Commit Graph

11516 Commits

Author SHA1 Message Date
Tilka
3b3fb9d4c3
Merge pull request #9852 from Pokechu22/wii-change-disc
DVDInterface: Fix decrypting reads clearing the drive state
2021-06-29 04:09:28 +01:00
Tilka
901a4fb5f4
Merge pull request #9811 from JosJuice/fprf-denormal-singles
Fix FPRF handling of denormal singles
2021-06-29 03:18:18 +01:00
Tilka
856c82aa24
Merge pull request #9851 from JosJuice/jitarm64-mfcr
JitArm64: Handle SO and LT simultaneously in mfcr
2021-06-29 02:01:31 +01:00
Pokechu22
e440b21640 DVDInterface: Fix decrypting reads clearing the drive state
This broke ejecting Wii discs while the game is running, as the drive state was set to Ready even when no disc was present, but other code still reported the missing disc, which confused games as you can't be both ready to read and have no disc.  That would cause games to show an unrecoverable error screen, instead of a "please insert the game disc" screen.

This only affected Wii games; the GameCube games used regular disc reads which worked fine.
2021-06-28 10:38:03 -07:00
JosJuice
1df1f20c44 JitArm64: Handle SO and LT simultaneously in mfcr 2021-06-28 19:22:46 +02:00
Tilka
bb2d576ecc
Merge pull request #9849 from Tilka/x87
x64Emitter: remove unused x87 instructions
2021-06-28 17:53:54 +01:00
JosJuice
2ef2eee2e0
Merge pull request #9464 from Sintendo/jit64addxreloaded
Jit64: addx revisited
2021-06-28 13:53:44 +02:00
Tillmann Karras
a68c1bf648 PowerPC: add enum values for emulator SO and LT shifts 2021-06-28 03:30:07 +01:00
Tillmann Karras
25a701aa1b PowerPC: move SO bit to a more convenient location
Spacing the LT and SO bits like in the native PowerPC format makes it easier to
convert to that format (see mfcr).
2021-06-28 03:06:45 +01:00
Tillmann Karras
afb9398059 x64Emitter: remove unused x87 instructions 2021-06-28 02:56:37 +01:00
JosJuice
ccd8233ea3 Jit64: Fix FPRF handling of denormal singles 2021-06-27 20:37:18 +02:00
JosJuice
8d2c069c34 Interpreter: Return float from ForceSingle
Performance optimization, along with making the code a little
neater. Saves us from performing a single -> double -> single
conversion when calling UpdateFPRFSingle.
2021-06-27 20:34:49 +02:00
JosJuice
d56721ebb9 Interpreter: Fix FPRF handling of denormal singles 2021-06-27 20:34:49 +02:00
JosJuice
def5666419 JitArm64: Fix FPRF handling of denormal singles
The interpreter was wrong after all. Hardware verified.
2021-06-27 20:34:49 +02:00
Tilka
aff39af5fb
Merge pull request #9810 from JosJuice/fprf-cmp-mask
Jits: Fix fcmpX FPRF mask
2021-06-27 19:32:19 +01:00
Tilka
4166567f92
Merge pull request #9812 from JosJuice/fprf-x64-neg-zero
Jit64: Fix FPRF non-SSE4.1 handling of negative zero
2021-06-27 19:21:51 +01:00
Sintendo
7de4623d48 Jit64: mtfsfx - Optimized masking
The masking logic can be eliminated when the mask is known to be all
ones. This case is very common.

Before:
66 48 0F 7E F0       movq        rax,xmm6
8B 55 5C             mov         edx,dword ptr [rbp+5Ch]
83 E0 FF             and         eax,0FFFFFFFFh
83 E2 00             and         edx,0
0B C2                or          eax,edx
89 45 5C             mov         dword ptr [rbp+5Ch],eax
48 8D 15 C3 3C FE 01 lea         rdx,[19520020h]
83 E0 07             and         eax,7
0F AE 14 82          ldmxcsr     dword ptr [rdx+rax*4]

