..
OpenCL
fix windows (vs2010) build
2011-01-31 06:08:46 +00:00
AVIDump.cpp
Remove PluginSpecs.h. Merge the few needed enums from that file into Common.h for now. I am up for suggestions on a better place for those.
2011-02-02 04:40:27 +00:00
AVIDump.h
BPFunctions.cpp
Remove the global namespace a bit and remove some dead code.
2011-02-02 18:21:20 +00:00
BPFunctions.h
Fixed the black (alpha) textures in the 8ing games like Tatsunoko vs Capcom and the Naruto series when using the OpenGL plug-in. Thanks to jim.lee for the tip.
2011-01-27 10:17:13 +00:00
BPMemory.cpp
BPMemory.h
initial implementation of fog range adjust, I don't think is correct or work right but is a start.
2011-01-29 04:31:56 +00:00
BPStructs.cpp
Remove PluginSpecs.h. Merge the few needed enums from that file into Common.h for now. I am up for suggestions on a better place for those.
2011-02-02 04:40:27 +00:00
BPStructs.h
CommandProcessor.cpp
Eliminated the plugin interface. Merged DX9/DX11/OGL video plugins into Dolphin. It could still use a lot of cleanup. Lots of things are still named "plugin". Software renderer is temporarily disabled until it gets some namespaces. I only updated vs08/10, Linux/OSX builds are broken.
2011-01-31 01:28:32 +00:00
CommandProcessor.h
Eliminated the plugin interface. Merged DX9/DX11/OGL video plugins into Dolphin. It could still use a lot of cleanup. Lots of things are still named "plugin". Software renderer is temporarily disabled until it gets some namespaces. I only updated vs08/10, Linux/OSX builds are broken.
2011-01-31 01:28:32 +00:00
CPMemory.cpp
CPMemory.h
DataReader.h
Simplify the SSSE3 code for better understanding.
2011-01-11 07:25:36 +00:00
Debugger.cpp
Fix *BSD build.
2011-01-31 03:58:18 +00:00
Debugger.h
Virtual base classes should have a virtual destructor.
2011-01-30 01:58:54 +00:00
DLCache.cpp
Eliminated the plugin interface. Merged DX9/DX11/OGL video plugins into Dolphin. It could still use a lot of cleanup. Lots of things are still named "plugin". Software renderer is temporarily disabled until it gets some namespaces. I only updated vs08/10, Linux/OSX builds are broken.
2011-01-31 01:28:32 +00:00
DLCache.h
EmuWindow.cpp
D3D11: Implement EFB format reinterpretation.
2011-02-04 17:00:34 +00:00
EmuWindow.h
Win32-only:
2010-12-19 19:43:18 +00:00
Fifo.cpp
Remove the global namespace a bit and remove some dead code.
2011-02-02 18:21:20 +00:00
Fifo.h
Remove the global namespace a bit and remove some dead code.
2011-02-02 18:21:20 +00:00
FramebufferManagerBase.cpp
Second Experimental commit:
2010-12-27 03:18:01 +00:00
FramebufferManagerBase.h
Second Experimental commit:
2010-12-27 03:18:01 +00:00
HiresTextures.cpp
HiresTextures.h
ImageWrite.cpp
ImageWrite.h
IndexGenerator.cpp
IndexGenerator.h
LookUpTables.h
MainBase.cpp
Remove PluginSpecs.h. Merge the few needed enums from that file into Common.h for now. I am up for suggestions on a better place for those.
2011-02-02 04:40:27 +00:00
MainBase.h
memcpy_amd.cpp
NativeVertexFormat.h
Remove PluginSpecs.h. Merge the few needed enums from that file into Common.h for now. I am up for suggestions on a better place for those.
2011-02-02 04:40:27 +00:00
OnScreenDisplay.cpp
Remove PluginSpecs.h. Merge the few needed enums from that file into Common.h for now. I am up for suggestions on a better place for those.
2011-02-02 04:40:27 +00:00
OnScreenDisplay.h
Remove PluginSpecs.h. Merge the few needed enums from that file into Common.h for now. I am up for suggestions on a better place for those.
2011-02-02 04:40:27 +00:00
OpcodeDecoding.cpp
Remove the global namespace a bit and remove some dead code.
2011-02-02 18:21:20 +00:00
OpcodeDecoding.h
OpenCL.cpp
Fix *BSD build.
2011-01-31 03:02:23 +00:00
OpenCL.h
Fix *BSD build.
2011-01-31 03:02:23 +00:00
PixelEngine.cpp
Eliminated the plugin interface. Merged DX9/DX11/OGL video plugins into Dolphin. It could still use a lot of cleanup. Lots of things are still named "plugin". Software renderer is temporarily disabled until it gets some namespaces. I only updated vs08/10, Linux/OSX builds are broken.
2011-01-31 01:28:32 +00:00
PixelEngine.h
Fix alpha reads (hurray for the ZWW Pictograph quest and Killer 7)
2011-01-07 19:51:28 +00:00
PixelShaderGen.cpp
If perspective divide is enabled and texture coordinate Z is 0 then leave texture coordinates alone. Fixes issue 3676.
2011-01-29 08:34:57 +00:00
PixelShaderGen.h
initial implementation of fog range adjust, I don't think is correct or work right but is a start.
2011-01-29 04:31:56 +00:00
PixelShaderManager.cpp
Eliminated the plugin interface. Merged DX9/DX11/OGL video plugins into Dolphin. It could still use a lot of cleanup. Lots of things are still named "plugin". Software renderer is temporarily disabled until it gets some namespaces. I only updated vs08/10, Linux/OSX builds are broken.
