| .. |
|
OpenCL
|
OpenCL: Fixed and enabled CMPR decompression
|
2009-10-22 01:42:21 +00:00 |
|
AVIDump.cpp
|
|
|
|
AVIDump.h
|
|
|
|
BPFunctions.h
|
D3D: Fix some texture wrapping issues by setting the texture state for every texture used at draw time. Hopefully there will not be a noticable slowdown, thanks to the state caching. Also some minor cleanup. Should fix issues like repeated shadows. TODO: In theory it should have worked without this, so I should investigate why this change was needed.
|
2010-01-12 23:40:30 +00:00 |
|
BPMemory.cpp
|
|
|
|
BPMemory.h
|
fix Jit64::fmrx (well, fixes soul calibur 2 SPS at least) cottonvibes wrote this :)
|
2009-10-29 04:01:31 +00:00 |
|
BPStructs.cpp
|
D3D: Fix some texture wrapping issues by setting the texture state for every texture used at draw time. Hopefully there will not be a noticable slowdown, thanks to the state caching. Also some minor cleanup. Should fix issues like repeated shadows. TODO: In theory it should have worked without this, so I should investigate why this change was needed.
|
2010-01-12 23:40:30 +00:00 |
|
BPStructs.h
|
|
|
|
CommandProcessor.cpp
|
This could alleviate the suffering of dual core synchronization a bit.
|
2010-01-14 10:52:14 +00:00 |
|
CommandProcessor.h
|
Fixed Issue 1711 (a bug that prevents some games from booting)
|
2009-12-31 16:25:12 +00:00 |
|
CPMemory.cpp
|
|
|
|
CPMemory.h
|
|
|
|
DataReader.h
|
|
|
|
Fifo.cpp
|
This could alleviate the suffering of dual core synchronization a bit.
|
2010-01-14 10:52:14 +00:00 |
|
Fifo.h
|
1. This should fix Issue 1625 (Bizarre Auto Frame Limit)
|
2010-01-07 20:01:41 +00:00 |
|
HiresTextures.cpp
|
|
|
|
HiresTextures.h
|
DX9: - Add hires texture loading.
|
2009-12-22 06:47:42 +00:00 |
|
ImageWrite.cpp
|
|
|
|
ImageWrite.h
|
|
|
|
IndexGenerator.cpp
|
Sps fixed in all the games tested, code cleanup and reordering
|
2009-10-06 14:24:10 +00:00 |
|
IndexGenerator.h
|
Sps fixed in all the games tested, code cleanup and reordering
|
2009-10-06 14:24:10 +00:00 |
|
LookUpTables.h
|
|
|
|
memcpy_amd.cpp
|
|
|
|
NativeVertexFormat.h
|
|
|
|
NativeVertexWriter.cpp
|
|
|
|
NativeVertexWriter.h
|
|
|
|
OnScreenDisplay.cpp
|
|
|
|
OnScreenDisplay.h
|
|
|
|
OpcodeDecoding.cpp
|
STAND BACK - NEWLINE POLICE
|
2009-11-15 22:26:39 +00:00 |
|
OpcodeDecoding.h
|
I hope you all like this. Changes:
|
2009-10-02 14:03:07 +00:00 |
|
PixelEngine.cpp
|
small code cleanup: rename "dual core" stuff to CPUThread, bOnThread, etc.
|
2009-10-23 15:26:35 +00:00 |
|
PixelEngine.h
|
Moving pixel engine and command processor from core to video common. This will break previous save states. Adds decoding single pixels to texture decoder.
|
2009-10-10 21:19:39 +00:00 |
|
PixelShaderGen.cpp
|
this is a dev commit, a cleanup in the pixel shader generator to make the generate code a lot cleaner and readable, and a little fill rate optimization when using alpha test, i don't thing any game is limited by fill rate but the code looks more cleaner and is ordered in the same way is executed in hardware.
|
2010-01-12 03:39:14 +00:00 |
|
PixelShaderGen.h
|
Implemented secondary path for hardware with no multiples render target support, so please a lot of testing from people with problems in the last release.
|
2009-11-10 12:45:03 +00:00 |
|
PixelShaderManager.cpp
|
NSMB background fix. Fixes 1654.
