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Merge pull request #14042 from iwubcode/bp_functions_global
VideoCommon: move global variables out of BPFunctions
This commit is contained in:
commit
a4a4416ff2
@ -18,6 +18,7 @@
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#include "VideoCommon/PerfQueryBase.h"
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#include "VideoCommon/Statistics.h"
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#include "VideoCommon/VideoCommon.h"
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#include "VideoCommon/XFMemory.h"
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namespace Rasterizer
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{
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@ -113,7 +114,9 @@ void Init()
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void ScissorChanged()
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{
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scissors = std::move(BPFunctions::ComputeScissorRects().m_result);
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auto scissor_result = BPFunctions::ComputeScissorRects(bpmem.scissorTL, bpmem.scissorBR,
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bpmem.scissorOffset, xfmem.viewport);
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scissors = std::move(scissor_result.rectangles);
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}
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// Returns approximation of log2(f) in s28.4
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@ -12,6 +12,7 @@
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#include "VideoCommon/ShaderCache.h"
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#include "VideoCommon/VertexManagerBase.h"
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#include "VideoCommon/VideoConfig.h"
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#include "VideoCommon/XFMemory.h"
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std::unique_ptr<AbstractGfx> g_gfx;
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@ -35,7 +36,8 @@ void AbstractGfx::EndUtilityDrawing()
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{
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// Reset framebuffer/scissor/viewport. Pipeline will be reset at next draw.
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g_framebuffer_manager->BindEFBFramebuffer();
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BPFunctions::SetScissorAndViewport();
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BPFunctions::SetScissorAndViewport(g_framebuffer_manager.get(), bpmem.scissorTL, bpmem.scissorBR,
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bpmem.scissorOffset, xfmem.viewport);
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}
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void AbstractGfx::SetFramebuffer(AbstractFramebuffer* framebuffer)
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@ -11,13 +11,12 @@
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#include "Common/CommonTypes.h"
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#include "Common/Logging/Log.h"
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#include "Common/SmallVector.h"
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#include "Core/System.h"
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#include "VideoCommon/AbstractFramebuffer.h"
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#include "VideoCommon/AbstractGfx.h"
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#include "VideoCommon/BPMemory.h"
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#include "VideoCommon/EFBInterface.h"
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#include "VideoCommon/FramebufferManager.h"
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#include "VideoCommon/RenderState.h"
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#include "VideoCommon/VertexManagerBase.h"
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#include "VideoCommon/VertexShaderManager.h"
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#include "VideoCommon/VideoCommon.h"
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@ -98,18 +97,18 @@ static RangeList ComputeScissorRanges(int start, int end, int offset, int efb_di
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}
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} // namespace
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ScissorResult::ScissorResult(const BPMemory& bpmemory, const XFMemory& xfmemory)
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: ScissorResult(bpmemory,
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std::minmax(xfmemory.viewport.xOrig - xfmemory.viewport.wd,
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xfmemory.viewport.xOrig + xfmemory.viewport.wd),
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std::minmax(xfmemory.viewport.yOrig - xfmemory.viewport.ht,
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xfmemory.viewport.yOrig + xfmemory.viewport.ht))
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ScissorResult::ScissorResult(ScissorPos scissor_top_left, ScissorPos scissor_bottom_right,
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ScissorOffset scissor_offset, const Viewport& viewport)
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: ScissorResult(scissor_top_left, scissor_bottom_right, scissor_offset,
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std::minmax(viewport.xOrig - viewport.wd, viewport.xOrig + viewport.wd),
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std::minmax(viewport.yOrig - viewport.ht, viewport.yOrig + viewport.ht))
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{
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}
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ScissorResult::ScissorResult(const BPMemory& bpmemory, std::pair<float, float> viewport_x,
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ScissorResult::ScissorResult(ScissorPos scissor_top_left, ScissorPos scissor_bottom_right,
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ScissorOffset scissor_offset, std::pair<float, float> viewport_x,
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std::pair<float, float> viewport_y)
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: scissor_tl{.hex = bpmemory.scissorTL.hex}, scissor_br{.hex = bpmemory.scissorBR.hex},
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scissor_off{.hex = bpmemory.scissorOffset.hex}, viewport_left(viewport_x.first),
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: scissor_tl{.hex = scissor_top_left.hex}, scissor_br{.hex = scissor_bottom_right.hex},
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scissor_off{.hex = scissor_offset.hex}, viewport_left(viewport_x.first),
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viewport_right(viewport_x.second), viewport_top(viewport_y.first),
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viewport_bottom(viewport_y.second)
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{
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@ -132,7 +131,7 @@ ScissorResult::ScissorResult(const BPMemory& bpmemory, std::pair<float, float> v
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RangeList x_ranges = ComputeScissorRanges(left, right, x_off, EFB_WIDTH);
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RangeList y_ranges = ComputeScissorRanges(top, bottom, y_off, EFB_HEIGHT);
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m_result.reserve(x_ranges.size() * y_ranges.size());
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rectangles.reserve(x_ranges.size() * y_ranges.size());
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// Now we need to form actual rectangles from the x and y ranges,
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// which is a simple Cartesian product of x_ranges_clamped and y_ranges_clamped.
