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GameINI: Fix Egg Mania Japanese "Force Progressive" hack
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@ -2,12 +2,12 @@
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[OnFrame]
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[OnFrame]
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# This game does not support Progressive Scan or Dolphin's
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# This game does not support Progressive Scan or Dolphin's
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# "Force Progressive" hack. However this patch can be used
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# "Force Progressive" hack. However this patch can be used
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# to substitute field rendering with full frame rendering.
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# to substitute field rendering with full frame rendering.
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$Force Progressive Scan
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$Force Progressive Scan
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0x80033062:word:0x000001C0
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0x80033062:word:0x000001C0
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0x800330A0:dword:0x60000000
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0x800330A0:dword:0x60000000
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0x806D0660:dword:0x801640A4
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0x806D0660:dword:0x801670A4
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[OnFrame_Enabled]
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[OnFrame_Enabled]
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$Force Progressive Scan
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$Force Progressive Scan
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@ -90,8 +90,8 @@ public:
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static constexpr std::string_view BLUE = "#0B71C1";
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static constexpr std::string_view BLUE = "#0B71C1";
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static constexpr std::string_view APPROVED_LIST_FILENAME = "ApprovedInis.json";
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static constexpr std::string_view APPROVED_LIST_FILENAME = "ApprovedInis.json";
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static const inline Common::SHA1::Digest APPROVED_LIST_HASH = {
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static const inline Common::SHA1::Digest APPROVED_LIST_HASH = {
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0x29, 0x4C, 0xBD, 0x08, 0xF0, 0x5F, 0x47, 0x94, 0xC9, 0xB8,
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0x9A, 0xFF, 0xEF, 0x72, 0x3B, 0x52, 0x6E, 0x7D, 0x3E, 0x19,
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0x05, 0x2E, 0x5C, 0xD6, 0x14, 0x48, 0xFA, 0x07, 0xE8, 0x53};
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0x85, 0x77, 0x19, 0x17, 0xDE, 0x37, 0xC2, 0x47, 0x59, 0x06};
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struct LeaderboardEntry
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struct LeaderboardEntry
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{
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{
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