mirror of
https://github.com/dolphin-emu/dolphin.git
synced 2025-12-16 04:09:39 +00:00
Push and wait on WorkQueueThread items using PushBlocking. Previously we created a Common::Event sync_event on the caller's stack, called Wait on it, then had the WorkQueueThread call Set on the sync_event once the thread was done. In addition to being simpler the new way avoids a use-after-free that could happen in convoluted and unlikely yet possible thread scheduling sequences. One such case can be triggered as follows: * Set your audio backend to Cubeb * In CubebStream::SetVolume set a breakpoint at the call to Wait and at the call to cubeb_stream_set_volume. * Start a game. * Continue until the Cubeb Worker thread hits the cubeb_stream_set_volume breakpoint and Emuthread hits the Wait breakpoint, freezing each thread when it hits its breakpoint. * Unfreeze Cubeb Worker. * In Event::Set set a breakpoint at the end of the scope containing the lock_guard such that the guard has been constructed but not destructed when the breakpoint is hit. * Continue until that breakpoint is hit by Cubeb Worker. If other threads hit it first keep going. * Freeze Cubeb Worker. * For convenience remove the breakpoint in Event::Set so other threads don't trigger it. * In CubebStream::SetRunning set a breakpoint at the call to Wait. * Unfreeze Emuthread and continue until the breakpoint is hit. * In Cubeb Worker go to Event::Set and examine the values of m_mutex's member variables. In Visual Studio Debug these are locking_thread_id == 0xcccccc01 and ownership_levels == 0xcccccccc. This is the result of Visual Studio overwriting the memory used on the stack by sync_event in CubebStream::SetVolume with cc bytes to represent uninitialized memory on the stack (since that function already returned), and then allocating enough memory on the stack when calling AudioCommon::SetSoundStreamRunning and then CubebStream::SetRunning that it overwrote one byte of the memory formerly occupied by locking_thread_id. * If you unfreeze Cubeb Worker at this point it will trigger the lock guard's destructor which will then try to unlock m_mutex. Since m_mutex is no longer in scope this is a use-after-free, and in VS debug triggers a debug assert due to locking_thread_id not matching the current thread id.
151 lines
3.5 KiB
C++
151 lines
3.5 KiB
C++
// Copyright 2017 Dolphin Emulator Project
|
|
// SPDX-License-Identifier: GPL-2.0-or-later
|
|
|
|
#include "AudioCommon/CubebStream.h"
|
|
|
|
#include <cubeb/cubeb.h>
|
|
|
|
#include "AudioCommon/CubebUtils.h"
|
|
#include "Common/CommonTypes.h"
|
|
#include "Common/Event.h"
|
|
#include "Common/Logging/Log.h"
|
|
#include "Common/ScopeGuard.h"
|
|
#include "Core/Config/MainSettings.h"
|
|
|
|
#ifdef _WIN32
|
|
#include <Objbase.h>
|
|
#endif
|
|
|
|
// ~10 ms - needs to be at least 240 for surround
|
|
constexpr u32 BUFFER_SAMPLES = 512;
|
|
|
|
long CubebStream::DataCallback(cubeb_stream* stream, void* user_data, const void* /*input_buffer*/,
|
|
void* output_buffer, long num_frames)
|
|
{
|
|