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@ -146,12 +145,12 @@ ScissorResult::ScissorResult(const BPMemory& bpmemory, std::pair<float, float> v
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{
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DEBUG_ASSERT(y_range.start < y_range.end);
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DEBUG_ASSERT(static_cast<u32>(y_range.end) <= EFB_HEIGHT);
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m_result.emplace_back(x_range, y_range);
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rectangles.emplace_back(x_range, y_range);
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}
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}
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auto cmp = [&](const ScissorRect& lhs, const ScissorRect& rhs) { return IsWorse(lhs, rhs); };
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std::ranges::sort(m_result, cmp);
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std::ranges::sort(rectangles, cmp);
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}
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ScissorRect ScissorResult::Best() const
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@ -159,9 +158,9 @@ ScissorRect ScissorResult::Best() const
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// For now, simply choose the best rectangle (see ScissorResult::IsWorse).
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// This does mean we calculate all rectangles and only choose one, which is not optimal, but this
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// is called infrequently. Eventually, all backends will support multiple scissor rects.
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if (!m_result.empty())
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if (!rectangles.empty())
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{
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return m_result.back();
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return rectangles.back();
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}
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else
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{
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@ -172,23 +171,28 @@ ScissorRect ScissorResult::Best() const
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}
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}
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ScissorResult ComputeScissorRects()
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ScissorResult ComputeScissorRects(ScissorPos scissor_top_left, ScissorPos scissor_bottom_right,
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ScissorOffset scissor_offset, const Viewport& viewport)
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{
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return ScissorResult{bpmem, xfmem};
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return ScissorResult{scissor_top_left, scissor_bottom_right, scissor_offset, viewport};
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}
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void SetScissorAndViewport()
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void SetScissorAndViewport(FramebufferManager* frame_buffer_manager, ScissorPos scissor_top_left,
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ScissorPos scissor_bottom_right, ScissorOffset scissor_offset,
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Viewport viewport)
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{
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auto native_rc = ComputeScissorRects().Best();
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const auto result = BPFunctions::ComputeScissorRects(scissor_top_left, scissor_bottom_right,
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scissor_offset, viewport);
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auto native_rc = result.Best();
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auto target_rc = g_framebuffer_manager->ConvertEFBRectangle(native_rc.rect);
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auto target_rc = frame_buffer_manager->ConvertEFBRectangle(native_rc.rect);
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auto converted_rc = g_gfx->ConvertFramebufferRectangle(target_rc, g_gfx->GetCurrentFramebuffer());
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g_gfx->SetScissorRect(converted_rc);
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float raw_x = (xfmem.viewport.xOrig - native_rc.x_off) - xfmem.viewport.wd;
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float raw_y = (xfmem.viewport.yOrig - native_rc.y_off) + xfmem.viewport.ht;
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float raw_width = 2.0f * xfmem.viewport.wd;
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float raw_height = -2.0f * xfmem.viewport.ht;
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float raw_x = (viewport.xOrig - native_rc.x_off) - viewport.wd;
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float raw_y = (viewport.yOrig - native_rc.y_off) + viewport.ht;
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float raw_width = 2.0f * viewport.wd;
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float raw_height = -2.0f * viewport.ht;
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if (g_ActiveConfig.UseVertexRounding())
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{
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// Round the viewport to match full 1x IR pixels as well.
