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https://github.com/dolphin-emu/dolphin.git
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GameINI: Add patches to limit FPS for some uncapped games
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17
Data/Sys/GameSettings/GAHEGG.ini
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17
Data/Sys/GameSettings/GAHEGG.ini
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@ -0,0 +1,17 @@
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# GAHEGG - Alien Hominid
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[Core]
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# The game has an uncapped frame rate, which is equivalent to SyncOnSkipIdle already being False.
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# Setting it is meant to avoid any performance regression when using the frame rate limit patch.
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SyncOnSkipIdle = False
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[OnFrame]
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$Limit internal frame rate (speed hack)
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0x80031130:dword:0x60000000
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0x8003113C:dword:0x60000000
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[OnFrame_Enabled]
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$Limit internal frame rate (speed hack)
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[Patches_RetroAchievements_Verified]
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$Limit internal frame rate (speed hack)
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@ -1,7 +1,8 @@
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# GHKD7D, GHKE7D, GHKF7D, GHKP7D, GHKS7D - The Hulk
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# GHKD7D, GHKE7D, GHKF7D, GHKP7D, GHKS7D - Hulk
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[Core]
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# Values set here will override the main Dolphin settings.
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# The game has an uncapped frame rate, which is equivalent to SyncOnSkipIdle already being False.
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# Setting it is meant to avoid any performance regression when using the frame rate limit patch.
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SyncOnSkipIdle = False
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[OnFrame]
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11
Data/Sys/GameSettings/GHKD7D.ini
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11
Data/Sys/GameSettings/GHKD7D.ini
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@ -0,0 +1,11 @@
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# GHKD7D - Hulk
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[OnFrame]
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$Limit internal frame rate (speed hack, also fixes audio and gameplay bugs)
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0x801E8C94:dword:0x60000000
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[OnFrame_Enabled]
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$Limit internal frame rate (speed hack, also fixes audio and gameplay bugs)
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[Patches_RetroAchievements_Verified]
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$Limit internal frame rate (speed hack, also fixes audio and gameplay bugs)
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11
Data/Sys/GameSettings/GHKE7D.ini
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11
Data/Sys/GameSettings/GHKE7D.ini
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@ -0,0 +1,11 @@
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# GHKE7D - Hulk
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[OnFrame]
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$Limit internal frame rate (speed hack, also fixes audio and gameplay bugs)
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0x801E7B80:dword:0x60000000
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[OnFrame_Enabled]
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$Limit internal frame rate (speed hack, also fixes audio and gameplay bugs)
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[Patches_RetroAchievements_Verified]
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$Limit internal frame rate (speed hack, also fixes audio and gameplay bugs)
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11
Data/Sys/GameSettings/GHKF7D.ini
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11
Data/Sys/GameSettings/GHKF7D.ini
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@ -0,0 +1,11 @@
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# GHKF7D - Hulk
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[OnFrame]
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$Limit internal frame rate (speed hack, also fixes audio and gameplay bugs)
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0x801E8B14:dword:0x60000000
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[OnFrame_Enabled]
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$Limit internal frame rate (speed hack, also fixes audio and gameplay bugs)
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[Patches_RetroAchievements_Verified]
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$Limit internal frame rate (speed hack, also fixes audio and gameplay bugs)
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11
Data/Sys/GameSettings/GHKP7D.ini
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11
Data/Sys/GameSettings/GHKP7D.ini
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@ -0,0 +1,11 @@
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# GHKP7D - Hulk
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[OnFrame]
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$Limit internal frame rate (speed hack, also fixes audio and gameplay bugs)
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0x801E8C94:dword:0x60000000
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[OnFrame_Enabled]
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$Limit internal frame rate (speed hack, also fixes audio and gameplay bugs)
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[Patches_RetroAchievements_Verified]
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$Limit internal frame rate (speed hack, also fixes audio and gameplay bugs)
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11
Data/Sys/GameSettings/GHKS7D.ini
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11
Data/Sys/GameSettings/GHKS7D.ini
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@ -0,0 +1,11 @@
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# GHKS7D - Hulk
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[OnFrame]
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$Limit internal frame rate (speed hack, also fixes audio and gameplay bugs)
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0x801E8B14:dword:0x60000000
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[OnFrame_Enabled]
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$Limit internal frame rate (speed hack, also fixes audio and gameplay bugs)
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[Patches_RetroAchievements_Verified]
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$Limit internal frame rate (speed hack, also fixes audio and gameplay bugs)
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@ -1,4 +1,4 @@
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# GHQE7D, GHQP7D - The Simpsons Hit & Run
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# GHQE7D, GHQP7D - The Simpsons: Hit & Run
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[Core]
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# Values set here will override the main Dolphin settings.
