dolphin/Source/Core/VideoBackends/D3D12
Lioncash 14e0b48ae4 VideoCommon: Make API_TYPE an enum class
Allows for forward declarations in most places, which prevents dumping
unrelated VideoCommon.h contents directly into headers.
2016-07-29 19:20:16 -04:00
..
BoundingBox.cpp
BoundingBox.h
D3D12.vcxproj
D3D12.vcxproj.filters
D3DBase.cpp
D3DBase.h
D3DCommandListManager.cpp
D3DCommandListManager.h
D3DDescriptorHeapManager.cpp
D3DDescriptorHeapManager.h
D3DQueuedCommandList.cpp
D3DQueuedCommandList.h
D3DShader.cpp
D3DShader.h
D3DState.cpp
D3DState.h
D3DStreamBuffer.cpp
D3DStreamBuffer.h
D3DTexture.cpp
D3DTexture.h
D3DUtil.cpp
D3DUtil.h
FramebufferManager.cpp
FramebufferManager.h
main.cpp VideoCommon: Make API_TYPE an enum class 2016-07-29 19:20:16 -04:00
NativeVertexFormat.cpp
NativeVertexFormat.h
PerfQuery.cpp
PerfQuery.h
PSTextureEncoder.cpp VideoCommon: Make API_TYPE an enum class 2016-07-29 19:20:16 -04:00
PSTextureEncoder.h
Render.cpp
Render.h
ShaderCache.cpp VideoCommon: Make API_TYPE an enum class 2016-07-29 19:20:16 -04:00
ShaderCache.h
ShaderConstantsManager.cpp
ShaderConstantsManager.h
StaticShaderCache.cpp
StaticShaderCache.h
TextureCache.cpp
TextureCache.h
TextureEncoder.h
VertexManager.cpp
VertexManager.h
VideoBackend.h
XFBEncoder.cpp
XFBEncoder.h