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@ -199,12 +203,12 @@ void SetScissorAndViewport()
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raw_height = std::round(raw_height);
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}
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float x = g_framebuffer_manager->EFBToScaledXf(raw_x);
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float y = g_framebuffer_manager->EFBToScaledYf(raw_y);
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float width = g_framebuffer_manager->EFBToScaledXf(raw_width);
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float height = g_framebuffer_manager->EFBToScaledYf(raw_height);
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float min_depth = (xfmem.viewport.farZ - xfmem.viewport.zRange) / 16777216.0f;
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float max_depth = xfmem.viewport.farZ / 16777216.0f;
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float x = frame_buffer_manager->EFBToScaledXf(raw_x);
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float y = frame_buffer_manager->EFBToScaledYf(raw_y);
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float width = frame_buffer_manager->EFBToScaledXf(raw_width);
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float height = frame_buffer_manager->EFBToScaledYf(raw_height);
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float min_depth = (viewport.farZ - viewport.zRange) / 16777216.0f;
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float max_depth = viewport.farZ / 16777216.0f;
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if (width < 0.f)
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{
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x += width;
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@ -228,7 +232,7 @@ void SetScissorAndViewport()
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{
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// We need to ensure depth values are clamped the maximum value supported by the console GPU.
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// Taking into account whether the depth range is inverted or not.
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if (xfmem.viewport.zRange < 0.0f && g_backend_info.bSupportsReversedDepthRange)
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if (viewport.zRange < 0.0f && g_backend_info.bSupportsReversedDepthRange)
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{
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min_depth = MAX_EFB_DEPTH;
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max_depth = 0.0f;
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@ -291,24 +295,21 @@ void SetBlendMode()
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- convert the RGBA8 color to RGBA6/RGB8/RGB565 and convert it to RGBA8 again
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- convert the Z24 depth value to Z16 and back to Z24
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*/
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void ClearScreen(const MathUtil::Rectangle<int>& rc)
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bool ClearScreen(FramebufferManager* frame_buffer_manager, const MathUtil::Rectangle<int>& rc,
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bool color_enable, bool alpha_enable, bool z_enable, PixelFormat pixel_format,
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u32 clear_color_ar, u32 clear_color_gb, u32 clear_z_value)
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{
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bool colorEnable = (bpmem.blendmode.color_update != 0);
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bool alphaEnable = (bpmem.blendmode.alpha_update != 0);
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bool zEnable = (bpmem.zmode.update_enable != 0);
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auto pixel_format = bpmem.zcontrol.pixel_format;
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// (1): Disable unused color channels
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if (pixel_format == PixelFormat::RGB8_Z24 || pixel_format == PixelFormat::RGB565_Z16 ||
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pixel_format == PixelFormat::Z24)
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{
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alphaEnable = false;
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alpha_enable = false;
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}
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if (colorEnable || alphaEnable || zEnable)
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if (color_enable || alpha_enable || z_enable)
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{
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u32 color = (bpmem.clearcolorAR << 16) | bpmem.clearcolorGB;
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u32 z = bpmem.clearZValue;
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u32 color = (clear_color_ar << 16) | clear_color_gb;
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u32 z = clear_z_value;
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// (2) drop additional accuracy
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if (pixel_format == PixelFormat::RGBA6_Z24)
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@ -320,11 +321,16 @@ void ClearScreen(const MathUtil::Rectangle<int>& rc)
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color = RGBA8ToRGB565ToRGBA8(color);
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z = Z24ToZ16ToZ24(z);
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}
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g_framebuffer_manager->ClearEFB(rc, colorEnable, alphaEnable, zEnable, color, z);
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}
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frame_buffer_manager->ClearEFB(rc, color_enable, alpha_enable, z_enable, color, z,
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pixel_format);
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return true;
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}
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void OnPixelFormatChange()
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return false;
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}
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void OnPixelFormatChange(FramebufferManager* frame_buffer_manager, PixelFormat pixel_format,
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DepthFormat z_format)
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{
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// TODO : Check for Z compression format change
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// When using 16bit Z, the game may enable a special compression format which we might need to
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@ -342,11 +348,11 @@ void OnPixelFormatChange()
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if (!g_ActiveConfig.bEFBEmulateFormatChanges)
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return;
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const auto old_format = g_framebuffer_manager->GetPrevPixelFormat();
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const auto new_format = bpmem.zcontrol.pixel_format;
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g_framebuffer_manager->StorePixelFormat(new_format);
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const auto old_format = frame_buffer_manager->GetPrevPixelFormat();
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const auto new_format = pixel_format;
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frame_buffer_manager->StorePixelFormat(new_format);
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DEBUG_LOG_FMT(VIDEO, "pixelfmt: pixel={}, zc={}", new_format, bpmem.zcontrol.zformat);
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DEBUG_LOG_FMT(VIDEO, "pixelfmt: pixel={}, zc={}", new_format, z_format);
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// no need to reinterpret pixel data in these cases
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if (new_format == old_format || old_format == PixelFormat::INVALID_FMT)
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@ -12,7 +12,9 @@
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#include "Common/MathUtil.h"
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#include "VideoCommon/BPMemory.h"
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struct XFMemory;
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class FramebufferManager;
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struct Viewport;
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namespace BPFunctions
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{
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@ -67,13 +69,14 @@ struct ScissorRect
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// under [Settings] to True in GFX.ini.