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@ -13,4 +13,3 @@
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[Video_Hacks]
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ImmediateXFBEnable = False
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@ -1,7 +1,15 @@
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# GHQE7D - The Simpsons: Hit & Run
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[OnFrame]
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$Limit internal frame rate during startup (speed hack)
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0x80276E14:dword:0x60000000
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0x80276E20:dword:0x60000000
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[OnFrame_Enabled]
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$Limit internal frame rate during startup (speed hack)
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[Gecko]
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$16:9 Widescreen
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$16:9 Widescreen
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04004600 C002A604
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04004604 C09F0014
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04004608 FC002040
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@ -15,5 +23,8 @@ $16:9 Widescreen
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044786B0 3FAAAAAB
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04479F28 3FA33333
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[Patches_RetroAchievements_Verified]
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$Limit internal frame rate during startup (speed hack)
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[Gecko_RetroAchievements_Verified]
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$16:9 Widescreen
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@ -1,5 +1,10 @@
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# GHQP7D - The Simpsons: Hit & Run
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[OnFrame]
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$Limit internal frame rate during startup (speed hack)
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0x80277034:dword:0x60000000
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0x80277040:dword:0x60000000
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[Gecko]
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$16:9 Widescreen
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04004600 C002A604
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@ -21,6 +26,9 @@ $60Hz
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04276CD0 38000014
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04276F64 48000008
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[Patches_RetroAchievements_Verified]
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$Limit internal frame rate during startup (speed hack)
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[Gecko_RetroAchievements_Verified]
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$16:9 Widescreen
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$60Hz
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@ -1,7 +1,9 @@
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# GMNE78, GMNP78 - Monsters, Inc. Scream Arena
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[Core]
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# Values set here will override the main Dolphin settings.
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# The game has an uncapped frame rate, which is equivalent to SyncOnSkipIdle already being False.
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# Setting it is meant to avoid any performance regression when using the frame rate limit patch.
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SyncOnSkipIdle = False
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[OnFrame]
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# Add memory patches to be applied every frame here.
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12
Data/Sys/GameSettings/GMNE78.ini
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12
Data/Sys/GameSettings/GMNE78.ini
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# GMNE78 - Monsters, Inc. Scream Arena
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[OnFrame]
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# After `GXDrawDone`, `nop` a branch that skips a call to `VIWaitForRetrace`.
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$Limit internal FPS to VPS (improves performance)
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0x80149C38:dword:0x60000000
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[OnFrame_Enabled]
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$Limit internal FPS to VPS (improves performance)
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[Patches_RetroAchievements_Verified]
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$Limit internal FPS to VPS (improves performance)
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12
Data/Sys/GameSettings/GMNP78.ini
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12
Data/Sys/GameSettings/GMNP78.ini
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# GMNP78 - Monsters, Inc. Scream Arena
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[OnFrame]
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# After `GXDrawDone`, `nop` a branch that skips a call to `VIWaitForRetrace`.
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$Limit internal FPS to VPS (improves performance)
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0x8014CF88:dword:0x60000000
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[OnFrame_Enabled]
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$Limit internal FPS to VPS (improves performance)
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[Patches_RetroAchievements_Verified]
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$Limit internal FPS to VPS (improves performance)
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@ -1,7 +1,9 @@
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# GTRE78, GTRJ8N, GTRP78 - Tetris Worlds
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[Core]
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# Values set here will override the main Dolphin settings.
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# The game has an uncapped frame rate, which is equivalent to SyncOnSkipIdle already being False.
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# Setting it is meant to avoid any performance regression when using the frame rate limit patch.
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SyncOnSkipIdle = False
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[OnFrame]
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# Add memory patches to be applied every frame here.
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12
Data/Sys/GameSettings/GTRE78r0.ini
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12
Data/Sys/GameSettings/GTRE78r0.ini
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@ -0,0 +1,12 @@
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# GTRE78 - Tetris Worlds
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[OnFrame]
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# After `GXDrawDone`, `nop` a branch that skips a call to `VIWaitForRetrace`.
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$Limit internal FPS to VPS (improves performance)
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0x80101A80:dword:0x60000000
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[OnFrame_Enabled]
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$Limit internal FPS to VPS (improves performance)
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[Patches_RetroAchievements_Verified]
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$Limit internal FPS to VPS (improves performance)
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12
Data/Sys/GameSettings/GTRE78r1.ini
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12
Data/Sys/GameSettings/GTRE78r1.ini
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@ -0,0 +1,12 @@
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# GTRE78 - Tetris Worlds
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[OnFrame]
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# After `GXDrawDone`, `nop` a branch that skips a call to `VIWaitForRetrace`.
