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Debugger
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remove stuff from ogl debugger that did nothing. (copied from dsp hle a while ago)
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2009-02-04 17:33:59 +00:00 |
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GUI
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OpenGL: Added option to adjust the screen size and position. I need this to calibrate the Wiimote.
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2009-02-19 02:58:29 +00:00 |
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OS
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Clean up access to PowerPC::state. Some warning fixes. Restore hold-tab-to-release-throttle on Windows. Fix some project settings.
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2009-02-17 22:48:16 +00:00 |
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BPStructs.cpp
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Added more overlay stats options.
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2009-02-15 20:49:59 +00:00 |
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BPStructs.h
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cocoaGL.h
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cocoaGL.m
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Config.cpp
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OpenGL: Added option to adjust the screen size and position. I need this to calibrate the Wiimote.
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2009-02-19 02:58:29 +00:00 |
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Config.h
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OpenGL: Added option to adjust the screen size and position. I need this to calibrate the Wiimote.
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2009-02-19 02:58:29 +00:00 |
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Globals.cpp
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Nothing important, just cleaning my dev folder. (mostly formatting changes, removed a superfluous strlen from logging in ogl plugin)
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2009-02-06 18:04:24 +00:00 |
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Globals.h
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remove stuff from ogl debugger that did nothing. (copied from dsp hle a while ago)
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2009-02-04 17:33:59 +00:00 |
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GLUtil.cpp
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Joined work of nakee and mine, cleanup the logging code a bit.
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2009-02-04 15:28:39 +00:00 |
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GLUtil.h
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GLWindow.h
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More WIP OGL EventHandler work by shuffle2 and myself. Wiimote isn't implemented yet and OGL window is too small (should take window borders into account when creating window).
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2009-01-29 23:35:31 +00:00 |
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main.cpp
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Cache vertex array pointers, a la magumagu's idea. Misc other stuff. Should give very minor speed boost.
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2009-02-09 20:35:30 +00:00 |
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main.h
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NativeVertexFormat.cpp
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temporarily disable vtx fmt jit in 64-bit mode until i can figure out why it crashes
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2009-01-31 19:48:31 +00:00 |
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nGLUtil.cpp
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More WIP OGL EventHandler work by shuffle2 and myself. Wiimote isn't implemented yet and OGL window is too small (should take window borders into account when creating window).
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2009-01-29 23:35:31 +00:00 |
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nGLUtil.h
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More WIP OGL EventHandler work by shuffle2 and myself. Wiimote isn't implemented yet and OGL window is too small (should take window borders into account when creating window).
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2009-01-29 23:35:31 +00:00 |
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nmain.cpp
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remove stuff from ogl debugger that did nothing. (copied from dsp hle a while ago)
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2009-02-04 17:33:59 +00:00 |
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PixelShaderCache.cpp
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remove stuff from ogl debugger that did nothing. (copied from dsp hle a while ago)
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2009-02-04 17:33:59 +00:00 |
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PixelShaderCache.h
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rasterfont.cpp
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rasterfont.h
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Render.cpp
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OpenGL: Added option to adjust the screen size and position. I need this to calibrate the Wiimote.
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2009-02-19 02:58:29 +00:00 |
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Render.h
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Fixed LogicOp Blending and Dithering support enabled.
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2009-02-15 11:24:45 +00:00 |
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SConscript
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scons fix
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2009-02-04 18:00:38 +00:00 |
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SDLWindow.cpp
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More WIP OGL EventHandler work by shuffle2 and myself. Wiimote isn't implemented yet and OGL window is too small (should take window borders into account when creating window).
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2009-01-29 23:35:31 +00:00 |
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SDLWindow.h
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More WIP OGL EventHandler work by shuffle2 and myself. Wiimote isn't implemented yet and OGL window is too small (should take window borders into account when creating window).
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2009-01-29 23:35:31 +00:00 |
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stdafx.cpp
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stdafx.h
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TextureConversionShader.cpp
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TextureConversionShader.h
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TextureConverter.cpp
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remove stuff from ogl debugger that did nothing. (copied from dsp hle a while ago)
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2009-02-04 17:33:59 +00:00 |
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TextureConverter.h
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build fix for those non-WIP OGL people out there
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2009-01-30 07:35:47 +00:00 |
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TextureMngr.cpp
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New compact texture type for OGL/D3D: IA8
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2009-02-13 14:14:45 +00:00 |
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TextureMngr.h
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build fix for those non-WIP OGL people out there
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2009-01-30 07:35:47 +00:00 |
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VertexLoaderManager.cpp
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Sort vertex loader debug statistics by number of verts loaded - now easy to identify the heaviest vertex loader in games.
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2009-02-15 12:38:25 +00:00 |
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VertexManager.cpp
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Use glMultiDrawArrays instead of glDrawArrays, which significantly
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2009-02-06 03:41:33 +00:00 |
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VertexManager.h
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Move parts of VertexManager.h to VideoCommon. Opens for moving the VertexLoader to VideoCommon.
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2008-12-26 12:56:56 +00:00 |
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VertexShaderCache.cpp
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remove stuff from ogl debugger that did nothing. (copied from dsp hle a while ago)
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2009-02-04 17:33:59 +00:00 |
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VertexShaderCache.h
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Win32Window.cpp
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More WIP OGL EventHandler work by shuffle2 and myself. Wiimote isn't implemented yet and OGL window is too small (should take window borders into account when creating window).
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2009-01-29 23:35:31 +00:00 |
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Win32Window.h
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compile fix
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2009-01-31 20:31:19 +00:00 |
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WXGLWindow.cpp
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Some testgl work
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2009-01-06 20:54:47 +00:00 |
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WXGLWindow.h
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Some testgl work
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2009-01-06 20:54:47 +00:00 |
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X11Window.cpp
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compile fix
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2009-02-07 19:17:20 +00:00 |
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X11Window.h
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Some testgl work
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2009-01-06 20:54:47 +00:00 |
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XFB.cpp
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build fix for those non-WIP OGL people out there
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2009-01-30 07:35:47 +00:00 |
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XFB.h
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XFStructs.cpp
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clip space coordinates are now available in fragment shader because depth needs to be computed there instead of the vertex shader. computing it in the vertex shader causes incorrect results sometimes. worked on z textures but 8 bit z texture still is not correct because it breaks SSBM. RE0 now looks ok.
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2009-02-08 22:08:20 +00:00 |
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XFStructs.h
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