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Now OGL doesn't rely on WX for PNG saving. FlipImageData supports (pixel data len > 3) now. TextureToPng is now in ImageWrite.cpp/h Video Common depends on zlib and png. D3D no longer depends on zlib and png. |
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| .. | ||
| AudioCommon | ||
| Common | ||
| Core | ||
| DiscIO | ||
| DolphinWX | ||
| InputCommon | ||
| VideoBackends | ||
| VideoCommon | ||
| CMakeLists.txt | ||