dolphin/Source/Core/VideoCommon/Assets
2025-11-06 22:34:40 -06:00
..
CustomAsset.cpp VideoCommon: remove 'GetByteSizeInMemory()' from custom asset, it is not needed anymore 2025-06-06 23:03:02 -05:00
CustomAsset.h VideoCommon: remove 'GetByteSizeInMemory()' from custom asset, it is not needed anymore 2025-06-06 23:03:02 -05:00
CustomAssetLibrary.h VideoCommon: update shader asset to support both vertex and pixel shaders; rename to 'RasterSurfaceShader' 2025-08-22 19:48:22 -05:00
CustomAssetLoader.cpp
CustomAssetLoader.h
CustomResourceManager.cpp Common: Remove the string parameters from the HookableEvent interface. 2025-11-06 22:34:40 -06:00
CustomResourceManager.h
CustomTextureData.cpp
CustomTextureData.h
DirectFilesystemAssetLibrary.cpp Merge pull request #13895 from iwubcode/update_shader_asset 2025-09-16 14:49:33 -04:00
DirectFilesystemAssetLibrary.h VideoCommon: update shader asset to support both vertex and pixel shaders; rename to 'RasterSurfaceShader' 2025-08-22 19:48:22 -05:00
MaterialAsset.cpp MaterialAsset: Fix shadowed field 2025-10-29 11:12:31 +01:00
MaterialAsset.h VideoCommon: update material asset to support render state properties, support multi-pass, and textures are now split out (as well as supporting a way to calculate sampler origin) 2025-08-23 15:17:49 -05:00
MeshAsset.cpp
MeshAsset.h
ShaderAsset.cpp VideoCommon: update shader asset to support both vertex and pixel shaders; rename to 'RasterSurfaceShader' 2025-08-22 19:48:22 -05:00
ShaderAsset.h VideoCommon: update shader asset to support both vertex and pixel shaders; rename to 'RasterSurfaceShader' 2025-08-22 19:48:22 -05:00
TextureAsset.cpp VideoCommon: add TextureAndSamplerAsset, this asset contains both the raw texture data and data about how the texture should be sampled 2025-08-20 19:41:22 -05:00
TextureAsset.h VideoCommon: add TextureAndSamplerAsset, this asset contains both the raw texture data and data about how the texture should be sampled 2025-08-20 19:41:22 -05:00
TextureAssetUtils.cpp VideoCommon: add TextureAndSamplerAsset, this asset contains both the raw texture data and data about how the texture should be sampled 2025-08-20 19:41:22 -05:00
TextureAssetUtils.h VideoCommon: add TextureAndSamplerAsset, this asset contains both the raw texture data and data about how the texture should be sampled 2025-08-20 19:41:22 -05:00
TextureSamplerValue.cpp VideoCommon: update material asset to support render state properties, support multi-pass, and textures are now split out (as well as supporting a way to calculate sampler origin) 2025-08-23 15:17:49 -05:00
TextureSamplerValue.h VideoCommon: update material asset to support render state properties, support multi-pass, and textures are now split out (as well as supporting a way to calculate sampler origin) 2025-08-23 15:17:49 -05:00
Types.h
WatchableFilesystemAssetLibrary.h