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CPUManager: Remove redundant parameter from PauseAndLock
PauseAndLock was only called with control_adjacent=false. Remove the parameter and the function call that was only made when it was true.
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@ -781,7 +781,7 @@ static bool PauseAndLock(Core::System& system, bool do_lock, bool unpause_on_unl
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// first pause the CPU
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// This acquires a wrapper mutex and converts the current thread into
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// a temporary replacement CPU Thread.
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was_unpaused = system.GetCPU().PauseAndLock(false);
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was_unpaused = system.GetCPU().PauseAndLock();
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}
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// audio has to come after CPU, because CPU thread can wait for audio thread (m_throttle).
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@ -351,7 +351,7 @@ void CPUManager::Continue()
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Core::NotifyStateChanged(Core::State::Running);
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}
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bool CPUManager::PauseAndLock(const bool control_adjacent)
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bool CPUManager::PauseAndLock()
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{
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m_stepping_lock.lock();
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@ -366,8 +366,6 @@ bool CPUManager::PauseAndLock(const bool control_adjacent)
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m_state_cpu_idle_cvar.wait(state_lock);
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}
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if (control_adjacent)
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RunAdjacentSystems(false);
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state_lock.unlock();
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// NOTE: It would make more sense for Core::DeclareAsCPUThread() to keep a
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@ -95,7 +95,7 @@ public:
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// Cannot be used by System threads as it will deadlock. It is threadsafe otherwise.
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// "control_adjacent" causes PauseAndLock to behave like SetStepping by modifying the
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// state of the Audio and FIFO subsystems as well.
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bool PauseAndLock(bool control_adjacent);
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bool PauseAndLock();
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void RestoreStateAndUnlock(bool unpause_on_unlock, bool control_adjacent);
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// Adds a job to be executed during on the CPU thread. This should be combined with
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