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struct ScissorResult
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{
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ScissorResult(const BPMemory& bpmem, const XFMemory& xfmem);
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ScissorResult(ScissorPos scissor_top_left, ScissorPos scissor_bottom_right,
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ScissorOffset scissor_offset, const Viewport& viewport);
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~ScissorResult() = default;
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ScissorResult(const ScissorResult& other)
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: scissor_tl{.hex = other.scissor_tl.hex}, scissor_br{.hex = other.scissor_br.hex},
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scissor_off{.hex = other.scissor_off.hex}, viewport_left{other.viewport_left},
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viewport_right{other.viewport_right}, viewport_top{other.viewport_top},
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viewport_bottom{other.viewport_bottom}, m_result{other.m_result}
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viewport_bottom{other.viewport_bottom}, rectangles{other.rectangles}
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{
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}
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ScissorResult& operator=(const ScissorResult& other)
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@ -87,14 +90,14 @@ struct ScissorResult
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viewport_right = other.viewport_right;
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viewport_top = other.viewport_top;
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viewport_bottom = other.viewport_bottom;
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m_result = other.m_result;
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rectangles = other.rectangles;
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return *this;
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}
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ScissorResult(ScissorResult&& other)
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: scissor_tl{.hex = other.scissor_tl.hex}, scissor_br{.hex = other.scissor_br.hex},
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scissor_off{.hex = other.scissor_off.hex}, viewport_left{other.viewport_left},
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viewport_right{other.viewport_right}, viewport_top{other.viewport_top},
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viewport_bottom{other.viewport_bottom}, m_result{std::move(other.m_result)}
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viewport_bottom{other.viewport_bottom}, rectangles{std::move(other.rectangles)}
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{
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}
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ScissorResult& operator=(ScissorResult&& other)
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@ -108,7 +111,7 @@ struct ScissorResult
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viewport_right = other.viewport_right;
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viewport_top = other.viewport_top;
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viewport_bottom = other.viewport_bottom;
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m_result = std::move(other.m_result);
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rectangles = std::move(other.rectangles);
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return *this;
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}
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@ -121,8 +124,7 @@ struct ScissorResult
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float viewport_top;
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float viewport_bottom;
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// Actual result
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std::vector<ScissorRect> m_result;
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std::vector<ScissorRect> rectangles;
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ScissorRect Best() const;
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@ -146,21 +148,31 @@ struct ScissorResult
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}
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private:
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ScissorResult(const BPMemory& bpmem, std::pair<float, float> viewport_x,
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ScissorResult(ScissorPos scissor_top_left, ScissorPos scissor_bottom_right,
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ScissorOffset scissor_offset, std::pair<float, float> viewport_x,
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std::pair<float, float> viewport_y);
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int GetViewportArea(const ScissorRect& rect) const;
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bool IsWorse(const ScissorRect& lhs, const ScissorRect& rhs) const;
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};
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ScissorResult ComputeScissorRects();