const auto* const self = static_cast<CubebStream*>(user_data);
|
|
|
|
if (self->m_stereo)
|
|
self->m_mixer->Mix(static_cast<short*>(output_buffer), num_frames);
|
|
else
|
|
self->m_mixer->MixSurround(static_cast<float*>(output_buffer), num_frames);
|
|
|
|
return num_frames;
|
|
}
|
|
|
|
void CubebStream::StateCallback(cubeb_stream* stream, void* user_data, cubeb_state state)
|
|
{
|
|
}
|
|
|
|
CubebStream::CubebStream()
|
|
#ifdef _WIN32
|
|
: m_work_queue("Cubeb Worker")
|
|
{
|
|
m_work_queue.PushBlocking([this] {
|
|
auto const result = CoInitializeEx(nullptr, COINIT_MULTITHREADED | COINIT_DISABLE_OLE1DDE);
|
|
m_coinit_success = result == S_OK;
|
|
m_should_couninit = result == S_OK || result == S_FALSE;
|
|
});
|
|
}
|
|
#else
|
|
= default;
|
|
#endif
|
|
|
|
bool CubebStream::Init()
|
|
{
|
|
bool return_value = false;
|
|
|
|
#ifdef _WIN32
|
|
if (!m_coinit_success)
|
|
return false;
|
|
m_work_queue.PushBlocking([this, &return_value] {
|
|
#endif
|
|
m_ctx = CubebUtils::GetContext();
|
|
if (m_ctx)
|
|
{
|
|
m_stereo = !Config::ShouldUseDPL2Decoder();
|
|
|
|
cubeb_stream_params params{};
|
|
params.rate = m_mixer->GetSampleRate();
|
|
if (m_stereo)
|
|
{
|
|
params.channels = 2;
|
|
params.format = CUBEB_SAMPLE_S16NE;
|
|
params.layout = CUBEB_LAYOUT_STEREO;
|
|
}
|
|
else
|
|
{
|
|
params.channels = 6;
|
|
params.format = CUBEB_SAMPLE_FLOAT32NE;
|
|
params.layout = CUBEB_LAYOUT_3F2_LFE;
|
|
}
|
|
|
|
u32 minimum_latency = 0;
|
|
if (cubeb_get_min_latency(m_ctx.get(), ¶ms, &minimum_latency) != CUBEB_OK)
|
|
ERROR_LOG_FMT(AUDIO, "Error getting minimum latency");
|
|
INFO_LOG_FMT(AUDIO, "Minimum latency: {} frames", minimum_latency);
|
|
|
|
return_value =
|
|
cubeb_stream_init(m_ctx.get(), &m_stream, "Dolphin Audio Output", nullptr, nullptr,
|
|
nullptr, ¶ms, std::max(BUFFER_SAMPLES, minimum_latency),
|
|
DataCallback, StateCallback, this) == CUBEB_OK;
|
|
}
|
|
|
|
#ifdef _WIN32
|
|
});
|
|
#endif
|
|
|
|
return return_value;
|
|
}
|
|
|
|
bool CubebStream::SetRunning(bool running)
|
|
{
|
|
bool return_value = false;
|
|
|
|
#ifdef _WIN32
|
|
if (!m_coinit_success)
|
|
return false;
|
|
m_work_queue.PushBlocking([this, running, &return_value] {
|
|
#endif
|
|
if (running)
|
|
return_value = cubeb_stream_start(m_stream) == CUBEB_OK;
|
|
else
|
|
return_value = cubeb_stream_stop(m_stream) == CUBEB_OK;
|
|
#ifdef _WIN32
|
|
});
|
|
#endif
|
|
|
|
return return_value;
|
|
}
|
|
|
|
CubebStream::~CubebStream()
|
|
{
|
|
#ifdef _WIN32
|
|
m_work_queue.PushBlocking([this] {
|
|
#endif
|
|
cubeb_stream_stop(m_stream);
|
|
cubeb_stream_destroy(m_stream);
|
|
#ifdef _WIN32
|
|
if (m_should_couninit)
|
|
{
|
|
m_should_couninit = false;
|
|
CoUninitialize();
|
|
}
|
|
m_coinit_success = false;
|
|
});
|
|
#endif
|
|
m_ctx.reset();
|
|
}
|
|
|
|
void CubebStream::SetVolume(int volume)
|
|
{
|
|
#ifdef _WIN32
|
|
if (!m_coinit_success)
|
|
return;
|
|
m_work_queue.PushBlocking([this, volume] {
|
|
#endif
|
|
cubeb_stream_set_volume(m_stream, volume / 100.0f);
|
|
#ifdef _WIN32
|
|
});
|
|
#endif
|
|
}
|