Recently came across a strange issue where Dolphin would hard crash in most games with this error:
```sh
/usr/include/c++/15.2.1/optional:1165: constexpr const _Tp* std::optional<_Tp>::operator->() const [with _Tp = InputCommon::ImagePixelData]: Assertion 'this->_M_is_engaged()' failed.
```
The culprit turned out to be accessing `host_key_image` which is an `std::optional` thay may return `std::nullopt`. I'm not sure why this issue started occuring for me since I've had no issue with my Dynamic Input Textures in the past? But this fixes a crash if the image fails to load.
This fixes a build error when `-DENABLE_TESTS=ON` and `-DUSE_RETRO_ACHIEVEMENTS=OFF` are both set together, since AchievementManager is also behind an ifdef.
There was a LINUX check added in b3bdad4, but this should be removed as this change applies to all Qt supported platforms. Simply put, GuiPrivate CMake files were introduced in Qt 6.9 and are now enforced in Qt 6.10 and are not platform-dependent.
Having it be static leads to a race condition if two different threads
call RunOnCPUThread with wait_for_completion set to true. (There's
currently nobody calling RunOnCPUThread from anything other than the
host thread, so this hasn't led to any consequences yet.)
This is an Android port of 7ed61c50a1. It looks like we don't have
descriptions for any of the RetroAchievements settings in the Android
GUI, so I haven't added descriptions for these two new settings either.
LoginDialog sets these to gone when a login starts or fails. Whether we
use gone or invisible needs to be consistent between LoginDialog and the
XML file, otherwise we'll blank space that shows up or disappears when
login starts or fails.
In 405baed805, we made the assumption that whether OpenAndroidContent
is able to create a new file depends on the open mode, the document
provider, and the positions of the celestial bodies. However, I'm
fairly sure that it can't create files at all as currently implemented.
First, ContentResolver.openFileDescriptor is documented as throwing
FileNotFoundException if the file doesn't exist. Now, the SAF
documentation is notoriously unreliable on matters like these, and
document providers can do whatever they want anyway, so we can't
actually trust this to mean that FileNotFoundException will always
be thrown if the file doesn't exist. But second, the Dolphin function
ContentHandler.unmangle is also unable to handle files that don't
already exist (unless the passed-in URI isn't mangled to begin with,
but to the best of my knowledge, there's no way to get a non-mangled URI
for a file that doesn't exist (unless you make assumptions about how the
document provider's URI scheme works, which we don't do in Dolphin)).
Summed up, it looks a lot like OpenAndroidContent can't create files,
or at the very least can't do so reliably.
Therefore I'm making DirectIOFile throw an assertion and return false
in situations where it's being asked to create a file under SAF. For
reference, there's no code in Dolphin that actually tries to create a
file under SAF. In all instances where we use SAF to write to files, the
file is created by the system file picker before it returns the URI of
the file to us.
What does this change gain us? First, if someone in the future tries to
use DirectIOFile to create a file under SAF, they'll be immediately
informed that this isn't supported rather than discovering it doesn't
work and chalking it up to SAF being bad for unpredictable reasons.
Second, we get rid of a call to File::Exists, which is a notable
performance improvement for game list scanning due to SAF and Dolphin's
"unmangling" being bad for reasons that unfortunately are entirely
predictable to those of us who have stared into the SAF void.
I've tested that game list scanning and game conversion still works.