Commit Graph

177 Commits

Author SHA1 Message Date
Admiral H. Curtiss
d98c6b0b1d
Config: Port GPUDeterminismMode setting to new config system. 2022-01-06 16:13:55 +01:00
Admiral H. Curtiss
032f0da35e
Config: Remove CompareServer and CompareClient settings. 2022-01-05 21:26:17 +01:00
JMC47
bc14485489
Merge pull request #10340 from AdmiralCurtiss/config-port-core-1
Config: Port remaining Core settings to new config system (partial).
2022-01-05 04:53:04 -05:00
Admiral H. Curtiss
0bfffe4095
Config: Port GC Adapter settings to new config system. 2022-01-05 03:25:19 +01:00
Admiral H. Curtiss
e08171fa24
Config: Port remaining Core settings to new config system (partial). 2022-01-05 00:54:15 +01:00
JMC47
9a914d33d5
Merge pull request #9414 from DevJPM/master
Fix CPU Core Count detection and Enable Parallel Shader Compilation
2022-01-04 10:15:12 -05:00
Admiral H. Curtiss
d590aa88a4
Config: Port remaining General settings to new config system. 2022-01-01 19:02:45 +01:00
Admiral H. Curtiss
d6331c1e71
Config: Port remaining Interface settings to new config system. 2021-12-31 17:40:04 +01:00
Admiral H. Curtiss
247f5d823f
Config: Port USBPassthrough setting to new config system. 2021-12-31 01:15:38 +01:00
Admiral H. Curtiss
526887899e
Config: Port BluetoothPassthrough settings to new config system. 2021-12-30 23:17:19 +01:00
Admiral H. Curtiss
810dcfa0f6
Config: Port Debug settings to new config system. 2021-12-30 22:28:05 +01:00
Admiral H. Curtiss
9c4b2b65b4
Config: Port Input setting to new config system. 2021-12-30 21:50:36 +01:00
Admiral H. Curtiss
aa437d9805
Config: Port Movie settings to new config system. 2021-12-30 20:16:17 +01:00
Admiral H. Curtiss
96fa0919be
Config: Port AutoUpdate settings to new config system. 2021-12-27 21:19:28 +01:00
Admiral H. Curtiss
56f747ebf3
Config: Port FifoPlayer setting to new config system. 2021-12-27 17:56:34 +01:00
Admiral H. Curtiss
5999e9e139
Config: Port GameList settings to new config system. 2021-12-26 23:46:35 +01:00
iwubcode
5ecd5f010f Core / DolphinQt: make WFS directory configurable 2021-12-18 01:08:35 -06:00
Pokechu22
2025763420 Treewide: Adjust order of includes 2021-12-10 14:49:57 -08:00
DevJPM
61cfd8696e Fix CPU Core Count detection and Enable Parallel Shader Compilation
This does this following things:

- Default to the runtime automatic number of threads for pre-compiling shaders
- Adds a distinct automatic thread count computation for pre-compilation  (which has less other things going on
and should scale better beyond 4 cores)
- Removes the unused logical_core_count field from the CPU detection
- Changes the semantics of num_cores from maximaum addressable number of cores to actually available CPU cores
(which is also how it was actually used)
- Updates the computation of the HTT flag now that AMD no longer lies about it for its Zen processors
- Background shader compilation is *not* enabled by default
2021-11-20 16:08:10 +01:00
Pokechu22
94ccf765af Add option for setting the PNG zlib compression level 2021-11-18 13:10:22 -08:00
Pokechu22
95b9941044 Use Fast Texture Sampling by default
This commit changes the default value of Fast Texture Sampling to true, and also moves the setting that controls it to the experimental section of the advanced tab.  This is its own commit so that it can be easily reverted when we want to default to Manual Texture Sampling.

Co-authored-by: JosJuice <josjuice@gmail.com>
2021-11-17 21:29:57 -08:00
Pokechu22
93eea7cb13 VideoCommon: Add option to use old behavior (Fast Texture Sampling)
Co-authored-by: JosJuice <josjuice@gmail.com>
2021-11-17 21:27:32 -08:00
sowens99
8ea6bef98f Port Main.DSP to MainSettings
While trying to work on adding audiodump support for CLI, I was alerted that it was important to first try moving the DSP configs to the new config before continuing, as that makes it substantially easier to write clean code to add such a feature.

