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Otherwise, valid control names like "Cursor X+" would be incorrectly tokenized as "`Cursor` `X` +", causing the parser to first abort trying to find a control named `Cursor` rather than aborting with invalid syntax on the bad binop. We could also do this by resolving devices lazily, but since simple control name bindings are going to be 90% of usecases, just look for these first. |
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| .. | ||
| Android | ||
| DInput | ||
| OSX | ||
| SDL | ||
| XInput | ||
| Xlib | ||
| ControllerInterface.cpp | ||
| ControllerInterface.h | ||
| Device.cpp | ||
| Device.h | ||
| ExpressionParser.cpp | ||
| ExpressionParser.h | ||