..
OpenCL
OpenCL: Fixed and enabled CMPR decompression
2009-10-22 01:42:21 +00:00
AVIDump.cpp
AVIDump.h
BPFunctions.h
D3D: Eliminate black borders, add 4:3 and 16:9 settings, and the widescreen hack. Unfortunately this temporarily breaks MSAA (in d3d only) until I have time to fix it.
2009-09-13 17:46:33 +00:00
BPMemory.cpp
BPMemory.h
fix Jit64::fmrx (well, fixes soul calibur 2 SPS at least) cottonvibes wrote this :)
2009-10-29 04:01:31 +00:00
BPStructs.cpp
Moving pixel engine and command processor from core to video common. This will break previous save states. Adds decoding single pixels to texture decoder.
2009-10-10 21:19:39 +00:00
BPStructs.h
CommandProcessor.cpp
small code cleanup: rename "dual core" stuff to CPUThread, bOnThread, etc.
2009-10-23 15:26:35 +00:00
CommandProcessor.h
Moving pixel engine and command processor from core to video common. This will break previous save states. Adds decoding single pixels to texture decoder.
2009-10-10 21:19:39 +00:00
CPMemory.cpp
CPMemory.h
DataReader.h
D3D: Fix 8-bit signed normals. Fixes lighting problems in Super Smash Bros Melee. misc tiny things
2009-09-13 21:18:04 +00:00
Fifo.cpp
Revert the the Fifo changes from r3984 (Pokemon XD still somewhat works) this should fix hangs/desyncs in a couple of games (burnout, metroid, spyro, soulcalibur, nightfire...) see issue 1524
2009-10-21 00:01:07 +00:00
Fifo.h
GlobalControl.cpp
DSPLLE + 2 small fixes, many GC AX games are almost perfect (sound wise, ex. Super Monkey Ball 1/2), if PC is fast enough (3GHz C2D+), Zelda type games too slow to be testable
2009-09-28 16:39:29 +00:00
GlobalControl.h
more uninteresting cleanup, fixed a minor race condition when toggling efb copy mode
2009-09-13 10:18:01 +00:00
HiresTextures.cpp
HiresTextures.h
ImageWrite.cpp
ImageWrite.h
IndexGenerator.cpp
Sps fixed in all the games tested, code cleanup and reordering
2009-10-06 14:24:10 +00:00
IndexGenerator.h
Sps fixed in all the games tested, code cleanup and reordering
2009-10-06 14:24:10 +00:00
LookUpTables.h
memcpy_amd.cpp
NativeVertexFormat.h
D3D: Fix 8-bit signed normals. Fixes lighting problems in Super Smash Bros Melee. misc tiny things
2009-09-13 21:18:04 +00:00
NativeVertexWriter.cpp
NativeVertexWriter.h
OnScreenDisplay.cpp
Moving more things out of GL into VideoCommon...
2009-09-03 20:37:35 +00:00
OnScreenDisplay.h
Moving more things out of GL into VideoCommon...
2009-09-03 20:37:35 +00:00
OpcodeDecoding.cpp
OpenCL: More formats (thanks, orphis) RGBA8, RGB565, RGB5A3. Optimized the buffer creation. There is a visible performance boost.
2009-10-14 22:28:23 +00:00
OpcodeDecoding.h
I hope you all like this. Changes:
2009-10-02 14:03:07 +00:00
PixelEngine.cpp
small code cleanup: rename "dual core" stuff to CPUThread, bOnThread, etc.
2009-10-23 15:26:35 +00:00
PixelEngine.h
Moving pixel engine and command processor from core to video common. This will break previous save states. Adds decoding single pixels to texture decoder.
2009-10-10 21:19:39 +00:00
PixelShaderGen.cpp
Big Commit this will break a lot, fix a lot, but i thing is a good step:
2009-11-08 20:35:11 +00:00
PixelShaderGen.h
D3D: Minor bug fix and some code cleanup for DirectX API call reduction.
2009-09-10 03:36:32 +00:00
PixelShaderManager.cpp
Some errors in the values passed to e pixel shader caused the menu error, no they are fixed, thanks to LordMark for help me with the testing.
2009-10-31 13:40:53 +00:00
PixelShaderManager.h
some work on zscale and zoffset, don't know if this is correct but at least it seem to fix one or two games.
2009-10-25 23:10:30 +00:00
Profiler.cpp
Profiler.h
Render.h
D3D: Eliminate black borders, add 4:3 and 16:9 settings, and the widescreen hack. Unfortunately this temporarily breaks MSAA (in d3d only) until I have time to fix it.
2009-09-13 17:46:33 +00:00
SConscript
Moving pixel engine and command processor from core to video common. This will break previous save states. Adds decoding single pixels to texture decoder.
