThreadWidget.cpp:213
msgid "Selected thread context"
msgstr "Contexte du thread sélectionné"

#: Source/Core/DolphinQt/Debugger/ThreadWidget.cpp:235
msgid "Selected thread callstack"
msgstr "Pile d'appels du thread sélectionné"

#: Source/Core/DolphinQt/Debugger/ThreadWidget.cpp:240
msgid "Back Chain"
msgstr "Back Chain"

#: Source/Core/DolphinQt/Debugger/ThreadWidget.cpp:240
msgid "LR Save"
msgstr "Sauvegarde LR"

#: Source/Core/DolphinQt/Debugger/ThreadWidget.cpp:288
msgid "READY"
msgstr "PRÊT"

#: Source/Core/DolphinQt/Debugger/ThreadWidget.cpp:291
msgid "RUNNING"
msgstr "EN EXÉCUTION"

#: Source/Core/DolphinQt/Debugger/ThreadWidget.cpp:294
msgid "WAITING"
msgstr "EN ATTENTE"

#: Source/Core/DolphinQt/Debugger/ThreadWidget.cpp:297
msgid "MORIBUND"
msgstr "MORIBUND"

#: Source/Core/DolphinQt/Debugger/ThreadWidget.cpp:300
msgid "UNKNOWN"
msgstr "INCONNU"

#. i18n: This kind of "watch" is used for watching emulated memory.
#. It's not related to timekeeping devices.
#: Source/Core/DolphinQt/Debugger/WatchWidget.cpp:31
msgid "Watch"
msgstr "Surveiller"

#: Source/Core/DolphinQt/Debugger/WatchWidget.cpp:91
msgid "Label"
msgstr "Étiquette"

#. i18n: The base 10 numeral system. Not related to non-integer numbers
#: Source/Core/DolphinQt/Debugger/WatchWidget.cpp:93
msgid "Decimal"
msgstr "Décimal"

#. i18n: Data type used in computing
#: Source/Core/DolphinQt/Debugger/WatchWidget.cpp:95
msgid "String"
msgstr "Texte"

#: Source/Core/DolphinQt/Debugger/WatchWidget.cpp:276
msgid "Enter address to watch:"
msgstr "Entrez l'adresse à surveiller :"

#: Source/Core/DolphinQt/Debugger/WatchWidget.cpp:283
msgid "Invalid watch address: %1"
msgstr "Adresse à surveiller non valide : %1"

#. i18n: This kind of "watch" is used for watching emulated memory.
#. It's not related to timekeeping devices.
#: Source/Core/DolphinQt/Debugger/WatchWidget.cpp:340
msgid "&Delete Watches"
msgstr "&Supprimer les observations"

#. i18n: This kind of "watch" is used for watching emulated memory.
#. It's not related to timekeeping devices.
#: Source/Core/DolphinQt/Debugger/WatchWidget.cpp:343
msgid "&Lock Watches"
msgstr "&Verrouiller les observations"

#. i18n: This kind of "watch" is used for watching emulated memory.
#. It's not related to timekeeping devices.
#: Source/Core/DolphinQt/Debugger/WatchWidget.cpp:346
msgid "&Unlock Watches"
msgstr "&Déverrouiller les observations"

#. i18n: This kind of "watch" is used for watching emulated memory.
#. It's not related to timekeeping devices.
#: Source/Core/DolphinQt/Debugger/WatchWidget.cpp:361
msgid "&Delete Watch"
msgstr "&Effacer la surveillance"

#: Source/Core/DolphinQt/Debugger/WatchWidget.cpp:362
msgid "&Add Memory Breakpoint"
msgstr "&&Ajouter un point d'arrêt mémoire"

#: Source/Core/DolphinQt/DiscordJoinRequestDialog.cpp:23
msgid "Request to Join Your Party"
msgstr "Quelqu'un demande à rejoindre votre partie"

#: Source/Core/DolphinQt/DiscordJoinRequestDialog.cpp:52
msgid "✔ Invite"
msgstr "✔ Inviter"

#: Source/Core/DolphinQt/DiscordJoinRequestDialog.cpp:53
msgid "✖ Decline"
msgstr "✖ Refuser"

#: Source/Core/DolphinQt/DiscordJoinRequestDialog.cpp:54
#: qtbase/src/gui/kernel/qplatformtheme.cpp:728
msgid "Ignore"
msgstr "Ignorer"

#: Source/Core/DolphinQt/DiscordJoinRequestDialog.cpp:57
msgid ""
"%1\n"
"wants to join your party."
msgstr ""
"%1\n"
"souhaite rejoindre la partie."

#. i18n: Window for managing the Wii Speak microphone
#: Source/Core/DolphinQt/EmulatedUSB/WiiSpeakWindow.cpp:28
msgid "Wii Speak Manager"
msgstr "Réglages de Wii Speak"

#: Source/Core/DolphinQt/EmulatedUSB/WiiSpeakWindow.cpp:47
msgid "Some settings cannot be changed when emulation is running."
msgstr ""
"Certains réglages ne peuvent être modifiés pendant que l'émulation est en "
"cours."

#: Source/Core/DolphinQt/EmulatedUSB/WiiSpeakWindow.cpp:53
msgid "Emulate Wii Speak"
msgstr "Emuler Wii Speak"

#: Source/Core/DolphinQt/EmulatedUSB/WiiSpeakWindow.cpp:60
msgid "Microphone Configuration"
msgstr "Configuration du microphone"

#: Source/Core/DolphinQt/EmulatedUSB/WiiSpeakWindow.cpp:63
msgid "Mute"
msgstr "Muet"

#: Source/Core/DolphinQt/EmulatedUSB/WiiSpeakWindow.cpp:78
#: Source/Core/DolphinQt/EmulatedUSB/WiiSpeakWindow.cpp:81
#, c-format
msgid "Volume modifier (value: %1dB)"
msgstr "Modificateur de volume (valeur : %1dB)"

#: Source/Core/DolphinQt/EmulatedUSB/WiiSpeakWindow.cpp:99
msgid "Audio backend unsupported"
msgstr "Moteur audio non pris en charge"

#: Source/Core/DolphinQt/EmulatedUSB/WiiSpeakWindow.cpp:102
msgid "Autodetect preferred microphone"
msgstr "Détecter automatiquement le microphone préféré"

#: Source/Core/DolphinQt/FIFO/FIFOAnalyzer.cpp:83
msgid "Search Current Object"
msgstr "Chercher l'objet actuel"

#: Source/Core/DolphinQt/FIFO/FIFOAnalyzer.cpp:86
msgid "Next Match"
msgstr "Rechercher le suivant"

#: Source/Core/DolphinQt/FIFO/FIFOAnalyzer.cpp:87
msgid "Previous Match"
msgstr "Rechercher le précédent"

#: Source/Core/DolphinQt/FIFO/FIFOAnalyzer.cpp:141
msgid "No recording loaded."
msgstr "Aucun enregistrement chargé."

#: Source/Core/DolphinQt/FIFO/FIFOAnalyzer.cpp:145
msgid "Recording"
msgstr "Enregistrement"

#: Source/Core/DolphinQt/FIFO/FIFOAnalyzer.cpp:155
msgid "Frame %1"
msgstr "Image %1"

#: Source/Core/DolphinQt/FIFO/FIFOAnalyzer.cpp:174
msgid "Object %1"
msgstr "Objet %1"

#: Source/Core/DolphinQt/FIFO/FIFOAnalyzer.cpp:176
msgid "EFB copy %1"
msgstr "Copie %1 d'EFB"

#: Source/Core/DolphinQt/FIFO/FIFOAnalyzer.cpp:290
msgid "Call display list at %1 with size %2"
msgstr "Appel de la liste d'affichage à %1 avec pour taille %2"

#: Source/Core/DolphinQt/FIFO/FIFOAnalyzer.cpp:391
msgid "Invalid search parameters (no object selected)"
msgstr "Paramètres de recherche non valide (aucun objet sélectionné)"

#: Source/Core/DolphinQt/FIFO/FIFOAnalyzer.cpp:401
msgid "Invalid search string (only even string lengths supported)"
msgstr ""
"Texte de recherche non valide (seules les longueurs de chaînes de caractères "
"sont prises en charge)"

#: Source/Core/DolphinQt/FIFO/FIFOAnalyzer.cpp:418
msgid "Invalid search string (couldn't convert to number)"
msgstr "Texte de recherche non valide (impossible à convertir en nombre)"

#: Source/Core/DolphinQt/FIFO/FIFOAnalyzer.cpp:464
msgid "Found %1 results for \"%2\""
msgstr "1% résultats trouvés pour \"%2\""

#: Source/Core/DolphinQt/FIFO/FIFOAnalyzer.cpp:531
msgid "BP register "
msgstr "Registres BP"

#: Source/Core/DolphinQt/FIFO/FIFOAnalyzer.cpp:536
#: Source/Core/DolphinQt/FIFO/FIFOAnalyzer.cpp:553
#: Source/Core/DolphinQt/FIFO/FIFOAnalyzer.cpp:568
#: Source/Core/DolphinQt/FIFO/FIFOAnalyzer.cpp:722
#: Source/Core/DolphinQt/FIFO/FIFOAnalyzer.cpp:725
#: Source/Core/DolphinQt/FIFO/FIFOAnalyzer.cpp:728
msgid "No description available"
msgstr "Aucune description disponible"

#: Source/Core/DolphinQt/FIFO/FIFOAnalyzer.cpp:548
msgid "CP register "
msgstr "Registre CP"

#: Source/Core/DolphinQt/FIFO/FIFOAnalyzer.cpp:563
msgid "XF register "
msgstr "Registre XF"

#: Source/Core/DolphinQt/FIFO/FIFOAnalyzer.cpp:583
msgid "Usually used for position matrices"
msgstr "Utilisé habituellement pour la matrices de position"

#. i18n: A normal matrix is a matrix used for transforming normal vectors. The word "normal"
#. does not have its usual meaning here, but rather the meaning of "perpendicular to a
#. surface".
#: Source/Core/DolphinQt/FIFO/FIFOAnalyzer.cpp:589
msgid "Usually used for normal matrices"
msgstr "Utilisé habituellement pour les matrices normales"

#. i18n: Tex coord is short for texture coordinate
#: Source/Core/DolphinQt/FIFO/FIFOAnalyzer.cpp:593
msgid "Usually used for tex coord matrices"
msgstr "Utilisé habituellement pour les matrices de coordonnées de textures"

#: Source/Core/DolphinQt/FIFO/FIFOAnalyzer.cpp:596
msgid "Usually used for light objects"
msgstr "Utilisé habituellement pour les objets lumineux"

#. i18n: In this context, a primitive means a point, line, triangle or rectangle.
#. Do not translate the word primitive as if it was an adjective.
#: Source/Core/DolphinQt/FIFO/FIFOAnalyzer.cpp:613
msgid "Primitive %1"
msgstr "Primitive %1"

#: Source/Core/DolphinQt/FIFO/FIFOPlayerWindow.cpp:40
#: Source/Core/DolphinQt/MenuBar.cpp:278
msgid "FIFO Player"
msgstr "Lecteur FIFO"

#: Source/Core/DolphinQt/FIFO/FIFOPlayerWindow.cpp:97
msgid "File Info"
msgstr "Infos du fichier"

#: Source/Core/DolphinQt/FIFO/FIFOPlayerWindow.cpp:107
msgid "Object Range"
msgstr "Plage d'objets :"

#: Source/Core/DolphinQt/FIFO/FIFOPlayerWindow.cpp:122
msgid "Frame Range"
msgstr "Plage d'images :"

#: Source/Core/DolphinQt/FIFO/FIFOPlayerWindow.cpp:137
msgid "Playback Options"
msgstr "Options de lecture"

#: Source/Core/DolphinQt/FIFO/FIFOPlayerWindow.cpp:139
msgid "Early Memory Updates"
msgstr "Premières mises à jour de mémoire"

#: Source/Core/DolphinQt/FIFO/FIFOPlayerWindow.cpp:140
msgid "Loop"
msgstr "Boucle"

#: Source/Core/DolphinQt/FIFO/FIFOPlayerWindow.cpp:149
msgid "Recording Options"
msgstr "Options d'enregistrement"

#: Source/Core/DolphinQt/FIFO/FIFOPlayerWindow.cpp:152
msgid "Frames to Record:"
msgstr "Images à enregistrer :"

#: Source/Core/DolphinQt/FIFO/FIFOPlayerWindow.cpp:165
msgid "Load..."
msgstr "Charger..."

#: Source/Core/DolphinQt/FIFO/FIFOPlayerWindow.cpp:166
msgid "Save..."
msgstr "Sauvegarder..."

#: Source/Core/DolphinQt/FIFO/FIFOPlayerWindow.cpp:167
msgid "Record"
msgstr "Enregistrer"

#: Source/Core/DolphinQt/FIFO/FIFOPlayerWindow.cpp:183
msgid "Play / Record"
msgstr "Lecture / Enregistrement"

#: Source/Core/DolphinQt/FIFO/FIFOPlayerWindow.cpp:184
msgid "Analyze"
msgstr "Analyser"

#: Source/Core/DolphinQt/FIFO/FIFOPlayerWindow.cpp:221
msgid ""
"If enabled, then all memory updates happen at once before the first frame."
"<br><br>Causes issues with many fifologs, but can be useful for testing."
"<br><br><dolphin_emphasis>If unsure, leave this unchecked.</dolphin_emphasis>"
msgstr ""
"Si activé, alors toutes les mises à jour de la mémoire se feront en une "
"seule fois avant la première image.<br><br>Provoque des pépins dans beaucoup "
"de fifologs, mais peut être utile pour tester.<br><br><dolphin_emphasis>Dans "
"le doute, décochez cette case.</dolphin_emphasis>"

#: Source/Core/DolphinQt/FIFO/FIFOPlayerWindow.cpp:225
msgid ""
"If unchecked, then playback of the fifolog stops after the final frame."
"<br><br>This is generally only useful when a frame-dumping option is enabled."
"<br><br><dolphin_emphasis>If unsure, leave this checked.</dolphin_emphasis>"
msgstr ""
"Si décoché, alors la lecture des fifologs s'arrêtera après la dernière image."
"<br><br>Ce n'est en général utile que lorsqu'une option de capture d'image "
"est activée.<br><br><dolphin_emphasis>Dans le doute, cochez cette case.</"
"dolphin_emphasis>"

#: Source/Core/DolphinQt/FIFO/FIFOPlayerWindow.cpp:235
msgid "Open FIFO Log"
msgstr "Charger le journal FIFO"

#: Source/Core/DolphinQt/FIFO/FIFOPlayerWindow.cpp:236
#: Source/Core/DolphinQt/FIFO/FIFOPlayerWindow.cpp:247
msgid "Dolphin FIFO Log (*.dff)"
msgstr "Journal FIFO de Dolphin (*.dff)"

#: Source/Core/DolphinQt/FIFO/FIFOPlayerWindow.cpp:246
msgid "Save FIFO Log"
msgstr "Enregistrer le journal FIFO"

#: Source/Core/DolphinQt/FIFO/FIFOPlayerWindow.cpp:258
msgid "Failed to save FIFO log."
msgstr "Echec de l'enregistrement du journal FIFO."

#: Source/Core/DolphinQt/FIFO/FIFOPlayerWindow.cpp:309
msgid ""
"%1 frame(s)\n"
"%2 object(s)\n"
"Current Frame: %3"
msgstr ""
"%1 image(s)\n"
"%2 objet(s)\n"
"Image actuelle : %3"

#: Source/Core/DolphinQt/FIFO/FIFOPlayerWindow.cpp:329
msgid ""
"%1 FIFO bytes\n"
"%2 memory bytes\n"
"%3 frames"
msgstr ""
"%1 octets FIFO\n"
"%2 octets mémoire\n"
"%3 images"

#: Source/Core/DolphinQt/FIFO/FIFOPlayerWindow.cpp:337
msgid "Recording..."
msgstr "Enregistrement..."

#: Source/Core/DolphinQt/FIFO/FIFOPlayerWindow.cpp:341
msgid "No file loaded / recorded."
msgstr "Aucun fichier chargé / enregistré"

#: Source/Core/DolphinQt/GameList/GameList.cpp:308
#: Source/Core/DolphinQt/NetPlay/NetPlayBrowser.cpp:196
msgid "Refreshing..."
msgstr "Actualisation..."

#: Source/Core/DolphinQt/GameList/GameList.cpp:309
msgid ""
"Dolphin could not find any GameCube/Wii ISOs or WADs.\n"
"Double-click here to set a games directory..."
msgstr ""
"Dolphin n'a trouvé aucun ISO de GameCube / Wii, ni de WADs.\n"
"Double-cliquez ici pour définir un répertoire contenant les jeux..."

#: Source/Core/DolphinQt/GameList/GameList.cpp:321
#: Source/Core/DolphinQt/Settings/PathPane.cpp:41
msgid "Select a Directory"
msgstr "Sélectionner un dossier"

#: Source/Core/DolphinQt/GameList/GameList.cpp:411
msgid "Convert Selected Files..."
msgstr "Convertir les fichiers sélectionnés..."

#: Source/Core/DolphinQt/GameList/GameList.cpp:418
msgid "Export Wii Saves"
msgstr "Exporter les sauvegardes Wii"

#: Source/Core/DolphinQt/GameList/GameList.cpp:422
msgid "Delete Selected Files..."
msgstr "Supprimer les fichiers sélectionnées..."

#: Source/Core/DolphinQt/GameList/GameList.cpp:429
msgid "&Properties"
msgstr "&Propriétés"

#: Source/Core/DolphinQt/GameList/GameList.cpp:432
msgid "&Wiki"
msgstr "&Wiki"

#: Source/Core/DolphinQt/GameList/GameList.cpp:439
msgid "Start with Riivolution Patches..."
msgstr "Démarrer avec les patchs Riivolution..."

#: Source/Core/DolphinQt/GameList/GameList.cpp:444
msgid "Set as &Default ISO"
msgstr "Définir comme l'ISO par &défaut"

#: Source/Core/DolphinQt/GameList/GameList.cpp:447
msgid "Convert File..."
msgstr "Convertir le fichier..."

#: Source/Core/DolphinQt/GameList/GameList.cpp:449
msgid "Change &Disc"
msgstr "&Changer de disque"

#: Source/Core/DolphinQt/GameList/GameList.cpp:460
msgid "Perform System Update"
msgstr "Exécuter une mise à jour du Système"

#: Source/Core/DolphinQt/GameList/GameList.cpp:472
msgid "Install to the NAND"
msgstr "Installer dans la NAND"

#: Source/Core/DolphinQt/GameList/GameList.cpp:473
msgid "Uninstall from the NAND"
msgstr "Désinstaller de la NAND"

#: Source/Core/DolphinQt/GameList/GameList.cpp:500
msgid "Open Wii &Save Folder"
msgstr "Ouvrir le dossier de &sauvegarde Wii"

#: Source/Core/DolphinQt/GameList/GameList.cpp:502
msgid "Export Wii Save"
msgstr "Exporter la sauvegarde Wii"

#: Source/Core/DolphinQt/GameList/GameList.cpp:512
msgid "Open GameCube &Save Folder"
msgstr "Ouvrir le dossier des &sauvegardes GameCube"

#: Source/Core/DolphinQt/GameList/GameList.cpp:516
msgid "Open &Containing Folder"
msgstr "Ouvrir l'emplacement du fichier"

#: Source/Core/DolphinQt/GameList/GameList.cpp:517
msgid "Delete File..."
msgstr "Supprimer le fichier..."

#: Source/Core/DolphinQt/GameList/GameList.cpp:519
#: Source/Core/DolphinQt/GameList/GameList.cpp:522
msgid "Add Shortcut to Desktop"
msgstr "Ajouter un raccourci sur le Bureau"

#: Source/Core/DolphinQt/GameList/GameList.cpp:523
msgid "There was an issue adding a shortcut to the desktop"
msgstr "Il y a eu un problème lors de l'ajout du raccourci sur le Bureau"

#: Source/Core/DolphinQt/GameList/GameList.cpp:530
#: Source/Core/DolphinQt/GameList/GameList.cpp:1039
#: Source/Core/DolphinQt/GameList/GameListModel.cpp:261
#: Source/Core/DolphinQt/MenuBar.cpp:723
msgid "Tags"
msgstr "Tags"

#: Source/Core/DolphinQt/GameList/GameList.cpp:551
msgid "New Tag..."
msgstr "Nouveau tag..."

#: Source/Core/DolphinQt/GameList/GameList.cpp:552
msgid "Remove Tag..."
msgstr "Supprimer le tag..."

#: Source/Core/DolphinQt/GameList/GameList.cpp:556
msgid "Host with NetPlay"
msgstr "Hôte avec Netplay"

#: Source/Core/DolphinQt/GameList/GameList.cpp:605
#: Source/Core/DolphinQt/MenuBar.cpp:1318
msgid "Select Export Directory"
msgstr "Sélectionner le dossier d'exportation"

#: Source/Core/DolphinQt/GameList/GameList.cpp:625
#: Source/Core/DolphinQt/GameList/GameList.cpp:630
#: Source/Core/DolphinQt/MenuBar.cpp:1324
msgid "Save Export"
msgstr "Exportation de la sauvegarde"

#: Source/Core/DolphinQt/GameList/GameList.cpp:626
msgid "Failed to export the following save files:"
msgstr "Échec de l'exportation des fichiers de sauvegarde suivants :"

#: Source/Core/DolphinQt/GameList/GameList.cpp:630
msgid "Successfully exported save files"
msgstr "Fichiers de sauvegarde exportés avec succès."

#: Source/Core/DolphinQt/GameList/GameList.cpp:667
#: Source/Core/DolphinQt/GameList/GameList.cpp:695
#: Source/Core/DolphinQt/GameList/GameList.cpp:885
#: Source/Core/DolphinQt/MenuBar.cpp:1176
msgid "Failure"
msgstr "Échec"

#: Source/Core/DolphinQt/GameList/GameList.cpp:668
#: Source/Core/DolphinQt/MenuBar.cpp:1172
msgid "Successfully installed this title to the NAND."
msgstr "Ce titre a été installé avec succès dans la NAND."

#: Source/Core/DolphinQt/GameList/GameList.cpp:669
#: Source/Core/DolphinQt/MenuBar.cpp:1176
msgid "Failed to install this title to the NAND."
msgstr "Impossible d'installer ce titre dans la NAND."

#: Source/Core/DolphinQt/GameList/GameList.cpp:683
msgid ""
"Uninstalling the WAD will remove the currently installed version of this "
"title from the NAND without deleting its save data. Continue?"
msgstr ""
"Désinstaller le WAD va supprimer la version actuellement installée de ce "
"titre dans la NAND sans supprimer ses données de sauvegarde. Continuer ?"

#: Source/Core/DolphinQt/GameList/GameList.cpp:696
msgid "Successfully removed this title from the NAND."
msgstr "Ce titre a été supprimé avec succès de la NAND."

#: Source/Core/DolphinQt/GameList/GameList.cpp:697
msgid "Failed to remove this title from the NAND."
msgstr "Impossible de supprimer ce titre de la NAND."

#: Source/Core/DolphinQt/GameList/GameList.cpp:750
#: Source/Core/DolphinQt/GameList/GameList.cpp:812
msgid "No save data found."
msgstr "Aucune donnée de sauvegarde trouvée"

#: Source/Core/DolphinQt/GameList/GameList.cpp:862
msgid "Are you sure you want to delete this file?"
msgstr "Êtes-vous sûr de vouloir supprimer ce fichier ?"

#: Source/Core/DolphinQt/GameList/GameList.cpp:886
msgid "Failed to delete the selected file."
msgstr "Impossible de supprimer le fichier sélectionné."

#: Source/Core/DolphinQt/GameList/GameList.cpp:887
msgid ""
"Check whether you have the permissions required to delete the file or "
"whether it's still in use."
msgstr ""
"Vérifie si vous avez la permission de supprimer le fichier ou s'il est en "
"cours d'utilisation."

#: Source/Core/DolphinQt/GameList/GameList.cpp:1025
#: Source/Core/DolphinQt/MenuBar.cpp:709
msgid "Platform"
msgstr "Plateforme"

#: Source/Core/DolphinQt/GameList/GameList.cpp:1026
#: Source/Core/DolphinQt/GameList/GameListModel.cpp:241
#: Source/Core/DolphinQt/GCMemcardManager.cpp:150
#: Source/Core/DolphinQt/MenuBar.cpp:710
msgid "Banner"
msgstr "Bannière"

#: Source/Core/DolphinQt/GameList/GameList.cpp:1027
#: Source/Core/DolphinQt/GameList/GameListModel.cpp:237
#: Source/Core/DolphinQt/GCMemcardManager.cpp:152
#: Source/Core/DolphinQt/MenuBar.cpp:711
msgid "Title"
msgstr "Titre"

#: Source/Core/DolphinQt/GameList/GameList.cpp:1029
#: Source/Core/DolphinQt/GameList/GameListModel.cpp:245
#: Source/Core/DolphinQt/MenuBar.cpp:713
msgid "Maker"
msgstr "Concepteur"

#: Source/Core/DolphinQt/GameList/GameList.cpp:1030
#: Source/Core/DolphinQt/GameList/GameListModel.cpp:247
#: Source/Core/DolphinQt/MenuBar.cpp:714
msgid "File Name"
msgstr "Nom du fichier"

#: Source/Core/DolphinQt/GameList/GameList.cpp:1031
#: Source/Core/DolphinQt/GameList/GameListModel.cpp:249
#: Source/Core/DolphinQt/MenuBar.cpp:715
msgid "File Path"
msgstr "Chemin du fichier"

#: Source/Core/DolphinQt/GameList/GameList.cpp:1032
#: Source/Core/DolphinQt/MenuBar.cpp:716
msgid "Game ID"
msgstr "ID du jeu"

#: Source/Core/DolphinQt/GameList/GameList.cpp:1033
#: Source/Core/DolphinQt/MenuBar.cpp:717
#: Source/Core/DolphinQt/NetPlay/NetPlayBrowser.cpp:221
msgid "Region"
msgstr "Région"

#: Source/Core/DolphinQt/GameList/GameList.cpp:1034
#: Source/Core/DolphinQt/MenuBar.cpp:718
msgid "File Size"
msgstr "Taille du fichier"

#: Source/Core/DolphinQt/GameList/GameList.cpp:1035
#: Source/Core/DolphinQt/GameList/GameListModel.cpp:253
#: Source/Core/DolphinQt/MenuBar.cpp:719
msgid "File Format"
msgstr "Format du fichier"

#: Source/Core/DolphinQt/GameList/GameList.cpp:1036
#: Source/Core/DolphinQt/GameList/GameListModel.cpp:255
#: Source/Core/DolphinQt/MenuBar.cpp:720
msgid "Block Size"
msgstr "Taille des blocs"

#: Source/Core/DolphinQt/GameList/GameList.cpp:1037
#: Source/Core/DolphinQt/GameList/GameListModel.cpp:257
#: Source/Core/DolphinQt/MenuBar.cpp:721
msgid "Compression"
msgstr "Compression"

#: Source/Core/DolphinQt/GameList/GameList.cpp:1038
#: Source/Core/DolphinQt/GameList/GameListModel.cpp:259
#: Source/Core/DolphinQt/MenuBar.cpp:722
msgid "Time Played"
msgstr "Temps joué"

#: Source/Core/DolphinQt/GameList/GameList.cpp:1148
msgid "New tag"
msgstr "Nouveau tag"

#: Source/Core/DolphinQt/GameList/GameList.cpp:1148
msgid "Name for a new tag:"
msgstr "Nom du nouveau tag :"

#: Source/Core/DolphinQt/GameList/GameList.cpp:1160
msgid "Remove tag"
msgstr "Supprimer le tag"

#: Source/Core/DolphinQt/GameList/GameList.cpp:1160
msgid "Name of the tag to remove:"
msgstr "Nom du tag à retirer :"

#: Source/Core/DolphinQt/GameList/GameListModel.cpp:106
msgid " (Disc %1)"
msgstr "(Disque %1)"

#: Source/Core/DolphinQt/GameList/GameListModel.cpp:204
msgid "%1h %2m"
msgstr "%1h %2m"

#: Source/Core/DolphinQt/GBAWidget.cpp:196
msgid "Select e-Reader Cards"
msgstr "Sélectionner les cartes e-Reader"

#: Source/Core/DolphinQt/GBAWidget.cpp:196
msgid "e-Reader Cards (*.raw);;All Files (*)"
msgstr "Cartes e-Reader (*.raw);;Tous les fichiers (*)"

#: Source/Core/DolphinQt/GBAWidget.cpp:219
msgid ""
"mGBA Save States (*.ss0 *.ss1 *.ss2 *.ss3 *.ss4 *.ss5 *.ss6 *.ss7 *.ss8 "
"*.ss9);;All Files (*)"
msgstr ""
"Sauvegardes d'état mGBA (*.ss0 *.ss1 *.ss2 *.ss3 *.ss4 *.ss5 *.ss6 *.ss7 "
"*.ss8 *.ss9);;Tous les fichiers (*)"

#: Source/Core/DolphinQt/GBAWidget.cpp:251
msgid "Save Game Files (*.sav);;All Files (*)"
msgstr "Fichiers de sauvegarde de jeu (*.sav);;Tous les fichiers (*)"

#: Source/Core/DolphinQt/GBAWidget.cpp:393
msgid "Dis&connected"
msgstr "Dé&connecté"

#: Source/Core/DolphinQt/GBAWidget.cpp:393
msgid "&Connected"
msgstr "&Connecté"

#: Source/Core/DolphinQt/GBAWidget.cpp:399
msgid "L&oad ROM..."
msgstr "C&harger une ROM..."

#: Source/Core/DolphinQt/GBAWidget.cpp:403
msgid "&Unload ROM"
msgstr "&Décharger la ROM"

#: Source/Core/DolphinQt/GBAWidget.cpp:407
msgid "&Scan e-Reader Card(s)..."
msgstr "&Lire la ou les carte(s) e-Reader..."

#: Source/Core/DolphinQt/GBAWidget.cpp:411
#: Source/Core/DolphinQt/MenuBar.cpp:381
msgid "&Reset"
msgstr "&Reset"

#. i18n: Noun (i.e. the data saved by the game)
#: Source/Core/DolphinQt/GBAWidget.cpp:416
msgid "Save Game"
msgstr "Sauvegarde du jeu"

#: Source/Core/DolphinQt/GBAWidget.cpp:417
msgid "&Import Save Game..."
msgstr "&Importer la sauvegarde du jeu..."

#: Source/Core/DolphinQt/GBAWidget.cpp:420
msgid "&Export Save Game..."
msgstr "&Exporter la sauvegarde du jeu..."

#: Source/Core/DolphinQt/GBAWidget.cpp:425
msgid "&Import State..."
msgstr "&Importer l'état..."

#: Source/Core/DolphinQt/GBAWidget.cpp:428
msgid "&Export State..."
msgstr "&Exporter l'état..."

#: Source/Core/DolphinQt/GBAWidget.cpp:431
msgid "&Mute"
msgstr "&Couper le son"

#: Source/Core/DolphinQt/GBAWidget.cpp:439
msgid "&1x"
msgstr "&1x"

#: Source/Core/DolphinQt/GBAWidget.cpp:441
msgid "&2x"
msgstr "&2x"

#: Source/Core/DolphinQt/GBAWidget.cpp:443
msgid "&3x"
msgstr "&3x"

#: Source/Core/DolphinQt/GBAWidget.cpp:445
msgid "&4x"
msgstr "&4x"

#: Source/Core/DolphinQt/GBAWidget.cpp:448
msgid "&Borderless Window"
msgstr "Fenêtre sans &bordures"

#: Source/Core/DolphinQt/GBAWidget.cpp:453
msgid "Always on &Top"
msgstr "&Toujours au premier plan"

#: Source/Core/DolphinQt/GBAWidget.cpp:458
msgid "&Interframe Blending"
msgstr "Fusion &inter-images"

#: Source/Core/DolphinQt/GBAWidget.cpp:583
#: Source/Core/DolphinQt/MainWindow.cpp:1743
#: Source/Core/DolphinQt/RenderWidget.cpp:125
msgid "Failed to open '%1'"
msgstr "Impossible d'ouvrir \"%1\""

#: Source/Core/DolphinQt/GCMemcardCreateNewDialog.cpp:26
msgid "4 Mbit (59 blocks)"
msgstr "4 Mbit (59 blocs)"

#: Source/Core/DolphinQt/GCMemcardCreateNewDialog.cpp:27
msgid "8 Mbit (123 blocks)"
msgstr "8 Mbit (123 blocs)"

#: Source/Core/DolphinQt/GCMemcardCreateNewDialog.cpp:28
msgid "16 Mbit (251 blocks)"
msgstr "16 Mbit (251 blocs)"

#: Source/Core/DolphinQt/GCMemcardCreateNewDialog.cpp:29
msgid "32 Mbit (507 blocks)"
msgstr "32 Mbit (507 blocs)"

#: Source/Core/DolphinQt/GCMemcardCreateNewDialog.cpp:30
msgid "64 Mbit (1019 blocks)"
msgstr "64 Mbit (1019 blocs)"

#: Source/Core/DolphinQt/GCMemcardCreateNewDialog.cpp:31
msgid "128 Mbit (2043 blocks)"
msgstr "128 Mbit (2043 blocs)"

#: Source/Core/DolphinQt/GCMemcardCreateNewDialog.cpp:34
msgid "Western (Windows-1252)"
msgstr "Occidental (Windows-1252)"

#. i18n: The translation of this string should be consistent with the translation of the
#. string "Western (Windows-1252)". Because of this, you may want to parse "Japanese" as
#. "a character encoding which is from Japan / used in Japan" rather than "the Japanese language".
#: Source/Core/DolphinQt/GCMemcardCreateNewDialog.cpp:38
msgid "Japanese (Shift-JIS)"
msgstr "Japonais (Shift-JIS)"

#: Source/Core/DolphinQt/GCMemcardCreateNewDialog.cpp:41
msgid "Card Size"
msgstr "Taille de la carte"

#. i18n: Character encoding
#: Source/Core/DolphinQt/GCMemcardCreateNewDialog.cpp:43
msgid "Encoding"
msgstr "Encodage"

#: Source/Core/DolphinQt/GCMemcardCreateNewDialog.cpp:45
msgid "Create..."
msgstr "Créer..."

#: Source/Core/DolphinQt/GCMemcardCreateNewDialog.cpp:62
#: Source/Core/DolphinQt/GCMemcardCreateNewDialog.cpp:73
msgid "Create New Memory Card"
msgstr "Créer une nouvelle Carte mémoire"

#: Source/Core/DolphinQt/GCMemcardCreateNewDialog.cpp:74
#: Source/Core/DolphinQt/Settings/GameCubePane.cpp:430
msgid "GameCube Memory Cards (*.raw *.gcp)"
msgstr "Cartes mémoire de GameCube (*.raw *.gcp)"

#: Source/Core/DolphinQt/GCMemcardCreateNewDialog.cpp:74
#: Source/Core/DolphinQt/Settings/GameCubePane.cpp:674
msgid "All Files (*)"
msgstr "Tous les fichiers (*)"

#: Source/Core/DolphinQt/GCMemcardManager.cpp:99
msgid "GameCube Memory Card Manager"
msgstr "Gestionnaire de cartes mémoires de GameCube"

#: Source/Core/DolphinQt/GCMemcardManager.cpp:115
msgid "&Export as .gci..."
msgstr "&Exporter comme .gci..."

#: Source/Core/DolphinQt/GCMemcardManager.cpp:116
msgid "Export as .&gcs..."
msgstr "Exporter comme .&gcs..."

#: Source/Core/DolphinQt/GCMemcardManager.cpp:117
msgid "Export as .&sav..."
msgstr "Exporter comme .&sav..."

