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Yellow squiggly lines begone! Done automatically on .cpp files through `run-clang-tidy`, with manual corrections to the mistakes. If an import is directly used, but is technically unnecessary since it's recursively imported by something else, it is *not* removed. The tool doesn't touch .h files, so I did some of them by hand while fixing errors due to old recursive imports. Not everything is removed, but the cleanup should be substantial enough. Because this done on Linux, code that isn't used on it is mostly untouched. (Hopefully no open PR is depending on these imports...)
192 lines
7.2 KiB
C++
192 lines
7.2 KiB
C++
// Copyright 2017 Dolphin Emulator Project
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// SPDX-License-Identifier: GPL-2.0-or-later
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#include "VideoBackends/Software/SWTexture.h"
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#include <cstring>
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#include "VideoBackends/Software/CopyRegion.h"
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#include "VideoBackends/Software/SWGfx.h"
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namespace SW
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{
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namespace
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{
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#pragma pack(push, 1)
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struct Pixel
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{
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u8 r;
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u8 g;
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u8 b;
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u8 a;
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};
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#pragma pack(pop)
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void CopyTextureData(const TextureConfig& src_config, const u8* src_ptr, u32 src_x, u32 src_y,
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u32 width, u32 height, u32 src_level, const TextureConfig& dst_config,
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u8* dst_ptr, u32 dst_x, u32 dst_y, u32 dst_level)
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{
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const size_t texel_size = AbstractTexture::GetTexelSizeForFormat(src_config.format);
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const size_t src_stride = src_config.GetMipStride(src_level);
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const size_t src_offset =
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static_cast<size_t>(src_y) * src_stride + static_cast<size_t>(src_x) * texel_size;
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const size_t dst_stride = dst_config.GetMipStride(dst_level);
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const size_t dst_offset =
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static_cast<size_t>(dst_y) * dst_stride + static_cast<size_t>(dst_x) * texel_size;
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const size_t copy_len = static_cast<size_t>(width) * texel_size;
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src_ptr += src_offset;
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dst_ptr += dst_offset;
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for (u32 i = 0; i < height; i++)
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{
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std::memcpy(dst_ptr, src_ptr, copy_len);
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src_ptr += src_stride;
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dst_ptr += dst_stride;
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}
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}
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} // namespace
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void SWGfx::ScaleTexture(AbstractFramebuffer* dst_framebuffer,
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const MathUtil::Rectangle<int>& dst_rect,
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const AbstractTexture* src_texture,
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const MathUtil::Rectangle<int>& src_rect)
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{
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const SWTexture* software_source_texture = static_cast<const SWTexture*>(src_texture);
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SWTexture* software_dest_texture = static_cast<SWTexture*>(dst_framebuffer->GetColorAttachment());
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CopyRegion(reinterpret_cast<const Pixel*>(software_source_texture->GetData(0, 0)), src_rect,
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src_texture->GetWidth(), src_texture->GetHeight(),
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reinterpret_cast<Pixel*>(software_dest_texture->GetData(0, 0)), dst_rect,
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dst_framebuffer->GetWidth(), dst_framebuffer->GetHeight());
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}
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SWTexture::SWTexture(const TextureConfig& tex_config) : AbstractTexture(tex_config)
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{
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m_data.resize(tex_config.layers);
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for (u32 layer = 0; layer < tex_config.layers; layer++)
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{
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m_data[layer].resize(tex_config.levels);
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for (u32 level = 0; level < tex_config.levels; level++)
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{
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m_data[layer][level].resize(std::max(tex_config.width >> level, 1u) *
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std::max(tex_config.height >> level, 1u) * sizeof(Pixel));
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}
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}
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}
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void SWTexture::CopyRectangleFromTexture(const AbstractTexture* src,
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const MathUtil::Rectangle<int>& src_rect, u32 src_layer,
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u32 src_level, const MathUtil::Rectangle<int>& dst_rect,
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u32 dst_layer, u32 dst_level)
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{
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CopyTextureData(src->GetConfig(),
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static_cast<const SWTexture*>(src)->GetData(src_layer, src_level), src_rect.left,
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src_rect.top, src_rect.GetWidth(), src_rect.GetHeight(), src_level, m_config,
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GetData(dst_layer, dst_level), dst_rect.left, dst_rect.top, dst_level);
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}
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void SWTexture::ResolveFromTexture(const AbstractTexture* src, const MathUtil::Rectangle<int>& rect,
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u32 layer, u32 level)
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{
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}
