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Yellow squiggly lines begone! Done automatically on .cpp files through `run-clang-tidy`, with manual corrections to the mistakes. If an import is directly used, but is technically unnecessary since it's recursively imported by something else, it is *not* removed. The tool doesn't touch .h files, so I did some of them by hand while fixing errors due to old recursive imports. Not everything is removed, but the cleanup should be substantial enough. Because this done on Linux, code that isn't used on it is mostly untouched. (Hopefully no open PR is depending on these imports...)
195 lines
5.9 KiB
C++
195 lines
5.9 KiB
C++
// Copyright 2019 Dolphin Emulator Project
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// SPDX-License-Identifier: GPL-2.0-or-later
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#include "InputCommon/DynamicInputTextures/DITConfiguration.h"
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#include <optional>
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#include <string>
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#include <picojson.h>
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#include "Common/IniFile.h"
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#include "Common/JsonUtil.h"
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#include "Common/Logging/Log.h"
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#include "Common/StringUtil.h"
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#include "Core/ConfigManager.h"
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#include "InputCommon/DynamicInputTextures/DITSpecification.h"
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#include "InputCommon/ImageOperations.h"
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namespace InputCommon::DynamicInputTextures
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{
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Configuration::Configuration(const std::string& json_path)
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{
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picojson::value root;
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std::string error;
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if (!JsonFromFile(json_path, &root, &error))
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{
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ERROR_LOG_FMT(VIDEO, "Failed to load dynamic input json file '{}' due to parse error: {}",
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json_path, error);
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m_valid = false;
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return;
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}
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SplitPath(json_path, &m_base_path, nullptr, nullptr);
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const picojson::value& specification_json = root.get("specification");
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u8 specification = 1;
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if (specification_json.is<double>())
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{
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const double spec_from_json = specification_json.get<double>();
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if (spec_from_json < static_cast<double>(std::numeric_limits<u8>::min()) ||
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spec_from_json > static_cast<double>(std::numeric_limits<u8>::max()))
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{
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ERROR_LOG_FMT(
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VIDEO,
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"Failed to load dynamic input json file '{}', specification '{}' is not within bounds",
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json_path, spec_from_json);
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m_valid = false;
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return;
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}
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specification = static_cast<u8>(spec_from_json);
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}
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if (specification != 1)
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{
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ERROR_LOG_FMT(VIDEO,
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"Failed to load dynamic input json file '{}', specification '{}' is invalid",
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json_path, specification);
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m_valid = false;
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return;
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}
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m_valid = ProcessSpecificationV1(root, m_dynamic_input_textures, m_base_path, json_path);
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}
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Configuration::~Configuration() = default;
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void Configuration::GenerateTextures(const Common::IniFile& file,
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const std::vector<std::string>& controller_names,
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OutputDetails* output) const
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{
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for (const auto& texture_data : m_dynamic_input_textures)
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{
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GenerateTexture(file, controller_names, texture_data, output);
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}
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}
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void Configuration::GenerateTexture(const Common::IniFile& file,
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const std::vector<std::string>& controller_names,
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const Data& texture_data, OutputDetails* output) const
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{
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// Two copies of the loaded texture
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// The first one is used as a fallback if a key or device isn't mapped
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// the second one is used as the final image to write to the textures directory
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const auto original_image = LoadImage(m_base_path + texture_data.m_image_name);
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if (!original_image)
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{
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ERROR_LOG_FMT(VIDEO, "Failed to load image '{}' needed for dynamic input texture generation",
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texture_data.m_image_name);
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return;
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}
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auto image_to_write = original_image;
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bool dirty = false;
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for (const auto& controller_name : controller_names)
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{
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auto* sec = file.GetSection(controller_name);
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if (!sec)
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{
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continue;
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}
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std::string device_name;
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if (!sec->Get("Device", &device_name))
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{
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continue;
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}
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auto emulated_controls_iter = texture_data.m_emulated_controllers.find(controller_name);
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if (emulated_controls_iter == texture_data.m_emulated_controllers.end())
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{
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continue;
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}
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bool device_found = true;
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auto host_devices_iter = texture_data.m_host_devices.find(device_name);
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if (host_devices_iter == texture_data.m_host_devices.end())
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{
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// If we fail to find our exact device,
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// it's possible the creator doesn't care (single player game)
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// and has used a wildcard for any device
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host_devices_iter = texture_data.m_host_devices.find("");
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if (host_devices_iter == texture_data.m_host_devices.end())
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{
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device_found = false;
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}
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}
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for (auto& [emulated_key, rects] : emulated_controls_iter->second)
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{
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if (!device_found)
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{
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// If we get here, that means the controller is set to a
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// device not exposed to the pack
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dirty = true;
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continue;
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}
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std::string host_key;
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sec->Get(emulated_key, &host_key);
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const auto input_image_iter = host_devices_iter->second.find(host_key);
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if (input_image_iter == host_devices_iter->second.end())
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{
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dirty = true;
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}
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else
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{
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const std::string full_image_path = m_base_path + input_image_iter->second;
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const auto host_key_image = LoadImage(full_image_path);
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if (!host_key_image)
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{
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ERROR_LOG_FMT(VIDEO,
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"Failed to load image '{}' needed for dynamic input texture generation",
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full_image_path);
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continue;
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}
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for (const auto& rect : rects)
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{
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InputCommon::ImagePixelData pixel_data;
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if (host_key_image->width == rect.GetWidth() &&
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host_key_image->height == rect.GetHeight())
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{
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pixel_data = *host_key_image;
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}
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else if (texture_data.m_preserve_aspect_ratio)
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{
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pixel_data =
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ResizeKeepAspectRatio(ResizeMode::Nearest, *host_key_image, rect.GetWidth(),
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rect.GetHeight(), Pixel{0, 0, 0, 0});
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}
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else
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{
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pixel_data =
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Resize(ResizeMode::Nearest, *host_key_image, rect.GetWidth(), rect.GetHeight());
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}
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CopyImageRegion(pixel_data, *image_to_write,
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Rect{0, 0, rect.GetWidth(), rect.GetHeight()}, rect);
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dirty = true;
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}
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}
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}
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}
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if (dirty)
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{
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(*output)[texture_data.m_generated_folder_name][texture_data.m_hires_texture_name] =
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std::move(*image_to_write);
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}
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}
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} // namespace InputCommon::DynamicInputTextures
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