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std::function is allowed to heap allocate in order to store captured variables, etc, so std::function isn't a trivial type. We can std::move here in order to avoid potential reallocating. While we're at it, make the definition's parameter name match the declaration's parameter name for consistency. |
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| .. | ||
| AudioCommon | ||
| Common | ||
| Core | ||
| DiscIO | ||
| DolphinNoGUI | ||
| DolphinQt | ||
| InputCommon | ||
| MacUpdater | ||
| UICommon | ||
| UpdaterCommon | ||
| VideoBackends | ||
| VideoCommon | ||
| WinUpdater | ||
| CMakeLists.txt | ||