mirror of
https://github.com/dolphin-emu/dolphin.git
synced 2025-12-16 04:09:39 +00:00
GameINI: Add patches to limit FPS for some uncapped games
This commit is contained in:
parent
2542c79d6b
commit
fe63d95e02
File diff suppressed because one or more lines are too long
17
Data/Sys/GameSettings/GAHEGG.ini
Normal file
17
Data/Sys/GameSettings/GAHEGG.ini
Normal file
@ -0,0 +1,17 @@
|
|||||||
|
# GAHEGG - Alien Hominid
|
||||||
|
|
||||||
|
[Core]
|
||||||
|
# The game has an uncapped frame rate, which is equivalent to SyncOnSkipIdle already being False.
|
||||||
|
# Setting it is meant to avoid any performance regression when using the frame rate limit patch.
|
||||||
|
SyncOnSkipIdle = False
|
||||||
|
|
||||||
|
[OnFrame]
|
||||||
|
$Limit internal frame rate (speed hack)
|
||||||
|
0x80031130:dword:0x60000000
|
||||||
|
0x8003113C:dword:0x60000000
|
||||||
|
|
||||||
|
[OnFrame_Enabled]
|
||||||
|
$Limit internal frame rate (speed hack)
|
||||||
|
|
||||||
|
[Patches_RetroAchievements_Verified]
|
||||||
|
$Limit internal frame rate (speed hack)
|
||||||
@ -1,7 +1,8 @@
|
|||||||
# GHKD7D, GHKE7D, GHKF7D, GHKP7D, GHKS7D - The Hulk
|
# GHKD7D, GHKE7D, GHKF7D, GHKP7D, GHKS7D - Hulk
|
||||||
|
|
||||||
[Core]
|
[Core]
|
||||||
# Values set here will override the main Dolphin settings.
|
# The game has an uncapped frame rate, which is equivalent to SyncOnSkipIdle already being False.
|
||||||
|
# Setting it is meant to avoid any performance regression when using the frame rate limit patch.
|
||||||
SyncOnSkipIdle = False
|
SyncOnSkipIdle = False
|
||||||
|
|
||||||
[OnFrame]
|
[OnFrame]
|
||||||
|
|||||||
11
Data/Sys/GameSettings/GHKD7D.ini
Normal file
11
Data/Sys/GameSettings/GHKD7D.ini
Normal file
@ -0,0 +1,11 @@
|
|||||||
|
# GHKD7D - Hulk
|
||||||
|
|
||||||
|
[OnFrame]
|
||||||
|
$Limit internal frame rate (speed hack, also fixes audio and gameplay bugs)
|
||||||
|
0x801E8C94:dword:0x60000000
|
||||||
|
|
||||||
|
[OnFrame_Enabled]
|
||||||
|
$Limit internal frame rate (speed hack, also fixes audio and gameplay bugs)
|
||||||
|
|
||||||
|
[Patches_RetroAchievements_Verified]
|
||||||
|
$Limit internal frame rate (speed hack, also fixes audio and gameplay bugs)
|
||||||
11
Data/Sys/GameSettings/GHKE7D.ini
Normal file
11
Data/Sys/GameSettings/GHKE7D.ini
Normal file
@ -0,0 +1,11 @@
|
|||||||
|
# GHKE7D - Hulk
|
||||||
|
|
||||||
|
[OnFrame]
|
||||||
|
$Limit internal frame rate (speed hack, also fixes audio and gameplay bugs)
|
||||||
|
0x801E7B80:dword:0x60000000
|
||||||
|
|
||||||
|
[OnFrame_Enabled]
|
||||||
|
$Limit internal frame rate (speed hack, also fixes audio and gameplay bugs)
|
||||||
|
|
||||||
|
[Patches_RetroAchievements_Verified]
|
||||||
|
$Limit internal frame rate (speed hack, also fixes audio and gameplay bugs)
|
||||||
11
Data/Sys/GameSettings/GHKF7D.ini
Normal file
11
Data/Sys/GameSettings/GHKF7D.ini
Normal file
@ -0,0 +1,11 @@
|
|||||||
|
# GHKF7D - Hulk
|
||||||
|
|
||||||
|
