dolphin/Source
fgfemperor 1a25dfe279 Load IR Pointer settings on every game boot, because that's a per-game setting (each game has it's own IR calibration)...
Please ignore previous revision, which is a proof of why late-night coding isn't always a good idea...

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4853 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-01-16 15:02:01 +00:00
..
Core In the Interpreter, marked mtmsr as an "end of block" instruction, making it consistent with the JIT tables. 2010-01-16 04:43:07 +00:00
Dolphin.xcodeproj
DSPSpy
DSPTool
Plugins Load IR Pointer settings on every game boot, because that's a per-game setting (each game has it's own IR calibration)... 2010-01-16 15:02:01 +00:00
PluginSpecs Add "Auto Aspect Ratio" to both graphics plugins. It's the new default, so you can forget about switching aspect manually from now on. In the Auto mode, aspect ratio is automatically set depending on whether it's a Wii or GC game, and whether the global Wii Widescreen setting has been set. There is still the possibility to override, which can be useful for the very few GC games that do support widescreen. 2010-01-13 21:11:02 +00:00
TestSuite replace SI_DUMMY with SI_NONE, an actual null device. 2009-12-21 07:39:57 +00:00
UnitTests
Dolphin.sln DiscIO.vcproj depends on zlib... 2009-11-19 03:12:14 +00:00
DolphinProj.xcconfig
DolphinTarget.xcconfig