#: Source/Core/DolphinQt/GCMemcardManager.cpp:125
msgid "&Import..."
msgstr "&Importer..."

#: Source/Core/DolphinQt/GCMemcardManager.cpp:126
msgid "Fix Checksums"
msgstr "Corriger les sommes de contrôle"

#: Source/Core/DolphinQt/GCMemcardManager.cpp:132
msgid "Slot A"
msgstr "Slot A"

#: Source/Core/DolphinQt/GCMemcardManager.cpp:132
msgid "Slot B"
msgstr "Slot B"

#: Source/Core/DolphinQt/GCMemcardManager.cpp:134
#: Source/Core/DolphinQt/MenuBar.cpp:248 Source/Core/DolphinQt/MenuBar.cpp:250
msgid "&Open..."
msgstr "&Ouvrir..."

#: Source/Core/DolphinQt/GCMemcardManager.cpp:135
msgid "&Create..."
msgstr "&Créer..."

#: Source/Core/DolphinQt/GCMemcardManager.cpp:148
msgid "Filename"
msgstr "Nom de fichier"

#: Source/Core/DolphinQt/GCMemcardManager.cpp:154
msgid "Icon"
msgstr "Icône"

#: Source/Core/DolphinQt/GCMemcardManager.cpp:156
msgid "Blocks"
msgstr "Blocs"

#: Source/Core/DolphinQt/GCMemcardManager.cpp:241
msgid "Switch to B"
msgstr "Basculer vers B"

#: Source/Core/DolphinQt/GCMemcardManager.cpp:241
msgid "Switch to A"
msgstr "Basculer vers A"

#: Source/Core/DolphinQt/GCMemcardManager.cpp:242
msgid "Copy to B"
msgstr "Copier vers B"

#: Source/Core/DolphinQt/GCMemcardManager.cpp:242
msgid "Copy to A"
msgstr "Copier vers A"

#: Source/Core/DolphinQt/GCMemcardManager.cpp:310
msgid "Free Blocks: %1"
msgstr "%1 blocs libres"

#: Source/Core/DolphinQt/GCMemcardManager.cpp:311
msgid "Free Files: %1"
msgstr "%1 fichiers libres"

#: Source/Core/DolphinQt/GCMemcardManager.cpp:346
msgid ""
"Failed opening memory card:\n"
"%1"
msgstr ""
"Impossible d'ouvrir la carte mémoire :\n"
"%1"

#: Source/Core/DolphinQt/GCMemcardManager.cpp:357
msgid "Set Memory Card File for Slot A"
msgstr "Sélectionner un fichier de carte mémoire pour le Slot A"

#: Source/Core/DolphinQt/GCMemcardManager.cpp:358
msgid "Set Memory Card File for Slot B"
msgstr "Sélectionner un fichier de carte mémoire pour le Slot B"

#: Source/Core/DolphinQt/GCMemcardManager.cpp:361
msgid "GameCube Memory Cards"
msgstr "Cartes mémoire de GameCube"

#: Source/Core/DolphinQt/GCMemcardManager.cpp:376
msgid "Data inconsistency in GCMemcardManager, aborting action."
msgstr "Incohérence de données dans GCMemcardManager, abandon de l'action."

#: Source/Core/DolphinQt/GCMemcardManager.cpp:397
#: Source/Core/DolphinQt/GCMemcardManager.cpp:404
msgid "Native GCI File"
msgstr "Fichier GCI natif"

#: Source/Core/DolphinQt/GCMemcardManager.cpp:399
msgid "MadCatz Gameshark files"
msgstr "Fichiers MadCatz Gameshark"

#: Source/Core/DolphinQt/GCMemcardManager.cpp:401
msgid "Datel MaxDrive/Pro files"
msgstr "Fichiers Datel MaxDrive/Pro"

#: Source/Core/DolphinQt/GCMemcardManager.cpp:421
#: Source/Core/DolphinQt/GCMemcardManager.cpp:446
#: Source/Core/DolphinQt/GCMemcardManager.cpp:491
#: Source/Core/DolphinQt/GCMemcardManager.cpp:498
msgid "Export Failed"
msgstr "L'exportation a échoué"

#: Source/Core/DolphinQt/GCMemcardManager.cpp:422
#: Source/Core/DolphinQt/GCMemcardManager.cpp:640
msgid "Failed to read selected savefile(s) from memory card."
msgstr ""
"Impossible de lire le(s) fichier(s) de sauvegarde sélectionné(s) depuis la "
"carte mémoire."

#: Source/Core/DolphinQt/GCMemcardManager.cpp:436
msgid "Export Save File"
msgstr "Exporter le fichier de sauvegarde"

#: Source/Core/DolphinQt/GCMemcardManager.cpp:446
msgid "Failed to write savefile to disk."
msgstr "Impossible d'écrire le fichier de sauvegarde sur le disque."

#: Source/Core/DolphinQt/GCMemcardManager.cpp:453
msgid "Export Save Files"
msgstr "Exporter les fichiers de sauvegarde"

#: Source/Core/DolphinQt/GCMemcardManager.cpp:487
msgctxt ""
msgid "Failed to export %n out of %1 save file(s)."
msgstr "Échec de l'exportation de %n sur %1 fichier(s) de sauvegarde."

#: Source/Core/DolphinQt/GCMemcardManager.cpp:495
msgctxt ""
msgid "Successfully exported %n out of %1 save file(s)."
msgstr "Exportation avec succès de %n sur %1 fichier(s) de sauvegarde."

#: Source/Core/DolphinQt/GCMemcardManager.cpp:520
#, c-format
msgctxt ""
msgid ""
"Not enough free files on the target memory card. At least %n free file(s) "
"required."
msgstr ""
"Pas assez de fichiers libres sur la carte mémoire cible. Au moins %n "
"fichier(s) libre(s) requis."

#: Source/Core/DolphinQt/GCMemcardManager.cpp:527
#, c-format
msgctxt ""
msgid ""
"Not enough free blocks on the target memory card. At least %n free block(s) "
"required."
msgstr ""
"Pas assez de blocs libres sur la carte mémoire cible. Au moins %n bloc(s) "
"libre(s) requis."

#: Source/Core/DolphinQt/GCMemcardManager.cpp:534
msgid ""
"At least two of the selected save files have the same internal filename."
msgstr ""
"Au moins deux des fichiers de sauvegarde sélectionnés ont le même nom de "
"fichier interne."

#: Source/Core/DolphinQt/GCMemcardManager.cpp:542
msgid "The target memory card already contains a file \"%1\"."
msgstr "La carte mémoire cible contient déjà un fichier nommé \"%1\"."

#: Source/Core/DolphinQt/GCMemcardManager.cpp:549
#: Source/Core/DolphinQt/GCMemcardManager.cpp:563
#: Source/Core/DolphinQt/GCMemcardManager.cpp:571
#: Source/Core/DolphinQt/GCMemcardManager.cpp:613
msgid "Import Failed"
msgstr "L'importation a échoué"

#: Source/Core/DolphinQt/GCMemcardManager.cpp:564
msgid "Failed to import \"%1\"."
msgstr "Impossible d'importer \"%1\"."

#: Source/Core/DolphinQt/GCMemcardManager.cpp:572
#: Source/Core/DolphinQt/GCMemcardManager.cpp:675
#: Source/Core/DolphinQt/GCMemcardManager.cpp:690
msgid "Failed to write modified memory card to disk."
msgstr "Impossible d'écrire la carte mémoire modifiée sur le disque."

#: Source/Core/DolphinQt/GCMemcardManager.cpp:585
msgid "Import Save File(s)"
msgstr "Importer le(s) fichier(s) de sauvegarde"

#: Source/Core/DolphinQt/GCMemcardManager.cpp:587
msgid "Supported file formats"
msgstr "Formats de fichiers pris en charge"

#: Source/Core/DolphinQt/GCMemcardManager.cpp:604
msgid "%1: %2"
msgstr "%1 : %2"

#: Source/Core/DolphinQt/GCMemcardManager.cpp:614
msgid ""
"Encountered the following errors while opening save files:\n"
"%1\n"
"\n"
"Aborting import."
msgstr ""
"Les erreurs suivantes ont été rencontrées lors de l'ouverture des fichiers "
"de sauvegarde :\n"
"%1\n"
"\n"
"Abandon de l'importation."

#: Source/Core/DolphinQt/GCMemcardManager.cpp:639
msgid "Copy Failed"
msgstr "Échec de la copie"

#: Source/Core/DolphinQt/GCMemcardManager.cpp:657
#, c-format
msgctxt ""
msgid "Do you want to delete the %n selected save file(s)?"
msgstr "Voulez-vous supprimer %n fichier(s) de sauvegarde sélectionné(s) ?"

#: Source/Core/DolphinQt/GCMemcardManager.cpp:667
#: Source/Core/DolphinQt/GCMemcardManager.cpp:674
msgid "Remove Failed"
msgstr "La suppression a échoué"

#: Source/Core/DolphinQt/GCMemcardManager.cpp:667
msgid "Failed to remove file."
msgstr "Impossible de supprimer le fichier"

#: Source/Core/DolphinQt/GCMemcardManager.cpp:689
msgid "Fix Checksums Failed"
msgstr "Échec de la correction des sommes de contrôle"

#: Source/Core/DolphinQt/GCMemcardManager.cpp:826
msgid "Couldn't open file."
msgstr "Impossible d'ouvrir le fichier."

#: Source/Core/DolphinQt/GCMemcardManager.cpp:829
msgid "Couldn't read file."
msgstr "Impossible de lire le fichier."

#: Source/Core/DolphinQt/GCMemcardManager.cpp:832
msgid "Filesize does not match any known GameCube Memory Card size."
msgstr ""
"La taille du fichier ne correspond à aucune taille connue de carte mémoire "
"de GameCube."

#: Source/Core/DolphinQt/GCMemcardManager.cpp:835
msgid "Filesize in header mismatches actual card size."
msgstr ""
"La taille indiquée dans l'entête ne correspond pas à celle de la carte."

#: Source/Core/DolphinQt/GCMemcardManager.cpp:838
msgid "Invalid checksums."
msgstr "Sommes de contrôle non valides."

#: Source/Core/DolphinQt/GCMemcardManager.cpp:841
msgid "Mismatch between free block count in header and actually unused blocks."
msgstr ""
"Il y a une différence entre le nombre de blocs libres indiqué en entête et "
"ceux réellement inutilisés."

#: Source/Core/DolphinQt/GCMemcardManager.cpp:844
msgid "Mismatch between internal data structures."
msgstr "Non concordance entre les structures de données internes."

#: Source/Core/DolphinQt/GCMemcardManager.cpp:847
msgid "Data in area of file that should be unused."
msgstr "Il y a des données dans une zone du fichier qui devrait être vierge."

#: Source/Core/DolphinQt/GCMemcardManager.cpp:850
msgid "No errors."
msgstr "Pas d'erreur."

#: Source/Core/DolphinQt/GCMemcardManager.cpp:860
msgid "Failed to open file."
msgstr "Impossible d'ouvrir le fichier."

#: Source/Core/DolphinQt/GCMemcardManager.cpp:862
msgid "Failed to read from file."
msgstr "Impossible de lire le fichier."

#: Source/Core/DolphinQt/GCMemcardManager.cpp:864
msgid "Data in unrecognized format or corrupted."
msgstr "Données dans un format non reconnu ou corrompues."

#: Source/Core/DolphinQt/GCMemcardManager.cpp:866
msgid "Unknown error."
msgstr "Erreur inconnue."

#. i18n: Window for managing Disney Infinity figures
#: Source/Core/DolphinQt/InfinityBase/InfinityBaseWindow.cpp:41
msgid "Infinity Manager"
msgstr "Gestionnaire Infinity"

#: Source/Core/DolphinQt/InfinityBase/InfinityBaseWindow.cpp:65
msgid "Emulate Infinity Base"
msgstr "Émuler la Infinity Base"

#: Source/Core/DolphinQt/InfinityBase/InfinityBaseWindow.cpp:79
msgid "Active Infinity Figures:"
msgstr "Figurines Infinity actives :"

#: Source/Core/DolphinQt/InfinityBase/InfinityBaseWindow.cpp:83
msgid "Play Set/Power Disc"
msgstr "Jouer au plateau / Mettre en route le disque"

#: Source/Core/DolphinQt/InfinityBase/InfinityBaseWindow.cpp:85
msgid "Power Disc Two"
msgstr "Allumer avec le Disque 2"

#: Source/Core/DolphinQt/InfinityBase/InfinityBaseWindow.cpp:87
msgid "Power Disc Three"
msgstr "Allumer avec le Disque 3"

#: Source/Core/DolphinQt/InfinityBase/InfinityBaseWindow.cpp:89
msgid "Player One"
msgstr "Joueur 1"

#: Source/Core/DolphinQt/InfinityBase/InfinityBaseWindow.cpp:91
msgid "Player One Ability One"
msgstr "Joueur Un Capacité Une"

#: Source/Core/DolphinQt/InfinityBase/InfinityBaseWindow.cpp:93
msgid "Player One Ability Two"
msgstr "Joueur Un Capacité Deux"

#: Source/Core/DolphinQt/InfinityBase/InfinityBaseWindow.cpp:95
msgid "Player Two"
msgstr "Joueur Deux"

#: Source/Core/DolphinQt/InfinityBase/InfinityBaseWindow.cpp:97
msgid "Player Two Ability One"
msgstr "Joueur Deux Capacité Une"

#: Source/Core/DolphinQt/InfinityBase/InfinityBaseWindow.cpp:99
msgid "Player Two Ability Two"
msgstr "Joueur Deux Capacité Deux"

#: Source/Core/DolphinQt/InfinityBase/InfinityBaseWindow.cpp:116
#: Source/Core/DolphinQt/InfinityBase/InfinityBaseWindow.cpp:256
#: Source/Core/DolphinQt/SkylanderPortal/SkylanderPortalWindow.cpp:589
msgid "Create"
msgstr "Créer"

#: Source/Core/DolphinQt/InfinityBase/InfinityBaseWindow.cpp:146
msgid "Select Figure File"
msgstr "Sélectionner le fichier de Figurine"

#: Source/Core/DolphinQt/InfinityBase/InfinityBaseWindow.cpp:173
msgid "Failed to open the Infinity file!"
msgstr "Impossible d'ouvrir le fichier Infinity !"

#: Source/Core/DolphinQt/InfinityBase/InfinityBaseWindow.cpp:174
msgid ""
"Failed to open the Infinity file:\n"
"%1\n"
"\n"
"The file may already be in use on the base."
msgstr ""
"Impossible d'ouvrir le fichier Infinity :\n"
"%1\n"
"\n"
"Le fichier est peut-être déjà en cours d'utilisation sur la base."

#: Source/Core/DolphinQt/InfinityBase/InfinityBaseWindow.cpp:183
msgid "Failed to read the Infinity file!"
msgstr "Impossible de lire le fichier Infinity !"

#: Source/Core/DolphinQt/InfinityBase/InfinityBaseWindow.cpp:184
msgid ""
"Failed to read the Infinity file:\n"
"%1\n"
"\n"
"The file was too small."
msgstr ""
"Impossible de lire le fichier Infinity :\n"
"%1\n"
"\n"
"Le fichier était trop petit."

#: Source/Core/DolphinQt/InfinityBase/InfinityBaseWindow.cpp:198
msgid "Infinity Figure Creator"
msgstr "Créateur de figurine Infinity"

#: Source/Core/DolphinQt/InfinityBase/InfinityBaseWindow.cpp:229
msgid "--Unknown--"
msgstr "--Inconnu--"

#: Source/Core/DolphinQt/InfinityBase/InfinityBaseWindow.cpp:247
msgid "Figure Number:"
msgstr "Numéro de figurine :"

#: Source/Core/DolphinQt/InfinityBase/InfinityBaseWindow.cpp:274
#: Source/Core/DolphinQt/SkylanderPortal/SkylanderPortalWindow.cpp:599
#: Source/Core/DolphinQt/SkylanderPortal/SkylanderPortalWindow.cpp:606
msgid "Error converting value"
msgstr "Erreur lors de la conversion de la valeur"

#: Source/Core/DolphinQt/InfinityBase/InfinityBaseWindow.cpp:274
msgid "Character entered is invalid!"
msgstr "Le personnage entré est invalide !"

#. i18n: This is used to create a file name. The string must end in ".bin".
#: Source/Core/DolphinQt/InfinityBase/InfinityBaseWindow.cpp:290
msgid "Unknown(%1).bin"
msgstr "Inconnu(%1).bin"

#: Source/Core/DolphinQt/InfinityBase/InfinityBaseWindow.cpp:294
msgid "Create Infinity File"
msgstr "Créer un fichier Infinity"

#: Source/Core/DolphinQt/InfinityBase/InfinityBaseWindow.cpp:295
msgid "Infinity Object (*.bin);;"
msgstr "Objet Infinity (*.bin);;"

#: Source/Core/DolphinQt/InfinityBase/InfinityBaseWindow.cpp:304
msgid "Failed to create Infinity file"
msgstr "Impossible de créer le fichier Infinity"

#: Source/Core/DolphinQt/InfinityBase/InfinityBaseWindow.cpp:305
msgid ""
"Blank figure creation failed at:\n"
"%1\n"
"\n"
"Try again with a different character."
msgstr ""
"Échec de la création d'une figure vierge à :\n"
"%1\n"
"\n"
"Veuillez réessayer avec un personnage différent."

#: Source/Core/DolphinQt/Main.cpp:79
msgid "Ignore for this session"
msgstr "Ignorer pour cette session"

#: Source/Core/DolphinQt/Main.cpp:221
msgid "Invalid title ID."
msgstr "ID du titre non valide."

#: Source/Core/DolphinQt/Main.cpp:238
msgid "A save state cannot be loaded without specifying a game to launch."
msgstr ""
"Une sauvegarde d'état ne peut être chargée sans avoir spécifié quel jeu "
"démarrer."

#: Source/Core/DolphinQt/Main.cpp:245
msgid "Batch mode cannot be used without specifying a game to launch."
msgstr "Vous devez spécifier un jeu à lancer pour utiliser le mode batch."

#: Source/Core/DolphinQt/MainWindow.cpp:317
msgid "Error occurred while loading some texture packs"
msgstr ""
"Une erreur est survenue lors de l'ouverture de certains packs de texture"

#: Source/Core/DolphinQt/MainWindow.cpp:325
msgid "Invalid Pack %1 provided: %2"
msgstr "Pack %1 non valide indiqué : %2"

#: Source/Core/DolphinQt/MainWindow.cpp:793
#: Source/Core/DolphinQt/Settings/PathPane.cpp:52
msgid "All GC/Wii files"
msgstr "Tous les fichiers GC/Wii"

#: Source/Core/DolphinQt/MainWindow.cpp:971
msgid ""
"A shutdown is already in progress. Unsaved data may be lost if you stop the "
"current emulation before it completes. Force stop?"
msgstr ""
"Un arrêt est déjà en cours. Toutes les données non sauvegardées seront "
"perdues si vous arrêtez l'émulation avant qu'il ne soit terminé. Forcer "
"l'arrêt ?"

#: Source/Core/DolphinQt/MainWindow.cpp:979
msgid ""
"Do you want to stop the current emulation? Unsaved achievement modifications "
"detected."
msgstr ""
"Souhaitez-vous arrêter l'émulation en cours ? Un achèvement non sauvegardé a "
"été détecté."

#: Source/Core/DolphinQt/MainWindow.cpp:984
msgid "Do you want to stop the current emulation?"
msgstr "Voulez-vous arrêter l'émulation en cours ?"

#: Source/Core/DolphinQt/MainWindow.cpp:1162
msgid "Failed to init core"
msgstr "Impossible d'initialiser la base"

#: Source/Core/DolphinQt/MainWindow.cpp:1434
#: Source/Core/DolphinQt/MainWindow.cpp:1446
msgid "All Save States (*.sav *.s??);; All Files (*)"
msgstr ""

#: Source/Core/DolphinQt/MainWindow.cpp:1564
#: Source/Core/DolphinQt/MainWindow.cpp:1631
msgid "Can't start a NetPlay Session while a game is still running!"
msgstr ""
"Impossible de démarrer une session NetPlay pendant qu'un jeu est en cours "
"d'exécution !"

#: Source/Core/DolphinQt/MainWindow.cpp:1571
#: Source/Core/DolphinQt/MainWindow.cpp:1638
msgid "A NetPlay Session is already in progress!"
msgstr "Une session NetPlay est en cours !"

#: Source/Core/DolphinQt/MainWindow.cpp:1664
msgid "Failed to open server"
msgstr "Impossible d'accéder au serveur"

#: Source/Core/DolphinQt/MainWindow.cpp:1665
msgid ""
"Failed to listen on port %1. Is another instance of the NetPlay server "
"running?"
msgstr ""
"Impossible d'écouter le port %1. Est-ce qu'une autre instance de serveur "
"Netplay est en exécution ?"

#: Source/Core/DolphinQt/MainWindow.cpp:1765
msgid "Do you want to add \"%1\" to the list of Game Paths?"
msgstr "Voulez-vous ajouter \"%1\" à la liste des dossiers de jeux ?"

#: Source/Core/DolphinQt/MainWindow.cpp:1788
msgid ""
"Merging a new NAND over your currently selected NAND will overwrite any "
"channels and savegames that already exist. This process is not reversible, "
"so it is recommended that you keep backups of both NANDs. Are you sure you "
"want to continue?"
msgstr ""
"Importer une nouvelle NAND à la place de celle actuellement sélectionnée va "
"remplacer toutes les chaînes et sauvegardes existantes. Ceci est "
"irréversible, il est donc recommandé de conserver des sauvegardes de chacune "
"des NAND. Êtes-vous sûr de vouloir continuer ?"

#: Source/Core/DolphinQt/MainWindow.cpp:1797
msgid "Select NAND Backup"
msgstr "Sélectionner une sauvegarde de NAND"

#: Source/Core/DolphinQt/MainWindow.cpp:1798
msgid "BootMii NAND backup file (*.bin);;All Files (*)"
msgstr ""
"Fichier de sauvegarde BootMii de la NAND (*.bin);;Tous les fichiers (*)"

#: Source/Core/DolphinQt/MainWindow.cpp:1807
msgid "Importing NAND backup"
msgstr "Importation de la sauvegarde de la NAND..."

#: Source/Core/DolphinQt/MainWindow.cpp:1817
#, c-format
msgid ""
"Importing NAND backup\n"
" Time elapsed: %1s"
msgstr ""
"Importation de la sauvegarde de la NAND...\n"
"Temps écoulé : %1s"

#: Source/Core/DolphinQt/MainWindow.cpp:1823
msgid "Select Keys File (OTP/SEEPROM Dump)"
msgstr "Sélectionner le fichier des clés (dump OTP/SEEPROM)"

#: Source/Core/DolphinQt/MainWindow.cpp:1824
msgid "BootMii keys file (*.bin);;All Files (*)"
msgstr "Fichier de clés BootMii (*.bin);;Tous les fichiers (*)"

#: Source/Core/DolphinQt/MainWindow.cpp:1848
msgid ""
"Playback of input recordings is disabled in RetroAchievements hardcore mode."
msgstr ""
"La lecture d'enregistrements d'entrée est désactivée dans le mode Hardcore "
"de RetroAchievements."

#: Source/Core/DolphinQt/MainWindow.cpp:1853
msgid "Select the Recording File to Play"
msgstr "Sélectionnez le fichier d'enregistrement à lire"

#: Source/Core/DolphinQt/MainWindow.cpp:1853
#: Source/Core/DolphinQt/MainWindow.cpp:1931
msgid "Dolphin TAS Movies (*.dtm)"
msgstr "Films TAS Dolphin (*.dtm)"

#: Source/Core/DolphinQt/MainWindow.cpp:1931
msgid "Save Recording File As"
msgstr "Sauvegarder le fichier d'enregistrement sous"

#: Source/Core/DolphinQt/MenuBar.cpp:84
msgid "Dolphin Signature File"
msgstr "Fichier de signature de Dolphin"

#: Source/Core/DolphinQt/MenuBar.cpp:84
msgid "Dolphin Signature CSV File"
msgstr "Fichier CSV de signature de Dolphin"

#: Source/Core/DolphinQt/MenuBar.cpp:85
msgid "WiiTools Signature MEGA File"
msgstr "Fichier MEGA de signature de WiiTools"

#: Source/Core/DolphinQt/MenuBar.cpp:229
msgid "Failed to open \"%1\" for writing."
msgstr "Impossible d'ouvrir \"%1\" en écriture."

#: Source/Core/DolphinQt/MenuBar.cpp:237
msgid "Wrote to \"%1\"."
msgstr "Écrit vers \"%1\"."

#: Source/Core/DolphinQt/MenuBar.cpp:255
msgid "Change &Disc..."
msgstr "&Changer de disque..."

#: Source/Core/DolphinQt/MenuBar.cpp:256
msgid "&Eject Disc"
msgstr "&Éjecter le disque"

#: Source/Core/DolphinQt/MenuBar.cpp:261
msgid "Open &User Folder"
msgstr "Ouvrir le dossier &utilisateur"

#: Source/Core/DolphinQt/MenuBar.cpp:265
msgid "E&xit"
msgstr "&Quitter"

#: Source/Core/DolphinQt/MenuBar.cpp:271
msgid "&Tools"
msgstr "&Outils"

#: Source/Core/DolphinQt/MenuBar.cpp:273
msgid "&Resource Pack Manager"
msgstr "Gestionnaire de Packs de &Ressources"

#: Source/Core/DolphinQt/MenuBar.cpp:276
msgid "&Cheats Manager"
msgstr "Gestionnaire de &cheats"

#: Source/Core/DolphinQt/MenuBar.cpp:280
msgid "Emulated USB Devices"
msgstr "Appareils USB émulés"

#: Source/Core/DolphinQt/MenuBar.cpp:281
msgid "&Skylanders Portal"
msgstr "&Portail Skylanders"

#: Source/Core/DolphinQt/MenuBar.cpp:282
msgid "&Infinity Base"
msgstr "&Infinity Base"

#: Source/Core/DolphinQt/MenuBar.cpp:283
msgid "&Wii Speak"
msgstr "&Wii Speak"

#: Source/Core/DolphinQt/MenuBar.cpp:288
msgid "Start &NetPlay..."
msgstr "Démarrer &NetPlay..."

#: Source/Core/DolphinQt/MenuBar.cpp:289
msgid "Browse &NetPlay Sessions...."
msgstr "Parcourir les sessions &NetPlay..."

#: Source/Core/DolphinQt/MenuBar.cpp:297
msgid "RetroAchievements Development"
msgstr "Développement de RetroAchievements"

#: Source/Core/DolphinQt/MenuBar.cpp:305
msgid "Load GameCube Main Menu"
msgstr "Charger le Menu Principal de la GameCube"

#: Source/Core/DolphinQt/MenuBar.cpp:314
msgid "Memory Card Manager"
msgstr "Gestionnaire de cartes mémoires"

#: Source/Core/DolphinQt/MenuBar.cpp:320
msgid "Install WAD..."
msgstr "Installer un WAD..."

#: Source/Core/DolphinQt/MenuBar.cpp:321
msgid "Manage NAND"
msgstr "Gestion de NAND"

#: Source/Core/DolphinQt/MenuBar.cpp:322
msgid "Import BootMii NAND Backup..."
msgstr "Importer une sauvegarde BootMii de la NAND..."

#: Source/Core/DolphinQt/MenuBar.cpp:324
msgid "Check NAND..."
msgstr "Vérifier la NAND..."

#: Source/Core/DolphinQt/MenuBar.cpp:325
msgid "Extract Certificates from NAND"
msgstr "Extraire les certificats de la NAND"

#: Source/Core/DolphinQt/MenuBar.cpp:333
msgid "Perform Online System Update"
msgstr "Effectuer une mise à jour en ligne"

#: Source/Core/DolphinQt/MenuBar.cpp:335
msgid "Current Region"
msgstr "Région actuelle"

#: Source/Core/DolphinQt/MenuBar.cpp:343
msgid "United States"
msgstr "États-Unis"

#: Source/Core/DolphinQt/MenuBar.cpp:349
msgid "Import Wii Save..."
msgstr "Importer une sauvegarde Wii..."

#: Source/Core/DolphinQt/MenuBar.cpp:351
msgid "Import Wii Saves..."
msgstr "Importer des sauvegardes de la Wii..."

#: Source/Core/DolphinQt/MenuBar.cpp:353
msgid "Export All Wii Saves"
msgstr "Exporter toutes les sauvegardes Wii"

#: Source/Core/DolphinQt/MenuBar.cpp:356
msgid "Connect Wii Remotes"
msgstr "Connecter les Wiimotes"

#: Source/Core/DolphinQt/MenuBar.cpp:364
msgid "Connect Wii Remote %1"
msgstr "Connecter la Wiimote %1"

#: Source/Core/DolphinQt/MenuBar.cpp:377
msgid "&Emulation"
msgstr "&Émulation"

#: Source/Core/DolphinQt/MenuBar.cpp:378
msgid "&Play"
msgstr "&Démarrer"

#: Source/Core/DolphinQt/MenuBar.cpp:379
msgid "&Pause"
msgstr "&Pause"

#: Source/Core/DolphinQt/MenuBar.cpp:380
msgid "&Stop"
msgstr "&Stop"

#: Source/Core/DolphinQt/MenuBar.cpp:382
msgid "Toggle &Fullscreen"
msgstr "Activer le &plein écran"

#: Source/Core/DolphinQt/MenuBar.cpp:383
msgid "&Frame Advance"
msgstr "&Avancement d'image"

#: Source/Core/DolphinQt/MenuBar.cpp:400
msgid "&Load State"
msgstr "&Charger l'état"

#: Source/Core/DolphinQt/MenuBar.cpp:401
msgid "Load State from File"
msgstr "Charger un état depuis un fichier"

#: Source/Core/DolphinQt/MenuBar.cpp:402
msgid "Load State from Selected Slot"
msgstr "Charge l'état depuis l'emplacement sélectionné"

#: Source/Core/DolphinQt/MenuBar.cpp:403
msgid "Load State from Slot"
msgstr "Charger un état depuis un slot"

#: Source/Core/DolphinQt/MenuBar.cpp:416
msgid "Sa&ve State"
msgstr "Sau&vegarder l'état"

#: Source/Core/DolphinQt/MenuBar.cpp:417
msgid "Save State to File"
msgstr "Sauvegarder l'état dans un fichier"

#: Source/Core/DolphinQt/MenuBar.cpp:418
msgid "Save State to Selected Slot"
msgstr "Sauvegarder l'état dans l'emplacement sélectionné"

#: Source/Core/DolphinQt/MenuBar.cpp:419
msgid "Save State to Oldest Slot"
msgstr "Sauvegarder l'état dans le slot le plus ancien"

#: Source/Core/DolphinQt/MenuBar.cpp:420
msgid "Save State to Slot"
msgstr "Sauvegarder l'état dans le slot"

#: Source/Core/DolphinQt/MenuBar.cpp:433
msgid "Select State Slot"
msgstr "Sélectionner l'emplacement de l'état"

#: Source/Core/DolphinQt/MenuBar.cpp:461
msgid "Load from Slot %1 - %2"
msgstr "Chargement depuis le Slot %1 - %2"

#: Source/Core/DolphinQt/MenuBar.cpp:462
msgid "Save to Slot %1 - %2"
msgstr "Sauvegarder dans le slot %1 - %2"

#: Source/Core/DolphinQt/MenuBar.cpp:463
msgid "Select Slot %1 - %2"
msgstr "Sélectionner le slot %1 - %2"

#: Source/Core/DolphinQt/MenuBar.cpp:471
msgid "Show &Log"
msgstr "Afficher le &journal"

#: Source/Core/DolphinQt/MenuBar.cpp:477
msgid "Show Log &Configuration"
msgstr "Afficher la config. de journalisation"

#: Source/Core/DolphinQt/MenuBar.cpp:484
msgid "Show &Toolbar"
msgstr "Afficher la barre d'&outils"

#: Source/Core/DolphinQt/MenuBar.cpp:496
msgid "&Lock Widgets In Place"
msgstr "Verrouiller l'emplacement des &Widgets"

#: Source/Core/DolphinQt/MenuBar.cpp:504
msgid "&Code"
msgstr "&Code"

#: Source/Core/DolphinQt/MenuBar.cpp:512
msgid "&Registers"
msgstr "&Registres"

#: Source/Core/DolphinQt/MenuBar.cpp:521
msgid "&Threads"
msgstr "&Threads"

#. i18n: This kind of "watch" is used for watching emulated memory.
#. It's not related to timekeeping devices.
#: Source/Core/DolphinQt/MenuBar.cpp:531
msgid "&Watch"
msgstr "&Regarder"

#: Source/Core/DolphinQt/MenuBar.cpp:539
msgid "&Breakpoints"
msgstr "&Points d'arrêt"

#: Source/Core/DolphinQt/MenuBar.cpp:548
msgid "&Memory"
msgstr "&Mémoire"

#: Source/Core/DolphinQt/MenuBar.cpp:556
msgid "&Network"
msgstr "&Réseau"

#: Source/Core/DolphinQt/MenuBar.cpp:564
msgid "&JIT"
msgstr "&JIT"

#: Source/Core/DolphinQt/MenuBar.cpp:570
msgid "&Assembler"
msgstr "&Assembleur"

#: Source/Core/DolphinQt/MenuBar.cpp:589
msgid "Purge Game List Cache"
msgstr "Purger le cache de la liste de jeu"

#: Source/Core/DolphinQt/MenuBar.cpp:605
msgid "&Options"
msgstr "&Options"

#: Source/Core/DolphinQt/MenuBar.cpp:608 Source/Core/DolphinQt/MenuBar.cpp:611
msgid "Co&nfiguration"
msgstr "Co&nfiguration"

#: Source/Core/DolphinQt/MenuBar.cpp:615
msgid "&Graphics Settings"
msgstr "Paramètres &graphiques"

#: Source/Core/DolphinQt/MenuBar.cpp:616
msgid "&Audio Settings"
msgstr "Paramètres &audio"

#: Source/Core/DolphinQt/MenuBar.cpp:618
msgid "&Controller Settings"
msgstr "Paramètres des &manettes"

#: Source/Core/DolphinQt/MenuBar.cpp:619
msgid "&Hotkey Settings"
msgstr "Paramètres des &Raccouris clavier"

#: Source/Core/DolphinQt/MenuBar.cpp:620
msgid "&Free Look Settings"
msgstr "Réglages de la &Vue libre"

#: Source/Core/DolphinQt/MenuBar.cpp:625
msgid "Boot to Pause"
msgstr "Démarrer sur Pause"

#: Source/Core/DolphinQt/MenuBar.cpp:632
msgid "Reset Ignore Panic Handler"
msgstr "Réinitialiser Ignorer le gestionnaire de panique"

#: Source/Core/DolphinQt/MenuBar.cpp:638
msgid "&Font..."
msgstr "&Police..."

#: Source/Core/DolphinQt/MenuBar.cpp:655
msgid "&Website"
msgstr "Site &web"

#: Source/Core/DolphinQt/MenuBar.cpp:658
msgid "Online &Documentation"
msgstr "&Documentation en ligne"

#: Source/Core/DolphinQt/MenuBar.cpp:662
msgid "&GitHub Repository"
msgstr "Dépôt &GitHub"

#: Source/Core/DolphinQt/MenuBar.cpp:666
msgid "&Bug Tracker"
msgstr "Suivi des &bugs"

#: Source/Core/DolphinQt/MenuBar.cpp:676
msgid "&Check for Updates..."
msgstr "Rechercher des &mises à jour..."

