SDL: Name the hotplug thread.

This commit is contained in:
Jordan Woyak 2025-09-27 02:43:45 -05:00
parent 7cf6e7258c
commit 956f6cfbd2

View File

@ -16,6 +16,7 @@
#include "Common/Event.h"
#include "Common/Logging/Log.h"
#include "Common/ScopeGuard.h"
#include "Common/Thread.h"
#include "InputCommon/ControllerInterface/ControllerInterface.h"
#include "InputCommon/ControllerInterface/SDL/SDLGamepad.h"
@ -139,6 +140,8 @@ InputBackend::InputBackend(ControllerInterface* controller_interface)
SDL_SetHint(SDL_HINT_JOYSTICK_HIDAPI_PS5_PLAYER_LED, "0");
m_hotplug_thread = std::thread([this] {
Common::SetCurrentThreadName("SDL Hotplug Thread");
Common::ScopeGuard quit_guard([] {
// TODO: there seems to be some sort of memory leak with SDL, quit isn't freeing everything up
SDL_Quit();