dolphin/Source/Core/Core
2026-01-27 18:48:22 -05:00
..
Boot Remove unused imports 2026-01-25 16:12:15 +01:00
Config feat: Add an option to preserve audio pitch when emulation speed changes, integrating it into core configuration and both Qt and Android UIs. 2026-01-27 18:48:22 -05:00
ConfigLoaders Remove unused imports 2026-01-25 16:12:15 +01:00
Debugger Remove unused imports 2026-01-25 16:12:15 +01:00
DSP Remove unused imports 2026-01-25 16:12:15 +01:00
FifoPlayer Remove unused imports 2026-01-25 16:12:15 +01:00
HLE Remove unused imports 2026-01-25 16:12:15 +01:00
HW Merge pull request #14253 from JosJuice/dsp-hle-memory 2026-01-25 22:07:59 -05:00
IOS Remove unused imports 2026-01-25 16:12:15 +01:00
PowerPC Remove unused imports 2026-01-25 16:12:15 +01:00
AchievementManager.cpp Remove unused imports 2026-01-25 16:12:15 +01:00
AchievementManager.h Core/AchievementManager: Refactor IsApprovedCode and users 2026-01-24 18:02:57 +01:00
ActionReplay.cpp Remove unused imports 2026-01-25 16:12:15 +01:00
ActionReplay.h
ARDecrypt.cpp ARDecrypt: Code modernization. 2026-01-18 01:22:10 -06:00
ARDecrypt.h ARDecrypt: Code modernization. 2026-01-18 01:22:10 -06:00
BootManager.cpp Remove unused imports 2026-01-25 16:12:15 +01:00
BootManager.h
CheatCodes.h
CheatGeneration.cpp Common: Replace Result with C++23's std::expected. 2026-01-17 16:58:45 -06:00
CheatGeneration.h Common: Replace Result with C++23's std::expected. 2026-01-17 16:58:45 -06:00
CheatSearch.cpp Common: Replace Result with C++23's std::expected. 2026-01-17 16:58:45 -06:00
CheatSearch.h Common: Replace Result with C++23's std::expected. 2026-01-17 16:58:45 -06:00
CMakeLists.txt cpp-ipc: Fix builds on non-FreeBSD BSDs 2026-01-06 21:46:33 +01:00
CommonTitles.h
ConfigManager.cpp Merge pull request #14303 from Sintendo/game-ini 2026-01-24 15:36:29 -05:00
ConfigManager.h Merge pull request #14303 from Sintendo/game-ini 2026-01-24 15:36:29 -05:00
Core.cpp Remove unused imports 2026-01-25 16:12:15 +01:00
Core.h Core: Allow CPUManager::SetStepping to be called from the CPU thread so a call doesn't need to be routed through the host thread on boot. 2025-11-19 02:59:01 -06:00
CoreTiming.cpp CoreTiming: Fix percent speed display when "Rush Frame Presentation" is enabled. 2025-11-22 05:04:09 -06:00
CoreTiming.h CoreTiming: Add "Rush Frame Presentation" setting to throttle only once after each presentation for lower input latency. 2025-11-11 20:01:52 -06:00
CPUThreadConfigCallback.cpp
CPUThreadConfigCallback.h CPUThreadConfigCallback: Use maximum value of size_t instead of -1 as default value ConfigChangedCallbackID 2025-11-08 23:23:33 -05:00
DolphinAnalytics.cpp c++23: Replace Common::ToUnderlying with std::to_underlying 2026-01-09 23:49:10 +01:00
DolphinAnalytics.h DolphinAnalytics: Only call ReloadConfig in config changed callback when analytics enabled value changes 2025-11-12 00:09:41 -05:00
DSPEmulator.cpp
DSPEmulator.h DSPEmulator: Remove redundant parameter and code 2025-10-26 18:03:31 -07:00
FreeLookManager.cpp Core: Eliminate FreeLookConfig by putting the "active config" within FreeLookCamera. 2025-11-12 18:01:53 -06:00
FreeLookManager.h Remove unused imports 2026-01-25 16:12:15 +01:00
GeckoCode.cpp Remove unused imports 2026-01-25 16:12:15 +01:00
GeckoCode.h
GeckoCodeConfig.cpp Remove unused imports 2026-01-25 16:12:15 +01:00
GeckoCodeConfig.h
Host.h Core: Remove unused HostMessageID enum members. 2025-11-19 02:43:44 -06:00
HotkeyManager.cpp Remove unused imports 2026-01-25 16:12:15 +01:00
HotkeyManager.h Remove unused imports 2026-01-25 16:12:15 +01:00
LibusbUtils.cpp
LibusbUtils.h
MachineContext.h
MemoryWatcher.cpp Remove unused imports 2026-01-25 16:12:15 +01:00
MemoryWatcher.h
MemTools.cpp Remove unused imports 2026-01-25 16:12:15 +01:00
MemTools.h
Movie.cpp Remove unused imports 2026-01-25 16:12:15 +01:00
Movie.h Remove unused imports 2026-01-25 16:12:15 +01:00
NetPlayClient.cpp Remove unused imports 2026-01-25 16:12:15 +01:00
NetPlayClient.h
NetPlayCommon.cpp
NetPlayCommon.h
NetPlayProto.h Remove unused imports 2026-01-25 16:12:15 +01:00
NetPlayServer.cpp Remove unused imports 2026-01-25 16:12:15 +01:00
NetPlayServer.h Remove unused imports 2026-01-25 16:12:15 +01:00
NetworkCaptureLogger.cpp Remove unused imports 2026-01-25 16:12:15 +01:00
NetworkCaptureLogger.h Remove unused imports 2026-01-25 16:12:15 +01:00
PatchEngine.cpp MMU: Use templates for Read/Write functions 2025-10-08 11:27:06 +02:00
PatchEngine.h
State.cpp Remove unused imports 2026-01-25 16:12:15 +01:00
State.h
SyncIdentifier.h
SysConf.cpp Remove unused imports 2026-01-25 16:12:15 +01:00
SysConf.h
System.cpp VideoCommon: separate the concept of a 'resource' from an 'asset'. A resource is potentially multiple assets that are chained together but represent one type of data to the rest of the system. An example is a 'material'. A 'material' is a collection of textures, a custom shader, and some metadata that all comes together to form what the concept of the material is. There will be a 'material' resource. For now, start small by introducing the interface and change our texture loading which used assets from the old resource manager, to an actual resource. 2025-11-23 11:04:24 -06:00
System.h Common: Make HookableEvent use non-static data. 2025-11-02 17:30:43 -06:00
TimePlayed.cpp Core: Don't store game ID inside TimePlayed 2025-04-12 15:20:49 +02:00
TimePlayed.h
TitleDatabase.cpp Remove unused imports 2026-01-25 16:12:15 +01:00
TitleDatabase.h
USBUtils.cpp Remove unused imports 2026-01-25 16:12:15 +01:00
USBUtils.h
WC24PatchEngine.cpp
WC24PatchEngine.h
WiiRoot.cpp Remove unused imports 2026-01-25 16:12:15 +01:00
WiiRoot.h
WiiUtils.cpp c++23: Replace Common::ToUnderlying with std::to_underlying 2026-01-09 23:49:10 +01:00
WiiUtils.h Remove unused imports 2026-01-25 16:12:15 +01:00