2011-01-31 01:28:32 +00:00
PixelShaderManager.h
Eliminated the plugin interface. Merged DX9/DX11/OGL video plugins into Dolphin. It could still use a lot of cleanup. Lots of things are still named "plugin". Software renderer is temporarily disabled until it gets some namespaces. I only updated vs08/10, Linux/OSX builds are broken.
2011-01-31 01:28:32 +00:00
RenderBase.cpp
Remove PluginSpecs.h. Merge the few needed enums from that file into Common.h for now. I am up for suggestions on a better place for those.
2011-02-02 04:40:27 +00:00
RenderBase.h
Eliminated the plugin interface. Merged DX9/DX11/OGL video plugins into Dolphin. It could still use a lot of cleanup. Lots of things are still named "plugin". Software renderer is temporarily disabled until it gets some namespaces. I only updated vs08/10, Linux/OSX builds are broken.
2011-01-31 01:28:32 +00:00
SConscript
In the SCons build, skip the generation of static libraries
2011-02-04 00:46:56 +00:00
Statistics.cpp
Statistics.h
TextureCacheBase.cpp
Change the recent speedup to the hashing function to fall back to the old version for custom textures.
2011-02-04 22:51:17 +00:00
TextureCacheBase.h
DX11 code maintenance, part 7:
2011-01-25 16:43:08 +00:00
TextureConversionShader.cpp
Eliminated the plugin interface. Merged DX9/DX11/OGL video plugins into Dolphin. It could still use a lot of cleanup. Lots of things are still named "plugin". Software renderer is temporarily disabled until it gets some namespaces. I only updated vs08/10, Linux/OSX builds are broken.
2011-01-31 01:28:32 +00:00
TextureConversionShader.h
TextureDecoder.cpp
Remove the global namespace a bit and remove some dead code.
2011-02-02 18:21:20 +00:00
TextureDecoder.h
VertexLoader_Color.cpp
little fix for one piece unlimited cruise 2 and ju-on the grudge
2011-01-26 17:22:09 +00:00
VertexLoader_Color.h
VertexLoader_Normal.cpp
2 fixes one for dx9 and one for software plugin.
2011-01-23 15:29:57 +00:00
VertexLoader_Normal.h
rework the normal loading now it should be a accurate as real hardware.
2011-01-19 13:57:15 +00:00
VertexLoader_Position.cpp
Use SSSE3 shuffle for DataReader's DataReadU32xN in VideoCommon. The function is used for reading up to 16 u32's at a time (512-bits) and then converting endianness.
2011-01-10 13:14:56 +00:00
VertexLoader_Position.h
VertexLoader_TextCoord.cpp
VertexLoader_TextCoord.h
VertexLoader.cpp
Eliminated the plugin interface. Merged DX9/DX11/OGL video plugins into Dolphin. It could still use a lot of cleanup. Lots of things are still named "plugin". Software renderer is temporarily disabled until it gets some namespaces. I only updated vs08/10, Linux/OSX builds are broken.
2011-01-31 01:28:32 +00:00
VertexLoader.h
VertexLoaderManager.cpp
Eliminated the plugin interface. Merged DX9/DX11/OGL video plugins into Dolphin. It could still use a lot of cleanup. Lots of things are still named "plugin". Software renderer is temporarily disabled until it gets some namespaces. I only updated vs08/10, Linux/OSX builds are broken.
2011-01-31 01:28:32 +00:00
VertexLoaderManager.h
VertexManagerBase.cpp
Clean out the long since bit-rotted video profiling code.
2011-01-27 21:57:36 +00:00
VertexManagerBase.h
VertexShaderGen.cpp
Create valid vertex shader when using emboss mapping and binormals and tangents are missing. Fixes issue 2867.
2011-01-28 04:13:46 +00:00
VertexShaderGen.h
VertexShaderManager.cpp
* Changes about recent Custom PHack implementation
2011-01-31 20:30:25 +00:00
VertexShaderManager.h
Eliminated the plugin interface. Merged DX9/DX11/OGL video plugins into Dolphin. It could still use a lot of cleanup. Lots of things are still named "plugin". Software renderer is temporarily disabled until it gets some namespaces. I only updated vs08/10, Linux/OSX builds are broken.
2011-01-31 01:28:32 +00:00
VideoCommon.h
Remove PluginSpecs.h. Merge the few needed enums from that file into Common.h for now. I am up for suggestions on a better place for those.
2011-02-02 04:40:27 +00:00
VideoConfig.cpp
Eliminated the plugin interface. Merged DX9/DX11/OGL video plugins into Dolphin. It could still use a lot of cleanup. Lots of things are still named "plugin". Software renderer is temporarily disabled until it gets some namespaces. I only updated vs08/10, Linux/OSX builds are broken.
2011-01-31 01:28:32 +00:00
VideoConfig.h
* Changed the Projection Hack option in game properties to "Custom Projection Hack"
2011-01-29 21:13:56 +00:00
VideoState.cpp
VideoState.h
XFMemory.cpp
XFMemory.h
XFStructs.cpp
Eliminated the plugin interface. Merged DX9/DX11/OGL video plugins into Dolphin. It could still use a lot of cleanup. Lots of things are still named "plugin". Software renderer is temporarily disabled until it gets some namespaces. I only updated vs08/10, Linux/OSX builds are broken.
2011-01-31 01:28:32 +00:00
XFStructs.h