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BoundingBox.cpp
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BoundingBox.h
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CMakeLists.txt
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Remove SOIL altogether from the project.
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2018-05-20 13:44:42 +02:00 |
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FramebufferManager.cpp
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GLContext: Remove global context pointer
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2018-10-20 21:11:34 +10:00 |
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FramebufferManager.h
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GPUTimer.h
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main.cpp
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GLContext: Runtime selection of EGL/GLX on Linux
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2018-10-20 21:11:34 +10:00 |
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NativeVertexFormat.cpp
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OGL.vcxproj
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Update to Visual Studio's default Windows SDK
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2018-10-20 00:53:08 +01:00 |
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OGL.vcxproj.filters
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OGLPipeline.cpp
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OGL: Re-implement async shader compiling
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2018-03-10 15:56:34 +10:00 |
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OGLPipeline.h
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OGLShader.cpp
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OGLShader: Fix mismatched assignment in compute shader constructor
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2018-03-16 17:44:23 -04:00 |
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OGLShader.h
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OGLShader: Ensure m_id and m_compute_program_id are always initialized
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2018-03-16 17:49:34 -04:00 |
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OGLTexture.cpp
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Refactoring and cleanup of GLInterface (now GLContext)
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2018-10-20 21:11:34 +10:00 |
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OGLTexture.h
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PerfQuery.cpp
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GLContext: Remove global context pointer
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2018-10-20 21:11:34 +10:00 |
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PerfQuery.h
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PostProcessing.cpp
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Config: Fix template deduction for implicit conversions
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2018-05-12 14:30:18 +02:00 |
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PostProcessing.h
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ProgramShaderCache.cpp
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GLContext: Remove global context pointer
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2018-10-20 21:11:34 +10:00 |
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ProgramShaderCache.h
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OGL: Re-implement async shader compiling
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2018-03-10 15:56:34 +10:00 |
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RasterFont.cpp
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OGL: Scale OSD text on big screens.
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2018-03-12 20:38:06 +01:00 |
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RasterFont.h
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Render.cpp
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GLContext: Use destructor instead of Shutdown() to cleanup
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2018-10-20 21:11:34 +10:00 |
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Render.h
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GLContext: Remove global context pointer
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2018-10-20 21:11:34 +10:00 |
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SamplerCache.cpp
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GLContext: Remove global context pointer
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2018-10-20 21:11:34 +10:00 |
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SamplerCache.h
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StreamBuffer.cpp
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OGL/Streambuffer: Use coherent mapping by default.
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2018-05-24 00:00:02 +02:00 |
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StreamBuffer.h
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TextureCache.cpp
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Refactoring and cleanup of GLInterface (now GLContext)
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2018-10-20 21:11:34 +10:00 |
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TextureCache.h
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Implement EFB copy filter and gamma in hardware backends
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2018-04-29 19:05:20 +10:00 |
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TextureConverter.cpp
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EFB2RAM: Apply copy filter as a float coefficient after sampling
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2018-05-22 12:24:08 +10:00 |
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TextureConverter.h
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Implement EFB copy filter and gamma in hardware backends
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2018-04-29 19:05:20 +10:00 |
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VertexManager.cpp
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OGL: Ensure VAO is active before unmapping buffers
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2018-03-15 00:32:39 +10:00 |
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VertexManager.h
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VideoBackend.h
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GLContext: Remove global context pointer
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2018-10-20 21:11:34 +10:00 |