dolphin/Source/Core/Core
Scott Mansell baad10593e GameInis: Allow one ini to cover all VC games for a console
Since all Virtual console releases use the same emulator (though there
are multiple revisions some emulators) and generally need the same
setting, this commit allows the creation of INI files which cover all
Virtual Console games fow each system.

For example, F.ini can provide settings that all NES games have in common
and C.ini will provide settings for all Commadore 64 games.

If needed, a 3 letter ini can override settings for individual games.
2016-02-05 17:35:13 +13:00
..
Boot VI: set the JP bit of VI's DTV reg when needed 2015-12-31 05:36:29 +08:00
Debugger WII_IPC_HLE_Device_usb: const correctness for function parameters 2015-12-05 16:14:37 -05:00
DSP DSPCore: Prefix globals with g_ 2015-12-29 10:40:44 -05:00
FifoPlayer FifoPlayer: Sleep while high watermark is set. 2016-01-27 07:23:17 +01:00
HLE HLE: Move static variable out of header 2016-01-11 04:11:12 -05:00
HW Merge pull request #3574 from palxex/master 2016-01-30 13:17:08 +01:00
IPC_HLE Merge pull request #3362 from lioncash/memory 2015-12-22 06:39:12 -05:00
PowerPC Merge pull request #3212 from mickdermack/pr-recalc-flags 2016-01-22 12:45:52 -05:00
ActionReplay.cpp Merge pull request #3067 from JosJuice/cheat-manager-regression 2015-12-02 14:08:32 +01:00
ActionReplay.h
ARDecrypt.cpp
ARDecrypt.h
BootManager.cpp Merge pull request #3576 from lioncash/boot 2016-01-30 13:14:52 +01:00
BootManager.h
CMakeLists.txt Make the Wii U Gamecube adapter work with less magic. 2016-01-05 13:44:37 -06:00
ConfigManager.cpp GameInis: Allow one ini to cover all VC games for a console 2016-02-05 17:35:13 +13:00
ConfigManager.h Merge pull request #3455 from Sonicadvance1/GC_adapter_android 2016-01-06 15:07:09 -05:00
Core.cpp Fifo: Fix SyncGPU. 2016-01-24 11:06:01 +01:00
Core.h Throttler: Rename "framelimiter" to "emulation speed". 2016-01-05 23:39:05 +01:00
Core.vcxproj Make the Wii U Gamecube adapter work with less magic. 2016-01-05 13:44:37 -06:00
Core.vcxproj.filters Make the Wii U Gamecube adapter work with less magic. 2016-01-05 13:44:37 -06:00
CoreTiming.cpp Fifo: Fix SyncGPU. 2016-01-24 11:06:01 +01:00
CoreTiming.h Fix assert on reset button hit. 2016-01-09 11:23:22 -06:00
DSPEmulator.cpp DSPEmulator: Make CreateDSPEmulator return a unique_ptr 2016-01-17 22:33:21 -05:00
DSPEmulator.h DSPEmulator: Make CreateDSPEmulator return a unique_ptr 2016-01-17 22:33:21 -05:00
ec_wii.cpp
ec_wii.h
GeckoCode.cpp
GeckoCode.h
GeckoCodeConfig.cpp
GeckoCodeConfig.h
Host.h
HotkeyManager.cpp Throttler: Rename "framelimiter" to "emulation speed". 2016-01-05 23:39:05 +01:00
HotkeyManager.h Throttler: Rename "framelimiter" to "emulation speed". 2016-01-05 23:39:05 +01:00
MachineContext.h
MemoryWatcher.cpp Fix building with PCH disabled. 2016-01-01 10:26:15 -06:00
MemoryWatcher.h MemoryWatcher: Initialize m_running to false to prevent crashes on OSX in the dtor when it picks up the wrong initial value 2016-01-08 12:20:35 -07:00
MemTools.cpp MemTools: Get rid of a global variable 2016-01-11 03:24:03 -05:00
MemTools.h MemTools: Get rid of a global variable 2016-01-11 03:24:03 -05:00
Movie.cpp VideoCommon: Header cleanup 2016-01-17 20:11:45 -05:00
Movie.h State/Movie: Use char instead of u8 for game ID 2015-11-28 09:36:48 +01:00
NetPlayClient.cpp netplay: default the local pad to a gc controller 2016-01-28 20:24:18 +01:00
NetPlayClient.h NetPlayClient: Use std::array instead of C arrays for buffers 2016-01-25 04:57:21 -05:00
NetPlayProto.h Use the current commit hash in the netplay version 2016-01-07 00:17:05 +01:00
NetPlayServer.cpp NetPlayServer: Make SendAsyncToClients use an unique_ptr 2016-01-27 01:34:03 +01:00
NetPlayServer.h NetPlayServer: Make SendAsyncToClients use an unique_ptr 2016-01-27 01:34:03 +01:00
PatchEngine.cpp
PatchEngine.h
State.cpp Fifo: More comments for SyncGPU functions. 2016-01-24 11:06:01 +01:00
State.h State/Movie: Use char instead of u8 for game ID 2015-11-28 09:36:48 +01:00