dolphin/Source/Core/VideoBackends/D3D
Stenzek e169d54f3c D3D11: Fix CPU EFB color reads when MSAA is enabled
Also swaps the byte order from RGBA->BGRA to match GL/D3D12, and what
the read handler is expecting.

Depth reads will now return the minimum depth of all samples, instead of
the average of all samples.
2016-05-19 22:51:00 +10:00
..
BoundingBox.cpp VideoCommon: Header cleanup 2016-01-17 20:11:45 -05:00
BoundingBox.h
D3D.vcxproj VideoBackend: Get rid of a boolean global 2016-01-02 18:03:28 -05:00
D3D.vcxproj.filters VideoBackend: Get rid of a boolean global 2016-01-02 18:03:28 -05:00
D3DBase.cpp VideoCommon: Header cleanup 2016-01-17 20:11:45 -05:00
D3DBase.h MSAA: Store samples in ini files. 2015-12-15 09:41:01 +01:00
D3DBlob.cpp
D3DBlob.h
D3DShader.cpp VideoCommon: Header cleanup 2016-01-17 20:11:45 -05:00
D3DShader.h
D3DState.cpp VideoCommon: Refactor TexMode0 mipmaps disabled test into a helper function 2016-03-24 13:43:29 +11:00
D3DState.h
D3DTexture.cpp
D3DTexture.h
D3DUtil.cpp D3D: Implement vectored efb pokes, increase util vertex buffer size to 64KiB 2015-12-20 00:31:58 +10:00
D3DUtil.h D3D: Implement vectored efb pokes, increase util vertex buffer size to 64KiB 2015-12-20 00:31:58 +10:00
FramebufferManager.cpp D3D11: Fix CPU EFB color reads when MSAA is enabled 2016-05-19 22:51:00 +10:00
FramebufferManager.h D3D11: Fix CPU EFB color reads when MSAA is enabled 2016-05-19 22:51:00 +10:00
GeometryShaderCache.cpp VideoBackend: Get rid of a boolean global 2016-01-02 18:03:28 -05:00
GeometryShaderCache.h
main.cpp Rename Direct3D to Direct3D 11 2016-02-16 22:43:21 -05:00
NativeVertexFormat.cpp NativeVertexFormat: Add missing override specifier 2016-02-15 23:41:20 -05:00
PerfQuery.cpp VideoCommon: Header cleanup 2016-01-17 20:11:45 -05:00
PerfQuery.h
PixelShaderCache.cpp D3D11: Simplify MSAA depth texture resolving 2016-03-26 00:00:39 +10:00
PixelShaderCache.h D3D: Fix EFB depth buffer copies, filtering on scaled EFB copies when MSAA is enabled, real XFB filtering 2015-12-08 20:29:21 +10:00
PSTextureEncoder.cpp D3D: Fix EFB depth buffer copies, filtering on scaled EFB copies when MSAA is enabled, real XFB filtering 2015-12-08 20:29:21 +10:00
PSTextureEncoder.h
Render.cpp D3D11: Fix CPU EFB color reads when MSAA is enabled 2016-05-19 22:51:00 +10:00
Render.h VideoCommon: Change PokeEFB to take a pointer rather than a vector 2015-12-20 14:42:14 +10:00
Television.cpp
Television.h
TextureCache.cpp D3D11: Fix some cases where render target switches desynced StateManager 2016-03-26 00:01:26 +10:00
TextureCache.h
TextureEncoder.h
VertexManager.cpp VideoBackend: Get rid of a boolean global 2016-01-02 18:03:28 -05:00
VertexManager.h NativeVertexFormat: Inline Initialize in contructor 2015-11-24 22:48:49 +01:00
VertexShaderCache.cpp VideoBackend: Get rid of a boolean global 2016-01-02 18:03:28 -05:00
VertexShaderCache.h
VideoBackend.h Merge VideoBackendHardware into VideoBackend. 2016-01-12 23:18:58 +01:00
XFBEncoder.cpp VideoCommon: Header cleanup 2016-01-17 20:11:45 -05:00
XFBEncoder.h