mirror of
https://github.com/dolphin-emu/dolphin.git
synced 2026-01-30 19:13:09 +00:00
VideoCommon: Defer creating TextureInfo
TextureCacheBase::LoadImpl has a hot path where the passed-in TextureInfo never gets used. Instead of passing in a TextureInfo, let's pass in the stage and create the TextureInfo from the stage if needed. This unlocks somewhere above an additional 4% performance boost in the Hoth level of Rogue Squadron 2 on my PC. Performance varies, making it difficult for me to measure, so treat this as a very approximate number.
This commit is contained in:
parent
373e35ed5b
commit
fb07406f10
@ -1231,9 +1231,9 @@ private:
|
||||
std::vector<Level> levels;
|
||||
};
|
||||
|
||||
TCacheEntry* TextureCacheBase::Load(const TextureInfo& texture_info)
|
||||
TCacheEntry* TextureCacheBase::Load(u32 stage)
|
||||
{
|
||||
if (auto entry = LoadImpl(texture_info, false))
|
||||
if (auto entry = LoadImpl(stage, false))
|
||||
{
|
||||
if (!DidLinkedAssetsChange(*entry))
|
||||
{
|
||||
@ -1241,19 +1241,18 @@ TCacheEntry* TextureCacheBase::Load(const TextureInfo& texture_info)
|
||||
}
|
||||
|
||||
InvalidateTexture(GetTexCacheIter(entry));
|
||||
return LoadImpl(texture_info, true);
|
||||
return LoadImpl(stage, true);
|
||||
}
|
||||
|
||||
return nullptr;
|
||||
}
|
||||
|
||||
TCacheEntry* TextureCacheBase::LoadImpl(const TextureInfo& texture_info, bool force_reload)
|
||||
TCacheEntry* TextureCacheBase::LoadImpl(u32 stage, bool force_reload)
|
||||
{
|
||||
// if this stage was not invalidated by changes to texture registers, keep the current texture
|
||||
if (!force_reload && TMEM::IsValid(texture_info.GetStage()) &&
|
||||
m_bound_textures[texture_info.GetStage()])
|
||||
if (!force_reload && TMEM::IsValid(stage) && m_bound_textures[stage])
|
||||
{
|
||||
TCacheEntry* entry = m_bound_textures[texture_info.GetStage()].get();
|
||||
TCacheEntry* entry = m_bound_textures[stage].get();
|
||||
// If the TMEM configuration is such that this texture is more or less guaranteed to still
|
||||
// be in TMEM, then we know we can reuse the old entry without even hashing the memory
|
||||
//
|
||||
@ -1263,7 +1262,7 @@ TCacheEntry* TextureCacheBase::LoadImpl(const TextureInfo& texture_info, bool fo
|
||||
//
|
||||
// Spyro: A Hero's Tail is known for (deliberately?) using such overwritten textures
|
||||
// in it's bloom effect, which breaks without giving it the invalidated texture.
|
||||
if (TMEM::IsCached(texture_info.GetStage()))
|
||||
if (TMEM::IsCached(stage))
|
||||
{
|
||||
return entry;
|
||||
}
|
||||
@ -1276,6 +1275,7 @@ TCacheEntry* TextureCacheBase::LoadImpl(const TextureInfo& texture_info, bool fo
|
||||
}
|
||||
}
|
||||
|
||||
const TextureInfo texture_info = TextureInfo::FromStage(stage);
|
||||
auto entry = GetTexture(g_ActiveConfig.iSafeTextureCache_ColorSamples, texture_info);
|
||||
|
||||
if (!entry)
|
||||
|
||||
@ -277,7 +277,7 @@ public:
|
||||
void Invalidate();
|
||||
void ReleaseToPool(TCacheEntry* entry);
|
||||
|
||||
TCacheEntry* Load(const TextureInfo& texture_info);
|
||||
TCacheEntry* Load(u32 stage);
|
||||
RcTcacheEntry GetTexture(const int textureCacheSafetyColorSampleSize,
|
||||
const TextureInfo& texture_info);
|
||||
RcTcacheEntry GetXFBTexture(u32 address, u32 width, u32 height, u32 stride,
|
||||
@ -346,7 +346,7 @@ private:
|
||||
|
||||
static bool DidLinkedAssetsChange(const TCacheEntry& entry);
|
||||
|
||||
TCacheEntry* LoadImpl(const TextureInfo& texture_info, bool force_reload);
|
||||
TCacheEntry* LoadImpl(u32 stage, bool force_reload);
|
||||
|
||||
bool CreateUtilityTextures();
|
||||
|
||||
|
||||
@ -36,7 +36,6 @@
|
||||
#include "VideoCommon/PixelShaderManager.h"
|
||||
#include "VideoCommon/Statistics.h"
|
||||
#include "VideoCommon/TextureCacheBase.h"
|
||||
#include "VideoCommon/TextureInfo.h"
|
||||
#include "VideoCommon/VertexLoaderManager.h"
|
||||
#include "VideoCommon/VertexShaderManager.h"
|
||||
#include "VideoCommon/VideoBackendBase.h"
|
||||
@ -569,7 +568,7 @@ void VertexManagerBase::Flush()
|
||||
{
|
||||
for (const u32 i : used_textures)
|
||||
{
|
||||
const auto cache_entry = g_texture_cache->Load(TextureInfo::FromStage(i));
|
||||
const auto cache_entry = g_texture_cache->Load(i);
|
||||
if (!cache_entry)
|
||||
continue;
|
||||
const float custom_tex_scale = cache_entry->GetWidth() / float(cache_entry->native_width);
|
||||
@ -581,7 +580,7 @@ void VertexManagerBase::Flush()
|
||||
{
|
||||
for (const u32 i : used_textures)
|
||||
{
|
||||
const auto cache_entry = g_texture_cache->Load(TextureInfo::FromStage(i));
|
||||
const auto cache_entry = g_texture_cache->Load(i);
|
||||
if (cache_entry)
|
||||
{
|
||||
if (!Common::Contains(texture_names, cache_entry->texture_info_name))
|
||||
|
||||
Loading…
Reference in New Issue
Block a user