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OpenCL
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fix windows (vs2010) build
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2011-01-31 06:08:46 +00:00 |
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AVIDump.cpp
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Remove PluginSpecs.h. Merge the few needed enums from that file into Common.h for now. I am up for suggestions on a better place for those.
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2011-02-02 04:40:27 +00:00 |
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AVIDump.h
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BPFunctions.cpp
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Remove the global namespace a bit and remove some dead code.
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2011-02-02 18:21:20 +00:00 |
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BPFunctions.h
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Fixed the black (alpha) textures in the 8ing games like Tatsunoko vs Capcom and the Naruto series when using the OpenGL plug-in. Thanks to jim.lee for the tip.
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2011-01-27 10:17:13 +00:00 |
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BPMemory.cpp
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BPMemory.h
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initial implementation of fog range adjust, I don't think is correct or work right but is a start.
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2011-01-29 04:31:56 +00:00 |
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BPStructs.cpp
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Remove PluginSpecs.h. Merge the few needed enums from that file into Common.h for now. I am up for suggestions on a better place for those.
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2011-02-02 04:40:27 +00:00 |
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BPStructs.h
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CommandProcessor.cpp
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Eliminated the plugin interface. Merged DX9/DX11/OGL video plugins into Dolphin. It could still use a lot of cleanup. Lots of things are still named "plugin". Software renderer is temporarily disabled until it gets some namespaces. I only updated vs08/10, Linux/OSX builds are broken.
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2011-01-31 01:28:32 +00:00 |
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CommandProcessor.h
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Eliminated the plugin interface. Merged DX9/DX11/OGL video plugins into Dolphin. It could still use a lot of cleanup. Lots of things are still named "plugin". Software renderer is temporarily disabled until it gets some namespaces. I only updated vs08/10, Linux/OSX builds are broken.
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2011-01-31 01:28:32 +00:00 |
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CPMemory.cpp
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CPMemory.h
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Some more cleanup which should've been in r6232. Thanks Billiard.
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2010-09-27 05:16:11 +00:00 |
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DataReader.h
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Debugger.cpp
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Fix *BSD build.
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2011-01-31 03:58:18 +00:00 |
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Debugger.h
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Virtual base classes should have a virtual destructor.
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2011-01-30 01:58:54 +00:00 |
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DLCache.cpp
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Eliminated the plugin interface. Merged DX9/DX11/OGL video plugins into Dolphin. It could still use a lot of cleanup. Lots of things are still named "plugin". Software renderer is temporarily disabled until it gets some namespaces. I only updated vs08/10, Linux/OSX builds are broken.
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2011-01-31 01:28:32 +00:00 |
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DLCache.h
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EmuWindow.cpp
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D3D11: Implement EFB format reinterpretation.
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2011-02-04 17:00:34 +00:00 |
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EmuWindow.h
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Fifo.cpp
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Remove the global namespace a bit and remove some dead code.
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2011-02-02 18:21:20 +00:00 |
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Fifo.h
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Remove the global namespace a bit and remove some dead code.
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2011-02-02 18:21:20 +00:00 |
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FramebufferManagerBase.cpp
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FramebufferManagerBase.h
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HiresTextures.cpp
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Changes to hi-res textures. Textures now load correctly when loading/saving a savestate, and can be toggled on and off in game.
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2011-02-05 10:08:06 +00:00 |
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HiresTextures.h
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Changes to hi-res textures. Textures now load correctly when loading/saving a savestate, and can be toggled on and off in game.
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2011-02-05 10:08:06 +00:00 |
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ImageWrite.cpp
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ImageWrite.h
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IndexGenerator.cpp
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IndexGenerator.h
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LookUpTables.h
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MainBase.cpp
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Remove PluginSpecs.h. Merge the few needed enums from that file into Common.h for now. I am up for suggestions on a better place for those.
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2011-02-02 04:40:27 +00:00 |
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MainBase.h
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memcpy_amd.cpp
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NativeVertexFormat.h
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Remove PluginSpecs.h. Merge the few needed enums from that file into Common.h for now. I am up for suggestions on a better place for those.