[OnFrame]
|
||||||
|
$Limit internal frame rate (speed hack, also fixes audio and gameplay bugs)
|
||||||
|
0x801E8B14:dword:0x60000000
|
||||||
|
|
||||||
|
[OnFrame_Enabled]
|
||||||
|
$Limit internal frame rate (speed hack, also fixes audio and gameplay bugs)
|
||||||
|
|
||||||
|
[Patches_RetroAchievements_Verified]
|
||||||
|
$Limit internal frame rate (speed hack, also fixes audio and gameplay bugs)
|
||||||
11
Data/Sys/GameSettings/GHKP7D.ini
Normal file
11
Data/Sys/GameSettings/GHKP7D.ini
Normal file
@ -0,0 +1,11 @@
|
|||||||
|
# GHKP7D - Hulk
|
||||||
|
|
||||||
|
[OnFrame]
|
||||||
|
$Limit internal frame rate (speed hack, also fixes audio and gameplay bugs)
|
||||||
|
0x801E8C94:dword:0x60000000
|
||||||
|
|
||||||
|
[OnFrame_Enabled]
|
||||||
|
$Limit internal frame rate (speed hack, also fixes audio and gameplay bugs)
|
||||||
|
|
||||||
|
[Patches_RetroAchievements_Verified]
|
||||||
|
$Limit internal frame rate (speed hack, also fixes audio and gameplay bugs)
|
||||||
11
Data/Sys/GameSettings/GHKS7D.ini
Normal file
11
Data/Sys/GameSettings/GHKS7D.ini
Normal file
@ -0,0 +1,11 @@
|
|||||||
|
# GHKS7D - Hulk
|
||||||
|
|
||||||
|
[OnFrame]
|
||||||
|
$Limit internal frame rate (speed hack, also fixes audio and gameplay bugs)
|
||||||
|
0x801E8B14:dword:0x60000000
|
||||||
|
|
||||||
|
[OnFrame_Enabled]
|
||||||
|
$Limit internal frame rate (speed hack, also fixes audio and gameplay bugs)
|
||||||
|
|
||||||
|
[Patches_RetroAchievements_Verified]
|
||||||
|
$Limit internal frame rate (speed hack, also fixes audio and gameplay bugs)
|
||||||
@ -1,4 +1,4 @@
|
|||||||
# GHQE7D, GHQP7D - The Simpsons Hit & Run
|
# GHQE7D, GHQP7D - The Simpsons: Hit & Run
|
||||||
|
|
||||||
[Core]
|
[Core]
|
||||||
# Values set here will override the main Dolphin settings.
|
# Values set here will override the main Dolphin settings.
|
||||||
@ -13,4 +13,3 @@
|
|||||||
|
|
||||||
[Video_Hacks]
|
[Video_Hacks]
|
||||||
ImmediateXFBEnable = False
|
ImmediateXFBEnable = False
|
||||||
|
|
||||||
|
|||||||
@ -1,7 +1,15 @@
|
|||||||
# GHQE7D - The Simpsons: Hit & Run
|
# GHQE7D - The Simpsons: Hit & Run
|
||||||
|
|
||||||
|
[OnFrame]
|
||||||
|
$Limit internal frame rate during startup (speed hack)
|
||||||
|
0x80276E14:dword:0x60000000
|
||||||
|
0x80276E20:dword:0x60000000
|
||||||
|
|
||||||
|
[OnFrame_Enabled]
|
||||||
|
$Limit internal frame rate during startup (speed hack)
|
||||||
|
|
||||||
[Gecko]
|
[Gecko]
|
||||||
$16:9 Widescreen
|
$16:9 Widescreen
|
||||||
04004600 C002A604
|
04004600 C002A604
|
||||||
04004604 C09F0014
|
04004604 C09F0014
|
||||||
04004608 FC002040
|
04004608 FC002040
|
||||||
@ -15,5 +23,8 @@ $16:9 Widescreen
|
|||||||
044786B0 3FAAAAAB
|
044786B0 3FAAAAAB
|
||||||
04479F28 3FA33333
|
04479F28 3FA33333
|
||||||
|
|
||||||
|
[Patches_RetroAchievements_Verified]
|
||||||
|
$Limit internal frame rate during startup (speed hack)
|
||||||
|
|
||||||
[Gecko_RetroAchievements_Verified]
|