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ScissorResult ComputeScissorRects(ScissorPos scissor_top_left, ScissorPos scissor_bottom_right,
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ScissorOffset scissor_offset, const Viewport& viewport);
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void FlushPipeline();
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void SetGenerationMode();
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void SetScissorAndViewport();
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void SetScissorAndViewport(FramebufferManager* frame_buffer_manager, ScissorPos scissor_top_left,
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ScissorPos scissor_bottom_right, ScissorOffset scissor_offset,
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Viewport viewport);
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void SetDepthMode();
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void SetBlendMode();
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void ClearScreen(const MathUtil::Rectangle<int>& rc);
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void OnPixelFormatChange();
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// Returns true if the EFB was triggered to clear
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bool ClearScreen(FramebufferManager* frame_buffer_manager, const MathUtil::Rectangle<int>& rc,
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bool color_enable, bool alpha_enable, bool z_enable, PixelFormat pixel_format,
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u32 clear_color_ar, u32 clear_color_gb, u32 clear_z_value);
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void OnPixelFormatChange(FramebufferManager* frame_buffer_manager, PixelFormat pixel_format,
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DepthFormat z_format);
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void SetInterlacingMode(const BPCmd& bp);
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} // namespace BPFunctions
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@ -381,7 +381,19 @@ static void BPWritten(PixelShaderManager& pixel_shader_manager, XFStateManager&
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// Clear the rectangular region after copying it.
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if (PE_copy.clear)
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{
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ClearScreen(srcRect);
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const bool color_enable = bpmem.blendmode.color_update != 0;
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const bool alpha_enable = bpmem.blendmode.alpha_update != 0;
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const bool z_enable = bpmem.zmode.update_enable != 0;
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const auto pixel_format = bpmem.zcontrol.pixel_format;
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const auto color_ar = bpmem.clearcolorAR;
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const auto color_gb = bpmem.clearcolorGB;
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const auto z_value = bpmem.clearZValue;
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ClearScreen(g_framebuffer_manager.get(), srcRect, color_enable, alpha_enable, z_enable,
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pixel_format, color_ar, color_gb, z_value);
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// Scissor rect must be restored.
|
||||
BPFunctions::SetScissorAndViewport(g_framebuffer_manager.get(), bpmem.scissorTL,
|
||||
bpmem.scissorBR, bpmem.scissorOffset, xfmem.viewport);
|
||||
}
|
||||
|
||||
return;
|
||||
@ -523,7 +535,8 @@ static void BPWritten(PixelShaderManager& pixel_shader_manager, XFStateManager&
|
||||
return;
|
||||
|
||||
case BPMEM_ZCOMPARE: // Set the Z-Compare and EFB pixel format
|
||||
OnPixelFormatChange();
|
||||
OnPixelFormatChange(g_framebuffer_manager.get(), bpmem.zcontrol.pixel_format,
|
||||
bpmem.zcontrol.zformat);
|
||||
if (bp.changes & 7)
|
||||
SetBlendMode(); // dual source could be activated by changing to PIXELFMT_RGBA6_Z24
|
||||
pixel_shader_manager.SetZModeControl();
|
||||
@ -1355,8 +1368,10 @@ void BPReload()
|
||||
// let's not risk actually replaying any writes.
|
||||
// note that PixelShaderManager is already covered since it has its own DoState.
|
||||
SetGenerationMode();
|
||||
SetScissorAndViewport();
|
||||
BPFunctions::SetScissorAndViewport(g_framebuffer_manager.get(), bpmem.scissorTL, bpmem.scissorBR,
|
||||
bpmem.scissorOffset, xfmem.viewport);
|
||||
SetDepthMode();
|
||||
SetBlendMode();
|
||||
OnPixelFormatChange();
|
||||
OnPixelFormatChange(g_framebuffer_manager.get(), bpmem.zcontrol.pixel_format,
|
||||
bpmem.zcontrol.zformat);
|
||||
}
|
||||
|
||||
@ -856,7 +856,8 @@ void FramebufferManager::PopulateEFBCache(bool depth, u32 tile_index, bool async
|
||||
}
|
||||
|
||||
void FramebufferManager::ClearEFB(const MathUtil::Rectangle<int>& rc, bool color_enable,
|
||||
bool alpha_enable, bool z_enable, u32 color, u32 z)
|
||||
bool alpha_enable, bool z_enable, u32 color, u32 z,
|
||||
PixelFormat pixel_format)
|
||||
{
|
||||
FlushEFBPokes();
|
||||
FlagPeekCacheAsOutOfDate();
|
||||
@ -870,9 +871,8 @@ void FramebufferManager::ClearEFB(const MathUtil::Rectangle<int>& rc, bool color
|
||||
// channel to 0xFF.
