diff --git a/Source/Android/res/values/arrays.xml b/Source/Android/res/values/arrays.xml index 2144440a337..8e755543845 100644 --- a/Source/Android/res/values/arrays.xml +++ b/Source/Android/res/values/arrays.xml @@ -108,7 +108,19 @@ 6 7 - + + + + 1x + 2x + 4x + + + 0 + 1 + 2 + + 1x diff --git a/Source/Android/res/values/strings.xml b/Source/Android/res/values/strings.xml index 5c8a1269af4..8c99835d1fc 100644 --- a/Source/Android/res/values/strings.xml +++ b/Source/Android/res/values/strings.xml @@ -86,6 +86,8 @@ Enhancements Internal Resolution Specifies the resolution used to render at. A high resolution will improve visual quality a lot but is also quite heavy on performance and might cause glitches in certain games. + Fullscreen antialiasing + Reduces the amount of aliasing caused by rasterizing 3D graphics. This makes the rendered picture look less blocky. Heavily decreases emulation speed and sometimes causes issues. Anisotropic Filtering Enhances visual quality of textures that are at oblique viewing angles. Might cause issues in a small number of games. Scaled EFB Copy diff --git a/Source/Android/res/xml/video_prefs.xml b/Source/Android/res/xml/video_prefs.xml index 311c6ce8a9a..72a50c4f3aa 100644 --- a/Source/Android/res/xml/video_prefs.xml +++ b/Source/Android/res/xml/video_prefs.xml @@ -14,6 +14,13 @@ android:summary="@string/internal_resolution_descrip" android:title="@string/internal_resolution"/> + +