#: Source/Core/DolphinQt/MenuBar.cpp:683
msgid "&About"
msgstr "&À propos"

#: Source/Core/DolphinQt/MenuBar.cpp:688
msgid "List View"
msgstr "Liste"

#: Source/Core/DolphinQt/MenuBar.cpp:691
msgid "Grid View"
msgstr "Grille"

#: Source/Core/DolphinQt/MenuBar.cpp:726
msgid "List Columns"
msgstr "Colonnes de la liste"

#: Source/Core/DolphinQt/MenuBar.cpp:746
msgid "Show Wii"
msgstr "Afficher Wii"

#: Source/Core/DolphinQt/MenuBar.cpp:747
msgid "Show GameCube"
msgstr "Afficher GameCube"

#: Source/Core/DolphinQt/MenuBar.cpp:748
msgid "Show Triforce"
msgstr "Afficher Triforce"

#: Source/Core/DolphinQt/MenuBar.cpp:749
msgid "Show WAD"
msgstr "Afficher les WAD"

#: Source/Core/DolphinQt/MenuBar.cpp:750
msgid "Show ELF/DOL"
msgstr "Afficher les ELF/DOL"

#: Source/Core/DolphinQt/MenuBar.cpp:753
msgid "Show Platforms"
msgstr "Afficher les plateformes"

#: Source/Core/DolphinQt/MenuBar.cpp:773
msgid "Show JPN"
msgstr "Afficher JPN"

#: Source/Core/DolphinQt/MenuBar.cpp:774
msgid "Show PAL"
msgstr "Afficher PAL"

#: Source/Core/DolphinQt/MenuBar.cpp:775
msgid "Show USA"
msgstr "Afficher USA"

#: Source/Core/DolphinQt/MenuBar.cpp:776
msgid "Show Australia"
msgstr "Afficher Australie"

#: Source/Core/DolphinQt/MenuBar.cpp:777
msgid "Show France"
msgstr "Afficher France"

#: Source/Core/DolphinQt/MenuBar.cpp:778
msgid "Show Germany"
msgstr "Afficher Allemagne"

#: Source/Core/DolphinQt/MenuBar.cpp:779
msgid "Show Italy"
msgstr "Afficher Italie"

#: Source/Core/DolphinQt/MenuBar.cpp:780
msgid "Show Korea"
msgstr "Afficher Corée"

#: Source/Core/DolphinQt/MenuBar.cpp:781
msgid "Show Netherlands"
msgstr "Afficher Pays-bas"

#: Source/Core/DolphinQt/MenuBar.cpp:782
msgid "Show Russia"
msgstr "Afficher Russie"

#: Source/Core/DolphinQt/MenuBar.cpp:783
msgid "Show Spain"
msgstr "Afficher Espagne"

#: Source/Core/DolphinQt/MenuBar.cpp:784
msgid "Show Taiwan"
msgstr "Afficher Taïwan"

#: Source/Core/DolphinQt/MenuBar.cpp:785
msgid "Show World"
msgstr "Afficher Monde"

#: Source/Core/DolphinQt/MenuBar.cpp:786
msgid "Show Unknown"
msgstr "Afficher les inconnus"

#: Source/Core/DolphinQt/MenuBar.cpp:788
msgid "Show Regions"
msgstr "Afficher les régions"

#: Source/Core/DolphinQt/MenuBar.cpp:790
msgid "Show All"
msgstr "Tout afficher"

#: Source/Core/DolphinQt/MenuBar.cpp:791
msgid "Hide All"
msgstr "Tout masquer"

#: Source/Core/DolphinQt/MenuBar.cpp:817
msgid "&Movie"
msgstr "Fil&m"

#: Source/Core/DolphinQt/MenuBar.cpp:820
msgid "Start Re&cording Input"
msgstr "&Démarrer l'enregistrement de l'entrée"

#: Source/Core/DolphinQt/MenuBar.cpp:822
msgid "P&lay Input Recording..."
msgstr "&Jouer l'enregistrement..."

#: Source/Core/DolphinQt/MenuBar.cpp:823
msgid "Stop Playing/Recording Input"
msgstr "Arrêter de jouer/enregistrer l'entrée"

#: Source/Core/DolphinQt/MenuBar.cpp:826
msgid "Export Recording..."
msgstr "Exporter l'enregistrement..."

#: Source/Core/DolphinQt/MenuBar.cpp:833
msgid "&Read-Only Mode"
msgstr "Mode &Lecture seule"

#: Source/Core/DolphinQt/MenuBar.cpp:839
msgid "TAS Input"
msgstr "Entrée TAS"

#: Source/Core/DolphinQt/MenuBar.cpp:843
msgid "Pause at End of Movie"
msgstr "Pause à la fin du Film"

#: Source/Core/DolphinQt/MenuBar.cpp:849
msgid "Enable Movie Window"
msgstr ""

#: Source/Core/DolphinQt/MenuBar.cpp:855
msgid "Customize Movie Window"
msgstr ""

#: Source/Core/DolphinQt/MenuBar.cpp:859
msgid "Dump Frames"
msgstr "Enregistrer les images"

#: Source/Core/DolphinQt/MenuBar.cpp:865
msgid "Dump Audio"
msgstr "Enregistrer le son"

#: Source/Core/DolphinQt/MenuBar.cpp:874
msgid "JIT"
msgstr "JIT"

#: Source/Core/DolphinQt/MenuBar.cpp:877
msgid "Interpreter Core"
msgstr "Interpreter Core"

#: Source/Core/DolphinQt/MenuBar.cpp:889
msgid "JIT Block Linking Off"
msgstr "JIT Block Linking Off"

#: Source/Core/DolphinQt/MenuBar.cpp:897
msgid "Disable JIT Cache"
msgstr "Désactiver le cache JIT"

#: Source/Core/DolphinQt/MenuBar.cpp:905
msgid "Disable Fastmem"
msgstr "Désactiver Fastmem"

#: Source/Core/DolphinQt/MenuBar.cpp:911
msgid "Disable Fastmem Arena"
msgstr "Désactiver Fastmem Arena"

#: Source/Core/DolphinQt/MenuBar.cpp:917
msgid "Disable Large Entry Points Map"
msgstr "Désactiver la carte des grands points d'entrée"

#: Source/Core/DolphinQt/MenuBar.cpp:930
msgid "Log JIT Instruction Coverage"
msgstr "Log JIT Instruction Coverage"

#: Source/Core/DolphinQt/MenuBar.cpp:932
msgid "Search for an Instruction"
msgstr "Rechercher une instruction"

#: Source/Core/DolphinQt/MenuBar.cpp:936
msgid "Enable JIT Block Profiling"
msgstr "Activer le profilage de bloc de JIT"

#: Source/Core/DolphinQt/MenuBar.cpp:942
msgid "Wipe JIT Block Profiling Data"
msgstr "Effacer les données du profilage des blocs JIT"

#: Source/Core/DolphinQt/MenuBar.cpp:945
msgid "Write JIT Block Log Dump"
msgstr "Écrire le vidage du journal du bloc JIT"

#: Source/Core/DolphinQt/MenuBar.cpp:949
msgid "JIT Off (JIT Core)"
msgstr "JIT Off (JIT Core)"

#: Source/Core/DolphinQt/MenuBar.cpp:955
msgid "JIT LoadStore Off"
msgstr "JIT LoadStore Off"

#: Source/Core/DolphinQt/MenuBar.cpp:962
msgid "JIT LoadStore lbzx Off"
msgstr "JIT LoadStore lbzx Off"

#: Source/Core/DolphinQt/MenuBar.cpp:969
msgid "JIT LoadStore lXz Off"
msgstr "JIT LoadStore lXz Off"

#: Source/Core/DolphinQt/MenuBar.cpp:976
msgid "JIT LoadStore lwz Off"
msgstr "JIT LoadStore lwz Off"

#: Source/Core/DolphinQt/MenuBar.cpp:983
msgid "JIT LoadStore Floating Off"
msgstr "JIT LoadStore Floating Off"

#: Source/Core/DolphinQt/MenuBar.cpp:991
msgid "JIT LoadStore Paired Off"
msgstr "JIT LoadStore Paired Off"

#: Source/Core/DolphinQt/MenuBar.cpp:998
msgid "JIT FloatingPoint Off"
msgstr "JIT FloatingPoint Off"

#: Source/Core/DolphinQt/MenuBar.cpp:1005
msgid "JIT Integer Off"
msgstr "JIT Integer Off"

#: Source/Core/DolphinQt/MenuBar.cpp:1012
msgid "JIT Paired Off"
msgstr "JIT Paired Off"

#: Source/Core/DolphinQt/MenuBar.cpp:1019
msgid "JIT SystemRegisters Off"
msgstr "JIT SystemRegisters Off"

#: Source/Core/DolphinQt/MenuBar.cpp:1026
msgid "JIT Branch Off"
msgstr "JIT Branch Off"

#: Source/Core/DolphinQt/MenuBar.cpp:1033
msgid "JIT Register Cache Off"
msgstr "Cache de registre JIT désactivé"

#: Source/Core/DolphinQt/MenuBar.cpp:1045
msgid "&Clear Symbols"
msgstr "&Effacer les symboles"

#: Source/Core/DolphinQt/MenuBar.cpp:1047
msgid "&Generate Symbols From"
msgstr "&Générer les symboles depuis"

#: Source/Core/DolphinQt/MenuBar.cpp:1049
msgid "Signature Database"
msgstr "Base de données de Signatures"

#: Source/Core/DolphinQt/MenuBar.cpp:1050
msgid "RSO Modules"
msgstr "Modules RSO"

#: Source/Core/DolphinQt/MenuBar.cpp:1053
msgid "&Load Symbol Map"
msgstr "&Charger une Carte de Symboles"

#: Source/Core/DolphinQt/MenuBar.cpp:1054
msgid "&Save Symbol Map"
msgstr "&Sauvegarder la carte des symboles"

#: Source/Core/DolphinQt/MenuBar.cpp:1057
msgid "Load &Other Map File..."
msgstr "Charger un &Autre fichier de carte..."

#: Source/Core/DolphinQt/MenuBar.cpp:1058
msgid "Load &Bad Map File..."
msgstr "Charger un fichier de carte de &défauts..."

#: Source/Core/DolphinQt/MenuBar.cpp:1059
msgid "Save Symbol Map &As..."
msgstr "Sauvegarder la carte des symboles &sous..."

#: Source/Core/DolphinQt/MenuBar.cpp:1062
msgid "Sa&ve Code"
msgstr "Sau&vegarder le code"

#: Source/Core/DolphinQt/MenuBar.cpp:1065
msgid "C&reate Signature File..."
msgstr "&Créer un Fichier Signature..."

#: Source/Core/DolphinQt/MenuBar.cpp:1066
msgid "Append to &Existing Signature File..."
msgstr "Ajouter à un fichier de signature &existant..."

#: Source/Core/DolphinQt/MenuBar.cpp:1068
msgid "Combine &Two Signature Files..."
msgstr "Combiner &deux fichiers de signature..."

#: Source/Core/DolphinQt/MenuBar.cpp:1070
msgid "Appl&y Signature File..."
msgstr "A&ppliquer un fichier de signature"

#: Source/Core/DolphinQt/MenuBar.cpp:1073
msgid "&Patch HLE Functions"
msgstr "&Patcher les fonctions HLE"

#: Source/Core/DolphinQt/MenuBar.cpp:1103
msgid "Load vWii System Menu %1"
msgstr "Charger le menu %1 du système vWii"

#: Source/Core/DolphinQt/MenuBar.cpp:1104
msgid "Load Wii System Menu %1"
msgstr "Charger le Menu Système Wii %1"

#: Source/Core/DolphinQt/MenuBar.cpp:1162
msgid "Select Title to Install to NAND"
msgstr "Sélectionner un titre à installer dans la NAND"

#: Source/Core/DolphinQt/MenuBar.cpp:1163
msgid "WAD files (*.wad)"
msgstr "Fichiers WAD (*.wad)"

#: Source/Core/DolphinQt/MenuBar.cpp:1183
msgid "Select Save File"
msgstr "Sélectionner un fichier de sauvegarde"

#: Source/Core/DolphinQt/MenuBar.cpp:1184
msgid "Wii save files (*.bin);;All Files (*)"
msgstr "Fichiers de sauvegarde de Wii (*.bin);;Tous les fichiers (*)"

#: Source/Core/DolphinQt/MenuBar.cpp:1192
#: Source/Core/DolphinQt/MenuBar.cpp:1202
#: Source/Core/DolphinQt/MenuBar.cpp:1205
#: Source/Core/DolphinQt/MenuBar.cpp:1211
#: Source/Core/DolphinQt/MenuBar.cpp:1218
#: Source/Core/DolphinQt/MenuBar.cpp:1253
#: Source/Core/DolphinQt/MenuBar.cpp:1307
msgid "Save Import"
msgstr "Importation de la sauvegarde"

#: Source/Core/DolphinQt/MenuBar.cpp:1193
msgid ""
"Save data for this title already exists in the NAND. Consider backing up the "
"current data before overwriting.\n"
"\n"
"Overwrite existing save data?"
msgstr ""
"Des données de sauvegarde existent déjà pour ce titre dans la NAND. Pensez à "
"faire une sauvegarde avant de les écraser.\n"
"\n"
"Remplacer la sauvegarde existante ?"

#: Source/Core/DolphinQt/MenuBar.cpp:1202
msgid "Successfully imported save file."
msgstr "Fichier de sauvegarde importé avec succès."

#: Source/Core/DolphinQt/MenuBar.cpp:1206
msgid ""
"Failed to import save file. The given file appears to be corrupted or is not "
"a valid Wii save."
msgstr ""
"Impossible d'importer le fichier de sauvegarde. Le fichier indiqué semble "
"corrompu ou n'est pas une sauvegarde valide de Wii."

#: Source/Core/DolphinQt/MenuBar.cpp:1212
msgid ""
"Failed to import save file. Please launch the game once, then try again."
msgstr ""
"Impossible d'importer le fichier de sauvegarde. Veuillez démarrer le jeu une "
"fois, puis réessayez."

#: Source/Core/DolphinQt/MenuBar.cpp:1219
msgid ""
"Failed to import save file. Your NAND may be corrupt, or something is "
"preventing access to files within it. Try repairing your NAND (Tools -> "
"Manage NAND -> Check NAND...), then import the save again."
msgstr ""
"Impossible d'importer le fichier de sauvegarde. Votre NAND est peut-être "
"corrompue, ou quelque chose empêche l'accès aux fichiers qu'elle contient. "
"Essayez de réparer votre NAND (Outils -> Gestion de NAND -> Vérifier la "
"NAND...), et importez à nouveau la sauvegarde."

#: Source/Core/DolphinQt/MenuBar.cpp:1229
msgid "Select Save Folder"
msgstr "Sélectionner le dossier de sauvegarde..."

#: Source/Core/DolphinQt/MenuBar.cpp:1254
msgid ""
"%1: Save data for this title already exists in the NAND. Consider backing up "
"the current data before overwriting.\n"
"\n"
"Overwrite existing save data?"
msgstr ""
"%1 : Des données de sauvegarde existent déjà pour ce titre dans la NAND. "
"Pensez à faire une sauvegarde avant de les écraser.\n"
"\n"
"Remplacer la sauvegarde existante ?"

#: Source/Core/DolphinQt/MenuBar.cpp:1281
msgid ""
"%1: Failed to import save file. The given file appears to be corrupted or is "
"not a valid Wii save."
msgstr ""
"%1 : Impossible d'importer le fichier de sauvegarde. Ce fichier semble "
"corrompu ou n'est pas une sauvegarde valide de Wii."

#: Source/Core/DolphinQt/MenuBar.cpp:1288
msgid ""
"%1: Failed to import save file. Please launch the game once, then try again."
msgstr ""
"%1 : Impossible d'importer le fichier de sauvegarde. Démarrer le jeu une "
"fois, puis essayez à nouveau."

#: Source/Core/DolphinQt/MenuBar.cpp:1296
msgid ""
"%1: Failed to import save file. Your NAND may be corrupt, or something is "
"preventing access to files within it. Try repairing your NAND (Tools -> "
"Manage NAND -> Check NAND...), then import the save again."
msgstr ""
"%1 : Impossible d'importer le fichier de sauvegarde. Votre NAND est peut-"
"être corrompue, ou quelque chose empêche l'accès aux fichiers qu'elle "
"contient. Essayez de réparer votre NAND (Outils -> Gestion de NAND -> "
"Vérifier la NAND...), et importez à nouveau la sauvegarde."

#: Source/Core/DolphinQt/MenuBar.cpp:1308
msgid "Successfully imported %1 save file(s) with %2 failure(s)"
msgstr "Importation réussie de %1 fichier(s) de sauvegarde et %2 échec(s)"

#: Source/Core/DolphinQt/MenuBar.cpp:1325
#, c-format
msgctxt ""
msgid "Exported %n save(s)"
msgstr "%n sauvegarde(s) exportée(s)"

#: Source/Core/DolphinQt/MenuBar.cpp:1337
msgid ""
"The user-accessible part of your NAND contains %1 blocks (%2 KiB) of data, "
"out of an allowed maximum of %3 blocks (%4 KiB)."
msgstr ""
"La partie de votre NAND accessible à l'utilisateur contient %1 blocs (%2 "
"Kio) de données, sur un maximum alloué de %3 blocs (%4 Kio)."

#: Source/Core/DolphinQt/MenuBar.cpp:1345
msgid ""
"The system-reserved part of your NAND contains %1 blocks (%2 KiB) of data, "
"out of an allowed maximum of %3 blocks (%4 KiB)."
msgstr ""
"La partie de votre NAND réservée au système contient %1 blocs (%2 Kio) de "
"données, sur un maximum alloué de %3 blocs (%4 Kio)."

#: Source/Core/DolphinQt/MenuBar.cpp:1355
#: Source/Core/DolphinQt/MenuBar.cpp:1364
#: Source/Core/DolphinQt/MenuBar.cpp:1381
#: Source/Core/DolphinQt/MenuBar.cpp:1385
#: Source/Core/DolphinQt/NANDRepairDialog.cpp:29
msgid "NAND Check"
msgstr "Vérification de la NAND"

#: Source/Core/DolphinQt/MenuBar.cpp:1357
msgid ""
"Your NAND contains more data than allowed. Wii software may behave "
"incorrectly or not allow saving."
msgstr ""
"Votre NAND contient plus de données qu'alloué. Les logiciels Wii peuvent "
"avoir un comportement anormal ou ne pas pouvoir sauvegarder de donnée."

#: Source/Core/DolphinQt/MenuBar.cpp:1366
msgid "No issues have been detected."
msgstr "Aucun souci n'a été détecté"

#: Source/Core/DolphinQt/MenuBar.cpp:1381
msgid "The NAND has been repaired."
msgstr "La NAND a été réparée."

#: Source/Core/DolphinQt/MenuBar.cpp:1386
msgid ""
"The NAND could not be repaired. It is recommended to back up your current "
"data and start over with a fresh NAND."
msgstr ""
"Impossible de réparer la NAND. Il est recommandé de sauvegarder vos données "
"actuelles et de recommencer avec une nouvelle NAND."

#: Source/Core/DolphinQt/MenuBar.cpp:1395
msgid "Successfully extracted certificates from NAND"
msgstr "Certificats extraits avec succès depuis la NAND"

#: Source/Core/DolphinQt/MenuBar.cpp:1399
msgid "Failed to extract certificates from NAND"
msgstr "Impossible d'extraire les certificats depuis la NAND"

#: Source/Core/DolphinQt/MenuBar.cpp:1435
msgid "Pick a debug font"
msgstr "Choisissez une police pour le débogage"

#: Source/Core/DolphinQt/MenuBar.cpp:1443
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:496
#: Source/Core/DolphinQt/ResourcePackManager.cpp:238
msgid "Confirmation"
msgstr "Confirmation"

#: Source/Core/DolphinQt/MenuBar.cpp:1444
msgid "Do you want to clear the list of symbol names?"
msgstr "Voulez-vous effacer la liste des noms de symboles ?"

#: Source/Core/DolphinQt/MenuBar.cpp:1483
msgid "Generated symbol names from '%1'"
msgstr "Nom des symboles générés à partir de '%1'"

#: Source/Core/DolphinQt/MenuBar.cpp:1490
msgid "'%1' not found, no symbol names generated"
msgstr "'%1' introuvable, aucun nom de symbole généré"

#: Source/Core/DolphinQt/MenuBar.cpp:1500
msgid "RSO auto-detection"
msgstr "Détection automatique du RSO"

#: Source/Core/DolphinQt/MenuBar.cpp:1500
msgid "Auto-detect RSO modules?"
msgstr "Détecter automatiquement les modules RSO ?"

#: Source/Core/DolphinQt/MenuBar.cpp:1505
msgid "Enter the RSO module address:"
msgstr "Entrer l'adresse du module RSO :"

#: Source/Core/DolphinQt/MenuBar.cpp:1512
msgid "Invalid RSO module address: %1"
msgstr "Adresse du module RSO non valide : %1"

#: Source/Core/DolphinQt/MenuBar.cpp:1527
#: Source/Core/DolphinQt/MenuBar.cpp:1583
msgid "Failed to load RSO module at %1"
msgstr "Impossible de charger le module RSO à %1"

#: Source/Core/DolphinQt/MenuBar.cpp:1533
#: Source/Core/DolphinQt/MenuBar.cpp:1683
msgid "Modules found: %1"
msgstr "Modules trouvés : %1"

#: Source/Core/DolphinQt/MenuBar.cpp:1534
msgid "Detecting RSO Modules"
msgstr "Détection des modules RSO"

#: Source/Core/DolphinQt/MenuBar.cpp:1558
msgid "Unable to auto-detect RSO module"
msgstr "Impossible de détecter automatiquement le module RSO"

#: Source/Core/DolphinQt/MenuBar.cpp:1564
msgid "Select the RSO module address:"
msgstr "Sélectionner l'adresse du module RSO :"

#: Source/Core/DolphinQt/MenuBar.cpp:1714
msgid "'%1' not found, scanning for common functions instead"
msgstr "'%1' introuvable, recherche de fonctions communes à la place"

#: Source/Core/DolphinQt/MenuBar.cpp:1725
msgid "Loaded symbols from '%1'"
msgstr "Symboles chargés à partir de '%1'"

#: Source/Core/DolphinQt/MenuBar.cpp:1743
#: Source/Core/DolphinQt/MenuBar.cpp:1760
msgid "Load Map File"
msgstr "Charger un fichier de carte"

#: Source/Core/DolphinQt/MenuBar.cpp:1744
#: Source/Core/DolphinQt/MenuBar.cpp:1761
#: Source/Core/DolphinQt/MenuBar.cpp:1780
msgid "Dolphin Map File (*.map)"
msgstr "Fichier de carte pour Dolphin (*.map)"

#: Source/Core/DolphinQt/MenuBar.cpp:1778
msgid "Save Map File"
msgstr "Sauvegarder le fichier de carte"

#: Source/Core/DolphinQt/MenuBar.cpp:1801
msgid "Failed to save code map to path '%1'"
msgstr "Impossible de sauvegarder la carte du code vers le dossier '%1'"

#: Source/Core/DolphinQt/MenuBar.cpp:1812
msgid "Failed to load map file '%1'"
msgstr "Impossible d'ouvrir le fichier de carte '%1'"

#: Source/Core/DolphinQt/MenuBar.cpp:1825
msgid "Failed to save symbol map to path '%1'"
msgstr "Impossible de sauvegarder la carte des symboles vers le dossier '%1'"

#: Source/Core/DolphinQt/MenuBar.cpp:1831
msgid ""
"Only export symbols with prefix:\n"
"(Blank for all symbols)"
msgstr ""
"Uniquement exporter les symboles avec le préfixe :\n"
"(Vide pour tous les symboles)"

#: Source/Core/DolphinQt/MenuBar.cpp:1834
msgid "Save Signature File"
msgstr "Sauvegarder le fichier de signature"

#: Source/Core/DolphinQt/MenuBar.cpp:1846
msgid "Failed to save signature file '%1'"
msgstr "Impossible de sauvegarder le fichier de signature '%1'"

#: Source/Core/DolphinQt/MenuBar.cpp:1856
msgid ""
"Only append symbols with prefix:\n"
"(Blank for all symbols)"
msgstr ""
"Uniquement ajouter les symboles avec le préfixe :\n"
"(Vide pour tous les symboles) "

#: Source/Core/DolphinQt/MenuBar.cpp:1859
msgid "Append Signature To"
msgstr "Ajouter une signature à"

#: Source/Core/DolphinQt/MenuBar.cpp:1873
msgid "Failed to append to signature file '%1'"
msgstr "Impossible d'ajouter cela au fichier de signature '%1'"

#: Source/Core/DolphinQt/MenuBar.cpp:1882
msgid "Apply Signature File"
msgstr "Appliquer un fichier de signature"

#: Source/Core/DolphinQt/MenuBar.cpp:1902
msgid "Choose Priority Input File"
msgstr "Choisir le fichier d'entrée prioritaire."

#: Source/Core/DolphinQt/MenuBar.cpp:1907
msgid "Choose Secondary Input File"
msgstr "Choisir le fichier d'entrée secondaire."

#: Source/Core/DolphinQt/MenuBar.cpp:1912
msgid "Save Combined Output File As"
msgstr "Sauvegarder le fichier de sortie combinée sous"

#: Source/Core/DolphinQt/MenuBar.cpp:1925
msgid "Failed to save to signature file '%1'"
msgstr "Impossible de sauvegarder vers le fichier de signature '%1'"

#: Source/Core/DolphinQt/MenuBar.cpp:1953
msgid "Search instruction"
msgstr "Rechercher une instruction"

#: Source/Core/DolphinQt/MenuBar.cpp:1953
msgid "Instruction:"
msgstr "Instruction :"

#: Source/Core/DolphinQt/NANDRepairDialog.cpp:35
msgid ""
"The emulated NAND is damaged. System titles such as the Wii Menu and the Wii "
"Shop Channel may not work correctly."
msgstr ""
"La NAND émulée est endommagée. Des titres du système tels que le Menu Wii et "
"la Chaîne Boutique peuvent ne pas fonctionner correctement."

#: Source/Core/DolphinQt/NANDRepairDialog.cpp:43
msgid ""
"WARNING: Fixing this NAND requires the deletion of titles that have "
"incomplete data on the NAND, including all associated save data. By "
"continuing, the following title(s) will be removed:"
msgstr ""
"ATTENTION : La correction de cette NAND requiert la suppression des titres "
"dont les données sont incomplètes sur la NAND, y compris toutes leurs "
"sauvegardes associées. En continuant, les titres suivants seront supprimés :"

#: Source/Core/DolphinQt/NANDRepairDialog.cpp:80
msgid "Launching these titles may also fix the issues."
msgstr "Ce souci peut être corrigé en démarrant ces titres."

#: Source/Core/DolphinQt/NANDRepairDialog.cpp:85
msgid "Do you want to try to repair the NAND?"
msgstr "Souhaitez-vous essayer de réparer la NAND ?"

#: Source/Core/DolphinQt/NetPlay/ChunkedProgressDialog.cpp:27
#: Source/Core/DolphinQt/NetPlay/GameDigestDialog.cpp:23
msgid "Invalid Player ID"
msgstr "ID joueur non valide"

#: Source/Core/DolphinQt/NetPlay/ChunkedProgressDialog.cpp:47
msgid "Data Transfer"
msgstr "Transfert de données"

#: Source/Core/DolphinQt/NetPlay/ChunkedProgressDialog.cpp:135
msgid "%1[%2]: %3/%4 MiB"
msgstr "%1[%2] : %3/%4 Mio"

#: Source/Core/DolphinQt/NetPlay/GameDigestDialog.cpp:43
msgid "SHA1 Digest"
msgstr "SHA1 Digest"

#: Source/Core/DolphinQt/NetPlay/GameDigestDialog.cpp:129
msgid "%1[%2]: %3 %"
msgstr "%1[%2] : %3 %"

#: Source/Core/DolphinQt/NetPlay/GameDigestDialog.cpp:141
msgid "%1[%2]: %3"
msgstr "%1[%2] : %3"

#: Source/Core/DolphinQt/NetPlay/GameDigestDialog.cpp:150
msgid "The hashes match!"
msgstr "Les hashs correspondent !"

#: Source/Core/DolphinQt/NetPlay/GameDigestDialog.cpp:154
msgid "The hashes do not match!"
msgstr "Les hashs ne correspondent pas !"

#: Source/Core/DolphinQt/NetPlay/GameListDialog.cpp:17
msgid "Select a game"
msgstr "Sélectionner un jeu"

#: Source/Core/DolphinQt/NetPlay/NetPlayBrowser.cpp:33
msgid "NetPlay Session Browser"
msgstr "Navigateur de sessions NetPlay"

#: Source/Core/DolphinQt/NetPlay/NetPlayBrowser.cpp:74
msgid "Any Region"
msgstr "Toutes régions"

#: Source/Core/DolphinQt/NetPlay/NetPlayBrowser.cpp:90
msgid "Hide Incompatible Sessions"
msgstr "Masquer les sessions incompatibles"

#: Source/Core/DolphinQt/NetPlay/NetPlayBrowser.cpp:91
msgid "Hide In-Game Sessions"
msgstr "Masquer les sessions en cours"

#: Source/Core/DolphinQt/NetPlay/NetPlayBrowser.cpp:95
msgid "Private and Public"
msgstr "Privée et publique"

#: Source/Core/DolphinQt/NetPlay/NetPlayBrowser.cpp:96
msgid "Private"
msgstr "Privée"

#: Source/Core/DolphinQt/NetPlay/NetPlayBrowser.cpp:97
msgid "Public"
msgstr "Publique"

#: Source/Core/DolphinQt/NetPlay/NetPlayBrowser.cpp:101
msgid "Filters"
msgstr "Filtres"

#: Source/Core/DolphinQt/NetPlay/NetPlayBrowser.cpp:105
msgid "Region:"
msgstr "Région :"

#: Source/Core/DolphinQt/NetPlay/NetPlayBrowser.cpp:208
msgid "Error obtaining session list: %1"
msgstr "Erreur lors de l'obtention de la liste des sessions : %1"

#: Source/Core/DolphinQt/NetPlay/NetPlayBrowser.cpp:221
msgid "Password?"
msgstr "Mot de passe ?"

#: Source/Core/DolphinQt/NetPlay/NetPlayBrowser.cpp:222
msgid "In-Game?"
msgstr "En cours ?"

#: Source/Core/DolphinQt/NetPlay/NetPlayBrowser.cpp:222
#: Source/Core/DolphinQt/SkylanderPortal/SkylanderPortalWindow.cpp:242
msgid "Game"
msgstr "Jeu"

#: Source/Core/DolphinQt/NetPlay/NetPlayBrowser.cpp:222
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:289
msgid "Players"
msgstr "Joueurs"

#: Source/Core/DolphinQt/NetPlay/NetPlayBrowser.cpp:223
#: Source/Core/DolphinQt/ResourcePackManager.cpp:90
msgid "Version"
msgstr "Version"

#: Source/Core/DolphinQt/NetPlay/NetPlayBrowser.cpp:263
msgid "%1 session found"
msgstr "%1 session trouvée"

#: Source/Core/DolphinQt/NetPlay/NetPlayBrowser.cpp:263
msgid "%1 sessions found"
msgstr "%1 sessions trouvées"

#: Source/Core/DolphinQt/NetPlay/NetPlayBrowser.cpp:298
msgid "Enter password"
msgstr "Entrez le mot de passe"

#: Source/Core/DolphinQt/NetPlay/NetPlayBrowser.cpp:299
msgid "This session requires a password:"
msgstr "Cette session requiert un mot de passe :"

#: Source/Core/DolphinQt/NetPlay/NetPlayBrowser.cpp:312
msgid "Invalid password provided."
msgstr "Mot de passe incorrect."

#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:100
msgid "NetPlay"
msgstr "NetPlay"

#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:132
#: Source/Core/DolphinQt/RiivolutionBootWidget.cpp:65
msgid "Start"
msgstr "Start"

#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:134
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:960
msgid "Buffer:"
msgstr "Buffer :"

#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:135
msgid "Quit"
msgstr "Quitter"

#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:142
msgid "No Save Data"
msgstr "Aucune donnée sauvegardée"

#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:144
msgid ""
"Netplay will start without any save data, and any created save data will be "
"discarded at the end of the Netplay session."
msgstr ""
"Netplay démarrera sans aucune sauvegarde de données, et toutes les "
"sauvegardes créées seront supprimées à la fin de la session Netplay."

#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:147
msgid "Load Host's Save Data Only"
msgstr "Charger uniquement les données de sauvegarde de l'hôte."

#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:149
msgid ""
"Netplay will start using the Host's save data, but any save data created or "
"modified during the Netplay session will be discarded at the end of the "
"session."
msgstr ""
"Netplay démarrera en utilisant les données de sauvegarde de l'hôte, mais "
"toute sauvegarde de données créée ou modifiée pendant la session Netplay "
"sera supprimée à la fin de la session."

#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:152
msgid "Load and Write Host's Save Data"
msgstr "Charger et enregistrer les données de sauvegarde chez l'hôte."

#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:154
msgid ""
"Netplay will start using the Host's save data, and any save data created or "
"modified during the Netplay session will remain in the Host's local saves."
msgstr ""
"Netplay démarrera en utilisant les données de sauvegarde de l'hôte, et "
"toutes les données de sauvegardes créées ou modifiées pendant la session "
"Netplay seront faites chez l'hôte."

#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:166
msgid "Use All Wii Save Data"
msgstr "Utiliser toutes les données de sauvegarde de la Wii"

#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:168
msgid ""
"If checked, all Wii saves will be used instead of only the save of the game "
"being started. Useful when switching games mid-session. Has no effect if No "
"Save Data is selected."
msgstr ""
"Si coché, toutes les sauvegardes Wii seront utilisées à la place "
"d'uniquement celle du jeu démarré. Utile lorsqu'on change de jeu lors d'une "
"session. N'a aucun effet si 'Aucune donnée sauvegardée' est sélectionné."

#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:174
msgid "Sync AR/Gecko Codes"
msgstr "Synchronise les codes AR/Gecko"

#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:176
msgid "Strict Settings Sync"
msgstr "Synchronisation stricte des paramètres"

#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:178
msgid ""
"This will sync additional graphics settings, and force everyone to the same "
"internal resolution.\n"
"May prevent desync in some games that use EFB reads. Please ensure everyone "
"uses the same video backend."
msgstr ""
"Ceci va synchroniser davantage de paramètres graphiques, et force tout le "
"monde à utiliser la même résolution interne.\n"
"Peut empêcher une désynchronisation dans les jeux qui utilisent la lecture "
"d'EFB. Veuillez vous assurer que tout le monde utilise le même moteur "
"graphique."

#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:185
msgid "Fair Input Delay"
msgstr "Délai d'entrée des commandes égalisé"

#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:187
msgid ""
"Each player sends their own inputs to the game, with equal buffer size for "
"all players, configured by the host.\n"
"Suitable for competitive games where fairness and minimal latency are most "
"important."
msgstr ""
"Chaque joueur envoie ses propres commandes au jeu, avec un tampon identique "
"pour tous les joueurs, configuré par l'hôte.\n"
"Convient pour les jeux de compétition où l'égalité et une latence minimale "
"sont les plus importantes."

#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:191
msgid "Host Input Authority"
msgstr "Autorité de l'hôte sur les entrées"

#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:193
msgid ""
"Host has control of sending all inputs to the game, as received from other "
"players, giving the host zero latency but increasing latency for others.\n"
"Suitable for casual games with 3+ players, possibly on unstable or high "
"latency connections."
msgstr ""
"L'hôte a le contrôle de l'envoi des données au jeu, dès que reçues des "
"autres joueurs, ce qui donne aucune latence pour l'hôte mais une latence "
"plus élevée pour les autres joueurs.\n"
"Convient pour des jeux casual de 3 joueurs et plus, peut-être sur des "
"connexions instables ou avec une forte latence."