|
||||
// On backends that don't allow masking Alpha clears, this allows us to use the fast path
|
||||
// almost all the time
|
||||
if (bpmem.zcontrol.pixel_format == PixelFormat::RGB565_Z16 ||
|
||||
bpmem.zcontrol.pixel_format == PixelFormat::RGB8_Z24 ||
|
||||
bpmem.zcontrol.pixel_format == PixelFormat::Z24)
|
||||
if (pixel_format == PixelFormat::RGB565_Z16 || pixel_format == PixelFormat::RGB8_Z24 ||
|
||||
pixel_format == PixelFormat::Z24)
|
||||
{
|
||||
// Force alpha writes, and clear the alpha channel.
|
||||
alpha_enable = true;
|
||||
@ -880,9 +880,6 @@ void FramebufferManager::ClearEFB(const MathUtil::Rectangle<int>& rc, bool color
|
||||
}
|
||||
|
||||
g_gfx->ClearRegion(target_rc, color_enable, alpha_enable, z_enable, color, z);
|
||||
|
||||
// Scissor rect must be restored.
|
||||
BPFunctions::SetScissorAndViewport();
|
||||
}
|
||||
|
||||
bool FramebufferManager::CompileClearPipelines()
|
||||
|
||||
@ -110,7 +110,7 @@ public:
|
||||
|
||||
// Clears the EFB using shaders.
|
||||
void ClearEFB(const MathUtil::Rectangle<int>& rc, bool clear_color, bool clear_alpha,
|
||||
bool clear_z, u32 color, u32 z);
|
||||
bool clear_z, u32 color, u32 z, PixelFormat pixel_format);
|
||||
|
||||
AbstractPipeline* GetClearPipeline(bool clear_color, bool clear_alpha, bool clear_z) const;
|
||||
|
||||
|
||||
@ -16,6 +16,7 @@
|
||||
#include "VideoCommon/VideoCommon.h"
|
||||
#include "VideoCommon/VideoConfig.h"
|
||||
#include "VideoCommon/VideoEvents.h"
|
||||
#include "VideoCommon/XFMemory.h"
|
||||
|
||||
Statistics g_stats;
|
||||
|
||||
@ -161,7 +162,8 @@ void Statistics::AddScissorRect()
|
||||
clear_scissors = false;
|
||||
}
|
||||
|
||||
BPFunctions::ScissorResult scissor = BPFunctions::ComputeScissorRects();
|
||||
BPFunctions::ScissorResult scissor = BPFunctions::ComputeScissorRects(
|
||||
bpmem.scissorTL, bpmem.scissorBR, bpmem.scissorOffset, xfmem.viewport);
|
||||
bool add;
|
||||
if (scissors.empty())
|
||||
{
|
||||
@ -311,13 +313,13 @@ void Statistics::DisplayScissor()
|
||||
draw_rect(info.viewport_left, info.viewport_top, info.viewport_right, info.viewport_bottom,
|
||||
col);
|
||||
}
|
||||
for (size_t i = 0; i < info.m_result.size(); i++)
|
||||
for (size_t i = 0; i < info.rectangles.size(); i++)
|
||||
{
|
||||
// The last entry in the sorted list of results is the one that is used by hardware backends
|
||||
const u8 new_alpha = (i == info.m_result.size() - 1) ? 0x40 : 0x80;
|
||||
const u8 new_alpha = (i == info.rectangles.size() - 1) ? 0x40 : 0x80;
|
||||
const ImU32 new_col = (col & ~IM_COL32_A_MASK) | (new_alpha << IM_COL32_A_SHIFT);
|
||||
|
||||
const auto& r = info.m_result[i];
|
||||
const auto& r = info.rectangles[i];
|
||||
draw_list->AddRectFilled(vec(r.rect.left + r.x_off, r.rect.top + r.y_off),
|
||||
vec(r.rect.right + r.x_off, r.rect.bottom + r.y_off), new_col);
|
||||
}
|
||||
@ -365,14 +367,14 @@ void Statistics::DisplayScissor()