[Gecko_RetroAchievements_Verified]
|
||||||
$16:9 Widescreen
|
$16:9 Widescreen
|
||||||
|
|||||||
@ -1,5 +1,10 @@
|
|||||||
# GHQP7D - The Simpsons: Hit & Run
|
# GHQP7D - The Simpsons: Hit & Run
|
||||||
|
|
||||||
|
[OnFrame]
|
||||||
|
$Limit internal frame rate during startup (speed hack)
|
||||||
|
0x80277034:dword:0x60000000
|
||||||
|
0x80277040:dword:0x60000000
|
||||||
|
|
||||||
[Gecko]
|
[Gecko]
|
||||||
$16:9 Widescreen
|
$16:9 Widescreen
|
||||||
04004600 C002A604
|
04004600 C002A604
|
||||||
@ -21,6 +26,9 @@ $60Hz
|
|||||||
04276CD0 38000014
|
04276CD0 38000014
|
||||||
04276F64 48000008
|
04276F64 48000008
|
||||||
|
|
||||||
|
[Patches_RetroAchievements_Verified]
|
||||||
|
$Limit internal frame rate during startup (speed hack)
|
||||||
|
|
||||||
[Gecko_RetroAchievements_Verified]
|
[Gecko_RetroAchievements_Verified]
|
||||||
$16:9 Widescreen
|
$16:9 Widescreen
|
||||||
$60Hz
|
$60Hz
|
||||||
|
|||||||
@ -1,7 +1,9 @@
|
|||||||
# GMNE78, GMNP78 - Monsters, Inc. Scream Arena
|
# GMNE78, GMNP78 - Monsters, Inc. Scream Arena
|
||||||
|
|
||||||
[Core]
|
[Core]
|
||||||
# Values set here will override the main Dolphin settings.
|
# The game has an uncapped frame rate, which is equivalent to SyncOnSkipIdle already being False.
|
||||||
|
# Setting it is meant to avoid any performance regression when using the frame rate limit patch.
|
||||||
|
SyncOnSkipIdle = False
|
||||||
|
|
||||||
[OnFrame]
|
[OnFrame]
|
||||||
# Add memory patches to be applied every frame here.
|
# Add memory patches to be applied every frame here.
|
||||||
|
|||||||
12
Data/Sys/GameSettings/GMNE78.ini
Normal file
12
Data/Sys/GameSettings/GMNE78.ini
Normal file
@ -0,0 +1,12 @@
|
|||||||
|
# GMNE78 - Monsters, Inc. Scream Arena
|
||||||
|
|
||||||
|
[OnFrame]
|
||||||
|
# After `GXDrawDone`, `nop` a branch that skips a call to `VIWaitForRetrace`.
|
||||||
|
$Limit internal FPS to VPS (improves performance)
|
||||||
|
0x80149C38:dword:0x60000000
|
||||||
|
|
||||||
|
[OnFrame_Enabled]
|
||||||
|
$Limit internal FPS to VPS (improves performance)
|
||||||
|
|
||||||
|
[Patches_RetroAchievements_Verified]
|
||||||
|
$Limit internal FPS to VPS (improves performance)
|
||||||
12
Data/Sys/GameSettings/GMNP78.ini
Normal file
12
Data/Sys/GameSettings/GMNP78.ini
Normal file
@ -0,0 +1,12 @@
|
|||||||
|
# GMNP78 - Monsters, Inc. Scream Arena
|
||||||
|
|
||||||
|
[OnFrame]
|
||||||
|
# After `GXDrawDone`, `nop` a branch that skips a call to `VIWaitForRetrace`.
|
||||||
|
$Limit internal FPS to VPS (improves performance)
|
||||||
|
0x8014CF88:dword:0x60000000
|
||||||
|
|
||||||
|
[OnFrame_Enabled]
|
||||||
|
$Limit internal FPS to VPS (improves performance)
|
||||||
|
|
||||||
|
[Patches_RetroAchievements_Verified]
|
||||||
|
$Limit internal FPS to VPS (improves performance)
|
||||||
@ -1,7 +1,9 @@
|
|||||||
# GTRE78, GTRJ8N, GTRP78 - Tetris Worlds
|
# GTRE78, GTRJ8N, GTRP78 - Tetris Worlds
|
||||||
|
|
||||||
[Core]
|
[Core]