#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:197
msgid "Golf Mode"
msgstr "Mode Golf"

#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:199
msgid ""
"Identical to Host Input Authority, except the \"Host\" (who has zero "
"latency) can be switched at any time.\n"
"Suitable for turn-based games with timing-sensitive controls, such as golf."
msgstr ""
"Identique à \"Autorité de l'hôte sur les entrées\", sauf que l'hôte (qui n'a "
"aucune latence), peut être changé à tout moment.\n"
"Pratique pour les jeux à tour de rôle qui ont des contrôles demandant de la "
"précision, comme le golf."

#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:211
msgid "Checksum"
msgstr "Somme de contrôle"

#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:212
msgid "Current game"
msgstr "Jeu en cours"

#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:215
msgid "Other game..."
msgstr "Autres jeux..."

#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:223
msgid "SD Card"
msgstr "Carte SD"

#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:229
msgid "Record Inputs"
msgstr "Enregistrer les entrées"

#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:231
msgid "Show Golf Mode Overlay"
msgstr "Afficher le Mode golf en surimpression"

#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:233
msgid "Hide Remote GBAs"
msgstr "Masquer les GBA distantes"

#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:266
msgid "Chat"
msgstr "Chat"

#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:269
msgid "Send"
msgstr "Envoyer"

#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:292
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:705
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:734
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:762
msgid "Copy"
msgstr "Copier"

#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:294
msgid "Kick Player"
msgstr "Sortir le joueur"

#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:295
msgid "Assign Controller Ports"
msgstr "Attribuer les ports des manettes"

#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:407
msgid "Stopped game"
msgstr "Jeu arrêté"

#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:453
msgid "Successfully added to the NetPlay index"
msgstr "Ajouté avec succès à l'index de NetPlay"

#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:454
msgid "Failed to add this session to the NetPlay index: %1"
msgstr "Impossible d'ajouter cette session à l'index NetPlay : %1"

#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:470
msgid "Not all players have the game. Do you really want to start?"
msgstr ""
"Tous les joueurs ne possèdent pas ce jeu. Voulez-vous quand même démarrer ?"

#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:478
msgid ""
"Auto internal resolution is not allowed in strict sync mode, as it depends "
"on window size.\n"
"\n"
"Please select a specific internal resolution."
msgstr ""
"Une résolution interne automatique n'est pas possible en mode synchro "
"stricte, car elle dépend de la taille de la fenêtre.\n"
"\n"
"Veuillez choisir une résolution interne spécifique."

#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:497
msgid "Are you sure you want to quit NetPlay?"
msgstr "Êtes-vous sûr de vouloir quitter NetPlay ?"

#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:519
msgid "Room ID"
msgstr "ID Room"

#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:520
msgid "External"
msgstr "Externe"

#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:525
msgid "Local"
msgstr "Local"

#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:633
msgid "Player"
msgstr "Joueur"

#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:633
msgid "Game Status"
msgstr "Etat du jeu"

#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:633
msgid "Ping"
msgstr "Ping"

#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:633
msgid "Mapping"
msgstr "Mappage"

#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:633
msgid "Revision"
msgstr "Révision"

#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:640
msgid "Wrong hash"
msgstr "Mauvais hash"

#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:641
msgid ""
"Game file has a different hash; right-click it, select Properties, switch to "
"the Verify tab, and select Verify Integrity to check the hash"
msgstr ""
"Le fichier du jeu a un hash différent ; faites un clic-droit dessus, "
"sélectionnez Propriétés, cliquer sur l'onglet Vérifier, et sélectionnez "
"Vérifier l'intégrité pour vérifier le hash."

#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:644
msgid "Wrong disc number"
msgstr "Mauvais numéro de disque"

#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:644
msgid "Game has a different disc number"
msgstr "Le jeu a un numéro de disque différent"

#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:646
msgid "Wrong revision"
msgstr "Mauvaise révision"

#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:646
msgid "Game has a different revision"
msgstr "Le jeu a une révision différente"

#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:648
msgid "Wrong region"
msgstr "Mauvaise région"

#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:648
msgid "Game region does not match"
msgstr "La région du jeu ne concorde pas"

#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:650
msgid "Not found"
msgstr "Introuvable"

#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:650
msgid "No matching game was found"
msgstr "Aucun jeu correspondant n'a été trouvé"

#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:713
msgid "Connecting"
msgstr "Connexion en cours"

#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:740
#: qtbase/src/gui/kernel/qplatformtheme.cpp:726
msgid "Retry"
msgstr "Réessayer"

#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:829
msgid "Game changed to \"%1\""
msgstr "Jeu changé en \"%1\""

#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:837
msgid "GBA%1 ROM changed to \"%2\""
msgstr "GBA%1 ROM changée en \"%2\""

#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:842
msgid "GBA%1 ROM disabled"
msgstr "GBA%1 ROM désactivée"

#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:874
msgid "Started game"
msgstr "Jeu démarré"

#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:914
msgid "%1 has joined"
msgstr "%1 s'est connecté"

#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:919
msgid "%1 has left"
msgstr "%1 s'est déconnecté"

#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:928
msgid "Max buffer size changed to %1"
msgstr "Taille maximum du tampon changée à %1"

#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:929
msgid "Buffer size changed to %1"
msgstr "Taille de buffer changée à %1"

#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:938
msgid "Host input authority enabled"
msgstr "Autorité de l'hôte sur les entrées activée"

#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:938
msgid "Host input authority disabled"
msgstr "Autorité de l'hôte sur les entrées désactivée"

#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:960
msgid "Max Buffer:"
msgstr "Tampon maxi :"

#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:971
msgid "Possible desync detected: %1 might have desynced at frame %2"
msgstr ""
"Possible désynchronisation détectée : %1 peut s'être désynchronisé à l'image "
"%2"

#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:978
msgid "Lost connection to NetPlay server..."
msgstr "Connexion au serveur NetPlay perdue !"

#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:985
msgid "Failed to connect to server: %1"
msgstr "Impossible de se connecter au serveur : %1"

#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:995
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:999
msgid "Traversal Error"
msgstr "Erreur de Traversal"

#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:995
msgid "Couldn't look up central server"
msgstr "Impossible de trouver le serveur central"

#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:1000
msgid "Dolphin is too old for traversal server"
msgstr "Dolphin est trop ancien pour le serveur traversal"

#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:1041
msgid "%1 is now golfing"
msgstr "%1 est en mode golf"

#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:1046
msgid "Using TTL %1 for probe packet"
msgstr "Utilisation du TTL %1 pour sonder le paquet"

#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:1109
#, c++-format
msgid ""
"Mismatched ROMs\n"
"Selected: {0}\n"
"- Title: {1}\n"
"- Hash: {2:02X}\n"
"Expected:\n"
"- Title: {3}\n"
"- Hash: {4:02X}"
msgstr ""
"Les ROM ne correspondent pas\n"
"Sélectionnée : {0}\n"
"- Titre : {1}\n"
"- Hash : {2:02X}\n"
"Attendu :\n"
"- Titre : {3}\n"
"- Hash : {4:02X}"

#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:1117
msgid "%1 is not a valid ROM"
msgstr "%1 n'est pas une ROM valide"

#: Source/Core/DolphinQt/NetPlay/NetPlaySetupDialog.cpp:34
msgid "NetPlay Setup"
msgstr "Configuration de NetPlay"

#: Source/Core/DolphinQt/NetPlay/NetPlaySetupDialog.cpp:90
msgid "Reset Traversal Settings"
msgstr "Réinitialiser les paramètres traversal"

#: Source/Core/DolphinQt/NetPlay/NetPlaySetupDialog.cpp:102
#: Source/Core/DolphinQt/NetPlay/NetPlaySetupDialog.cpp:136
msgid "Port:"
msgstr "Port :"

#: Source/Core/DolphinQt/NetPlay/NetPlaySetupDialog.cpp:104
#: Source/Core/DolphinQt/NetPlay/NetPlaySetupDialog.cpp:204
msgid "Connect"
msgstr "Connecter"

#: Source/Core/DolphinQt/NetPlay/NetPlaySetupDialog.cpp:113
msgid ""
"ALERT:\n"
"\n"
"All players must use the same Dolphin version.\n"
"If enabled, SD cards must be identical between players.\n"
"If DSP LLE is used, DSP ROMs must be identical between players.\n"
"If a game is hanging on boot, it may not support Dual Core Netplay. Disable "
"Dual Core.\n"
"If connecting directly, the host must have the chosen UDP port open/"
"forwarded!\n"
"\n"
"Wii Remote support in netplay is experimental and may not work correctly.\n"
"Use at your own risk.\n"
msgstr ""
"ATTENTION :\n"
"\n"
"Tous les joueurs doivent utiliser la même version de Dolphin.\n"
"Si activé, les cartes SD doivent être identiques entre tous les joueurs\n"
"Si le DSP LLE est utilisé, les ROM des DSP doivent être identiques entre "
"tous les joueurs.\n"
"Si un jeu bloque au démarrage, cela peut être dû au fait qu'il ne fonctionne "
"pas avec le Dual Core en Netplay.\n"
"Si connecté en direct, l'hôte doit avoir le port UDP choisi ouvert/"
"redirigé !\n"
"\n"
"L'utilisation des Wiimotes en NetPlay est expérimentale et n'est pas "
"considérée comme fonctionnelle.\n"
"Utilisez-les à vos risques.\n"

#: Source/Core/DolphinQt/NetPlay/NetPlaySetupDialog.cpp:138
msgid "Force Listen Port:"
msgstr "Forcer l'écoute du port :"

#: Source/Core/DolphinQt/NetPlay/NetPlaySetupDialog.cpp:140
msgid "Limit Chunked Upload Speed:"
msgstr "Limite de vitesse d'envoi de parcelles de données :"

#: Source/Core/DolphinQt/NetPlay/NetPlaySetupDialog.cpp:142
msgid "Show in server browser"
msgstr "Afficher dans le navigateur de serveurs"

#: Source/Core/DolphinQt/NetPlay/NetPlaySetupDialog.cpp:148
msgid "Forward port (UPnP)"
msgstr "Faire suivre le port (UPnP)"

#: Source/Core/DolphinQt/NetPlay/NetPlaySetupDialog.cpp:151
#: Source/Core/DolphinQt/NetPlay/NetPlaySetupDialog.cpp:205
msgid "Host"
msgstr "Hôte"

#: Source/Core/DolphinQt/NetPlay/NetPlaySetupDialog.cpp:160
msgid ""
"This will limit the speed of chunked uploading per client, which is used for "
"save sync."
msgstr ""
"Ceci va limiter la vitesse d'envoi de parcelles de données par client, qui "
"est utilisée pour synchroniser la sauvegarde."

#: Source/Core/DolphinQt/NetPlay/NetPlaySetupDialog.cpp:162
msgid "Name of your session shown in the server browser"
msgstr "Le nom de votre session qui est affichée dans le navigateur de serveur"

#: Source/Core/DolphinQt/NetPlay/NetPlaySetupDialog.cpp:164
msgid "Password for joining your game (leave empty for none)"
msgstr "Mot de passe pour se joindre à votre jeu (laisser vide pour aucun)"

#: Source/Core/DolphinQt/NetPlay/NetPlaySetupDialog.cpp:192
msgid "Direct Connection"
msgstr "Connexion directe"

#: Source/Core/DolphinQt/NetPlay/NetPlaySetupDialog.cpp:193
msgid "Traversal Server"
msgstr "Traversal Server"

#: Source/Core/DolphinQt/NetPlay/NetPlaySetupDialog.cpp:195
msgid "Connection Type:"
msgstr "Type de connexion :"

#: Source/Core/DolphinQt/NetPlay/NetPlaySetupDialog.cpp:198
#: Source/Core/DolphinQt/SkylanderPortal/SkylanderModifyDialog.cpp:134
msgid "Nickname:"
msgstr "Pseudo :"

#: Source/Core/DolphinQt/NetPlay/NetPlaySetupDialog.cpp:314
msgid "IP Address:"
msgstr "Adresse IP :"

#: Source/Core/DolphinQt/NetPlay/NetPlaySetupDialog.cpp:314
msgid "Host Code:"
msgstr "Code de l'hôte :"

#: Source/Core/DolphinQt/NetPlay/NetPlaySetupDialog.cpp:339
msgid "You must select a game to host!"
msgstr "Vous devez sélectionner un jeu à héberger !"

#: Source/Core/DolphinQt/NetPlay/NetPlaySetupDialog.cpp:345
msgid "You must provide a name for your session!"
msgstr "Vous devez entrer un nom pour votre session !"

#: Source/Core/DolphinQt/NetPlay/NetPlaySetupDialog.cpp:353
msgid "You must provide a region for your session!"
msgstr "Vous devez entrer une région pour votre session !"

#: Source/Core/DolphinQt/NetPlay/NetPlaySetupDialog.cpp:394
msgid "Reset Traversal Server"
msgstr "Réinitialiser le serveur Traversal"

#: Source/Core/DolphinQt/NetPlay/NetPlaySetupDialog.cpp:395
msgid "Reset Traversal Server to %1:%2"
msgstr "Réinitialiser le serveur Traversal à %1:%2"

#: Source/Core/DolphinQt/NetPlay/PadMappingDialog.cpp:20
msgid "Assign Controllers"
msgstr "Attribuer des manettes"

#: Source/Core/DolphinQt/NetPlay/PadMappingDialog.cpp:34
msgid "GBA Port %1"
msgstr "Port GBA %1"

#: Source/Core/DolphinQt/NetPlay/PadMappingDialog.cpp:37
msgid "GC Port %1"
msgstr "Port GC %1"

#: Source/Core/DolphinQt/NKitWarningDialog.cpp:30
msgid "NKit Warning"
msgstr "Avertissement pour NKit"

#: Source/Core/DolphinQt/NKitWarningDialog.cpp:36
msgid ""
"You are about to run an NKit disc image. NKit disc images cause problems "
"that don't happen with normal disc images. These problems include:\n"
"\n"
"• The emulated loading times are longer\n"
"• You can't use NetPlay with people who have normal disc images\n"
"• Input recordings are not compatible between NKit disc images and normal "
"disc images\n"
"• Savestates are not compatible between NKit disc images and normal disc "
"images\n"
"• Some games can crash, such as Super Paper Mario and Metal Gear Solid: The "
"Twin Snakes\n"
"• Wii games don't work at all in older versions of Dolphin and in many other "
"programs\n"
"\n"
"Are you sure you want to continue anyway?"
msgstr ""
"Vous êtes sur le point de démarrer une image disque NKit. Ces images peuvent "
"causer des pépins qui n'arrivent pas avec des images disques normales. Ces "
"problèmes incluent :\n"
"\n"
"• Les temps de chargement émulés sont plus longs\n"
"• Vous ne pouvez pas utiliser NetPlay avec des gens qui ont des images "
"disque normales\n"
"• Les enregistrements d'entrées ne sont pas compatibles entre les images de "
"disque NKit et les images normales\n"
"• Les sauvegardes d'état ne sont pas compatibles entre les images de disque "
"NKit et les images normales\n"
"• Certains jeux plantent, par exemple Super Paper Mario et Metal Gear "
"Solid : The Twin Snakes\n"
"• Les jeux Wii ne fonctionnent pas du tout dans les versions plus anciennes "
"de Dolphin et dans beaucoup d'autres programmes\n"
"\n"
"Êtes-vous sûr de vouloir continuer ?"

#: Source/Core/DolphinQt/NKitWarningDialog.cpp:50
msgid "I am aware of the risks and want to continue"
msgstr "Je suis conscient des risques et souhaite continuer"

#: Source/Core/DolphinQt/NKitWarningDialog.cpp:53
msgid "Don't show this again"
msgstr "Ne plus afficher"

#: Source/Core/DolphinQt/QtUtils/AnalyticsPrompt.cpp:21
msgid "Allow Usage Statistics Reporting"
msgstr "Autoriser l'envoi des statistiques d'utilisation"

#: Source/Core/DolphinQt/QtUtils/AnalyticsPrompt.cpp:23
msgid "Do you authorize Dolphin to report information to Dolphin's developers?"
msgstr "Autorisez-vous Dolphin à envoyer des informations à ses développeurs ?"

#: Source/Core/DolphinQt/QtUtils/AnalyticsPrompt.cpp:25
msgid ""
"If authorized, Dolphin can collect data on its performance, feature usage, "
"and configuration, as well as data on your system's hardware and operating "
"system.\n"
"\n"
"No private data is ever collected. This data helps us understand how people "
"and emulated games use Dolphin and prioritize our efforts. It also helps us "
"identify rare configurations that are causing bugs, performance and "
"stability issues.\n"
"This authorization can be revoked at any time through Dolphin's settings."
msgstr ""
"S'il y est autorisé, Dolphin va collecter des données sur ses performances, "
"utilisation des fonctionnalités, configuration, ainsi que des données sur "
"votre matériel et système d'exploitation.\n"
"\n"
"Aucune donnée personnelle n'est collectée. Ces données nous aident à "
"comprendre comment les personnes et les jeux émulés utilisent Dolphin afin "
"de prioriser nos efforts. Cela nous aide également à identifier des "
"configurations rares qui provoquent des bugs, problèmes de performances ou "
"de stabilité.\n"
"\n"
"Cette autorisation peut être révoquée à tout moment via les réglages de "
"Dolphin."

#: Source/Core/DolphinQt/ResourcePackManager.cpp:25
msgid "Resource Pack Manager"
msgstr "Gestionnaire de Packs de Ressources"

#: Source/Core/DolphinQt/ResourcePackManager.cpp:38
#: Source/Core/DolphinQt/ResourcePackManager.cpp:318
msgid "Install"
msgstr "Installer"

#: Source/Core/DolphinQt/ResourcePackManager.cpp:90
msgid "Author"
msgstr "Auteur"

#: Source/Core/DolphinQt/ResourcePackManager.cpp:90
msgid "Website"
msgstr "Site web"

#: Source/Core/DolphinQt/ResourcePackManager.cpp:118
msgid "Unknown author"
msgstr "Auteur inconnu"

#: Source/Core/DolphinQt/ResourcePackManager.cpp:203
msgid "Failed to install pack: %1"
msgstr "Impossible d'installer le pack %1"

#: Source/Core/DolphinQt/ResourcePackManager.cpp:224
msgid "Failed to uninstall pack: %1"
msgstr "Impossible de désinstaller le pack %1"

#: Source/Core/DolphinQt/ResourcePackManager.cpp:239
msgid "Are you sure you want to delete this pack?"
msgstr "Êtes-vous sûr de vouloir supprimer ce pack ?"

#: Source/Core/DolphinQt/ResourcePackManager.cpp:317
msgid "Uninstall"
msgstr "Désinstaller"

#: Source/Core/DolphinQt/RiivolutionBootWidget.cpp:48
msgid "Start with Riivolution Patches"
msgstr "Démarrer avec les patchs Riivolution"

#: Source/Core/DolphinQt/RiivolutionBootWidget.cpp:64
msgid "Open Riivolution XML..."
msgstr "Ouvrir un XML Riivolution..."

#: Source/Core/DolphinQt/RiivolutionBootWidget.cpp:67
msgid "Save as Preset..."
msgstr "Enregistrer sous le préréglage..."

#: Source/Core/DolphinQt/RiivolutionBootWidget.cpp:137
msgid "Select Riivolution XML file"
msgstr "Sélectionner le fichier XML Riivolution"

#: Source/Core/DolphinQt/RiivolutionBootWidget.cpp:138
msgid "Riivolution XML files"
msgstr "Fichiers XML Riivolution"

#: Source/Core/DolphinQt/RiivolutionBootWidget.cpp:149
msgid "Failed loading XML."
msgstr "Impossible de lire le XML."

#: Source/Core/DolphinQt/RiivolutionBootWidget.cpp:150
msgid "Did not recognize %1 as a valid Riivolution XML file."
msgstr "%1 non reconnu comme un fichier XML valide de Riivolution."

#: Source/Core/DolphinQt/RiivolutionBootWidget.cpp:157
msgid "Invalid game."
msgstr "Jeu non valide."

#: Source/Core/DolphinQt/RiivolutionBootWidget.cpp:158
msgid "The patches in %1 are not for the selected game or game revision."
msgstr ""
"Les patchs dans %1 ne sont pas conçus pour le jeu sélectionné ou cette "
"révision du jeu."

#: Source/Core/DolphinQt/RiivolutionBootWidget.cpp:185
msgid "SD Root:"
msgstr "Racine de la carte SD :"

#: Source/Core/DolphinQt/RiivolutionBootWidget.cpp:191
msgid "Select the Virtual SD Card Root"
msgstr "Sélectionner le dossier racine de la carte SD virtuelle"

#: Source/Core/DolphinQt/RiivolutionBootWidget.cpp:213
msgid "Disabled"
msgstr "Désactivé"

#: Source/Core/DolphinQt/RiivolutionBootWidget.cpp:341
msgid "Save Preset"
msgstr "Enregistrer le préréglage"

#: Source/Core/DolphinQt/RiivolutionBootWidget.cpp:343
msgid "Dolphin Game Mod Preset"
msgstr "Préréglage de mod de jeu pour Dolphin"

#: Source/Core/DolphinQt/SearchBar.cpp:27
#: qtbase/src/gui/kernel/qplatformtheme.cpp:730
msgid "Close"
msgstr "Fermer"

#: Source/Core/DolphinQt/SearchBar.cpp:29
msgid "Search games..."
msgstr "Rechercher des jeux..."

#: Source/Core/DolphinQt/Settings/AdvancedPane.cpp:44
msgid "Interpreter (slowest)"
msgstr "Interpréteur (TRÈS lent)"

#: Source/Core/DolphinQt/Settings/AdvancedPane.cpp:45
msgid "Cached Interpreter (slower)"
msgstr "Interpréteur avec cache (lent)"

#: Source/Core/DolphinQt/Settings/AdvancedPane.cpp:46
msgid "JIT Recompiler for x86-64 (recommended)"
msgstr "Recompilateur JIT pour x86-64 (recommandé)"

#: Source/Core/DolphinQt/Settings/AdvancedPane.cpp:47
msgid "JIT Recompiler for ARM64 (recommended)"
msgstr "Recompilateur JIT pour ARM64 (recommandé)"

#: Source/Core/DolphinQt/Settings/AdvancedPane.cpp:65
msgid "CPU Options"
msgstr "Options du CPU"

#: Source/Core/DolphinQt/Settings/AdvancedPane.cpp:80
msgid "CPU Emulation Engine:"
msgstr "Moteur d'émulation du CPU :"

#: Source/Core/DolphinQt/Settings/AdvancedPane.cpp:84
msgid ""
"Enables the Memory Management Unit, needed for some games. (ON = Compatible, "
"OFF = Fast)<br><br><dolphin_emphasis>If unsure, leave this unchecked.</"
"dolphin_emphasis>"
msgstr ""
"Active l'Unité de Gestion de la Mémoire (MMU, Memory Management Unit), "
"nécessaire pour quelques jeux. (Activé = Compatible, Désactivé = "
"Rapide)<br><br><dolphin_emphasis>Dans le doute, décochez cette case.</"
"dolphin_emphasis>"

#: Source/Core/DolphinQt/Settings/AdvancedPane.cpp:88
msgid "Pause on Panic"
msgstr "Pause lors d'un Panic"

#: Source/Core/DolphinQt/Settings/AdvancedPane.cpp:90
msgid ""
"Pauses the emulation if a Read/Write or Unknown Instruction panic occurs."
"<br>Enabling will affect performance.<br>The performance impact is the same "
"as having Enable MMU on.<br><br><dolphin_emphasis>If unsure, leave this "
"unchecked.</dolphin_emphasis>"
msgstr ""
"Met l'émulation en pause si une instruction de lecture/écriture ou inconnue "
"apparaît.<br>Activer ceci affectera les performances.<br>L'impact sur celles-"
"ci est la même qu'activer le MMU.<br><br><dolphin_emphasis>Dans le doute, "
"décochez cette case.</dolphin_emphasis>"

#: Source/Core/DolphinQt/Settings/AdvancedPane.cpp:96
msgid "Enable Write-Back Cache (slow)"
msgstr "Activer le cache en écriture différée (lent)"

#: Source/Core/DolphinQt/Settings/AdvancedPane.cpp:98
msgid ""
"Enables emulation of the CPU write-back cache.<br>Enabling will have a "
"significant impact on performance.<br>This should be left disabled unless "
"absolutely needed.<br><br><dolphin_emphasis>If unsure, leave this unchecked."
"</dolphin_emphasis>"
msgstr ""
"Active l'émulation du cache en écriture différée pour le CPU.<br>Activer "
"ceci va avoir un impact important sur les performances.<br>Vous devriez "
"laisser cette option désactivée sauf si vous en avez absolument besoin."
"<br><br><dolphin_emphasis>Dans le doute, décochez cette case.</"
"dolphin_emphasis>"

#: Source/Core/DolphinQt/Settings/AdvancedPane.cpp:103
msgid "Timing"
msgstr "Timing"

#. i18n: Correct is a verb
#: Source/Core/DolphinQt/Settings/AdvancedPane.cpp:108
msgid "Correct Time Drift"
msgstr "Corriger le décalage de temps"

#. i18n: Internet play refers to services like Wiimmfi, not the NetPlay feature in Dolphin
#: Source/Core/DolphinQt/Settings/AdvancedPane.cpp:111
msgid ""
"Allow the emulated console to run fast after stutters,<br>pursuing accurate "
"overall elapsed time unless paused or speed-adjusted.<br><br>This may be "
"useful for internet play.<br><br><dolphin_emphasis>If unsure, leave this "
"unchecked.</dolphin_emphasis>"
msgstr ""
"Permet à la console émulée de fonctionner plus vite après une saccade,"
"<br>rattrapant le temps perdu sauf en cas de pause ou d'ajustement de la "
"vitesse.<br><br>Cela peut être utile pour le jeu sur internet."
"<br><br><dolphin_emphasis>Dans le doute, décochez cette case.</"
"dolphin_emphasis>"

#. i18n: "Rush" is a verb
#: Source/Core/DolphinQt/Settings/AdvancedPane.cpp:119
msgid "Rush Frame Presentation"
msgstr ""

#: Source/Core/DolphinQt/Settings/AdvancedPane.cpp:121
msgid ""
"Limits throttling between input and frame output, speeding through emulation "
"to reach presentation, displaying sooner, and thus reducing input latency."
"<br><br>This will generally make frame pacing worse.<br>This setting can "
"work either with or without Immediately Present XFB.<br>An Audio Buffer Size "
"of at least 80 ms is recommended to ensure full effect."
"<br><br><dolphin_emphasis>If unsure, leave this unchecked.</dolphin_emphasis>"
msgstr ""

#. i18n: "Smooth" is a verb
#: Source/Core/DolphinQt/Settings/AdvancedPane.cpp:132
msgid "Smooth Early Presentation"
msgstr ""

#: Source/Core/DolphinQt/Settings/AdvancedPane.cpp:134
msgid ""
"Adaptively adjusts the timing of early frame presentation.<br><br>This can "
"improve frame pacing with Immediately Present XFB and/or Rush Frame "
"Presentation, while still maintaining most of the input latency benefits."
"<br><br><dolphin_emphasis>If unsure, leave this unchecked.</dolphin_emphasis>"
msgstr ""

#: Source/Core/DolphinQt/Settings/AdvancedPane.cpp:145
msgid "Clock Override"
msgstr "Changement de vitesse"

#: Source/Core/DolphinQt/Settings/AdvancedPane.cpp:151
msgid "Enable Emulated CPU Clock Override"
msgstr "Activer le changement de vitesse du CPU"

#: Source/Core/DolphinQt/Settings/AdvancedPane.cpp:173
msgid "%1% (%2 MHz)"
msgstr "%1% (%2 MHz)"

#: Source/Core/DolphinQt/Settings/AdvancedPane.cpp:180
msgid ""
"Adjusts the emulated CPU's clock rate.<br><br>On games that have an unstable "
"frame rate despite full emulation speed, higher values can improve their "
"performance, requiring a powerful device. Lower values reduce the emulated "
"console's performance, but improve the emulation speed.<br><br>WARNING: "
"Changing this from the default (100%) can and will break games and cause "
"glitches. Do so at your own risk. Please do not report bugs that occur with "
"a non-default clock.<br><br><dolphin_emphasis>If unsure, leave this "
"unchecked.</dolphin_emphasis>"
msgstr ""
"Ajuste la vitesse du CPU émulé.<br><br>Des valeurs hautes peuvent faire que "
"les jeux fonctionnant à des vitesses variables seront plus fluides malgré le "
"fait qu'ils soient émulé à pleine vitesse, ce qui demande davantage de "
"puissance. Des valeurs plus basses réduisent les performances de la console "
"émulée, mais améliore la vitesse d'émulation.<br><br>ATTENTION : Changer "
"cette option de sa valeur par défaut (100%) peut et déstabilisera certains "
"jeux et pourra provoquer des pépins. Faites-le à vos propres risques. Ne "
"nous signalez pas de bogues si vous n'utilisez pas la vitesse par défaut. "
"<br><br><dolphin_emphasis>Dans le doute, décochez cette case.</"
"dolphin_emphasis>"

#: Source/Core/DolphinQt/Settings/AdvancedPane.cpp:190
msgid "VBI Frequency Override"
msgstr "Modification de la fréquence du VBI"

#: Source/Core/DolphinQt/Settings/AdvancedPane.cpp:196
msgid "Enable VBI Frequency Override"
msgstr "Activer la modification de la fréquence du VBI"

#: Source/Core/DolphinQt/Settings/AdvancedPane.cpp:219
msgid "%1% (%2 VPS)"
msgstr "%1% (%2 VPS)"

#: Source/Core/DolphinQt/Settings/AdvancedPane.cpp:226
msgid ""
"Adjusts the VBI frequency. Also adjusts the emulated CPU's clock rate, to "
"keep it relatively the same.<br><br>Makes games run at a different frame "
"rate, making the emulation less demanding when lowered, or improving "
"smoothness when increased. This may affect gameplay speed, as it is often "
"tied to the frame rate.<br><br>WARNING: Changing this from the default "
"(100%) can and will break games and cause glitches. Do so at your own risk. "
"Please do not report bugs that occur with a non-default frequency."
"<br><br><dolphin_emphasis>If unsure, leave this unchecked.</dolphin_emphasis>"
msgstr ""
"Ajuste la fréquence du VBI, ainsi que l'horloge du CPU émulé, afin qu'elle "
"soit à peu près la même.<br><br>Les jeux tourneront à un nombre d'images par "
"seconde différent, ce qui demandera moins de ressources lorsque le VBI est "
"réduit, ou améliore la fluidité lorsqu'il est augmenté. Cela peut affecter "
"la vitesse du jeu, car c'est souvent lié au nombre d'i/s.<br><br>ATTENTION : "
"changer la valeur par défaut (100%) peut rendre le jeu inutilisable ou "
"provoquer des pépins. Faites-le à vos propres risques. Ne nous signalez pas "
"de bogues si vous n'utilisez pas la vitesse par défaut."
"<br><br><dolphin_emphasis>Dans le doute, décochez cette case.</"
"dolphin_emphasis>"

#: Source/Core/DolphinQt/Settings/AdvancedPane.cpp:236
msgid "Memory Override"
msgstr "Modification de la mémoire"

#: Source/Core/DolphinQt/Settings/AdvancedPane.cpp:242
msgid "Enable Emulated Memory Size Override"
msgstr "Modifier la taille de la mémoire émulée"

#: Source/Core/DolphinQt/Settings/AdvancedPane.cpp:254
#: Source/Core/DolphinQt/Settings/AdvancedPane.cpp:259
msgid "%1 MB (MEM1)"
msgstr "%1 MB (MEM1)"

#: Source/Core/DolphinQt/Settings/AdvancedPane.cpp:270
#: Source/Core/DolphinQt/Settings/AdvancedPane.cpp:275
msgid "%1 MB (MEM2)"
msgstr "%1 MB (MEM2)"

#: Source/Core/DolphinQt/Settings/AdvancedPane.cpp:279
msgid ""
"Adjusts the amount of RAM in the emulated console.<br><br><b>WARNING</b>: "
"Enabling this will completely break many games.<br>Only a small number of "
"games can benefit from this.<br><br><dolphin_emphasis>If unsure, leave this "
"unchecked.</dolphin_emphasis>"
msgstr ""
"Ajuste la quantité de RAM de la console émulée.<br><br><b>ATTENTION</b> : "
"Activer ceci va faire planter la plupart des jeux. <br>Seul un petit nombre "
"d'entre eux peuvent en bénéficier.<br><br><dolphin_emphasis>Dans le doute, "
"décochez cette case.</dolphin_emphasis>"

#: Source/Core/DolphinQt/Settings/AdvancedPane.cpp:285
msgid "Custom RTC Options"
msgstr "Options pour l'horloge personnalisée"

#: Source/Core/DolphinQt/Settings/AdvancedPane.cpp:289
msgid "Enable Custom RTC"
msgstr "Activer l'horloge personnalisée"

#: Source/Core/DolphinQt/Settings/AdvancedPane.cpp:315
msgid ""
"This setting allows you to set a custom real time clock (RTC) separate from "
"your current system time.<br><br><dolphin_emphasis>If unsure, leave this "
"unchecked.</dolphin_emphasis>"
msgstr ""
"Ce réglage vous permet de définir dans l'émulation une date et une heure "
"(RTC) personnalisées, différentes de l'heure de votre ordinateur."
"<br><br><dolphin_emphasis>Dans le doute, décochez cette case.</"
"dolphin_emphasis>"

#: Source/Core/DolphinQt/Settings/AdvancedPane.cpp:319
#: Source/Core/DolphinQt/Settings/AdvancedPane.cpp:404
msgid "Reset Dolphin Settings"
msgstr ""

#: Source/Core/DolphinQt/Settings/AdvancedPane.cpp:323
msgid "Reset All Settings"
msgstr ""

#: Source/Core/DolphinQt/Settings/AdvancedPane.cpp:405
msgid ""
"Are you sure you want to restore all Dolphin settings to their default "
"values? This action cannot be undone!\n"
"All customizations or changes you have made will be lost.\n"
"\n"
"Do you want to proceed?"
msgstr ""

#: Source/Core/DolphinQt/Settings/AudioPane.cpp:38
msgid "%1%"
msgstr "%1%"

#: Source/Core/DolphinQt/Settings/AudioPane.cpp:58
msgid "DSP Options"
msgstr "Options du DSP"

#: Source/Core/DolphinQt/Settings/AudioPane.cpp:62
msgid "DSP Emulation Engine:"
msgstr "Moteur d'émulation du DSP (Audio) :"

#: Source/Core/DolphinQt/Settings/AudioPane.cpp:64
msgid "HLE (recommended)"
msgstr "HLE (recommandé)"

#: Source/Core/DolphinQt/Settings/AudioPane.cpp:65
msgid "LLE Recompiler (slow)"
msgstr "Recompilateur en LLE (lent)"

#: Source/Core/DolphinQt/Settings/AudioPane.cpp:66
msgid "LLE Interpreter (very slow)"
msgstr "Interpréteur en LLE (très lent)"

#: Source/Core/DolphinQt/Settings/AudioPane.cpp:99
msgid "Backend Settings"
msgstr "Paramètres de l'interface audio"

#: Source/Core/DolphinQt/Settings/AudioPane.cpp:102
msgid "Audio Backend:"
msgstr "Moteur audio :"

#: Source/Core/DolphinQt/Settings/AudioPane.cpp:115
#: Source/Core/DolphinQt/Settings/AudioPane.cpp:335
msgid "Dolby Pro Logic II Decoder"
msgstr "Décodeur Dolby Pro Logic II"

#: Source/Core/DolphinQt/Settings/AudioPane.cpp:116
msgid "Decoding Quality:"
msgstr "Qualité de décodage :"