After:
66 48 0F 7E F0       movq        rax,xmm6
89 45 5C             mov         dword ptr [rbp+5Ch],eax
48 8D 15 2A D1 FD 01 lea         rdx,[19440000h]
83 E0 07             and         eax,7
0F AE 14 82          ldmxcsr     dword ptr [rdx+rax*4]
2021-06-26 17:31:31 +02:00
Léo Lam
c77a5f7e32
Merge pull request #9825 from JosJuice/jitarm64-mcrfs
JitArm64: Implement mcrfs
2021-06-24 03:05:15 +02:00
Léo Lam
0087eed235
Merge pull request #9793 from sepalani/template-mmio
MMIOHandlers: Move method definitions to MMIO.cpp
2021-06-24 02:42:52 +02:00
thyrc
7a1922fd8f
Fix includes for musl libc 2021-06-24 02:01:07 +02:00
Léo Lam
9476733a80
Merge pull request #9829 from sepalani/ai-samples
AudioInterface: Fix sample counter
2021-06-24 01:35:29 +02:00
Sepalani
0a7627d74e AudioInterface: Fix sample counter 2021-06-19 14:19:22 +04:00
JosJuice
b11b5955ae Jit64: Optimize mcrfs when mask == 0 2021-06-18 18:26:49 +02:00
JosJuice
79a610b4b4 JitArm64: Implement mcrfs 2021-06-18 18:22:20 +02:00
JosJuice
93d2fd19e8 JitArm64: Use SBC/SBCS for emulating subfzex
I missed this one in fac8420.
2021-06-17 17:30:08 +02:00
Markus Wick
503c62ec00
Merge pull request #9819 from JosJuice/jitarm64-sbc
JitArm64: Use SBC/SBCS for emulating subfex
2021-06-17 16:15:57 +02:00
JosJuice
fac842021c JitArm64: Use SBC/SBCS for emulating subfex
SBC/SBCS does the same thing as subfex, except with the source
operands in the opposite order.
2021-06-17 15:30:17 +02:00
Sintendo
18aaf488b0 Jit64: subfic - Optimize constants for d != a
These optimizations were already present, but only when d == a. They
also make sense when this condition does not hold.

- imm == 0
Before:
41 BB 00 00 00 00    mov         r11d,0
45 2B DF             sub         r11d,r15d

After:
45 8B DF             mov         r11d,r15d
41 F7 DB             neg         r11d

- imm == -1
Before:
41 BD FF FF FF FF    mov         r13d,0FFFFFFFFh
44 2B EE             sub         r13d,esi
0F 93 45 68          setae       byte ptr [rbp+68h]