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2011-02-02 04:40:27 +00:00 |
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OnScreenDisplay.cpp
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Remove PluginSpecs.h. Merge the few needed enums from that file into Common.h for now. I am up for suggestions on a better place for those.
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2011-02-02 04:40:27 +00:00 |
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OnScreenDisplay.h
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Remove PluginSpecs.h. Merge the few needed enums from that file into Common.h for now. I am up for suggestions on a better place for those.
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2011-02-02 04:40:27 +00:00 |
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OpcodeDecoding.cpp
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Remove the global namespace a bit and remove some dead code.
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2011-02-02 18:21:20 +00:00 |
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OpcodeDecoding.h
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OpenCL.cpp
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Fix *BSD build.
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2011-01-31 03:02:23 +00:00 |
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OpenCL.h
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Fix *BSD build.
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2011-01-31 03:02:23 +00:00 |
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PixelEngine.cpp
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Eliminated the plugin interface. Merged DX9/DX11/OGL video plugins into Dolphin. It could still use a lot of cleanup. Lots of things are still named "plugin". Software renderer is temporarily disabled until it gets some namespaces. I only updated vs08/10, Linux/OSX builds are broken.
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2011-01-31 01:28:32 +00:00 |
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PixelEngine.h
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PixelShaderGen.cpp
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Rework XF register loading a bit and change how registers are arranged in memory. This removes the assumption that all data for a viewport or projection matrix will be available when index 0 is loaded. Fixes issue 3688 and probably breaks old save states (sorry).
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2011-02-05 18:25:34 +00:00 |
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PixelShaderGen.h
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initial implementation of fog range adjust, I don't think is correct or work right but is a start.
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2011-01-29 04:31:56 +00:00 |
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PixelShaderManager.cpp
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Rework XF register loading a bit and change how registers are arranged in memory. This removes the assumption that all data for a viewport or projection matrix will be available when index 0 is loaded. Fixes issue 3688 and probably breaks old save states (sorry).
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2011-02-05 18:25:34 +00:00 |
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PixelShaderManager.h
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Rework XF register loading a bit and change how registers are arranged in memory. This removes the assumption that all data for a viewport or projection matrix will be available when index 0 is loaded. Fixes issue 3688 and probably breaks old save states (sorry).
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2011-02-05 18:25:34 +00:00 |
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RenderBase.cpp
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* Keeping resolution aligned to back-buffer size if the latter one is changed (can give a huge performance boost... even until to 100% in some cases)
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2011-02-05 21:43:04 +00:00 |
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RenderBase.h
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Eliminated the plugin interface. Merged DX9/DX11/OGL video plugins into Dolphin. It could still use a lot of cleanup. Lots of things are still named "plugin". Software renderer is temporarily disabled until it gets some namespaces. I only updated vs08/10, Linux/OSX builds are broken.
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2011-01-31 01:28:32 +00:00 |
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SConscript
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The compiler need not obey the static keyword, so to avoid linker
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2011-02-05 16:06:05 +00:00 |
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Statistics.cpp
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Statistics.h
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TextureCacheBase.cpp
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The compiler need not obey the static keyword, so to avoid linker
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2011-02-05 16:06:05 +00:00 |
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TextureCacheBase.h
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Whoops, forgot to remove that.
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2011-02-05 10:14:05 +00:00 |
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TextureConversionShader.cpp
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Eliminated the plugin interface. Merged DX9/DX11/OGL video plugins into Dolphin. It could still use a lot of cleanup. Lots of things are still named "plugin". Software renderer is temporarily disabled until it gets some namespaces. I only updated vs08/10, Linux/OSX builds are broken.
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2011-01-31 01:28:32 +00:00 |
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TextureConversionShader.h
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TextureDecoder.cpp
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Remove the global namespace a bit and remove some dead code.
