dolphin/Source/Core/Common/Thread.cpp
Martino Fontana a14c88ba67 Remove unused imports
Yellow squiggly lines begone!
Done automatically on .cpp files through `run-clang-tidy`, with manual corrections to the mistakes.
If an import is directly used, but is technically unnecessary since it's recursively imported by something else, it is *not* removed.
The tool doesn't touch .h files, so I did some of them by hand while fixing errors due to old recursive imports.
Not everything is removed, but the cleanup should be substantial enough.
Because this done on Linux, code that isn't used on it is mostly untouched.
(Hopefully no open PR is depending on these imports...)
2026-01-25 16:12:15 +01:00

228 lines
5.2 KiB
C++

// Copyright 2008 Dolphin Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#include "Common/Thread.h"
#ifdef _WIN32
#include <Windows.h>
#include <processthreadsapi.h>
#else
#include <pthread.h>
#include <unistd.h>
#endif
#ifdef __APPLE__
#include <mach/mach.h>
#elif defined BSD4_4 || defined __FreeBSD__ || defined __OpenBSD__
#include <pthread_np.h>
#elif defined __NetBSD__
#include <sched.h>
#elif defined __HAIKU__
#include <OS.h>
#endif
#ifdef USE_VTUNE
#include <ittnotify.h>
#pragma comment(lib, "libittnotify.lib")
#endif
#include "Common/CommonTypes.h"
#ifdef _WIN32
#include "Common/StringUtil.h"
#endif
namespace Common
{
int CurrentThreadId()
{
#ifdef _WIN32
return GetCurrentThreadId();
#elif defined __APPLE__
return mach_thread_self();
#else
return 0;
#endif
}
#ifdef _WIN32
void SetThreadAffinity(std::thread::native_handle_type thread, u32 mask)
{
SetThreadAffinityMask(thread, mask);
}
void SetCurrentThreadAffinity(u32 mask)
{
SetThreadAffinityMask(GetCurrentThread(), mask);
}
// Supporting functions
void SleepCurrentThread(int ms)
{
Sleep(ms);
}
void SwitchCurrentThread()
{
SwitchToThread();
}
// Sets the debugger-visible name of the current thread.
// Uses trick documented in:
// https://docs.microsoft.com/en-us/visualstudio/debugger/how-to-set-a-thread-name-in-native-code
static void SetCurrentThreadNameViaException(const char* name)
{
static const DWORD MS_VC_EXCEPTION = 0x406D1388;
#pragma pack(push, 8)
struct THREADNAME_INFO
{
DWORD dwType; // must be 0x1000
LPCSTR szName; // pointer to name (in user addr space)
DWORD dwThreadID; // thread ID (-1=caller thread)
DWORD dwFlags; // reserved for future use, must be zero
} info;
#pragma pack(pop)
info.dwType = 0x1000;
info.szName = name;
info.dwThreadID = static_cast<DWORD>(-1);
info.dwFlags = 0;
__try
{
RaiseException(MS_VC_EXCEPTION, 0, sizeof(info) / sizeof(ULONG_PTR), (ULONG_PTR*)&info);
}
__except (EXCEPTION_CONTINUE_EXECUTION)
{
}
}
static void SetCurrentThreadNameViaApi(const char* name)
{
// If possible, also set via the newer API. On some versions of Server it needs to be manually
// resolved. This API allows being able to observe the thread name even if a debugger wasn't
// attached when the name was set (see above link for more info).
static auto pSetThreadDescription = (decltype(&SetThreadDescription))GetProcAddress(
GetModuleHandleA("kernel32"), "SetThreadDescription");
if (pSetThreadDescription)
{
pSetThreadDescription(GetCurrentThread(), UTF8ToWString(name).c_str());
}
}
void SetCurrentThreadName(const char* name)
{
SetCurrentThreadNameViaException(name);
SetCurrentThreadNameViaApi(name);
}
#else // !WIN32, so must be POSIX threads
void SetThreadAffinity(std::thread::native_handle_type thread, u32 mask)
{
#ifdef __APPLE__
thread_policy_set(pthread_mach_thread_np(thread), THREAD_AFFINITY_POLICY, (integer_t*)&mask, 1);
#elif (defined __linux__ || defined BSD4_4 || defined __FreeBSD__ || defined __NetBSD__) && \
!(defined ANDROID)
#ifndef __NetBSD__
#ifdef __FreeBSD__
cpuset_t cpu_set;
#else
cpu_set_t cpu_set;
#endif
CPU_ZERO(&cpu_set);
for (int i = 0; i != sizeof(mask) * 8; ++i)
if ((mask >> i) & 1)
CPU_SET(i, &cpu_set);
pthread_setaffinity_np(thread, sizeof(cpu_set), &cpu_set);
#else
cpuset_t* cpu_set = cpuset_create();
for (int i = 0; i != sizeof(mask) * 8; ++i)
if ((mask >> i) & 1)
cpuset_set(i, cpu_set);
pthread_setaffinity_np(thread, cpuset_size(cpu_set), cpu_set);
cpuset_destroy(cpu_set);
#endif
#endif
}
void SetCurrentThreadAffinity(u32 mask)
{
SetThreadAffinity(pthread_self(), mask);
}
void SleepCurrentThread(int ms)
{
usleep(1000 * ms);
}
void SwitchCurrentThread()
{
usleep(1000 * 1);
}
void SetCurrentThreadName(const char* name)
{
#ifdef __APPLE__
pthread_setname_np(name);
#elif defined __FreeBSD__ || defined __OpenBSD__
pthread_set_name_np(pthread_self(), name);
#elif defined(__NetBSD__)
pthread_setname_np(pthread_self(), "%s", const_cast<char*>(name));
#elif defined __HAIKU__
rename_thread(find_thread(nullptr), name);
#else
// linux doesn't allow to set more than 16 bytes, including \0.
pthread_setname_np(pthread_self(), std::string(name).substr(0, 15).c_str());
#endif
#ifdef USE_VTUNE
// VTune uses OS thread names by default but probably supports longer names when set via its own
// API.
__itt_thread_set_name(name);
#endif
}
std::tuple<void*, size_t> GetCurrentThreadStack()
{
void* stack_addr;
size_t stack_size;
pthread_t self = pthread_self();
#ifdef __APPLE__
stack_size = pthread_get_stacksize_np(self);
stack_addr = reinterpret_cast<u8*>(pthread_get_stackaddr_np(self)) - stack_size;
#elif defined __OpenBSD__
stack_t stack;
pthread_stackseg_np(self, &stack);
stack_addr = reinterpret_cast<u8*>(stack.ss_sp) - stack.ss_size;
stack_size = stack.ss_size;
#else
pthread_attr_t attr;
#ifdef __FreeBSD__
pthread_attr_init(&attr);
pthread_attr_get_np(self, &attr);
#else
// Linux and NetBSD
pthread_getattr_np(self, &attr);
#endif
pthread_attr_getstack(&attr, &stack_addr, &stack_size);
pthread_attr_destroy(&attr);
#endif
return std::make_tuple(stack_addr, stack_size);
}
#endif
} // namespace Common