This commit aims to allow for Dolphin to only rely on the new config for DSP-related settings.
2021-10-15 23:24:46 -04:00
JosJuice
9f525d69c8 Jit: Raise program exception on floating point exceptions
This is done entirely through interpreter fallbacks. It would
probably be possible to implement this using host exception
handlers instead, but I think it would be a lot of complexity
for a rarely used feature, so let's not do it for now.

For performance reasons, there are two settings for this feature:
One setting which does enables just what True Crime: New York City
needs and one setting which enables it all. The latter makes
almost all float instructions fall back to the interpreter.
2021-10-13 17:42:56 +02:00
Léo Lam
e091c2e817
Add an option to abort when a panic alert occurs
Prompted by https://dolphin.ci/#/builders/24/builds/985

A 1-character typo in a recent PR caused FifoCI builds to break
horribly and spew millions of panic alerts until buildbot crashed.

This PR adds a new config option -- defaulting to off -- that allows
Dolphin to abort early on when a panic alert occurs instead of
continuing forever.
2021-08-29 02:02:07 +02:00
Mai M
33154de614
Merge pull request #10039 from OatmealDome/spdx-leftovers
Fix some missed items from SPDX transition
2021-08-17 23:02:32 -04:00
OatmealDome
6aa2a6b466 UISettings: Remove missed comment about license.txt 2021-08-17 22:35:42 -04:00
Techjar
797d0b7b1b VI: Implement post-scanout XFB output
This adds about a frame of latency, and since most games don't change
VI registers during scanout, we can get away with outputting the XFB at
the start of scanout. WWE Crush Hour is the (only currently known)
exception, which has flickering problems when doing it this way.

This adds a path to perform the output at the end of scanout, and gates
it behind an option which defaults to using the latency-reducing
pre-scanout path.
2021-08-03 23:37:50 -04:00
Techjar
3ce5caf887 NetPlay: Split save and SD card write settings
This actually eliminates any setting pertaining to SD cards from the
NetPlay dialog, as it would effectively just be a duplicate of the
setting in the Wii pane, potentially causing confusion.

This also enables save data writing by default, as this is probably
what most players want, and should avoid them losing hours of progress
because they forgot to tick a checkbox.
2021-07-22 01:16:20 -04:00
Bonta
45f2461a53 NetPlay: GBA Support 2021-07-13 16:43:59 +02:00
Bonta
110887435c Config: GBA settings 2021-07-13 16:41:18 +02:00
Léo Lam
de54856fbb
Merge pull request #9846 from jordan-woyak/report-dup-setting
Config: Add an ini setting to control real Wii Remote report duplication.
2021-07-13 03:32:49 +02:00
Pierre Bourdon
e149ad4f0a
treewide: convert GPLv2+ license info to SPDX tags
SPDX standardizes how source code conveys its copyright and licensing
information. See https://spdx.github.io/spdx-spec/1-rationale/ . SPDX
tags are adopted in many large projects, including things like the Linux
kernel.
2021-07-05 04:35:56 +02:00
Jordan Woyak
a2acd0b92e Config: Add an ini setting to control real Wii Remote report duplication and decouple it from the speaker data setting.
It is enabled by default.
2021-06-26 17:45:50 -05:00
Techjar
0e502062b4 Move some NetPlay-specific settings to SessionSettings 2021-06-13 06:58:05 -04:00
Léo Lam
4e3e3bfd60
Merge pull request #9804 from JosJuice/revert-fma
NetPlay/Jit64: Avoid using software FMA
2021-06-13 12:38:09 +02:00
Pokechu22
c583cac568 Hack to hide debug cubes in Super Mario Sunshine
... while not breaking other games.
2021-06-09 20:50:49 -07:00
JosJuice
ac28b89fa5 NetPlay/Jit64: Avoid using software FMA
When I added the software FMA path in 2c38d64 and made us use
it when determinism is enabled, I was assuming that either the
performance impact of software FMA wouldn't be too large or CPUs
that were too old to have FMA instructions were too slow to run
Dolphin well anyway. This was wrong. To give an example, the
netplay performance went from 60 FPS to 30 FPS in one case.

