..
BoundingBox.cpp
VideoCommon: Header cleanup
2016-01-17 20:11:45 -05:00
BoundingBox.h
D3D.vcxproj
VideoBackend: Get rid of a boolean global
2016-01-02 18:03:28 -05:00
D3D.vcxproj.filters
VideoBackend: Get rid of a boolean global
2016-01-02 18:03:28 -05:00
D3DBase.cpp
VideoCommon: Header cleanup
2016-01-17 20:11:45 -05:00
D3DBase.h
MSAA: Store samples in ini files.
2015-12-15 09:41:01 +01:00
D3DBlob.cpp
D3DBlob.h
D3DShader.cpp
VideoCommon: Header cleanup
2016-01-17 20:11:45 -05:00
D3DShader.h
D3DState.cpp
VideoCommon: Refactor TexMode0 mipmaps disabled test into a helper function
2016-03-24 13:43:29 +11:00
D3DState.h
D3DTexture.cpp
D3DTexture.h
D3DUtil.cpp
D3D: Implement vectored efb pokes, increase util vertex buffer size to 64KiB
2015-12-20 00:31:58 +10:00
D3DUtil.h
D3D: Implement vectored efb pokes, increase util vertex buffer size to 64KiB
2015-12-20 00:31:58 +10:00
FramebufferManager.cpp
D3D11: Fix CPU EFB color reads when MSAA is enabled
2016-05-19 22:51:00 +10:00
FramebufferManager.h
D3D11: Fix CPU EFB color reads when MSAA is enabled
2016-05-19 22:51:00 +10:00
GeometryShaderCache.cpp
VideoBackend: Get rid of a boolean global
2016-01-02 18:03:28 -05:00
GeometryShaderCache.h
main.cpp
Rename Direct3D to Direct3D 11
2016-02-16 22:43:21 -05:00
NativeVertexFormat.cpp
NativeVertexFormat: Add missing override specifier
2016-02-15 23:41:20 -05:00
PerfQuery.cpp
VideoCommon: Header cleanup
2016-01-17 20:11:45 -05:00
PerfQuery.h
PixelShaderCache.cpp
D3D11: Simplify MSAA depth texture resolving
2016-03-26 00:00:39 +10:00
PixelShaderCache.h
D3D: Fix EFB depth buffer copies, filtering on scaled EFB copies when MSAA is enabled, real XFB filtering
2015-12-08 20:29:21 +10:00
PSTextureEncoder.cpp
D3D: Fix EFB depth buffer copies, filtering on scaled EFB copies when MSAA is enabled, real XFB filtering
2015-12-08 20:29:21 +10:00
PSTextureEncoder.h
Render.cpp
D3D11: Fix CPU EFB color reads when MSAA is enabled
2016-05-19 22:51:00 +10:00
Render.h
VideoCommon: Change PokeEFB to take a pointer rather than a vector
2015-12-20 14:42:14 +10:00
Television.cpp
Television.h
TextureCache.cpp
D3D11: Fix some cases where render target switches desynced StateManager
2016-03-26 00:01:26 +10:00
TextureCache.h
TextureEncoder.h
VertexManager.cpp
VideoBackend: Get rid of a boolean global
2016-01-02 18:03:28 -05:00
VertexManager.h
NativeVertexFormat: Inline Initialize in contructor
2015-11-24 22:48:49 +01:00
VertexShaderCache.cpp
VideoBackend: Get rid of a boolean global
2016-01-02 18:03:28 -05:00
VertexShaderCache.h
VideoBackend.h
Merge VideoBackendHardware into VideoBackend.
2016-01-12 23:18:58 +01:00
XFBEncoder.cpp
VideoCommon: Header cleanup
2016-01-17 20:11:45 -05:00
XFBEncoder.h