#: Source/Core/DolphinQt/Settings/AudioPane.cpp:118
msgid "Lowest (Latency ~10 ms)"
msgstr "La plus faible (~10 ms de latence)"

#: Source/Core/DolphinQt/Settings/AudioPane.cpp:118
msgid "Low (Latency ~20 ms)"
msgstr "Faible (~20 ms de latence)"

#: Source/Core/DolphinQt/Settings/AudioPane.cpp:119
msgid "High (Latency ~40 ms)"
msgstr "Haute (~40ms de latence)"

#: Source/Core/DolphinQt/Settings/AudioPane.cpp:119
msgid "Highest (Latency ~80 ms)"
msgstr "La meilleure (~80 ms de latence)"

#: Source/Core/DolphinQt/Settings/AudioPane.cpp:130
msgid "Default Device"
msgstr "Appareil par défaut"

#: Source/Core/DolphinQt/Settings/AudioPane.cpp:138
msgid "Output Device:"
msgstr "Appareil de sortie :"

#: Source/Core/DolphinQt/Settings/AudioPane.cpp:147
#: Source/Core/DolphinQt/Settings/AudioPane.cpp:227
msgid "Latency: %1 ms"
msgstr "Latence : %1 ms"

#: Source/Core/DolphinQt/Settings/AudioPane.cpp:149
msgid "Latency:  000 ms"
msgstr "Latence : 000 ms"

#: Source/Core/DolphinQt/Settings/AudioPane.cpp:159
msgid "Audio Playback Settings"
msgstr "Paramètres de lecture audio"

#: Source/Core/DolphinQt/Settings/AudioPane.cpp:170
msgid ""
"Controls the number of audio samples buffered. Lower values reduce latency "
"but may cause more crackling or stuttering.<br><br><dolphin_emphasis>If "
"unsure, set this to 80 ms.</dolphin_emphasis>"
msgstr ""
"Contrôle le nombre d'échantillons audio mis en mémoire tampon. Des valeurs "
"basses réduisent la latence mais peuvent causer plus de craquements ou "
"saccades.<br><br><dolphin_emphasis>Dans le doute, réglez la valeur sur 80 ms."
"</dolphin_emphasis>"

#: Source/Core/DolphinQt/Settings/AudioPane.cpp:178
#: Source/Core/DolphinQt/Settings/AudioPane.cpp:182
msgid "%1 ms"
msgstr "%1 ms"

#: Source/Core/DolphinQt/Settings/AudioPane.cpp:183
msgid " 000 ms"
msgstr " 000 ms"

#: Source/Core/DolphinQt/Settings/AudioPane.cpp:185
#: Source/Core/DolphinQt/Settings/AudioPane.cpp:361
msgid "Fill Audio Gaps"
msgstr "Remplir les sauts de son"

#: Source/Core/DolphinQt/Settings/AudioPane.cpp:187
#: Source/Core/DolphinQt/Settings/AudioPane.cpp:358
msgid "Mute When Disabling Speed Limit"
msgstr "Muet lorsque la limite de vitesse est désactivée"

#: Source/Core/DolphinQt/Settings/AudioPane.cpp:192
msgid "Audio Buffer Size:"
msgstr "Taille du tampon audio :"

#: Source/Core/DolphinQt/Settings/AudioPane.cpp:296
msgid ""
"Selects how the Digital Signal Processor (DSP) is emulated. Determines how "
"the audio is processed and what system features are available."
"<br><br><b>HLE</b> - High Level Emulation of the DSP. Fast, but not always "
"accurate. Lacks Dolby Pro Logic II decoding.<br><br><b>LLE Recompiler</b> - "
"Low Level Emulation of the DSP, via a recompiler. Slower, but more accurate. "
"Enables Dolby Pro Logic II decoding on certain audio backends.<br><br><b>LLE "
"Interpreter</b> - Low Level Emulation of the DSP, via an interpreter. "
"Slowest, for debugging purposes only. Not recommended."
"<br><br><dolphin_emphasis>If unsure, select HLE.</dolphin_emphasis>"
msgstr ""
"Sélectionne la manière dont le Digital Signal Processor (Processeur de "
"signal numérique, DSP) est émulé. Détermines la façon dont l'audio est "
"traité et quels fonctionnalités système sont disponibles.<br><br><b>HLE</b> "
"- High Level Emulation [émulation de haut niveau] du DSP. Rapide, mais pas "
"toujours précis. Ne gère pas le décodage du Dolby Pro Logic II."
"<br><br><b>Recompilateur LLE</b> - Low Level Emulation [émulation de bas "
"niveau] du DSP, via recompilateur. Plus lent, mais plus précis. Active le "
"décodage du Dolby Pro Logic II sur certains moteurs audio."
"<br><br><b>Interpréteur LLE</b> - Low Level Emulation du DSP, via un "
"interprèteur. Le plus lent, à des objectifs de déboggage uniquement. Non "
"recommandé.<br><br><dolphin_emphasis>Dans le doute, sélectionnez HLE.</"
"dolphin_emphasis>"

#: Source/Core/DolphinQt/Settings/AudioPane.cpp:306
msgid ""
"Selects which audio API to use internally.<br><br><dolphin_emphasis>If "
"unsure, select %1.</dolphin_emphasis>"
msgstr ""
"Sélectionne l'API audio à utiliser en interne.<br><br><dolphin_emphasis>Dans "
"le doute, sélectionnez %1.</dolphin_emphasis>"

#: Source/Core/DolphinQt/Settings/AudioPane.cpp:309
msgid ""
"Sets the audio latency in milliseconds. Higher values may reduce audio "
"crackling. Certain backends only.<br><br><dolphin_emphasis>If unsure, leave "
"this at 20 ms.</dolphin_emphasis>"
msgstr ""
"Définit la latence audio en millisecondes. Des valeurs hautes peuvent "
"réduire les craquements audio. Pour certains moteurs uniquement."
"<br><br><dolphin_emphasis>Dans le doute, laissez-la à 20 ms.</"
"dolphin_emphasis>"

#: Source/Core/DolphinQt/Settings/AudioPane.cpp:312
msgid ""
"Enables Dolby Pro Logic II emulation using 5.1 surround. Certain backends "
"only. <br><br><dolphin_emphasis>If unsure, leave this unchecked.</"
"dolphin_emphasis>"
msgstr ""
"Active l'émulation du Dolby Pro Logic II en utilisant le son surround 5.1. "
"Disponible avec certains moteurs uniquement.<br><br><dolphin_emphasis>Dans "
"le doute, décochez cette case.</dolphin_emphasis>"

#: Source/Core/DolphinQt/Settings/AudioPane.cpp:315
msgid ""
"Adjusts the quality setting of the Dolby Pro Logic II decoder. Higher "
"presets increases audio latency.<br><br><dolphin_emphasis>If unsure, select "
"High.</dolphin_emphasis>"
msgstr ""
"Ajuste le réglage de la qualité du décodeur Dolby Pro Logic II. Meilleur il "
"est, plus haute sera la latence.<br><br><dolphin_emphasis>Dans le doute, "
"sélectionnez Haute.</dolphin_emphasis>"

#: Source/Core/DolphinQt/Settings/AudioPane.cpp:318
msgid ""
"Adjusts audio output volume.<br><br><dolphin_emphasis>If unsure, leave this "
"at 100%.</dolphin_emphasis>"
msgstr ""
"Ajuste la volume de la sortie audio.<br><br><dolphin_emphasis>Dans le doute, "
"laissez-le à 100%.</dolphin_emphasis>"

#: Source/Core/DolphinQt/Settings/AudioPane.cpp:321
msgid ""
"Repeat existing audio during lag spikes to prevent stuttering."
"<br><br><dolphin_emphasis>If unsure, leave this checked.</dolphin_emphasis>"
msgstr ""
"Répète le son en cours pendant le lag pour éviter un saut audio."
"<br><br><dolphin_emphasis>Dans le doute, cochez cette case.</"
"dolphin_emphasis>"

#: Source/Core/DolphinQt/Settings/AudioPane.cpp:324
msgid ""
"Mutes the audio when overriding the emulation speed limit (default hotkey: "
"Tab). <br><br><dolphin_emphasis>If unsure, leave this unchecked.</"
"dolphin_emphasis>"
msgstr ""
"Coupe le son lorsque vous remplacez la limite de vitesse de l'émulation "
"(raccourci clavier par défaut : Tab).<br><br><dolphin_emphasis>Dans le "
"doute, décochez cette case.</dolphin_emphasis>"

#: Source/Core/DolphinQt/Settings/AudioPane.cpp:327
msgid "DSP Emulation Engine"
msgstr "Moteur d'émulation du DSP (Audio)"

#: Source/Core/DolphinQt/Settings/AudioPane.cpp:330
msgid "Audio Backend"
msgstr "Moteur audio"

#: Source/Core/DolphinQt/Settings/AudioPane.cpp:338
msgid "Decoding Quality"
msgstr "Qualité de décodage"

#: Source/Core/DolphinQt/Settings/AudioPane.cpp:343
msgid ""
"Selects an output device to use.<br><br><dolphin_emphasis>If unsure, select "
"Default Device.</dolphin_emphasis>"
msgstr ""
"Sélectionne l'appareil de sortie à utiliser.<br><br><dolphin_emphasis>Dans "
"le doute, sélectionnez Appareil par défaut.</dolphin_emphasis>"

#: Source/Core/DolphinQt/Settings/AudioPane.cpp:345
msgid "Output Device"
msgstr "Appareil de sortie"

#: Source/Core/DolphinQt/Settings/AudioPane.cpp:354
msgid "Latency"
msgstr "Latence"

#. i18n: MAC stands for Media Access Control. A MAC address uniquely identifies a network
#. interface (physical) like a serial number. "MAC" should be kept in translations.
#: Source/Core/DolphinQt/Settings/BroadbandAdapterSettingsDialog.cpp:39
msgid "Enter new Broadband Adapter MAC address:"
msgstr "Entrez la nouvelle adresse MAC de l'adaptateur réseau :"

#: Source/Core/DolphinQt/Settings/BroadbandAdapterSettingsDialog.cpp:42
msgid ""
"For setup instructions, <a href=\"https://wiki.dolphin-emu.org/index.php?"
"title=Broadband_Adapter\">refer to this page</a>."
msgstr ""
"Pour des instructions d'installation, <a href=\"https://wiki.dolphin-emu.org/"
"index.php?title=Broadband_Adapter\">consultez cette page</a>."

#. i18n: MAC stands for Media Access Control. A MAC address uniquely identifies a network
#. interface (physical) like a serial number. "MAC" should be kept in translations.
#: Source/Core/DolphinQt/Settings/BroadbandAdapterSettingsDialog.cpp:48
msgid "Broadband Adapter MAC Address"
msgstr "Adresse MAC de l'adaptateur réseau"

#: Source/Core/DolphinQt/Settings/BroadbandAdapterSettingsDialog.cpp:59
msgid "Destination (address:port):"
msgstr "Destination (addresse:port) :"

#: Source/Core/DolphinQt/Settings/BroadbandAdapterSettingsDialog.cpp:62
msgid ""
"Enter the IP address and port of the tapserver instance you want to connect "
"to."
msgstr ""
"Entrez l'adresse IP et le port de l'instance tapserver à laquelle vous "
"voulez vous connecter."

#: Source/Core/DolphinQt/Settings/BroadbandAdapterSettingsDialog.cpp:64
msgid "Destination (UNIX socket path or address:port):"
msgstr "Destination (chemin de socket UNIX ou adresse:port) :"

#: Source/Core/DolphinQt/Settings/BroadbandAdapterSettingsDialog.cpp:68
msgid ""
"The default value \"%1\" will work with a local tapserver and newserv. You "
"can also enter a network location (address:port) to connect to a remote "
"tapserver."
msgstr ""
"La valeur par défaut \"%1\" fonctionnera avec un tapserver et newserv local. "
"Vous pouvez également entrer un emplacement réseau (adresse:port) pour vous "
"connecter à un tapserver distant."

#: Source/Core/DolphinQt/Settings/BroadbandAdapterSettingsDialog.cpp:73
msgid "BBA destination address"
msgstr "Adresse de destination BBA"

#: Source/Core/DolphinQt/Settings/BroadbandAdapterSettingsDialog.cpp:78
msgid "Enter the DNS server to use:"
msgstr "Entrez le serveur DNS à utiliser :"

#: Source/Core/DolphinQt/Settings/BroadbandAdapterSettingsDialog.cpp:81
msgid "Use 8.8.8.8 for normal DNS, else enter your custom one"
msgstr ""
"Utilisez 8.8.8.8 pour un DNS normal, ou sinon entrez un DNS personnalisé"

#: Source/Core/DolphinQt/Settings/BroadbandAdapterSettingsDialog.cpp:83
msgid "Broadband Adapter DNS setting"
msgstr "Réglages DNS de l'adaptateur Ethernet"

#: Source/Core/DolphinQt/Settings/BroadbandAdapterSettingsDialog.cpp:87
msgid "Enter IP address of device running the XLink Kai Client:"
msgstr "Entrez l'adresse IP de l'appareil exécutant le client XLink Kai :"

#: Source/Core/DolphinQt/Settings/BroadbandAdapterSettingsDialog.cpp:91
msgid ""
"For setup instructions, <a href=\"https://www.teamxlink.co.uk/wiki/"
"Dolphin\">refer to this page</a>."
msgstr ""
"Pour des instructions d'installation, <a href=\"https://www.teamxlink.co.uk/"
"wiki/Dolphin\">consultez cette page</a>."

#: Source/Core/DolphinQt/Settings/BroadbandAdapterSettingsDialog.cpp:93
msgid "XLink Kai BBA Destination Address"
msgstr "Adresse de destination de XLink Kai BBA"

#: Source/Core/DolphinQt/Settings/BroadbandAdapterSettingsDialog.cpp:133
msgid "Broadband Adapter Error"
msgstr "Erreur d'adaptateur réseau"

#. i18n: MAC stands for Media Access Control. A MAC address uniquely identifies a network
#. interface (physical) like a serial number. "MAC" should be kept in translations.
#: Source/Core/DolphinQt/Settings/BroadbandAdapterSettingsDialog.cpp:136
msgid "The entered MAC address is invalid."
msgstr "L'adresse MAC entrée n'est pas valide."

#: Source/Core/DolphinQt/Settings/GameCubePane.cpp:67
msgid "IPL Settings"
msgstr "Paramètres IPL"

#: Source/Core/DolphinQt/Settings/GameCubePane.cpp:71
msgid "Skip Main Menu"
msgstr "Passer le Menu Principal"

#: Source/Core/DolphinQt/Settings/GameCubePane.cpp:83
#: Source/Core/DolphinQt/Settings/WiiPane.cpp:125
msgid "System Language:"
msgstr "Langue du système :"

#: Source/Core/DolphinQt/Settings/GameCubePane.cpp:86
msgid "Device Settings"
msgstr "Paramètres de la console émulée"

#: Source/Core/DolphinQt/Settings/GameCubePane.cpp:101
msgid "Memory Card Path:"
msgstr "Dossier de la carte mémoire :"

#: Source/Core/DolphinQt/Settings/GameCubePane.cpp:107
msgid "GBA Cartridge Path:"
msgstr "Dossier de la carte GBA :"

#: Source/Core/DolphinQt/Settings/GameCubePane.cpp:113
msgid "GCI Folder Path:"
msgstr "Chemin du dossier GCI :"

#: Source/Core/DolphinQt/Settings/GameCubePane.cpp:115
msgid ""
"Warning: A GCI folder override path is currently configured for this slot. "
"Adjusting the GCI path here will have no effect."
msgstr ""
"Attention : un chemin de remplacement de dossier GCI est actuellement "
"configuré pour ce slot. Changer le chemin GCI n'aura aucun effet ici."

#: Source/Core/DolphinQt/Settings/GameCubePane.cpp:158
msgid "Slot A:"
msgstr "Slot A :"

#: Source/Core/DolphinQt/Settings/GameCubePane.cpp:172
msgid "Slot B:"
msgstr "Slot B :"

#: Source/Core/DolphinQt/Settings/GameCubePane.cpp:186
msgid "SP1:"
msgstr "SP1 :"

#: Source/Core/DolphinQt/Settings/GameCubePane.cpp:193
msgid "GBA Settings"
msgstr "Réglages GBA"

#: Source/Core/DolphinQt/Settings/GameCubePane.cpp:199
msgid "Run GBA Cores in Dedicated Threads"
msgstr "Exécuter les cœurs de GBA sur des threads dédiés"

#: Source/Core/DolphinQt/Settings/GameCubePane.cpp:205
msgid "BIOS:"
msgstr "BIOS :"

#: Source/Core/DolphinQt/Settings/GameCubePane.cpp:214
msgid "Port %1 ROM:"
msgstr "ROM sur Port %1 :"

#: Source/Core/DolphinQt/Settings/GameCubePane.cpp:221
msgid "Save in Same Directory as the ROM"
msgstr "Placer la sauvegarde dans le même dossier que la ROM"

#: Source/Core/DolphinQt/Settings/GameCubePane.cpp:227
msgid "Saves:"
msgstr "Sauvegardes :"

#: Source/Core/DolphinQt/Settings/GameCubePane.cpp:428
msgid "Choose a File to Open or Create"
msgstr "Choisissez un fichier à ouvrir ou créer"

#: Source/Core/DolphinQt/Settings/GameCubePane.cpp:440
msgid "Cannot set memory card to an empty path."
msgstr "Vous devez indiquer un dossier valide pour la carte mémoire."

#: Source/Core/DolphinQt/Settings/GameCubePane.cpp:457
msgid ""
"The filename %1 does not conform to Dolphin's region code format for memory "
"cards. Please rename this file to either %2, %3, or %4, matching the region "
"of the save files that are on it."
msgstr ""
"Le nom du fichier %1 n'est pas conforme au format de code de région de "
"Dolphin pour les cartes mémoires. Veuillez renommer ce fichier en %2, %3 ou "
"%4, correspondant à la région des fichiers de sauvegarde qu'il contient."

#: Source/Core/DolphinQt/Settings/GameCubePane.cpp:478
msgid ""
"The file\n"
"%1\n"
"is either corrupted or not a GameCube memory card file.\n"
"%2"
msgstr ""
"Le fichier\n"
"%1\n"
"est corrompu ou n'est un fichier de carte mémoire de GameCube.\n"
"%2"

#: Source/Core/DolphinQt/Settings/GameCubePane.cpp:499
msgid ""
"The same file can't be used in multiple slots; it is already used by %1."
msgstr ""
"Un même fichier ne peut être utilisé sur plusieurs emplacements, il est déjà "
"utilisé sur le slot %1."

#: Source/Core/DolphinQt/Settings/GameCubePane.cpp:532
msgid "Choose GCI Base Folder"
msgstr "Choisissez le dossier racine du GCI"

#: Source/Core/DolphinQt/Settings/GameCubePane.cpp:542
msgid "Cannot set GCI folder to an empty path."
msgstr "Impossible d'attribuer un chemin vide pour le dossier GCI."

#: Source/Core/DolphinQt/Settings/GameCubePane.cpp:580
msgid ""
"The folder %1 does not conform to Dolphin's region code format for GCI "
"folders. Please rename this folder to either %2, %3, or %4, matching the "
"region of the save files that are in it."
msgstr ""
"Le dossier %1 ne correspond pas au format de code de région de Dolphin pour "
"les dossiers GCI. Veuillez renommer ce dossier en %2, %3, ou %4, "
"correspondant à la région des sauvegardes qu'il contient."

#: Source/Core/DolphinQt/Settings/GameCubePane.cpp:603
msgid ""
"The same folder can't be used in multiple slots; it is already used by %1."
msgstr ""
"Un même dossier ne peut être utilisé pour de multiples slots ; il est déjà "
"utilisé par %1."

#: Source/Core/DolphinQt/Settings/GameCubePane.cpp:638
msgid "Choose a File to Open"
msgstr "Choisir un fichier à ouvrir"

#: Source/Core/DolphinQt/Settings/GameCubePane.cpp:639
msgid "Game Boy Advance Carts (*.gba)"
msgstr "Cartes Game Boy Advance (*.gba)"

#: Source/Core/DolphinQt/Settings/GameCubePane.cpp:673
msgid "Select GBA BIOS"
msgstr "Sélectionner le BIOS de la GBA"

#: Source/Core/DolphinQt/Settings/GameCubePane.cpp:695
msgid "Select GBA Saves Path"
msgstr "Sélectionner le dossier des sauvegardes GBA"

#: Source/Core/DolphinQt/Settings/GameCubePane.cpp:722
msgid "Put IPL ROMs in User/GC/<region>."
msgstr "Placez les ROM d'IPL dans User/GC/<region>."

#: Source/Core/DolphinQt/Settings/GameCubePane.cpp:781
msgid "Select GBA ROM"
msgstr "Sélectionner la ROM GBA"

#: Source/Core/DolphinQt/Settings/GameCubePane.cpp:787
msgid ""
"Game Boy Advance ROMs (*.gba *.gbc *.gb *.7z *.zip *.agb *.mb *.rom "
"*.bin);;All Files (*)"
msgstr ""
"ROM de Game Boy Advance (*.gba *.gbc *.gb *.7z *.zip *.agb *.mb *.rom "
"*.bin);;Tous les fichiers (*)"

#: Source/Core/DolphinQt/Settings/GeneralPane.cpp:139
msgid "Basic Settings"
msgstr "Paramètres de base"

#: Source/Core/DolphinQt/Settings/GeneralPane.cpp:144
msgid "Enable Dual Core (speedhack)"
msgstr "Activer le double cœur (plus rapide)"

#: Source/Core/DolphinQt/Settings/GeneralPane.cpp:147
msgid "Enable Cheats"
msgstr "Activer les Cheats"

#: Source/Core/DolphinQt/Settings/GeneralPane.cpp:151
msgid "Allow Mismatched Region Settings"
msgstr "Autoriser des réglages pour région différente"

#: Source/Core/DolphinQt/Settings/GeneralPane.cpp:155
msgid "Change Discs Automatically"
msgstr "Changer automatiquement les disques"

#: Source/Core/DolphinQt/Settings/GeneralPane.cpp:159
msgid "Show Current Game on Discord"
msgstr "Afficher le jeu en cours sur Discord"

#: Source/Core/DolphinQt/Settings/GeneralPane.cpp:170
msgid "Unlimited"
msgstr "Illimitée"

#: Source/Core/DolphinQt/Settings/GeneralPane.cpp:177
msgid "%1% (Normal Speed)"
msgstr "%1% (Vitesse normale)"

#: Source/Core/DolphinQt/Settings/GeneralPane.cpp:182
msgid "&Speed Limit:"
msgstr "&Limite de vitesse :"

#: Source/Core/DolphinQt/Settings/GeneralPane.cpp:187
msgid "Auto Update Settings"
msgstr "Paramètres de mise à jour automatique"

#: Source/Core/DolphinQt/Settings/GeneralPane.cpp:197
msgid "&Auto Update:"
msgstr "Mise à jour &automatique :"

#: Source/Core/DolphinQt/Settings/GeneralPane.cpp:200
msgid "Don't Update"
msgstr "Ne pas mettre à jour"

#. i18n: Releases is a noun.
#: Source/Core/DolphinQt/Settings/GeneralPane.cpp:202
msgid "Releases (every few months)"
msgstr "Versions officielles (tous les quelques mois)"

#: Source/Core/DolphinQt/Settings/GeneralPane.cpp:202
msgid "Dev (multiple times a day)"
msgstr "Dev (plusieurs fois par jour)"

#: Source/Core/DolphinQt/Settings/GeneralPane.cpp:210
#: Source/Core/DolphinQt/Settings/GeneralPane.cpp:456
msgid "Fallback Region"
msgstr "Région de remplacement"

#: Source/Core/DolphinQt/Settings/GeneralPane.cpp:221
msgid "Fallback Region:"
msgstr "Région de remplacement :"

#: Source/Core/DolphinQt/Settings/GeneralPane.cpp:230
msgid "Usage Statistics Reporting Settings"
msgstr "Paramètres de l'envoi des données statistiques"

#: Source/Core/DolphinQt/Settings/GeneralPane.cpp:235
msgid "Enable Usage Statistics Reporting"
msgstr "Activer l'envoi des statistiques d'utilisation"

#: Source/Core/DolphinQt/Settings/GeneralPane.cpp:236
#: Source/Core/DolphinQt/Settings/GeneralPane.cpp:462
msgid "Generate a New Statistics Identity"
msgstr "Générer une nouvelle identité pour les statistiques"

#: Source/Core/DolphinQt/Settings/GeneralPane.cpp:363
msgid "Identity Generation"
msgstr "Génération d'une identité"

#: Source/Core/DolphinQt/Settings/GeneralPane.cpp:364
msgid "New identity generated."
msgstr "Nouvelle identité générée."

#: Source/Core/DolphinQt/Settings/GeneralPane.cpp:372
msgid ""
"Separates CPU and GPU emulation work to separate threads. Reduces single-"
"thread burden by spreading Dolphin's heaviest load across two cores, which "
"usually improves performance. However, it can result in glitches and crashes."
"<br><br>This setting cannot be changed while emulation is active."
"<br><br><dolphin_emphasis>If unsure, leave this unchecked.</dolphin_emphasis>"
msgstr ""
"Sépare le travail d'émulation du CPU et du GPU dans des threads séparés. "
"Réduit la charge d'un thread en répartissant les charges lourdes de Dolphin "
"sur deux coeurs, ce qui améliore habituellement les performances. Cependant, "
"cela peut provoquer des pépins et des plantages.<br><br>Ce réglage ne peut "
"être modifié lorsque l'émulation est en cours.<br><br><dolphin_emphasis>Dans "
"le doute, cochez cette case.</dolphin_emphasis>"

#: Source/Core/DolphinQt/Settings/GeneralPane.cpp:378
msgid ""
"Enables the use of AR and Gecko cheat codes which can be used to modify "
"games' behavior. These codes can be configured with the Cheats Manager in "
"the Tools menu.<br><br>This setting cannot be changed while emulation is "
"active.<br><br><dolphin_emphasis>If unsure, leave this unchecked.</"
"dolphin_emphasis>"
msgstr ""
"Active l'utilisation de la RA et les cheat codes Gecko qui permettent de "
"modifier le comportement des jeux. Ces codes peuvent être configurés avec le "
"Gestionnaire de cheats dans le menu Outils.<br><br>Ce réglage ne peut pas "
"être changé lorsque l'émulation est en cours.<br><br><dolphin_emphasis>Dans "
"le doute, décochez cette case.</dolphin_emphasis>"

#: Source/Core/DolphinQt/Settings/GeneralPane.cpp:383
msgid ""
"Lets you use languages and other region-related settings that the game may "
"not be designed for. May cause various crashes and bugs.<br><br>This setting "
"cannot be changed while emulation is active.<br><br><dolphin_emphasis>If "
"unsure, leave this unchecked.</dolphin_emphasis>"
msgstr ""
"Vous permet d'utiliser des langues et d'autres réglages liés à la région "
"auxquels le jeu peut ne pas être conçu. Peut provoquer divers plantages et "
"bugs.<br><br>Ce réglage ne peut être modifié lorsque l'émulation est en "
"cours.<br><br><dolphin_emphasis>Dans le doute, décochez cette case.</"
"dolphin_emphasis>"

#: Source/Core/DolphinQt/Settings/GeneralPane.cpp:388
msgid ""
"Automatically changes the game disc when requested by games with two discs. "
"This feature requires the game to be launched in one of the following ways:"
"<br>- From the game list, with both discs being present in the game list."
"<br>- With File > Open or the command line interface, with the paths to both "
"discs being provided.<br>- By launching an M3U file with File > Open or the "
"command line interface.<br><br><dolphin_emphasis>If unsure, leave this "
"unchecked.</dolphin_emphasis>"
msgstr ""
"Change automatiquement le disque du jeu lorsqu'un jeu avec deux disques le "
"demande. Cette fonctionnalité requiert à ce que le jeu soit démarré d'une de "
"ces manières :<br>- Depuis la liste de jeux, avec les deux disques présents "
"dans la liste.<br>- En faisant Fichier > Ouvrir ou via l'interface de ligne "
"de commande, avec les chemins vers les deux disques fournis.<br>- En "
"démarrant le fichier M3U via Fichier > Ouvrir ou l'interface de ligne de "
"commande.<br><br><dolphin_emphasis>Dans le doute, décochez cette case.</"
"dolphin_emphasis>"

#: Source/Core/DolphinQt/Settings/GeneralPane.cpp:397
msgid ""
"Shows which game is active and the duration of your current play session in "
"your Discord status.<br><br>This setting cannot be changed while emulation "
"is active.<br><br><dolphin_emphasis>If unsure, leave this checked.</"
"dolphin_emphasis>"
msgstr ""
"Affiche le jeu en cours et le temps de votre session de jeu dans votre "
"statut Discord.<br><br>Ce réglage ne peut être changé lorsque l'émulation "
"est en cours.<br><br><dolphin_emphasis>Dans le doute, cochez cette case.</"
"dolphin_emphasis>"

#: Source/Core/DolphinQt/Settings/GeneralPane.cpp:403
msgid ""
"Selects which update track Dolphin uses when checking for updates at "
"startup. If a new update is available, Dolphin will show a list of changes "
"made since your current version and ask you if you want to update."
"<br><br>The Dev track has the latest version of Dolphin which often updates "
"multiple times per day. Select this track if you want the newest features "
"and fixes.<br><br>The Releases track has an update every few months. Some "
"reasons you might prefer to use this track:<br>- You prefer using versions "
"that have had additional testing.<br>- NetPlay requires players to have the "
"same Dolphin version, and the latest Release version will have the most "
"players to match with.<br>- You frequently use Dolphin's savestate system, "
"which doesn't guarantee backward compatibility of savestates between Dolphin "
"versions. If this applies to you, make sure you make an in-game save before "
"updating (i.e. save your game in the same way you would on a physical "
"GameCube or Wii), then load the in-game save after updating Dolphin and "
"before making any new savestates.<br><br>Selecting \"Don't Update\" will "
"prevent Dolphin from automatically checking for updates."
"<br><br><dolphin_emphasis>If unsure, select Releases.</dolphin_emphasis>"
msgstr ""
"Sélectionne le type de mise à jour que Dolphin va chercher au démarrage. Si "
"une mise à jour est disponible, Dolphin affichera la liste des changements "
"depuis votre version actuelle et vous demandera si vous souhaitez mettre à "
"jour.<br><br>Le type Dev permet d'avoir la dernière version de Dolphin, il y "
"en a souvent plusieurs par jour. Sélectionnez ce type si vous souhaitez "
"avoir les dernières fonctionnalités et corrections.<br><br>Le type Releases "
"et mis à jour tous les quelques mois. Voici pourquoi vous devriez "
"l'utiliser :<br>- Ces versions font l'objet de davantage de tests.<br>- "
"NetPlay requiert que tous les joueurs aient la même version de Dolphin, il y "
"aura plus de joueurs qui ont la version Releases.<br>- Si vous utilisez "
"régulièrement le système de sauvegarde d'état de Dolphin, une compatibilité "
"entre les différentes versions n'est pas garantie. Dans ce cas, assurez-vous "
"de faire une sauvegarde dans le jeu avant de faire une mise à jour (faites "
"une sauvegarde de la même manière que vous le feriez sur une GameCube ou une "
"Wii), puis chargez-la après avoir mis à jour Dolphin et avant de faire une "
"nouvelle sauvegarde d'état.<br><br>Sélectionner \"Ne pas mettre à jour\" "
"empêchera Dolphin de vérifier s'il existe des mises à jour."
"<br><br><dolphin_emphasis>Dans le doute, sélectionnez Releases.</"
"dolphin_emphasis>"

#: Source/Core/DolphinQt/Settings/GeneralPane.cpp:422
msgid ""
"Sets the region used for titles whose region cannot be determined "
"automatically.<br><br>This setting cannot be changed while emulation is "
"active."
msgstr ""
"Définit la région qui doit être utilisée pour les titres dont la région ne "
"peut être automatiquement détectée.<br><br>Ce réglage ne peut être changé "
"pendant que l'émulation est en cours."

#: Source/Core/DolphinQt/Settings/GeneralPane.cpp:426
msgid ""
"If selected, Dolphin can collect data on its performance, feature usage, "
"emulated games, and configuration, as well as data on your system's hardware "
"and operating system.<br><br>No private data is ever collected. This data "
"helps us understand how people and emulated games use Dolphin and prioritize "
"our efforts. It also helps us identify rare configurations that are causing "
"bugs, performance and stability issues."
msgstr ""
"Si l'option est cochée, Dolphin va collecter des données sur ses "
"performances, utilisation des fonctionnalités, jeux émulés, configuration, "
"ainsi que des données sur votre matériel et système d'exploitation."
"<br><br>Aucune donnée personnelle n'est collectée. Ces données nous aident à "
"comprendre comment les personnes et les jeux émulés utilisent Dolphin afin "
"de prioriser nos efforts. Cela nous aide également à identifier des "
"configurations rares qui provoquent des bugs, problèmes de performances ou "
"de stabilité."

#: Source/Core/DolphinQt/Settings/GeneralPane.cpp:432
msgid ""
"Generate a new anonymous ID for your usage statistics. This will cause any "
"future statistics to be unassociated with your previous statistics."
msgstr ""
"Générer un nouvel identifiant anonyme pour les statistiques de votre "
"utilisation. Cela aura pour effet dissocier vos futures statistiques des "
"anciennes."

