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Debugger: Ignore bctr when stepping out
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@ -87,7 +87,7 @@ union UGeckoInstruction
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struct
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{
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u32 LK_3 : 1;
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u32 : 10;
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u32 XO : 10;
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u32 : 5;
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u32 BI_2 : 5;
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u32 BO_2 : 5;
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@ -603,7 +603,7 @@ static bool WillInstructionReturn(Core::System& system, UGeckoInstruction inst)
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const auto& ppc_state = system.GetPPCState();
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bool counter = (inst.BO_2 >> 2 & 1) != 0 || (CTR(ppc_state) != 0) != ((inst.BO_2 >> 1 & 1) != 0);
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bool condition = inst.BO_2 >> 4 != 0 || ppc_state.cr.GetBit(inst.BI_2) == (inst.BO_2 >> 3 & 1);
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bool isBclr = inst.OPCD_7 == 0b010011 && (inst.hex >> 1 & 0b10000) != 0;
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bool isBclr = inst.OPCD_7 == 0b010011 && inst.XO == 16;
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return isBclr && counter && condition && !inst.LK_3;
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}
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