dolphin/Source/Core
2010-10-26 12:08:14 +00:00
..
AudioCommon
Common More robust way of building on 10.6 for a 10.5+ target. 2010-10-24 20:07:12 +00:00
Core Added the wait/sync back in the video thread on XFB swaps. Fixes issue 3391. 2010-10-23 12:26:57 +00:00
DebuggerUICommon
DebuggerWX display fprs in the registerview as hex, and allow editing of the values 2010-10-19 13:35:25 +00:00
DiscIO
DolphinWX The wxProgressDialog delay bug has been fixed since 2.9.1. 2010-10-26 12:08:14 +00:00
DSPCore Core/DSPCore: Jit: only end emitting the current block when hitting an 2010-10-14 13:17:38 +00:00
InputCommon Made it easer to use mouse/keyboard and a gamepad together on the same emulated wiimote. Renamed mouse buttons from "Button N" to "Click N" so they do not conflict with gamepad buttons.(hopefully not too ugly, mouse buttons will need to be reconfigured) (Fixes issue 3363) 2010-10-19 23:11:22 +00:00
InputUICommon Moved WiimoteNew into Dolphin and eliminated the old wiimote plugin. Removed wiimote plugin support. Moved input dialog related InputUICommon stuff into DolphinWX. Removed now unused InputCommon files. UDPWiimote stuff is temporarily disabled until it is reorganized so Core won't depend on wx. Real wiimotes are now initialized on first need(wiimote diag open or game start) and left initialized until Dolphin exit.(maybe this will work better for Linux/OS X) (scons probably needs some fixes) 2010-10-12 19:42:29 +00:00
VideoCommon Properly emulate the alpha read pixel engine register function (used for EFB peeks). 2010-10-24 19:52:52 +00:00