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SDL: Name the hotplug thread.
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@ -16,6 +16,7 @@
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#include "Common/Event.h"
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#include "Common/Logging/Log.h"
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#include "Common/ScopeGuard.h"
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#include "Common/Thread.h"
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#include "InputCommon/ControllerInterface/ControllerInterface.h"
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#include "InputCommon/ControllerInterface/SDL/SDLGamepad.h"
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@ -139,6 +140,8 @@ InputBackend::InputBackend(ControllerInterface* controller_interface)
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SDL_SetHint(SDL_HINT_JOYSTICK_HIDAPI_PS5_PLAYER_LED, "0");
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m_hotplug_thread = std::thread([this] {
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Common::SetCurrentThreadName("SDL Hotplug Thread");
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Common::ScopeGuard quit_guard([] {
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// TODO: there seems to be some sort of memory leak with SDL, quit isn't freeing everything up
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SDL_Quit();
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