This change makes netplay clients negotiate whether FMA should
be used. If all clients use an x64 CPU that supports FMA, or
AArch64, then FMA is enabled, and otherwise FMA is disabled.
In other words, we sacrifice accuracy if needed to avoid massive
slowdown, but not otherwise. When not using netplay, whether to
enable FMA is simply based on whether the host CPU supports it.

The only remaining case where the software FMA path gets used
under normal circumstances is when an input recording is created
on a CPU with FMA support and then played back on a CPU without.
This is not an especially common scenario (though it can happen),
and TASers are generally less picky about performance and more
picky about accuracy than other users anyway.

With this change, FMA desyncs are avoided between AArch64 and
modern x64 CPUs (unlike before 2c38d64), but we do get FMA
desyncs between AArch64 and old x64 CPUs (like before 2c38d64).
This desync can be avoided by adding a non-FMA path to JitArm64 as
an option, which I will wait with for another pull request so that
we can get the performance regression fixed as quickly as possible.

https://bugs.dolphin-emu.org/issues/12542
2021-06-09 22:56:26 +02:00
Pokechu22
dad309d365 Disable ICache emulation for some games
Specifically, 'Scooby-Doo! Mystery Mayhem', 'Scooby-Doo! Unmasked', 'Ed, Edd n Eddy: The Mis-Edventures', and the Wii version of 'Happy Feet'.

The JIT cache causes problems with emulated icache invalidation in these games, resulting in areas failing to load.
2021-04-06 12:44:10 -07:00
JosJuice
27ddf6382b Set console's default language/country/region based on computer settings 2021-03-27 10:05:26 +01:00
Sepalani
bf246c36f5 IOS/NET: Add timeout on blocking connect 2021-02-21 18:15:26 +04:00
Sepalani
82bb5d9915 NetworkCaptureLogger: PCAP support added
Log TCP/UDP read/write with fake packet.
2021-01-30 19:35:09 +04:00
iwubcode
27acba620c Core: Add new Free Look settings and config 2020-12-24 13:49:25 -06:00
iwubcode
f6ab9a9b6f Core / VideoCommon: Remove old Free Look config 2020-12-24 13:49:25 -06:00
JosJuice
633ab2dd7c Store pointers in Config::SYSCONF_SETTINGS
Not strictly necessary, but it reduces memory usage a little,
and the next commit will make copying an Info object slower.
2020-12-11 19:54:16 +01:00
JosJuice
c9e83867a1
Merge pull request #9089 from JosJuice/android-orientation-setting
Android: Move orientation setting to main settings screen
2020-12-10 16:17:44 +01:00
Léo Lam
d043c5f81d
Merge pull request #9153 from iwubcode/qt_custom_tooltip
Remove description box in graphics tabs and use custom tooltips instead
2020-11-29 12:37:31 +01:00
Vincent Cunningham
db5aec019c
Add Fallback Region to configuration menu
Fallback Region
A user-selected fallback to use instead of the default PAL

This is used for unknown region or region free titles to give them
the ability to force region to use. This replaces the current fallback region
of PAL. This can be useful if a user is trying to play a region free
tilte that is originally NTSC and expects to be run at NTSC speeds. This
may be done when a user attempts to dump a WAD of their own without
understanding the settings they have chosen, or could be an intentional
decision by a developer of a ROM hack that can be injected into a
Virtual Console WAD.

Remove using System Menu region being checked in GetFallbackRegion

Use DiscIO::Region instead of std::String for fallback

Add explanation text for Fallback Region
2020-11-28 15:40:21 -05:00
iwubcode
cc837a59d6 Core / DolphinQt: Add ini only option to force low-contrast tooltips 2020-11-28 11:49:14 -06:00
JosJuice
ff4b7ca7f4 Remove Android-specific settings from UISettings.cpp
They are unused, since there is no C++ code that touches
these settings. See the discussion in PR 9152, which is
a PR that adds a lot more Android-specific settings.
2020-11-09 21:41:00 +01:00