dolphin/Source/Core
Stenzek 0c0d66809d PixelShaderGen: Split bbox into seperate variables
The Metal shader compiler fails to compile the atomic instructions
when operating on individual components of a vector. Spltting it
into four variables shouldn't make any difference for other
platforms, as they are accessed independently.
2018-11-07 05:41:09 -08:00
..
AudioCommon Update to Visual Studio's default Windows SDK 2018-10-20 00:53:08 +01:00
Common Common: Use GCD semaphores on macOS 2018-11-07 05:12:20 -08:00
Core CMake: Build Vulkan backend on macOS 2018-11-07 05:12:20 -08:00
DiscIO Update to Visual Studio's default Windows SDK 2018-10-20 00:53:08 +01:00
DolphinNoGUI CMake: Fix DolphinNoGUI build 2018-10-24 14:50:23 +10:00
DolphinQt DolphinQt: Add backend multithreading to graphics config 2018-11-07 05:12:20 -08:00
InputCommon Update to Visual Studio's default Windows SDK 2018-10-20 00:53:08 +01:00
UICommon Merge pull request #7499 from JosJuice/purge-game-list-cache 2018-10-28 17:00:04 +01:00
Updater Update to Visual Studio's default Windows SDK 2018-10-20 00:53:08 +01:00
VideoBackends Vulkan: Support macOS via MoltenVK 2018-11-07 05:41:09 -08:00
VideoCommon PixelShaderGen: Split bbox into seperate variables 2018-11-07 05:41:09 -08:00
CMakeLists.txt Move DolphinQt2 to DolphinQt 2018-07-07 00:48:38 +02:00