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* ble involving CR flags was branching the wrong way around. * xorx now works when sent the same register for both the src and dest * lbzu disabled (same as JIT) fixing a Dolphin crash * JITIL provided with the memory exception handler fixing crashes when memory is read out of bounds. These fixes are able to get F-Zero GX in-game when JIT FloatingPoint is disabled. Once in-game, F-Zero retires the player just like it does in JIT. This change might fix Dolphin crashes involving JITIL in other games too. git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4723 8ced0084-cf51-0410-be5f-012b33b47a6e |
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| .. | ||
| AudioCommon | ||
| Common | ||
| Core | ||
| DebuggerUICommon | ||
| DebuggerWX | ||
| DiscIO | ||
| DolphinWX | ||
| DSPCore | ||
| InputCommon | ||
| VideoCommon | ||