dolphin/Source
2011-01-27 21:34:37 +00:00
..
Core Forgot about some Linux files using Common::Thread 2011-01-27 21:34:37 +00:00
DSPSpy
DSPTool
Plugins Replaced Common::Thread with a partial implementation of std::thread. (rvalue references are used if available, <thread> is used if possible) Eliminates the need to use dynamic memory allocation for threads, so it's impossible to forget to delete a thread or set a pointer to NULL. Enables use of type-safe thread functions, no need to cast to and from void*. I've made sure the code compiles in vs08 and tested the functionality of "StdThread.h" on Linux so I'm hoping everything will work :p. In the future "StdThread.h" can be removed (maybe when OS X ships with gcc 4.4 and vs2015 is released :p). 2011-01-27 20:47:58 +00:00
PluginSpecs Add anvideo config option to automatically resize the render window to the size of the game's output resolution. This avoids artifacts that appear when the render target is scaled to fit a window of a different size. 2011-01-07 04:57:59 +00:00
TestSuite
UnitTests Core/DSPCore: Changed g_dsp._r back to g_dsp.r. Removed the check*Exclude 2010-12-29 20:20:52 +00:00
CMakeLists.txt
Dolphin_2010.sln Added "DebugFast" configs to vs2010 projects. Removed solution folders.(vs express doesn't like them) 2011-01-27 10:41:26 +00:00
Dolphin.sln Deal with "hat" switches. 2011-01-16 17:00:17 +00:00