|
||||||
# Values set here will override the main Dolphin settings.
|
# The game has an uncapped frame rate, which is equivalent to SyncOnSkipIdle already being False.
|
||||||
|
# Setting it is meant to avoid any performance regression when using the frame rate limit patch.
|
||||||
|
SyncOnSkipIdle = False
|
||||||
|
|
||||||
[OnFrame]
|
[OnFrame]
|
||||||
# Add memory patches to be applied every frame here.
|
# Add memory patches to be applied every frame here.
|
||||||
|
|||||||
12
Data/Sys/GameSettings/GTRE78r0.ini
Normal file
12
Data/Sys/GameSettings/GTRE78r0.ini
Normal file
@ -0,0 +1,12 @@
|
|||||||
|
# GTRE78 - Tetris Worlds
|
||||||
|
|
||||||
|
[OnFrame]
|
||||||
|
# After `GXDrawDone`, `nop` a branch that skips a call to `VIWaitForRetrace`.
|
||||||
|
$Limit internal FPS to VPS (improves performance)
|
||||||
|
0x80101A80:dword:0x60000000
|
||||||
|
|
||||||
|
[OnFrame_Enabled]
|
||||||
|
$Limit internal FPS to VPS (improves performance)
|
||||||
|
|
||||||
|
[Patches_RetroAchievements_Verified]
|
||||||
|
$Limit internal FPS to VPS (improves performance)
|
||||||
12
Data/Sys/GameSettings/GTRE78r1.ini
Normal file
12
Data/Sys/GameSettings/GTRE78r1.ini
Normal file
@ -0,0 +1,12 @@
|
|||||||
|
# GTRE78 - Tetris Worlds
|
||||||
|
|
||||||
|
[OnFrame]
|
||||||
|
# After `GXDrawDone`, `nop` a branch that skips a call to `VIWaitForRetrace`.
|
||||||
|
$Limit internal FPS to VPS (improves performance)
|
||||||
|
0x80101B08:dword:0x60000000
|
||||||
|
|
||||||
|
[OnFrame_Enabled]
|
||||||
|
$Limit internal FPS to VPS (improves performance)
|
||||||
|
|
||||||
|
[Patches_RetroAchievements_Verified]
|
||||||
|
$Limit internal FPS to VPS (improves performance)
|
||||||
12
Data/Sys/GameSettings/GTRJ8N.ini
Normal file
12
Data/Sys/GameSettings/GTRJ8N.ini
Normal file
@ -0,0 +1,12 @@
|
|||||||
|
# GTRJ8N - Tetris Worlds
|
||||||
|
|
||||||
|
[OnFrame]
|
||||||
|
# After `GXDrawDone`, `nop` a branch that skips a call to `VIWaitForRetrace`.
|
||||||
|
$Limit internal FPS to VPS (improves performance)
|
||||||
|
0x8010F210:dword:0x60000000
|
||||||
|
|
||||||
|
[OnFrame_Enabled]
|
||||||
|
$Limit internal FPS to VPS (improves performance)
|
||||||
|
|
||||||
|
[Patches_RetroAchievements_Verified]
|
||||||
|
$Limit internal FPS to VPS (improves performance)
|
||||||
12
Data/Sys/GameSettings/GTRP78.ini
Normal file
12
Data/Sys/GameSettings/GTRP78.ini
Normal file
@ -0,0 +1,12 @@
|
|||||||
|
# GTRP78 - Tetris Worlds
|
||||||
|
|
||||||
|
[OnFrame]
