dolphin/Source/Core/VideoBackends/OGL/GLExtensions
Ryan Houdek 7a35f9285b [GLES] Support texture_buffer for palette texture conversion.
OpenGL ES 3.2 adds this feature to core
It was available to GLES 3.1 as GL_{EXT, OES}_texture_buffer as well.
For the non-Nvidia vendors that implemented this is:
      - Qualcomm's Adreno 4xx
      - IMGTec's PowerVR Rogue
2015-09-01 05:41:03 -05:00
..
ARB_blend_func_extended.h
ARB_buffer_storage.h
ARB_clip_control.h
ARB_copy_image.h Support partial texture updates via efb copies 2015-06-21 14:02:44 +02:00
ARB_debug_output.h
ARB_draw_elements_base_vertex.h
ARB_ES2_compatibility.h
ARB_framebuffer_object.h
ARB_get_program_binary.h
ARB_map_buffer_range.h
ARB_sample_shading.h Support OpenGL ES 3.2. 2015-08-26 17:57:51 -05:00
ARB_sampler_objects.h
ARB_sync.h
ARB_texture_multisample.h
ARB_uniform_buffer_object.h
ARB_vertex_array_object.h
ARB_viewport_array.h
gl_1_1.h
gl_1_2.h
gl_1_3.h
gl_1_4.h
gl_1_5.h
gl_2_0.h
gl_3_0.h
gl_3_1.h
gl_3_2.h
gl_common.h
GLExtensions.cpp [GLES] Support texture_buffer for palette texture conversion. 2015-09-01 05:41:03 -05:00
GLExtensions.h Support partial texture updates via efb copies 2015-06-21 14:02:44 +02:00
KHR_debug.h
NV_occlusion_query_samples.h
NV_primitive_restart.h