dolphin/Source/Plugins/Plugin_VideoDX9/Src
2010-05-23 02:29:23 +00:00
..
Debugger add some dx checking routines to the dx plugin + some minor stuff 2010-05-23 02:29:23 +00:00
W32Util add some dx checking routines to the dx plugin + some minor stuff 2010-05-23 02:29:23 +00:00
bmp_io.cpp
bmp_io.h
BPFunctions.cpp Fies Issue 1584 2010-01-29 07:44:21 +00:00
CPStructs.cpp
CPStructs.h
D3DBase.cpp Move fullscreen display resolution control to the GUI with the rest of the fullscreen toggling code. This removes redundancy of code that was in several places through the various video plugins. Unfortunately it means the fullscreen resolution setting also had to be moved to the main configuration dialog. I am sure that will meet some resistance. 2010-04-22 04:28:34 +00:00
D3DBase.h Big restructuring of how the video plugin works. In linux and windows you shouldn't see a change in the functionality; however, there are changes in how render to main or not, and fullscreen modes, and such are handled. Input is largely restructured for the video plugin. It is now handled by the host. Keys for pausing and changing fullscreen are configurable. More will probably be later. This is probably classified as highly experimental. 2010-04-12 01:33:10 +00:00
D3DShader.cpp
D3DShader.h
D3DTexture.cpp Commit durante_d3dhiresfix.patch. should finally fix rb swap when loading hires replacement textures in the d3d plugin. 2010-05-02 14:05:14 +00:00
D3DTexture.h fixed xfb bumping introduced by my last commit. 2010-04-14 13:57:16 +00:00
D3DUtil.cpp add some dx checking routines to the dx plugin + some minor stuff 2010-05-23 02:29:23 +00:00
D3DUtil.h add some dx checking routines to the dx plugin + some minor stuff 2010-05-23 02:29:23 +00:00
DLCompiler.cpp
DLCompiler.h
DlgSettings.cpp add some dx checking routines to the dx plugin + some minor stuff 2010-05-23 02:29:23 +00:00
DlgSettings.h
EmuWindow.cpp Move fullscreen display resolution control to the GUI with the rest of the fullscreen toggling code. This removes redundancy of code that was in several places through the various video plugins. Unfortunately it means the fullscreen resolution setting also had to be moved to the main configuration dialog. I am sure that will meet some resistance. 2010-04-22 04:28:34 +00:00
EmuWindow.h Move fullscreen display resolution control to the GUI with the rest of the fullscreen toggling code. This removes redundancy of code that was in several places through the various video plugins. Unfortunately it means the fullscreen resolution setting also had to be moved to the main configuration dialog. I am sure that will meet some resistance. 2010-04-22 04:28:34 +00:00
FramebufferManager.cpp after a good commit lets make some experiments: 2010-05-19 03:15:36 +00:00
FramebufferManager.h back to limit vps instead of fps as this fix fps limit and now it works correctly as now the sync between the plug in and the core is almost correct. 2010-04-03 22:22:55 +00:00
Globals.h
main.cpp add some dx checking routines to the dx plugin + some minor stuff 2010-05-23 02:29:23 +00:00
main.h fixed fps limiting when using using virtual xfb, now fps = vps, in fact now real xfb is as fast as no using xfb, i'm thinking now that the correct thing is leave it enabled as default, and even remove the option. 2010-03-28 23:51:32 +00:00
NativeVertexFormat.cpp
PixelShaderCache.cpp after a good commit lets make some experiments: 2010-05-19 03:15:36 +00:00
PixelShaderCache.h second try to implement a more correct safe texture cache, implemented full hashing of tlut textures as they are the more problematic, this should solve virtually all the problems with characters in all the games that have them. 2010-02-08 23:23:04 +00:00
Render.cpp let's keep experimenting: 2010-05-22 21:58:43 +00:00
resource.h add some dx checking routines to the dx plugin + some minor stuff 2010-05-23 02:29:23 +00:00
resource.rc add some dx checking routines to the dx plugin + some minor stuff 2010-05-23 02:29:23 +00:00
RGBAFloat.h
stdafx.cpp
stdafx.h
TextureCache.cpp after a good commit lets make some experiments: 2010-05-19 03:15:36 +00:00
TextureCache.h fixed xfb bumping introduced by my last commit. 2010-04-14 13:57:16 +00:00
TextureConverter.cpp let's keep experimenting: 2010-05-22 21:58:43 +00:00
TextureConverter.h this is a ugly unstable commit but i'm going to be out for work some days so ... 2010-03-14 18:57:50 +00:00
Utils.cpp
Utils.h
Vec3.h
VertexManager.cpp let's keep experimenting: 2010-05-22 21:58:43 +00:00
VertexManager.h
VertexShaderCache.cpp a little optimization in shaders constants setting , based on the same idea of nodchip changes. 2010-05-17 22:17:46 +00:00
VertexShaderCache.h First a bugfix: 2010-02-23 21:52:12 +00:00
XFStructs.cpp
XFStructs.h