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OpenGL ES 3.2 adds this feature to core
It was available to GLES 3.1 as GL_{EXT, OES}_texture_buffer as well.
For the non-Nvidia vendors that implemented this is:
- Qualcomm's Adreno 4xx
- IMGTec's PowerVR Rogue
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| .. | ||
| ARB_blend_func_extended.h | ||
| ARB_buffer_storage.h | ||
| ARB_clip_control.h | ||
| ARB_copy_image.h | ||
| ARB_debug_output.h | ||
| ARB_draw_elements_base_vertex.h | ||
| ARB_ES2_compatibility.h | ||
| ARB_framebuffer_object.h | ||
| ARB_get_program_binary.h | ||
| ARB_map_buffer_range.h | ||
| ARB_sample_shading.h | ||
| ARB_sampler_objects.h | ||
| ARB_sync.h | ||
| ARB_texture_multisample.h | ||
| ARB_uniform_buffer_object.h | ||
| ARB_vertex_array_object.h | ||
| ARB_viewport_array.h | ||
| gl_1_1.h | ||
| gl_1_2.h | ||
| gl_1_3.h | ||
| gl_1_4.h | ||
| gl_1_5.h | ||
| gl_2_0.h | ||
| gl_3_0.h | ||
| gl_3_1.h | ||
| gl_3_2.h | ||
| gl_common.h | ||
| GLExtensions.cpp | ||
| GLExtensions.h | ||
| KHR_debug.h | ||
| NV_occlusion_query_samples.h | ||
| NV_primitive_restart.h | ||