#: Source/Core/DolphinQt/Settings/GeneralPane.cpp:448
msgid "Speed Limit"
msgstr "Limite de vitesse"

#: Source/Core/DolphinQt/Settings/GeneralPane.cpp:452
msgid "Auto Update"
msgstr "Mise à jour automatique"

#: Source/Core/DolphinQt/Settings/GeneralPane.cpp:472
msgid ""
"Controls how fast emulation runs relative to the original hardware."
"<br><br>Values higher than 100% will emulate faster than the original "
"hardware can run, if your hardware is able to keep up. Values lower than "
"100% will slow emulation instead. Unlimited will emulate as fast as your "
"hardware is able to.<br><br><dolphin_emphasis>If unsure, select 100%.</"
"dolphin_emphasis>"
msgstr ""
"Contrôle la vitesse de l'émulation comparée à la console d'origine."
"<br><br>Des valeurs supérieures à 100% seront plus rapides que ce que la "
"console d'origine peut faire, si votre matériel est capable de suivre. Des "
"valeurs inférieures à 100% vont au contraire ralentir l'émulation. Illimité "
"va émuler aussi vite que votre matériel peut le faire."
"<br><br><dolphin_emphasis>Dans le doute, sélectionnez 100%.</"
"dolphin_emphasis>"

#: Source/Core/DolphinQt/Settings/GeneralPane.cpp:478
msgid ""
"<dolphin_emphasis>When Hardcore Mode is enabled, Speed Limit values less "
"than 100% will be treated as 100%.</dolphin_emphasis>"
msgstr ""

#: Source/Core/DolphinQt/Settings/GeneralPane.cpp:484
#: Source/Core/DolphinQt/Settings/InterfacePane.cpp:287
msgid "%1<br><br>%2"
msgstr "%1<br><br>%2"

#: Source/Core/DolphinQt/Settings/InterfacePane.cpp:43
msgid "<System Language>"
msgstr "<Langue du système>"

#: Source/Core/DolphinQt/Settings/InterfacePane.cpp:120
msgid "User Interface"
msgstr "Interface utilisateur"

#: Source/Core/DolphinQt/Settings/InterfacePane.cpp:132
msgid "&Language:"
msgstr "&Langue :"

#: Source/Core/DolphinQt/Settings/InterfacePane.cpp:143
msgid "&Theme:"
msgstr "&Thème :"

#: Source/Core/DolphinQt/Settings/InterfacePane.cpp:147
msgid "Style:"
msgstr "Style :"

#: Source/Core/DolphinQt/Settings/InterfacePane.cpp:152
msgid "(System)"
msgstr "(Système)"

#: Source/Core/DolphinQt/Settings/InterfacePane.cpp:156
msgid "(Light)"
msgstr "(Clair)"

#: Source/Core/DolphinQt/Settings/InterfacePane.cpp:157
msgid "(Dark)"
msgstr "(Sombre)"

#: Source/Core/DolphinQt/Settings/InterfacePane.cpp:160
msgid "(Fusion Light)"
msgstr ""

#: Source/Core/DolphinQt/Settings/InterfacePane.cpp:162
msgid "(Fusion Dark Gray)"
msgstr ""

#: Source/Core/DolphinQt/Settings/InterfacePane.cpp:164
msgid "(Fusion Dark)"
msgstr ""

#: Source/Core/DolphinQt/Settings/InterfacePane.cpp:174
msgid "Use Built-In Database of Game Names"
msgstr "Utiliser la base de données interne des noms de jeux"

#: Source/Core/DolphinQt/Settings/InterfacePane.cpp:177
msgid "Download Game Covers from GameTDB.com for Use in Grid Mode"
msgstr ""
"Télécharger les jaquettes des jeux depuis GameTDB.com pour l'affichage en "
"mode Grille"

#: Source/Core/DolphinQt/Settings/InterfacePane.cpp:179
msgid "Enable Debugging UI"
msgstr "Activer l'interface de débogage"

#: Source/Core/DolphinQt/Settings/InterfacePane.cpp:181
msgid "Hotkeys Require Window Focus"
msgstr "Les touches de raccourci requièrent que la fenêtre soit sélectionnée"

#: Source/Core/DolphinQt/Settings/InterfacePane.cpp:183
msgid "Inhibit Screensaver During Emulation"
msgstr "Désactiver l'écran de veille pendant l'émulation"

#: Source/Core/DolphinQt/Settings/InterfacePane.cpp:185
msgid "Enable Play Time Tracking"
msgstr "Activer le traçage du temps de jeu"

#: Source/Core/DolphinQt/Settings/InterfacePane.cpp:197
msgid "Render Window"
msgstr "Fenêtre de rendu"

#: Source/Core/DolphinQt/Settings/InterfacePane.cpp:202
msgid "Keep Window on Top"
msgstr "Toujours au premier plan"

#: Source/Core/DolphinQt/Settings/InterfacePane.cpp:203
msgid "Confirm on Stop"
msgstr "Confirmer l'arrêt de l'émulation"

#: Source/Core/DolphinQt/Settings/InterfacePane.cpp:205
msgid "Use Panic Handlers"
msgstr "Utiliser les gestionnaires de panique"

#: Source/Core/DolphinQt/Settings/InterfacePane.cpp:207
msgid "Show Active Title in Window Title"
msgstr "Affiche le titre en cours dans le nom de la fenêtre"

#: Source/Core/DolphinQt/Settings/InterfacePane.cpp:209
msgid "Pause on Focus Loss"
msgstr "Pause lorsque la fenêtre n'est plus sélectionnée"

#: Source/Core/DolphinQt/Settings/InterfacePane.cpp:211
msgid "Mouse Cursor Visibility"
msgstr "Visibilité du curseur de la souris"

#: Source/Core/DolphinQt/Settings/InterfacePane.cpp:216
msgid "On Movement"
msgstr "Si mouvement"

#: Source/Core/DolphinQt/Settings/InterfacePane.cpp:218
msgid "Never"
msgstr "Jamais"

#: Source/Core/DolphinQt/Settings/InterfacePane.cpp:221
msgid "Always"
msgstr "Toujours"

#: Source/Core/DolphinQt/Settings/InterfacePane.cpp:227
msgid "Lock Mouse Cursor"
msgstr "Verrouiller le curseur de la souris"

#: Source/Core/DolphinQt/Settings/InterfacePane.cpp:277
msgid ""
"Shows Dolphin's debugging user interface. This lets you view and modify a "
"game's code and memory contents, set debugging breakpoints, examine network "
"requests, and more.<br><br><dolphin_emphasis>If unsure, leave this unchecked."
"</dolphin_emphasis>"
msgstr ""
"Affiche l'interface utilisateur de déboggage de Dolphin. Cela vous permet de "
"voir et modifier le code du jeu et le contenu de la mémoire, définir des "
"points d'arrêt, examiner les requêtes réseau, et plus encore."
"<br><br><dolphin_emphasis>Dans le doute, décochez cette case.</"
"dolphin_emphasis>"

#: Source/Core/DolphinQt/Settings/InterfacePane.cpp:281
msgid "<dolphin_emphasis>Disabled in Hardcore Mode.</dolphin_emphasis>"
msgstr "<dolphin_emphasis>Désactivé en mode Hardcore.</dolphin_emphasis>"

#: Source/Core/DolphinQt/Settings/InterfacePane.cpp:325
msgid "Restart Required"
msgstr "Redémarrage requis"

#: Source/Core/DolphinQt/Settings/InterfacePane.cpp:326
msgid "You must restart Dolphin in order for the change to take effect."
msgstr "Vous devez redémarrer Dolphin pour que ce changement prenne effet."

#: Source/Core/DolphinQt/Settings/InterfacePane.cpp:338
msgid ""
"Uses Dolphin's database of properly formatted names in the game list's Title "
"column.<br><br><dolphin_emphasis>If unsure, leave this checked.</"
"dolphin_emphasis>"
msgstr ""
"Utilise la base de données de Dolphin de noms proprement nommés des jeux "
"dans la colonne des Titres de la Liste des jeux."
"<br><br><dolphin_emphasis>Dans le doute, cochez cette case.</"
"dolphin_emphasis>"

#: Source/Core/DolphinQt/Settings/InterfacePane.cpp:341
msgid ""
"Changes the appearance and color of Dolphin's buttons."
"<br><br><dolphin_emphasis>If unsure, select Clean.</dolphin_emphasis>"
msgstr ""
"Change l'apparence et la couleur des boutons de Dolphin."
"<br><br><dolphin_emphasis>Dans le doute, sélectionnez Clean.</"
"dolphin_emphasis>"

#: Source/Core/DolphinQt/Settings/InterfacePane.cpp:344
msgid ""
"Forces the render window to stay on top of other windows and applications."
"<br><br><dolphin_emphasis>If unsure, leave this unchecked.</dolphin_emphasis>"
msgstr ""
"Force la fenêtre de rendu à rester au-dessus des autres fenêtres et "
"applications.<br><br><dolphin_emphasis>Dans le doute, décochez cette case."

#: Source/Core/DolphinQt/Settings/InterfacePane.cpp:347
msgid ""
"Sets the language displayed by Dolphin's user interface.<br><br>Changes to "
"this setting only take effect once Dolphin is restarted."
"<br><br><dolphin_emphasis>If unsure, select &lt;System Language&gt;.</"
"dolphin_emphasis>"
msgstr ""
"Définit la langue utilisée dans l'interface utilisateur de Dolphin."
"<br><br>Le changement ne sera effectif qu'après le redémarrage de Dolphin."
"<br><br><dolphin_emphasis>Dans le doute, sélectionnez &lt;Langue du "
"système&gt;.</dolphin_emphasis>"

#: Source/Core/DolphinQt/Settings/InterfacePane.cpp:351
msgid ""
"Requires the render window to be focused for hotkeys to take effect."
"<br><br><dolphin_emphasis>If unsure, leave this checked.</dolphin_emphasis>"
msgstr ""
"Requiert que la fenêtre de rendu ait le focus pour que les touches de "
"raccourci fonctionnent.<br><br><dolphin_emphasis>Dans le doute, cochez cette "
"case.</dolphin_emphasis>"

#: Source/Core/DolphinQt/Settings/InterfacePane.cpp:354
msgid ""
"Downloads full game covers from GameTDB.com to display in the game list's "
"Grid View. If this setting is unchecked, the game list displays a banner "
"from the game's save data, and if the game has no save file, displays a "
"generic banner instead.<br><br>List View will always use the save file "
"banners.<br><br><dolphin_emphasis>If unsure, leave this checked.</"
"dolphin_emphasis>"
msgstr ""
"Télécharge les jaquettes complètes des jeux depuis GameTDB.com pour être "
"affichées dans la vue de grille de jeux. Si cette option est décochée, la "
"liste de jeux affiche la bannière récupérée des fichiers de sauvegarde des "
"jeux, et si le jeu n'a aucune sauvegarde une bannière générique sera "
"affichée.<br><br>La vue en liste utilisera toujours la bannière de "
"sauvegarde des jeux.<br><br><dolphin_emphasis>Dans le doute, cochez cette "
"case.</dolphin_emphasis>"

#: Source/Core/DolphinQt/Settings/InterfacePane.cpp:361
msgid ""
"Disables your screensaver while running a game.<br><br><dolphin_emphasis>If "
"unsure, leave this checked.</dolphin_emphasis>"
msgstr ""
"Désactive votre économiseur d'écran lorsque vous jouez à un jeu."
"<br><br><dolphin_emphasis>Dans le doute, cochez cette case.</"
"dolphin_emphasis>"

#: Source/Core/DolphinQt/Settings/InterfacePane.cpp:364
msgid ""
"Tracks the time you spend playing games and shows it in the List View (as "
"hours/minutes).<br><br>This setting cannot be changed while emulation is "
"active.<br><br><dolphin_emphasis>If unsure, leave this checked.</"
"dolphin_emphasis>"
msgstr ""
"Surveille le temps que vous avez passé à jouer aux jeux et l'affiche dans la "
"vue en liste (en heurs/minutes).<br><br>Ce réglage ne peut pas être modifié "
"pendant que l'émulation est en cours.<br><br><dolphin_emphasis>Dans le "
"doute, cochez cette case.</dolphin_emphasis>"

#: Source/Core/DolphinQt/Settings/InterfacePane.cpp:368
msgid ""
"Prompts you to confirm that you want to end emulation when you press Stop."
"<br><br><dolphin_emphasis>If unsure, leave this checked.</dolphin_emphasis>"
msgstr ""
"Vous demande confirmation d'arrêter l'émulation lorsque vous appuyez sur "
"Stop.<br><br><dolphin_emphasis>Dans le doute, cochez cette case.</"
"dolphin_emphasis>"

#: Source/Core/DolphinQt/Settings/InterfacePane.cpp:371
msgid ""
"In the event of an error, Dolphin will halt to inform you of the error and "
"present choices on how to proceed. With this option disabled, Dolphin will "
"\"ignore\" all errors. Emulation will not be halted and you will not be "
"notified.<br><br><dolphin_emphasis>If unsure, leave this checked.</"
"dolphin_emphasis>"
msgstr ""
"Si une erreur arrive, Dolphin va se mettre en pause pour vous informer de "
"l'erreur et vous présenter les choix sur la manière de procéder. Lorsque "
"cette option est désactivée, Dolphin va \"ignorer\" toutes les erreurs. "
"L'émulation ne sera pas suspendue et vous n'en sera pas averti(e)."
"<br><br><dolphin_emphasis>Dans le doute, cochez cette case.</"
"dolphin_emphasis>"

#: Source/Core/DolphinQt/Settings/InterfacePane.cpp:376
msgid ""
"Shows the active game title in the render window's title bar."
"<br><br><dolphin_emphasis>If unsure, leave this checked.</dolphin_emphasis>"
msgstr ""
"Affiche le titre du jeu en cours dans la barre de titre de la fenêtre de "
"rendu.<br><br><dolphin_emphasis>Dans le doute, cochez cette case.</"
"dolphin_emphasis>"

#: Source/Core/DolphinQt/Settings/InterfacePane.cpp:379
msgid ""
"Pauses the game whenever the render window isn't focused."
"<br><br><dolphin_emphasis>If unsure, leave this unchecked.</dolphin_emphasis>"
msgstr ""
"Met le jeu en pause dès lors que la fenêtre de rendu n'a plus le focus."
"<br><br><dolphin_emphasis>Dans le doute, décochez cette case.</"
"dolphin_emphasis>"

#: Source/Core/DolphinQt/Settings/InterfacePane.cpp:382
msgid ""
"Locks the mouse cursor to the Render Widget as long as it has focus. You can "
"set a hotkey to unlock it.<br><br><dolphin_emphasis>If unsure, leave this "
"unchecked.</dolphin_emphasis>"
msgstr ""
"Verrouille le curseur de la souris dans le Widget de rendu tant qu'il a le "
"focus. Vous pouvez définir un raccourci clavier pour le débloquer."
"<br><br><dolphin_emphasis>Dans le doute, décochez cette case.</"
"dolphin_emphasis>"

#: Source/Core/DolphinQt/Settings/InterfacePane.cpp:386
msgid ""
"Shows the mouse cursor briefly whenever it has recently moved, then hides it."
"<br><br><dolphin_emphasis>If unsure, select this mode.</dolphin_emphasis>"
msgstr ""
"Affiche brièvement le curseur de la souris lorsqu'il a été déplacé, puis le "
"masque.<br><br><dolphin_emphasis>Dans le doute, sélectionnez ce mode.</"
"dolphin_emphasis>"

#: Source/Core/DolphinQt/Settings/InterfacePane.cpp:389
msgid ""
"Hides the mouse cursor whenever it is inside the render window and the "
"render window is focused.<br><br><dolphin_emphasis>If unsure, select "
"&quot;On Movement&quot;.</dolphin_emphasis>"
msgstr ""
"Cache le curseur de la souris lorsqu'il est dans la fenêtre de rendu et que "
"celle-ci a le focus.<br><br><dolphin_emphasis>Dans le doute, sélectionnez "
"&quot;Si mouvement&quot;.</dolphin_emphasis>"

#: Source/Core/DolphinQt/Settings/InterfacePane.cpp:393
msgid ""
"Shows the mouse cursor at all times.<br><br><dolphin_emphasis>If unsure, "
"select &quot;On Movement&quot;.</dolphin_emphasis>"
msgstr ""
"Affiche le curseur de la souris en permanence.<br><br><dolphin_emphasis>Dans "
"le doute, sélectionnez &quot;Si mouvement&quot;.</dolphin_emphasis>"

#: Source/Core/DolphinQt/Settings/InterfacePane.cpp:396
msgid ""
"Sets the style of Dolphin's user interface. Any custom styles that you have "
"added will be presented here, allowing you to switch to them."
"<br><br><dolphin_emphasis>If unsure, select (System).</dolphin_emphasis>"
msgstr ""
"Définit le style de l'interface utilisateur de Dolphin. Tous les styles "
"personnalisés que vous aurez chargés seront présentés ici, vous permettant "
"d'en changer.<br><br><dolphin_emphasis>Dans le doute, sélectionnez (Système)."
"</dolphin_emphasis>"

#: Source/Core/DolphinQt/Settings/InterfacePane.cpp:402
msgid "Theme"
msgstr "Thème"

#: Source/Core/DolphinQt/Settings/InterfacePane.cpp:407
msgid "Language"
msgstr "Langue"

#: Source/Core/DolphinQt/Settings/InterfacePane.cpp:434
msgid "Style"
msgstr "Style"

#: Source/Core/DolphinQt/Settings/OnScreenDisplayPane.cpp:32
msgid "Show Messages"
msgstr ""

#: Source/Core/DolphinQt/Settings/OnScreenDisplayPane.cpp:36
msgid "Font Size:"
msgstr ""

#: Source/Core/DolphinQt/Settings/OnScreenDisplayPane.cpp:40
msgid "Performance Statistics"
msgstr "Statistiques de performances"

#: Source/Core/DolphinQt/Settings/OnScreenDisplayPane.cpp:44
msgid "Show FPS"
msgstr "Afficher le nombre de FPS"

#: Source/Core/DolphinQt/Settings/OnScreenDisplayPane.cpp:45
msgid "Show Frame Times"
msgstr "Afficher le temps de rendu par image"

#: Source/Core/DolphinQt/Settings/OnScreenDisplayPane.cpp:46
msgid "Show VPS"
msgstr "Afficher les VPS"

#: Source/Core/DolphinQt/Settings/OnScreenDisplayPane.cpp:47
msgid "Show VBlank Times"
msgstr "Afficher les durées de VBlank"

#: Source/Core/DolphinQt/Settings/OnScreenDisplayPane.cpp:48
#, c-format
msgid "Show % Speed"
msgstr "Afficher le % de vitesse"

#: Source/Core/DolphinQt/Settings/OnScreenDisplayPane.cpp:49
msgid "Show Performance Graphs"
msgstr "Afficher les graphiques de performance"

#: Source/Core/DolphinQt/Settings/OnScreenDisplayPane.cpp:50
msgid "Show Speed Colors"
msgstr "Afficher les couleurs selon la vitesse"

#: Source/Core/DolphinQt/Settings/OnScreenDisplayPane.cpp:51
msgid "Performance Sample Window (ms)"
msgstr "Fenêtre d'échantillon de performances (en ms)"

#: Source/Core/DolphinQt/Settings/OnScreenDisplayPane.cpp:66
msgid "Movie Window"
msgstr ""

#: Source/Core/DolphinQt/Settings/OnScreenDisplayPane.cpp:70
msgid "Show Movie Window"
msgstr ""

#: Source/Core/DolphinQt/Settings/OnScreenDisplayPane.cpp:72
msgid "Show Rerecord Counter"
msgstr "Afficher le compteur de réenregistrements"

#: Source/Core/DolphinQt/Settings/OnScreenDisplayPane.cpp:73
msgid "Show Lag Counter"
msgstr "Afficher le compteur de lags"

#: Source/Core/DolphinQt/Settings/OnScreenDisplayPane.cpp:74
msgid "Show Frame Counter"
msgstr "Afficher le compteur d'images"

#: Source/Core/DolphinQt/Settings/OnScreenDisplayPane.cpp:75
msgid "Show Input Display"
msgstr "Afficher les entrées du contrôleur"

#: Source/Core/DolphinQt/Settings/OnScreenDisplayPane.cpp:76
msgid "Show System Clock"
msgstr "Afficher l'heure du système"

#: Source/Core/DolphinQt/Settings/OnScreenDisplayPane.cpp:86
msgid "Netplay"
msgstr ""

#: Source/Core/DolphinQt/Settings/OnScreenDisplayPane.cpp:90
msgid "Show NetPlay Ping"
msgstr "Afficher le ping du NetPlay"

#: Source/Core/DolphinQt/Settings/OnScreenDisplayPane.cpp:91
msgid "Show NetPlay Chat"
msgstr ""

#: Source/Core/DolphinQt/Settings/OnScreenDisplayPane.cpp:101
msgid "Show Statistics"
msgstr "Afficher les statistiques"

#: Source/Core/DolphinQt/Settings/OnScreenDisplayPane.cpp:103
msgid "Show Projection Statistics"
msgstr "Afficher les statistiques de projection"

#: Source/Core/DolphinQt/Settings/OnScreenDisplayPane.cpp:139
msgid ""
"Shows on-screen display messages over the render window. These messages "
"disappear after several seconds.<br><br><dolphin_emphasis>If unsure, leave "
"this checked.</dolphin_emphasis>"
msgstr ""
"Affiche des messages en surimpression de la fenêtre de rendu. Ces messages "
"disparaissent au bout de quelques secondes.<br><br><dolphin_emphasis>Dans le "
"doute, cochez cette case.</dolphin_emphasis>"

#: Source/Core/DolphinQt/Settings/OnScreenDisplayPane.cpp:143
msgid ""
"Changes the font size of the On-Screen Display. Affects features such as "
"performance statistics, frame counter, and netplay chat.<br><br>The font can "
"be changed by placing a TTF font file into Dolphin's User/Load folder, and "
"renaming it OSD_Font.ttf.<br><br><dolphin_emphasis>If unsure, leave this at "
"13.</dolphin_emphasis>"
msgstr ""

#: Source/Core/DolphinQt/Settings/OnScreenDisplayPane.cpp:150
msgid ""
"Shows the number of distinct frames rendered per second as a measure of "
"visual smoothness.<br><br><dolphin_emphasis>If unsure, leave this unchecked."
"</dolphin_emphasis>"
msgstr ""
"Affiche le nombre d'images distinctes rendues par seconde comme mesure de "
"fluidité visuelle.<br><br><dolphin_emphasis>Dans le doute, décochez cette "
"case.</dolphin_emphasis>"

#: Source/Core/DolphinQt/Settings/OnScreenDisplayPane.cpp:154
msgid ""
"Shows the average time in ms between each distinct rendered frame alongside "
"the standard deviation.<br><br><dolphin_emphasis>If unsure, leave this "
"unchecked.</dolphin_emphasis>"
msgstr ""
"Affiche le temps moyen en ms entre chaque image rendue distinctement avec "
"une déviation standard.<br><br><dolphin_emphasis>Dans le doute, décochez "
"cette case.</dolphin_emphasis>"

#: Source/Core/DolphinQt/Settings/OnScreenDisplayPane.cpp:158
msgid ""
"Shows the number of frames rendered per second as a measure of emulation "
"speed.<br><br><dolphin_emphasis>If unsure, leave this unchecked.</"
"dolphin_emphasis>"
msgstr ""
"Affiche le nombre d'images rendues par seconde, afin de mesurer la vitesse "
"d'émulation.<br><br><dolphin_emphasis>Dans le doute, décochez cette case.</"
"dolphin_emphasis>"

#: Source/Core/DolphinQt/Settings/OnScreenDisplayPane.cpp:162
msgid ""
"Shows the average time in ms between each rendered frame alongside the "
"standard deviation.<br><br><dolphin_emphasis>If unsure, leave this unchecked."
"</dolphin_emphasis>"
msgstr ""
"Affiche le temps moyen en ms entre chaque image rendue avec une déviation "
"standard.<br><br><dolphin_emphasis>Dans le doute, décochez cette case.</"
"dolphin_emphasis>"

#: Source/Core/DolphinQt/Settings/OnScreenDisplayPane.cpp:166
msgid ""
"Shows frametime graph along with statistics as a representation of emulation "
"performance.<br><br><dolphin_emphasis>If unsure, leave this unchecked.</"
"dolphin_emphasis>"
msgstr ""
"Affiche un graphique montrant le temps de rendu d'image avec des "
"statistiques représentant les performances de l'émulation."
"<br><br><dolphin_emphasis>Dans le doute, décochez cette case.</"
"dolphin_emphasis>"

#: Source/Core/DolphinQt/Settings/OnScreenDisplayPane.cpp:170
#, c-format
msgid ""
"Shows the % speed of emulation compared to full speed."
"<br><br><dolphin_emphasis>If unsure, leave this unchecked.</dolphin_emphasis>"
msgstr ""
"Affiche le % de la vitesse de l'émulation comparée à la vitesse normale."
"<br><br><dolphin_emphasis>Dans le doute, décochez cette case.</"
"dolphin_emphasis>"

#: Source/Core/DolphinQt/Settings/OnScreenDisplayPane.cpp:174
msgid ""
"Changes the color of the FPS counter depending on emulation speed."
"<br><br><dolphin_emphasis>If unsure, leave this checked.</dolphin_emphasis>"
msgstr ""
"Change la couleur du compteur de FPS en fonction de la vitesse de "
"l'émulation.<br><br><dolphin_emphasis>Dans le doute, cochez cette case.</"
"dolphin_emphasis>"

#: Source/Core/DolphinQt/Settings/OnScreenDisplayPane.cpp:178
msgid ""
"The amount of time the FPS and VPS counters will sample over.<br><br>The "
"higher the value, the more stable the FPS/VPS counter will be, but the "
"slower it will be to update.<br><br><dolphin_emphasis>If unsure, leave this "
"at 1000ms.</dolphin_emphasis>"
msgstr ""
"Le temps utilisé par les compteurs de FPS et VPS pour l'échantillonnage."
"<br><br>Plus la valeur est haute, plus le compteur de FPS/VPS sera stable, "
"mais les mises à jour seront moins fréquentes.<br><br><dolphin_emphasis>Dans "
"le doute, laissez une valeur de 1000ms.</dolphin_emphasis>"

#: Source/Core/DolphinQt/Settings/OnScreenDisplayPane.cpp:185
msgid ""
"Shows the player's maximum ping while playing on NetPlay."
"<br><br><dolphin_emphasis>If unsure, leave this unchecked.</dolphin_emphasis>"
msgstr ""
"Affiche le ping maximum des joueurs durant une session de NetPlay."
"<br><br><dolphin_emphasis>Dans le doute, décochez cette case.</"
"dolphin_emphasis>"

#: Source/Core/DolphinQt/Settings/OnScreenDisplayPane.cpp:188
msgid ""
"Shows chat messages, buffer changes, and desync alerts while playing NetPlay."
"<br><br><dolphin_emphasis>If unsure, leave this unchecked.</dolphin_emphasis>"
msgstr ""
"Afficher les messages chat, changements de buffer et alertes de "
"désynchronisation lors d'une partie en NetPlay."
"<br><br><dolphin_emphasis>Dans le doute, décochez cette case.</"
"dolphin_emphasis>"

#: Source/Core/DolphinQt/Settings/OnScreenDisplayPane.cpp:193
msgid ""
"Shows a window that can be filled with information related to movie "
"recordings. The other options in this group determine what appears in the "
"window. <br><br><dolphin_emphasis>If unsure, leave this unchecked.</"
"dolphin_emphasis>"
msgstr ""

#: Source/Core/DolphinQt/Settings/OnScreenDisplayPane.cpp:197
msgid ""
"Shows how many times the input recording has been overwritten by using "
"savestates.<br><br><dolphin_emphasis>If unsure, leave this unchecked.</"
"dolphin_emphasis>"
msgstr ""

#: Source/Core/DolphinQt/Settings/OnScreenDisplayPane.cpp:201
msgid ""
"Shows how many frames have occurred without controller inputs being checked. "
"Resets to 1 when inputs are processed. <br><br><dolphin_emphasis>If unsure, "
"leave this unchecked.</dolphin_emphasis>"
msgstr ""

#: Source/Core/DolphinQt/Settings/OnScreenDisplayPane.cpp:205
msgid ""
"Shows how many frames have passed. <br><br><dolphin_emphasis>If unsure, "
"leave this unchecked.</dolphin_emphasis>"
msgstr ""

#: Source/Core/DolphinQt/Settings/OnScreenDisplayPane.cpp:208
msgid ""
"Shows the controls currently being input.<br><br><dolphin_emphasis>If "
"unsure, leave this unchecked.</dolphin_emphasis>"
msgstr ""

#: Source/Core/DolphinQt/Settings/OnScreenDisplayPane.cpp:211
msgid ""
"Shows current system time.<br><br><dolphin_emphasis>If unsure, leave this "
"unchecked.</dolphin_emphasis>"
msgstr ""

#: Source/Core/DolphinQt/Settings/OnScreenDisplayPane.cpp:215
msgid ""
"Shows various rendering statistics.<br><br><dolphin_emphasis>If unsure, "
"leave this unchecked.</dolphin_emphasis>"
msgstr ""
"Affiche diverses statistiques de rendu.<br><br><dolphin_emphasis>Dans le "
"doute, décochez cette case.</dolphin_emphasis>"

#: Source/Core/DolphinQt/Settings/OnScreenDisplayPane.cpp:218
msgid ""
"Shows various projection statistics.<br><br><dolphin_emphasis>If unsure, "
"leave this unchecked.</dolphin_emphasis>"
msgstr ""
"Affiche diverses statistiques de projection.<br><br><dolphin_emphasis>Dans "
"le doute, décochez cette case.</dolphin_emphasis>"

#: Source/Core/DolphinQt/Settings/PathPane.cpp:49
msgid "Select a Game"
msgstr "Sélectionner un Jeu"

#: Source/Core/DolphinQt/Settings/PathPane.cpp:62
msgid "Select Wii NAND Root"
msgstr "Sélectionner le dossier racine de la NAND Wii"

#: Source/Core/DolphinQt/Settings/PathPane.cpp:70
msgid "Select Dump Path"
msgstr "Sélectionner le dossier pour le dump :"

#: Source/Core/DolphinQt/Settings/PathPane.cpp:78
msgid "Select Load Path"
msgstr "Sélectionner le dossier à charger"

#: Source/Core/DolphinQt/Settings/PathPane.cpp:89
msgid "Select Resource Pack Path"
msgstr "Sélectionner le dossier des Packs de Ressources"

#: Source/Core/DolphinQt/Settings/PathPane.cpp:101
msgid "Select WFS Path"
msgstr "Sélectionner le chemin de WFS"

#: Source/Core/DolphinQt/Settings/PathPane.cpp:111
msgid "Game Folders"
msgstr "Dossier de jeux"

#: Source/Core/DolphinQt/Settings/PathPane.cpp:138
msgid "Search Subfolders"
msgstr "Chercher dans les sous-dossiers"

#: Source/Core/DolphinQt/Settings/PathPane.cpp:140
msgid "Check for Game List Changes in the Background"
msgstr "Rechercher en arrière-plan les changements dans la liste des jeux"

#: Source/Core/DolphinQt/Settings/PathPane.cpp:172
msgid "Default ISO:"
msgstr "ISO par défaut :"

#: Source/Core/DolphinQt/Settings/PathPane.cpp:179
msgid "Wii NAND Root:"
msgstr "Racine de la NAND (Wii) :"

#: Source/Core/DolphinQt/Settings/PathPane.cpp:186
msgid "Dump Path:"
msgstr "Dossier de dump :"

#: Source/Core/DolphinQt/Settings/PathPane.cpp:193
msgid "Load Path:"
msgstr "Charger le dossier :"

#: Source/Core/DolphinQt/Settings/PathPane.cpp:200
msgid "Resource Pack Path:"
msgstr "Dossier du Pack de Ressources :"

#: Source/Core/DolphinQt/Settings/PathPane.cpp:207
msgid "WFS Path:"
msgstr "Dossier WFS :"

#: Source/Core/DolphinQt/Settings/USBDevicePicker.cpp:51
msgid "Select"
msgstr ""

#: Source/Core/DolphinQt/Settings/USBDevicePicker.cpp:60
msgid "Enter USB device ID"
msgstr "Entrez l'identifiant du périphérique USB"

#: Source/Core/DolphinQt/Settings/USBDevicePicker.cpp:82
msgid "or select a device"
msgstr "ou sélectionnez un de ces périphériques"

#. i18n: VID means Vendor ID (in the context of a USB device)
#: Source/Core/DolphinQt/Settings/USBDevicePicker.cpp:101
msgid "Device VID"
msgstr "VID de l’appareil"

#. i18n: PID means Product ID (in the context of a USB device), not Process ID
#: Source/Core/DolphinQt/Settings/USBDevicePicker.cpp:103
msgid "Device PID"
msgstr "PID de l’appareil"

#: Source/Core/DolphinQt/Settings/WiiPane.cpp:60
msgid "64 MiB"
msgstr "64 Mio"

#: Source/Core/DolphinQt/Settings/WiiPane.cpp:61
msgid "128 MiB"
msgstr "128 Mio"

#: Source/Core/DolphinQt/Settings/WiiPane.cpp:62
msgid "256 MiB"
msgstr "256 Mio"

#: Source/Core/DolphinQt/Settings/WiiPane.cpp:63
msgid "512 MiB"
msgstr "512 Mio"

#: Source/Core/DolphinQt/Settings/WiiPane.cpp:64
msgid "1 GiB"
msgstr "1 Gio"

#: Source/Core/DolphinQt/Settings/WiiPane.cpp:65
msgid "2 GiB"
msgstr "2 Gio"

#: Source/Core/DolphinQt/Settings/WiiPane.cpp:66
msgid "4 GiB (SDHC)"
msgstr "4 Gio (SDHC)"

#: Source/Core/DolphinQt/Settings/WiiPane.cpp:67
msgid "8 GiB (SDHC)"
msgstr "8 Gio (SDHC)"

#: Source/Core/DolphinQt/Settings/WiiPane.cpp:68
msgid "16 GiB (SDHC)"
msgstr "16 Gio (SDHC)"

#: Source/Core/DolphinQt/Settings/WiiPane.cpp:69
msgid "32 GiB (SDHC)"
msgstr "32 Gio (SDHC)"

#: Source/Core/DolphinQt/Settings/WiiPane.cpp:110
msgid "Misc Settings"
msgstr "Paramètres divers"

#: Source/Core/DolphinQt/Settings/WiiPane.cpp:114
msgid "Use PAL60 Mode (EuRGB60)"
msgstr "Utiliser le mode PAL60 (EuRGB60)"

#: Source/Core/DolphinQt/Settings/WiiPane.cpp:115
msgid "Enable Screen Saver"
msgstr "Activer l'économiseur d'écran"

#: Source/Core/DolphinQt/Settings/WiiPane.cpp:117
msgid "Enable WiiConnect24 via WiiLink"
msgstr "Activer WiiConnect24 via WiiLink"

#: Source/Core/DolphinQt/Settings/WiiPane.cpp:119
msgid "Connect USB Keyboard"
msgstr "Connecter le clavier USB"

#: Source/Core/DolphinQt/Settings/WiiPane.cpp:122
msgid "4:3"
msgstr "4/3"

#: Source/Core/DolphinQt/Settings/WiiPane.cpp:122
msgid "16:9"
msgstr "16/9"

#: Source/Core/DolphinQt/Settings/WiiPane.cpp:131
msgid "Sound:"
msgstr "Son :"

#. i18n: Mono audio
#: Source/Core/DolphinQt/Settings/WiiPane.cpp:134
msgid "Mono"
msgstr "Mono"

#. i18n: Stereo audio
#: Source/Core/DolphinQt/Settings/WiiPane.cpp:136
msgid "Stereo"
msgstr "Stéréo"

#. i18n: Surround audio (Dolby Pro Logic II)
#: Source/Core/DolphinQt/Settings/WiiPane.cpp:138
msgid "Surround"
msgstr "Surround"

#: Source/Core/DolphinQt/Settings/WiiPane.cpp:142
msgid ""
"Sets the Wii display mode to 60Hz (480i) instead of 50Hz (576i) for PAL "
"games.\n"
"May not work for all games."
msgstr ""
"Définit le mode d'affichage de la Wii à 60 Hz (480i) au lieu de 50 Hz (576i) "
"pour les jeux.\n"
"Peut ne pas fonctionner pour tous les jeux."

#: Source/Core/DolphinQt/Settings/WiiPane.cpp:144
msgid "Dims the screen after five minutes of inactivity."
msgstr "Assombrit l'écran après 5 minutes d'inactivité."

#: Source/Core/DolphinQt/Settings/WiiPane.cpp:146
msgid ""
"Enables the WiiLink service for WiiConnect24 channels.\n"
"WiiLink is an alternate provider for the discontinued WiiConnect24 Channels "
"such as the Forecast and Nintendo Channels\n"
"Read the Terms of Service at: https://www.wiilink24.com/tos"
msgstr ""
"Active le service WiiLink pour les chaînes WiiConnect24.\n"
"WiiLink est un fournisseur alternatif qui remplace les chaînes WiiConnect24 "
"désormais disparues telles que la Météo ou les Chaînes Nintendo.\n"
"Lisez les Termes de service sur : https://www.wiilink24.com/fr/tos"

#: Source/Core/DolphinQt/Settings/WiiPane.cpp:149
msgid "Sets the Wii system language."
msgstr "Définit la langue du système de la Wii."

#: Source/Core/DolphinQt/Settings/WiiPane.cpp:151
msgid "May cause slow down in Wii Menu and some games."
msgstr "Ceci peut ralentir le Menu Wii et quelques jeux."

#: Source/Core/DolphinQt/Settings/WiiPane.cpp:167
msgid "SD Card Settings"
msgstr "Réglages de la carte SD"

#: Source/Core/DolphinQt/Settings/WiiPane.cpp:173
msgid "Insert SD Card"
msgstr "Insérer une carte SD"

#: Source/Core/DolphinQt/Settings/WiiPane.cpp:174
msgid "Supports SD and SDHC. Default size is 128 MB."
msgstr ""
"Prend en charge les cartes SD et SDHC. La taille par défaut est de 128 Mo."