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2011-02-02 18:21:20 +00:00 |
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TextureDecoder.h
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VertexLoader_Color.cpp
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little fix for one piece unlimited cruise 2 and ju-on the grudge
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2011-01-26 17:22:09 +00:00 |
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VertexLoader_Color.h
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VertexLoader_Normal.cpp
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2 fixes one for dx9 and one for software plugin.
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2011-01-23 15:29:57 +00:00 |
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VertexLoader_Normal.h
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rework the normal loading now it should be a accurate as real hardware.
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2011-01-19 13:57:15 +00:00 |
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VertexLoader_Position.cpp
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VertexLoader_Position.h
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VertexLoader_TextCoord.cpp
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VertexLoader_TextCoord.h
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VertexLoader.cpp
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Eliminated the plugin interface. Merged DX9/DX11/OGL video plugins into Dolphin. It could still use a lot of cleanup. Lots of things are still named "plugin". Software renderer is temporarily disabled until it gets some namespaces. I only updated vs08/10, Linux/OSX builds are broken.
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2011-01-31 01:28:32 +00:00 |
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VertexLoader.h
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VertexLoaderManager.cpp
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Eliminated the plugin interface. Merged DX9/DX11/OGL video plugins into Dolphin. It could still use a lot of cleanup. Lots of things are still named "plugin". Software renderer is temporarily disabled until it gets some namespaces. I only updated vs08/10, Linux/OSX builds are broken.
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2011-01-31 01:28:32 +00:00 |
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VertexLoaderManager.h
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VertexManagerBase.cpp
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Changes to hi-res textures. Textures now load correctly when loading/saving a savestate, and can be toggled on and off in game.
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2011-02-05 10:08:06 +00:00 |
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VertexManagerBase.h
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VertexShaderGen.cpp
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Rework XF register loading a bit and change how registers are arranged in memory. This removes the assumption that all data for a viewport or projection matrix will be available when index 0 is loaded. Fixes issue 3688 and probably breaks old save states (sorry).
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2011-02-05 18:25:34 +00:00 |
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VertexShaderGen.h
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VertexShaderManager.cpp
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Rework XF register loading a bit and change how registers are arranged in memory. This removes the assumption that all data for a viewport or projection matrix will be available when index 0 is loaded. Fixes issue 3688 and probably breaks old save states (sorry).
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2011-02-05 18:25:34 +00:00 |
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VertexShaderManager.h
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Rework XF register loading a bit and change how registers are arranged in memory. This removes the assumption that all data for a viewport or projection matrix will be available when index 0 is loaded. Fixes issue 3688 and probably breaks old save states (sorry).
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2011-02-05 18:25:34 +00:00 |
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VideoCommon.h
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Remove PluginSpecs.h. Merge the few needed enums from that file into Common.h for now. I am up for suggestions on a better place for those.
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2011-02-02 04:40:27 +00:00 |
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VideoConfig.cpp
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Eliminated the plugin interface. Merged DX9/DX11/OGL video plugins into Dolphin. It could still use a lot of cleanup. Lots of things are still named "plugin". Software renderer is temporarily disabled until it gets some namespaces. I only updated vs08/10, Linux/OSX builds are broken.
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2011-01-31 01:28:32 +00:00 |
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VideoConfig.h
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* Changed the Projection Hack option in game properties to "Custom Projection Hack"
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2011-01-29 21:13:56 +00:00 |
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VideoState.cpp
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VideoState.h
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XFMemory.cpp
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XFMemory.h
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Rework XF register loading a bit and change how registers are arranged in memory. This removes the assumption that all data for a viewport or projection matrix will be available when index 0 is loaded. Fixes issue 3688 and probably breaks old save states (sorry).
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2011-02-05 18:25:34 +00:00 |
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XFStructs.cpp
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Rework XF register loading a bit and change how registers are arranged in memory. This removes the assumption that all data for a viewport or projection matrix will be available when index 0 is loaded. Fixes issue 3688 and probably breaks old save states (sorry).
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2011-02-05 18:25:34 +00:00 |
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XFStructs.h
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