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$Limit internal FPS to VPS (improves performance)
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0x80101B08:dword:0x60000000
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[OnFrame_Enabled]
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$Limit internal FPS to VPS (improves performance)
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[Patches_RetroAchievements_Verified]
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$Limit internal FPS to VPS (improves performance)
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12
Data/Sys/GameSettings/GTRJ8N.ini
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12
Data/Sys/GameSettings/GTRJ8N.ini
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@ -0,0 +1,12 @@
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# GTRJ8N - Tetris Worlds
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[OnFrame]
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# After `GXDrawDone`, `nop` a branch that skips a call to `VIWaitForRetrace`.
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$Limit internal FPS to VPS (improves performance)
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0x8010F210:dword:0x60000000
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[OnFrame_Enabled]
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$Limit internal FPS to VPS (improves performance)
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[Patches_RetroAchievements_Verified]
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$Limit internal FPS to VPS (improves performance)
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12
Data/Sys/GameSettings/GTRP78.ini
Normal file
12
Data/Sys/GameSettings/GTRP78.ini
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@ -0,0 +1,12 @@
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# GTRP78 - Tetris Worlds
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[OnFrame]
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# After `GXDrawDone`, `nop` a branch that skips a call to `VIWaitForRetrace`.
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$Limit internal FPS to VPS (improves performance)
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0x80101390:dword:0x60000000
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[OnFrame_Enabled]
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$Limit internal FPS to VPS (improves performance)
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[Patches_RetroAchievements_Verified]
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$Limit internal FPS to VPS (improves performance)
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11
Data/Sys/GameSettings/RB7E54.ini
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11
Data/Sys/GameSettings/RB7E54.ini
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# RB7E54 - Bully: Scholarship Edition
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[OnFrame]
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$Limit internal frame rate in loading screens (fix hangs)
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0x8039C7B8:dword:0x60000000
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[OnFrame_Enabled]
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$Limit internal frame rate in loading screens (fix hangs)
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[Patches_RetroAchievements_Verified]
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$Limit internal frame rate in loading screens (fix hangs)
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11
Data/Sys/GameSettings/RB7P54.ini
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Data/Sys/GameSettings/RB7P54.ini
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@ -0,0 +1,11 @@
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# RB7P54 - Bully: Scholarship Edition
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[OnFrame]
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$Limit internal frame rate in loading screens (fix hangs)
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0x8039C7f8:dword:0x60000000
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[OnFrame_Enabled]
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$Limit internal frame rate in loading screens (fix hangs)
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[Patches_RetroAchievements_Verified]
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$Limit internal frame rate in loading screens (fix hangs)
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17
Data/Sys/GameSettings/SC2.ini
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17
Data/Sys/GameSettings/SC2.ini
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@ -0,0 +1,17 @@
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# SC2E8P, SC2P8P - Conduit 2
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[Core]
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# The game has an uncapped frame rate, which is equivalent to SyncOnSkipIdle already being False.
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# Setting it is meant to avoid any performance regression when using the frame rate limit patch.
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SyncOnSkipIdle = False
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[OnFrame]
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$Limit internal frame rate (speed hack)
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0x8003A910:dword:0x60000000
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0x8003A904:dword:0x60000000
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[OnFrame_Enabled]
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$Limit internal frame rate (speed hack)
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[Patches_RetroAchievements_Verified]
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$Limit internal frame rate (speed hack)
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@ -90,8 +90,8 @@ public:
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static constexpr std::string_view BLUE = "#0B71C1";
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static constexpr std::string_view APPROVED_LIST_FILENAME = "ApprovedInis.json";
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static const inline Common::SHA1::Digest APPROVED_LIST_HASH = {
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0x5A, 0x62, 0x01, 0x37, 0xEA, 0xB6, 0x3F, 0xA8, 0x19, 0x54,
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0xB7, 0x8D, 0x25, 0x37, 0xCA, 0x39, 0xFA, 0xB8, 0xED, 0x85};
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0xDF, 0x11, 0xD6, 0xA7, 0x2E, 0x8D, 0x3B, 0x3C, 0x41, 0x22,
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0x29, 0x3F, 0x67, 0x40, 0xD9, 0x92, 0xBF, 0xC0, 0x1C, 0x43};
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struct LeaderboardEntry
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{
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