dolphin/Source/Core/Core/Src/Boot
2012-02-20 20:26:48 +00:00
..
Boot_BS2Emu.cpp Wrong japan game value. 2012-02-20 20:26:48 +00:00
Boot_DOL.cpp Wrapped fopen/close/read/write functions inside a simple "IOFile" class. Reading, writing, and error checking became simpler in most cases. It should be near impossible to forget to close a file now that the destructor takes care of it. (I hope this fixes Issue 3635) I have tested the functionality of most things, but it is possible I broke something. :p 2011-03-11 10:21:46 +00:00
Boot_DOL.h Make CDolLoader a bit more c++ish, make wii dols be detected by the presence of a mfspr x, HID4. 2011-01-24 21:54:19 +00:00
Boot_ELF.cpp NAND:Consolidate Wad/Directory loading in CNANDContentLoader to one function 2011-05-09 05:47:29 +00:00
Boot_ELF.h Now ALL copyright dates are fixed to the legally correct year: The year in which the project began. Now we don't have to change it every year :) 2009-07-28 21:32:10 +00:00
Boot_WiiWAD.cpp NAND:Consolidate Wad/Directory loading in CNANDContentLoader to one function 2011-05-09 05:47:29 +00:00
Boot_WiiWAD.h Now ALL copyright dates are fixed to the legally correct year: The year in which the project began. Now we don't have to change it every year :) 2009-07-28 21:32:10 +00:00
Boot.cpp Changed the Gecko code handling to the native code handler. This provides full compatibility with all Gecko codes. 2012-01-03 01:24:14 -05:00
Boot.h NAND:Consolidate Wad/Directory loading in CNANDContentLoader to one function 2011-05-09 05:47:29 +00:00
ElfReader.cpp Remove the global namespace a bit and remove some dead code. 2011-02-02 18:21:20 +00:00
ElfReader.h Remove the global namespace a bit and remove some dead code. 2011-02-02 18:21:20 +00:00
ElfTypes.h Got rid of all of jp's ////////////////////////////// lines (nearly 500 of them)! 2009-09-02 21:00:45 +00:00