dolphin/Source/Core/VideoCommon/Assets
Admiral H. Curtiss c3652a7129
Merge pull request #12532 from lioncash/json
GraphicsMod/ShaderAsset: Lessen object churn a little bit
2024-01-26 18:52:52 +01:00
..
CustomAsset.cpp
CustomAsset.h
CustomAssetLibrary.cpp CustomAssetLibrary: Remove unused GetAssetSize() function 2023-12-11 22:00:52 -05:00
CustomAssetLibrary.h CustomAssetLibrary: Remove unnecessary qualifier in LoadInfo 2023-11-25 18:01:44 -05:00
CustomAssetLoader.cpp VideoCommon: instead of using 'CustomTextureData' directly, use 'TextureData' for texture assets, this allows us to provide additional metadata for textures. Such as a sampler or type information (to distinguish cube maps) 2023-10-10 09:58:14 -05:00
CustomAssetLoader.h VideoCommon: instead of using 'CustomTextureData' directly, use 'TextureData' for texture assets, this allows us to provide additional metadata for textures. Such as a sampler or type information (to distinguish cube maps) 2023-10-10 09:58:14 -05:00
CustomTextureData.cpp
CustomTextureData.h
DirectFilesystemAssetLibrary.cpp VideoCommon: when loading a texture asset, set sampler to linear sampler if the texture type is not defined and the 2d texture is assumed 2023-12-19 21:51:42 -06:00
DirectFilesystemAssetLibrary.h VideoCommon: instead of using 'CustomTextureData' directly, use 'TextureData' for texture assets, this allows us to provide additional metadata for textures. Such as a sampler or type information (to distinguish cube maps) 2023-10-10 09:58:14 -05:00
MaterialAsset.cpp VideoCommon: add function to serialize MaterialAsset to json 2024-01-23 13:01:33 -06:00
MaterialAsset.h VideoCommon: add function to serialize MaterialAsset to json 2024-01-23 13:01:33 -06:00
ShaderAsset.cpp ShaderAsset: Emplace value instances when possible in ToJson() 2024-01-24 18:47:44 -05:00
ShaderAsset.h VideoCommon: add a method to calculate a default value for ShaderAsset and another to list its types 2024-01-23 11:58:32 -06:00
TextureAsset.cpp VideoCommon: use ToLower function in assets when parsing json, for proper locale independent behavior 2023-10-16 19:23:00 -05:00
TextureAsset.h VideoCommon: instead of using 'CustomTextureData' directly, use 'TextureData' for texture assets, this allows us to provide additional metadata for textures. Such as a sampler or type information (to distinguish cube maps) 2023-10-10 09:58:14 -05:00