#: Source/Core/DolphinQt/Settings/WiiPane.cpp:176
msgid "Allow Writes to SD Card"
msgstr "Autoriser les écritures sur la carte SD"

#: Source/Core/DolphinQt/Settings/WiiPane.cpp:186
msgid "SD Card Path:"
msgstr "Carte SD :"

#: Source/Core/DolphinQt/Settings/WiiPane.cpp:194
msgid "Automatically Sync with Folder"
msgstr "Synchroniser automatiquement avec le dossier"

#: Source/Core/DolphinQt/Settings/WiiPane.cpp:197
msgid ""
"Synchronizes the SD Card with the SD Sync Folder when starting and ending "
"emulation."
msgstr ""
"Synchronise la carte SD avec le dossier de synchronisation de carte SD lors "
"du démarrage et l'arrêt de l'émulation."

#: Source/Core/DolphinQt/Settings/WiiPane.cpp:207
msgid "SD Sync Folder:"
msgstr "Dossier de synchronisation SD :"

#: Source/Core/DolphinQt/Settings/WiiPane.cpp:220
msgid "SD Card File Size:"
msgstr "Taille du fichier de la carte SD :"

#: Source/Core/DolphinQt/Settings/WiiPane.cpp:229
msgid ""
"You are about to pack the content of the folder at %1 into the file at %2. "
"All current content of the file will be deleted. Are you sure you want to "
"continue?"
msgstr ""
"Vous êtes sur le point d'empaqueter le contenu du dossier %1 dans un fichier "
"dans %2. Tout le contenu actuel dans ce fichier sera supprimé. Êtes-vous "
"sûr(e) de vouloir continuer ?"

#: Source/Core/DolphinQt/Settings/WiiPane.cpp:247
#: Source/Core/DolphinQt/Settings/WiiPane.cpp:271
msgid "Conversion failed."
msgstr "Échec de la conversion."

#: Source/Core/DolphinQt/Settings/WiiPane.cpp:253
msgid ""
"You are about to unpack the content of the file at %2 into the folder at %1. "
"All current content of the folder will be deleted. Are you sure you want to "
"continue?"
msgstr ""
"Vous êtes sur le point de dépaqueter le contenu du fichier dans %2 dans le "
"dossier à %1. Tout le contenu du dossier sera supprimé. Êtes-vous sûr(e) de "
"vouloir continuer ?"

#: Source/Core/DolphinQt/Settings/WiiPane.cpp:296
msgid "Whitelisted USB Passthrough Devices"
msgstr "Périphériques USB autorisés pour une connexion directe à la Wii émulée"

#: Source/Core/DolphinQt/Settings/WiiPane.cpp:304
msgid "Wii Remote Settings"
msgstr "Paramètres de la Wiimote"

#: Source/Core/DolphinQt/Settings/WiiPane.cpp:310
msgid "Sensor Bar Position:"
msgstr "Position de la Sensor Bar :"

#: Source/Core/DolphinQt/Settings/WiiPane.cpp:311
msgid "Top"
msgstr "Haut"

#: Source/Core/DolphinQt/Settings/WiiPane.cpp:311
msgid "Bottom"
msgstr "Bas"

#. i18n: IR stands for infrared and refers to the pointer functionality of Wii Remotes
#: Source/Core/DolphinQt/Settings/WiiPane.cpp:316
msgid "IR Sensitivity:"
msgstr "Sensibilité de l'IR :"

#: Source/Core/DolphinQt/Settings/WiiPane.cpp:321
msgid "Speaker Volume:"
msgstr "Volume du haut-parleur :"

#: Source/Core/DolphinQt/Settings/WiiPane.cpp:359
msgid "Add New USB Device"
msgstr "Ajouter un nouveau périphérique USB"

#: Source/Core/DolphinQt/Settings/WiiPane.cpp:366
msgid "USB Whitelist Error"
msgstr "Erreur dans la liste blanche des USB"

#: Source/Core/DolphinQt/Settings/WiiPane.cpp:367
msgid "This USB device is already whitelisted."
msgstr "Ce périphérique USB est déjà sur liste blanche."

#: Source/Core/DolphinQt/Settings/WiiPane.cpp:408
msgid "Select SD Card Image"
msgstr "Sélectionner une image de carte SD"

#: Source/Core/DolphinQt/Settings/WiiPane.cpp:410
msgid "SD Card Image (*.raw);;All Files (*)"
msgstr "Image de carte SD (*.raw);;Tous les fichiers (*)"

#: Source/Core/DolphinQt/Settings/WiiPane.cpp:419
msgid "Select a Folder to Sync with the SD Card Image"
msgstr "Sélectionnez un dossier à synchroniser avec l'image de la carte SD"

#. i18n: "Var" is short for "variant"
#: Source/Core/DolphinQt/SkylanderPortal/SkylanderModifyDialog.cpp:57
#: Source/Core/DolphinQt/SkylanderPortal/SkylanderPortalWindow.cpp:855
msgid "Unknown (Id:%1 Var:%2)"
msgstr "Inconnu (Id :%1  Var :%2)"

#. i18n: %1 is a name
#: Source/Core/DolphinQt/SkylanderPortal/SkylanderModifyDialog.cpp:62
msgid "Modifying Skylander: %1"
msgstr "Modification de Skylander : %1"

#: Source/Core/DolphinQt/SkylanderPortal/SkylanderModifyDialog.cpp:84
msgid "No data to modify!"
msgstr "Pas de donnée à modifier !"

#: Source/Core/DolphinQt/SkylanderPortal/SkylanderModifyDialog.cpp:85
msgid "The type of this Skylander does not have any data that can be modified!"
msgstr "Ce type de Skylander n'a aucune donnée qui peut être modifiée !"

#: Source/Core/DolphinQt/SkylanderPortal/SkylanderModifyDialog.cpp:91
msgid "Unknown Skylander type!"
msgstr "Type de Skylander inconnu !"

#: Source/Core/DolphinQt/SkylanderPortal/SkylanderModifyDialog.cpp:92
msgid "The type of this Skylander is unknown!"
msgstr "Ce type de Skylander est inconnu !"

#: Source/Core/DolphinQt/SkylanderPortal/SkylanderModifyDialog.cpp:98
msgid "Unable to modify Skylander!"
msgstr "Impossible de modifier Skylander !"

#: Source/Core/DolphinQt/SkylanderPortal/SkylanderModifyDialog.cpp:99
msgid ""
"The type of this Skylander is unknown, or can't be modified at this time!"
msgstr "Ce type de Skylander est inconnu, ou ne peut pas encore être modifié !"

#: Source/Core/DolphinQt/SkylanderPortal/SkylanderModifyDialog.cpp:101
msgid "Can't be modified yet!"
msgstr "Ne peut pas encore être modifié !"

#: Source/Core/DolphinQt/SkylanderPortal/SkylanderModifyDialog.cpp:102
msgid "This Skylander type can't be modified yet!"
msgstr "Ce type de Skylander ne peut pas encore être modifié !"

#: Source/Core/DolphinQt/SkylanderPortal/SkylanderModifyDialog.cpp:119
msgid "Toy code:"
msgstr "Code du jouet :"

#: Source/Core/DolphinQt/SkylanderPortal/SkylanderModifyDialog.cpp:124
msgid "Money:"
msgstr "Argent :"

#: Source/Core/DolphinQt/SkylanderPortal/SkylanderModifyDialog.cpp:128
msgid "Hero level:"
msgstr "Niveau du héros :"

#. i18n: The total amount of time the Skylander has been used for
#: Source/Core/DolphinQt/SkylanderPortal/SkylanderModifyDialog.cpp:140
msgid "Playtime:"
msgstr "Temps de jeu :"

#. i18n: A timestamp for when the Skylander was most recently reset
#: Source/Core/DolphinQt/SkylanderPortal/SkylanderModifyDialog.cpp:146
msgid "Last reset:"
msgstr "Dernière réinitialisation :"

#. i18n: A timestamp for when the Skylander was most recently used
#: Source/Core/DolphinQt/SkylanderPortal/SkylanderModifyDialog.cpp:156
msgid "Last placed:"
msgstr "Dernier emplacement :"

#: Source/Core/DolphinQt/SkylanderPortal/SkylanderModifyDialog.cpp:173
msgid "The toy code for this figure. Only available for real figures."
msgstr ""
"Le code jouet pour cette figurine. Disponible uniquement pour les vraies "
"figurines."

#: Source/Core/DolphinQt/SkylanderPortal/SkylanderModifyDialog.cpp:174
msgid "The amount of money this Skylander has. Between 0 and 65000"
msgstr ""
"La quantité d'argent que ce Skylander possède. Compris entre 0 et 65000."

#: Source/Core/DolphinQt/SkylanderPortal/SkylanderModifyDialog.cpp:175
msgid ""
"The hero level of this Skylander. Only seen in Skylanders: Spyro's "
"Adventures. Between 0 and 100"
msgstr ""
"Le niveau du héros de ce Skylander. Uniquement vu dans Skylanders: Spyro's "
"Adventure. Compris entre 0 et 100."

#: Source/Core/DolphinQt/SkylanderPortal/SkylanderModifyDialog.cpp:177
msgid "The nickname for this Skylander. Limited to 15 characters"
msgstr "Le pseudo pour ce Skylander. Limité à 15 caractères."

#: Source/Core/DolphinQt/SkylanderPortal/SkylanderModifyDialog.cpp:179
msgid "The total time this figure has been used inside a game in seconds"
msgstr ""
"Le temps total où cette figurine a été utilisée dans un jeu, en secondes."

#: Source/Core/DolphinQt/SkylanderPortal/SkylanderModifyDialog.cpp:180
msgid ""
"The last time the figure has been reset. If the figure has never been reset, "
"the first time the figure was placed on a portal"
msgstr ""
"La dernière fois que la figurine a été réinitialisée. Si elle ne l'a jamais "
"été, c'est la première fois où elle a été placée sur le portail."

#: Source/Core/DolphinQt/SkylanderPortal/SkylanderModifyDialog.cpp:182
msgid "The last time the figure has been placed on a portal"
msgstr "La dernière fois que la figurine a été placée sur le portail"

#: Source/Core/DolphinQt/SkylanderPortal/SkylanderModifyDialog.cpp:216
msgid "Incorrect money value!"
msgstr "Valeur d'argent incorrecte !"

#: Source/Core/DolphinQt/SkylanderPortal/SkylanderModifyDialog.cpp:217
msgid "Make sure that the money value is between 0 and 65000!"
msgstr "Vérifiez que la valeur de l'argent est comprise entre 0 et  65 000 !"

#: Source/Core/DolphinQt/SkylanderPortal/SkylanderModifyDialog.cpp:222
msgid "Incorrect hero level value!"
msgstr "Valeur de niveau de héros incorrecte !"

#: Source/Core/DolphinQt/SkylanderPortal/SkylanderModifyDialog.cpp:223
msgid "Make sure that the hero level value is between 0 and 100!"
msgstr ""
"Vérifiez que la valeur du niveau du héros est comprise entre 0 et 100 !"

#: Source/Core/DolphinQt/SkylanderPortal/SkylanderModifyDialog.cpp:228
msgid "Incorrect nickname!"
msgstr "Pseudo incorrect !"

#: Source/Core/DolphinQt/SkylanderPortal/SkylanderModifyDialog.cpp:229
msgid "Make sure that the nickname is between 0 and 15 characters long!"
msgstr ""
"Vérifiez que la longueur du pseudo est comprise entre 0 et 15 caractères !"

#: Source/Core/DolphinQt/SkylanderPortal/SkylanderModifyDialog.cpp:234
msgid "Incorrect playtime value!"
msgstr "Valeur de temps de jeu incorrecte !"

#: Source/Core/DolphinQt/SkylanderPortal/SkylanderModifyDialog.cpp:235
msgid "Make sure that the playtime value is valid!"
msgstr "Vérifiez que la valeur de temps de jeu est valide !"

#: Source/Core/DolphinQt/SkylanderPortal/SkylanderModifyDialog.cpp:239
msgid "Incorrect last reset time!"
msgstr "Heure de dernière réinitialisation incorrecte !"

#: Source/Core/DolphinQt/SkylanderPortal/SkylanderModifyDialog.cpp:240
msgid "Make sure that the last reset datetime value is valid!"
msgstr "Vérifiez que l'heure de dernière réinitialisation est valide !"

#: Source/Core/DolphinQt/SkylanderPortal/SkylanderModifyDialog.cpp:245
msgid "Incorrect last placed time!"
msgstr "Heure de dernier placement incorrecte !"

#: Source/Core/DolphinQt/SkylanderPortal/SkylanderModifyDialog.cpp:246
msgid "Make sure that the last placed datetime value is valid!"
msgstr "Vérifiez que l'heure de dernier placement est valide !"

#: Source/Core/DolphinQt/SkylanderPortal/SkylanderModifyDialog.cpp:277
msgid "Could not save your changes!"
msgstr "Impossible d'enregistrer vos changements !"

#: Source/Core/DolphinQt/SkylanderPortal/SkylanderModifyDialog.cpp:278
msgid ""
"The file associated to this file was closed! Did you clear the slot before "
"saving?"
msgstr ""
"Le fichier associé à ce fichier a été fermé ! Avez-vous libéré le slot avant "
"de sauvegarder ?"

#: Source/Core/DolphinQt/SkylanderPortal/SkylanderModifyDialog.cpp:295
msgid "Can't edit villains for this trophy!"
msgstr "Impossible d'éditer les méchants pour ce trophée !"

#: Source/Core/DolphinQt/SkylanderPortal/SkylanderModifyDialog.cpp:296
msgid ""
"Kaos is the only villain for this trophy and is always unlocked. No need to "
"edit anything!"
msgstr ""
"Kaos est le seul méchant pour ce trophée et est toujours débloqué. Il n'est "
"donc pas utile d'éditer quoi que ce soit !"

#. i18n: "Captured" is a participle here. This string is used when listing villains, not when a
#. villain was just captured
#: Source/Core/DolphinQt/SkylanderPortal/SkylanderModifyDialog.cpp:318
msgid "Captured villain %1:"
msgstr "Méchant %1 capturé :"

#: Source/Core/DolphinQt/SkylanderPortal/SkylanderPortalWindow.cpp:44
msgid "Skylanders Manager"
msgstr "Gestionnaire de Skylanders"

#: Source/Core/DolphinQt/SkylanderPortal/SkylanderPortalWindow.cpp:49
msgid "Only Show Collection"
msgstr "Afficher uniquement la Collection"

#: Source/Core/DolphinQt/SkylanderPortal/SkylanderPortalWindow.cpp:111
msgid "Customize"
msgstr "Personnaliser"

#: Source/Core/DolphinQt/SkylanderPortal/SkylanderPortalWindow.cpp:112
msgid "Load File"
msgstr "Charger le fichier"

#: Source/Core/DolphinQt/SkylanderPortal/SkylanderPortalWindow.cpp:113
msgid "Clear Slot"
msgstr "Effacer le slot"

#: Source/Core/DolphinQt/SkylanderPortal/SkylanderPortalWindow.cpp:114
msgid "Load Slot"
msgstr "Charger le slot"

#: Source/Core/DolphinQt/SkylanderPortal/SkylanderPortalWindow.cpp:115
msgid "Modify Slot"
msgstr "Modifier le slot"

#: Source/Core/DolphinQt/SkylanderPortal/SkylanderPortalWindow.cpp:143
msgid "Emulate Skylander Portal"
msgstr "Émuler un portail Skylander"

#: Source/Core/DolphinQt/SkylanderPortal/SkylanderPortalWindow.cpp:160
msgid "Portal Slots"
msgstr "Slots de portail"

#: Source/Core/DolphinQt/SkylanderPortal/SkylanderPortalWindow.cpp:174
msgid "Skylander %1"
msgstr "Skylander %1"

#: Source/Core/DolphinQt/SkylanderPortal/SkylanderPortalWindow.cpp:214
msgid "Skylander Collection Path:"
msgstr "Dossier de la collection Skylander :"

#: Source/Core/DolphinQt/SkylanderPortal/SkylanderPortalWindow.cpp:217
msgid "Choose"
msgstr "Choisissez"

#: Source/Core/DolphinQt/SkylanderPortal/SkylanderPortalWindow.cpp:233
msgid "Search:"
msgstr "Rechercher :"

#. i18n: Figures for the game Skylanders: Spyro's Adventure. The game has the same title in all
#. countries it was released in, except Japan, where it's named スカイランダーズ スパイロの大冒険.
#: Source/Core/DolphinQt/SkylanderPortal/SkylanderPortalWindow.cpp:261
msgid "Spyro's Adventure"
msgstr "Spyro's Adventure"

#. i18n: Figures for the game Skylanders: Giants. The game has the same title in all countries
#. it was released in. It was not released in Japan.
#: Source/Core/DolphinQt/SkylanderPortal/SkylanderPortalWindow.cpp:264
msgid "Giants"
msgstr "Giants"

#. i18n: Figures for the game Skylanders: Swap Force. The game has the same title in all countries
#. it was released in. It was not released in Japan.
#: Source/Core/DolphinQt/SkylanderPortal/SkylanderPortalWindow.cpp:267
msgid "Swap Force"
msgstr "Swap Forces"

#. i18n: Figures for the game Skylanders: Trap Team. The game has the same title in all countries
#. it was released in. It was not released in Japan.
#: Source/Core/DolphinQt/SkylanderPortal/SkylanderPortalWindow.cpp:270
msgid "Trap Team"
msgstr "Trap Team"

#. i18n: Figures for the games Skylanders: SuperChargers (not available for the Wii) and
#. Skylanders: SuperChargers Racing (available for the Wii). The games have the same titles in
#. all countries they were released in. They were not released in Japan.
#: Source/Core/DolphinQt/SkylanderPortal/SkylanderPortalWindow.cpp:274
msgid "SuperChargers"
msgstr "SuperChargers"

#. i18n: Elements are a trait of Skylanders figures. For official translations of this term,
#. check the Skylanders SuperChargers manual at https://support.activision.com/manuals
#: Source/Core/DolphinQt/SkylanderPortal/SkylanderPortalWindow.cpp:286
msgid "Element"
msgstr "Élément"

#: Source/Core/DolphinQt/SkylanderPortal/SkylanderPortalWindow.cpp:322
#: Source/Core/DolphinQt/SkylanderPortal/SkylanderPortalWindow.cpp:400
msgid "All"
msgstr "Tout"

#. i18n: One of the elements in the Skylanders games. Japanese: まほう. For official translations
#. in other languages, check the SuperChargers manual at https://support.activision.com/manuals
#: Source/Core/DolphinQt/SkylanderPortal/SkylanderPortalWindow.cpp:326
msgid "Magic"
msgstr "Magie"

#. i18n: One of the elements in the Skylanders games. Japanese: 水. For official translations
#. in other languages, check the SuperChargers manual at https://support.activision.com/manuals
#: Source/Core/DolphinQt/SkylanderPortal/SkylanderPortalWindow.cpp:329
msgid "Water"
msgstr "Eau"

#. i18n: One of the elements in the Skylanders games. Japanese: マシン. For official translations
#. in other languages, check the SuperChargers manual at https://support.activision.com/manuals
#: Source/Core/DolphinQt/SkylanderPortal/SkylanderPortalWindow.cpp:332
msgid "Tech"
msgstr "Tech"

#. i18n: One of the elements in the Skylanders games. Japanese: 火. For official translations
#. in other languages, check the SuperChargers manual at https://support.activision.com/manuals
#: Source/Core/DolphinQt/SkylanderPortal/SkylanderPortalWindow.cpp:335
msgid "Fire"
msgstr "Feu"

#. i18n: One of the elements in the Skylanders games. Japanese: 土. For official translations
#. in other languages, check the SuperChargers manual at https://support.activision.com/manuals
#: Source/Core/DolphinQt/SkylanderPortal/SkylanderPortalWindow.cpp:338
msgid "Earth"
msgstr "Terre"

#. i18n: One of the elements in the Skylanders games. Japanese: ライフ. For official translations
#. in other languages, check the SuperChargers manual at https://support.activision.com/manuals
#: Source/Core/DolphinQt/SkylanderPortal/SkylanderPortalWindow.cpp:341
msgid "Life"
msgstr "Vie"

#. i18n: One of the elements in the Skylanders games. Japanese: 風. For official translations
#. in other languages, check the SuperChargers manual at https://support.activision.com/manuals
#: Source/Core/DolphinQt/SkylanderPortal/SkylanderPortalWindow.cpp:344
msgid "Air"
msgstr "Air"

#. i18n: One of the elements in the Skylanders games. Japanese: アンデッド. For official
#. translations in other languages, check the SuperChargers manual at
#. https://support.activision.com/manuals
#: Source/Core/DolphinQt/SkylanderPortal/SkylanderPortalWindow.cpp:348
msgid "Undead"
msgstr "Mort-vivant"

#. i18n: One of the elements in the Skylanders games. For official translations
#. in other languages, check the SuperChargers manual at https://support.activision.com/manuals
#: Source/Core/DolphinQt/SkylanderPortal/SkylanderPortalWindow.cpp:351
msgid "Dark"
msgstr "Ténèbres"

#: Source/Core/DolphinQt/SkylanderPortal/SkylanderPortalWindow.cpp:366
msgid "Figure type"
msgstr "Type de jouet"

#. i18n: One of the figure types in the Skylanders games.
#: Source/Core/DolphinQt/SkylanderPortal/SkylanderPortalWindow.cpp:402
msgid "Skylander"
msgstr "Skylander"

#. i18n: One of the figure types in the Skylanders games.
#: Source/Core/DolphinQt/SkylanderPortal/SkylanderPortalWindow.cpp:404
msgid "Giant"
msgstr "Giant"

#. i18n: One of the figure types in the Skylanders games.
#: Source/Core/DolphinQt/SkylanderPortal/SkylanderPortalWindow.cpp:406
msgid "Swapper"
msgstr "Swapper"

#. i18n: One of the figure types in the Skylanders games.
#: Source/Core/DolphinQt/SkylanderPortal/SkylanderPortalWindow.cpp:408
msgid "Trap Master"
msgstr "Trap Master"

#. i18n: One of the figure types in the Skylanders games.
#: Source/Core/DolphinQt/SkylanderPortal/SkylanderPortalWindow.cpp:410
msgid "Mini"
msgstr "Mini"

#. i18n: One of the figure types in the Skylanders games.
#: Source/Core/DolphinQt/SkylanderPortal/SkylanderPortalWindow.cpp:412
msgid "Item"
msgstr "Objet"

#. i18n: One of the figure types in the Skylanders games.
#: Source/Core/DolphinQt/SkylanderPortal/SkylanderPortalWindow.cpp:414
msgid "Trophy"
msgstr "Trophée"

#. i18n: One of the figure types in the Skylanders games. For official translations
#. in other languages, check the SuperChargers manual at https://support.activision.com/manuals
#: Source/Core/DolphinQt/SkylanderPortal/SkylanderPortalWindow.cpp:417
msgid "Vehicle"
msgstr "Véhicule"

#. i18n: One of the figure types in the Skylanders games.
#: Source/Core/DolphinQt/SkylanderPortal/SkylanderPortalWindow.cpp:419
msgid "Trap"
msgstr "Trap"

#: Source/Core/DolphinQt/SkylanderPortal/SkylanderPortalWindow.cpp:483
msgid "Select Skylander Collection"
msgstr "Sélectionner la collection Skylander"

#: Source/Core/DolphinQt/SkylanderPortal/SkylanderPortalWindow.cpp:520
#: Source/Core/DolphinQt/SkylanderPortal/SkylanderPortalWindow.cpp:625
msgid "Create Skylander File"
msgstr "Créer un fichier Skylander"

#: Source/Core/DolphinQt/SkylanderPortal/SkylanderPortalWindow.cpp:521
msgid "Skylander not found in this collection. Create new file?"
msgstr ""
"Skylander n'a pas été trouvé dans cette collection. Créer un nouveau "
"fichier ?"

#. i18n: This is used to create a file name. The string must end in ".sky".
#: Source/Core/DolphinQt/SkylanderPortal/SkylanderPortalWindow.cpp:536
#: Source/Core/DolphinQt/SkylanderPortal/SkylanderPortalWindow.cpp:620
msgid "Unknown(%1 %2).sky"
msgstr "Inconnu(%1 %2).sky"

#: Source/Core/DolphinQt/SkylanderPortal/SkylanderPortalWindow.cpp:555
msgid "Select Skylander File"
msgstr "Sélectionnez un fichier Skylander"

#: Source/Core/DolphinQt/SkylanderPortal/SkylanderPortalWindow.cpp:556
msgid "Skylander (*.sky *.bin *.dmp *.dump);;All Files (*)"
msgstr "Skylander (*.sky *.bin *.dmp *.dump);;Tous les fichiers (*)"

#: Source/Core/DolphinQt/SkylanderPortal/SkylanderPortalWindow.cpp:575
msgid "ID:"
msgstr "Identifiant :"

#: Source/Core/DolphinQt/SkylanderPortal/SkylanderPortalWindow.cpp:576
msgid "Variant:"
msgstr "Variante :"

#: Source/Core/DolphinQt/SkylanderPortal/SkylanderPortalWindow.cpp:577
#: Source/Core/DolphinQt/SkylanderPortal/SkylanderPortalWindow.cpp:578
msgid "0"
msgstr "0"

#: Source/Core/DolphinQt/SkylanderPortal/SkylanderPortalWindow.cpp:599
msgid "ID entered is invalid!"
msgstr "L'identifiant entré est invalide !"

#: Source/Core/DolphinQt/SkylanderPortal/SkylanderPortalWindow.cpp:606
msgid "Variant entered is invalid!"
msgstr "La variante entrée est invalide !"

#: Source/Core/DolphinQt/SkylanderPortal/SkylanderPortalWindow.cpp:625
msgid "Skylander (*.sky);;All Files (*)"
msgstr "Skylander (*.sky);;Tous les fichiers (*)"

#: Source/Core/DolphinQt/SkylanderPortal/SkylanderPortalWindow.cpp:649
msgid "Failed to modify Skylander!"
msgstr "Impossible de modifier Skylander !"

#: Source/Core/DolphinQt/SkylanderPortal/SkylanderPortalWindow.cpp:650
msgid "Make sure there is a Skylander in slot %1!"
msgstr "Vérifiez qu'il y a un Skylander dans le slot %1 !"

#: Source/Core/DolphinQt/SkylanderPortal/SkylanderPortalWindow.cpp:662
msgid "Failed to clear Skylander!"
msgstr "Impossible d'effacer Skylander !"

#: Source/Core/DolphinQt/SkylanderPortal/SkylanderPortalWindow.cpp:663
msgid "Failed to clear the Skylander from slot %1!"
msgstr "Impossible d'effacer le Skylander du slot %1 !"

#: Source/Core/DolphinQt/SkylanderPortal/SkylanderPortalWindow.cpp:786
msgid "Failed to create Skylander file!"
msgstr "Impossible de créer le fichier Skylander !"

#: Source/Core/DolphinQt/SkylanderPortal/SkylanderPortalWindow.cpp:787
msgid ""
"Failed to create Skylander file:\n"
"%1\n"
"\n"
"The Skylander may already be on the portal."
msgstr ""
"Impossible de créer le fichier Skylander :\n"
"%1\n"
"\n"
"Le Skylander est peut-être déjà sur le portail."

#: Source/Core/DolphinQt/SkylanderPortal/SkylanderPortalWindow.cpp:805
msgid "Failed to open the Skylander file!"
msgstr "Impossible d'ouvrir le fichier Skylander !"

#: Source/Core/DolphinQt/SkylanderPortal/SkylanderPortalWindow.cpp:806
msgid ""
"Failed to open the Skylander file:\n"
"%1\n"
"\n"
"The file may already be in use on the portal."
msgstr ""
"Impossible d'ouvrir le fichier Skylander :\n"
"%1\n"
"\n"
"Le fichier est peut-être déjà en cours d'utilisation sur le portail."

#: Source/Core/DolphinQt/SkylanderPortal/SkylanderPortalWindow.cpp:816
msgid "Failed to read the Skylander file!"
msgstr "Impossible de lire le fichier Skylander !"

#: Source/Core/DolphinQt/SkylanderPortal/SkylanderPortalWindow.cpp:817
msgid ""
"Failed to read the Skylander file:\n"
"%1\n"
"\n"
"The file was too small."
msgstr ""
"Impossible de lire le fichier Skylander :\n"
"%1\n"
"\n"
"Le fichier était trop petit."

#: Source/Core/DolphinQt/SkylanderPortal/SkylanderPortalWindow.cpp:830
msgid "Failed to load the Skylander file!"
msgstr "Impossible de charger le fichier Skylander !"

#: Source/Core/DolphinQt/SkylanderPortal/SkylanderPortalWindow.cpp:831
msgid ""
"Failed to load the Skylander file:\n"
"%1"
msgstr ""
"Impossible de charger le fichier Skylander :\n"
"%1"

#: Source/Core/DolphinQt/TAS/GBATASInputWindow.cpp:27
msgid "GBA TAS Input %1"
msgstr "Entrée TAS %1 de GBA"

#: Source/Core/DolphinQt/TAS/GCTASInputWindow.cpp:27
msgid "GameCube TAS Input %1"
msgstr "Entrée TAS %1 pour GameCube"

#: Source/Core/DolphinQt/TAS/GCTASInputWindow.cpp:29
msgid "Main Stick"
msgstr "Stick principal"

#: Source/Core/DolphinQt/TAS/IRWidget.cpp:19
msgid ""
"Left click to set the IR value.\n"
"Right click to re-center it."
msgstr ""
"Clic gauche pour régler la valeur de l'IR.\n"
"Clic droit pour la recentrer."

#: Source/Core/DolphinQt/TAS/StickWidget.cpp:20
msgid ""
"Left click to set the stick value.\n"
"Right click to re-center it."
msgstr ""
"Clic gauche pour régler la valeur du stick.\n"
"Clic droit pour le recentrer."

#: Source/Core/DolphinQt/TAS/TASInputWindow.cpp:52
msgid "Enable Controller Inpu&t"
msgstr "Activer l'entrée de la manette"

#: Source/Core/DolphinQt/TAS/TASInputWindow.cpp:53
msgid ""
"Warning: Analog inputs may reset to controller values at random. In some "
"cases this can be fixed by adding a deadzone."
msgstr ""
"Attention : les entrées analogiques peuvent réinitialiser les valeurs de la "
"manette aléatoirement. Cela peut être résolu dans certains cas en ajoutant "
"une zone morte."

#: Source/Core/DolphinQt/TAS/TASInputWindow.cpp:57
msgid "Duration of Turbo Button Press (frames):"
msgstr "Durée d'appui sur le bouton Turbo (en images) :"

#: Source/Core/DolphinQt/TAS/TASInputWindow.cpp:63
msgid "Duration of Turbo Button Release (frames):"
msgstr "Durée de relâchement du bouton Turbo (en images) :"

#: Source/Core/DolphinQt/TAS/WiiTASInputWindow.cpp:49
msgid "IR"
msgstr "IR"

#: Source/Core/DolphinQt/TAS/WiiTASInputWindow.cpp:90
msgid "Nunchuk Stick"
msgstr "Stick du Nunchuk"

#: Source/Core/DolphinQt/TAS/WiiTASInputWindow.cpp:112
msgid "Wii Remote Accelerometer"
msgstr "Accéléromètre de la Wiimote"

#. i18n: Refers to a 3D axis (used when mapping motion controls)
#: Source/Core/DolphinQt/TAS/WiiTASInputWindow.cpp:122
#: Source/Core/DolphinQt/TAS/WiiTASInputWindow.cpp:162
#: Source/Core/DolphinQt/TAS/WiiTASInputWindow.cpp:189
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/Force.cpp:129
msgid "X"
msgstr "X"

#. i18n: Refers to a 3D axis (used when mapping motion controls)
#: Source/Core/DolphinQt/TAS/WiiTASInputWindow.cpp:128
#: Source/Core/DolphinQt/TAS/WiiTASInputWindow.cpp:168
#: Source/Core/DolphinQt/TAS/WiiTASInputWindow.cpp:195
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/Force.cpp:131
msgid "Y"
msgstr "Y"

#. i18n: Refers to a 3D axis (used when mapping motion controls)
#: Source/Core/DolphinQt/TAS/WiiTASInputWindow.cpp:134
#: Source/Core/DolphinQt/TAS/WiiTASInputWindow.cpp:174
#: Source/Core/DolphinQt/TAS/WiiTASInputWindow.cpp:201
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/Force.cpp:133
msgid "Z"
msgstr "Z"

#: Source/Core/DolphinQt/TAS/WiiTASInputWindow.cpp:145
msgid "Wii Remote Gyroscope"
msgstr "Gyroscope de la Wiimote"

#: Source/Core/DolphinQt/TAS/WiiTASInputWindow.cpp:185
msgid "Nunchuk Accelerometer"
msgstr "Accéléromètre du Nunchuck"

#: Source/Core/DolphinQt/TAS/WiiTASInputWindow.cpp:270
msgid "Wii Remote Buttons"
msgstr "Boutons de la Wiimote"

#: Source/Core/DolphinQt/TAS/WiiTASInputWindow.cpp:278
msgid "Nunchuk Buttons"
msgstr "Boutons pour le Nunchuk"

#: Source/Core/DolphinQt/TAS/WiiTASInputWindow.cpp:334
msgid "Classic Buttons"
msgstr "Boutons classiques"

#: Source/Core/DolphinQt/TAS/WiiTASInputWindow.cpp:436
msgid "Wii TAS Input %1 - Wii Remote + Nunchuk"
msgstr "Entrée TAS %1 pour Wii - Wiimote + Nunchuk"

#: Source/Core/DolphinQt/TAS/WiiTASInputWindow.cpp:451
msgid "Wii TAS Input %1 - Classic Controller"
msgstr "Entrée TAS %1 pour Wii - Manette classique"

#: Source/Core/DolphinQt/TAS/WiiTASInputWindow.cpp:466
msgid "Wii TAS Input %1 - Wii Remote"
msgstr "Entrée TAS %1 pour Wii - Wiimote"

#: Source/Core/DolphinQt/ToolBar.cpp:29
msgid "Toolbar"
msgstr "Barre d'outils"

#. i18n: Here, "Step" is a verb. This feature is used for
#. going through code step by step.
#: Source/Core/DolphinQt/ToolBar.cpp:103
msgid "Step"
msgstr "Pas à pas"

#: Source/Core/DolphinQt/ToolBar.cpp:122 Source/Core/DolphinQt/ToolBar.cpp:166
msgid "Play"
msgstr "Démarrer"

#: Source/Core/DolphinQt/ToolBar.cpp:125
msgid "FullScr"
msgstr "Plein écran"

#: Source/Core/DolphinQt/ToolBar.cpp:126
msgid "ScrShot"
msgstr "Capt écran"

#: Source/Core/DolphinQt/ToolBar.cpp:130
msgid "Config"
msgstr "Configurer"

#: Source/Core/DolphinQt/ToolBar.cpp:159
msgid "Pause"
msgstr "Pause"

#: Source/Core/DolphinQt/Translation.cpp:322
msgid "Error loading selected language. Falling back to system default."
msgstr ""
"Erreur lors du chargement de la langue sélectionnée. Retour à la langue par "
"défaut du système."