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void SWTexture::Load(u32 level, u32 width, u32 height, u32 row_length, const u8* buffer,
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size_t buffer_size, u32 layer)
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{
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u8* data = GetData(layer, level);
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for (u32 y = 0; y < height; y++)
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{
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memcpy(&data[width * y * sizeof(Pixel)], &buffer[y * row_length * sizeof(Pixel)],
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width * sizeof(Pixel));
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}
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}
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const u8* SWTexture::GetData(u32 layer, u32 level) const
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{
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return m_data[layer][level].data();
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}
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u8* SWTexture::GetData(u32 layer, u32 level)
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{
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return m_data[layer][level].data();
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}
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SWStagingTexture::SWStagingTexture(StagingTextureType type, const TextureConfig& config)
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: AbstractStagingTexture(type, config)
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{
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m_data.resize(m_texel_size * config.width * config.height);
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m_map_pointer = reinterpret_cast<char*>(m_data.data());
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m_map_stride = m_texel_size * config.width;
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}
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SWStagingTexture::~SWStagingTexture() = default;
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void SWStagingTexture::CopyFromTexture(const AbstractTexture* src,
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const MathUtil::Rectangle<int>& src_rect, u32 src_layer,
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u32 src_level, const MathUtil::Rectangle<int>& dst_rect)
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{
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CopyTextureData(src->GetConfig(),
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static_cast<const SWTexture*>(src)->GetData(src_layer, src_level), src_rect.left,
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src_rect.top, src_rect.GetWidth(), src_rect.GetHeight(), src_level, m_config,
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m_data.data(), dst_rect.left, dst_rect.top, 0);
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m_needs_flush = true;
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}
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void SWStagingTexture::CopyToTexture(const MathUtil::Rectangle<int>& src_rect, AbstractTexture* dst,
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const MathUtil::Rectangle<int>& dst_rect, u32 dst_layer,
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u32 dst_level)
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{
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CopyTextureData(m_config, m_data.data(), src_rect.left, src_rect.top, src_rect.GetWidth(),
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src_rect.GetHeight(), 0, dst->GetConfig(),
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static_cast<SWTexture*>(dst)->GetData(dst_layer, dst_level), dst_rect.left,
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dst_rect.top, dst_level);
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m_needs_flush = true;
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}
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bool SWStagingTexture::Map()
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{
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return true;
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}
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void SWStagingTexture::Unmap()
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{
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}
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void SWStagingTexture::Flush()
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{
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m_needs_flush = false;
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}
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SWFramebuffer::SWFramebuffer(AbstractTexture* color_attachment, AbstractTexture* depth_attachment,
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std::vector<AbstractTexture*> additional_color_attachments,
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AbstractTextureFormat color_format, AbstractTextureFormat depth_format,
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u32 width, u32 height, u32 layers, u32 samples)
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: AbstractFramebuffer(color_attachment, depth_attachment,
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std::move(additional_color_attachments), color_format, depth_format,
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width, height, layers, samples)
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{
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}
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std::unique_ptr<SWFramebuffer>
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SWFramebuffer::Create(SWTexture* color_attachment, SWTexture* depth_attachment,
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std::vector<AbstractTexture*> additional_color_attachments)
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{
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if (!ValidateConfig(color_attachment, depth_attachment, additional_color_attachments))
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return nullptr;
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const AbstractTextureFormat color_format =
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color_attachment ? color_attachment->GetFormat() : AbstractTextureFormat::Undefined;
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const AbstractTextureFormat depth_format =
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depth_attachment ? depth_attachment->GetFormat() : AbstractTextureFormat::Undefined;
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const SWTexture* either_attachment = color_attachment ? color_attachment : depth_attachment;
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const u32 width = either_attachment->GetWidth();
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const u32 height = either_attachment->GetHeight();
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const u32 layers = either_attachment->GetLayers();
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const u32 samples = either_attachment->GetSamples();
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return std::make_unique<SWFramebuffer>(color_attachment, depth_attachment,
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std::move(additional_color_attachments), color_format,
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depth_format, width, height, layers, samples);
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}
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} // namespace SW
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