|
||||
ImVec2 p2 = ImGui::GetCursorScreenPos();
|
||||
// Use a height of 1 since we want this to span two table rows (if possible)
|
||||
ImGui::Dummy(ImVec2(EFB_WIDTH * scale_height, 1));
|
||||
for (size_t i = 0; i < info.m_result.size(); i++)
|
||||
for (size_t i = 0; i < info.rectangles.size(); i++)
|
||||
{
|
||||
// The last entry in the sorted list of results is the one that is used by hardware backends
|
||||
const u8 new_alpha = (i == info.m_result.size() - 1) ? 0x80 : 0x40;
|
||||
const u8 new_alpha = (i == info.rectangles.size() - 1) ? 0x80 : 0x40;
|
||||
const ImU32 col = ImGui::GetColorU32(COLORS[index % COLORS.size()]);
|
||||
const ImU32 new_col = (col & ~IM_COL32_A_MASK) | (new_alpha << IM_COL32_A_SHIFT);
|
||||
|
||||
const auto& r = info.m_result[i];
|
||||
const auto& r = info.rectangles[i];
|
||||
draw_list->AddRectFilled(
|
||||
ImVec2(p2.x + r.rect.left * scale_height, p2.y + r.rect.top * scale_height),
|
||||
ImVec2(p2.x + r.rect.right * scale_height, p2.y + r.rect.bottom * scale_height), new_col);
|
||||
@ -380,7 +382,7 @@ void Statistics::DisplayScissor()
|
||||
draw_list->AddRect(
|
||||
p2, ImVec2(p2.x + EFB_WIDTH * scale_height, p2.y + EFB_HEIGHT * scale_height), light_grey);
|
||||
ImGui::SameLine();
|
||||
ImGui::Text("%d", int(info.m_result.size()));
|
||||
ImGui::Text("%d", int(info.rectangles.size()));
|
||||
|
||||
if (show_raw_scissors)
|
||||
{
|
||||
|
||||
@ -388,7 +388,8 @@ void VertexShaderManager::SetConstants(const std::vector<std::string>& textures,
|
||||
}
|
||||
|
||||
dirty = true;
|
||||
BPFunctions::SetScissorAndViewport();
|
||||
BPFunctions::SetScissorAndViewport(g_framebuffer_manager.get(), bpmem.scissorTL,
|
||||
bpmem.scissorBR, bpmem.scissorOffset, xfmem.viewport);
|
||||
g_stats.AddScissorRect();
|
||||
}
|
||||
|
||||
|
||||
@ -20,6 +20,7 @@
|
||||
|
||||
#include "VideoCommon/AbstractGfx.h"
|
||||
#include "VideoCommon/BPFunctions.h"
|
||||
#include "VideoCommon/BPMemory.h"
|
||||
#include "VideoCommon/DriverDetails.h"
|
||||
#include "VideoCommon/Fifo.h"
|
||||
#include "VideoCommon/FramebufferManager.h"
|
||||
@ -30,6 +31,7 @@
|
||||
#include "VideoCommon/ShaderGenCommon.h"
|
||||
#include "VideoCommon/TextureCacheBase.h"
|
||||
#include "VideoCommon/VertexManagerBase.h"
|
||||
#include "VideoCommon/XFMemory.h"
|
||||
|
||||
VideoConfig g_Config;
|
||||
VideoConfig g_ActiveConfig;
|
||||
@ -383,7 +385,8 @@ void CheckForConfigChanges()
|
||||
// Viewport and scissor rect have to be reset since they will be scaled differently.
|
||||
if (changed_bits & CONFIG_CHANGE_BIT_TARGET_SIZE)
|
||||
{
|
||||
BPFunctions::SetScissorAndViewport();
|
||||
BPFunctions::SetScissorAndViewport(g_framebuffer_manager.get(), bpmem.scissorTL,
|
||||
bpmem.scissorBR, bpmem.scissorOffset, xfmem.viewport);
|
||||
}
|
||||
|
||||
// Notify all listeners
|
||||
|
||||
Loading…
Reference in New Issue
Block a user