After:
44 8B EE             mov         r13d,esi
41 F7 D5             not         r13d
C6 45 68 01          mov         byte ptr [rbp+68h],1
2021-06-16 20:33:02 +02:00
Léo Lam
ee58f1c188
Merge pull request #9775 from dbrookman/fix-gameini-gfxbackend
GameINI: Fix GFXBackend crash
2021-06-15 12:47:55 +02:00
Daniel Brookman
b214e0e71f GameINI: Fix GFXBackend crash
Fixes a regression from 5.0-12066, where setting the GFXBackend variable
to one other than the current global backend would crash Dolphin upon
launching the game.
2021-06-13 20:42:36 -04:00
Admiral H. Curtiss
360d05fe21 AudioInterface: Initialize s_cpu_cycles_per_sample to a sane value. 2021-06-13 20:41:20 +02:00
JosJuice
be194dfc9c Jit64: Fix FPRF non-SSE4.1 handling of negative zero 2021-06-13 16:22:29 +02:00
Léo Lam
d536a50878
Merge pull request #9756 from Techjar/memcard-size-config
Replace MemoryCard251 setting with generic MemoryCardSize
2021-06-13 16:09:54 +02:00
JosJuice
891a46596d Jits: Fix fcmpX FPRF mask
fcmpX only updates the FPCC bits, not the C bit.
This was already correctly implemented in the interpreter.
Not known to affect any games, but affects a hardware test.
2021-06-13 13:59:00 +02:00
Techjar
0e502062b4 Move some NetPlay-specific settings to SessionSettings 2021-06-13 06:58:05 -04:00
Léo Lam
0cc1fc37b5
Merge pull request #9788 from sepalani/dsp-rate
AudioInterface: Fix AIDFR initialization
2021-06-13 12:55:31 +02:00
Léo Lam
4e3e3bfd60
Merge pull request #9804 from JosJuice/revert-fma
NetPlay/Jit64: Avoid using software FMA
2021-06-13 12:38:09 +02:00
Léo Lam
8ef4bd682b
Merge pull request #9805 from JosJuice/rounding-mode-savestate
PowerPC: Set host CPU rounding mode on init and savestate
2021-06-13 11:49:29 +02:00
JosJuice
9db0ebd4b6 PowerPC: Set host CPU rounding mode on init and savestate
Not doing this can cause desyncs when TASing. (I don't know
how common such desyncs would be, though. For games that
don't change rounding modes, they shouldn't be a problem.)
2021-06-10 20:12:15 +02:00
Pokechu22
1500a0119b Eliminate TVtxDesc.GetLegacyHex 2021-06-09 20:50:50 -07:00
Pokechu22
c583cac568 Hack to hide debug cubes in Super Mario Sunshine
... while not breaking other games.
2021-06-09 20:50:49 -07:00
JosJuice
ac28b89fa5 NetPlay/Jit64: Avoid using software FMA
When I added the software FMA path in 2c38d64 and made us use
it when determinism is enabled, I was assuming that either the
performance impact of software FMA wouldn't be too large or CPUs
that were too old to have FMA instructions were too slow to run
Dolphin well anyway. This was wrong. To give an example, the
netplay performance went from 60 FPS to 30 FPS in one case.

This change makes netplay clients negotiate whether FMA should
be used. If all clients use an x64 CPU that supports FMA, or
AArch64, then FMA is enabled, and otherwise FMA is disabled.
In other words, we sacrifice accuracy if needed to avoid massive
slowdown, but not otherwise. When not using netplay, whether to
enable FMA is simply based on whether the host CPU supports it.

The only remaining case where the software FMA path gets used
under normal circumstances is when an input recording is created
on a CPU with FMA support and then played back on a CPU without.
This is not an especially common scenario (though it can happen),
and TASers are generally less picky about performance and more
picky about accuracy than other users anyway.

With this change, FMA desyncs are avoided between AArch64 and
modern x64 CPUs (unlike before 2c38d64), but we do get FMA
desyncs between AArch64 and old x64 CPUs (like before 2c38d64).
This desync can be avoided by adding a non-FMA path to JitArm64 as
an option, which I will wait with for another pull request so that
we can get the performance regression fixed as quickly as possible.

https://bugs.dolphin-emu.org/issues/12542
2021-06-09 22:56:26 +02:00
Tillmann Karras
5fc3cb2379 Interpreter: deduplicate integer comparisons 2021-06-07 22:39:15 +01:00
Léo Lam
5e371bb4be
Merge pull request #9792 from sepalani/lint
Lint: End of namespace
2021-06-07 12:16:08 +02:00
Sepalani
1d48a33aed MMIOHandlers: Move method definitions to MMIO.cpp 2021-06-07 13:42:39 +04:00
Sepalani
ce8004c9c1 Lint: End of namespace 2021-06-07 12:55:52 +04:00
Filoppi
1d816f8f26 ControllerInterface: make real Wiimote use PlatformPopulateDevices() 2021-06-07 11:07:06 +03:00
Léo Lam
a208d529de
Merge pull request #9790 from AdmiralCurtiss/cheat-manager-config-change
CheatsManager: Avoid recreating child widgets on every OnStateChanged(), and take running game info directly from SConfig.
2021-06-07 02:37:11 +02:00
JosJuice
4ef4ac41d1 JitArm64: Fix clobbering LR in FakeLKExit
Fixes Need for Speed: Carbon accessing invalid memory when
branch following and BLR optimization are enabled simultaneously.
2021-06-06 22:43:57 +02:00
Admiral H. Curtiss
441d304317 CheatsManager: Use game information directly from SConfig, and only recreate widgets if game changes. 2021-06-06 21:56:34 +02:00