Merge pull request #14128 from jordan-woyak/fix-run-on-object-race

DolphinQt/QtUtils: Simplify RunOnObject and eliminate Common::Event race. Introduce Common::OneShotEvent class.
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JosJuice 2025-11-22 21:52:17 +01:00 committed by GitHub
commit 30dbcb2f80
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6 changed files with 87 additions and 59 deletions

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@ -118,6 +118,7 @@ add_library(common
NandPaths.h
Network.cpp
Network.h
OneShotEvent.h
PcapFile.cpp
PcapFile.h
Profiler.cpp

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@ -4,6 +4,7 @@
#pragma once
#include <concepts>
#include <functional>
#include <memory>
#include <type_traits>
@ -51,4 +52,17 @@ private:
std::unique_ptr<FuncBase> m_ptr;
};
// A functor type with an invocable non-type template parameter.
// e.g. Providing a function pointer will create a functor type that invokes said function.
// It allows using function pointers in contexts that expect a type, e.g. as a "deleter".
template <auto Invocable>
struct InvokerOf
{
template <typename... Args>
constexpr auto operator()(Args... args) const
{
return std::invoke(Invocable, std::forward<Args>(args)...);
}
};
} // namespace Common

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@ -0,0 +1,55 @@
// Copyright 2025 Dolphin Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#pragma once
#include <chrono>
#include <memory>
#include <semaphore>
#include "Common/Functional.h"
namespace Common
{
// A one-time-use single-producer single-consumer thread synchronization class.
// Safe when `Set` will cause a `Wait`ing thread to immediately destruct the event itself.
class OneShotEvent
{
public:
// One thread should call Set() exactly once.
void Set() { m_semaphore.release(1); }
// One thread may call Wait() once or WaitFor() until it returns true.
void Wait() { m_semaphore.acquire(); }
template <typename Rep, typename Period>
bool WaitFor(const std::chrono::duration<Rep, Period>& rel_time)
{
return m_semaphore.try_acquire_for(rel_time);
}
private:
std::binary_semaphore m_semaphore{0};
};
// Invokes Set() on the given object upon destruction.
template <typename EventType>
class ScopedSetter
{
public:
ScopedSetter() = default;
explicit ScopedSetter(EventType* ptr) : m_ptr{ptr} {}
// Forgets the object without invoking Set().
void Dismiss() { m_ptr.release(); }
private:
// Leveraging unique_ptr conveniently makes this class move-only.
// It does no actual deletion, just calls Set().
using NonOwningSetOnDeletePtr = std::unique_ptr<EventType, InvokerOf<&EventType::Set>>;
NonOwningSetOnDeletePtr m_ptr;
};
} // namespace Common

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@ -13,10 +13,7 @@ class ScopeGuard final
public:
ScopeGuard(Callable&& finalizer) : m_finalizer(std::forward<Callable>(finalizer)) {}
ScopeGuard(ScopeGuard&& other) : m_finalizer(std::move(other.m_finalizer))
{
other.m_finalizer = nullptr;
}
ScopeGuard(ScopeGuard&& other) : m_finalizer(std::move(other.m_finalizer)) { other.Dismiss(); }
~ScopeGuard() { Exit(); }
void Dismiss() { m_finalizer.reset(); }

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@ -149,6 +149,7 @@
<ClInclude Include="Common\Mutex.h" />
<ClInclude Include="Common\NandPaths.h" />
<ClInclude Include="Common\Network.h" />
<ClInclude Include="Common\OneShotEvent.h" />
<ClInclude Include="Common\PcapFile.h" />
<ClInclude Include="Common\Profiler.h" />
<ClInclude Include="Common\Projection.h" />

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@ -3,74 +3,34 @@
#pragma once
#include <QCoreApplication>
#include <QEvent>
#include <QPointer>
#include <QThread>
#include <concepts>
#include <functional>
#include <optional>
#include <type_traits>
#include <utility>
#include "Common/Event.h"
#include "DolphinQt/QtUtils/QueueOnObject.h"
#include <QMetaObject>
class QObject;
#include "Common/OneShotEvent.h"
// QWidget and subclasses are not thread-safe! This helper takes arbitrary code from any thread,
// safely runs it on the appropriate GUI thread, waits for it to finish, and returns the result.
//
// If the target object is destructed before the code gets to run, the QPointer will be nulled and
// the function will return nullopt.
// If the target object is destructed before the code gets to run the function will return nullopt.
template <typename F>
auto RunOnObject(QObject* object, F&& functor)
auto RunOnObject(QObject* object, std::invocable<> auto&& functor)
{
using OptionalResultT = std::optional<std::invoke_result_t<F>>;
Common::OneShotEvent task_complete;
std::optional<decltype(functor())> result;
// If we queue up a functor on the current thread, it won't run until we return to the event loop,
// which means waiting for it to finish will never complete. Instead, run it immediately.
if (object->thread() == QThread::currentThread())
return OptionalResultT(functor());
QMetaObject::invokeMethod(
object, [&, guard = Common::ScopedSetter{&task_complete}] { result = functor(); });
class FnInvokeEvent : public QEvent
{
public:
FnInvokeEvent(F&& functor, QObject* obj, Common::Event& event, OptionalResultT& result)
: QEvent(QEvent::None), m_func(std::move(functor)), m_obj(obj), m_event(event),
m_result(result)
{
}
~FnInvokeEvent()
{
if (m_obj)
{
m_result = m_func();
}
else
{
// is already nullopt
}
m_event.Set();
}
private:
F m_func;
QPointer<QObject> m_obj;
Common::Event& m_event;
OptionalResultT& m_result;
};
Common::Event event{};
OptionalResultT result = std::nullopt;
QCoreApplication::postEvent(object,
new FnInvokeEvent(std::forward<F>(functor), object, event, result));
event.Wait();
// Wait for the lambda to go out of scope. The result may or may not have been assigned.
task_complete.Wait();
return result;
}
template <typename Base, typename Type, typename Receiver>
auto RunOnObject(Receiver* obj, Type Base::* func)
template <std::derived_from<QObject> Receiver>
auto RunOnObject(Receiver* obj, auto Receiver::* func)
{
return RunOnObject(obj, [obj, func] { return (obj->*func)(); });
return RunOnObject(obj, std::bind(func, obj));
}