|
||||||
|
# After `GXDrawDone`, `nop` a branch that skips a call to `VIWaitForRetrace`.
|
||||||
|
$Limit internal FPS to VPS (improves performance)
|
||||||
|
0x80101390:dword:0x60000000
|
||||||
|
|
||||||
|
[OnFrame_Enabled]
|
||||||
|
$Limit internal FPS to VPS (improves performance)
|
||||||
|
|
||||||
|
[Patches_RetroAchievements_Verified]
|
||||||
|
$Limit internal FPS to VPS (improves performance)
|
||||||
11
Data/Sys/GameSettings/RB7E54.ini
Normal file
11
Data/Sys/GameSettings/RB7E54.ini
Normal file
@ -0,0 +1,11 @@
|
|||||||
|
# RB7E54 - Bully: Scholarship Edition
|
||||||
|
|
||||||
|
[OnFrame]
|
||||||
|
$Limit internal frame rate in loading screens (fix hangs)
|
||||||
|
0x8039C7B8:dword:0x60000000
|
||||||
|
|
||||||
|
[OnFrame_Enabled]
|
||||||
|
$Limit internal frame rate in loading screens (fix hangs)
|
||||||
|
|
||||||
|
[Patches_RetroAchievements_Verified]
|
||||||
|
$Limit internal frame rate in loading screens (fix hangs)
|
||||||
11
Data/Sys/GameSettings/RB7P54.ini
Normal file
11
Data/Sys/GameSettings/RB7P54.ini
Normal file
@ -0,0 +1,11 @@
|
|||||||
|
# RB7P54 - Bully: Scholarship Edition
|
||||||
|
|
||||||
|
[OnFrame]
|
||||||
|
$Limit internal frame rate in loading screens (fix hangs)
|
||||||
|
0x8039C7f8:dword:0x60000000
|
||||||
|
|
||||||
|
[OnFrame_Enabled]
|
||||||
|
$Limit internal frame rate in loading screens (fix hangs)
|
||||||
|
|
||||||
|
[Patches_RetroAchievements_Verified]
|
||||||
|
$Limit internal frame rate in loading screens (fix hangs)
|
||||||
17
Data/Sys/GameSettings/SC2.ini
Normal file
17
Data/Sys/GameSettings/SC2.ini
Normal file
@ -0,0 +1,17 @@
|
|||||||
|
# SC2E8P, SC2P8P - Conduit 2
|
||||||
|
|
||||||
|
[Core]
|
||||||
|
# The game has an uncapped frame rate, which is equivalent to SyncOnSkipIdle already being False.
|
||||||
|
# Setting it is meant to avoid any performance regression when using the frame rate limit patch.
|
||||||
|
SyncOnSkipIdle = False
|
||||||
|
|
||||||
|
[OnFrame]
|
||||||
|
$Limit internal frame rate (speed hack)
|
||||||
|
0x8003A910:dword:0x60000000
|
||||||
|
0x8003A904:dword:0x60000000
|
||||||
|
|
||||||
|
[OnFrame_Enabled]
|
||||||
|
$Limit internal frame rate (speed hack)
|
||||||
|
|
||||||
|
[Patches_RetroAchievements_Verified]
|
||||||
|
$Limit internal frame rate (speed hack)
|
||||||
@ -90,8 +90,8 @@ public:
|
|||||||
static constexpr std::string_view BLUE = "#0B71C1";
|
static constexpr std::string_view BLUE = "#0B71C1";
|
||||||
static constexpr std::string_view APPROVED_LIST_FILENAME = "ApprovedInis.json";
|
static constexpr std::string_view APPROVED_LIST_FILENAME = "ApprovedInis.json";
|
||||||
static const inline Common::SHA1::Digest APPROVED_LIST_HASH = {
|
static const inline Common::SHA1::Digest APPROVED_LIST_HASH = {
|
||||||
0x5A, 0x62, 0x01, 0x37, 0xEA, 0xB6, 0x3F, 0xA8, 0x19, 0x54,
|
0xDF, 0x11, 0xD6, 0xA7, 0x2E, 0x8D, 0x3B, 0x3C, 0x41, 0x22,
|
||||||
0xB7, 0x8D, 0x25, 0x37, 0xCA, 0x39, 0xFA, 0xB8, 0xED, 0x85};
|
0x29, 0x3F, 0x67, 0x40, 0xD9, 0x92, 0xBF, 0xC0, 0x1C, 0x43};
|
||||||
|
|
||||||
struct LeaderboardEntry
|
struct LeaderboardEntry
|
||||||
{
|
{
|
||||||
|
|||||||
Loading…
Reference in New Issue
Block a user