This website requires JavaScript.
Explore
Help
Sign In
dahjah
/
dolphin
Watch
1
Star
0
Fork
0
You've already forked dolphin
mirror of
https://github.com/dolphin-emu/dolphin.git
synced
2026-01-26 17:15:22 +00:00
Code
Issues
Actions
Packages
Projects
Releases
Wiki
Activity
1ffbf6fa53
dolphin
/
Source
/
Core
/
VideoCommon
/
Src
History
death2droid
80e2052372
Make some updated to hires texture loading ect.
...
git-svn-id:
https://dolphin-emu.googlecode.com/svn/trunk@3235
8ced0084-cf51-0410-be5f-012b33b47a6e
2009-05-15 07:07:24 +00:00
..
AVIDump.cpp
Added support for dumping avi files (thanks baby.lueshi). Use Microsoft Video 1 codec for starters. Make sure to check the dump rendered frames box in the video plugin settings, or it won't work.
2009-03-28 21:07:16 +00:00
AVIDump.h
last commit missed AVIDump.h
2009-03-28 21:27:48 +00:00
BPFunctions.h
More commenting and cleanup and added another BP Function.
2009-04-06 18:20:28 +00:00
BPMemory.cpp
Change "BreakPoint" to "Bypass", YAGD says BP REG is a "Bypass Raster State Register"
2009-04-06 16:10:45 +00:00
BPMemory.h
More commenting.
2009-04-07 21:17:15 +00:00
BPStructs.cpp
revised how texture scaling is handled. it now works correctly when adding output together from indirect stages which use power 2 and non power 2 textures and it is simpler.
2009-04-15 03:55:38 +00:00
BPStructs.h
Recoded and moved BPStucts to VideoCommon. Some cleanup in PixelShaderManager. TODO: Have DX use BPFunctions. Note: Compiling DX plugin will not work atm.
2009-04-05 10:49:19 +00:00
CPMemory.cpp
Fixed texture overlay, clarified CPMemory STATE_TO_SAVE
2009-03-08 01:19:33 +00:00
CPMemory.h
DataReader.h
Fifo.cpp
nakee's new logmanager. added a console window for windows builds (prints to parent console on non-win32). also fix some random wxw bugs: main window's position is saved when using debugger, disabling windows from the tools menu are saved settings, some other small fixes
2009-03-18 17:17:58 +00:00
Fifo.h
HiresTextures.cpp
Make some updated to hires texture loading ect.
2009-05-15 07:07:24 +00:00
HiresTextures.h
Make some updated to hires texture loading ect.
2009-05-15 07:07:24 +00:00
ImageWrite.cpp
ImageWrite.h
IndexGenerator.cpp
IndexGenerator.h
LookUpTables.cpp
LookUpTables.h
memcpy_amd.cpp
NativeVertexFormat.h
A fix to D3D NativeVertexFormat. Might not fix much, but should be a step in the right direction. Other misc bits and bobs.
2009-03-10 22:51:17 +00:00
NativeVertexWriter.cpp
NativeVertexWriter.h
OpcodeDecoding.cpp
OpcodeDecoding.h
PixelShaderGen.cpp
Changing where depth is read. Trying to use the same depth buffer GL uses when copying depth to a texture. This eliminates some quirky code and gets depth copies working in AA, but may not work on older graphics cards.
2009-05-15 02:39:55 +00:00
PixelShaderGen.h
Changing where depth is read. Trying to use the same depth buffer GL uses when copying depth to a texture. This eliminates some quirky code and gets depth copies working in AA, but may not work on older graphics cards.
2009-05-15 02:39:55 +00:00
PixelShaderManager.cpp
Possible fix for S3TC Texture Decoding (Grass in ZWW is now properly alpha tested), and some code formatting cleanup.
2009-05-13 23:37:26 +00:00
PixelShaderManager.h
Fix some problems :)
2009-05-07 08:56:20 +00:00
Profiler.cpp
Profiler.h
SConscript
Move soil to external, this breaks windows build until deathroi will commit the windows part
2009-05-08 09:31:57 +00:00
Statistics.cpp
Statistics.h
Added option "Show EFB Copy Regions" to find out which games are heavy on EFB-Copy. Changed Dst Alpha Pass option to "Disable Dst Alpha Pass".
2009-03-16 07:54:44 +00:00
TextureDecoder.cpp
Possible fix for S3TC Texture Decoding (Grass in ZWW is now properly alpha tested), and some code formatting cleanup.
2009-05-13 23:37:26 +00:00
TextureDecoder.h
TextureDecoder now indicates I4 and IA4 texture formats. It also decodes paletted textures more efficiently.
2009-05-13 02:06:02 +00:00
VertexLoader_Color.cpp
revert r3060, instead call RecomputeCachedArraybases() once on init.
2009-04-24 16:40:58 +00:00
VertexLoader_Color.h
VertexLoader_Normal.cpp
VertexLoader_Normal.h
VertexLoader_Position.cpp
VertexLoader_Position.h
VertexLoader_TextCoord.cpp
VertexLoader_TextCoord.h
VertexLoader.cpp
A fix to D3D NativeVertexFormat. Might not fix much, but should be a step in the right direction. Other misc bits and bobs.
2009-03-10 22:51:17 +00:00
VertexLoader.h
VertexLoaderManager.cpp
revert r3060, instead call RecomputeCachedArraybases() once on init.
2009-04-24 16:40:58 +00:00
VertexLoaderManager.h
VertexShaderGen.cpp
Changing where depth is read. Trying to use the same depth buffer GL uses when copying depth to a texture. This eliminates some quirky code and gets depth copies working in AA, but may not work on older graphics cards.
2009-05-15 02:39:55 +00:00
VertexShaderGen.h
Changing where depth is read. Trying to use the same depth buffer GL uses when copying depth to a texture. This eliminates some quirky code and gets depth copies working in AA, but may not work on older graphics cards.
2009-05-15 02:39:55 +00:00
VertexShaderManager.cpp
A attempt for a fix for the Zelda TP Bloom hack
2009-05-14 06:28:10 +00:00
VertexShaderManager.h
A attempt for a fix for the Zelda TP Bloom hack
2009-05-14 06:28:10 +00:00
VideoCommon.h
nakee's new logmanager. added a console window for windows builds (prints to parent console on non-win32). also fix some random wxw bugs: main window's position is saved when using debugger, disabling windows from the tools menu are saved settings, some other small fixes
2009-03-18 17:17:58 +00:00
VideoState.cpp
VideoState.h
XFBConvert.cpp
XFBConvert.h
XFMemory.cpp
XFMemory.h
XFStructs.cpp
XFStructs.h