|
2009-12-21 20:30:01 +00:00 |
|
PixelShaderManager.h
|
a minor cleanup in xf registers, an some small bug fixes. please test and give me feedback
|
2009-11-19 02:28:41 +00:00 |
|
Profiler.cpp
|
|
|
|
Profiler.h
|
|
|
|
Render.h
|
Wiimote: reapply the Upright wiimote option
|
2009-11-28 05:59:46 +00:00 |
|
SConscript
|
Delete the misnamed GlobalControl.cpp/h, move the (ugly) projection hack code that was there into VertexShaderManager where it belongs.
|
2009-12-05 13:56:23 +00:00 |
|
Statistics.cpp
|
|
|
|
Statistics.h
|
|
|
|
TextureConversionShader.cpp
|
mixed commit:
|
2009-12-07 18:48:31 +00:00 |
|
TextureConversionShader.h
|
Well this commit has 2 parts:
|
2009-11-20 18:46:30 +00:00 |
|
TextureDecoder.cpp
|
Small fix for the last commit, and a little fix for disable fog to really disable it :)
|
2009-12-09 13:51:28 +00:00 |
|
TextureDecoder.h
|
mixed commit:
|
2009-12-07 18:48:31 +00:00 |
|
VertexLoader_Color.cpp
|
|
|
|
VertexLoader_Color.h
|
|
|
|
VertexLoader_Normal.cpp
|
|
|
|
VertexLoader_Normal.h
|
|
|
|
VertexLoader_Position.cpp
|
|
|
|
VertexLoader_Position.h
|
|
|
|
VertexLoader_TextCoord.cpp
|
|
|
|
VertexLoader_TextCoord.h
|
|
|
|
VertexLoader.cpp
|
Fix missing shading in NSMBWii etc in the D3D plugin. Now, I'm not entirely sure why the existing code didn't work properly, but hey, this fixes it :)
|
2010-01-12 00:08:02 +00:00 |
|
VertexLoader.h
|
|
|
|
VertexLoaderManager.cpp
|
|
|
|
VertexLoaderManager.h
|
|
|
|
VertexShaderGen.cpp
|
this is a dev commit, a cleanup in the pixel shader generator to make the generate code a lot cleaner and readable, and a little fill rate optimization when using alpha test, i don't thing any game is limited by fill rate but the code looks more cleaner and is ordered in the same way is executed in hardware.
|
2010-01-12 03:39:14 +00:00 |
|
VertexShaderGen.h
|
|
|
|
VertexShaderManager.cpp
|
minor code cleanup
|
2009-12-05 14:01:29 +00:00 |
|
VertexShaderManager.h
|
Delete the misnamed GlobalControl.cpp/h, move the (ugly) projection hack code that was there into VertexShaderManager where it belongs.
|
2009-12-05 13:56:23 +00:00 |
|
VideoCommon.h
|
|
|
|
VideoConfig.cpp
|
Add "Auto Aspect Ratio" to both graphics plugins. It's the new default, so you can forget about switching aspect manually from now on. In the Auto mode, aspect ratio is automatically set depending on whether it's a Wii or GC game, and whether the global Wii Widescreen setting has been set. There is still the possibility to override, which can be useful for the very few GC games that do support widescreen.
|
2010-01-13 21:11:02 +00:00 |
|
VideoConfig.h
|
Add "Auto Aspect Ratio" to both graphics plugins. It's the new default, so you can forget about switching aspect manually from now on. In the Auto mode, aspect ratio is automatically set depending on whether it's a Wii or GC game, and whether the global Wii Widescreen setting has been set. There is still the possibility to override, which can be useful for the very few GC games that do support widescreen.
|
2010-01-13 21:11:02 +00:00 |
|
VideoState.cpp
|
Moving pixel engine and command processor from core to video common. This will break previous save states. Adds decoding single pixels to texture decoder.
|
2009-10-10 21:19:39 +00:00 |
|
VideoState.h
|
|
|
|
XFBConvert.cpp
|
Woops, that is why getting work group size failed
|
2009-10-07 07:44:35 +00:00 |
|
XFBConvert.h
|
|
|
|
XFMemory.cpp
|
|
|
|
XFMemory.h
|
a minor cleanup in xf registers, an some small bug fixes. please test and give me feedback
|
2009-11-19 02:28:41 +00:00 |
|
XFStructs.cpp
|
a minor cleanup in xf registers, an some small bug fixes. please test and give me feedback
|
2009-11-19 02:28:41 +00:00 |
|
XFStructs.h
|
|
|