2009-10-10 21:19:39 +00:00
Statistics.cpp
D3D various: "Safe texture cache" option, texture replace instead of destroy/create when possible, a commented out "optimization" that didn't speed things up (use DrawPrimitive instead of DrawIndexedPrimitive when possible), reduce code duplication in Flush(), don't periodically clean out the shader caches since it's not really beneficial - shaders are cheap to keep. some code cleanup.
2009-09-19 13:14:55 +00:00
Statistics.h
D3D various: "Safe texture cache" option, texture replace instead of destroy/create when possible, a commented out "optimization" that didn't speed things up (use DrawPrimitive instead of DrawIndexedPrimitive when possible), reduce code duplication in Flush(), don't periodically clean out the shader caches since it's not really beneficial - shaders are cheap to keep. some code cleanup.
2009-09-19 13:14:55 +00:00
TextureConversionShader.cpp
small code clean up:
2009-10-25 02:35:21 +00:00
TextureConversionShader.h
Some housecleaning around the D3D plugin, start of preparations to share even more code with the GL plugin.
2009-09-03 19:24:16 +00:00
TextureDecoder.cpp
Moving pixel engine and command processor from core to video common. This will break previous save states. Adds decoding single pixels to texture decoder.
2009-10-10 21:19:39 +00:00
TextureDecoder.h
Moving pixel engine and command processor from core to video common. This will break previous save states. Adds decoding single pixels to texture decoder.
2009-10-10 21:19:39 +00:00
VertexLoader_Color.cpp
Got rid of all of jp's ////////////////////////////// lines (nearly 500 of them)!
2009-09-02 21:00:45 +00:00
VertexLoader_Color.h
VertexLoader_Normal.cpp
D3D: Fix 8-bit signed normals. Fixes lighting problems in Super Smash Bros Melee. misc tiny things
2009-09-13 21:18:04 +00:00
VertexLoader_Normal.h
D3D: Fix 8-bit signed normals. Fixes lighting problems in Super Smash Bros Melee. misc tiny things
2009-09-13 21:18:04 +00:00
VertexLoader_Position.cpp
VertexLoader_Position.h
VertexLoader_TextCoord.cpp
Linux: Tons of warning cleanup plus workaround a nasty crash problem in StatusBarMessage.
2009-09-08 21:16:05 +00:00
VertexLoader_TextCoord.h
VertexLoader.cpp
Moving pixel engine and command processor from core to video common. This will break previous save states. Adds decoding single pixels to texture decoder.
2009-10-10 21:19:39 +00:00
VertexLoader.h
VertexLoaderManager.cpp
VertexLoaderManager.h
make DLCache compile on linux, required some weird casting so tell me
2009-08-10 06:18:10 +00:00
VertexShaderGen.cpp
small code cleanup, and little fixing of errors introduced by mi in my first commit :(
2009-10-30 04:14:43 +00:00
VertexShaderGen.h
D3D: Minor bug fix and some code cleanup for DirectX API call reduction.
2009-09-10 03:36:32 +00:00
VertexShaderManager.cpp
as sl1nk3.s say make the updates directly to the viewport and let the scale fixed in 2^24.
2009-10-26 02:38:23 +00:00
VertexShaderManager.h
some work on zscale and zoffset, don't know if this is correct but at least it seem to fix one or two games.
2009-10-25 23:10:30 +00:00
VideoCommon.h
D3D various: "Safe texture cache" option, texture replace instead of destroy/create when possible, a commented out "optimization" that didn't speed things up (use DrawPrimitive instead of DrawIndexedPrimitive when possible), reduce code duplication in Flush(), don't periodically clean out the shader caches since it's not really beneficial - shaders are cheap to keep. some code cleanup.
2009-09-19 13:14:55 +00:00
VideoConfig.cpp
Change some default settings:
2009-10-23 05:48:54 +00:00
VideoConfig.h
Fix issue 1549, issue 1400, a crash when pressing reset while no game were running and better fix for issue 1556
2009-10-22 19:13:22 +00:00
VideoState.cpp
Moving pixel engine and command processor from core to video common. This will break previous save states. Adds decoding single pixels to texture decoder.
2009-10-10 21:19:39 +00:00
VideoState.h
XFBConvert.cpp
Woops, that is why getting work group size failed
2009-10-07 07:44:35 +00:00
XFBConvert.h
XFMemory.cpp
XFMemory.h
as sl1nk3.s say make the updates directly to the viewport and let the scale fixed in 2^24.
2009-10-26 02:38:23 +00:00
XFStructs.cpp
Extra small commit but ...
2009-10-30 22:28:59 +00:00
XFStructs.h