mirror of
https://github.com/dolphin-emu/dolphin.git
synced 2025-12-16 04:09:39 +00:00
The core no longer cares which thread is the host thread. Cleaning up Android's HostThreadLock is left for another PR, in part because the HostThreadLock in NativeConfig.cpp still serves a purpose, and in part to make any issues easier to bisect.
31 lines
876 B
C++
31 lines
876 B
C++
// Copyright 2023 Dolphin Emulator Project
|
|
// SPDX-License-Identifier: GPL-2.0-or-later
|
|
|
|
#pragma once
|
|
|
|
#include <mutex>
|
|
|
|
// The Core only supports using a single Host thread.
|
|
// If multiple threads want to call host functions then they need to queue
|
|
// sequentially for access.
|
|
// TODO: The above isn't true anymore, so we should get rid of this class.
|
|
struct HostThreadLock
|
|
{
|
|
explicit HostThreadLock() : m_lock(s_host_identity_mutex) {}
|
|
|
|
~HostThreadLock() = default;
|
|
|
|
HostThreadLock(const HostThreadLock& other) = delete;
|
|
HostThreadLock(HostThreadLock&& other) = delete;
|
|
HostThreadLock& operator=(const HostThreadLock& other) = delete;
|
|
HostThreadLock& operator=(HostThreadLock&& other) = delete;
|
|
|
|
void Lock() { m_lock.lock(); }
|
|
|
|
void Unlock() { m_lock.unlock(); }
|
|
|
|
private:
|
|
static std::mutex s_host_identity_mutex;
|
|
std::unique_lock<std::mutex> m_lock;
|
|
};
|