#: Source/Core/DolphinQt/Updater.cpp:60
msgid "Update available"
msgstr "Mise à jour disponible"

#: Source/Core/DolphinQt/Updater.cpp:63
msgid ""
"<h2>A new version of Dolphin is available!</h2>Dolphin %1 is available for "
"download. You are running %2.<br> Would you like to update?<br><h4>Release "
"Notes:</h4>"
msgstr ""
"<h2>Une nouvelle version de Dolphin est disponible !</h2>Dolphin %1 est "
"disponible au téléchargement. Vous utilisez la version %2.<br> Voulez-vous "
"la mettre à jour ?<br><h4>Notes de version :</h4>"

#: Source/Core/DolphinQt/Updater.cpp:76
msgid "Update after closing Dolphin"
msgstr "Mettre à jour une fois Dolphin quitté"

#: Source/Core/DolphinQt/Updater.cpp:83
msgid "Never Auto-Update"
msgstr "Ne jamais mettre à jour"

#: Source/Core/DolphinQt/Updater.cpp:84
msgid "Remind Me Later"
msgstr "Me rappeler plus tard"

#: Source/Core/DolphinQt/Updater.cpp:85
msgid "Install Update"
msgstr "Installer la mise à jour"

#: Source/Core/DolphinQt/WiiUpdate.cpp:32
#: Source/Core/DolphinQt/WiiUpdate.cpp:37
msgid "Update completed"
msgstr "La mise à jour a réussi"

#: Source/Core/DolphinQt/WiiUpdate.cpp:33
msgid "The emulated Wii console has been updated."
msgstr "La console Wii émulée a été mise à jour."

#: Source/Core/DolphinQt/WiiUpdate.cpp:38
msgid "The emulated Wii console is already up-to-date."
msgstr "La console Wii émulée est déjà à jour."

#: Source/Core/DolphinQt/WiiUpdate.cpp:42
#: Source/Core/DolphinQt/WiiUpdate.cpp:47
#: Source/Core/DolphinQt/WiiUpdate.cpp:52
#: Source/Core/DolphinQt/WiiUpdate.cpp:64
#: Source/Core/DolphinQt/WiiUpdate.cpp:71
msgid "Update failed"
msgstr "La mise à jour a échoué"

#: Source/Core/DolphinQt/WiiUpdate.cpp:43
msgid ""
"Could not download update information from Nintendo. Please check your "
"Internet connection and try again."
msgstr ""
"Impossible de télécharger les informations de mise à jour de Nintendo. "
"Vérifiez votre connexion à Internet puis réessayez."

#: Source/Core/DolphinQt/WiiUpdate.cpp:48
msgid ""
"Could not download update files from Nintendo. Please check your Internet "
"connection and try again."
msgstr ""
"Impossible de télécharger les fichiers de mise à jour de Nintendo. Vérifiez "
"votre connexion à Internet et réessayez."

#: Source/Core/DolphinQt/WiiUpdate.cpp:53
msgid ""
"Could not install an update to the Wii system memory. Please refer to logs "
"for more information."
msgstr ""
"Impossible d'installer une mise à jour dans la mémoire système de la Wii. "
"Veuillez consulter les notes pour plus d'informations."

#: Source/Core/DolphinQt/WiiUpdate.cpp:58
msgid "Update cancelled"
msgstr "La mise à jour a été annulée"

#: Source/Core/DolphinQt/WiiUpdate.cpp:59
msgid ""
"The update has been cancelled. It is strongly recommended to finish it in "
"order to avoid inconsistent system software versions."
msgstr ""
"La mise à jour a été annulée. Il est vivement recommandé de la terminer afin "
"d'éviter des conflits de versions du logiciel système."

#: Source/Core/DolphinQt/WiiUpdate.cpp:65
msgid ""
"The game's region does not match your console's. To avoid issues with the "
"system menu, it is not possible to update the emulated console using this "
"disc."
msgstr ""
"La région du jeu ne correspond pas à celle de la console. Pour éviter les "
"soucis avec le Menu Système, il n'est pas possible de mettre à jour la "
"console émulée avec ce disque."

#: Source/Core/DolphinQt/WiiUpdate.cpp:72
msgid "The game disc does not contain any usable update information."
msgstr "Le disque ne contient aucune information de mise à jour utilisable."

#: Source/Core/DolphinQt/WiiUpdate.cpp:96
msgid ""
"Preparing to update...\n"
"This can take a while."
msgstr ""
"Préparation de la mise à jour...\n"
"Ceci peut prendre un certain temps."

#: Source/Core/DolphinQt/WiiUpdate.cpp:97
msgid "Updating"
msgstr "Mise à jour en cours"

#: Source/Core/DolphinQt/WiiUpdate.cpp:103
msgid "&Cancel"
msgstr "&Annuler"

#: Source/Core/DolphinQt/WiiUpdate.cpp:108
msgid ""
"Finishing the update...\n"
"This can take a while."
msgstr ""
"Achèvement de la mise à jour...\n"
"Cela peut prendre un moment."

#: Source/Core/DolphinQt/WiiUpdate.cpp:122
msgid ""
"Updating title %1...\n"
"This can take a while."
msgstr ""
"Mise à jour du titre %1...\n"
"Cela peut prendre un certain temps."

#: Source/Core/DolphinQt/WiiUpdate.cpp:140
msgid "Connect to the Internet and perform an online system update?"
msgstr "Se connecter à Internet et rechercher une mise à jour ?"

#: Source/Core/InputCommon/ControllerEmu/ControlGroup/AnalogStick.cpp:32
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/Tilt.cpp:25
msgid "Modifier"
msgstr "Modif."

#: Source/Core/InputCommon/ControllerEmu/ControlGroup/AnalogStick.cpp:94
msgid "Gate Size"
msgstr "Taille des côtés"

#. i18n: Refers to plastic shell of game controller (stick gate) that limits stick movements.
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/AnalogStick.cpp:98
msgid "Adjusts target radius of simulated stick gate."
msgstr "Ajuste le radius cible des côtés du stick simulé."

#: Source/Core/InputCommon/ControllerEmu/ControlGroup/ControlGroup.cpp:30
msgid "Enabled"
msgstr "Activé"

#: Source/Core/InputCommon/ControllerEmu/ControlGroup/ControlGroup.cpp:38
msgid "Virtual Notches"
msgstr "Coins virtuels"

#: Source/Core/InputCommon/ControllerEmu/ControlGroup/ControlGroup.cpp:40
msgid "Snap the thumbstick position to the nearest octagonal axis."
msgstr ""
"Décale la position du stick analogique vers l'axe octogonal le plus proche."

#: Source/Core/InputCommon/ControllerEmu/ControlGroup/ControlGroup.cpp:48
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/IMUGyroscope.cpp:36
msgid "Dead Zone"
msgstr "Zone morte"

#. i18n: Refers to the dead-zone setting of gamepad inputs.
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/ControlGroup.cpp:52
msgid "Input strength to ignore and remap."
msgstr "Force de l'entrée à ignorer et remapper."

#: Source/Core/InputCommon/ControllerEmu/ControlGroup/Cursor.cpp:30
msgid "Hide"
msgstr "Cacher"

#: Source/Core/InputCommon/ControllerEmu/ControlGroup/Cursor.cpp:31
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/IMUCursor.cpp:29
msgid "Recenter"
msgstr "Recentrer"

#: Source/Core/InputCommon/ControllerEmu/ControlGroup/Cursor.cpp:33
msgid "Relative Input Hold"
msgstr "Maintien de l'entrée relative"

#. i18n: Refers to a positional offset applied to an emulated wiimote.
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/Cursor.cpp:39
msgid "Vertical Offset"
msgstr "Décalage vertical"

#. i18n: The symbol/abbreviation for centimeters.
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/Cursor.cpp:41
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/Force.cpp:30
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/Force.cpp:143
msgid "cm"
msgstr "cm"

#. i18n: Refers to an amount of rotational movement about the "yaw" axis.
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/Cursor.cpp:46
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/IMUCursor.cpp:35
msgid "Total Yaw"
msgstr "Total horizontal"

#. i18n: Refers to emulated wii remote movements.
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/Cursor.cpp:50
msgid "Total rotation about the yaw axis."
msgstr "Rotation totale sur l'axe horizontal"

#. i18n: Refers to an amount of rotational movement about the "pitch" axis.
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/Cursor.cpp:55
msgid "Total Pitch"
msgstr "Total vertical"

#. i18n: Refers to emulated wii remote movements.
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/Cursor.cpp:59
msgid "Total rotation about the pitch axis."
msgstr "Rotation totale sur l'axe vertical"

#: Source/Core/InputCommon/ControllerEmu/ControlGroup/Cursor.cpp:62
msgid "Relative Input"
msgstr "Entrée relative"

#: Source/Core/InputCommon/ControllerEmu/ControlGroup/Cursor.cpp:63
msgid "Auto-Hide"
msgstr "Cacher automatiquement"

#: Source/Core/InputCommon/ControllerEmu/ControlGroup/Force.cpp:28
msgid "Distance"
msgstr "Distance"

#. i18n: Refering to emulated wii remote swing movement.
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/Force.cpp:32
msgid "Distance of travel from neutral position."
msgstr "Distance parcourue depuis la position neutre."

#. i18n: The symbol/abbreviation for meters per second.
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/Force.cpp:44
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/Force.cpp:53
msgid "m/s"
msgstr "m/s"

#. i18n: Refering to emulated wii remote swing movement.
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/Force.cpp:46
msgid "Peak velocity of outward swing movements."
msgstr "Vitesse maximale des mouvements de va-et-vient."

#: Source/Core/InputCommon/ControllerEmu/ControlGroup/Force.cpp:51
msgid "Return Speed"
msgstr "Vitesse du retour"

#. i18n: Refering to emulated wii remote swing movement.
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/Force.cpp:55
msgid "Peak velocity of movements to neutral position."
msgstr "Vitesse maximale des mouvements vers la position neutre."

#: Source/Core/InputCommon/ControllerEmu/ControlGroup/Force.cpp:59
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/Tilt.cpp:28
msgid "Angle"
msgstr "Angle"

#. i18n: Refering to emulated wii remote swing movement.
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/Force.cpp:63
msgid "Rotation applied at extremities of swing."
msgstr "Rotation appliquée aux extrémités du balancement"

#. i18n: Refers to the intensity of shaking an emulated wiimote.
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/Force.cpp:141
msgid "Intensity"
msgstr "Intensité"

#. i18n: Refering to emulated wii remote movement.
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/Force.cpp:145
msgid "Total travel distance."
msgstr "Distance totale parcourue"

#. i18n: Refers to a number of actions per second in Hz.
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/Force.cpp:151
msgid "Frequency"
msgstr "Fréquence"

#. i18n: The symbol/abbreviation for hertz (cycles per second).
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/Force.cpp:153
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/Tilt.cpp:38
msgid "Hz"
msgstr "Hz"

#. i18n: Refering to emulated wii remote movement.
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/Force.cpp:155
msgid "Number of shakes per second."
msgstr "Nombre de secouements par seconde"

#. i18n: Refers to emulated wii remote movements.
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/IMUCursor.cpp:39
msgid "Clamping of rotation about the yaw axis."
msgstr "Serrage de la rotation sur l'axe horizontal"

#. i18n: Percentage value of accelerometer data (complementary filter coefficient).
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/IMUCursor.cpp:44
msgid "Accelerometer Influence"
msgstr "Influence sur l'accéléromètre"

#. i18n: Refers to a setting controling the influence of accelerometer data.
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/IMUCursor.cpp:48
msgid ""
"Influence of accelerometer data on pitch and roll. Higher values will reduce "
"drift at the cost of noise. Consider values between 1% and 3%."
msgstr ""
"Influence les données de tangage (pitch) et roulis (roll) de "
"l'accéléromètre. Des valeurs élevées réduiront le drift au prix de bruit. "
"Des valeurs entre 1% et 3% sont conseillées."

#: Source/Core/InputCommon/ControllerEmu/ControlGroup/IMUGyroscope.cpp:28
msgid "Pitch Up"
msgstr "Monter"

#: Source/Core/InputCommon/ControllerEmu/ControlGroup/IMUGyroscope.cpp:29
msgid "Pitch Down"
msgstr "Baisser"

#: Source/Core/InputCommon/ControllerEmu/ControlGroup/IMUGyroscope.cpp:30
msgid "Roll Left"
msgstr "Enrouler vers la gauche"

#: Source/Core/InputCommon/ControllerEmu/ControlGroup/IMUGyroscope.cpp:31
msgid "Roll Right"
msgstr "Enrouler vers la droite"

#: Source/Core/InputCommon/ControllerEmu/ControlGroup/IMUGyroscope.cpp:32
msgid "Yaw Left"
msgstr "Ligne vers la gauche"

#: Source/Core/InputCommon/ControllerEmu/ControlGroup/IMUGyroscope.cpp:33
msgid "Yaw Right"
msgstr "Ligne vers la droite"

#. i18n: "°/s" is the symbol for degrees (angular measurement) divided by seconds.
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/IMUGyroscope.cpp:38
msgid "°/s"
msgstr "°/s"

#. i18n: Refers to the dead-zone setting of gyroscope input.
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/IMUGyroscope.cpp:40
msgid "Angular velocity to ignore and remap."
msgstr "Vélocité angulaire à ignorer et remapper."

#: Source/Core/InputCommon/ControllerEmu/ControlGroup/IMUGyroscope.cpp:44
msgid "Calibration Period"
msgstr "Durée d'étalonnage"

#. i18n: "s" is the symbol for seconds.
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/IMUGyroscope.cpp:46
msgid "s"
msgstr "s"

#. i18n: Refers to the "Calibration" setting of gyroscope input.
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/IMUGyroscope.cpp:48
msgid "Time period of stable input to trigger calibration. (zero to disable)"
msgstr ""
"Durée pendant laquelle la manette est stable pour activer l'étalonnage (zéro "
"pour désactiver)."

#: Source/Core/InputCommon/ControllerEmu/ControlGroup/IRPassthrough.cpp:19
msgid "Object 1 X"
msgstr "Objet 1 : X"

#: Source/Core/InputCommon/ControllerEmu/ControlGroup/IRPassthrough.cpp:20
msgid "Object 1 Y"
msgstr "Objet 1 : Y"

#: Source/Core/InputCommon/ControllerEmu/ControlGroup/IRPassthrough.cpp:21
msgid "Object 1 Size"
msgstr "Taille de l'objet 1"

#: Source/Core/InputCommon/ControllerEmu/ControlGroup/IRPassthrough.cpp:22
msgid "Object 2 X"
msgstr "Objet 2 : X"

#: Source/Core/InputCommon/ControllerEmu/ControlGroup/IRPassthrough.cpp:23
msgid "Object 2 Y"
msgstr "Objet 2 : Y"

#: Source/Core/InputCommon/ControllerEmu/ControlGroup/IRPassthrough.cpp:24
msgid "Object 2 Size"
msgstr "Taille de l'objet 2"

#: Source/Core/InputCommon/ControllerEmu/ControlGroup/IRPassthrough.cpp:25
msgid "Object 3 X"
msgstr "Objet 3 : X"

#: Source/Core/InputCommon/ControllerEmu/ControlGroup/IRPassthrough.cpp:26
msgid "Object 3 Y"
msgstr "Objet 3 : Y"

#: Source/Core/InputCommon/ControllerEmu/ControlGroup/IRPassthrough.cpp:27
msgid "Object 3 Size"
msgstr "Taille de l'objet 3"

#: Source/Core/InputCommon/ControllerEmu/ControlGroup/IRPassthrough.cpp:28
msgid "Object 4 X"
msgstr "Objet 4 : X"

#: Source/Core/InputCommon/ControllerEmu/ControlGroup/IRPassthrough.cpp:29
msgid "Object 4 Y"
msgstr "Objet 4 : Y"

#: Source/Core/InputCommon/ControllerEmu/ControlGroup/IRPassthrough.cpp:30
msgid "Object 4 Size"
msgstr "Taille de l'objet 4"

#: Source/Core/InputCommon/ControllerEmu/ControlGroup/MixedTriggers.cpp:26
msgid "Threshold"
msgstr "Seuil"

#. i18n: Refers to the "threshold" setting for pressure sensitive gamepad inputs.
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/MixedTriggers.cpp:30
msgid "Input strength required for activation."
msgstr "Force d'appui requise pour l'activation."

#. i18n: Refers to tilting an emulated Wii Remote.
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/Tilt.cpp:32
msgid "Maximum tilt angle."
msgstr "Angle maximum d'inclinaison."

#: Source/Core/InputCommon/ControllerEmu/ControlGroup/Tilt.cpp:36
msgid "Velocity"
msgstr "Vélocité"

#. i18n: Refers to tilting an emulated Wii Remote.
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/Tilt.cpp:40
msgid "Peak angular velocity (measured in turns per second)."
msgstr "Pic de vélocité d'angle (mesuré en tours par seconde)."

#: Source/Core/InputCommon/ControlReference/ExpressionParser.cpp:527
msgid "Invalid literal."
msgstr "Expression non valide."

#: Source/Core/InputCommon/ControlReference/ExpressionParser.cpp:766
msgid "Expected end of expression."
msgstr "Fin d'expression attendue."

#: Source/Core/InputCommon/ControlReference/ExpressionParser.cpp:839
#: Source/Core/InputCommon/ControlReference/ExpressionParser.cpp:1042
msgid "Expected closing paren."
msgstr "Fermeture de parenthèse attendu."

#: Source/Core/InputCommon/ControlReference/ExpressionParser.cpp:854
#, c++-format
msgid "Expected arguments: {0}"
msgstr "Arguments attendus : {0}"

#: Source/Core/InputCommon/ControlReference/ExpressionParser.cpp:895
msgid "Expected variable name."
msgstr "Nom de variable attendu."

#: Source/Core/InputCommon/ControlReference/ExpressionParser.cpp:921
msgid "Expected start of expression."
msgstr "Début d'expression attendu"

#: Source/Core/InputCommon/ControlReference/ExpressionParser.cpp:1010
msgid "Expected colon."
msgstr "Côlon attendu."

#: Source/Core/InputCommon/ControlReference/ExpressionParser.cpp:1052
msgid "Expected opening paren."
msgstr "Ouverture de parenthèse attendue"

#: Source/Core/InputCommon/ControlReference/ExpressionParser.cpp:1061
msgid "Expected name of input."
msgstr "Nom d'entrée attendu"

#: Source/Core/InputCommon/ControlReference/ExpressionParser.cpp:1075
msgid "Expected + or closing paren."
msgstr "+  ou fermeture de parenthèse attendue"

#: Source/Core/InputCommon/ControlReference/ExpressionParser.cpp:1096
msgid "Tokenizing failed."
msgstr "Échec du jetonnage."

#: Source/Core/InputCommon/InputConfig.cpp:59
#, c++-format
msgid "No profiles found for game setting '{0}'"
msgstr "Aucun profil trouvé pour les réglages du jeu '{0}'"

#: Source/Core/UICommon/AutoUpdate.cpp:211
msgid "Unable to contact update server."
msgstr "Impossible de contacter le serveur de mises à jour."

#: Source/Core/UICommon/AutoUpdate.cpp:221
#, c++-format
msgid "Invalid JSON received from auto-update service : {0}"
msgstr "JSON invalide reçu du service d'auto-update : {0}"

#: Source/Core/UICommon/AutoUpdate.cpp:229
msgid "You are running the latest version available on this update track."
msgstr "Vous utilisez la dernière version disponible pour cette branche."

#: Source/Core/UICommon/AutoUpdate.cpp:283
msgid "Unable to create updater copy."
msgstr "Impossible de créer une copie de l'Updater."

#: Source/Core/UICommon/AutoUpdate.cpp:288
msgid "Unable to set permissions on updater copy."
msgstr "Impossible de définir les permissions pour la copie de l'Updater."

#: Source/Core/UICommon/AutoUpdate.cpp:310
#: Source/Core/UICommon/AutoUpdate.cpp:316
#, c++-format
msgid "Could not start updater process: {0}"
msgstr "Impossible de démarrer le processus de la mise à jour : {0}"

#: Source/Core/UICommon/DBusUtils.cpp:56 Source/Core/UICommon/DBusUtils.cpp:77
#: Source/Core/UICommon/DBusUtils.cpp:97 Source/Core/UICommon/DBusUtils.cpp:120
msgid "Playing a game"
msgstr "Joue à un jeu"

#: Source/Core/UICommon/GameFile.cpp:843
#, c++-format
msgid "{0} (NKit)"
msgstr "{0} (NKit)"

#: Source/Core/UICommon/NetPlayIndex.cpp:249
msgid "East Asia"
msgstr "Asie de l'Est"

#: Source/Core/UICommon/NetPlayIndex.cpp:249
msgid "China"
msgstr "Chine"

#: Source/Core/UICommon/NetPlayIndex.cpp:250
msgid "North America"
msgstr "Amérique du Nord"

#: Source/Core/UICommon/NetPlayIndex.cpp:250
msgid "South America"
msgstr "Amérique du Sud"

#: Source/Core/UICommon/NetPlayIndex.cpp:250
msgid "Oceania"
msgstr "Océanie"

#: Source/Core/UICommon/NetPlayIndex.cpp:251
msgid "Africa"
msgstr "Afrique"

#. i18n: The symbol for the unit "bytes"
#: Source/Core/UICommon/UICommon.cpp:533
msgid "B"
msgstr "o"

#: Source/Core/UICommon/UICommon.cpp:533
msgid "KiB"
msgstr "Kio"

#: Source/Core/UICommon/UICommon.cpp:533
msgid "MiB"
msgstr "Mio"

#: Source/Core/UICommon/UICommon.cpp:533
msgid "GiB"
msgstr "Gio"

#: Source/Core/UICommon/UICommon.cpp:534
msgid "TiB"
msgstr "Tio"

#: Source/Core/UICommon/UICommon.cpp:534
msgid "PiB"
msgstr "Pio"

#: Source/Core/UICommon/UICommon.cpp:534
msgid "EiB"
msgstr "Eio"

#: Source/Core/VideoBackends/D3D12/DX12Context.cpp:108
msgid "d3d12.dll could not be loaded."
msgstr "Impossible de charger d3d12.dll"

#: Source/Core/VideoBackends/D3D12/VideoBackend.cpp:111
msgid "Failed to create D3D12 context"
msgstr "Impossible de créer le contexte D3D12"

#: Source/Core/VideoBackends/D3D12/VideoBackend.cpp:120
msgid "Failed to create D3D12 global resources"
msgstr "Impossible de créer les ressources globales pour D3D12"

#: Source/Core/VideoBackends/D3D12/VideoBackend.cpp:129
#: Source/Core/VideoBackends/D3D/D3DMain.cpp:153
msgid "Failed to create D3D swap chain"
msgstr "Impossible de créer D3D swap chain"

#: Source/Core/VideoBackends/D3DCommon/D3DCommon.cpp:38
msgid "Failed to load dxgi.dll"
msgstr "Impossible de charger dxgi.dll"

#: Source/Core/VideoBackends/D3DCommon/D3DCommon.cpp:44
#, c++-format
msgid ""
"Failed to load {0}. If you are using Windows 7, try installing the KB4019990 "
"update package."
msgstr ""
"Impossible de charger {0}. Si vous utilisez Windows 7, essayez d'installer "
"la mise à jour KB4019990."

#: Source/Core/VideoBackends/D3DCommon/D3DCommon.cpp:55
msgid "Failed to find one or more D3D symbols"
msgstr "Impossible de trouver un ou plusieurs symboles D3D"

#: Source/Core/VideoBackends/D3D/D3DBase.cpp:46
msgid "Failed to load d3d11.dll"
msgstr "Impossible de charger d3d11.dll"

#: Source/Core/VideoBackends/D3D/D3DBase.cpp:60
msgid "Failed to create DXGI factory"
msgstr "Impossible de créer DXGI factory"

#: Source/Core/VideoBackends/D3D/D3DBase.cpp:117
#, c++-format
msgid ""
"Failed to initialize Direct3D.\n"
"Make sure your video card supports at least D3D 10.0\n"
"{0}"
msgstr ""
"Impossible d'initialiser Direct3D.\n"
"Vérifiez que votre carte graphique prend au minimum en charge D3D 10.0\n"
"{0}"

#: Source/Core/VideoBackends/D3D/D3DMain.cpp:38
msgid "Direct3D 11"
msgstr "Direct3D 11"

#: Source/Core/VideoBackends/D3D/D3DMain.cpp:57
msgid ""
"The Direct3D 11 renderer requires support for features not supported by your "
"system configuration. You may still use this backend, but you will encounter "
"graphical artifacts in certain games.\n"
"\n"
"Do you really want to switch to Direct3D 11? If unsure, select 'No'."
msgstr ""
"Le moteur de rendu Direct3D 11 requiert des fonctionnalités qui ne sont pas "
"prises en charge par la configuration de votre système. Vous pouvez toujours "
"utiliser ce moteur, mais vous rencontrerez des artéfacts graphiques dans "
"certains jeux.\n"
"\n"
"Souhaitez-vous vraiment utiliser Direct3D 11 ? Dans le doute, sélectionnez "
"'Non'."

#. i18n: Null is referring to the null video backend, which renders nothing
#: Source/Core/VideoBackends/Null/NullBackend.cpp:83
msgid "Null"
msgstr "Null"

#: Source/Core/VideoBackends/OGL/OGLConfig.cpp:236
msgid ""
"GPU: ERROR: Need GL_ARB_framebuffer_object for multiple render targets.\n"
"GPU: Does your video card support OpenGL 3.0?"
msgstr ""
"GPU : ERREUR : Nécessite GL_ARB_framebuffer_object pour de multiples rendus "
"de cibles.\n"
"GPU : Est-ce que votre carte graphique prend en charge OpenGL 3.0 ?"

#: Source/Core/VideoBackends/OGL/OGLConfig.cpp:245
msgid ""
"GPU: OGL ERROR: Need GL_ARB_vertex_array_object.\n"
"GPU: Does your video card support OpenGL 3.0?"
msgstr ""
"GPU : ERREUR OGL : Nécessite GL_ARB_vertex_array_object.\n"
"GPU : Est-ce que votre carte graphique prend en charge OpenGL 3.0 ?"

#: Source/Core/VideoBackends/OGL/OGLConfig.cpp:254
msgid ""
"GPU: OGL ERROR: Need GL_ARB_map_buffer_range.\n"
"GPU: Does your video card support OpenGL 3.0?"
msgstr ""
"GPU : ERREUR OGL : Nécessite GL_ARB_map_buffer_range.\n"
"GPU : Est-ce que votre carte graphique prend en charge OpenGL 3.0 ?"

#: Source/Core/VideoBackends/OGL/OGLConfig.cpp:263
msgid ""
"GPU: OGL ERROR: Need GL_ARB_uniform_buffer_object.\n"
"GPU: Does your video card support OpenGL 3.1?"
msgstr ""
"GPU : ERREUR OGL : Nécessite GL_ARB_uniform_buffer_object.\n"
"GPU : Est-ce que votre carte graphique prend en charge OpenGL 3.1 ?"

#: Source/Core/VideoBackends/OGL/OGLConfig.cpp:270
msgid ""
"Buggy GPU driver detected.\n"
"Please either install the closed-source GPU driver or update your Mesa 3D "
"version."
msgstr ""
"Pilote graphique (GPU) bugué détecté.\n"
"Veuillez soit installer le pilote propriétaire de votre GPU, soit mettre à "
"jour votre version de Mesa 3D."

#: Source/Core/VideoBackends/OGL/OGLConfig.cpp:279
msgid ""
"GPU: OGL ERROR: Need GL_ARB_sampler_objects.\n"
"GPU: Does your video card support OpenGL 3.3?"
msgstr ""
"GPU : ERREUR OGL : Nécessite GL_ARB_sampler_objects.\n"
"GPU : Est-ce que votre carte graphique prend en charge OpenGL 3.3 ?"

#: Source/Core/VideoBackends/OGL/OGLConfig.cpp:466
#, c++-format
msgid ""
"GPU: OGL ERROR: Need at least GLSL 1.30\n"
"GPU: Does your video card support OpenGL 3.0?\n"
"GPU: Your driver supports GLSL {0}"
msgstr ""
"GPU : ERREUR OGL : Nécessite au minimum GLSL 1.30\n"
"GPU : Est-ce que votre carte graphique prend en charge OpenGL 3.0 ?\n"
"GPU : Vos pilotes prennent en charge GLSL {0}"

#: Source/Core/VideoBackends/OGL/OGLConfig.cpp:714
#, c++-format
msgid ""
"The graphics driver is forcibly enabling anti-aliasing for Dolphin. You need "
"to turn this off in the graphics driver's settings in order for Dolphin to "
"work.\n"
"\n"
"(MSAA with {0} samples found on default framebuffer)"
msgstr ""
"Les pilotes graphiques forcent l'anti-aliasing pour Dolphin. Vous devez "
"désactiver cela dans les réglages de vos pilotes graphiques pour que Dolphin "
"fonctionne correctement.\n"
"\n"
"(MSAA avec {0} échantillons trouvés dans le tampon vidéo par défaut)"

#: Source/Core/VideoBackends/OGL/OGLMain.cpp:72
msgid "OpenGL ES"
msgstr "OpenGL ES"

#: Source/Core/VideoBackends/OGL/OGLMain.cpp:74
msgid "OpenGL"
msgstr "OpenGL"

#: Source/Core/VideoBackends/OGL/OGLMain.cpp:96
msgid "GPU: OGL ERROR: Does your video card support OpenGL 2.0?"
msgstr ""
"GPU : ERREUR OGL : Est-ce que votre carte graphique prend en charge OpenGL "
"2.0 ?"

#: Source/Core/VideoBackends/OGL/OGLMain.cpp:103
msgid ""
"GPU: OGL ERROR: Need OpenGL version 3.\n"
"GPU: Does your video card support OpenGL 3?"
msgstr ""
"GPU : ERREUR OGL : Nécessite OpenGL version 3.\n"
"GPU : Est-ce que votre carte graphique prend en charge OpenGL 3 ?"

#: Source/Core/VideoBackends/OGL/OGLMain.cpp:169
#, c++-format
msgid ""
"GPU: OGL ERROR: Number of attributes {0} not enough.\n"
"GPU: Does your video card support OpenGL 2.x?"
msgstr ""
"GPU : ERREUR OGL : Nombre d'attributs {0} insuffisant.\n"
"GPU : Est-ce que votre carte graphique prend en charge OpenGL 2.x ?"

#: Source/Core/VideoBackends/OGL/OGLMain.cpp:181
#, c++-format
msgid "GL_MAX_TEXTURE_SIZE is {0} - must be at least 1024."
msgstr "GL_MAX_TEXTURE_SIZE est de {0} - il doit être au minimum de 1024."

#: Source/Core/VideoBackends/Software/SWmain.cpp:48
msgid "Software Renderer"
msgstr "Rendu logiciel"

#: Source/Core/VideoBackends/Software/SWmain.cpp:53
msgid ""
"The software renderer is significantly slower than other backends and is "
"only recommended for debugging purposes.\n"
"\n"
"Do you really want to enable software rendering? If unsure, select 'No'."
msgstr ""
"Le rendu logiciel est sensiblement plus lent que tous les autres moteurs, et "
"n'est utile qu'à des fins de débogage.\n"
"\n"
"Êtes-vous certain d'activer le rendu logiciel ? Dans le doute, choisissez "
"'Non'."

#: Source/Core/VideoBackends/Vulkan/VideoBackend.h:18
msgid "Vulkan"
msgstr "Vulkan"

#. i18n: Please leave SyncOnSkipIdle and True untranslated.
#. The user needs to enter these terms as-is in an INI file.
#: Source/Core/VideoCommon/CommandProcessor.cpp:689
msgid ""
"Please change the \"SyncOnSkipIdle\" setting to \"True\"! It's currently "
"disabled, which makes this problem very likely to happen."
msgstr ""
"Veuillez changer le paramètre de \"SyncOnSkipIdle\" pour \"True\" ! Il est "
"actuellement désactivé, ce qui fait que ce problème va probablement arriver."

#: Source/Core/VideoCommon/CommandProcessor.cpp:696
msgid ""
"This error is usually caused by the emulated GPU desyncing with the emulated "
"CPU. Turn off the \"Dual Core\" setting to avoid this."
msgstr ""
"Cette erreur est habituellement causée par le fait que le GPU émulé se soit "
"désynchronisé de CPU émulé. Désactivez le réglage \"double cœur\" pour "
"éviter cela."

#: Source/Core/VideoCommon/CommandProcessor.cpp:703
msgid ""
"This error is usually caused by the emulated GPU desyncing with the emulated "
"CPU, but your current settings make this unlikely to happen. If this error "
"is stopping the game from working, please report it to the developers."
msgstr ""
"Cette erreur est habituellement causée par le fait que le GPU émulé se soit "
"désynchronisé de CPU émulé, mais vos réglages actuels ne sont probablement "
"pas en cause. Si cette erreur arrête le jeu ou le fait planter, informez les "
"développeurs."

#: Source/Core/VideoCommon/CommandProcessor.cpp:708
#, c++-format
msgid ""
"GFX FIFO: Unknown Opcode ({0:#04x} @ {1}, preprocess={2}).\n"
"\n"
"{3}\n"
"\n"
"Further errors will be sent to the Video Backend log and Dolphin will now "
"likely crash or hang."
msgstr ""
"GFX FIFO : Opcode inconnu ({0:#04x} @ {1}, preprocess={2}).\n"
"\n"
"{3}\n"
"\n"
"D'autres erreurs vont être envoyées au journal du moteur graphique et "
"Dolphin va probablement planter ou bloquer."

#: Source/Core/VideoCommon/FrameDumper.cpp:327
#, c++-format
msgid "Frame dump image(s) '{0}' already exists. Overwrite?"
msgstr "La/Les capture(s) d'image '{0}' existe déjà. Remplacer ?"

#: Source/Core/VideoCommon/ShaderCache.cpp:174
msgid "Compiling Shaders"
msgstr "Compilation des Shaders"

#: Source/Core/VideoCommon/VideoBackendBase.cpp:168
msgid ""
"This game requires bounding box emulation to run properly but your graphics "
"card or its drivers do not support it. As a result you will experience bugs "
"or freezes while running this game."
msgstr ""
"Ce jeu requiert l'émulation de la bounding box pour fonctionner "
"correctement, mais votre carte graphique ou ses drivers ne le prennent pas "
"en charge. Par conséquent, vous pourrez rencontrer des bugs ou blocages "
"pendant l'émulation de ce jeu."

#: Source/Core/VideoCommon/VideoBackendBase.cpp:339
msgid "Failed to initialize renderer classes"
msgstr "Impossible d'initialiser les classes du moteur de rendu"

#: qtbase/src/gui/kernel/qguiapplication.cpp:234
msgctxt ""
"Translate this string to the string 'LTR' in left-to-right languages or to "
"'RTL' in right-to-left languages (such as Hebrew and Arabic) to get proper "
"widget layout."
msgid "QT_LAYOUT_DIRECTION"
msgstr "LTR"

#: qtbase/src/gui/kernel/qplatformtheme.cpp:712
msgid "Save All"
msgstr "Tout enregistrer"

#: qtbase/src/gui/kernel/qplatformtheme.cpp:716
msgid "&Yes"
msgstr "&Oui"

#: qtbase/src/gui/kernel/qplatformtheme.cpp:718
msgid "Yes to &All"
msgstr "Oui à to&ut"

#: qtbase/src/gui/kernel/qplatformtheme.cpp:720
msgid "&No"
msgstr "&Non"

#: qtbase/src/gui/kernel/qplatformtheme.cpp:722
msgid "N&o to All"
msgstr "Non à &tout"

#: qtbase/src/gui/kernel/qplatformtheme.cpp:734
msgid "Discard"
msgstr "Fermer"

#: qtbase/src/gui/kernel/qplatformtheme.cpp:736
msgid "Help"
msgstr "Aide"

#: qtbase/src/gui/kernel/qplatformtheme.cpp:738
msgid "Apply"
msgstr "Appliquer"

#: qtbase/src/gui/kernel/qplatformtheme.cpp:742
msgid "Restore Defaults"
msgstr "Restaurer les valeurs par défaut"
